[Fix, Test] (Pipe): a make-current is not a teardown - the applier keeps its object records across one, counts every call refused on a record it does not have, advances the two vertex-input serials instead of restarting them at 0, and bounds the slot it grows a record table on

This commit is contained in:
2026-09-08 03:51:21 -04:00
parent e6452ce948
commit 12e6bfcf14
4 changed files with 974 additions and 81 deletions
+181 -63
View File
@@ -399,14 +399,24 @@ namespace MobileGL::MG_Pipe {
// P3a: resolving a handle, growing a slot table, and the bounds gate.
// ----------------------------------------------------------------------------
// Grows a slot-indexed record table so `slot` is in it. Slot spaces are DENSE per
// kind - the allocator is a free list plus a high-water mark - which is exactly why
// the server's object table is an array a handle indexes rather than a map, and why
// this grows only when a new high-water mark arrives.
// Grows a slot-indexed record table so `slot` is in it, or returns NULL when the slot
// is outside the table's bound. Slot spaces are DENSE per kind - the allocator is a
// free list plus a high-water mark - which is exactly why the server's object table is
// an array a handle indexes rather than a map, and why this grows only when a new
// high-water mark arrives.
//
// AND WHY IT IS BOUNDED. `slot` is a client-supplied Uint32 that arrives in a payload,
// and this is the one number in the family that reaches an ALLOCATOR: unbounded, a
// corrupt 0xFFFFFFFE asks for a four-billion-entry vector from inside the same commit
// that polices Blob.Size, the destination range, Level, RegionCount and Start + Count.
// The bounds are kMGPipeMax{Resource,VertexElements}Slots (PipeApply.h) and a slot at
// or above one is the callers' Fatal{ProtocolCorruption}, with the identity in the
// line like its siblings - never a resize.
template <class Record>
Record& RecordAt(Vector<Record>& records, Uint32 slot) {
Record* RecordAt(Vector<Record>& records, Uint32 slot, Uint32 slotLimit) {
if (slot >= slotLimit) return nullptr;
if (slot >= records.size()) records.resize(static_cast<SizeT>(slot) + 1);
return records[slot];
return &records[slot];
}
// Null means "this applier does not have that resource": an out-of-range slot, a slot
@@ -426,15 +436,33 @@ namespace MobileGL::MG_Pipe {
return &record;
}
// WHY A DEAD HANDLE IS NOT A TRIP WIRE HERE, and the bounds faults below are.
// WHY A DEAD HANDLE IS NOT A TRIP WIRE HERE, and the bounds faults below are - and
// why it is nonetheless COUNTED rather than silently dropped.
//
// A resource call is applied at the GL call that causes it, while MGPipeApplierReset
// runs at the first validate of a FRESH CONTEXT - so a buffer that outlives a context
// switch (a shared store, a worker context) legitimately reaches this applier with its
// record already dropped. Aborting a verify lane on a sequence that is legal would be
// a wire that fires for a reason it does not exist for, so the refusal is a DEFINED
// no-op: nothing is stored, nothing is dispatched, no serial moves, and the debug
// assertion names it. That is the shape bind_render_state already uses for a dead CSO.
// A make-current no longer takes the records with it (MGPipeApplierReset), so the
// shared-store case that used to arrive here every context switch does not arrive at
// all: a buffer that outlives a switch keeps its record and its writes keep landing.
// What is left is (a) a genuine protocol error - an unknown slot, a stale generation -
// and (b) ONE legal sequence, which is why this is still a no-op and not a wire:
//
// the served context is torn down
// -> MGPipeApplierReleaseObjectRecords() (the applier goes away with it)
// -> ~BufferObject / ~VertexArrayObject for every object the context still owns
// -> resource_destroy / delete_vertex_elements, each naming a record that the
// line above has already dropped.
//
// Every one of those death notices is legal, unavoidable and arrives after the
// records are gone, and a wire here would abort a verify lane on the ordinary shutdown
// of a context. So the refusal stays a DEFINED no-op - nothing stored, nothing
// dispatched, no serial moved, and the debug assertion names it, which is the shape
// bind_render_state already uses for a dead CSO.
//
// But MOBILEGL_ASSERT compiles out at INFO, which is what all three gate builds and
// every shipped build are, so a no-op alone would make case (a) - a dropped
// glBufferSubData - invisible in every build that matters. Both refusal paths
// therefore go through ResolveResource / ResolveVertexElements below, which COUNT into
// MGPipeApplierState::Refused{Resource,VertexInput}Calls. That is the observable: a
// legal sequence leaves it at 0 and a refused call moves it, in every build.
//
// The faults below are the other class entirely: a record that does not describe its
// own bytes would have the BACKEND read or write outside a store, which is memory
@@ -443,6 +471,24 @@ namespace MobileGL::MG_Pipe {
constexpr const char* kResourceRefusalNote =
"the record is not this applier's; the call is dropped, not applied";
// The two resolvers every entry point below uses. One place resolves, asserts and
// counts, so a call that forgets one of the three cannot exist.
MGPipeResourceRecord* ResolveResource(const char* call, MGPipeHandle res) {
MGPipeResourceRecord* record = FindResource(res);
MOBILEGL_ASSERT(record != nullptr, "%s named {slot=%u, gen=%u}: %s", call, res.Slot, res.Gen,
kResourceRefusalNote);
if (record == nullptr) ++g_applier.RefusedResourceCalls;
return record;
}
MGPipeVertexElementsRecord* ResolveVertexElements(const char* call, MGPipeHandle cso) {
MGPipeVertexElementsRecord* record = FindVertexElements(cso);
MOBILEGL_ASSERT(record != nullptr, "%s named {slot=%u, gen=%u}: %s", call, cso.Slot, cso.Gen,
kResourceRefusalNote);
if (record == nullptr) ++g_applier.RefusedVertexInputCalls;
return record;
}
// Returns the fault, or null when [offset, offset+size) lies inside `width` bytes.
// Written so nothing can overflow: `offset > width` is answered before the subtraction
// that the second question needs.
@@ -467,6 +513,16 @@ namespace MobileGL::MG_Pipe {
}
if (record.Level != 0) return "the buffer half carries a mip level";
if (record.RegionCount != 0) return "the buffer half carries sub-regions";
// THE BLOB RULE, and it is the SAME rule create_vertex_elements is held to
// (MGPipeTypes.h states it on both records): a declared blob length must be
// exactly the byte length the record's other fields describe, and a length of 0
// means "this record does not declare its blob" - which is what a monolith
// emission is, because the bytes travel beside the record through the entry
// point's companion pointer. So the gate is inert while the client leaves the
// field zero and becomes a real one on the first record a transport truncates.
if (record.Blob.Size != 0 && record.Blob.Size != MGPipeSubDataBufferSize(record)) {
return "the declared blob length is not the record's own byte size";
}
return nullptr;
}
@@ -492,9 +548,7 @@ namespace MobileGL::MG_Pipe {
// fact that one of them is allowed to be absent, so a second copy of this arithmetic
// would be a second place to get it wrong.
void ApplyBufferWrite(const char* call, const MGPSubData& record, const void* bytes, Bool resident) {
MGPipeResourceRecord* stored = FindResource(record.Res);
MOBILEGL_ASSERT(stored != nullptr, "%s named {slot=%u, gen=%u}: %s", call, record.Res.Slot,
record.Res.Gen, kResourceRefusalNote);
MGPipeResourceRecord* stored = ResolveResource(call, record.Res);
if (stored == nullptr) return;
const Uint64 offset = MGPipeSubDataBufferOffset(record);
@@ -550,22 +604,59 @@ namespace MobileGL::MG_Pipe {
g_applier.ResidualDivergences = 0;
g_applier.PatchCarrierComparisons = 0;
g_applier.PatchCarrierDivergences = 0;
// P3a. A fresh context is a fresh server: the records describe objects the new
// context never made, and the three serials are per-context MGGens that must not
// carry a previous context's count into a twin's "have I synced this?" compare.
// The OP TABLE is deliberately NOT cleared here - it is installed and uninstalled by
// P3a. THIS RUNS AT EVERY CHANGE OF THE CURRENT CONTEXT, not once per fresh one:
// MGPipeTracker::Update resets itself whenever the context pointer moves and the
// emitter calls this from the walk that follows, so a make-current BACK to a context
// that is still alive lands here too. Everything cleared below is therefore something
// a returning context may not inherit, and nothing else is cleared.
//
// THE OBJECT RECORDS ARE NOT CLEARED. A GL object lives in a share group, not in a
// context: the buffer a returning context is about to write to is the same buffer with
// the same storage, and its record is where the extent and the mutation serial that
// D-A4 re-keys IsBufferDrawClean onto now live. Dropping them here made every
// glBufferSubData after a context switch resolve to nothing and be dropped, with the
// only trace an assertion that compiles out at INFO. They go at the object's own death
// (resource_destroy, delete_vertex_elements) and at MGPipeApplierReleaseObjectRecords.
//
// The OP TABLE is deliberately not cleared either - it is installed and uninstalled by
// the backend's own bring-up and teardown, not by a state reset.
g_applier.Resources.clear();
g_applier.VertexElementsCsos.clear();
g_applier.RefusedResourceCalls = 0;
g_applier.RefusedVertexInputCalls = 0;
g_applier.BoundVertexElements = kMGPipeNullHandle;
g_applier.VertexBuffers = {};
g_applier.VertexBufferStart = 0;
g_applier.VertexBufferCount = 0;
g_applier.VertexFetchBaseInstance = 0;
g_applier.VertexBuffersSerial = 0;
g_applier.IndexBuffer = MGPIndexBuffer{};
g_applier.IndexBufferSerial = 0;
g_applier.MapPersistentRoundtrips = 0;
// THE TWO SERIALS ADVANCE; THEY ARE NOT ZEROED. They are MGGens, and an MGGen that
// walks backwards is not one. There are exactly three things a reset can do to a
// version whose data it has just cleared:
// - carry the count over: the twin's memo still matches state that is now empty, so
// the very next draw reads clean over a cleared window. Wrong immediately;
// - restart at 0: the counter then walks back up through every value it has already
// stamped into a twin, and a VAO twin does NOT die with a make-current
// (OnBackendContextDestroyed runs on destroy) and has no context generation beside
// the serial - D-G4 deletes the identity patch that used to close exactly this
// hole. Wrong later, and reliably, because a context whose per-activation call
// count is stable lands on a stamped value every time;
// - advance: the clearing is itself announced, no stamped value can ever recur, and
// the first compare after the switch is a mismatch, which is the safe direction.
