[Feat] (MG_State/Framebuffer, MG_Impl/Framebuffer): implement glDrawBuffers in the state machine

This commit is contained in:
2025-11-14 15:41:25 +08:00
parent 1f831d79a9
commit 0d3236c3cc
3 changed files with 103 additions and 10 deletions
@@ -1,6 +1,7 @@
#include "GL_Framebuffer.h"
#include "Validators.h"
#include "Config.h"
#include "MG_Util/Converters/GLToStr/GLEnumConverter.h"
#include <MG_Impl/GLImpl/Texture/Validators.h>
#include <MG_State/GLState/ErrorState/Error.h>
#include <MG_Util/Converters/GLToMG/FramebufferEnumConverter.h>
@@ -133,7 +134,76 @@ namespace MobileGL {
}
void DrawBuffers_State(GLsizei n, const GLenum* bufs) {
// TODO: implement
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"`n` is less than 0."));
return;
} else if (n > MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"`n` is greater than `GL_MAX_DRAW_BUFFERS`."));
return;
}
// Get bound framebuffer
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw);
auto fbo = bindingSlot.GetBoundObject();
bool isDefaultFBO = (fbo == FramebufferImpl::pDefaultFramebufferInfo->defaultFBO);
static int existenceMap[(SizeT)FramebufferAttachmentType::FramebufferAttachmentTypeCount] = {
-1
};
std::fill(existenceMap, existenceMap + (SizeT)FramebufferAttachmentType::FramebufferAttachmentTypeCount, -1);
for (GLsizei i = 0; i < n; ++i) {
auto attType = MG_Util::ConvertGLEnumToFramebufferAttachmentType(bufs[i]);
// ------------------- Check validity begin ------------------------
if (attType == FramebufferAttachmentType::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::format("bufs[{}] = %s is not an accepted value.", i, MG_Util::ConvertGLEnumToString(bufs[i]))));
return;
}
if (isDefaultFBO &&
attType >= FramebufferAttachmentType::Color0 && attType <= FramebufferAttachmentType::Color31) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::format("FBO is default FBO, but bufs[{}] = {} is one of the `GL_COLOR_ATTACHMENTn` tokens.", i, MG_Util::ConvertGLEnumToString(bufs[i]))));
return;
}
if (!isDefaultFBO &&
attType >= FramebufferAttachmentType::FrontLeft && attType <= FramebufferAttachmentType::BackRight) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::format("FBO is not default FBO, but bufs[{}] = {} is anything other than `GL_NONE` or one of the `GL_COLOR_ATTACHMENTn` tokens.", i, MG_Util::ConvertGLEnumToString(bufs[i]))));
return;
}
if (attType != FramebufferAttachmentType::None && existenceMap[(SizeT)attType] >= 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::format("a symbolic constant other than `GL_NONE` appears more than once in bufs. bufs[{}] == bufs[{}] == {}.", i, existenceMap[(SizeT)attType], MG_Util::ConvertGLEnumToString(bufs[i]))));
return;
}
existenceMap[(SizeT)attType] = i;
if ((SizeT)attType > (SizeT)FramebufferAttachmentType::Color0 + MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::format("bufs[{}] == {} indicates a color buffer that does not exist in the current GL context.", i, MG_Util::ConvertGLEnumToString(bufs[i]))));
return;
}
// ------------------------- Check validity end ----------------------------------
fbo->SetDrawBuffer(i, attType);
}
for (GLsizei i = n; i < MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS; ++i) {
fbo->SetDrawBuffer(i, FramebufferAttachmentType::None);
}
}
void DeleteRenderbuffers_State(GLsizei n, const GLuint* renderbuffers) {
@@ -63,8 +63,10 @@ namespace MobileGL {
}
// FramebufferObject
FramebufferObject::FramebufferObject(Uint externalIndex) : m_externalIndex(externalIndex) {
FramebufferObject::FramebufferObject(Uint externalIndex) :
m_externalIndex(externalIndex) {
m_attachments.fill(FramebufferAttachment(false));
m_drawBuffers.fill(FramebufferAttachmentType::None);
}
void FramebufferObject::AttachTexture(FramebufferAttachmentType type, SharedPtr<ITextureObject> texture,
@@ -126,12 +128,22 @@ namespace MobileGL {
return true;
}
void FramebufferObject::SetDrawBuffers(const std::vector<FramebufferAttachmentType>& buffers) {
m_drawBuffers = buffers;
void FramebufferObject::SetDrawBuffer(Uint index, FramebufferAttachmentType buffer) {
if (m_drawBuffers[index] == buffer)
return;
m_drawBuffersDirty = true;
m_drawBuffers[index] = buffer;
}
const Vector<FramebufferAttachmentType>& FramebufferObject::GetDrawBuffers() const {
// void FramebufferObject::SetDrawBuffers(const Vector<FramebufferAttachmentType>& buffers) {
// m_drawBuffers = buffers;
// m_drawBuffersDirty = true;
// }
// void SetDrawBuffer(Uint index, FramebufferAttachmentType buffer) {
//
// }
const auto& FramebufferObject::GetDrawBuffers() const {
return m_drawBuffers;
}
@@ -12,6 +12,16 @@ namespace MobileGL {
};
enum class FramebufferAttachmentType {
None,
FrontLeft,
FrontRight,
BackLeft,
BackRight,
Depth,
Stencil,
Color0,
Color1,
Color2,
@@ -44,8 +54,7 @@ namespace MobileGL {
Color29,
Color30,
Color31,
Depth,
Stencil,
FramebufferAttachmentTypeCount,
Unknown = -1
};
@@ -81,6 +90,7 @@ namespace MobileGL {
class FramebufferObject {
public:
using TargetEnum = FramebufferTarget;
static constexpr uint MAX_DRAW_BUFFERS = 8;
FramebufferObject(Uint externalIndex);
@@ -93,8 +103,9 @@ namespace MobileGL {
static_cast<SizeT>(FramebufferAttachmentType::FramebufferAttachmentTypeCount)>&
GetAllAttachments() const;
Bool CheckCompleteness() const;
void SetDrawBuffers(const std::vector<FramebufferAttachmentType>& buffers);
const Vector<FramebufferAttachmentType>& GetDrawBuffers() const;
// void SetDrawBuffers(const Vector<FramebufferAttachmentType>& buffers);
void SetDrawBuffer(Uint index, FramebufferAttachmentType buffer);
const auto& GetDrawBuffers() const;
Uint GetExternalIndex() const;
private:
@@ -103,7 +114,7 @@ namespace MobileGL {
static_cast<SizeT>(FramebufferAttachmentType::FramebufferAttachmentTypeCount)>
m_attachments;
Bool m_drawBuffersDirty = true;
Vector<FramebufferAttachmentType> m_drawBuffers;
Array<FramebufferAttachmentType, MAX_DRAW_BUFFERS> m_drawBuffers;
};
} // namespace GLState