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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (TestDrawing.cpp): Fix the shader error.
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@@ -41,7 +41,7 @@ namespace MG_RHI::GLES::Test {
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out vec2 vUV;
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uniform mat4 uMVP;
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void main() {
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::GLES::gl_Position = uMVP * vec4(aPos, 0.0, 1.0);
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gl_Position = uMVP * vec4(aPos, 0.0, 1.0);
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vUV = aTexUV;
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})";
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@@ -184,4 +184,4 @@ namespace MG_RHI::GLES::Test {
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::GLES::glDrawArrays(GL_TRIANGLE_FAN, static_cast<GLint>(i*4), 4);
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}
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}
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}
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}
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