[Fix, Test] (Pipe): a make-current is not a teardown - the applier keeps its object records across one, counts every call refused on a record it does not have, advances the two vertex-input serials instead of restarting them at 0, and bounds the slot it grows a record table on

This commit is contained in:
2026-09-08 03:51:21 -04:00
parent e6452ce948
commit 12e6bfcf14
4 changed files with 974 additions and 81 deletions
+181 -63
View File
@@ -399,14 +399,24 @@ namespace MobileGL::MG_Pipe {
// P3a: resolving a handle, growing a slot table, and the bounds gate.
// ----------------------------------------------------------------------------
// Grows a slot-indexed record table so `slot` is in it. Slot spaces are DENSE per
// kind - the allocator is a free list plus a high-water mark - which is exactly why
// the server's object table is an array a handle indexes rather than a map, and why
// this grows only when a new high-water mark arrives.
// Grows a slot-indexed record table so `slot` is in it, or returns NULL when the slot
// is outside the table's bound. Slot spaces are DENSE per kind - the allocator is a
// free list plus a high-water mark - which is exactly why the server's object table is
// an array a handle indexes rather than a map, and why this grows only when a new
// high-water mark arrives.
//
// AND WHY IT IS BOUNDED. `slot` is a client-supplied Uint32 that arrives in a payload,
// and this is the one number in the family that reaches an ALLOCATOR: unbounded, a
// corrupt 0xFFFFFFFE asks for a four-billion-entry vector from inside the same commit
// that polices Blob.Size, the destination range, Level, RegionCount and Start + Count.
// The bounds are kMGPipeMax{Resource,VertexElements}Slots (PipeApply.h) and a slot at
// or above one is the callers' Fatal{ProtocolCorruption}, with the identity in the
// line like its siblings - never a resize.
template <class Record>
Record& RecordAt(Vector<Record>& records, Uint32 slot) {
Record* RecordAt(Vector<Record>& records, Uint32 slot, Uint32 slotLimit) {
if (slot >= slotLimit) return nullptr;
if (slot >= records.size()) records.resize(static_cast<SizeT>(slot) + 1);
return records[slot];
return &records[slot];
}
// Null means "this applier does not have that resource": an out-of-range slot, a slot
@@ -426,15 +436,33 @@ namespace MobileGL::MG_Pipe {
return &record;
}
// WHY A DEAD HANDLE IS NOT A TRIP WIRE HERE, and the bounds faults below are.
// WHY A DEAD HANDLE IS NOT A TRIP WIRE HERE, and the bounds faults below are - and
// why it is nonetheless COUNTED rather than silently dropped.
//
// A resource call is applied at the GL call that causes it, while MGPipeApplierReset
// runs at the first validate of a FRESH CONTEXT - so a buffer that outlives a context
// switch (a shared store, a worker context) legitimately reaches this applier with its
// record already dropped. Aborting a verify lane on a sequence that is legal would be
// a wire that fires for a reason it does not exist for, so the refusal is a DEFINED
// no-op: nothing is stored, nothing is dispatched, no serial moves, and the debug
// assertion names it. That is the shape bind_render_state already uses for a dead CSO.
// A make-current no longer takes the records with it (MGPipeApplierReset), so the
// shared-store case that used to arrive here every context switch does not arrive at
// all: a buffer that outlives a switch keeps its record and its writes keep landing.
// What is left is (a) a genuine protocol error - an unknown slot, a stale generation -
// and (b) ONE legal sequence, which is why this is still a no-op and not a wire:
//
// the served context is torn down
// -> MGPipeApplierReleaseObjectRecords() (the applier goes away with it)
// -> ~BufferObject / ~VertexArrayObject for every object the context still owns
// -> resource_destroy / delete_vertex_elements, each naming a record that the
// line above has already dropped.
//
// Every one of those death notices is legal, unavoidable and arrives after the
// records are gone, and a wire here would abort a verify lane on the ordinary shutdown
// of a context. So the refusal stays a DEFINED no-op - nothing stored, nothing
// dispatched, no serial moved, and the debug assertion names it, which is the shape
// bind_render_state already uses for a dead CSO.