++g_applier.VertexBuffersSerial;
++g_applier.IndexBufferSerial;
}
void MGPipeApplierReleaseObjectRecords() {
// The served context is going away and this applier with it. Under split that is one
// applier per served context; in the monolith there is one applier behind every
// context, so nothing wires this - see PipeApply.h. The two serials advance here for
// MGPipeApplierReset's reason: state was cleared, and a twin that outlives it must not
// be able to match a value it has already seen.
g_applier.Resources.clear();
g_applier.VertexElementsCsos.clear();
g_applier.BoundVertexElements = kMGPipeNullHandle;
++g_applier.VertexBuffersSerial;
++g_applier.IndexBufferSerial;
}
void MGPipeApplyCreateRenderState(const MGPRenderStateDesc& desc, const void* chunkBytes) {
@@ -850,11 +941,19 @@ namespace MobileGL::MG_Pipe {
// recycled address inherits its predecessor's contents. The generation is the client
// allocator's answer to "is this still the same GL object", so it is taken from the
// handle and nothing else survives.
MGPipeResourceRecord& record = RecordAt(g_applier.Resources, desc.Resource.Slot);
record = MGPipeResourceRecord{};
record.Gen = desc.Resource.Gen;
record.Live = true;
record.Desc = desc;
MGPipeResourceRecord* record = RecordAt(g_applier.Resources, desc.Resource.Slot, kMGPipeMaxResourceSlots);
if (record == nullptr) {
MGP_TRIP_WIRE_REPORT("MGPipe: " MGP_TRIP_WIRE_TAG("ProtocolCorruption")
" resource_create {slot=%u, gen=%u, glName=%u}: the slot is outside the "
"record table's bound (%u)",
desc.Resource.Slot, desc.Resource.Gen, desc.GlNameForDiag,
kMGPipeMaxResourceSlots);
return;
}
*record = MGPipeResourceRecord{};
record->Gen = desc.Resource.Gen;
record->Live = true;
record->Desc = desc;
// Serial stays 0: a create is not a mutation. The descriptor a create carries defines
// no storage - that is the first respecify's job, and a backend tolerates a resource
// that has none - and a fresh backend twin starts its own synced serial at 0, so the
@@ -865,9 +964,7 @@ namespace MobileGL::MG_Pipe {
}
void MGPipeApplyResourceRespecify(const MGPResourceDesc& desc, const void* initialBytes) {
MGPipeResourceRecord* record = FindResource(desc.Resource);
MOBILEGL_ASSERT(record != nullptr, "resource_respecify named {slot=%u, gen=%u}: %s",
desc.Resource.Slot, desc.Resource.Gen, kResourceRefusalNote);
MGPipeResourceRecord* record = ResolveResource("resource_respecify", desc.Resource);
if (record == nullptr) return;
PinNoLiveHostWrites(*record, desc.Resource, "resource_respecify");
@@ -905,9 +1002,7 @@ namespace MobileGL::MG_Pipe {
}
void MGPipeApplyResourceFlushRange(const MGPFlushRange& record, const void* bytes) {
MGPipeResourceRecord* stored = FindResource(record.Res);
MOBILEGL_ASSERT(stored != nullptr, "resource_flush_range named {slot=%u, gen=%u}: %s",
record.Res.Slot, record.Res.Gen, kResourceRefusalNote);
MGPipeResourceRecord* stored = ResolveResource("resource_flush_range", record.Res);
if (stored == nullptr) return;
const char* fault = BufferRangeFault(record.Offset, record.Size, stored->Desc.Width);
@@ -936,9 +1031,7 @@ namespace MobileGL::MG_Pipe {
}
void MGPipeApplyResourceReadback(const MGPReadback& record) {
MGPipeResourceRecord* stored = FindResource(record.Res);
MOBILEGL_ASSERT(stored != nullptr, "resource_readback named {slot=%u, gen=%u}: %s", record.Res.Slot,
record.Res.Gen, kResourceRefusalNote);
MGPipeResourceRecord* stored = ResolveResource("resource_readback", record.Res);
if (stored == nullptr) return;
const char* fault = BufferRangeFault(record.Offset, record.Size, stored->Desc.Width);
@@ -951,6 +1044,9 @@ namespace MobileGL::MG_Pipe {
static_cast<unsigned long long>(record.Size), stored->Desc.Width);
return;
}
// The readback READS the store this flag describes, so it is one of the calls whose
// answer would change silently the day a producer sets it (D-A4).
PinNoLiveHostWrites(*stored, record.Res, "resource_readback");
// NO SERIAL MOVES. A readback does not mutate the resource; it produces host bytes out
// of it. Bumping here would tell the backend twin its store had changed and buy a
@@ -974,9 +1070,7 @@ namespace MobileGL::MG_Pipe {
void MGPipeApplyResourceDestroy(const MGPHandleOnly& handle) {
MOBILEGL_ASSERT(handle.Kind == static_cast<Uint32>(MGPipeKind::Buffer), "resource_destroy on kind %u",
handle.Kind);
MGPipeResourceRecord* record = FindResource(handle.Handle);
MOBILEGL_ASSERT(record != nullptr, "resource_destroy named {slot=%u, gen=%u}: %s", handle.Handle.Slot,
handle.Handle.Gen, kResourceRefusalNote);
MGPipeResourceRecord* record = ResolveResource("resource_destroy", handle.Handle);
if (record == nullptr) return;
// The record is dropped WHOLE and the generation is kept. The client allocator owns
@@ -1007,10 +1101,13 @@ namespace MobileGL::MG_Pipe {
// taken" it would be 0 by construction in monolith and could never go red.
++g_applier.MapPersistentRoundtrips;
MGPipeResourceRecord* record = FindResource(handle.Handle);
MOBILEGL_ASSERT(record != nullptr, "map_persistent named {slot=%u, gen=%u}: %s", handle.Handle.Slot,
handle.Handle.Gen, kResourceRefusalNote);
MGPipeResourceRecord* record = ResolveResource("map_persistent", handle.Handle);
if (record == nullptr) return nullptr;
// THE ONE CALL A LATER PHASE ATTACHES THE PRODUCER TO. D-A4 and ARCHITECTURE.md name
// the persistent-map push as exactly where HasLiveHostWrites gets set, so this is the
// call the pin must sit on: a producer landing under it here is the semantic change
// the flag exists to announce, and the wire is what refuses to let it arrive unnamed.
PinNoLiveHostWrites(*record, handle.Handle, "map_persistent");
// NO SERIAL MOVES and NO DESCRIPTOR CHANGES: the donation re-mints the backend's own
// driver object, which is a server-local event that the backend's own id generation
@@ -1027,9 +1124,7 @@ namespace MobileGL::MG_Pipe {
void MGPipeApplyUnmapPersistent(const MGPHandleOnly& handle) {
MOBILEGL_ASSERT(handle.Kind == static_cast<Uint32>(MGPipeKind::Buffer), "unmap_persistent on kind %u",
handle.Kind);
MGPipeResourceRecord* record = FindResource(handle.Handle);
MOBILEGL_ASSERT(record != nullptr, "unmap_persistent named {slot=%u, gen=%u}: %s", handle.Handle.Slot,
handle.Handle.Gen, kResourceRefusalNote);
MGPipeResourceRecord* record = ResolveResource("unmap_persistent", handle.Handle);
if (record == nullptr) return;
// Never emitted by this phase's own paths - the donation is permanent for the store's
@@ -1062,17 +1157,25 @@ namespace MobileGL::MG_Pipe {
"create_vertex_elements named the reserved slot 0");
if (desc.Cso.Slot < kMGPipeFirstAllocatableSlot) return;
// THE COUNTS ARE CHECKED AGAINST THE BLOB BEFORE A BYTE OF IT IS TOUCHED, and the
// check is the record's own self-description: the blob is
// MGPVertexAttribWire[AttributeCount] immediately followed by
// MGPVertexBindingPointWire[BindingPointCount], so the two counts and the declared
// blob length are three statements of one fact and any disagreement between them makes
// the record unreadable. THIS is the reason the second view travels at all - a record
// that declares a BindingPointCount it does not carry would otherwise be a shape this
// gate had to police forever with nothing to police it against.
// THE COUNTS ARE CHECKED BEFORE A BYTE OF THE BLOB IS TOUCHED, and the check is the
// record's own self-description: the blob is MGPVertexAttribWire[AttributeCount]
// immediately followed by MGPVertexBindingPointWire[BindingPointCount]. THIS is the
// reason the second view travels at all - a record that declares a BindingPointCount
// it does not carry would otherwise be a shape this gate had to police forever with
// nothing to police it against.
//
// Both counts are bounded by GL's attribute limit, which is also the size of the two
// arrays they are unpacked into, so the bound and the destination cannot drift apart.
// THE COUNTS ARE WHAT BOUNDS THE READ; the declared blob length is a cross-check.
