[Perf|Improvement] (All): Improve performance & optimize code.

This commit is contained in:
BZLZHH
2026-02-23 16:00:38 +08:00
parent d22d2d64f2
commit 15e24cda78
81 changed files with 7685 additions and 7924 deletions
-1
View File
@@ -14,7 +14,6 @@ bugprone-forwarding-reference-overload,
bugprone-inaccurate-erase,
bugprone-incorrect-roundings,
bugprone-integer-division,
bugprone-lambda-function-name,
bugprone-macro-parentheses,
bugprone-macro-repeated-side-effects,
bugprone-misplaced-operator-in-strlen-in-alloc,
+4 -4
View File
@@ -34,10 +34,10 @@ namespace MobileGL {
void Destroy() {
MGLOG_I("MobileGL closing...");
glslang::FinalizeProcess();
delete MG_State::pGLContext;
delete MG_State::pEGLContext;
delete MG_Impl::GLImpl::TextureImpl::pProxyTextureManager;
delete MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo;
MG_State::pGLContext.reset();
MG_State::pEGLContext.reset();
MG_Impl::GLImpl::TextureImpl::pProxyTextureManager.reset();
MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo.reset();
MG_Util::Debug::Close();
// TODO: add and use Destroy functions for other subsystems
+134 -146
View File
@@ -8,6 +8,7 @@
#include "DirectGLES.h"
#include "EGL/egl.h"
#include "MG_Util/Types.h"
#include "Utils.h"
#include "Managers.h"
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
@@ -45,7 +46,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
namespace DebugImpl {
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
void ErrorLopper::Loop(std::function<void(GLenum)> func) {
void ErrorLopper::Loop(const std::function<void(GLenum)>& func) {
GLenum err = g_GLESFuncs.glGetError();
while (err != GL_NO_ERROR) {
func(err);
@@ -68,14 +69,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
Clear();
}
#else
void ErrorLopper::Loop(std::function<void(GLenum)> func) {}
void ErrorLopper::Loop(const std::function<void(GLenum)>& func) {}
void ErrorLopper::Clear() {}
ErrorLopper::ErrorLopper() {}
ErrorLopper::~ErrorLopper() {}
ErrorLopper::ErrorLopper() = default;
ErrorLopper::~ErrorLopper() = default;
#endif
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
OpenGLScopeMarker::OpenGLScopeMarker(String scopeName) {
OpenGLScopeMarker::OpenGLScopeMarker(const String& scopeName) {
g_GLESFuncs.glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, scopeName.c_str());
}
@@ -83,7 +84,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_GLESFuncs.glPopDebugGroup();
}
#else
OpenGLScopeMarker::OpenGLScopeMarker(String scopeName) {}
OpenGLScopeMarker::OpenGLScopeMarker(const String& scopeName) {}
OpenGLScopeMarker::~OpenGLScopeMarker() {}
#endif
@@ -92,18 +93,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
// TODO: deletion for deleted objects
namespace BufferImpl {
void CreateAndSyncBufferObject(SharedPtr<MG_State::GLState::BufferObject>& bufferObject) {
void CreateAndSyncBufferObject(const SharedPtr<MG_State::GLState::BufferObject>& bufferObject) {
if (!(bufferObject->GetChangeBits() & BufferChangeBits::DirtyBit)) return;
const auto& backendBufferIt = g_backendBufferObjects.find(bufferObject);
SharedPtr<BackendBufferObject> backendBufferObject;
if (backendBufferIt == g_backendBufferObjects.end()) {
backendBufferObject = MakeShared<BackendBufferObject>();
g_backendBufferObjects[bufferObject] = backendBufferObject;
} else {
backendBufferObject = backendBufferIt->second;
const auto& backendBufferIt = g_backendBufferObjects.find(bufferObject.get());
Bool exist = (backendBufferIt != g_backendBufferObjects.end());
auto& backendObj = exist ? backendBufferIt->second : g_backendBufferObjects[bufferObject.get()];
if (!exist) {
backendObj = MakeShared<BackendBufferObject>();
}
backendBufferObject->SyncToBackend(bufferObject);
backendObj->SyncToBackend(bufferObject);
}
void SyncNeccessaryBuffers(Bool includeIBO = false, Bool includeIndirectBuffer = false) {
@@ -114,9 +113,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
// 1.VBO 2.IBO (if needed) 3.UBO 4.IndirectBuffer (if needed) 5.SSBO (TODO)
// PBO is not needed since it should be handled in frontend
// static Vector<SharedPtr<MG_State::GLState::BufferObject>> buffersToSync;
// buffersToSync.clear();
const auto& currentVAOObject = MG_State::pGLContext->GetBoundVertexArray();
if (!currentVAOObject) {
MGLOG_E("No VAO is currently bound, cannot sync necessary buffers.");
@@ -126,7 +122,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
// VBO
for (const auto& attrib : currentVAOObject->GetAllAttributes()) {
if (!attrib.Enabled) continue;
auto bufferObject = attrib.Buffer;
auto& bufferObject = attrib.Buffer;
if (bufferObject) {
CreateAndSyncBufferObject(bufferObject);
}
@@ -134,7 +130,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
// IBO
if (includeIBO) {
auto possibleIBO = currentVAOObject->GetIndexBufferBindingSlot().GetBoundObject();
auto& possibleIBO = currentVAOObject->GetIndexBufferBindingSlot().GetBoundObject();
if (possibleIBO) {
CreateAndSyncBufferObject(possibleIBO);
}
@@ -142,7 +138,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
// Indirect Buffer Object
if (includeIndirectBuffer) {
auto possibleIndirectBuffer =
auto& possibleIndirectBuffer =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
if (possibleIndirectBuffer) {
CreateAndSyncBufferObject(possibleIndirectBuffer);
@@ -153,7 +149,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
auto uboBindingPointCnt = MG_State::pGLContext->GetBufferBindingPointCount(BufferTarget::Uniform);
for (SizeT i = 0; i < uboBindingPointCnt; ++i) {
auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::Uniform, i);
auto obj = point.GetBoundObject();
auto& obj = point.GetBoundObject();
if (obj) {
CreateAndSyncBufferObject(obj);
}
@@ -166,42 +162,39 @@ namespace MobileGL::MG_Backend::DirectGLES {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
auto currentVAOObject = MG_State::pGLContext->GetBoundVertexArray();
auto& currentVAOObject = MG_State::pGLContext->GetBoundVertexArray();
if (!currentVAOObject) {
MGLOG_E("No VAO is currently bound, cannot sync current VAO.");
return;
}
const auto& backendVAOIt = g_backendVertexArrayObjects.find(currentVAOObject);
SharedPtr<VertexArrayImpl::BackendVertexArrayObject> backendVAOObject;
if (backendVAOIt == g_backendVertexArrayObjects.end()) {
backendVAOObject = MakeShared<VertexArrayImpl::BackendVertexArrayObject>();
g_backendVertexArrayObjects[currentVAOObject] = backendVAOObject;
} else {
backendVAOObject = backendVAOIt->second;
const auto& backendVAOIt = g_backendVertexArrayObjects.find(currentVAOObject.get());
Bool exist = (backendVAOIt != g_backendVertexArrayObjects.end());
auto& backendObj = exist ? backendVAOIt->second : g_backendVertexArrayObjects[currentVAOObject.get()];
if (!exist) {
backendObj = MakeShared<VertexArrayImpl::BackendVertexArrayObject>();
}
backendVAOObject->SyncToBackend(currentVAOObject);
backendObj->SyncToBackend(currentVAOObject);
}
} // namespace VertexArrayImpl
namespace TextureImpl {
SharedPtr<BackendTextureObject> SyncTextureObjectToBackend(
SharedPtr<MG_State::GLState::ITextureObject>& textureObject) {
SharedPtr<BackendTextureObject>& SyncTextureObjectToBackend(
const SharedPtr<MG_State::GLState::ITextureObject>& textureObject) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
const auto& backendTextureIt = g_backendTextureObjects.find(textureObject);
SharedPtr<BackendTextureObject> backendTextureObject;
if (backendTextureIt == g_backendTextureObjects.end()) {
backendTextureObject = MakeShared<BackendTextureObject>();
g_backendTextureObjects[textureObject] = backendTextureObject;
} else {
backendTextureObject = backendTextureIt->second;
const auto& backendTextureIt = g_backendTextureObjects.find(textureObject.get());
Bool exist = (backendTextureIt != g_backendTextureObjects.end());
auto& backendObj = exist ? backendTextureIt->second : g_backendTextureObjects[textureObject.get()];
if (!exist) {
backendObj = MakeShared<BackendTextureObject>();
}
backendTextureObject->SyncTextureParamsToBackend(textureObject);
backendTextureObject->SyncBuiltinSamplerToBackend(textureObject);
backendTextureObject->SyncMipmapsToBackend(textureObject);
return backendTextureObject;
backendObj->SyncTextureParamsToBackend(textureObject);
backendObj->SyncBuiltinSamplerToBackend(textureObject);
backendObj->SyncMipmapsToBackend(textureObject);
return backendObj;
}
void SyncNeccessaryTextures() {
@@ -216,7 +209,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
for (int index = 0; index < MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS; ++index) {
auto& unit = MG_State::pGLContext->GetTextureUnitObject(index);
for (const auto& bindingSlot : unit.GetAllBindingSlots()) {
auto textureObject = bindingSlot.GetBoundObject();
auto& textureObject = bindingSlot.GetBoundObject();
if (textureObject) {
SyncTextureObjectToBackend(textureObject);
}
@@ -228,7 +221,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
if (currentFBO) {
for (const auto& attachment : currentFBO->GetAllAttachmentObjects()) {
if (!attachment.IsTexture()) continue;
auto textureObject = attachment.GetTexture();
auto& textureObject = attachment.GetTexture();
if (textureObject) {
SyncTextureObjectToBackend(textureObject);
}
@@ -246,12 +239,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
MG_State::GLState::FramebufferObject* lastUpdatedFBO = nullptr;
for (auto target : fboTargets) {
auto slot = MG_State::pGLContext->GetFramebufferBindingSlot(target);
for (auto& target : fboTargets) {
auto& slot = MG_State::pGLContext->GetFramebufferBindingSlot(target);
auto version = slot.GetVersion();
if (version == g_fboBindVersions[SizeT(target)]) continue;
auto currentFBO = slot.GetBoundObject();
auto& currentFBO = slot.GetBoundObject();