//
// But MOBILEGL_ASSERT compiles out at INFO, which is what all three gate builds and
// every shipped build are, so a no-op alone would make case (a) - a dropped
// glBufferSubData - invisible in every build that matters. Both refusal paths
// therefore go through ResolveResource / ResolveVertexElements below, which COUNT into
// MGPipeApplierState::Refused{Resource,VertexInput}Calls. That is the observable: a
// legal sequence leaves it at 0 and a refused call moves it, in every build.
//
// The faults below are the other class entirely: a record that does not describe its
// own bytes would have the BACKEND read or write outside a store, which is memory
@@ -443,6 +471,24 @@ namespace MobileGL::MG_Pipe {
constexpr const char* kResourceRefusalNote =
"the record is not this applier's; the call is dropped, not applied";
// The two resolvers every entry point below uses. One place resolves, asserts and
// counts, so a call that forgets one of the three cannot exist.
MGPipeResourceRecord* ResolveResource(const char* call, MGPipeHandle res) {
MGPipeResourceRecord* record = FindResource(res);
MOBILEGL_ASSERT(record != nullptr, "%s named {slot=%u, gen=%u}: %s", call, res.Slot, res.Gen,
kResourceRefusalNote);
if (record == nullptr) ++g_applier.RefusedResourceCalls;
return record;
}
MGPipeVertexElementsRecord* ResolveVertexElements(const char* call, MGPipeHandle cso) {
MGPipeVertexElementsRecord* record = FindVertexElements(cso);
MOBILEGL_ASSERT(record != nullptr, "%s named {slot=%u, gen=%u}: %s", call, cso.Slot, cso.Gen,
kResourceRefusalNote);
if (record == nullptr) ++g_applier.RefusedVertexInputCalls;
return record;
}
// Returns the fault, or null when [offset, offset+size) lies inside `width` bytes.
// Written so nothing can overflow: `offset > width` is answered before the subtraction
// that the second question needs.
@@ -467,6 +513,16 @@ namespace MobileGL::MG_Pipe {
}
if (record.Level != 0) return "the buffer half carries a mip level";
if (record.RegionCount != 0) return "the buffer half carries sub-regions";
// THE BLOB RULE, and it is the SAME rule create_vertex_elements is held to
// (MGPipeTypes.h states it on both records): a declared blob length must be
// exactly the byte length the record's other fields describe, and a length of 0
// means "this record does not declare its blob" - which is what a monolith
// emission is, because the bytes travel beside the record through the entry
// point's companion pointer. So the gate is inert while the client leaves the
// field zero and becomes a real one on the first record a transport truncates.
if (record.Blob.Size != 0 && record.Blob.Size != MGPipeSubDataBufferSize(record)) {
return "the declared blob length is not the record's own byte size";
}
return nullptr;
}
@@ -492,9 +548,7 @@ namespace MobileGL::MG_Pipe {
// fact that one of them is allowed to be absent, so a second copy of this arithmetic
// would be a second place to get it wrong.
void ApplyBufferWrite(const char* call, const MGPSubData& record, const void* bytes, Bool resident) {
MGPipeResourceRecord* stored = FindResource(record.Res);
MOBILEGL_ASSERT(stored != nullptr, "%s named {slot=%u, gen=%u}: %s", call, record.Res.Slot,
record.Res.Gen, kResourceRefusalNote);
MGPipeResourceRecord* stored = ResolveResource(call, record.Res);
if (stored == nullptr) return;
const Uint64 offset = MGPipeSubDataBufferOffset(record);
@@ -550,22 +604,59 @@ namespace MobileGL::MG_Pipe {
g_applier.ResidualDivergences = 0;
g_applier.PatchCarrierComparisons = 0;
g_applier.PatchCarrierDivergences = 0;
// P3a. A fresh context is a fresh server: the records describe objects the new
// context never made, and the three serials are per-context MGGens that must not
// carry a previous context's count into a twin's "have I synced this?" compare.
