[Feat] (MG_Backend/DirectVulkan): hook up vertex input state

This commit is contained in:
2026-02-17 10:37:49 +08:00
parent e055b9a644
commit 13aa88b5ef
2 changed files with 140 additions and 42 deletions
@@ -75,48 +75,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
fragColor = colors[gl_VertexID];
}
)";
void VulkanRenderer::PrepareDemoPipeline() {
MGLOG_D("PrepareDemoRes called");
// Create shader&program object
auto programObject = MG_State::GLState::ProgramObject(0);
auto vsObject = MakeShared<MG_State::GLState::ShaderObject>(ShaderStage::Vertex, 0);
vsObject->SetShaderSource(demoVS);
vsObject->Compile();
if (!vsObject->GetCompileStatus()) {
MGLOG_E("Vertex shader compilation failed: %s", vsObject->GetInfoLog().c_str());
return;
}
auto fsObject = MakeShared<MG_State::GLState::ShaderObject>(ShaderStage::Fragment, 1);
fsObject->SetShaderSource(demoFS);
fsObject->Compile();
if (!fsObject->GetCompileStatus()) {
MGLOG_E("Fragment shader compilation failed: %s", fsObject->GetInfoLog().c_str());
return;
}
programObject.AttachShader(vsObject);
programObject.AttachShader(fsObject);
programObject.Link();
if (!programObject.GetLinkStatus()) {
MGLOG_E("Program linking failed: %s", programObject.GetInfoLog().c_str());
return;
}
auto& stages = m_programFactory->GetOrCreatePipelineShaderStages(programObject, ProgramFactory::CompileOptionBit::None);
VkPipelineLayoutCreateInfo plci{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO};
VK_VERIFY(vkCreatePipelineLayout(m_device, &plci, nullptr, &m_pipelineLayout), "vkCreatePipelineLayout");
// Create the rest of pipeline component
VkPipeline VulkanRenderer::CreateGraphicsPipeline(const VkPipelineVertexInputStateCreateInfo& vertexInputState) const {
MOBILEGL_ASSERT(!m_demoPipelineStages.empty(), "CreateGraphicsPipeline requires shader stages");
VkPipelineDynamicStateCreateInfo dynamicState{};
dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynamicState.dynamicStateCount = static_cast<uint32_t>(std::size(s_dynamicStates));
dynamicState.pDynamicStates = s_dynamicStates;
VertexInputStateBuilder vertexInputBuilder;
const auto& vertexInput = vertexInputBuilder.Build();
VkPipelineInputAssemblyStateCreateInfo ia{VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO};
ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
@@ -159,11 +126,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
blend.attachmentCount = 1;
blend.pAttachments = &colorAttach;
// Create Pipeline
VkGraphicsPipelineCreateInfo gpi{VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO};
gpi.stageCount = 2;
gpi.pStages = stages.data();
gpi.pVertexInputState = &vertexInput;
gpi.stageCount = static_cast<Uint32>(m_demoPipelineStages.size());
gpi.pStages = m_demoPipelineStages.data();
gpi.pVertexInputState = &vertexInputState;
gpi.pInputAssemblyState = &ia;
gpi.pViewportState = &vpci;
gpi.pRasterizationState = &raster;
@@ -175,8 +141,69 @@ namespace MobileGL::MG_Backend::DirectVulkan {
gpi.renderPass = m_renderPassLoad;
gpi.subpass = 0;
VK_VERIFY(vkCreateGraphicsPipelines(m_device, VK_NULL_HANDLE, 1, &gpi, nullptr, &m_pipeline),
VkPipeline pipeline = VK_NULL_HANDLE;
VK_VERIFY(vkCreateGraphicsPipelines(m_device, VK_NULL_HANDLE, 1, &gpi, nullptr, &pipeline),
"vkCreateGraphicsPipelines");
return pipeline;
}
VkPipeline VulkanRenderer::GetOrCreatePipelineVariant(
Uint64 hash, const VkPipelineVertexInputStateCreateInfo& vertexInputState) {