if (!currentFBO) {
MGLOG_E("No FBO is currently bound, cannot sync current FBO.");
@@ -263,21 +256,19 @@ namespace MobileGL::MG_Backend::DirectGLES {
continue;
}
const auto& backendFBOIt = g_backendFramebufferObjects.find(currentFBO);
SharedPtr<BackendFramebufferObject> backendFBOObject;
if (backendFBOIt == g_backendFramebufferObjects.end()) {
backendFBOObject = MakeShared<BackendFramebufferObject>();
g_backendFramebufferObjects[currentFBO] = backendFBOObject;
} else {
backendFBOObject = backendFBOIt->second;
}
if (currentFBO.get() == lastUpdatedFBO) {
MGLOG_D("Draw FBO and read FBO are the same, skipping sync.");
} else {
backendFBOObject->SyncToBackend(currentFBO, target);
continue;
}
const auto& backendFBOIt = g_backendFramebufferObjects.find(currentFBO.get());
Bool exist = (backendFBOIt != g_backendFramebufferObjects.end());
auto& backendObj = exist ? backendFBOIt->second : g_backendFramebufferObjects[currentFBO.get()];
if (!exist) {
backendObj = MakeShared<BackendFramebufferObject>();
}
backendObj->SyncToBackend(currentFBO, target);
lastUpdatedFBO = currentFBO.get();
}
}
@@ -466,21 +457,20 @@ namespace MobileGL::MG_Backend::DirectGLES {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
auto currentProgram = MG_State::pGLContext->GetCurrentProgram();
auto& currentProgram = MG_State::pGLContext->GetCurrentProgram();
if (!currentProgram || !currentProgram->GetLinkStatus()) {
g_GLESFuncs.glUseProgram(0);
return;
}
const auto& backendProgramIt = g_backendProgramObjects.find(currentProgram);
SharedPtr<BackendProgramObjectImpl> backendProgram;
if (backendProgramIt == g_backendProgramObjects.end()) {
backendProgram = MakeShared<BackendProgramObjectImpl>();
g_backendProgramObjects[currentProgram] = backendProgram;
backendProgram->SyncToBackend(currentProgram);
const auto& backendProgramIt = g_backendProgramObjects.find(currentProgram.get());
Bool exist = (backendProgramIt != g_backendProgramObjects.end());
auto& backendObj = exist ? backendProgramIt->second : g_backendProgramObjects[currentProgram.get()];
if (!exist) {
backendObj = MakeShared<BackendProgramObjectImpl>();
backendObj->SyncToBackend(currentProgram);
} else {
backendProgram = backendProgramIt->second;
if (!backendProgram->GetBackendProgramId()) {
backendProgram->SyncToBackend(currentProgram);
if (!backendObj->GetBackendProgramId()) {
backendObj->SyncToBackend(currentProgram);
}
}
}
@@ -495,7 +485,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
const auto& currentFBO = slot.GetBoundObject();
if (currentFBO && currentFBO != MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo->defaultFBO) {
const auto& backendFBOIt = FramebufferImpl::g_backendFramebufferObjects.find(currentFBO);
const auto& backendFBOIt = FramebufferImpl::g_backendFramebufferObjects.find(currentFBO.get());
if (backendFBOIt != FramebufferImpl::g_backendFramebufferObjects.end()) {
backendFBOIt->second->Bind(target);
} else {
@@ -528,7 +518,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
#endif
const auto& currentVAO = MG_State::pGLContext->GetBoundVertexArray();
if (currentVAO) {
const auto& backendVAOIt = VertexArrayImpl::g_backendVertexArrayObjects.find(currentVAO);
const auto& backendVAOIt = VertexArrayImpl::g_backendVertexArrayObjects.find(currentVAO.get());
if (backendVAOIt != VertexArrayImpl::g_backendVertexArrayObjects.end()) {
backendVAOIt->second->Bind();
}
@@ -556,7 +546,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
MG_Util::ConvertTextureTargetToString(target).c_str());
continue;
}
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject);
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject.get());
if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) continue;
GLenum targetGL = MG_Util::ConvertTextureTargetToGLEnum(target);
@@ -566,7 +556,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
// Bind sampler object if necessary
const auto& samplerObject = textureUnit.GetSamplerObject();
if (samplerObject) {
const auto& backendSamplerIt = SamplerImpl::g_backendSamplerObjects.find(samplerObject);
const auto& backendSamplerIt = SamplerImpl::g_backendSamplerObjects.find(samplerObject.get());
if (backendSamplerIt != SamplerImpl::g_backendSamplerObjects.end()) {
backendSamplerIt->second->Bind(unit);
}
@@ -581,7 +571,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
#ifdef TRACY_ENABLE
ZoneScopedNC("BindCurrentProgram", TRACY_ZONECOLOR_BACKEND);
#endif
const auto& backendProgramIt = PrgramImpl::g_backendProgramObjects.find(currentProgram);
const auto& backendProgramIt = PrgramImpl::g_backendProgramObjects.find(currentProgram.get());
if (backendProgramIt != PrgramImpl::g_backendProgramObjects.end()) {
backendProgramIt->second->Use();
auto backendProgramId = backendProgramIt->second->GetBackendProgramId();
@@ -623,11 +613,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
// Connect buffer to backend binding point
auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::Uniform, binding);
auto bufferObj = point.GetBoundObject();
auto& bufferObj = point.GetBoundObject();
auto range = point.GetRange();
if (bufferObj) {
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(bufferObj);
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(bufferObj.get());
if (backendBufferIt != BufferImpl::g_backendBufferObjects.end()) {
const auto& backendBufferObject = backendBufferIt->second;
backendBufferObject->Bind(GL_UNIFORM_BUFFER);
@@ -635,9 +625,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_GLESFuncs.glBindBufferBase(GL_UNIFORM_BUFFER, lastUBOBinding,
backendBufferObject->GetBackendBufferId());
} else {
g_GLESFuncs.glBindBufferRange(GL_UNIFORM_BUFFER, lastUBOBinding,
backendBufferObject->GetBackendBufferId(),
range.start, range.end - range.start);
g_GLESFuncs.glBindBufferRange(
GL_UNIFORM_BUFFER, lastUBOBinding, backendBufferObject->GetBackendBufferId(),
(GLintptr)range.start, (GLintptr)(range.end - range.start));
}
} else {
MGLOG_E("No backend buffer found for UBO binding, cannot bind UBO.");
@@ -660,18 +650,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
backendProgramIt->second->GetBackendProgramId(), name.c_str());
g_GLESFuncs.glUniform1i(locAtBackend, unit);
auto samplerObject = MG_State::pGLContext->GetTextureUnitObject(unit).GetSamplerObject();
auto& samplerObject = MG_State::pGLContext->GetTextureUnitObject(unit).GetSamplerObject();
if (samplerObject) {
const auto& backendSamplerIt = SamplerImpl::g_backendSamplerObjects.find(samplerObject);
SharedPtr<SamplerImpl::BackendSamplerObject> backendSamplerObject;
if (backendSamplerIt == SamplerImpl::g_backendSamplerObjects.end()) {
backendSamplerObject = MakeShared<SamplerImpl::BackendSamplerObject>();
SamplerImpl::g_backendSamplerObjects[samplerObject] = backendSamplerObject;
} else {
backendSamplerObject = backendSamplerIt->second;
const auto& backendSamplerIt =
SamplerImpl::g_backendSamplerObjects.find(samplerObject.get());
Bool exist = (backendSamplerIt != SamplerImpl::g_backendSamplerObjects.end());
auto& backendObj = exist ? backendSamplerIt->second
: SamplerImpl::g_backendSamplerObjects[samplerObject.get()];
if (!exist) {
backendObj = MakeShared<SamplerImpl::BackendSamplerObject>();
}
backendSamplerObject->SyncToBackend(samplerObject);
backendObj->SyncToBackend(samplerObject);
} else {
SamplerImpl::UnbindSampler(unit);
}
@@ -845,30 +835,29 @@ namespace MobileGL::MG_Backend::DirectGLES {
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG && MOBILEGL_ENABLE_SCOPE_MARKER
DebugImpl::OpenGLScopeMarker marker(__func__);
#endif
DebugImpl::ErrorLopper errorLopper;
TextureImpl::SyncNeccessaryTextures();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
FramebufferImpl::SyncCurrentFBO();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
RenderStateImpl::SyncRenderState();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
BindCurrentFBO(FramebufferTarget::Draw);
BindCurrentFBO(FramebufferTarget::Read);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
MGLOG_D("ES %s(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)", __func__, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
dstX1, dstY1, mask, MG_Util::ConvertGLEnumToString(filter).c_str());
g_GLESFuncs.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
}
@@ -895,15 +884,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
MG_Util::ConvertTextureTargetToString(textureTarget).c_str());
}
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject);
SharedPtr<TextureImpl::BackendTextureObject> backendTextureObject;
if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) {
backendTextureObject = MakeShared<TextureImpl::BackendTextureObject>();
TextureImpl::g_backendTextureObjects[textureObject] = backendTextureObject;
} else {
backendTextureObject = backendTextureIt->second;
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject.get());
Bool exist = (backendTextureIt != TextureImpl::g_backendTextureObjects.end());
auto& backendObj =
exist ? backendTextureIt->second : TextureImpl::g_backendTextureObjects[textureObject.get()];
if (!exist) {
backendObj = MakeShared<TextureImpl::BackendTextureObject>();
}
backendTextureObject->Bind(target, unit);
backendObj->Bind(target, unit);
}
return true;
}
@@ -953,15 +941,15 @@ namespace MobileGL::MG_Backend::DirectGLES {
DebugImpl::ErrorLopper errorLopper;
MGLOG_D("%s: Backend", __func__);
TextureImpl::SyncNeccessaryTextures();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
FramebufferImpl::SyncCurrentFBO();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
RenderStateImpl::SyncRenderState();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
if (!UpdateTextureBindingAtTarget(target)) return;