// The OP TABLE is deliberately NOT cleared here - it is installed and uninstalled by
// P3a. THIS RUNS AT EVERY CHANGE OF THE CURRENT CONTEXT, not once per fresh one:
// MGPipeTracker::Update resets itself whenever the context pointer moves and the
// emitter calls this from the walk that follows, so a make-current BACK to a context
// that is still alive lands here too. Everything cleared below is therefore something
// a returning context may not inherit, and nothing else is cleared.
//
// THE OBJECT RECORDS ARE NOT CLEARED. A GL object lives in a share group, not in a
// context: the buffer a returning context is about to write to is the same buffer with
// the same storage, and its record is where the extent and the mutation serial that
// D-A4 re-keys IsBufferDrawClean onto now live. Dropping them here made every
// glBufferSubData after a context switch resolve to nothing and be dropped, with the
// only trace an assertion that compiles out at INFO. They go at the object's own death
// (resource_destroy, delete_vertex_elements) and at MGPipeApplierReleaseObjectRecords.
//
// The OP TABLE is deliberately not cleared either - it is installed and uninstalled by
// the backend's own bring-up and teardown, not by a state reset.
g_applier.Resources.clear();
g_applier.VertexElementsCsos.clear();
g_applier.RefusedResourceCalls = 0;
g_applier.RefusedVertexInputCalls = 0;
g_applier.BoundVertexElements = kMGPipeNullHandle;
g_applier.VertexBuffers = {};
g_applier.VertexBufferStart = 0;
g_applier.VertexBufferCount = 0;
g_applier.VertexFetchBaseInstance = 0;
g_applier.VertexBuffersSerial = 0;
g_applier.IndexBuffer = MGPIndexBuffer{};
g_applier.IndexBufferSerial = 0;
g_applier.MapPersistentRoundtrips = 0;
// THE TWO SERIALS ADVANCE; THEY ARE NOT ZEROED. They are MGGens, and an MGGen that
// walks backwards is not one. There are exactly three things a reset can do to a
// version whose data it has just cleared:
// - carry the count over: the twin's memo still matches state that is now empty, so
// the very next draw reads clean over a cleared window. Wrong immediately;
// - restart at 0: the counter then walks back up through every value it has already
// stamped into a twin, and a VAO twin does NOT die with a make-current
// (OnBackendContextDestroyed runs on destroy) and has no context generation beside
// the serial - D-G4 deletes the identity patch that used to close exactly this
// hole. Wrong later, and reliably, because a context whose per-activation call
// count is stable lands on a stamped value every time;
// - advance: the clearing is itself announced, no stamped value can ever recur, and
// the first compare after the switch is a mismatch, which is the safe direction.
++g_applier.VertexBuffersSerial;
++g_applier.IndexBufferSerial;
}
void MGPipeApplierReleaseObjectRecords() {
// The served context is going away and this applier with it. Under split that is one
// applier per served context; in the monolith there is one applier behind every
// context, so nothing wires this - see PipeApply.h. The two serials advance here for
// MGPipeApplierReset's reason: state was cleared, and a twin that outlives it must not
// be able to match a value it has already seen.
g_applier.Resources.clear();
g_applier.VertexElementsCsos.clear();
g_applier.BoundVertexElements = kMGPipeNullHandle;
++g_applier.VertexBuffersSerial;
++g_applier.IndexBufferSerial;
}
void MGPipeApplyCreateRenderState(const MGPRenderStateDesc& desc, const void* chunkBytes) {
@@ -850,11 +941,19 @@ namespace MobileGL::MG_Pipe {
// recycled address inherits its predecessor's contents. The generation is the client
// allocator's answer to "is this still the same GL object", so it is taken from the
// handle and nothing else survives.
