[Fix] (MG_Backend/DirectVulkan): support Sundial Lite shader pack

This commit is contained in:
2026-06-17 11:39:20 +08:00
parent e7bb46e819
commit 102bd2cfd2
2 changed files with 57 additions and 6 deletions
@@ -9,6 +9,8 @@
#include "BackendObject_DirectVulkan.h"
#include "MG_Backend/BackendObject.h"
#include "DirectVulkan.h"
#include "MG_State/GLState/FramebufferState/FramebufferObject.h"
#include "MG_State/GLState/TextureState/TextureState.h"
namespace MobileGL::MG_Backend::DirectVulkan {
namespace {
@@ -331,10 +333,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_dynamicParameters.MaxIntegerSamples = m_vulkanCaps.MaxIntegerSamples;
m_dynamicParameters.MaxSamples = m_vulkanCaps.MaxSamples;
m_dynamicParameters.MaxSampleMaskWords = m_vulkanCaps.MaxSampleMaskWords;
m_dynamicParameters.MaxTextureImageUnits = m_vulkanCaps.MaxTextureImageUnits;
m_dynamicParameters.MaxVertexTextureImageUnits = m_vulkanCaps.MaxVertexTextureImageUnits;
m_dynamicParameters.MaxComputeTextureImageUnits = m_vulkanCaps.MaxComputeTextureImageUnits;
m_dynamicParameters.MaxCombinedTextureImageUnits = m_vulkanCaps.MaxCombinedTextureImageUnits;
const Int maxSupportedTextureUnits =
static_cast<Int>(MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS);
m_dynamicParameters.MaxTextureImageUnits = std::min(m_vulkanCaps.MaxTextureImageUnits, maxSupportedTextureUnits);
m_dynamicParameters.MaxVertexTextureImageUnits =
std::min(m_vulkanCaps.MaxVertexTextureImageUnits, maxSupportedTextureUnits);
m_dynamicParameters.MaxComputeTextureImageUnits =
std::min(m_vulkanCaps.MaxComputeTextureImageUnits, maxSupportedTextureUnits);
m_dynamicParameters.MaxCombinedTextureImageUnits =
std::min(m_vulkanCaps.MaxCombinedTextureImageUnits, maxSupportedTextureUnits);
m_dynamicParameters.MaxVertexAttribs = m_vulkanCaps.MaxVertexAttribs;
m_dynamicParameters.MaxComputeShaderStorageBlocks = m_vulkanCaps.MaxComputeShaderStorageBlocks;
m_dynamicParameters.MaxCombinedShaderStorageBlocks = m_vulkanCaps.MaxCombinedShaderStorageBlocks;
@@ -347,8 +354,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_dynamicParameters.MaxImageUnits = m_vulkanCaps.MaxImageUnits;
m_dynamicParameters.MaxCombinedImageUniforms = m_vulkanCaps.MaxCombinedImageUniforms;
m_dynamicParameters.MaxComputeImageUniforms = m_vulkanCaps.MaxComputeImageUniforms;
m_dynamicParameters.MaxDrawBuffers = m_vulkanCaps.MaxDrawBuffers;
m_dynamicParameters.MaxColorAttachments = m_vulkanCaps.MaxColorAttachments;
const Int maxSupportedDrawBuffers =
static_cast<Int>(MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS);
m_dynamicParameters.MaxDrawBuffers = std::min(m_vulkanCaps.MaxDrawBuffers, maxSupportedDrawBuffers);
m_dynamicParameters.MaxColorAttachments = std::min(m_vulkanCaps.MaxColorAttachments, maxSupportedDrawBuffers);
m_dynamicParameters.MaxClipDistances = m_vulkanCaps.MaxClipDistances;
m_dynamicParameters.MaxViewports = m_vulkanCaps.MaxViewports;
m_dynamicParameters.MaxViewportWidth = m_vulkanCaps.MaxViewportWidth;
+42
View File
@@ -20,6 +20,8 @@
#include <MG_Impl/GLImpl/Getter/GL_Getter.h>
#include <MG_Impl/GLImpl/RenderState/GL_RenderState.h>
#include <MG_State/GLState/Core.h>
#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
#include <MG_State/GLState/TextureState/TextureState.h>
#include <MG_Backend/DirectVulkan/Renderer/VkRenderPassManager.h>
#include <MG_Backend/DirectVulkan/Renderer/VkTextureManager.h>
#include <MG_Backend/DirectVulkan/Renderer/VulkanRenderer.h>
@@ -200,6 +202,46 @@ TEST(DirectVulkanSanity, AdvertisesVoxyRequiredRenderingExtensionsWithoutRaising
extensions.end());
}
TEST(DirectVulkanSanity, ClampsAdvertisedTextureAndDrawBufferLimitsToFrontendState) {
using namespace MobileGL;
MG_Backend::DirectVulkan::BackendObject_DirectVulkan backend;
MG_External::VulkanCapabilities highCaps;
highCaps.MaxTextureImageUnits = 256;
highCaps.MaxVertexTextureImageUnits = 256;
highCaps.MaxComputeTextureImageUnits = 256;
highCaps.MaxCombinedTextureImageUnits = 256;
highCaps.MaxDrawBuffers = 128;
highCaps.MaxColorAttachments = 128;
backend.ApplyVulkanCapabilitiesForTesting(highCaps);
const auto& highParams = backend.GetDynamicParameters();
EXPECT_EQ(highParams.MaxTextureImageUnits, MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS);
EXPECT_EQ(highParams.MaxVertexTextureImageUnits, MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS);
EXPECT_EQ(highParams.MaxComputeTextureImageUnits, MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS);
EXPECT_EQ(highParams.MaxCombinedTextureImageUnits, MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS);
EXPECT_EQ(highParams.MaxDrawBuffers, MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS);
EXPECT_EQ(highParams.MaxColorAttachments, MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS);
MG_External::VulkanCapabilities lowCaps;
lowCaps.MaxTextureImageUnits = 16;
lowCaps.MaxVertexTextureImageUnits = 12;
lowCaps.MaxComputeTextureImageUnits = 10;
lowCaps.MaxCombinedTextureImageUnits = 20;
lowCaps.MaxDrawBuffers = 4;
lowCaps.MaxColorAttachments = 6;
backend.ApplyVulkanCapabilitiesForTesting(lowCaps);
const auto& lowParams = backend.GetDynamicParameters();
EXPECT_EQ(lowParams.MaxTextureImageUnits, 16);
EXPECT_EQ(lowParams.MaxVertexTextureImageUnits, 12);
EXPECT_EQ(lowParams.MaxComputeTextureImageUnits, 10);
EXPECT_EQ(lowParams.MaxCombinedTextureImageUnits, 20);
EXPECT_EQ(lowParams.MaxDrawBuffers, 4);
EXPECT_EQ(lowParams.MaxColorAttachments, 6);
}
TEST(DirectVulkanSanity, AdvertisesSubgroupOnlyWhenVulkanReportsUsableSupport) {
using namespace MobileGL;