@@ -969,10 +957,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
// Bind necessary FBO and texture
BindCurrentFBO(FramebufferTarget::Read);
Uint activeTextureUnit = MG_State::pGLContext->GetActiveTextureUnit();
const auto& textureObject = MG_State::pGLContext->GetTextureUnitObject(activeTextureUnit)
const auto& textureObject = MG_State::pGLContext->GetTextureUnitObject((Int)activeTextureUnit)
.GetBindingSlot(MG_Util::ConvertGLEnumToTextureTarget(target))
.GetBoundObject();
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject);
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject.get());
if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) {
MGLOG_E("CopyTexSubImage2D: No backend texture found for texture %u.",
textureObject ? textureObject->GetExternalIndex() : 0);
@@ -998,19 +986,19 @@ namespace MobileGL::MG_Backend::DirectGLES {
if (!isDepthFormat) {
g_GLESFuncs.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
} else {
MGLOG_D("%s: Backend depth", __func__);
g_GLESFuncs.glTexImage2D(target, level, (GLint)internalformat, width, height, border, format, type,
nullptr);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
GLint currentTex = backendTextureIt->second->GetBackendTextureId();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
auto currentTex = (GLint)backendTextureIt->second->GetBackendTextureId();
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
@@ -1026,7 +1014,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_GLESFuncs.glBlitFramebuffer(x, y, x + width, y + height, 0, 0, width, height,
GL_DEPTH_BUFFER_BIT | (isStencilFormat ? GL_STENCIL_BUFFER_BIT : 0),
GL_NEAREST);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
}
@@ -1041,15 +1029,15 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("%s: Backend", __func__);
TextureImpl::SyncNeccessaryTextures();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
FramebufferImpl::SyncCurrentFBO();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
RenderStateImpl::SyncRenderState();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
@@ -1057,11 +1045,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
// Bind necessary FBO and texture
BindCurrentFBO(FramebufferTarget::Read);
Uint activeTextureUnit = MG_State::pGLContext->GetActiveTextureUnit();
auto activeTextureUnit = MG_State::pGLContext->GetActiveTextureUnit();
const auto& textureObject = MG_State::pGLContext->GetTextureUnitObject(activeTextureUnit)
.GetBindingSlot(MG_Util::ConvertGLEnumToTextureTarget(target))
.GetBoundObject();
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject);
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject.get());
if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) {
MGLOG_E("CopyTexSubImage2D: No backend texture found for texture %u.",
textureObject ? textureObject->GetExternalIndex() : 0);
@@ -1069,12 +1057,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
backendTextureIt->second->Bind(target, activeTextureUnit);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
GLenum internalFormat;
g_GLESFuncs.glGetTexLevelParameteriv(target, level, GL_TEXTURE_INTERNAL_FORMAT, (GLint*)&internalFormat);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
auto mgInternalFormat = MG_Util::ConvertGLEnumToTextureInternalFormat(internalFormat);
@@ -1084,19 +1072,19 @@ namespace MobileGL::MG_Backend::DirectGLES {
if (!isDepthFormat) {
g_GLESFuncs.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
} else {
MGLOG_D("%s: Backend depth", __func__);
GLint currentTex = backendTextureIt->second->GetBackendTextureId();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
auto currentTex = backendTextureIt->second->GetBackendTextureId();
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
GLenum attachment = isStencilFormat ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT;
TempFBOBinder tempFBOBinder(false);
g_GLESFuncs.glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, target, currentTex, level);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
if (g_GLESFuncs.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
@@ -1107,7 +1095,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_GLESFuncs.glBlitFramebuffer(
x, y, x + width, y + height, xoffset, yoffset, xoffset + width, yoffset + height,
GL_DEPTH_BUFFER_BIT | (isStencilFormat ? GL_STENCIL_BUFFER_BIT : 0), GL_NEAREST);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
}
@@ -1120,8 +1108,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
auto unitIndex = MG_State::pGLContext->GetActiveTextureUnit();
auto& unit = MG_State::pGLContext->GetTextureUnitObject(unitIndex);
auto& slot = unit.GetBindingSlot(MG_Util::ConvertGLEnumToTextureTarget(target));
auto texture = slot.GetBoundObject();
auto backendTexture = TextureImpl::SyncTextureObjectToBackend(texture);
auto& texture = slot.GetBoundObject();
auto& backendTexture = TextureImpl::SyncTextureObjectToBackend(texture);
backendTexture->Bind(target, unitIndex);
g_GLESFuncs.glGenerateMipmap(target);
@@ -1184,7 +1172,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
PixelStoreParameters m_prevParams;
PixelStoreParameters QueryCurrentGLPixelStoreParams(Bool isUnpack) {
static PixelStoreParameters QueryCurrentGLPixelStoreParams(Bool isUnpack) {
PixelStoreParameters p;
if (!isUnpack) {
g_GLESFuncs.glGetIntegerv(GL_PACK_ALIGNMENT, (GLint*)&p.Alignment);
@@ -1214,7 +1202,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
return p;
}
void Sync(Bool isUnpack, const PixelStoreParameters& params) {
static void Sync(Bool isUnpack, const PixelStoreParameters& params) {
if (!isUnpack) {
g_GLESFuncs.glPixelStorei(GL_PACK_ALIGNMENT, params.Alignment);
g_GLESFuncs.glPixelStorei(GL_PACK_ROW_LENGTH, params.RowLength);
@@ -1271,7 +1259,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
// Handle PBO
auto pixelPackBufferObject =
auto& pixelPackBufferObject =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
Bool usePBO;
GLuint prevPixelPackBuffer = 0;
@@ -1279,7 +1267,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
BufferImpl::CreateAndSyncBufferObject(pixelPackBufferObject);
MGLOG_D("ReadPixels: Using PBO %u", pixelPackBufferObject->GetExternalIndex());
usePBO = true;
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(pixelPackBufferObject);
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(pixelPackBufferObject.get());
if (backendBufferIt == BufferImpl::g_backendBufferObjects.end()) {
MGLOG_E("ReadPixels: No backend buffer found for PBO %u.",
@@ -1299,8 +1287,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
if (usePBO) {
// pull back to client memory if PBO is used
MGLOG_D("ReadPixels: PBO used, mapping buffer to client memory");
GLvoid* pboMappedPtr = g_GLESFuncs.glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0,
pixelPackBufferObject->GetSize(), GL_MAP_READ_BIT);
GLvoid* pboMappedPtr = g_GLESFuncs.glMapBufferRange(
GL_PIXEL_PACK_BUFFER, 0, (GLsizeiptr)pixelPackBufferObject->GetSize(), GL_MAP_READ_BIT);
if (pboMappedPtr) {
MGLOG_D("ReadPixels: Copying data from PBO to client memory");
SizeT size = pixelPackBufferObject->GetSize();
@@ -1345,7 +1333,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("GetTexImage: SyncCurrentFBO()");
FramebufferImpl::SyncCurrentFBO();
Uint activeTextureUnit = MG_State::pGLContext->GetActiveTextureUnit();
auto activeTextureUnit = MG_State::pGLContext->GetActiveTextureUnit();
MGLOG_D("GetTexImage: active texture unit = %u", activeTextureUnit);
const auto& textureObject = MG_State::pGLContext->GetTextureUnitObject(activeTextureUnit)
@@ -1355,7 +1343,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("GetTexImage: bound texture object = %p (name=%u)", textureObject.get(),
textureObject ? textureObject->GetExternalIndex() : 0);
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject);
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject.get());
if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) {
MGLOG_E("GetTexImage: No backend texture found for texture %u.",
@@ -1383,14 +1371,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
return;
}
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
MGLOG_D("GetTexImage: Applying TempPixelStoreParameterSync (PACK)");
TempPixelStoreParameterSync tempPackParamsSync(false);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
@@ -1402,9 +1390,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
return;
}
auto* textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
auto* textureMipmapObject = dynamic_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
auto levelRange = textureMipmapObject->GetLevelRange();
auto& levelRange = textureMipmapObject->GetLevelRange();
MGLOG_D("GetTexImage: mipmap level range = [%d, %d)", levelRange.x(), levelRange.y());
if (level < levelRange.x() || level >= levelRange.y()) {
@@ -1421,7 +1409,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("GetTexImage: mip level %d size = %dx%d", level, size.x(), size.y());
// Handle PBO
auto pixelPackBufferObject =
auto& pixelPackBufferObject =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
Bool usePBO;
GLuint prevPixelPackBuffer = 0;
@@ -1429,7 +1417,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
BufferImpl::CreateAndSyncBufferObject(pixelPackBufferObject);
MGLOG_D("GetTexImage: Using PBO %u", pixelPackBufferObject->GetExternalIndex());
usePBO = true;
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(pixelPackBufferObject);
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(pixelPackBufferObject.get());
if (backendBufferIt == BufferImpl::g_backendBufferObjects.end()) {
MGLOG_E("GetTexImage: No backend buffer found for PBO %u.",