//
// THE BLOB RULE IS THE SAME ONE resource_subdata IS HELD TO (SubDataBoxFault above,
// and MGPipeTypes.h states it on both records): a non-zero Blob.Size must be exactly
// the length the record's other fields describe, and a zero Blob.Size means "this
// record does not declare its blob" - which is what a monolith emission is, since the
// bytes travel beside the record through blobBytes and no MGPBlobRef is filled. One
// rule, both blob-carrying families: a transport that fills the field gets a real gate
// on the first truncated record, and a client that leaves it zero does not abort a
// verify build over a field it never used.
const Uint64 attributeBytes = Uint64{desc.AttributeCount} * sizeof(MGPVertexAttribWire);
const Uint64 bindingBytes = Uint64{desc.BindingPointCount} * sizeof(MGPVertexBindingPointWire);
const Uint64 declared = attributeBytes + bindingBytes;
@@ -1081,8 +1184,8 @@ namespace MobileGL::MG_Pipe {
fault = "the declared attribute count is above GL's attribute limit";
} else if (desc.BindingPointCount > kMGPipeMaxVertexAttribs) {
fault = "the declared binding-point count is above GL's attribute limit";
} else if (desc.Blob.Size != declared) {
fault = "the declared counts do not describe the blob's own byte length";
} else if (desc.Blob.Size != 0 && desc.Blob.Size != declared) {
fault = "the declared blob length is not the byte length the two counts describe";
} else if (declared != 0 && blobBytes == nullptr) {
fault = "a non-empty blob carries no bytes";
}
@@ -1096,7 +1199,16 @@ namespace MobileGL::MG_Pipe {
return;
}
MGPipeVertexElementsRecord& record = RecordAt(g_applier.VertexElementsCsos, desc.Cso.Slot);
MGPipeVertexElementsRecord* recordAt =
RecordAt(g_applier.VertexElementsCsos, desc.Cso.Slot, kMGPipeMaxVertexElementsSlots);
if (recordAt == nullptr) {
MGP_TRIP_WIRE_REPORT("MGPipe: " MGP_TRIP_WIRE_TAG("ProtocolCorruption")
" create_vertex_elements {slot=%u, gen=%u}: the slot is outside the record "
"table's bound (%u)",
desc.Cso.Slot, desc.Cso.Gen, kMGPipeMaxVertexElementsSlots);
return;
}
MGPipeVertexElementsRecord& record = *recordAt;
// A RE-CREATE ON THE SAME HANDLE IS HOW A CONFIGURATION CHANGE TRAVELS - the handle is
// minted per frontend vertex array and a generation moves only when a slot is reused -
// so an existing record of the same identity keeps its serial and counts up from it. A
@@ -1139,9 +1251,9 @@ namespace MobileGL::MG_Pipe {
g_applier.BoundVertexElements = kMGPipeNullHandle;
return;
}
const MGPipeVertexElementsRecord* record = FindVertexElements(handle.Handle);
MOBILEGL_ASSERT(record != nullptr, "bind_vertex_elements named a dead CSO {slot=%u, gen=%u}",
handle.Handle.Slot, handle.Handle.Gen);
// A dead handle leaves the PREVIOUS binding untouched, which is bind_render_state's
// precedent for the same question, and is counted like every other refusal.
const MGPipeVertexElementsRecord* record = ResolveVertexElements("bind_vertex_elements", handle.Handle);
if (record == nullptr) return;
g_applier.BoundVertexElements = handle.Handle;
}
@@ -1149,7 +1261,13 @@ namespace MobileGL::MG_Pipe {
void MGPipeApplyDeleteVertexElements(const MGPHandleOnly& handle) {
MOBILEGL_ASSERT(handle.Kind == static_cast<Uint32>(MGPipeKind::VertexElementsCso),
"delete_vertex_elements on kind %u", handle.Kind);
MGPipeVertexElementsRecord* record = FindVertexElements(handle.Handle);
// A death notice on a record this applier does not have is the SAME refusal every
// other entry point makes, with the same verdict and the same counter: n1's
// inconsistency (a bare `return` with no assertion and no reason) is closed by routing
// it through the resolver rather than by giving it a private answer. It is also the
// one refusal a legal sequence produces - the teardown order beside
// kResourceRefusalNote - which is why it stays a no-op.
MGPipeVertexElementsRecord* record = ResolveVertexElements("delete_vertex_elements", handle.Handle);
if (record == nullptr) return;
// Dropped whole, generation kept, for resource_destroy's reason: the client allocator
+84 -5
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@@ -94,6 +94,24 @@ namespace MobileGL::MG_Pipe {
// P3a: the applier's own records (D-G4)
// ---------------------------------------------------------------------------------
// THE SLOT A CLIENT MAY NAME IS BOUNDED, and the bound lives here rather than at the
// client's allocator because the two tables below are grown BY the slot index. An array a
// handle indexes is the right shape for a dense slot space (MGPipeHandles.h) and the price
// of that shape is that one corrupt Uint32 in a payload otherwise arrives at an allocator
// as a four-billion-entry request from inside the bounds gate's own commit. A slot at or
// above these is Fatal{ProtocolCorruption} - the same verdict as any other record that
// would make the server act outside its own storage - and never a resize.
//
// The two numbers differ because the two records do: a resource record is descriptor-sized
// and a vertex-elements record carries both unpacked views at ~1.3 KB, so one bound would
// mean two very different worst cases. Both are far above what a GL application has live
// at once, and NEITHER IS EVER ALLOCATED BY BEING NAMED: the tables grow to the client's
// own dense high-water mark and no further, so the bound costs nothing until a record is
// already corrupt. Package C bounds handle.Slot the same way before
// BackendSlotTable::EntryAt, which resizes on a client-supplied index too.
inline constexpr Uint32 kMGPipeMaxResourceSlots = 1u << 20;
inline constexpr Uint32 kMGPipeMaxVertexElementsSlots = 1u << 16;
// One record per live resource, indexed by MGPipeHandle::Slot, kind Buffer; slot 0 is the
// reserved null handle and is never live.
struct MGPipeResourceRecord {
@@ -173,12 +191,47 @@ namespace MobileGL::MG_Pipe {
Uint32 PatchCarrierComparisons = 0; // cumulative, armed set_patch_state calls only
Uint32 PatchCarrierDivergences = 0; // cumulative
// ---- P3a (D-G4). All per context, like everything above. ----
// ---- P3a (D-G4). ----
//
// THE TWO HALVES BELOW HAVE DIFFERENT LIVES, and MGPipeApplierReset is where the
// difference is spent: the OBJECT RECORDS describe GL objects and outlive a
// make-current; the WORKING STATE describes what the next draw fetches with and does
// not. Reading the whole block as "per context" is what dropped a shared buffer's
// record at every context switch and made the write that followed it disappear.
// Indexed by MGPipeHandle::Slot of kind Buffer / VertexElementsCso.
// ---- object records: indexed by MGPipeHandle::Slot of kind Buffer /
// VertexElementsCso, and NOT part of the working state.
//
// A GL object lives in a SHARE GROUP, not in a context: a buffer created before a
// make-current is the same buffer, with the same storage, after it, and its record is
// the only thing the backend has left to read that storage's extent and mutation
// serial out of (D-A4 re-keys IsBufferDrawClean onto exactly those two). Dropping the
// records at a make-current would therefore make every subsequent glBufferSubData on a
// pre-existing buffer resolve to nothing and be refused - a lost write, in a build
// where the refusal's assertion has compiled out.
//
// They are cleared by the object's OWN death signal - resource_destroy,
// delete_vertex_elements, which is what D-L makes the buffer's death crossing - and by
// MGPipeApplierReleaseObjectRecords when the served context and its applier go away.
// Nothing else.
Vector<MGPipeResourceRecord> Resources;
Vector<MGPipeVertexElementsRecord> VertexElementsCsos;
// Every call this applier REFUSED because it named a record this applier does not
// have: an unknown slot, a slot that is not live, or a generation that has moved on
// under it. The refusal is a defined no-op - nothing stored, nothing dispatched, no
// serial moved - for the reason written beside kResourceRefusalNote in PipeApply.cpp,
// but A NO-OP NOBODY CAN SEE IS A DROPPED CALL NOBODY CAN SEE: MOBILEGL_ASSERT compiles
// out at INFO, which is what all three gate builds and every shipped build are, so
// these two are how a unit case - and an operator reading a log - observe it in EVERY
// build. Per context, like the four render-state wire counters above.
Uint64 RefusedResourceCalls = 0;
Uint64 RefusedVertexInputCalls = 0;
// ---- working state: what the next draw fetches with. All of it is per context and
// all of it is cleared by MGPipeApplierReset, EXCEPT the two serials, which only ever
// advance (see there).
// The last bind_vertex_elements. Null is legal and means "no VAO bound".
MGPipeHandle BoundVertexElements = kMGPipeNullHandle;
@@ -196,12 +249,18 @@ namespace MobileGL::MG_Pipe {
// answer.
Uint32 VertexFetchBaseInstance = 0;
// Server-owned MGGen, ++ on every applied set_vertex_buffers. It is what retires the
// backend twin's wrapping-Uint16-plus-identity patches.
// backend twin's wrapping-Uint16-plus-identity patches - which means IT MUST NEVER
// HAND OUT A VALUE TWICE. A reset ADVANCES it (the cleared window is itself a change
// the twin has to hear about) and never returns it to 0: a counter that restarts walks
// back through every value it has already stamped into a twin that outlived the
// switch, and the identity patch that used to close that hole is exactly what D-G4
// deletes on the twin's side.
Uint64 VertexBuffersSerial = 0;
// The last set_index_buffer. Independent of the vertex-elements configuration by
// design (D5): the index slot is not part of a VAO's configuration version.
MGPIndexBuffer IndexBuffer{};
// Advanced, never zeroed, for VertexBuffersSerial's reason.