MGPipeResourceRecord& record = RecordAt(g_applier.Resources, desc.Resource.Slot);
record = MGPipeResourceRecord{};
record.Gen = desc.Resource.Gen;
record.Live = true;
record.Desc = desc;
MGPipeResourceRecord* record = RecordAt(g_applier.Resources, desc.Resource.Slot, kMGPipeMaxResourceSlots);
if (record == nullptr) {
MGP_TRIP_WIRE_REPORT("MGPipe: " MGP_TRIP_WIRE_TAG("ProtocolCorruption")
" resource_create {slot=%u, gen=%u, glName=%u}: the slot is outside the "
"record table's bound (%u)",
desc.Resource.Slot, desc.Resource.Gen, desc.GlNameForDiag,
kMGPipeMaxResourceSlots);
return;
}
*record = MGPipeResourceRecord{};
record->Gen = desc.Resource.Gen;
record->Live = true;
record->Desc = desc;
// Serial stays 0: a create is not a mutation. The descriptor a create carries defines
// no storage - that is the first respecify's job, and a backend tolerates a resource
// that has none - and a fresh backend twin starts its own synced serial at 0, so the
@@ -865,9 +964,7 @@ namespace MobileGL::MG_Pipe {
}
void MGPipeApplyResourceRespecify(const MGPResourceDesc& desc, const void* initialBytes) {
MGPipeResourceRecord* record = FindResource(desc.Resource);
MOBILEGL_ASSERT(record != nullptr, "resource_respecify named {slot=%u, gen=%u}: %s",
desc.Resource.Slot, desc.Resource.Gen, kResourceRefusalNote);
MGPipeResourceRecord* record = ResolveResource("resource_respecify", desc.Resource);
if (record == nullptr) return;
PinNoLiveHostWrites(*record, desc.Resource, "resource_respecify");
@@ -905,9 +1002,7 @@ namespace MobileGL::MG_Pipe {
}
void MGPipeApplyResourceFlushRange(const MGPFlushRange& record, const void* bytes) {
MGPipeResourceRecord* stored = FindResource(record.Res);
MOBILEGL_ASSERT(stored != nullptr, "resource_flush_range named {slot=%u, gen=%u}: %s",
record.Res.Slot, record.Res.Gen, kResourceRefusalNote);
MGPipeResourceRecord* stored = ResolveResource("resource_flush_range", record.Res);
if (stored == nullptr) return;
const char* fault = BufferRangeFault(record.Offset, record.Size, stored->Desc.Width);
@@ -936,9 +1031,7 @@ namespace MobileGL::MG_Pipe {
}
void MGPipeApplyResourceReadback(const MGPReadback& record) {
MGPipeResourceRecord* stored = FindResource(record.Res);
MOBILEGL_ASSERT(stored != nullptr, "resource_readback named {slot=%u, gen=%u}: %s", record.Res.Slot,
record.Res.Gen, kResourceRefusalNote);
MGPipeResourceRecord* stored = ResolveResource("resource_readback", record.Res);
if (stored == nullptr) return;
const char* fault = BufferRangeFault(record.Offset, record.Size, stored->Desc.Width);
@@ -951,6 +1044,9 @@ namespace MobileGL::MG_Pipe {
static_cast<unsigned long long>(record.Size), stored->Desc.Width);
return;
}
// The readback READS the store this flag describes, so it is one of the calls whose
// answer would change silently the day a producer sets it (D-A4).
PinNoLiveHostWrites(*stored, record.Res, "resource_readback");
// NO SERIAL MOVES. A readback does not mutate the resource; it produces host bytes out
// of it. Bumping here would tell the backend twin its store had changed and buy a
@@ -974,9 +1070,7 @@ namespace MobileGL::MG_Pipe {
void MGPipeApplyResourceDestroy(const MGPHandleOnly& handle) {
MOBILEGL_ASSERT(handle.Kind == static_cast<Uint32>(MGPipeKind::Buffer), "resource_destroy on kind %u",
handle.Kind);
MGPipeResourceRecord* record = FindResource(handle.Handle);
MOBILEGL_ASSERT(record != nullptr, "resource_destroy named {slot=%u, gen=%u}: %s", handle.Handle.Slot,
handle.Handle.Gen, kResourceRefusalNote);
MGPipeResourceRecord* record = ResolveResource("resource_destroy", handle.Handle);
if (record == nullptr) return;
// The record is dropped WHOLE and the generation is kept. The client allocator owns
@@ -1007,10 +1101,13 @@ namespace MobileGL::MG_Pipe {
// taken" it would be 0 by construction in monolith and could never go red.