pixelPackBufferObject ? pixelPackBufferObject->GetExternalIndex() : 0);
@@ -1443,7 +1431,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("GetTexImage: Not using PBO");
}
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
MGLOG_D("GetTexImage: glReadPixels(0, 0, %d, %d, %s, %s, %p)", size.x(), size.y(),
@@ -1451,14 +1439,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
pixels);
g_GLESFuncs.glReadPixels(0, 0, size.x(), size.y(), esFormat, esType, pixels);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
if (usePBO) {
// pull back to client memory if PBO is used
MGLOG_D("ReadPixels: PBO used, mapping buffer to client memory");
GLvoid* pboMappedPtr = g_GLESFuncs.glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0,
pixelPackBufferObject->GetSize(), GL_MAP_READ_BIT);
GLvoid* pboMappedPtr = g_GLESFuncs.glMapBufferRange(
GL_PIXEL_PACK_BUFFER, 0, (GLsizeiptr)pixelPackBufferObject->GetSize(), GL_MAP_READ_BIT);
if (pboMappedPtr) {
MGLOG_D("ReadPixels: Copying data from PBO to client memory");
SizeT size = pixelPackBufferObject->GetSize();
@@ -1479,7 +1467,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
}
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
MGLOG_D("GetTexImage: finished");
+104 -105
View File
@@ -7,10 +7,6 @@
// End of Source File Header
#include "Managers.h"
#include "MG_State/GLState/TextureState/TextureEnum.h"
#include "MG_State/GLState/TextureState/TextureObject.h"
#include "MG_State/GLState/TextureState/TextureState.h"
#include "MG_Util/Converters/GLToMG/TextureEnumConverter.h"
#include "Utils.h"
#include "DirectGLES.h"
@@ -18,6 +14,7 @@
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
#include <MG_Util/Converters/MGToGL/DataTypeConverter.h>
#include <MG_Util/Converters/MGToGL/BufferEnumConverter.h>
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToGL/ProgramEnumConverter.h>
#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToStr/TextureEnumConverter.h>
@@ -44,7 +41,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
}
void BackendBufferObject::SyncToBackend(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) {
void BackendBufferObject::SyncToBackend(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
@@ -105,7 +102,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
void BackendBufferObject::SyncToBackend_glBufferData(
SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) {
const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
@@ -117,11 +114,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
GLenum usage = MG_Util::ConvertBufferUsageToGLEnum(stateBufferObject->GetUsage());
Bind();
g_GLESFuncs.glBufferData(TempBufferTarget, size, data, usage);
g_GLESFuncs.glBufferData(TempBufferTarget, (GLsizeiptr)size, data, usage);
}
void BackendBufferObject::SyncToBackend_glBufferSubData(
SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) {
const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
@@ -130,7 +127,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
const void* data = stateBufferObject->GetDataReadOnly()->data();
// dirty range: [range.start, range.end)
auto ranges = stateBufferObject->GetDirtyRanges();
auto& ranges = stateBufferObject->GetDirtyRanges();
if (ranges.empty()) {
MGLOG_D("No dirty range to sync for buffer with ID: %u", m_backendBufferId);
return;
@@ -138,20 +135,21 @@ namespace MobileGL::MG_Backend::DirectGLES {
for (const auto& range : ranges) {
Bind();
g_GLESFuncs.glBufferSubData(TempBufferTarget, range.start, range.end - range.start,
g_GLESFuncs.glBufferSubData(TempBufferTarget, (GLintptr)range.start,
(GLintptr)(range.end - range.start),
reinterpret_cast<const char*>(data) + range.start);
}
}
void BackendBufferObject::SyncToBackend_glMapBufferRange(
SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject, Bool invalidate, Bool unsynchronized) {
const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject, Bool invalidate, Bool unsynchronized) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MGLOG_D("Syncing buffer map (glMapBuffer) for object with ID : %u", m_backendBufferId);
MGLOG_D("Mapping buffer with ID: %u", m_backendBufferId);
auto ranges = stateBufferObject->GetDirtyRanges();
auto& ranges = stateBufferObject->GetDirtyRanges();
if (ranges.empty()) {
MGLOG_D("No dirty range to sync for buffer with ID: %u", m_backendBufferId);
return;
@@ -159,18 +157,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
SizeT minStart = ranges.GetOverallMinStart();
SizeT maxEnd = ranges.GetOverallMaxEnd();
Bind();
void* mappedData = g_GLESFuncs.glMapBufferRange(TempBufferTarget, minStart, maxEnd - minStart,
(invalidate ? GL_MAP_INVALIDATE_RANGE_BIT : 0) |
(unsynchronized ? GL_MAP_UNSYNCHRONIZED_BIT : 0) |
GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
void* mappedData = g_GLESFuncs.glMapBufferRange(
TempBufferTarget, (GLintptr)minStart, (GLintptr)(maxEnd - minStart),
(invalidate ? GL_MAP_INVALIDATE_RANGE_BIT : 0) | (unsynchronized ? GL_MAP_UNSYNCHRONIZED_BIT : 0) |
GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
const void* data = stateBufferObject->GetDataReadOnly()->data();
if (mappedData) {
MGLOG_D("Mapped buffer data successfully for object with ID: %u", m_backendBufferId);
Memcpy(mappedData, reinterpret_cast<const char*>(data) + minStart, maxEnd - minStart);
// Explicitly flush the dirty ranges
for (const auto& range : ranges) {
g_GLESFuncs.glFlushMappedBufferRange(TempBufferTarget, range.start - minStart,
range.end - range.start);
g_GLESFuncs.glFlushMappedBufferRange(TempBufferTarget, (GLintptr)(range.start - minStart),
(GLintptr)(range.end - range.start));
}
g_GLESFuncs.glUnmapBuffer(TempBufferTarget);
} else {
@@ -191,7 +189,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_GLESFuncs.glBindBuffer(target, m_backendBufferId);
}
UnorderedMap<SharedPtr<MG_State::GLState::BufferObject>, SharedPtr<BackendBufferObject>> g_backendBufferObjects;
UnorderedMap<MG_State::GLState::BufferObject*, SharedPtr<BackendBufferObject>> g_backendBufferObjects;
BackendBufferObject* g_boundVertexBufferObject = nullptr;
} // namespace BufferImpl
@@ -209,22 +207,21 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
}
void BackendVertexArrayObject::Bind() {
void BackendVertexArrayObject::Bind() const {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
g_GLESFuncs.glBindVertexArray(m_backendVAOId);
}
void BackendVertexArrayObject::BindAttributeBuffer(Uint index,
const MG_State::GLState::VertexAttribute& attrib) {
inline void BindAttributeBuffer(const MG_State::GLState::VertexAttribute& attrib) {
const auto& bufferObject = attrib.Buffer;
if (!bufferObject) {
MGLOG_W("Attribute has no bound buffer, skipping.");
return;
}
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(bufferObject);
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(bufferObject.get());
if (backendBufferIt == BufferImpl::g_backendBufferObjects.end()) {
MGLOG_E("No backend buffer found for attribute's buffer, cannot bind attribute.");
return;
@@ -234,7 +231,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
backendBufferObject->Bind(GL_ARRAY_BUFFER);
}
void BackendVertexArrayObject::SyncToBackend(SharedPtr<MG_State::GLState::VertexArrayObject>& stateVAOObject) {
void BackendVertexArrayObject::SyncToBackend(
const SharedPtr<MG_State::GLState::VertexArrayObject>& stateVAOObject) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
@@ -268,7 +266,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
m_syncedAttributeVersions[attribIndex].BufferVersion;
if (!needsSyncFormat && !needsSyncBuffer) continue;
BindAttributeBuffer(attribIndex, attrib);
BindAttributeBuffer(attrib);
if (!attrib.IsInteger) {
g_GLESFuncs.glVertexAttribPointer(
@@ -289,7 +287,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
if (currentIndexBufferVersion != m_syncedIndexBufferVersion) {
const auto& indexBufferBinding = stateVAOObject->GetIndexBufferBindingSlot().GetBoundObject();
if (indexBufferBinding) {
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(indexBufferBinding);
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(indexBufferBinding.get());
if (backendBufferIt != BufferImpl::g_backendBufferObjects.end()) {
const auto& backendBufferObject = backendBufferIt->second;
backendBufferObject->Bind(GL_ELEMENT_ARRAY_BUFFER);
@@ -303,7 +301,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
m_syncedAttributeVersions = allAttributeVersions;
}
UnorderedMap<SharedPtr<MG_State::GLState::VertexArrayObject>, SharedPtr<BackendVertexArrayObject>>
UnorderedMap<MG_State::GLState::VertexArrayObject*, SharedPtr<BackendVertexArrayObject>>
g_backendVertexArrayObjects;
} // namespace VertexArrayImpl
@@ -336,7 +334,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_boundTexturesCache[unit][targetN] = this;
}
Uint BackendTextureObject::GetBackendTextureId() {
Uint BackendTextureObject::GetBackendTextureId() const {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
@@ -344,7 +342,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
void BackendTextureObject::SyncMipmapsToBackend(
SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
if (!stateTextureObject) {
MGLOG_E("State texture object is null, cannot sync to backend.");
return;
@@ -353,7 +351,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
DebugImpl::ErrorLopper errorLopper;
MGLOG_D("Syncing texture mipmaps with backend ID %u to backend for state ID %u", m_backendTextureId,
stateTextureObject->GetExternalIndex());
@@ -381,7 +378,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
Bind(target);
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
const auto baseSize = stateTextureObject->GetBaseSize();
@@ -394,7 +391,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