const auto it = m_pipelineVariants.find(hash);
if (it != m_pipelineVariants.end()) {
return it->second;
}
VkPipeline pipeline = CreateGraphicsPipeline(vertexInputState);
m_pipelineVariants.emplace(hash, pipeline);
return pipeline;
}
void VulkanRenderer::DestroyPipelineVariants() {
for (auto& pair : m_pipelineVariants) {
if (pair.second != VK_NULL_HANDLE) {
vkDestroyPipeline(m_device, pair.second, nullptr);
}
}
m_pipelineVariants.clear();
}
void VulkanRenderer::PrepareDemoPipeline() {
MGLOG_D("PrepareDemoRes called");
// Create shader&program object
auto programObject = MG_State::GLState::ProgramObject(0);
auto vsObject = MakeShared<MG_State::GLState::ShaderObject>(ShaderStage::Vertex, 0);
vsObject->SetShaderSource(demoVS);
vsObject->Compile();
if (!vsObject->GetCompileStatus()) {
MGLOG_E("Vertex shader compilation failed: %s", vsObject->GetInfoLog().c_str());
return;
}
auto fsObject = MakeShared<MG_State::GLState::ShaderObject>(ShaderStage::Fragment, 1);
fsObject->SetShaderSource(demoFS);
fsObject->Compile();
if (!fsObject->GetCompileStatus()) {
MGLOG_E("Fragment shader compilation failed: %s", fsObject->GetInfoLog().c_str());
return;
}
programObject.AttachShader(vsObject);
programObject.AttachShader(fsObject);
programObject.Link();
if (!programObject.GetLinkStatus()) {
MGLOG_E("Program linking failed: %s", programObject.GetInfoLog().c_str());
return;
}
auto& stages = m_programFactory->GetOrCreatePipelineShaderStages(programObject, ProgramFactory::CompileOptionBit::None);
m_demoPipelineStages = stages;
VkPipelineLayoutCreateInfo plci{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO};
VK_VERIFY(vkCreatePipelineLayout(m_device, &plci, nullptr, &m_pipelineLayout), "vkCreatePipelineLayout");
VertexInputStateBuilder vertexInputBuilder;
const auto& vertexInput = vertexInputBuilder.Build();
m_pipeline = CreateGraphicsPipeline(vertexInput);
// vkDestroyShaderModule(m_device, vs, nullptr);
// vkDestroyShaderModule(m_device, fs, nullptr);
@@ -219,13 +246,16 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_programFactory.reset();
m_vertexInputStateFactory.reset();
m_vertexBuffer.Destroy();
m_indexBuffer.Destroy();
m_frameContext.Destroy(m_device, m_commandPool);
if (m_pipeline != VK_NULL_HANDLE) {
vkDestroyPipeline(m_device, m_pipeline, nullptr);
m_pipeline = VK_NULL_HANDLE;
}
DestroyPipelineVariants();
if (m_pipelineLayout != VK_NULL_HANDLE) {
vkDestroyPipelineLayout(m_device, m_pipelineLayout, nullptr);
@@ -453,8 +483,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return;
}
const VertexInputStateFactory::BackendVertexInputState* vertexInputState = nullptr;
if (payload.vertexArray && m_vertexInputStateFactory) {
(void)m_vertexInputStateFactory->GetOrCreateVertexInputState(*payload.vertexArray);
vertexInputState = &m_vertexInputStateFactory->GetOrCreateVertexInputState(*payload.vertexArray);
}
EnsureFrameRecordingStarted();
@@ -467,7 +498,58 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkCommandBuffer& commandBuffer = frame.commandBuffer;
const auto swapchainExtent = m_swapchainObject.GetExtent();
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline);
VkPipeline pipelineToBind = m_pipeline;
if (vertexInputState) {
pipelineToBind = GetOrCreatePipelineVariant(vertexInputState->hash, vertexInputState->state);
if (pipelineToBind == VK_NULL_HANDLE) {
MGLOG_W("DrawArrays skipped: failed to create/get pipeline variant");
return;
}
}