Uint64 IndexBufferSerial = 0;
// Every map_persistent EMISSION, i.e. every acquisition attempt - mint OR decline -
@@ -216,10 +275,30 @@ namespace MobileGL::MG_Pipe {
// The monolith's single applier. Under split there is one per served context.
MGPipeApplierState& MGPipeApplier();
// Drops every CSO and the residual mirror. Context teardown, server reset, and the unit
// tests' per-case fixture.
// A MAKE-CURRENT, NOT A TEARDOWN - and the distinction is the whole of this function's
// contract. It runs on every change of the current GLContext (MGPipeTracker::Update resets
// the tracker whenever the context pointer moves, and the emitter calls this from the
// first walk that follows), including a make-current BACK to a context that is still alive
// and whose objects are all still there.
//
// So it drops what a returning context may not inherit - the render-state CSOs (whose
// client-side cache is dropped on the line above it, so both sides start over together),
// the residual mirror, and the vertex-input WORKING state - and it ADVANCES the two global
// vertex-input serials rather than zeroing them. It does NOT drop the resource or
// vertex-elements records: those describe share-group objects that the switch does not
// destroy, and dropping them is a dropped write on the far side of it.
void MGPipeApplierReset();
// THE OTHER SCOPE: the served context is going away and its applier with it, so the object
// records go too. Under split that is one applier per served context and this is its
// teardown. In the monolith there is ONE applier behind every context, so this is
// deliberately wired to NOTHING: a record is cleared by its object's own death signal
// (resource_destroy, delete_vertex_elements) and the process's exit clears the rest.
// Calling it on one context's destruction in a monolith would drop every other context's
// records, which is the C1 hole in its other direction.
void MGPipeApplierReleaseObjectRecords();
// ---------------------------------------------------------------------------------
// The seven apply entry points (ARCHITECTURE.md 5.3, ROADMAP.md P2)
// ---------------------------------------------------------------------------------
+686 -2
View File
@@ -130,14 +130,22 @@ namespace {
// A fresh applier per case, and no table left installed behind one. Every case is its own
// process under ctest, so this is belt and braces - but running the binary by hand must
// give the same answers as running it under ctest, or a failure cannot be reproduced.
//
// IT TAKES BOTH SCOPES, and that is the point of there being two: MGPipeApplierReset is a
// make-current and deliberately KEEPS the object records (they describe share-group
// objects that a context switch does not destroy), so a fixture that wants a genuinely
// empty applier has to say the other one as well. A test fixture is the one caller in the
// tree that legitimately means "this applier is going away".
struct ApplierGuard {
ApplierGuard() {
MGPipeSetResourceOps(nullptr);
MGPipeApplierReset();
MGPipeApplierReleaseObjectRecords();
}
~ApplierGuard() {
MGPipeSetResourceOps(nullptr);
MGPipeApplierReset();
MGPipeApplierReleaseObjectRecords();
}
};
@@ -428,8 +436,10 @@ namespace {
MGPipeApplyResourceDestroy(BufferHandle(res));
EXPECT_FALSE(RecordOf(res.Slot).HasLiveHostWrites) << "resource_destroy";
// A fresh applier carries none of it over either.
MGPipeApplierReset();
// And an applier that is going away carries none of it over either. (A make-current on
// its own does NOT empty the table - see
// TheObjectRecordsSurviveAMakeCurrentAndOnlyTheWorkingStateIsReset.)
MGPipeApplierReleaseObjectRecords();
EXPECT_TRUE(MGPipeApplier().Resources.empty());
#endif
}
@@ -629,6 +639,680 @@ namespace {
std::string::npos)
<< "the gate refused the write without saying which record it was";
#endif
#endif
}
// =====================================================================================
// The applier's VERTEX-INPUT bodies, and the two scopes of a reset.
//
// WHY THESE ARE HERE AND NOT IN VertexInputEmitTest.cpp. C.5 gives that file's contents to
// the client package, which is appending its conversion cases to it now; these are the
// APPLIER's own cases and they belong to this branch, so they are appended beside the
// resource ones instead of colliding with an edit in flight. They need no emitter, no
// context and no device - they are direct calls into the five entry points, exactly the
// shape the resource cases above already use.
//
// Each one is written so that DELETING the line of the applier it is about turns it red:
// the two blob memcpys, the set_vertex_buffers entry loop, the Start + Count window gate,
// the counts/Blob.Size gate, the two BufferRangeFault calls and SubDataBoxFault's Level
// arm all have a case here that fails by field or by name when they are removed.
// =====================================================================================
#if MOBILEGL_PIPE_PUSH
MGPHandleOnly ElementsHandle(MGPipeHandle cso) {
return MGPHandleOnly{cso, static_cast<Uint32>(MGPipeKind::VertexElementsCso), 0};
}
const MGPipeVertexElementsRecord& ElementsOf(Uint32 slot) {
EXPECT_GT(MGPipeApplier().VertexElementsCsos.size(), static_cast<SizeT>(slot));
return MGPipeApplier().VertexElementsCsos[slot];
}
// Every field of both wire views carries a value derived from its own index, so a copy
// that lands in the wrong slot - or does not land at all - is visible BY FIELD rather than
// by a count, which is what the family's negative control needs of it.
MGPVertexAttribWire AttribAt(Uint32 i) {
MGPVertexAttribWire wire{};
wire.Offset = 0x1000ull + i;
wire.Stride = static_cast<Int32>(64 + i);
wire.Type = 0x1400u + i;
wire.Size = static_cast<Uint8>(1 + (i % 4));
wire.Enabled = static_cast<Uint8>(i % 2);
wire.Normalized = static_cast<Uint8>((i + 1) % 2);
wire.IsInteger = static_cast<Uint8>((i % 3) == 0 ? 1 : 0);
wire.IsLong = static_cast<Uint8>((i % 5) == 0 ? 1 : 0);
wire.IsBgra = static_cast<Uint8>((i % 7) == 0 ? 1 : 0);
wire.BindingIndex = static_cast<Uint8>((i * 3) % kMGPipeMaxVertexAttribs);
return wire;
}
MGPVertexBindingPointWire BindingAt(Uint32 i) {
MGPVertexBindingPointWire wire{};
wire.Offset = 0x2000ull + i;
wire.Stride = static_cast<Int32>(16 + i);
wire.Divisor = i * 2;
return wire;
}
void ExpectAttribEq(const MGPVertexAttribWire& got, const MGPVertexAttribWire& want, Uint32 i) {
EXPECT_EQ(got.Offset, want.Offset) << "attribute " << i << ": Offset";
EXPECT_EQ(got.Stride, want.Stride) << "attribute " << i << ": Stride";
EXPECT_EQ(got.Type, want.Type) << "attribute " << i << ": Type";
EXPECT_EQ(got.Size, want.Size) << "attribute " << i << ": Size";
EXPECT_EQ(got.Enabled, want.Enabled) << "attribute " << i << ": Enabled";
EXPECT_EQ(got.Normalized, want.Normalized) << "attribute " << i << ": Normalized";
EXPECT_EQ(got.IsInteger, want.IsInteger) << "attribute " << i << ": IsInteger";
EXPECT_EQ(got.IsLong, want.IsLong) << "attribute " << i << ": IsLong";
EXPECT_EQ(got.IsBgra, want.IsBgra) << "attribute " << i << ": IsBgra";
EXPECT_EQ(got.BindingIndex, want.BindingIndex) << "attribute " << i << ": BindingIndex";
}
void ExpectBindingEq(const MGPVertexBindingPointWire& got, const MGPVertexBindingPointWire& want, Uint32 i) {
EXPECT_EQ(got.Offset, want.Offset) << "binding point " << i << ": Offset";
EXPECT_EQ(got.Stride, want.Stride) << "binding point " << i << ": Stride";
EXPECT_EQ(got.Divisor, want.Divisor) << "binding point " << i << ": Divisor";
}
void ExpectVertexBufferEq(const MGPVertexBuffer& got, const MGPVertexBuffer& want, Uint32 i) {
EXPECT_EQ(got.Res, want.Res) << "vertex buffer " << i << ": Res";
EXPECT_EQ(got.Offset, want.Offset) << "vertex buffer " << i << ": Offset";
EXPECT_EQ(got.Stride, want.Stride) << "vertex buffer " << i << ": Stride";
EXPECT_EQ(got.Divisor, want.Divisor) << "vertex buffer " << i << ": Divisor";
EXPECT_EQ(got.BindingIndex, want.BindingIndex) << "vertex buffer " << i << ": BindingIndex";
}
// The blob laid out exactly as create_vertex_elements declares it: the attribute wires
// first, then the binding-point wires, both in ascending index order. `declareBlobSize`
// picks which half of the Blob rule the record is exercising - a transport that fills the
// length in, or a monolith emission that leaves it 0 and carries the bytes beside it.
struct ElementsBlob {
Vector<Uint8> Bytes;
MGPVertexElements Desc{};
const void* Data() const { return Bytes.empty() ? nullptr : Bytes.data(); }
};
ElementsBlob MakeElements(MGPipeHandle cso, Uint32 attributes, Uint32 bindings, Bool declareBlobSize) {
ElementsBlob out;
out.Bytes.resize(attributes * sizeof(MGPVertexAttribWire) + bindings * sizeof(MGPVertexBindingPointWire));
for (Uint32 i = 0; i < attributes; ++i) {
const MGPVertexAttribWire wire = AttribAt(i);
std::memcpy(out.Bytes.data() + i * sizeof(wire), &wire, sizeof(wire));
}
for (Uint32 i = 0; i < bindings; ++i) {
const MGPVertexBindingPointWire wire = BindingAt(i);
std::memcpy(out.Bytes.data() + attributes * sizeof(MGPVertexAttribWire) + i * sizeof(wire), &wire,
sizeof(wire));
}
out.Desc.Cso = cso;
out.Desc.AttributeCount = attributes;
out.Desc.BindingPointCount = bindings;
out.Desc.Blob.Size = declareBlobSize ? static_cast<Uint64>(out.Bytes.size()) : 0;
return out;
}
// Drives a call that a trip wire must REFUSE, and asserts the wire named what it refused.