switch (stateTextureObject->GetStorageType()) {
case TextureStorageType::Mipmap: {
auto* textureMipmapObject =
static_cast<MG_State::GLState::TextureObjectMipmap*>(stateTextureObject.get());
dynamic_cast<MG_State::GLState::TextureObjectMipmap*>(stateTextureObject.get());
const auto mipmapCount = textureMipmapObject->GetMipmapLevelCount();
currentTextureInfo.mipmapLevels = mipmapCount;
@@ -414,7 +411,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
&glFormat, &glType);
const auto& uploadTargets = textureMipmapObject->GetUploadTargets();
for (auto uploadTarget : uploadTargets) {
for (auto& uploadTarget : uploadTargets) {
for (SizeT level = 0; level < mipmapCount; ++level) {
auto levelTexelSize = textureMipmapObject->GetMipmapTexelSize(uploadTarget, level);
auto levelByteSize = textureMipmapObject->GetMipmapByteSize(uploadTarget, level);
@@ -429,22 +426,22 @@ namespace MobileGL::MG_Backend::DirectGLES {
levelTexelSize.x(), levelTexelSize.y(), levelTexelSize.z(), levelByteSize, pData,
levelDirty ? "true" : "false");
errorLopper.Clear();
DebugImpl::ErrorLopper::Clear();
g_GLESFuncs.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
auto textureTarget = stateTextureObject->GetTarget();
// TODO: handle more texture types
switch (textureTarget) {
case TextureTarget::Texture2D:
case TextureTarget::TextureCubeMap: {
g_GLESFuncs.glTexImage2D(glUploadTarget, static_cast<GLint>(level), glInternalFormat,
static_cast<GLsizei>(levelTexelSize.x()),
static_cast<GLsizei>(levelTexelSize.y()), 0, glFormat, glType,
pData);
g_GLESFuncs.glTexImage2D(
glUploadTarget, static_cast<GLint>(level), (GLint)glInternalFormat,
static_cast<GLsizei>(levelTexelSize.x()), static_cast<GLsizei>(levelTexelSize.y()),
0, glFormat, glType, pData);
break;
}
case TextureTarget::Texture3D: {
g_GLESFuncs.glTexImage3D(
glUploadTarget, static_cast<GLint>(level), glInternalFormat,
glUploadTarget, static_cast<GLint>(level), (GLint)glInternalFormat,
static_cast<GLsizei>(levelTexelSize.x()), static_cast<GLsizei>(levelTexelSize.y()),
static_cast<GLsizei>(levelTexelSize.z()), 0, glFormat, glType, pData);
break;
@@ -454,8 +451,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
MG_Util::ConvertTextureTargetToString(textureTarget).c_str());
}
}
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__, glUploadTarget,
glInternalFormat, glFormat, glType, pData](GLenum err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__,
glUploadTarget, glInternalFormat, glFormat, glType,
pData](GLenum err) {
MGLOG_D("%s(%s:%d) ES error: %s. glTexImage*: target=%s, internalformat=%s, format=%s, "
"type=%s, pixels=%p",
func, file, line, MG_Util::ConvertGLEnumToString(err).c_str(),
@@ -478,7 +476,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
TextureImpl::GenerateTextureFormatInfo(textureMipmapObject->GetFormat(), &glInternalFormat,
&glFormat, &glType);
const auto& uploadTargets = textureMipmapObject->GetUploadTargets();
for (auto uploadTarget : uploadTargets) {
for (auto& uploadTarget : uploadTargets) {
for (SizeT level = 0; level < mipmapCount; ++level) {
if (!textureMipmapObject->IsStorageDirty(uploadTarget, level)) {
continue;
@@ -499,10 +497,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
auto glUploadTarget = MG_Util::ConvertTextureUploadTargetToGLEnum(uploadTarget);
g_GLESFuncs.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line,
MG_Util::ConvertGLEnumToString(err).c_str());
});
DebugImpl::ErrorLopper::Loop(
[file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line,
MG_Util::ConvertGLEnumToString(err).c_str());
});
auto texelSize = textureMipmapObject->GetMipmapTexelSize(uploadTarget, level);
g_GLESFuncs.glTexSubImage2D(glUploadTarget, static_cast<GLint>(level), 0, 0,
static_cast<GLsizei>(texelSize.x()),
@@ -516,9 +515,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
case TextureStorageType::Buffer: {
auto* textureBufferObject =
static_cast<MG_State::GLState::TextureObjectBuffer*>(stateTextureObject.get());
dynamic_cast<MG_State::GLState::TextureObjectBuffer*>(stateTextureObject.get());
auto& slot = textureBufferObject->GetBufferBindingSlot();
auto buffer = slot.GetBoundObject();
auto& buffer = slot.GetBoundObject();
auto bufferIndex = buffer->GetExternalIndex();
currentTextureInfo.bufferExternalIndex = bufferIndex;
@@ -530,10 +529,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
// Need to sync texture buffer if not synced yet
auto& backendBuffers = BufferImpl::g_backendBufferObjects;
SharedPtr<BufferImpl::BackendBufferObject> backendBufferObject;
const auto& backendBufferIt = backendBuffers.find(buffer);
const auto& backendBufferIt = backendBuffers.find(buffer.get());
if (backendBufferIt == backendBuffers.end()) {
backendBufferObject = MakeShared<BufferImpl::BackendBufferObject>();
backendBuffers[buffer] = backendBufferObject;
backendBuffers[buffer.get()] = backendBufferObject;
} else {
backendBufferObject = backendBufferIt->second;
}
@@ -553,7 +552,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
THROW_UNIMPL_EXCEPTION;
}
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
@@ -561,11 +560,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
void BackendTextureObject::SyncBuiltinSamplerToBackend(
SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
DebugImpl::ErrorLopper errorLopper;
if (!stateTextureObject) {
MGLOG_E("State texture object is null, cannot sync to backend.");
return;
@@ -594,7 +593,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
Bind(target);
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
@@ -607,28 +606,29 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_GLESFuncs.glTexParameteri(target, glName, \
MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)); \
m_cacheSamplerParameters.internalName = samplerParams.internalName; \
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__, \
t = MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)](GLenum err) { \
MGLOG_D("%s(%s:%d) ES error %s, GL_TEXTURE_MIN_FILTER = %s", func, file, line, \
MG_Util::ConvertGLEnumToString(err).c_str(), MG_Util::ConvertGLEnumToString(t).c_str()); \
}); \
DebugImpl::ErrorLopper::Loop( \
[file = __FILE__, line = __LINE__, func = __func__, \
t = MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)](GLenum err) { \
MGLOG_D("%s(%s:%d) ES error %s, GL_TEXTURE_MIN_FILTER = %s", func, file, line, \
MG_Util::ConvertGLEnumToString(err).c_str(), MG_Util::ConvertGLEnumToString(t).c_str()); \
}); \
}
if (m_cacheSamplerParameters.minFilter != samplerParams.minFilter ||
m_cacheSamplerParameters.mipmapMode != samplerParams.mipmapMode) {
g_GLESFuncs.glTexParameteri(
target, GL_TEXTURE_MIN_FILTER,
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.minFilter, samplerParams.mipmapMode));
g_GLESFuncs.glTexParameteri(target, GL_TEXTURE_MIN_FILTER,
(GLint)MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.minFilter,
samplerParams.mipmapMode));
m_cacheSamplerParameters.minFilter = samplerParams.minFilter;
m_cacheSamplerParameters.mipmapMode = samplerParams.mipmapMode;
}
if (m_cacheSamplerParameters.magFilter != samplerParams.magFilter) {
g_GLESFuncs.glTexParameteri(
target, GL_TEXTURE_MAG_FILTER,
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.magFilter, SamplerMipmapMode::None));
(GLint)MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.magFilter, SamplerMipmapMode::None));
m_cacheSamplerParameters.magFilter = samplerParams.magFilter;
}
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
@@ -645,18 +645,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_GLESFuncs.glTexParameterf(target, GL_TEXTURE_MAX_LOD, samplerParams.maxLod);
m_cacheSamplerParameters.maxLod = samplerParams.maxLod;
}
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
#undef SYNC_TEX_SAMPLER_PARAM_IF_CHANGED
}
void BackendTextureObject::SyncTextureParamsToBackend(
SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
DebugImpl::ErrorLopper errorLopper;
if (!stateTextureObject) {
MGLOG_E("State texture object is null, cannot sync to backend.");
return;
@@ -683,7 +683,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
Bind(target);
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
@@ -696,14 +696,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_GLESFuncs.glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, static_cast<GLint>(levelRange.x()));
m_cacheLodRange.x() = levelRange.x();
}
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
if (m_cacheLodRange.y() != levelRange.y()) {
g_GLESFuncs.glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, static_cast<GLint>(levelRange.y()));
m_cacheLodRange.y() = levelRange.y();
}
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
@@ -720,7 +720,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED(a(), GL_TEXTURE_SWIZZLE_A);
#undef SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED
m_cacheSwizzleParams = swizzleParams;
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
}
@@ -730,7 +730,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
GLfloat borderColorArray[4] = {borderColor.x(), borderColor.y(), borderColor.z(), borderColor.w()};
g_GLESFuncs.glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, borderColorArray);
m_cacheBorderColor = borderColor;
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
}
@@ -760,8 +760,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
Array<Array<BackendTextureObject*, (SizeT)TextureTarget::TextureTargetCount>,
MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS>
g_boundTexturesCache;
UnorderedMap<SharedPtr<MG_State::GLState::ITextureObject>, SharedPtr<BackendTextureObject>>
g_backendTextureObjects;