if (vertexInputState && !vertexInputState->bindings.empty()) {
if (!payload.hasPositionStream || payload.positionData == nullptr || payload.positionDataSizeBytes == 0) {
MGLOG_W("DrawArrays skipped: vertex input expects stream but payload has no position data");
return;
}
if (vertexInputState->bindings.size() != 1) {
MGLOG_W("DrawArrays skipped: only single-binding vertex input is supported for now (bindings=%zu)",
vertexInputState->bindings.size());
return;
}
if (vertexInputState->bindings[0].binding != 0) {
MGLOG_W("DrawArrays skipped: only binding 0 is supported for now (binding=%u)",
vertexInputState->bindings[0].binding);
return;
}
if (!m_vertexBuffer.IsValid() || m_vertexBuffer.GetSize() < payload.positionDataSizeBytes) {
m_vertexBuffer.Destroy();
const Bool created = m_vertexBuffer.Create(
m_allocator, static_cast<VkDeviceSize>(payload.positionDataSizeBytes),
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
VMA_MEMORY_USAGE_AUTO,
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT);
if (!created) {
MGLOG_E("DrawArrays skipped: failed to create vertex buffer");
return;
}
}
if (!m_vertexBuffer.Upload(payload.positionData, static_cast<VkDeviceSize>(payload.positionDataSizeBytes), 0)) {
MGLOG_E("DrawArrays skipped: failed to upload vertex data");
return;
}
}
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineToBind);
if (vertexInputState && !vertexInputState->bindings.empty()) {
VkBuffer vertexBufferHandle = m_vertexBuffer.GetHandle();
VkDeviceSize vertexBufferOffset = 0;
vkCmdBindVertexBuffers(commandBuffer, 0, 1, &vertexBufferHandle, &vertexBufferOffset);
}
VkViewport viewport{};
viewport.x = 0.0f;
@@ -1320,6 +1402,16 @@ namespace MobileGL::MG_Backend::DirectVulkan {
CreateDepthStencilResources();
CreateDefaultRenderPass();
CreateDefaultFramebuffers();
DestroyPipelineVariants();
if (m_pipeline != VK_NULL_HANDLE) {
vkDestroyPipeline(m_device, m_pipeline, nullptr);
m_pipeline = VK_NULL_HANDLE;
}
if (!m_demoPipelineStages.empty() && m_pipelineLayout != VK_NULL_HANDLE) {
VertexInputStateBuilder vertexInputBuilder;
const auto& vertexInput = vertexInputBuilder.Build();
m_pipeline = CreateGraphicsPipeline(vertexInput);
}
if (m_frameContext.GetFrameCount() > 0) {
m_frameContext.GetCurrent().isCommandRecording = false;
m_frameContext.GetCurrent().hasCommandBufferRecorded = false;
@@ -110,6 +110,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkPipelineLayout m_pipelineLayout = VK_NULL_HANDLE;
VkPipeline m_pipeline = VK_NULL_HANDLE;
UnorderedMap<Uint64, VkPipeline> m_pipelineVariants;
Vector<VkPipelineShaderStageCreateInfo> m_demoPipelineStages;
VkBufferObject m_vertexBuffer;
VkBufferObject m_indexBuffer;
Uint m_imageIndexAcquired = 0;
@@ -141,6 +144,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkRenderPass CreateDefaultRenderPass(VkAttachmentLoadOp loadOp);
void CreateDefaultFramebuffers();
void PrepareDemoPipeline();
VkPipeline CreateGraphicsPipeline(const VkPipelineVertexInputStateCreateInfo& vertexInputState) const;
VkPipeline GetOrCreatePipelineVariant(Uint64 hash, const VkPipelineVertexInputStateCreateInfo& vertexInputState);
void DestroyPipelineVariants();
void TransitionSwapchainImageToColorAttachment(VkCommandBuffer commandBuffer, Uint32 imageIndex);
void TransitionDepthStencilImageToAttachment(VkCommandBuffer commandBuffer, Uint32 imageIndex);
void RecordColorClear(VkCommandBuffer commandBuffer, const VkClearColorValue& clearColor);