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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_Backend/DirectVulkan): support macOS Metal surfaces
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@@ -128,6 +128,7 @@ bool LoadMobileGL(const Request& request, std::string& error) {
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setenv("MOBILEGL_BACKEND_TYPE", request.backend.c_str(), 1);
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setenv("MOBILEGL_TRACE_LIBRARY", request.mobileGlLibrary.c_str(), 1);
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setenv("MOBILEGL_TRACE_SKIP_AUTODESTROY", "1", 1);
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setenv("MOBILEGL_TRACE_SURFACE", request.usePbuffer ? "pbuffer" : "window", 1);
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if (UseAngleForRequest(request)) {
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setenv("MOBILEGL_RETRACE_USE_ANGLE", "1", 1);
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if (!request.angleLibraryDir.empty()) {
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@@ -34,7 +34,7 @@ struct Request {
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int cropHeight = 0;
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double ssimThreshold = 0.99;
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bool useAngle = false;
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bool usePbuffer = false;
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bool usePbuffer = true;
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};
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struct Result {
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