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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 12:18:30 +09:00
[Feat] (MG_Util/Types): Add ComponentSizes.
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@@ -1,4 +1,5 @@
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#include "TextureMetrics.h"
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#include "Defines.h"
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#include "MG_Util/Math/VectorTypes.h"
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namespace MobileGL {
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@@ -220,5 +221,190 @@ namespace MobileGL {
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return GetInputBytesPerPixel(internalFormat, pixelDataType) * size.x() * size.y() * size.z();
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}
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ComponentSizes GetComponentSizesForInternalFormat(TextureInternalFormat internal) {
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ComponentSizes s = {};
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switch (internal) {
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case TextureInternalFormat::R8:
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case TextureInternalFormat::Red:
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case TextureInternalFormat::R8Snorm:
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case TextureInternalFormat::R8I:
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case TextureInternalFormat::R8UI:
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s.Red = 8;
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break;
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case TextureInternalFormat::R16:
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case TextureInternalFormat::R16Snorm:
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case TextureInternalFormat::R16I:
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case TextureInternalFormat::R16UI:
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case TextureInternalFormat::R16F:
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s.Red = 16;
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break;
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case TextureInternalFormat::RG8:
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case TextureInternalFormat::RG8Snorm:
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case TextureInternalFormat::RG8I:
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case TextureInternalFormat::RG8UI:
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case TextureInternalFormat::RG:
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s.Red = 8;
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s.Green = 8;
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break;
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case TextureInternalFormat::RG16:
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case TextureInternalFormat::RG16Snorm:
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case TextureInternalFormat::RG16I:
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case TextureInternalFormat::RG16UI:
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case TextureInternalFormat::RG16F:
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s.Red = 16;
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s.Green = 16;
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break;
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case TextureInternalFormat::RGB4:
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case TextureInternalFormat::RGB5:
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case TextureInternalFormat::RGB8:
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case TextureInternalFormat::RGB8Snorm:
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case TextureInternalFormat::SRGB8:
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case TextureInternalFormat::RGB8I:
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case TextureInternalFormat::RGB8UI:
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case TextureInternalFormat::RGB:
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s.Red = 8;
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s.Green = 8;
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s.Blue = 8;
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break;
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case TextureInternalFormat::R3G3B2:
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s.Red = 3;
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s.Green = 3;
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s.Blue = 2;
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break;
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case TextureInternalFormat::RGBA2:
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s.Red = 2;
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s.Green = 2;
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s.Blue = 2;
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s.Alpha = 2;
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break;
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case TextureInternalFormat::RGBA4:
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s.Red = 4;
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s.Green = 4;
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s.Blue = 4;
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s.Alpha = 4;
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break;
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case TextureInternalFormat::RGB5A1:
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s.Red = 5;
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s.Green = 5;
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s.Blue = 5;
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s.Alpha = 1;
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break;
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case TextureInternalFormat::RGBA8:
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case TextureInternalFormat::RGBA8Snorm:
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case TextureInternalFormat::RGBA8I:
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case TextureInternalFormat::RGBA8UI:
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case TextureInternalFormat::SRGB8Alpha8:
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case TextureInternalFormat::RGBA:
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break;
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s.Red = 8;
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s.Green = 8;
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s.Blue = 8;
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s.Alpha = 8;
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break;
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case TextureInternalFormat::RGB10A2:
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case TextureInternalFormat::RGB10A2UI:
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s.Red = 10;
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s.Green = 10;
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s.Blue = 10;
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s.Alpha = 2;
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break;
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case TextureInternalFormat::R32F:
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s.Red = 32;
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break;
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case TextureInternalFormat::RG32F:
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case TextureInternalFormat::RG32I:
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case TextureInternalFormat::RG32UI:
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s.Red = 32;
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s.Green = 32;
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break;
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case TextureInternalFormat::RGBA12:
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s.Red = 12;
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s.Green = 12;
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s.Blue = 12;
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s.Alpha = 12;
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break;
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case TextureInternalFormat::RGBA16:
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case TextureInternalFormat::RGBA16I:
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case TextureInternalFormat::RGBA16UI:
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case TextureInternalFormat::RGBA16F:
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s.Red = 16;
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s.Green = 16;
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s.Blue = 16;
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s.Alpha = 16;
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break;
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case TextureInternalFormat::RGB16F:
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case TextureInternalFormat::RGB16I:
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case TextureInternalFormat::RGB16UI:
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s.Red = 16;
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s.Green = 16;
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s.Blue = 16;
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break;
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case TextureInternalFormat::RGB32F:
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case TextureInternalFormat::RGB32I:
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case TextureInternalFormat::RGB32UI:
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s.Red = 32;
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s.Green = 32;
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s.Blue = 32;
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break;
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case TextureInternalFormat::RGBA32F:
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case TextureInternalFormat::RGBA32I:
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case TextureInternalFormat::RGBA32UI:
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s.Red = 32;
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s.Green = 32;
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s.Blue = 32;
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s.Alpha = 32;
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break;
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case TextureInternalFormat::R11FG11FB10F:
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s.Red = 11;
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s.Green = 11;
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s.Blue = 10;
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break;
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case TextureInternalFormat::RGB9E5:
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s.Red = 9;
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s.Green = 9;
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s.Blue = 9;
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break;
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case TextureInternalFormat::DepthComponent:
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case TextureInternalFormat::DepthComponent16:
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s.Depth = 16;
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break;
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case TextureInternalFormat::DepthComponent24:
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s.Depth = 24;
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break;
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case TextureInternalFormat::DepthComponent32:
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case TextureInternalFormat::DepthComponent32F:
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s.Depth = 32;
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break;
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case TextureInternalFormat::DepthStencil:
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case TextureInternalFormat::Depth24Stencil8:
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s.Depth = 24;
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s.Stencil = 8;
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break;
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case TextureInternalFormat::Depth32FStencil8:
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s.Depth = 32;
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s.Stencil = 8;
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break;
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default:
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MOBILEGL_ASSERT(false, "Unimplemented internal format in GetComponentSizesForInternalFormat: %d",
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static_cast<Int>(internal));
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break;
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}
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return s;
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}
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} // namespace MG_Util
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} // namespace MobileGL
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@@ -14,5 +14,6 @@ namespace MobileGL {
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SizeT GetInputBytesPerPixel(TextureInternalFormat internalformat, TexturePixelDataType type);
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SizeT CalculateInputTextureImageSize(TextureInternalFormat internalFormat, TexturePixelDataType pixelDataType,
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IntVec3 size);
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ComponentSizes GetComponentSizesForInternalFormat(TextureInternalFormat internal);
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} // namespace MG_Util
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} // namespace MobileGL
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@@ -170,6 +170,15 @@ namespace MobileGL {
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Range1D m_range;
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};
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struct ComponentSizes {
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Int Red = 0;
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Int Green = 0;
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Int Blue = 0;
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Int Alpha = 0;
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Int Depth = 0;
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Int Stencil = 0;
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};
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enum class VersionType {
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Release,
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Unstable,
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