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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
[Fix] (Espryt): land a SubData into an adopted store as a GPU-ordered copy - the in-place coherent write tore the frames still reading the old section bytes
This commit is contained in:
@@ -783,6 +783,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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resource.storageInitialized = true;
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resource.pendingRespecify = false;
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resource.pendingRanges.clear();
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resource.pendingResidentWrites.clear();
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resource.syncedChangeSerial = bufferObject.GetChangeSerial();
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// A GROWN store keeps its indexed bindings, and BindBufferBaseCached skips a
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// rebind whenever the shadow already records this id at that index - so on a
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@@ -926,6 +927,49 @@ namespace MobileGL::MG_Backend::DirectGLES {
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}
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}
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// Land the app bytes queued for an ADOPTED store on the GPU timeline: staged
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// into the upload ring and delivered by glCopyBufferSubData. The destination
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// is the IMMUTABLE persistent store, which the driver can neither rename nor
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// ghost, so the copy is plain job ordering - after every in-flight reader,
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// before the next consumer - which is exactly glBufferSubData's contract.
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// (The in-place host write these bytes replaced tore the frames still
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// reading the old vertex data: one-frame wrong geometry during fast camera
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// movement.) Fallback: direct glBufferSubData - the adopted store carries
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// DYNAMIC_STORAGE, and immutability again forbids the whole-store ghost.
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void DrainResidentWritesNow(GLESBufferResource& resource, BufferObject& bufferObject) {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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Vector<GLESBufferResource::PendingResidentWrite> writes;
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{
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const std::lock_guard<std::mutex> lock(resource.pendingMutex);
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if (resource.pendingResidentWrites.empty()) return;
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writes = std::move(resource.pendingResidentWrites);
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resource.pendingResidentWrites.clear();
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}
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const SizeT limit = resource.storageSize;
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const Bool ringUsable = UploadRingUsableNow();
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for (const auto& write : writes) {
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if (write.offset >= limit) continue;
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const SizeT size = std::min(write.bytes.size(), limit - write.offset);
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if (size == 0) continue;
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SizeT ringOffset = 0;
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if (ringUsable && size <= kUploadRingMaxBytes &&
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RingAllocate(g_uploadRing, size, ringOffset)) {
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Memcpy(g_uploadRing.store.mappedPtr + ringOffset, write.bytes.data(), size);
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BindBufferId(GL_COPY_READ_BUFFER, g_uploadRing.store.id);
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BindBufferId(GL_COPY_WRITE_BUFFER, resource.id);
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g_GLESFuncs.glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER,
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(GLintptr)ringOffset, (GLintptr)write.offset,
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(GLsizeiptr)size);
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} else {
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BindBufferId(TempBufferTarget, resource.id);
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g_GLESFuncs.glBufferSubData(TempBufferTarget, (GLintptr)write.offset, (GLsizeiptr)size,
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write.bytes.data());
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}
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}
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}
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// EXT_buffer_storage bit values (same numeric values as the desktop ARB
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// tokens); defined locally so this compiles regardless of which GLES headers
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// expose the EXT tokens.
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@@ -1011,6 +1055,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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{
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const std::lock_guard<std::mutex> lock(resource->pendingMutex);
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resource->pendingRanges.clear();
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resource->pendingResidentWrites.clear();
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}
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resource->syncedChangeSerial = bufferObject.GetChangeSerial();
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return ptr;
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@@ -1048,12 +1093,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
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resource->storageSize = 0;
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resource->pendingRespecify = true;
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resource->pendingRanges.clear();
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resource->pendingResidentWrites.clear();
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return;
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}
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if (!CanTouchGLNow() || resource->id == 0 ||
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resource->contextGeneration != g_bufferContextGeneration) {
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resource->pendingRespecify = true;
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resource->pendingRanges.clear();
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resource->pendingResidentWrites.clear();
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return;
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}
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if (bufferObject.GetSize() == 0) {
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@@ -1061,6 +1108,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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resource->storageSize = 0;
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resource->pendingRespecify = false;
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resource->pendingRanges.clear();
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resource->pendingResidentWrites.clear();
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return;
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}
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RespecifyStorageNow(*resource, bufferObject);
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@@ -1101,6 +1149,19 @@ namespace MobileGL::MG_Backend::DirectGLES {
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resource->pendingRanges.Add({offset, offset + size});
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}
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// App bytes for an ADOPTED store: queue them untouched-by-the-mapping; the
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// draw-time sync (or a readback) lands them GPU-ordered through
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// DrainResidentWritesNow. No GL here, so the op is thread-agnostic.