// The two arms are this file's existing ones and the tag differs between them by design:
// a poison or verify build stops the process, so the drive is a forked child and the
// parent reads SIGABRT and the line out of the log; a shipped push build logs
// `ProtocolCorruption` and carries on from a defined state, so there the line is read back
// in process and the caller goes on to assert that nothing moved.
template <class Body>
void ExpectRefusedNaming(const char* needle, Body body) {
#if MOBILEGL_PIPE_POISON || MOBILEGL_PIPE_VERIFY
#if MGTEST_HAVE_FORK
const std::string tagged = std::string("Fatal{ProtocolCorruption} ") + needle;
const ChildResult child = RunInChild(body);
EXPECT_TRUE(DiedOfAbort(child)) << DescribeStatus(child) << "; log: " << child.Log;
EXPECT_NE(child.Log.find(tagged), std::string::npos)
<< "the gate fired without naming what it refused; wanted \"" << tagged << "\"; log: " << child.Log;
#else
(void)needle;
(void)body; // no fork on this platform; the verdict here is std::abort()
#endif
#else
const std::string tagged = std::string("ProtocolCorruption ") + needle;
const std::string before = ReadLog();
body();
EXPECT_NE(ReadLog().substr(before.size()).find(tagged), std::string::npos)
<< "the gate refused without saying what it refused; wanted \"" << tagged << "\"";
#endif
}
#endif // MOBILEGL_PIPE_PUSH
// C1. A make-current is NOT a teardown. MGPipeApplierReset runs at every change of the
// current context - including a make-current back to a context that is still alive - and a
// GL object lives in a SHARE GROUP, not in a context. So the working state goes and the
// object records stay: a buffer created before the switch is the same buffer with the same
// storage after it, and the write that follows must land rather than resolve to nothing.
// Only the applier's own teardown takes the records.
TEST(ResourceEmit, TheObjectRecordsSurviveAMakeCurrentAndOnlyTheWorkingStateIsReset) {
#if !MOBILEGL_PIPE_PUSH
GTEST_SKIP() << "MOBILEGL_PIPE_PUSH is off: there is no applier in this build";
#else
ApplierGuard guard;
const MGPipeHandle res{7, 3};
const MGPipeHandle cso{2, 1};
const Uint8 bytes[256] = {};
MGPipeApplyResourceCreate(BufferDesc(res, 0, 41));
MGPipeApplyResourceRespecify(BufferDesc(res, 256, 41), nullptr);
MGPipeApplyResourceSubData(BufferWrite(res, 0, 64), bytes);
ASSERT_EQ(RecordOf(res.Slot).Serial, 2u);
const ElementsBlob elements = MakeElements(cso, 4, 2, true);
MGPipeApplyCreateVertexElements(elements.Desc, elements.Data());
MGPipeApplyBindVertexElements(ElementsHandle(cso));
MGPVertexBuffers hdr{};
hdr.Count = 1;
hdr.BaseInstance = 9;
MGPVertexBuffer entry{};
entry.Res = res;
entry.Stride = 12;
MGPipeApplySetVertexBuffers(hdr, &entry);
MGPipeApplySetIndexBuffer(MGPIndexBuffer{res, 64, 2, 0});
const Uint64 vertexBuffersSerial = MGPipeApplier().VertexBuffersSerial;
const Uint64 indexBufferSerial = MGPipeApplier().IndexBufferSerial;
MGPipeApplierReset(); // the make-current
// The WORKING state is gone, and the two serials moved FORWARD rather than back to 0.
EXPECT_TRUE(MGPipeHandleIsNull(MGPipeApplier().BoundVertexElements));
EXPECT_EQ(MGPipeApplier().VertexBufferCount, 0u);
EXPECT_EQ(MGPipeApplier().VertexFetchBaseInstance, 0u);
EXPECT_EQ(MGPipeApplier().IndexBuffer.IndexSize, 0u);
EXPECT_GT(MGPipeApplier().VertexBuffersSerial, vertexBuffersSerial);
EXPECT_GT(MGPipeApplier().IndexBufferSerial, indexBufferSerial);
// The OBJECT RECORDS are not, and this is the whole of C1: the context switch
// destroyed no buffer, so the record that carries this store's extent and its mutation
// serial - the two facts the backend's draw-clean memo is re-keyed onto - is still here.
ASSERT_TRUE(RecordOf(res.Slot).Live) << "a make-current dropped a share-group object's record";
EXPECT_EQ(RecordOf(res.Slot).Desc.Width, 256u);
EXPECT_EQ(RecordOf(res.Slot).Serial, 2u) << "the record's serial is not working state";
MGPipeApplyResourceSubData(BufferWrite(res, 64, 64), bytes);
EXPECT_EQ(RecordOf(res.Slot).Serial, 3u) << "the first write after a make-current was dropped";
EXPECT_EQ(MGPipeApplier().RefusedResourceCalls, 0u) << "and it was dropped silently";
// Same for the vertex-elements CSO: it can be re-bound without being re-created.
ASSERT_TRUE(ElementsOf(cso.Slot).Live);
EXPECT_EQ(ElementsOf(cso.Slot).AttributeCount, 4u);
EXPECT_EQ(ElementsOf(cso.Slot).ContentSerial, 1u);
MGPipeApplyBindVertexElements(ElementsHandle(cso));
EXPECT_EQ(MGPipeApplier().BoundVertexElements, cso);
EXPECT_EQ(MGPipeApplier().RefusedVertexInputCalls, 0u);
// The other scope: the served context is going away and the applier with it.
MGPipeApplierReleaseObjectRecords();
EXPECT_TRUE(MGPipeApplier().Resources.empty());
EXPECT_TRUE(MGPipeApplier().VertexElementsCsos.empty());
EXPECT_TRUE(MGPipeHandleIsNull(MGPipeApplier().BoundVertexElements));
#endif
}
// C1's observable. A call that names a record this applier does not have is a DEFINED
// no-op - nothing stored, nothing dispatched, no serial moved - because the teardown order
// makes exactly one such sequence legal (release the records, then every ~BufferObject
// sends its death notice into them). But MOBILEGL_ASSERT compiles out at INFO, which is
// what all three gate builds and every shipped build are, so a no-op alone would make a
// dropped glBufferSubData invisible everywhere it matters. It is counted instead.
TEST(ResourceEmit, ACallOnARecordTheApplierDoesNotHaveIsCountedRatherThanSilentlyDropped) {
#if !MOBILEGL_PIPE_PUSH
GTEST_SKIP() << "MOBILEGL_PIPE_PUSH is off: there is no applier in this build";
#else
ApplierGuard guard;
const MGPipeHandle res{7, 3};
const MGPipeHandle cso{2, 1};
const Uint8 bytes[64] = {};
// A legal sequence leaves both counters at 0 - which is what makes a non-zero one
// evidence rather than noise.
MGPipeApplyResourceCreate(BufferDesc(res, 0, 41));
MGPipeApplyResourceRespecify(BufferDesc(res, 256, 41), nullptr);
MGPipeApplyResourceSubData(BufferWrite(res, 0, 64), bytes);
MGPipeApplyResourceFlushRange(MGPFlushRange{res, 0, 64, 0, 0}, bytes);
MGPipeApplyResourceReadback(MGPReadback{res, 0, 256});
const ElementsBlob elements = MakeElements(cso, 2, 1, true);
MGPipeApplyCreateVertexElements(elements.Desc, elements.Data());
MGPipeApplyBindVertexElements(ElementsHandle(cso));
ASSERT_EQ(MGPipeApplier().RefusedResourceCalls, 0u);
ASSERT_EQ(MGPipeApplier().RefusedVertexInputCalls, 0u);
// The destroy is legal; everything that names the handle afterwards is not, and every
// one of them is counted.
MGPipeApplyResourceDestroy(BufferHandle(res));
EXPECT_EQ(MGPipeApplier().RefusedResourceCalls, 0u) << "the destroy itself named a live record";
MGPipeApplyResourceRespecify(BufferDesc(res, 4096, 41), nullptr);
EXPECT_EQ(MGPipeApplier().RefusedResourceCalls, 1u) << "resource_respecify";
MGPipeApplyResourceSubData(BufferWrite(res, 0, 64), bytes);
EXPECT_EQ(MGPipeApplier().RefusedResourceCalls, 2u) << "resource_subdata";
MGPipeApplyBufferSubDataResident(BufferWrite(res, 0, 64), bytes);
EXPECT_EQ(MGPipeApplier().RefusedResourceCalls, 3u) << "buffer_subdata_resident";
MGPipeApplyResourceFlushRange(MGPFlushRange{res, 0, 64, 0, 0}, bytes);
EXPECT_EQ(MGPipeApplier().RefusedResourceCalls, 4u) << "resource_flush_range";
MGPipeApplyResourceReadback(MGPReadback{res, 0, 64});
EXPECT_EQ(MGPipeApplier().RefusedResourceCalls, 5u) << "resource_readback";
EXPECT_EQ(MGPipeApplyMapPersistent(BufferHandle(res), 64, bytes), nullptr);
EXPECT_EQ(MGPipeApplier().RefusedResourceCalls, 6u) << "map_persistent";
MGPipeApplyUnmapPersistent(BufferHandle(res));
EXPECT_EQ(MGPipeApplier().RefusedResourceCalls, 7u) << "unmap_persistent";
MGPipeApplyResourceDestroy(BufferHandle(res));
EXPECT_EQ(MGPipeApplier().RefusedResourceCalls, 8u) << "resource_destroy on an already-dead record";
// A slot the table has never grown to is the same refusal and not a resize.
const SizeT tableSize = MGPipeApplier().Resources.size();
MGPipeApplyResourceSubData(BufferWrite(MGPipeHandle{4096, 1}, 0, 4), bytes);
EXPECT_EQ(MGPipeApplier().RefusedResourceCalls, 9u) << "an unknown slot";
EXPECT_EQ(MGPipeApplier().Resources.size(), tableSize) << "a refusal must not grow the table";
// The vertex-input family keeps its own count, and the delete that drops a record is
// legal exactly once.