++g_applier.MapPersistentRoundtrips;
MGPipeResourceRecord* record = FindResource(handle.Handle);
MOBILEGL_ASSERT(record != nullptr, "map_persistent named {slot=%u, gen=%u}: %s", handle.Handle.Slot,
handle.Handle.Gen, kResourceRefusalNote);
MGPipeResourceRecord* record = ResolveResource("map_persistent", handle.Handle);
if (record == nullptr) return nullptr;
// THE ONE CALL A LATER PHASE ATTACHES THE PRODUCER TO. D-A4 and ARCHITECTURE.md name
// the persistent-map push as exactly where HasLiveHostWrites gets set, so this is the
// call the pin must sit on: a producer landing under it here is the semantic change
// the flag exists to announce, and the wire is what refuses to let it arrive unnamed.
PinNoLiveHostWrites(*record, handle.Handle, "map_persistent");
// NO SERIAL MOVES and NO DESCRIPTOR CHANGES: the donation re-mints the backend's own
// driver object, which is a server-local event that the backend's own id generation
@@ -1027,9 +1124,7 @@ namespace MobileGL::MG_Pipe {
void MGPipeApplyUnmapPersistent(const MGPHandleOnly& handle) {
MOBILEGL_ASSERT(handle.Kind == static_cast<Uint32>(MGPipeKind::Buffer), "unmap_persistent on kind %u",
handle.Kind);
MGPipeResourceRecord* record = FindResource(handle.Handle);
MOBILEGL_ASSERT(record != nullptr, "unmap_persistent named {slot=%u, gen=%u}: %s", handle.Handle.Slot,
handle.Handle.Gen, kResourceRefusalNote);
MGPipeResourceRecord* record = ResolveResource("unmap_persistent", handle.Handle);
if (record == nullptr) return;
// Never emitted by this phase's own paths - the donation is permanent for the store's
@@ -1062,17 +1157,25 @@ namespace MobileGL::MG_Pipe {
"create_vertex_elements named the reserved slot 0");
if (desc.Cso.Slot < kMGPipeFirstAllocatableSlot) return;
// THE COUNTS ARE CHECKED AGAINST THE BLOB BEFORE A BYTE OF IT IS TOUCHED, and the
// check is the record's own self-description: the blob is
// MGPVertexAttribWire[AttributeCount] immediately followed by
// MGPVertexBindingPointWire[BindingPointCount], so the two counts and the declared
// blob length are three statements of one fact and any disagreement between them makes
// the record unreadable. THIS is the reason the second view travels at all - a record
// that declares a BindingPointCount it does not carry would otherwise be a shape this
// gate had to police forever with nothing to police it against.
// THE COUNTS ARE CHECKED BEFORE A BYTE OF THE BLOB IS TOUCHED, and the check is the
// record's own self-description: the blob is MGPVertexAttribWire[AttributeCount]
// immediately followed by MGPVertexBindingPointWire[BindingPointCount]. THIS is the
// reason the second view travels at all - a record that declares a BindingPointCount
// it does not carry would otherwise be a shape this gate had to police forever with
// nothing to police it against.
//
// Both counts are bounded by GL's attribute limit, which is also the size of the two
// arrays they are unpacked into, so the bound and the destination cannot drift apart.
// THE COUNTS ARE WHAT BOUNDS THE READ; the declared blob length is a cross-check.