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void Ops_ResidentSubData(BufferObject& bufferObject, SizeT offset, DataPtr data) {
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auto* resource = ResourceOf(bufferObject);
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if (!resource || data.size == 0) return;
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const std::lock_guard<std::mutex> lock(resource->pendingMutex);
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auto& write = resource->pendingResidentWrites.emplace_back();
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write.offset = offset;
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const auto* bytes = static_cast<const Uint8*>(data.data);
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write.bytes.assign(bytes, bytes + data.size);
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}
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void Ops_FlushMappedRange(BufferObject& bufferObject, Range1D range,
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Flags<BufferMappingAccessBit> appAccess) {
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auto* resource = ResourceOf(bufferObject);
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@@ -1174,8 +1235,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
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if (!resource || resource->id == 0 || !resource->storageInitialized) return;
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if (!CanTouchGLNow() || resource->contextGeneration != g_bufferContextGeneration) return;
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if (resource->persistentMapped) {
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// Host writes to a persistent map must not race shader writes already queued
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// on this context. There is no backend copy to read back in this case.
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// Queued resident SubData bytes land first (GPU-ordered), then the
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// finish makes them - and any shader writes already queued on this
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// context - visible through the coherent mapping the reads use.
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// There is no backend copy to read back in this case.
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DrainResidentWritesNow(*resource, bufferObject);
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if (g_GLESFuncs.glFinish) g_GLESFuncs.glFinish();
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return;
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}
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@@ -1241,6 +1305,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
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Ops_SubData(bufferObject, offset, size);
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BumpBufferMutationEpoch();
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}
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void Ops_ResidentSubDataTracked(BufferObject& bufferObject, SizeT offset, DataPtr data) {
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Ops_ResidentSubData(bufferObject, offset, data);
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BumpBufferMutationEpoch();
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}
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void Ops_FlushMappedRangeTracked(BufferObject& bufferObject, Range1D range,
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Flags<BufferMappingAccessBit> appAccess) {
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Ops_FlushMappedRange(bufferObject, range, appAccess);
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@@ -1265,6 +1333,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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const BufferBackendOps g_glesBufferBackendOps = {
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.Respecify = Ops_RespecifyTracked,
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.SubData = Ops_SubDataTracked,
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.ResidentSubData = Ops_ResidentSubDataTracked,
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.FlushMappedRange = Ops_FlushMappedRangeTracked,
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.OnDestroy = Ops_OnDestroyTracked,
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.AcquirePersistentMap = Ops_AcquirePersistentMapTracked,
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@@ -1366,7 +1435,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
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if (resource->id == 0) return false;
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// Zero-copy coherent persistent store: EnsureBufferResource's own early-out —
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// the app writes straight into the mapped GPU storage, nothing to sync.
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if (resource->persistentMapped) return resource->persistentPtr != nullptr;
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// Except queued resident SubData bytes, which land through the sync path
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// (same unlocked emptiness probe as pendingRanges below).
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if (resource->persistentMapped) {
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return resource->persistentPtr != nullptr && resource->pendingResidentWrites.empty();
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}
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// A live non-zero-copy map may owe a per-draw SyncPersistentMappedRange push
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// (persistent maps mutate the shadow without bumping the change serial).
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if (frontend->IsMapped()) return false;
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@@ -1398,6 +1471,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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resource->storageSize = 0;
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resource->pendingRespecify = true;
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resource->pendingRanges.clear();
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resource->pendingResidentWrites.clear();
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resource->contextGeneration = g_bufferContextGeneration;
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// The persistent map (and its pointer) died with the old context; the
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// frontend re-acquires a fresh one on its next map.
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@@ -1427,6 +1501,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// persistently mapped immutable store, so there is nothing to (re)upload at
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// draw time. This is where the per-draw whole-buffer glBufferSubData used to run.
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if (resource->persistentMapped && resource->persistentPtr && resource->id != 0) {
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DrainResidentWritesNow(*resource, *bufferObject);
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return resource;
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}
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@@ -1448,6 +1523,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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{
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const std::lock_guard<std::mutex> lock(resource->pendingMutex);
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resource->pendingRanges.clear();
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resource->pendingResidentWrites.clear();
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}
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resource->syncedChangeSerial = bufferObject->GetChangeSerial();
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} else {
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@@ -461,6 +461,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// the owning thread replaying them: guard both fields with pendingMutex.
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Bool pendingRespecify = false;
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VecRange1D pendingRanges;
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// App bytes for an ADOPTED store, awaiting their GPU-ordered landing (ring
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// stage + glCopyBufferSubData at the next sync; see
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// BufferBackendOps::ResidentSubData). The frontend keeps such writes out of
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// the coherent mapping - an in-place host write tears the in-flight frames
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// still reading the old bytes. Guarded by pendingMutex like pendingRanges.