MGPipeApplyDeleteVertexElements(ElementsHandle(cso));
EXPECT_EQ(MGPipeApplier().RefusedVertexInputCalls, 0u);
EXPECT_TRUE(MGPipeHandleIsNull(MGPipeApplier().BoundVertexElements))
<< "a delete must clear a binding that named the record it dropped";
MGPipeApplyBindVertexElements(ElementsHandle(cso));
EXPECT_EQ(MGPipeApplier().RefusedVertexInputCalls, 1u) << "bind_vertex_elements";
MGPipeApplyDeleteVertexElements(ElementsHandle(cso));
EXPECT_EQ(MGPipeApplier().RefusedVertexInputCalls, 2u) << "delete_vertex_elements";
// Both are per context, like the four render-state wire counters beside them.
MGPipeApplierReset();
EXPECT_EQ(MGPipeApplier().RefusedResourceCalls, 0u);
EXPECT_EQ(MGPipeApplier().RefusedVertexInputCalls, 0u);
#endif
}
// The blob unpack, over ALL 32 attribute and 32 binding-point slots, and the shrink that
// has to leave nothing of the configuration before it. Deleting either memcpy, or the two
// zeroing lines that precede them, fails this case by field name.
TEST(ResourceEmit, AVertexElementsBlobRoundTripsAndAShrinkLeavesNothingOfTheOneBeforeIt) {
#if !MOBILEGL_PIPE_PUSH
GTEST_SKIP() << "MOBILEGL_PIPE_PUSH is off: there is no applier in this build";
#else
ApplierGuard guard;
const MGPipeHandle cso{3, 1};
const ElementsBlob full = MakeElements(cso, kMGPipeMaxVertexAttribs, kMGPipeMaxVertexAttribs, true);
MGPipeApplyCreateVertexElements(full.Desc, full.Data());
ASSERT_TRUE(ElementsOf(cso.Slot).Live);
EXPECT_EQ(ElementsOf(cso.Slot).Gen, cso.Gen);
EXPECT_EQ(ElementsOf(cso.Slot).AttributeCount, kMGPipeMaxVertexAttribs);
EXPECT_EQ(ElementsOf(cso.Slot).BindingPointCount, kMGPipeMaxVertexAttribs);
EXPECT_EQ(ElementsOf(cso.Slot).ContentSerial, 1u)
<< "the first create of an identity lands on 1, so 0 means never created";
for (Uint32 i = 0; i < kMGPipeMaxVertexAttribs; ++i) {
ExpectAttribEq(ElementsOf(cso.Slot).Attributes[i], AttribAt(i), i);
ExpectBindingEq(ElementsOf(cso.Slot).BindingPoints[i], BindingAt(i), i);
}
// A RE-CREATE on the same handle is how a configuration change travels: the serial
// counts up and the entries above the new counts describe nothing at all.
const ElementsBlob small = MakeElements(cso, 2, 1, true);
MGPipeApplyCreateVertexElements(small.Desc, small.Data());
EXPECT_EQ(ElementsOf(cso.Slot).ContentSerial, 2u) << "a re-create on the same handle counts up";
EXPECT_EQ(ElementsOf(cso.Slot).AttributeCount, 2u);
EXPECT_EQ(ElementsOf(cso.Slot).BindingPointCount, 1u);
for (Uint32 i = 0; i < 2; ++i) ExpectAttribEq(ElementsOf(cso.Slot).Attributes[i], AttribAt(i), i);
ExpectBindingEq(ElementsOf(cso.Slot).BindingPoints[0], BindingAt(0), 0);
const MGPVertexAttribWire zeroAttrib{};
const MGPVertexBindingPointWire zeroBinding{};
for (Uint32 i = 2; i < kMGPipeMaxVertexAttribs; ++i) {
ExpectAttribEq(ElementsOf(cso.Slot).Attributes[i], zeroAttrib, i);
}
for (Uint32 i = 1; i < kMGPipeMaxVertexAttribs; ++i) {
ExpectBindingEq(ElementsOf(cso.Slot).BindingPoints[i], zeroBinding, i);
}
EXPECT_TRUE(MGPipeHandleIsNull(MGPipeApplier().BoundVertexElements))
<< "a create must not rebind; it changes what the binding points at";
// A create at a RECYCLED slot is a different resource and starts over, which is what
// lets the backend twin key on the handle and the serial together.
const MGPipeHandle recycled{3, 2};
const ElementsBlob other = MakeElements(recycled, 1, 1, true);
MGPipeApplyCreateVertexElements(other.Desc, other.Data());
EXPECT_EQ(ElementsOf(recycled.Slot).Gen, recycled.Gen);
EXPECT_EQ(ElementsOf(recycled.Slot).ContentSerial, 1u) << "a recycled slot starts over";
EXPECT_EQ(ElementsOf(recycled.Slot).AttributeCount, 1u);
#endif
}
// The counts/blob gate, in both build arms, plus the half of the Blob rule that says a
// record which declares NO length is not a fault: 0 means "this record does not declare
// its blob", which is what a monolith emission is, and the counts are what bound the read.
TEST(ResourceEmit, AVertexElementsRecordThatDoesNotDescribeItsOwnBlobIsRefusedNamingIt) {
#if !MOBILEGL_PIPE_PUSH
GTEST_SKIP() << "MOBILEGL_PIPE_PUSH is off: there is no applier in this build";
#else
ApplierGuard guard;
const MGPipeHandle cso{5, 2};
// Positive controls: the declared length agrees, and then is not declared at all.
const ElementsBlob declared = MakeElements(cso, 3, 2, true);
MGPipeApplyCreateVertexElements(declared.Desc, declared.Data());
ASSERT_EQ(ElementsOf(cso.Slot).ContentSerial, 1u);
const ElementsBlob undeclared = MakeElements(cso, 3, 2, false);
MGPipeApplyCreateVertexElements(undeclared.Desc, undeclared.Data());
ASSERT_EQ(ElementsOf(cso.Slot).ContentSerial, 2u) << "a zero Blob.Size is a monolith emission, "
"not a fault";
// A NON-ZERO length that is not the one the counts describe.
MGPVertexElements shortBlob = declared.Desc;
shortBlob.Blob.Size -= 1;
const void* blobBytes = declared.Data();
ExpectRefusedNaming("create_vertex_elements {slot=5, gen=2}: the declared blob length is not the "
"byte length the two counts describe",
[&shortBlob, blobBytes]() { MGPipeApplyCreateVertexElements(shortBlob, blobBytes); });
EXPECT_EQ(ElementsOf(cso.Slot).ContentSerial, 2u) << "a refused record must not move the serial";
EXPECT_EQ(ElementsOf(cso.Slot).AttributeCount, 3u) << "nor replace the configuration before it";
// And a count above the destination it would be unpacked into.
MGPVertexElements tooManyAttributes = declared.Desc;
tooManyAttributes.AttributeCount = kMGPipeMaxVertexAttribs + 1;
ExpectRefusedNaming("create_vertex_elements {slot=5, gen=2}: the declared attribute count is above "
"GL's attribute limit",
[&tooManyAttributes, blobBytes]() {
MGPipeApplyCreateVertexElements(tooManyAttributes, blobBytes);
});
MGPVertexElements tooManyBindings = declared.Desc;
tooManyBindings.BindingPointCount = kMGPipeMaxVertexAttribs + 1;
ExpectRefusedNaming("create_vertex_elements {slot=5, gen=2}: the declared binding-point count is "
"above GL's attribute limit",
[&tooManyBindings, blobBytes]() {
MGPipeApplyCreateVertexElements(tooManyBindings, blobBytes);
});
EXPECT_EQ(ElementsOf(cso.Slot).ContentSerial, 2u);
EXPECT_EQ(ElementsOf(cso.Slot).AttributeCount, 3u);
#endif
}
// set_vertex_buffers: the window is the bound, the entries land inside it and nowhere
// else, and the base instance is stored RAW. Deleting the copy loop, or the window gate,
// fails this case.
TEST(ResourceEmit, TheVertexBufferWindowIsBoundedAndItsEntriesLandWhereItSays) {
#if !MOBILEGL_PIPE_PUSH
GTEST_SKIP() << "MOBILEGL_PIPE_PUSH is off: there is no applier in this build";
#else
ApplierGuard guard;
Array<MGPVertexBuffer, kMGPipeMaxVertexAttribs> wide{};
for (Uint32 i = 0; i < kMGPipeMaxVertexAttribs; ++i) {
wide[i].Res = MGPipeHandle{i + 1, 1};
wide[i].Offset = 0x300ull + i;
wide[i].Stride = 8 + i;
wide[i].Divisor = i;
wide[i].BindingIndex = i;
}
MGPVertexBuffers hdr{};
hdr.Count = kMGPipeMaxVertexAttribs;
hdr.BaseInstance = 7;
hdr.ContentHash = 0xBEEF;
const Uint64 serialBefore = MGPipeApplier().VertexBuffersSerial;
MGPipeApplySetVertexBuffers(hdr, wide.data());
EXPECT_EQ(MGPipeApplier().VertexBufferStart, 0u);
EXPECT_EQ(MGPipeApplier().VertexBufferCount, kMGPipeMaxVertexAttribs);
EXPECT_EQ(MGPipeApplier().VertexFetchBaseInstance, 7u)
<< "the RAW value is stored; whether the fetch shift is emulated is the backend's question";
EXPECT_EQ(MGPipeApplier().VertexBuffersSerial, serialBefore + 1);
for (Uint32 i = 0; i < kMGPipeMaxVertexAttribs; ++i) {
ExpectVertexBufferEq(MGPipeApplier().VertexBuffers[i], wide[i], i);
}
// A narrower set writes its window and NOTHING else: the record is "the last set as
// received", and a set that names two entries has said nothing about the other 30.
