[Fix] (Espryt): land a SubData into an adopted store as a GPU-ordered copy - the in-place coherent write tore the frames still reading the old section bytes

This commit is contained in:
2026-08-28 04:50:07 -04:00
parent ba3f8d6774
commit 0ee3384b22
4 changed files with 145 additions and 3 deletions
+10
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@@ -461,6 +461,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
// the owning thread replaying them: guard both fields with pendingMutex.
Bool pendingRespecify = false;
VecRange1D pendingRanges;
// App bytes for an ADOPTED store, awaiting their GPU-ordered landing (ring
// stage + glCopyBufferSubData at the next sync; see
// BufferBackendOps::ResidentSubData). The frontend keeps such writes out of
// the coherent mapping - an in-place host write tears the in-flight frames
// still reading the old bytes. Guarded by pendingMutex like pendingRanges.
struct PendingResidentWrite {
SizeT offset = 0;
Vector<Uint8> bytes;
};
Vector<PendingResidentWrite> pendingResidentWrites;
std::mutex pendingMutex;
// Buffer-mutation epoch (see CurrentBufferMutationEpoch) at which this
// resource last probed IsBufferDrawClean == true, 0 = never (epochs start