UnorderedMap<MG_State::GLState::ITextureObject*, SharedPtr<BackendTextureObject>> g_backendTextureObjects;
} // namespace TextureImpl
namespace FramebufferImpl {
@@ -778,7 +777,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
}
void BackendFramebufferObject::Bind(FramebufferTarget target) {
void BackendFramebufferObject::Bind(FramebufferTarget target) const {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
@@ -788,12 +787,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_GLESFuncs.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_backendFBOId);
}
Bool BackendFramebufferObject::SyncAttachmentObject(
GLenum glFBOTarget, const MG_State::GLState::FramebufferAttachmentObject& attachmentObject,
GLenum glBackendAttachment) {
static Bool SyncAttachmentObject(GLenum glFBOTarget,
const MG_State::GLState::FramebufferAttachmentObject& attachmentObject,
GLenum glBackendAttachment) {
if (attachmentObject.IsTexture()) {
const auto& textureObject = attachmentObject.GetTexture();
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject);
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject.get());
if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) {
MGLOG_E("%s: No backend texture found for FBO attachment, cannot bind texture.", __func__);
return false;
@@ -807,11 +806,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
} else if (attachmentObject.IsRenderbuffer()) {
const auto& renderbufferObject = attachmentObject.GetRenderbuffer();
const auto& backendRenderbufferIt =
RenderbufferImpl::g_backendRenderbufferObjects.find(renderbufferObject);
RenderbufferImpl::g_backendRenderbufferObjects.find(renderbufferObject.get());
SharedPtr<RenderbufferImpl::BackendRenderbufferObject> backendRenderbufferObject;
if (backendRenderbufferIt == RenderbufferImpl::g_backendRenderbufferObjects.end()) {
backendRenderbufferObject = MakeShared<RenderbufferImpl::BackendRenderbufferObject>();
RenderbufferImpl::g_backendRenderbufferObjects[renderbufferObject] = backendRenderbufferObject;
RenderbufferImpl::g_backendRenderbufferObjects[renderbufferObject.get()] =
backendRenderbufferObject;
} else {
backendRenderbufferObject = backendRenderbufferIt->second;
}
@@ -824,8 +824,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
return true;
}
void BackendFramebufferObject::SyncToBackend(SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject,
FramebufferTarget asTarget) {
void BackendFramebufferObject::SyncToBackend(
const SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject, FramebufferTarget asTarget) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
@@ -853,7 +853,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
std::fill(m_backendDrawBuffers, m_backendDrawBuffers + FramebufferObject::MAX_DRAW_BUFFERS, GL_NONE);
int nEffectiveBuffers = 0;
for (GLint i = 0; i < FramebufferObject::MAX_DRAW_BUFFERS; ++i) {
auto frontendBuf = stateDrawBuffers[i];
auto& frontendBuf = stateDrawBuffers[i];
if (frontendBuf == FramebufferAttachmentType::None) {
m_backendDrawBuffers[i] = GL_NONE;
continue;
@@ -892,7 +892,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
const auto& attachmentVersions = stateFBOObject->GetAllFramebufferAttachmentVersions();
for (SizeT i = 0; i < attachments.size(); ++i) {
const auto& attachmentObject = attachments[i];
FramebufferAttachmentType frontendType = static_cast<FramebufferAttachmentType>(i);
auto frontendType = static_cast<FramebufferAttachmentType>(i);
GLenum glBackendAttachment = GL_NONE;
if (frontendType >= FramebufferAttachmentType::Color0 &&
frontendType <= FramebufferAttachmentType::Color31)
@@ -928,7 +928,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
// Verify that the backend object's name and parameters match the frontend attachment state
if (attachmentObject.IsTexture()) {
const auto& textureObject = attachmentObject.GetTexture();
auto backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject);
auto backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject.get());
MOBILEGL_ASSERT(backendTextureIt != TextureImpl::g_backendTextureObjects.end(),
"No backend texture found while framebuffer reports texture attachment.");
GLuint backendTexId = backendTextureIt->second->GetBackendTextureId();
@@ -944,7 +944,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
"Attachment texture level mismatch between GLES and state object.");
} else if (attachmentObject.IsRenderbuffer()) {
const auto& renderbufferObject = attachmentObject.GetRenderbuffer();
auto backendRboIt = RenderbufferImpl::g_backendRenderbufferObjects.find(renderbufferObject);
auto backendRboIt =
RenderbufferImpl::g_backendRenderbufferObjects.find(renderbufferObject.get());
MOBILEGL_ASSERT(
backendRboIt != RenderbufferImpl::g_backendRenderbufferObjects.end(),
"No backend renderbuffer found while framebuffer reports renderbuffer attachment.");
@@ -975,14 +976,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
return glBackendReadBuffer;
}
UnorderedMap<SharedPtr<MG_State::GLState::FramebufferObject>, SharedPtr<BackendFramebufferObject>>
UnorderedMap<MG_State::GLState::FramebufferObject*, SharedPtr<BackendFramebufferObject>>
g_backendFramebufferObjects;
Array<Uint16, SizeT(FramebufferTarget::FramebufferTargetCount)> g_fboBindVersions = {0};
} // namespace FramebufferImpl
namespace PrgramImpl {
UnorderedMap<SharedPtr<MG_State::GLState::ProgramObject>, SharedPtr<BackendProgramObjectImpl>>
g_backendProgramObjects;
UnorderedMap<MG_State::GLState::ProgramObject*, SharedPtr<BackendProgramObjectImpl>> g_backendProgramObjects;
BackendProgramObjectImpl::BackendProgramObjectImpl() {
#ifdef TRACY_ENABLE
@@ -1008,7 +1008,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
}
void BackendProgramObjectImpl::SyncToBackend(SharedPtr<MG_State::GLState::ProgramObject>& stateProgramObject) {
void BackendProgramObjectImpl::SyncToBackend(
const SharedPtr<MG_State::GLState::ProgramObject>& stateProgramObject) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
@@ -1161,7 +1162,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("Program sync completed. backend ID %u", m_backendProgramId);
}
void BackendProgramObjectImpl::Use() {
void BackendProgramObjectImpl::Use() const {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
@@ -1184,7 +1185,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
}
void BackendSamplerObject::SyncToBackend(SharedPtr<MG_State::GLState::SamplerObject>& stateSamplerObject) {
void BackendSamplerObject::SyncToBackend(
const SharedPtr<MG_State::GLState::SamplerObject>& stateSamplerObject) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
@@ -1210,22 +1212,22 @@ namespace MobileGL::MG_Backend::DirectGLES {
#define SYNC_SAMPLER_PARAM_IF_CHANGED(internalName, glName, type) \
if (m_cacheSamplerParameters.internalName != samplerParams.internalName) { \
g_GLESFuncs.glSamplerParameteri(m_backendSamplerId, glName, \
MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)); \
(GLint)MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)); \
m_cacheSamplerParameters.internalName = samplerParams.internalName; \
}
if (m_cacheSamplerParameters.minFilter != samplerParams.minFilter ||
m_cacheSamplerParameters.mipmapMode != samplerParams.mipmapMode) {
g_GLESFuncs.glSamplerParameteri(
m_backendSamplerId, GL_TEXTURE_MIN_FILTER,
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.minFilter, samplerParams.mipmapMode));
g_GLESFuncs.glSamplerParameteri(m_backendSamplerId, GL_TEXTURE_MIN_FILTER,
(GLint)MG_Util::ConvertSamplerFilterModeToGLEnum(
samplerParams.minFilter, samplerParams.mipmapMode));
m_cacheSamplerParameters.minFilter = samplerParams.minFilter;
m_cacheSamplerParameters.mipmapMode = samplerParams.mipmapMode;
}
if (m_cacheSamplerParameters.magFilter != samplerParams.magFilter) {
g_GLESFuncs.glSamplerParameteri(
m_backendSamplerId, GL_TEXTURE_MAG_FILTER,
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.magFilter, SamplerMipmapMode::None));
(GLint)MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.magFilter, SamplerMipmapMode::None));
m_cacheSamplerParameters.magFilter = samplerParams.magFilter;
}
@@ -1256,7 +1258,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_boundSamplersCache[unit] = this;
}
Uint BackendSamplerObject::GetBackendSamplerId() {
Uint BackendSamplerObject::GetBackendSamplerId() const {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
@@ -1271,8 +1273,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
Array<BackendSamplerObject*, MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS> g_boundSamplersCache;
UnorderedMap<SharedPtr<MG_State::GLState::SamplerObject>, SharedPtr<BackendSamplerObject>>
g_backendSamplerObjects;
UnorderedMap<MG_State::GLState::SamplerObject*, SharedPtr<BackendSamplerObject>> g_backendSamplerObjects;
} // namespace SamplerImpl
namespace RenderbufferImpl {
@@ -1287,7 +1288,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
}
void BackendRenderbufferObject::Bind() {
void BackendRenderbufferObject::Bind() const {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
@@ -1334,9 +1335,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("RBO %u sync completed. backend ID %u", stateRBOObject->GetExternalIndex(), m_backendRBOId);
}
UnorderedMap<SharedPtr<MG_State::GLState::RenderbufferObject>, SharedPtr<BackendRenderbufferObject>>
UnorderedMap<MG_State::GLState::RenderbufferObject*, SharedPtr<BackendRenderbufferObject>>
g_backendRenderbufferObjects;
} // namespace RenderbufferImpl
namespace Utils {} // namespace Utils
} // namespace MobileGL::MG_Backend::DirectGLES
+28 -35
View File
@@ -20,14 +20,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
class BackendBufferObject {
public:
BackendBufferObject();