//
// THE BLOB RULE IS THE SAME ONE resource_subdata IS HELD TO (SubDataBoxFault above,
// and MGPipeTypes.h states it on both records): a non-zero Blob.Size must be exactly
// the length the record's other fields describe, and a zero Blob.Size means "this
// record does not declare its blob" - which is what a monolith emission is, since the
// bytes travel beside the record through blobBytes and no MGPBlobRef is filled. One
// rule, both blob-carrying families: a transport that fills the field gets a real gate
// on the first truncated record, and a client that leaves it zero does not abort a
// verify build over a field it never used.
const Uint64 attributeBytes = Uint64{desc.AttributeCount} * sizeof(MGPVertexAttribWire);
const Uint64 bindingBytes = Uint64{desc.BindingPointCount} * sizeof(MGPVertexBindingPointWire);
const Uint64 declared = attributeBytes + bindingBytes;
@@ -1081,8 +1184,8 @@ namespace MobileGL::MG_Pipe {
fault = "the declared attribute count is above GL's attribute limit";
} else if (desc.BindingPointCount > kMGPipeMaxVertexAttribs) {
fault = "the declared binding-point count is above GL's attribute limit";
} else if (desc.Blob.Size != declared) {
fault = "the declared counts do not describe the blob's own byte length";
} else if (desc.Blob.Size != 0 && desc.Blob.Size != declared) {
fault = "the declared blob length is not the byte length the two counts describe";
} else if (declared != 0 && blobBytes == nullptr) {
fault = "a non-empty blob carries no bytes";
}
@@ -1096,7 +1199,16 @@ namespace MobileGL::MG_Pipe {
return;
}
MGPipeVertexElementsRecord& record = RecordAt(g_applier.VertexElementsCsos, desc.Cso.Slot);
MGPipeVertexElementsRecord* recordAt =
RecordAt(g_applier.VertexElementsCsos, desc.Cso.Slot, kMGPipeMaxVertexElementsSlots);
if (recordAt == nullptr) {
MGP_TRIP_WIRE_REPORT("MGPipe: " MGP_TRIP_WIRE_TAG("ProtocolCorruption")
" create_vertex_elements {slot=%u, gen=%u}: the slot is outside the record "
"table's bound (%u)",
desc.Cso.Slot, desc.Cso.Gen, kMGPipeMaxVertexElementsSlots);
return;
}
MGPipeVertexElementsRecord& record = *recordAt;
// A RE-CREATE ON THE SAME HANDLE IS HOW A CONFIGURATION CHANGE TRAVELS - the handle is
// minted per frontend vertex array and a generation moves only when a slot is reused -
// so an existing record of the same identity keeps its serial and counts up from it. A
@@ -1139,9 +1251,9 @@ namespace MobileGL::MG_Pipe {
g_applier.BoundVertexElements = kMGPipeNullHandle;
return;
}
const MGPipeVertexElementsRecord* record = FindVertexElements(handle.Handle);
MOBILEGL_ASSERT(record != nullptr, "bind_vertex_elements named a dead CSO {slot=%u, gen=%u}",
handle.Handle.Slot, handle.Handle.Gen);
// A dead handle leaves the PREVIOUS binding untouched, which is bind_render_state's
// precedent for the same question, and is counted like every other refusal.
const MGPipeVertexElementsRecord* record = ResolveVertexElements("bind_vertex_elements", handle.Handle);
if (record == nullptr) return;
g_applier.BoundVertexElements = handle.Handle;
}
@@ -1149,7 +1261,13 @@ namespace MobileGL::MG_Pipe {
void MGPipeApplyDeleteVertexElements(const MGPHandleOnly& handle) {
MOBILEGL_ASSERT(handle.Kind == static_cast<Uint32>(MGPipeKind::VertexElementsCso),
"delete_vertex_elements on kind %u", handle.Kind);
MGPipeVertexElementsRecord* record = FindVertexElements(handle.Handle);
// A death notice on a record this applier does not have is the SAME refusal every
// other entry point makes, with the same verdict and the same counter: n1's
// inconsistency (a bare `return` with no assertion and no reason) is closed by routing
// it through the resolver rather than by giving it a private answer. It is also the
// one refusal a legal sequence produces - the teardown order beside
// kResourceRefusalNote - which is why it stays a no-op.