MGPVertexBuffer narrow[2]{};
narrow[0].Res = MGPipeHandle{99, 1};
narrow[0].Stride = 1000;
narrow[1].Res = MGPipeHandle{98, 1};
narrow[1].Stride = 1001;
MGPVertexBuffers narrowHdr{};
narrowHdr.Start = 2;
narrowHdr.Count = 2;
MGPipeApplySetVertexBuffers(narrowHdr, narrow);
EXPECT_EQ(MGPipeApplier().VertexBufferStart, 2u);
EXPECT_EQ(MGPipeApplier().VertexBufferCount, 2u);
EXPECT_EQ(MGPipeApplier().VertexBuffersSerial, serialBefore + 2);
ExpectVertexBufferEq(MGPipeApplier().VertexBuffers[2], narrow[0], 2);
ExpectVertexBufferEq(MGPipeApplier().VertexBuffers[3], narrow[1], 3);
for (Uint32 i = 0; i < kMGPipeMaxVertexAttribs; ++i) {
if (i == 2 || i == 3) continue;
ExpectVertexBufferEq(MGPipeApplier().VertexBuffers[i], wide[i], i);
}
EXPECT_EQ(MGPipeApplier().VertexFetchBaseInstance, 0u) << "the base instance travels with every set";
// Start + Count is the destination's own capacity, so 32 is accepted above and 33 is a
// var-tail header describing more than the applier holds.
MGPVertexBuffers past{};
past.Start = 1;
past.Count = kMGPipeMaxVertexAttribs;
past.ContentHash = 0xBEEF;
ExpectRefusedNaming("set_vertex_buffers {start=1, count=32, hash=48879}: the window runs past GL's "
"attribute limit",
[&past, &wide]() { MGPipeApplySetVertexBuffers(past, wide.data()); });
EXPECT_EQ(MGPipeApplier().VertexBuffersSerial, serialBefore + 2) << "a refused set must move no serial";
EXPECT_EQ(MGPipeApplier().VertexBufferStart, 2u);
EXPECT_EQ(MGPipeApplier().VertexBufferCount, 2u);
ExpectVertexBufferEq(MGPipeApplier().VertexBuffers[2], narrow[0], 2);
MGPVertexBuffers noEntries{};
noEntries.Count = 4;
noEntries.ContentHash = 0xBEEF;
ExpectRefusedNaming("set_vertex_buffers {start=0, count=4, hash=48879}: a non-empty set carries no "
"entries",
[&noEntries]() { MGPipeApplySetVertexBuffers(noEntries, nullptr); });
EXPECT_EQ(MGPipeApplier().VertexBuffersSerial, serialBefore + 2);
#endif
}
// set_index_buffer is an INDEPENDENT call and not a subset of the vertex-elements
// configuration (D5), which is exactly what the backend's two separate compares need; and
// the binding follows the handle, including the null one.
TEST(ResourceEmit, SetIndexBufferMovesOnlyItsOwnSerialAndTheBindingFollowsTheHandle) {
#if !MOBILEGL_PIPE_PUSH
GTEST_SKIP() << "MOBILEGL_PIPE_PUSH is off: there is no applier in this build";
#else
ApplierGuard guard;
const MGPipeHandle cso{4, 1};
const ElementsBlob elements = MakeElements(cso, 2, 1, true);
MGPipeApplyCreateVertexElements(elements.Desc, elements.Data());
const Uint64 contentSerial = ElementsOf(cso.Slot).ContentSerial;
const Uint64 vertexBuffersSerial = MGPipeApplier().VertexBuffersSerial;
const Uint64 indexBufferSerial = MGPipeApplier().IndexBufferSerial;
MGPipeApplySetIndexBuffer(MGPIndexBuffer{MGPipeHandle{9, 1}, 128, 2, 0});
EXPECT_EQ(MGPipeApplier().IndexBuffer.Res, (MGPipeHandle{9, 1}));
EXPECT_EQ(MGPipeApplier().IndexBuffer.Offset, 128u);
EXPECT_EQ(MGPipeApplier().IndexBuffer.IndexSize, 2u);
EXPECT_EQ(MGPipeApplier().IndexBufferSerial, indexBufferSerial + 1);
EXPECT_EQ(MGPipeApplier().VertexBuffersSerial, vertexBuffersSerial)
<< "the index slot is not part of the vertex-elements configuration";
EXPECT_EQ(ElementsOf(cso.Slot).ContentSerial, contentSerial);
// A null Res is the state a client-memory index draw is in, and it is a legal set.
MGPipeApplySetIndexBuffer(MGPIndexBuffer{kMGPipeNullHandle, 0, 0, 0});
EXPECT_TRUE(MGPipeHandleIsNull(MGPipeApplier().IndexBuffer.Res));
EXPECT_EQ(MGPipeApplier().IndexBufferSerial, indexBufferSerial + 2);
// The null handle is a legal BIND too - GL's unbound state is a state, not an error.
MGPipeApplyBindVertexElements(ElementsHandle(cso));
EXPECT_EQ(MGPipeApplier().BoundVertexElements, cso);
MGPipeApplyBindVertexElements(ElementsHandle(kMGPipeNullHandle));
EXPECT_TRUE(MGPipeHandleIsNull(MGPipeApplier().BoundVertexElements));
EXPECT_EQ(MGPipeApplier().RefusedVertexInputCalls, 0u) << "unbinding is not a refusal";
// A DEAD handle leaves the previous binding untouched rather than clearing it.
MGPipeApplyBindVertexElements(ElementsHandle(cso));
MGPipeApplyBindVertexElements(ElementsHandle(MGPipeHandle{cso.Slot, cso.Gen + 1}));
EXPECT_EQ(MGPipeApplier().BoundVertexElements, cso)
<< "a dead handle must neither steal the binding nor clear it";
EXPECT_EQ(MGPipeApplier().RefusedVertexInputCalls, 1u);
// A delete drops the record whole, keeps the generation for the client allocator, and
// clears a binding that named it.
MGPipeApplyDeleteVertexElements(ElementsHandle(cso));
EXPECT_FALSE(ElementsOf(cso.Slot).Live);
EXPECT_EQ(ElementsOf(cso.Slot).Gen, cso.Gen) << "the generation is the client's to bump";
EXPECT_EQ(ElementsOf(cso.Slot).ContentSerial, 0u) << "0 means never created";
EXPECT_EQ(ElementsOf(cso.Slot).AttributeCount, 0u);
EXPECT_TRUE(MGPipeHandleIsNull(MGPipeApplier().BoundVertexElements));
#endif
}
// The three refusals the sub-data case above does not reach, each on the call that owns
// it: the flush's range, the readback's range, a buffer write that carries a mip level,
// and a buffer write whose declared blob length is not its own byte size. Removing any one
// of those four gates leaves this case red.
TEST(ResourceEmit, EveryContentCallsOwnBoundsGateRefusesAndNamesTheResource) {
#if !MOBILEGL_PIPE_PUSH
GTEST_SKIP() << "MOBILEGL_PIPE_PUSH is off: there is no applier in this build";
#else
ApplierGuard guard;
const MGPipeHandle res{6, 2};
const Uint8 bytes[256] = {};
MGPipeApplyResourceCreate(BufferDesc(res, 0, 77));
MGPipeApplyResourceRespecify(BufferDesc(res, 256, 77), nullptr);
// Positive controls first, each ending EXACTLY at the declared extent, so what follows
// is refusing the range and not the arithmetic around it.
MGPipeApplyResourceFlushRange(MGPFlushRange{res, 192, 64, 0, 0}, bytes);
ASSERT_EQ(RecordOf(res.Slot).Serial, 2u);
MGPipeApplyResourceReadback(MGPReadback{res, 192, 64});
ASSERT_EQ(RecordOf(res.Slot).Serial, 2u) << "a readback does not mutate the store";
MGPSubData declaredBlob = BufferWrite(res, 0, 64);
declaredBlob.Blob.Size = 64; // a transport that fills the length in agrees with it
MGPipeApplyResourceSubData(declaredBlob, bytes);
ASSERT_EQ(RecordOf(res.Slot).Serial, 3u);
const MGPFlushRange pastFlush{res, 200, 64, 0, 0};
ExpectRefusedNaming("resource_flush_range {slot=6, gen=2, glName=77}: the range runs past the "
"resource's declared storage",
[&pastFlush, &bytes]() { MGPipeApplyResourceFlushRange(pastFlush, bytes); });
EXPECT_EQ(RecordOf(res.Slot).Serial, 3u) << "a refused flush must not move the serial";
const MGPReadback pastReadback{res, 200, 64};
ExpectRefusedNaming("resource_readback {slot=6, gen=2, glName=77}: the range runs past the "
"resource's declared storage",
[&pastReadback]() { MGPipeApplyResourceReadback(pastReadback); });
MGPSubData leveled = BufferWrite(res, 0, 64);
leveled.Level = 1;
ExpectRefusedNaming("resource_subdata {slot=6, gen=2, glName=77}: the buffer half carries a mip level",
[&leveled, &bytes]() { MGPipeApplyResourceSubData(leveled, bytes); });
MGPSubData lyingBlob = BufferWrite(res, 0, 64);
lyingBlob.Blob.Size = 65;
ExpectRefusedNaming("resource_subdata {slot=6, gen=2, glName=77}: the declared blob length is not "
"the record's own byte size",
[&lyingBlob, &bytes]() { MGPipeApplyResourceSubData(lyingBlob, bytes); });
EXPECT_EQ(RecordOf(res.Slot).Serial, 3u) << "not one of the four refusals may move the serial";
#endif
}
// D-A4's pin, with the producer this phase does not have. NoResourcePathInThisPhaseLeaves
// HostWritesLive above proves that nothing SETS HasLiveHostWrites; this proves that the
// wire which is supposed to catch a producer can actually fire - otherwise it is a gate
// that cannot go red, which is the mistake the wire's own justification is avoiding. The
// flag is set here by hand, which is exactly what the phase that pushes persistent-mapped
// host writes will do, and map_persistent is the call it will do it on.
