mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
[Feat] (MG_State/Framebuffer, MG_Impl/Framebuffer): implement glDrawBuffers in the state machine
This commit is contained in:
@@ -1,6 +1,7 @@
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#include "GL_Framebuffer.h"
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#include "Validators.h"
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#include "Config.h"
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#include "MG_Util/Converters/GLToStr/GLEnumConverter.h"
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#include <MG_Impl/GLImpl/Texture/Validators.h>
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#include <MG_State/GLState/ErrorState/Error.h>
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#include <MG_Util/Converters/GLToMG/FramebufferEnumConverter.h>
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@@ -133,7 +134,76 @@ namespace MobileGL {
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}
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void DrawBuffers_State(GLsizei n, const GLenum* bufs) {
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// TODO: implement
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if (n < 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"`n` is less than 0."));
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return;
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} else if (n > MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"`n` is greater than `GL_MAX_DRAW_BUFFERS`."));
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return;
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}
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// Get bound framebuffer
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auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw);
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auto fbo = bindingSlot.GetBoundObject();
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bool isDefaultFBO = (fbo == FramebufferImpl::pDefaultFramebufferInfo->defaultFBO);
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static int existenceMap[(SizeT)FramebufferAttachmentType::FramebufferAttachmentTypeCount] = {
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-1
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};
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std::fill(existenceMap, existenceMap + (SizeT)FramebufferAttachmentType::FramebufferAttachmentTypeCount, -1);
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for (GLsizei i = 0; i < n; ++i) {
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auto attType = MG_Util::ConvertGLEnumToFramebufferAttachmentType(bufs[i]);
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// ------------------- Check validity begin ------------------------
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if (attType == FramebufferAttachmentType::Unknown) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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std::format("bufs[{}] = %s is not an accepted value.", i, MG_Util::ConvertGLEnumToString(bufs[i]))));
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return;
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}
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if (isDefaultFBO &&
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attType >= FramebufferAttachmentType::Color0 && attType <= FramebufferAttachmentType::Color31) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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std::format("FBO is default FBO, but bufs[{}] = {} is one of the `GL_COLOR_ATTACHMENTn` tokens.", i, MG_Util::ConvertGLEnumToString(bufs[i]))));
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return;
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}
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if (!isDefaultFBO &&
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attType >= FramebufferAttachmentType::FrontLeft && attType <= FramebufferAttachmentType::BackRight) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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std::format("FBO is not default FBO, but bufs[{}] = {} is anything other than `GL_NONE` or one of the `GL_COLOR_ATTACHMENTn` tokens.", i, MG_Util::ConvertGLEnumToString(bufs[i]))));
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return;
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}
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if (attType != FramebufferAttachmentType::None && existenceMap[(SizeT)attType] >= 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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std::format("a symbolic constant other than `GL_NONE` appears more than once in bufs. bufs[{}] == bufs[{}] == {}.", i, existenceMap[(SizeT)attType], MG_Util::ConvertGLEnumToString(bufs[i]))));
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return;
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}
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existenceMap[(SizeT)attType] = i;
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if ((SizeT)attType > (SizeT)FramebufferAttachmentType::Color0 + MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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std::format("bufs[{}] == {} indicates a color buffer that does not exist in the current GL context.", i, MG_Util::ConvertGLEnumToString(bufs[i]))));
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return;
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}
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// ------------------------- Check validity end ----------------------------------
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fbo->SetDrawBuffer(i, attType);
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}
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for (GLsizei i = n; i < MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS; ++i) {
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fbo->SetDrawBuffer(i, FramebufferAttachmentType::None);
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}
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}
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void DeleteRenderbuffers_State(GLsizei n, const GLuint* renderbuffers) {
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@@ -63,8 +63,10 @@ namespace MobileGL {
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}
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// FramebufferObject
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FramebufferObject::FramebufferObject(Uint externalIndex) : m_externalIndex(externalIndex) {
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FramebufferObject::FramebufferObject(Uint externalIndex) :
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m_externalIndex(externalIndex) {
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m_attachments.fill(FramebufferAttachment(false));
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m_drawBuffers.fill(FramebufferAttachmentType::None);
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}
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void FramebufferObject::AttachTexture(FramebufferAttachmentType type, SharedPtr<ITextureObject> texture,
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@@ -126,12 +128,22 @@ namespace MobileGL {
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return true;
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}
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void FramebufferObject::SetDrawBuffers(const std::vector<FramebufferAttachmentType>& buffers) {
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m_drawBuffers = buffers;
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void FramebufferObject::SetDrawBuffer(Uint index, FramebufferAttachmentType buffer) {
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if (m_drawBuffers[index] == buffer)
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return;
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m_drawBuffersDirty = true;
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m_drawBuffers[index] = buffer;
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}
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const Vector<FramebufferAttachmentType>& FramebufferObject::GetDrawBuffers() const {
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// void FramebufferObject::SetDrawBuffers(const Vector<FramebufferAttachmentType>& buffers) {
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// m_drawBuffers = buffers;
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// m_drawBuffersDirty = true;
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// }
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// void SetDrawBuffer(Uint index, FramebufferAttachmentType buffer) {
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//
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// }
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const auto& FramebufferObject::GetDrawBuffers() const {
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return m_drawBuffers;
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}
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@@ -12,6 +12,16 @@ namespace MobileGL {
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};
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enum class FramebufferAttachmentType {
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None,
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FrontLeft,
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FrontRight,
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BackLeft,
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BackRight,
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Depth,
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Stencil,
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Color0,
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Color1,
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Color2,
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@@ -44,8 +54,7 @@ namespace MobileGL {
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Color29,
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Color30,
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Color31,
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Depth,
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Stencil,
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FramebufferAttachmentTypeCount,
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Unknown = -1
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};
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@@ -81,6 +90,7 @@ namespace MobileGL {
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class FramebufferObject {
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public:
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using TargetEnum = FramebufferTarget;
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static constexpr uint MAX_DRAW_BUFFERS = 8;
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FramebufferObject(Uint externalIndex);
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@@ -93,8 +103,9 @@ namespace MobileGL {
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static_cast<SizeT>(FramebufferAttachmentType::FramebufferAttachmentTypeCount)>&
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GetAllAttachments() const;
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Bool CheckCompleteness() const;
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void SetDrawBuffers(const std::vector<FramebufferAttachmentType>& buffers);
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const Vector<FramebufferAttachmentType>& GetDrawBuffers() const;
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// void SetDrawBuffers(const Vector<FramebufferAttachmentType>& buffers);
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void SetDrawBuffer(Uint index, FramebufferAttachmentType buffer);
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const auto& GetDrawBuffers() const;
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Uint GetExternalIndex() const;
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private:
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@@ -103,7 +114,7 @@ namespace MobileGL {
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static_cast<SizeT>(FramebufferAttachmentType::FramebufferAttachmentTypeCount)>
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m_attachments;
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Bool m_drawBuffersDirty = true;
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Vector<FramebufferAttachmentType> m_drawBuffers;
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Array<FramebufferAttachmentType, MAX_DRAW_BUFFERS> m_drawBuffers;
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};
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} // namespace GLState
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