MGPipeVertexElementsRecord* record = ResolveVertexElements("delete_vertex_elements", handle.Handle);
if (record == nullptr) return;
// Dropped whole, generation kept, for resource_destroy's reason: the client allocator
+84 -5
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@@ -94,6 +94,24 @@ namespace MobileGL::MG_Pipe {
// P3a: the applier's own records (D-G4)
// ---------------------------------------------------------------------------------
// THE SLOT A CLIENT MAY NAME IS BOUNDED, and the bound lives here rather than at the
// client's allocator because the two tables below are grown BY the slot index. An array a
// handle indexes is the right shape for a dense slot space (MGPipeHandles.h) and the price
// of that shape is that one corrupt Uint32 in a payload otherwise arrives at an allocator
// as a four-billion-entry request from inside the bounds gate's own commit. A slot at or
// above these is Fatal{ProtocolCorruption} - the same verdict as any other record that
// would make the server act outside its own storage - and never a resize.
//
// The two numbers differ because the two records do: a resource record is descriptor-sized
// and a vertex-elements record carries both unpacked views at ~1.3 KB, so one bound would
// mean two very different worst cases. Both are far above what a GL application has live
// at once, and NEITHER IS EVER ALLOCATED BY BEING NAMED: the tables grow to the client's
// own dense high-water mark and no further, so the bound costs nothing until a record is
// already corrupt. Package C bounds handle.Slot the same way before
// BackendSlotTable::EntryAt, which resizes on a client-supplied index too.
inline constexpr Uint32 kMGPipeMaxResourceSlots = 1u << 20;
inline constexpr Uint32 kMGPipeMaxVertexElementsSlots = 1u << 16;
// One record per live resource, indexed by MGPipeHandle::Slot, kind Buffer; slot 0 is the
// reserved null handle and is never live.
struct MGPipeResourceRecord {
@@ -173,12 +191,47 @@ namespace MobileGL::MG_Pipe {
Uint32 PatchCarrierComparisons = 0; // cumulative, armed set_patch_state calls only
Uint32 PatchCarrierDivergences = 0; // cumulative
// ---- P3a (D-G4). All per context, like everything above. ----
// ---- P3a (D-G4). ----
//
// THE TWO HALVES BELOW HAVE DIFFERENT LIVES, and MGPipeApplierReset is where the
// difference is spent: the OBJECT RECORDS describe GL objects and outlive a
// make-current; the WORKING STATE describes what the next draw fetches with and does
// not. Reading the whole block as "per context" is what dropped a shared buffer's
// record at every context switch and made the write that followed it disappear.
// Indexed by MGPipeHandle::Slot of kind Buffer / VertexElementsCso.
// ---- object records: indexed by MGPipeHandle::Slot of kind Buffer /
// VertexElementsCso, and NOT part of the working state.
//
// A GL object lives in a SHARE GROUP, not in a context: a buffer created before a
// make-current is the same buffer, with the same storage, after it, and its record is
// the only thing the backend has left to read that storage's extent and mutation
// serial out of (D-A4 re-keys IsBufferDrawClean onto exactly those two). Dropping the
// records at a make-current would therefore make every subsequent glBufferSubData on a
// pre-existing buffer resolve to nothing and be refused - a lost write, in a build
// where the refusal's assertion has compiled out.
//
// They are cleared by the object's OWN death signal - resource_destroy,
// delete_vertex_elements, which is what D-L makes the buffer's death crossing - and by
// MGPipeApplierReleaseObjectRecords when the served context and its applier go away.
// Nothing else.