TEST(ResourceEmit, TheLiveHostWritesWireFiresOnTheCallAPersistentMapProducerWouldSetItOn) {
#if !MOBILEGL_PIPE_PUSH
GTEST_SKIP() << "MOBILEGL_PIPE_PUSH is off: there is no applier in this build";
#elif !(MOBILEGL_PIPE_POISON || MOBILEGL_PIPE_VERIFY)
GTEST_SKIP() << "Fatal{PipeLiveHostWrites} is a MOBILEGL_PIPE_VERIFY wire and is compiled out here";
#elif !MGTEST_HAVE_FORK
GTEST_SKIP() << "no fork on this platform; the wire's verdict is std::abort()";
#else
ApplierGuard guard;
const MGPipeHandle res{8, 4};
const Uint8 bytes[64] = {};
MGPipeApplyResourceCreate(BufferDesc(res, 0, 55));
MGPipeApplyResourceRespecify(BufferDesc(res, 256, 55), nullptr);
// The negative control: with the flag clear the same call is silent and answers
// normally, so what follows is the flag firing and not the call.
EXPECT_EQ(MGPipeApplyMapPersistent(BufferHandle(res), 256, bytes), nullptr);
EXPECT_EQ(ReadLog().find("PipeLiveHostWrites"), std::string::npos);
struct Drive {
MGPipeHandle Res;
const char* Call;
};
const Drive drives[] = {
{res, "map_persistent"}, {res, "resource_respecify"}, {res, "resource_subdata"},
{res, "resource_flush_range"}, {res, "resource_readback"},
};
for (const Drive& drive : drives) {
const ChildResult child = RunInChild([&drive, &bytes]() {
// Set in the CHILD: the parent's applier must stay honest for the next drive.
MGPipeApplier().Resources[drive.Res.Slot].HasLiveHostWrites = true;
const String call = drive.Call;
if (call == "map_persistent") {
MGPipeApplyMapPersistent(MGPHandleOnly{drive.Res, static_cast<Uint32>(MGPipeKind::Buffer), 0},
256, bytes);
} else if (call == "resource_respecify") {
MGPResourceDesc desc{};
desc.Resource = drive.Res;
desc.Width = 256;
desc.GlNameForDiag = 55;
MGPipeApplyResourceRespecify(desc, nullptr);
} else if (call == "resource_subdata") {
MGPSubData record{};
record.Res = drive.Res;
MGPipeSetSubDataBufferRange(record, 0, 64);
MGPipeApplyResourceSubData(record, bytes);
} else if (call == "resource_flush_range") {
MGPipeApplyResourceFlushRange(MGPFlushRange{drive.Res, 0, 64, 0, 0}, bytes);
} else {
MGPipeApplyResourceReadback(MGPReadback{drive.Res, 0, 256});
}
});
EXPECT_TRUE(DiedOfAbort(child))
<< drive.Call << ": " << DescribeStatus(child) << "; log: " << child.Log;
const std::string wanted =
std::string("Fatal{PipeLiveHostWrites} ") + drive.Call + " {slot=8, gen=4}";
EXPECT_NE(child.Log.find(wanted), std::string::npos)
<< "wanted \"" << wanted << "\"; log: " << child.Log;
}
#endif
}
// M-D. The slot is the one number in the family that reaches an ALLOCATOR, so it is
// policed like every other: a slot outside the table's bound is Fatal{ProtocolCorruption}
// and never a resize. Removing the bound turns this case into a multi-gigabyte allocation.
TEST(ResourceEmit, ASlotOutsideTheRecordTablesBoundIsRefusedRatherThanAllocated) {
#if !MOBILEGL_PIPE_PUSH
GTEST_SKIP() << "MOBILEGL_PIPE_PUSH is off: there is no applier in this build";
#else
ApplierGuard guard;
// An ordinary slot is ordinary, and the table grows to it and no further.
const MGPipeHandle ordinary{9, 1};
MGPipeApplyResourceCreate(BufferDesc(ordinary, 0, 1));
ASSERT_TRUE(RecordOf(ordinary.Slot).Live);
const SizeT tableSize = MGPipeApplier().Resources.size();
// The bound is exact: the first slot AT it is refused. The last slot BELOW it is
// deliberately not driven - naming it is a ~90 MB allocation, and the direction that
// matters here is the one that reaches the allocator.
const MGPResourceDesc atBound = BufferDesc(MGPipeHandle{kMGPipeMaxResourceSlots, 1}, 0, 2);
ExpectRefusedNaming("resource_create {slot=1048576, gen=1, glName=2}: the slot is outside the "
"record table's bound",
[&atBound]() { MGPipeApplyResourceCreate(atBound); });
EXPECT_EQ(MGPipeApplier().Resources.size(), tableSize) << "the refusal must not have grown the table";
const MGPResourceDesc past = BufferDesc(MGPipeHandle{0xFFFFFFFEu, 1}, 0, 3);
ExpectRefusedNaming("resource_create {slot=4294967294, gen=1, glName=3}: the slot is outside the "
"record table's bound",
[&past]() { MGPipeApplyResourceCreate(past); });
EXPECT_EQ(MGPipeApplier().Resources.size(), tableSize) << "the refusal must not have grown the table";
const ElementsBlob elements = MakeElements(MGPipeHandle{kMGPipeMaxVertexElementsSlots, 1}, 1, 1, true);
const void* blobBytes = elements.Data();
const MGPVertexElements desc = elements.Desc;
ExpectRefusedNaming("create_vertex_elements {slot=65536, gen=1}: the slot is outside the record "
"table's bound",
[&desc, blobBytes]() { MGPipeApplyCreateVertexElements(desc, blobBytes); });
EXPECT_TRUE(MGPipeApplier().VertexElementsCsos.empty());
#endif
}
} // namespace
+23 -11
View File
@@ -64,14 +64,23 @@ namespace {
#endif
}
// A FRESH CONTEXT IS A FRESH SERVER, and for this family that is not a nicety: the three
// serials are per-context MGGens and the backend's VAO twin decides "have I already
// synced this?" by comparing its own memo against them. A reset that carried a previous
// context's count over would let a twin believe it had synced a configuration it has
// never seen - the one shape the tracker's complete-state rule exists to forbid.
// A MAKE-CURRENT CLEARS THE WORKING STATE AND ADVANCES THE SERIALS, and for this family
// the difference between those two verbs is the whole of the rule. The backend's VAO twin
// decides "have I already synced this?" by comparing its own memo against the serials, and
// the twin does NOT die with a make-current - it is destroyed with the context, and D-G4
// deletes the wrapping-version-plus-identity patch that used to cover the gap. So there
// are three things a reset could do to a serial whose state it has just cleared and only
// one of them is right: carrying the count over lets a twin read clean over a cleared
// window immediately; RESTARTING AT 0 walks the counter back up through every value it has
// already stamped into a surviving twin, which is worse because it is silent and reliable;
// advancing announces the clearing and can never hand out a stamped value again.
//
// The bound handle is null rather than "whatever was bound", the window is empty rather
// than 32 stale entries, and the fetch shift is 0 rather than the last draw's.
// So: the bound handle is null rather than "whatever was bound", the window is empty
// rather than 32 stale entries, the fetch shift is 0 rather than the last draw's - and the
// two serials have MOVED FORWARD. The applier's OBJECT records are a different scope
// entirely and are deliberately not touched here; ResourceEmit's
// TheObjectRecordsSurviveAMakeCurrentAndOnlyTheWorkingStateIsReset is where that is driven
// with live records in the table.
TEST(VertexInputEmit, AResetApplierCarriesNoVertexInputStateOver) {
#if !MOBILEGL_PIPE_PUSH
GTEST_SKIP() << "MOBILEGL_PIPE_PUSH is off: there is no applier in this build";
@@ -91,11 +100,14 @@ namespace {
EXPECT_EQ(MGPipeApplier().VertexBufferStart, 0u);
EXPECT_EQ(MGPipeApplier().VertexBufferCount, 0u);
EXPECT_EQ(MGPipeApplier().VertexFetchBaseInstance, 0u);
EXPECT_EQ(MGPipeApplier().VertexBuffersSerial, 0u);
EXPECT_EQ(MGPipeApplier().IndexBufferSerial, 0u);
EXPECT_EQ(MGPipeApplier().MapPersistentRoundtrips, 0u);
EXPECT_TRUE(MGPipeApplier().VertexElementsCsos.empty());
EXPECT_TRUE(MGPipeApplier().Resources.empty());
// MOVED FORWARD, not zeroed. 43 and 44 are the successors of the 42 and 43 above, and
// the property that matters is the strict inequality: no value this counter has
// already handed to a twin may ever come back.
EXPECT_EQ(MGPipeApplier().VertexBuffersSerial, 43u);
EXPECT_EQ(MGPipeApplier().IndexBufferSerial, 44u);
EXPECT_GT(MGPipeApplier().VertexBuffersSerial, 42u);
EXPECT_GT(MGPipeApplier().IndexBufferSerial, 43u);
#endif
}
} // namespace