void SyncToBackend(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
Uint GetBackendBufferId() { return m_backendBufferId; }
void SyncToBackend(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
Uint GetBackendBufferId() const { return m_backendBufferId; }
void Bind(GLenum target = TempBufferTarget);
private:
void SyncToBackend_glBufferData(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
void SyncToBackend_glBufferSubData(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
void SyncToBackend_glMapBufferRange(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject,
void SyncToBackend_glBufferData(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
void SyncToBackend_glBufferSubData(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
void SyncToBackend_glMapBufferRange(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject,
Bool invalidate = true, Bool unsynchronized = true);
Uint m_backendBufferId = 0;
@@ -36,21 +36,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
};
extern BackendBufferObject* g_boundVertexBufferObject;
extern UnorderedMap<SharedPtr<MG_State::GLState::BufferObject>, SharedPtr<BackendBufferObject>>
g_backendBufferObjects;
extern UnorderedMap<MG_State::GLState::BufferObject*, SharedPtr<BackendBufferObject>> g_backendBufferObjects;
} // namespace BufferImpl
namespace VertexArrayImpl {
class BackendVertexArrayObject {
public:
BackendVertexArrayObject();
void SyncToBackend(SharedPtr<MG_State::GLState::VertexArrayObject>& stateVAOObject);
Uint GetBackendVertexArrayId() { return m_backendVAOId; }
void Bind();
void SyncToBackend(const SharedPtr<MG_State::GLState::VertexArrayObject>& stateVAOObject);
Uint GetBackendVertexArrayId() const { return m_backendVAOId; }
void Bind() const;
private:
void BindAttributeBuffer(Uint index, const MG_State::GLState::VertexAttribute& attrib);
Uint m_backendVAOId = 0;
Bool m_isInitialized = false;
Uint16 m_syncedIndexBufferVersion = 0;
@@ -58,7 +55,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
m_syncedAttributeVersions;
};
extern UnorderedMap<SharedPtr<MG_State::GLState::VertexArrayObject>, SharedPtr<BackendVertexArrayObject>>
extern UnorderedMap<MG_State::GLState::VertexArrayObject*, SharedPtr<BackendVertexArrayObject>>
g_backendVertexArrayObjects;
} // namespace VertexArrayImpl
@@ -92,11 +89,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
class BackendTextureObject {
public:
BackendTextureObject();
void SyncMipmapsToBackend(SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
void SyncBuiltinSamplerToBackend(SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
void SyncTextureParamsToBackend(SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
void SyncMipmapsToBackend(const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
void SyncBuiltinSamplerToBackend(const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
void SyncTextureParamsToBackend(const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
void Bind(GLenum target, Uint unit = TempTextureUnit);
Uint GetBackendTextureId();
Uint GetBackendTextureId() const;
private:
Uint m_backendTextureId = 0;
@@ -113,7 +110,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
void ActivateTextureUnit(Uint unit);
void UnbindTexture(Uint unit, GLenum target);
extern UnorderedMap<SharedPtr<MG_State::GLState::ITextureObject>, SharedPtr<BackendTextureObject>>
extern UnorderedMap<MG_State::GLState::ITextureObject*, SharedPtr<BackendTextureObject>>
g_backendTextureObjects;
extern Array<Array<BackendTextureObject*, (SizeT)TextureTarget::TextureTargetCount>,
MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS>
@@ -125,13 +122,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
class BackendFramebufferObject {
public:
BackendFramebufferObject();
void SyncToBackend(SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject,
void SyncToBackend(const SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject,
FramebufferTarget asTarget);
Uint GetBackendFramebufferId() { return m_backendFBOId; }
void Bind(FramebufferTarget target);
bool SyncAttachmentObject(GLenum glFBOTarget,
const MG_State::GLState::FramebufferAttachmentObject& attachmentObject,
GLenum glBackendAttachment);
Uint GetBackendFramebufferId() const { return m_backendFBOId; }
void Bind(FramebufferTarget target) const;
// FramebufferAttachmentType GetCompactedAttachmentTypeAtDrawBufferIndex(Int index);
GLenum GetBackendAttachmentType(FramebufferAttachmentType frontendAtt) const;
@@ -159,7 +153,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
FramebufferObject::FramebufferAttachmentVersionArray m_syncedFrontendAttachmentVersions = {0};
};
extern UnorderedMap<SharedPtr<MG_State::GLState::FramebufferObject>, SharedPtr<BackendFramebufferObject>>
extern UnorderedMap<MG_State::GLState::FramebufferObject*, SharedPtr<BackendFramebufferObject>>
g_backendFramebufferObjects;
extern Array<Uint16, SizeT(FramebufferTarget::FramebufferTargetCount)> g_fboBindVersions;
} // namespace FramebufferImpl
@@ -169,8 +163,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
public:
BackendProgramObjectImpl();
~BackendProgramObjectImpl();
void SyncToBackend(SharedPtr<MG_State::GLState::ProgramObject>& stateProgramObject);
void Use();
void SyncToBackend(const SharedPtr<MG_State::GLState::ProgramObject>& stateProgramObject);
void Use() const;
Uint GetBackendProgramId() const { return m_backendProgramId; }
Uint GetBackendGlobalUBOId() const { return m_backendGlobalUBOId; }
@@ -180,7 +174,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
Bool m_isInitialized = false;
};
extern UnorderedMap<SharedPtr<MG_State::GLState::ProgramObject>, SharedPtr<BackendProgramObjectImpl>>
extern UnorderedMap<MG_State::GLState::ProgramObject*, SharedPtr<BackendProgramObjectImpl>>
g_backendProgramObjects;
} // namespace PrgramImpl
@@ -188,9 +182,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
class BackendSamplerObject {
public:
BackendSamplerObject();
void SyncToBackend(SharedPtr<MG_State::GLState::SamplerObject>& stateSamplerObject);
void SyncToBackend(const SharedPtr<MG_State::GLState::SamplerObject>& stateSamplerObject);
void Bind(Uint unit);
Uint GetBackendSamplerId();
Uint GetBackendSamplerId() const;
private:
Uint m_backendSamplerId = 0;
@@ -203,8 +197,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
extern Array<BackendSamplerObject*, MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS>
g_boundSamplersCache;
extern UnorderedMap<SharedPtr<MG_State::GLState::SamplerObject>, SharedPtr<BackendSamplerObject>>
g_backendSamplerObjects;
extern UnorderedMap<MG_State::GLState::SamplerObject*, SharedPtr<BackendSamplerObject>> g_backendSamplerObjects;
} // namespace SamplerImpl
namespace RenderbufferImpl {
@@ -212,8 +205,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
public:
BackendRenderbufferObject();
void SyncToBackend(const SharedPtr<MG_State::GLState::RenderbufferObject>& stateRBOObject);
Uint GetBackendRenderbufferId() { return m_backendRBOId; }
void Bind();
Uint GetBackendRenderbufferId() const { return m_backendRBOId; }
void Bind() const;
private:
Uint m_backendRBOId = 0;
@@ -223,7 +216,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
Int m_cacheHeight = 0;
};
extern UnorderedMap<SharedPtr<MG_State::GLState::RenderbufferObject>, SharedPtr<BackendRenderbufferObject>>
extern UnorderedMap<MG_State::GLState::RenderbufferObject*, SharedPtr<BackendRenderbufferObject>>
g_backendRenderbufferObjects;
} // namespace RenderbufferImpl
} // namespace MobileGL::MG_Backend::DirectGLES
-9
View File
@@ -19,10 +19,6 @@
#include <MG_Util/Converters/MGToGL/FramebufferEnumConverter.h>
namespace MobileGL::MG_Backend::DirectGLES {
namespace BufferImpl {} // namespace BufferImpl
namespace VertexArrayImpl {} // namespace VertexArrayImpl
namespace TextureImpl {
void GenerateTextureFormatInfo(TextureInternalFormat internalFormat, GLenum* outInternalFormat,
GLenum* outFormat, GLenum* outType) {
@@ -36,9 +32,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
outInternalFormat, outFormat, outType);
}
} // namespace TextureImpl
namespace FramebufferImpl {} // namespace FramebufferImpl
namespace PrgramImpl {
String ProcessOutColorLocations(const String& glslCode) {
#ifdef TRACY_ENABLE
@@ -166,7 +159,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
return GL_UNIFORM_BUFFER_BINDING;
case GL_FRAMEBUFFER:
return GL_FRAMEBUFFER_BINDING;
case GL_DRAW_FRAMEBUFFER:
return GL_DRAW_FRAMEBUFFER_BINDING;
case GL_READ_FRAMEBUFFER:
@@ -176,7 +168,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
return GL_RENDERBUFFER_BINDING;
case GL_VERTEX_ARRAY:
return GL_VERTEX_ARRAY_BINDING;
case GL_VERTEX_ARRAY_BINDING:
return GL_VERTEX_ARRAY_BINDING;
+3 -3
View File
@@ -14,15 +14,15 @@ namespace MobileGL::MG_Backend::DirectGLES {
namespace DebugImpl {
class ErrorLopper {
public:
void Loop(std::function<void(GLenum)>);
void Clear();
static void Loop(const std::function<void(GLenum)>&);
static void Clear();
ErrorLopper();
~ErrorLopper();
};
class OpenGLScopeMarker {
public:
explicit OpenGLScopeMarker(String scopeName);
explicit OpenGLScopeMarker(const String& scopeName);
~OpenGLScopeMarker();
};
} // namespace DebugImpl
@@ -297,7 +297,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const auto& drawFboSlot = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw);
const auto drawFbo = drawFboSlot.GetBoundObject();
const auto defaultFboInfo = MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo;
const auto& defaultFboInfo = MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo;
const auto defaultFbo = defaultFboInfo ? defaultFboInfo->defaultFBO : nullptr;
const Bool isDefaultFboTarget = (drawFbo == defaultFbo) || (drawFbo == nullptr && defaultFbo != nullptr);