Vector<MGPipeResourceRecord> Resources;
Vector<MGPipeVertexElementsRecord> VertexElementsCsos;
// Every call this applier REFUSED because it named a record this applier does not
// have: an unknown slot, a slot that is not live, or a generation that has moved on
// under it. The refusal is a defined no-op - nothing stored, nothing dispatched, no
// serial moved - for the reason written beside kResourceRefusalNote in PipeApply.cpp,
// but A NO-OP NOBODY CAN SEE IS A DROPPED CALL NOBODY CAN SEE: MOBILEGL_ASSERT compiles
// out at INFO, which is what all three gate builds and every shipped build are, so
// these two are how a unit case - and an operator reading a log - observe it in EVERY
// build. Per context, like the four render-state wire counters above.
Uint64 RefusedResourceCalls = 0;
Uint64 RefusedVertexInputCalls = 0;
// ---- working state: what the next draw fetches with. All of it is per context and
// all of it is cleared by MGPipeApplierReset, EXCEPT the two serials, which only ever
// advance (see there).
// The last bind_vertex_elements. Null is legal and means "no VAO bound".
MGPipeHandle BoundVertexElements = kMGPipeNullHandle;
@@ -196,12 +249,18 @@ namespace MobileGL::MG_Pipe {
// answer.
Uint32 VertexFetchBaseInstance = 0;
// Server-owned MGGen, ++ on every applied set_vertex_buffers. It is what retires the
// backend twin's wrapping-Uint16-plus-identity patches.
// backend twin's wrapping-Uint16-plus-identity patches - which means IT MUST NEVER
// HAND OUT A VALUE TWICE. A reset ADVANCES it (the cleared window is itself a change
// the twin has to hear about) and never returns it to 0: a counter that restarts walks
// back through every value it has already stamped into a twin that outlived the
// switch, and the identity patch that used to close that hole is exactly what D-G4
// deletes on the twin's side.
Uint64 VertexBuffersSerial = 0;
// The last set_index_buffer. Independent of the vertex-elements configuration by
// design (D5): the index slot is not part of a VAO's configuration version.
MGPIndexBuffer IndexBuffer{};
// Advanced, never zeroed, for VertexBuffersSerial's reason.
Uint64 IndexBufferSerial = 0;
// Every map_persistent EMISSION, i.e. every acquisition attempt - mint OR decline -
@@ -216,10 +275,30 @@ namespace MobileGL::MG_Pipe {
// The monolith's single applier. Under split there is one per served context.
MGPipeApplierState& MGPipeApplier();
// Drops every CSO and the residual mirror. Context teardown, server reset, and the unit
// tests' per-case fixture.
// A MAKE-CURRENT, NOT A TEARDOWN - and the distinction is the whole of this function's
// contract. It runs on every change of the current GLContext (MGPipeTracker::Update resets
// the tracker whenever the context pointer moves, and the emitter calls this from the
// first walk that follows), including a make-current BACK to a context that is still alive
// and whose objects are all still there.
//
// So it drops what a returning context may not inherit - the render-state CSOs (whose
// client-side cache is dropped on the line above it, so both sides start over together),
// the residual mirror, and the vertex-input WORKING state - and it ADVANCES the two global
// vertex-input serials rather than zeroing them. It does NOT drop the resource or
// vertex-elements records: those describe share-group objects that the switch does not
// destroy, and dropping them is a dropped write on the far side of it.
void MGPipeApplierReset();
// THE OTHER SCOPE: the served context is going away and its applier with it, so the object
// records go too. Under split that is one applier per served context and this is its
// teardown. In the monolith there is ONE applier behind every context, so this is
// deliberately wired to NOTHING: a record is cleared by its object's own death signal
// (resource_destroy, delete_vertex_elements) and the process's exit clears the rest.
// Calling it on one context's destruction in a monolith would drop every other context's
// records, which is the C1 hole in its other direction.
void MGPipeApplierReleaseObjectRecords();
// ---------------------------------------------------------------------------------
// The seven apply entry points (ARCHITECTURE.md 5.3, ROADMAP.md P2)
// ---------------------------------------------------------------------------------