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struct PendingResidentWrite {
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SizeT offset = 0;
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Vector<Uint8> bytes;
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};
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Vector<PendingResidentWrite> pendingResidentWrites;
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std::mutex pendingMutex;
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// Buffer-mutation epoch (see CurrentBufferMutationEpoch) at which this
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// resource last probed IsBufferDrawClean == true, 0 = never (epochs start
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@@ -283,6 +283,22 @@ namespace MobileGL::MG_State::GLState {
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"UploadSubData out of bounds: atOffset (%zu) + data.size (%zu) > m_size (%zu)", atOffset,
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data.size, m_size);
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// An adopted store's Bytes() IS the memory in-flight frames are reading, and
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// GL orders a glBufferSubData after those already-submitted reads. A backend
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// that can land the bytes on the GPU timeline takes them here, untouched by
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// the mapping - the in-place host write below tore the frames still reading
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// the old bytes. The bytes are not current in the mapping until the backend's
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// ordered copy executes, so reads reconcile through the same gate GPU-written
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// buffers use.
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if (m_resource.IsGpuResident() && data.size > 0 && g_bufferBackendOps &&
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g_bufferBackendOps->ResidentSubData) {
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g_bufferBackendOps->ResidentSubData(*this, atOffset, data);
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m_hasDefinedContent = true;
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++m_changeSerial;
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m_gpuWritePending = true;
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return;
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}
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// An adopted store's Bytes() IS the memory the GPU reads, and a backend that
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// defers work (DirectVulkan's frame command buffer) may still be holding a
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// recorded-but-unsubmitted dispatch that GL orders this write AFTER. Writing
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@@ -311,6 +327,24 @@ namespace MobileGL::MG_State::GLState {
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"Cannot fill data while buffer is non-persistently mapped.");
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if (size == 0) return;
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// An adopted store takes the same GPU-timeline landing as UploadSubData: the
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// in-place write below would tear in-flight readers of the mapping.
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if (m_resource.IsGpuResident() && g_bufferBackendOps && g_bufferBackendOps->ResidentSubData) {
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Vector<Uint8> expanded(size);
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if (pattern.size == 1) {
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Memset(expanded.data(), *static_cast<const Uint8*>(pattern.data), size);
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} else {
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for (SizeT at = 0; at < size; at += pattern.size) {
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Memcpy(expanded.data() + at, pattern.data, pattern.size);
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}
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}
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g_bufferBackendOps->ResidentSubData(*this, atOffset, {expanded.data(), size});
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m_hasDefinedContent = true;
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++m_changeSerial;
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m_gpuWritePending = true;
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return;
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}
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// A clear is ordered after all earlier GPU writes. Partial clears additionally need the
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// retained shadow bytes; whole-store clears need the same synchronization before writing
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// an adopted persistent mapping that the GPU may still be accessing.
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@@ -347,6 +381,17 @@ namespace MobileGL::MG_State::GLState {
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size, m_size);
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src->SyncGpuWrites();
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// An adopted DESTINATION takes the same GPU-timeline landing as UploadSubData;
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// the in-place write below would tear in-flight readers of the mapping.
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if (m_resource.IsGpuResident() && size > 0 && g_bufferBackendOps &&
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g_bufferBackendOps->ResidentSubData) {
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g_bufferBackendOps->ResidentSubData(*this, dstOffset,
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{src->m_resource.Bytes() + srcOffset, size});
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m_hasDefinedContent = true;
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++m_changeSerial;
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m_gpuWritePending = true;
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return;
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}
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// The DESTINATION needs the same ordering as UploadSubData: an adopted store is
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// written in place, so pending recorded GPU writes to it must retire before the
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// copy lands or they would execute on top of it.
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@@ -80,6 +80,17 @@ namespace MobileGL {
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void (*Respecify)(BufferObject& bufferObject) = nullptr;
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// Contents update of [offset, offset + size) from the shadow.
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void (*SubData)(BufferObject& bufferObject, SizeT offset, SizeT size) = nullptr;
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// Contents update of an ADOPTED (GPU-resident) store. `data` holds the app's
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// bytes; the frontend has NOT touched the resident mapping. GL orders a
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// glBufferSubData after already-submitted GPU reads of the store, and an
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// in-place host write into the coherent mapping tears the frames still
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// reading the old bytes (Minecraft patches LIVE chunk sections this way -
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// the tear shows as one-frame wrong geometry/UVs during fast movement). The
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// backend lands the bytes on the GPU timeline instead: after in-flight
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// readers, before the next consumer. The frontend marks the buffer
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// gpu-write-pending so reads reconcile through ReadbackFromGpu. Backends
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// without this op keep the legacy ordered in-place host write.
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void (*ResidentSubData)(BufferObject& bufferObject, SizeT offset, DataPtr data) = nullptr;
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// Write-map flush (glUnmapBuffer / glFlushMappedBufferRange). Carries the
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// app's real mapping flags so the backend can honour INVALIDATE_* /
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// UNSYNCHRONIZED semantics per call instead of merging them.
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