Uint drawFboExternalIndex = 0;
@@ -429,7 +429,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const auto& drawFboSlot = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw);
const auto readFbo = readFboSlot.GetBoundObject();
const auto drawFbo = drawFboSlot.GetBoundObject();
const auto defaultFboInfo = MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo;
const auto& defaultFboInfo = MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo;
const auto defaultFbo = defaultFboInfo ? defaultFboInfo->defaultFBO : nullptr;
const Bool readIsDefault = (readFbo == defaultFbo) || (readFbo == nullptr && defaultFbo != nullptr);
@@ -90,7 +90,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const VkPipelineVertexInputStateCreateInfo& vertexInputState) {
MOBILEGL_ASSERT(m_pipelineFactory != nullptr, "PipelineFactory is not initialized");
MOBILEGL_ASSERT(m_programFactory != nullptr, "ProgramFactory is not initialized");
ProgramFactory::CompileOptionFlags transformFlags = GetShaderTransformFlags(m_swapchainObject.GetPreTransform());
ProgramFactory::CompileOptionFlags transformFlags =
GetShaderTransformFlags(m_swapchainObject.GetPreTransform());
auto& stages = m_programFactory->GetOrCreatePipelineShaderStages(program, transformFlags);
if (stages.empty()) {
MGLOG_D("GetOrCreatePipeline skipped: program has no shader stages");
@@ -178,7 +179,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
payload.dstAlphaBlendFactor = toVkBlendFactor(dstAlpha);
payload.colorWriteMask = 0;
const BoolVec4 colorMask = MG_State::pGLContext->GetColorMask();
auto colorMask = MG_State::pGLContext->GetColorMask();
if (colorMask.x()) payload.colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
if (colorMask.y()) payload.colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
if (colorMask.z()) payload.colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
@@ -442,7 +443,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
MG_State::pGLContext
? MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject()
: nullptr;
const auto defaultFboInfo = MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo;
const auto& defaultFboInfo = MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo;
const auto defaultFbo = defaultFboInfo ? defaultFboInfo->defaultFBO : nullptr;
const Bool drawTargetsDefault = (drawFbo == defaultFbo) || (drawFbo == nullptr && defaultFbo != nullptr);
const Uint drawFboExternalIndex =
@@ -2143,7 +2144,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
Bool VulkanRenderer::GetMoreCapablePhysicalDevice(VkPhysicalDevice newVkDevice, VkSurfaceKHR surface,
const PhysicalDevice& otherDevice,
const PhysicalDevice& compareWithDevice,
PhysicalDevice& outBetterDevice) {
const auto deviceTypeToStr = [](VkPhysicalDeviceType type) {
switch (type) {
@@ -2175,7 +2176,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// Check device extensions (including swapchain extension)
Bool deviceExtSupported = IsNecessaryDeviceExtensionSupported(newVkDevice);
if (!deviceExtSupported) {
outBetterDevice = otherDevice;
outBetterDevice = compareWithDevice;
MGLOG_I(" Ignored physical device. (Reason: Some of the required device extension not supported on this "
"device)");
return false;
@@ -2184,7 +2185,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// Check swapchain capabilities
auto swapchainCapabilities = SwapchainObject::GetSwapchainCapabilities(newVkDevice, surface);
if (!swapchainCapabilities.IsComplete()) {
outBetterDevice = otherDevice;
outBetterDevice = compareWithDevice;
MGLOG_I(" Ignored physical device. (Reason: Swapchain capabilities not met)");
return false;
}
@@ -2193,7 +2194,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Vector<VkQueueFamilyProperties> queueFamilies = GetQueueFamilyFromPhysicalDevice(newVkDevice);
newDevice.queueFamilies.graphicsFamily = GetQueueFamilyIndex(queueFamilies, VK_QUEUE_GRAPHICS_BIT);
if (newDevice.queueFamilies.graphicsFamily == -1) {
outBetterDevice = otherDevice;
outBetterDevice = compareWithDevice;
MGLOG_I(" Ignored physical device. (Reason: No graphics queue family)");
return false;
}
@@ -2201,14 +2202,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
newDevice.queueFamilies.presentFamily =
GetPresentQueueFamilyIndex(newDevice, surface, queueFamilies, newDevice.queueFamilies.graphicsFamily);
if (newDevice.queueFamilies.presentFamily == -1) {
outBetterDevice = otherDevice;
outBetterDevice = compareWithDevice;
MGLOG_I(" Ignored physical device. (Reason: No present queue family)");
return false;
}
// Pick discrete GPU
if (newDevice.properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU &&
otherDevice.properties.deviceType != VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
compareWithDevice.properties.deviceType != VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
outBetterDevice = newDevice;
MGLOG_I(" Picked physical device. (Reason: Discrete GPU)");
return true;
@@ -2216,7 +2217,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// Pick integrated GPU if no discrete GPU
if (newDevice.properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU &&
otherDevice.properties.deviceType != VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
compareWithDevice.properties.deviceType != VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
outBetterDevice = newDevice;
MGLOG_I(" Picked physical device. (Reason: Integrated GPU and no discrete one found yet)");
return true;
@@ -2224,7 +2225,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// Ignore other GPU when discrete GPU found
if (newDevice.properties.deviceType != VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU &&
otherDevice.properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
compareWithDevice.properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
outBetterDevice = newDevice;
MGLOG_I(" Ignored physical device. (Reason: Already picked discrete GPU)");
return false;
@@ -2487,7 +2488,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkRenderPass VulkanRenderer::GetDefaultLoadRenderPass() const {
MOBILEGL_ASSERT(m_renderPassManager != nullptr, "GetDefaultLoadRenderPass: render pass manager is null");
const VkRenderPass renderPass = m_renderPassManager->GetLoadRenderPass();
VkRenderPass renderPass = m_renderPassManager->GetLoadRenderPass();
MOBILEGL_ASSERT(renderPass != VK_NULL_HANDLE,
"GetDefaultLoadRenderPass: default load render pass is unavailable");
return renderPass;
@@ -2579,7 +2580,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkQueueFlagBits flag) {
for (Uint32 i = 0; i < queueFamilies.size(); i++) {
if (queueFamilies[i].queueFlags & flag) {
return i;
return (Int)i;
}
}
return -1;
@@ -2598,7 +2599,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
for (Uint32 i = 0; i < queueFamilies.size(); i++) {
VkBool32 supportsPresent = false;
vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevice.handle, i, surface, &supportsPresent);
if (supportsPresent) return i;
if (supportsPresent) return (Int)i;
}
return -1;
}
@@ -2631,12 +2632,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Bool VulkanRenderer::IsExtensionAlreadyEnabled(const Vector<const char*>& enabledExtensions,
const char* extensionName) {
for (const char* enabledExtensionName : enabledExtensions) {
if (strcmp(enabledExtensionName, extensionName) == 0) {
return true;
}
}
return false;
return std::any_of(enabledExtensions.begin(), enabledExtensions.end(),
[&extensionName](const String& name) { return name == extensionName; });
}
Bool VulkanRenderer::EnableOptionalDeviceExtension(const Vector<VkExtensionProperties>& availableExtensions,
+1 -1
View File
@@ -20,7 +20,7 @@ namespace MobileGL::MG_Impl::EGLImpl {
if (!MG_State::pEGLContext) {
MGLOG_E("pEGLContext is null. MG_State may not be initialized.");
}
return MG_State::pEGLContext;
return MG_State::pEGLContext.get();
}
MG_Backend::BackendObject* GetBackendObject(EGLStateContext* state) {
File diff suppressed because it is too large Load Diff
+18 -20
View File
@@ -9,24 +9,22 @@
#pragma once
#include <Includes.h>
namespace MobileGL {
namespace MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
GLboolean IsBuffer(GLuint buffer);
void DeleteBuffers(GLsizei n, const GLuint* buffers);
void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
GLboolean UnmapBuffer(GLenum target);
void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
void* MapBuffer(GLenum target, GLenum access);
void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset,
GLsizeiptr size);
void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
void BindBuffer(GLenum target, GLuint buffer);
void GenBuffers(GLsizei n, GLuint* buffers);
void BindBufferBase(GLenum target, GLuint index, GLuint buffer);
void BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
namespace MobileGL::MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
GLboolean IsBuffer(GLuint buffer);
void DeleteBuffers(GLsizei n, const GLuint* buffers);
void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
GLboolean UnmapBuffer(GLenum target);
void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
void* MapBuffer(GLenum target, GLenum access);
void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset,
GLsizeiptr size);
void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
void BindBuffer(GLenum target, GLuint buffer);
void GenBuffers(GLsizei n, GLuint* buffers);
void BindBufferBase(GLenum target, GLuint index, GLuint buffer);
void BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
} // namespace MG_Impl::GLImpl
} // namespace MobileGL
} // namespace MobileGL::MG_Impl::GLImpl
+87 -92
View File
@@ -13,105 +13,100 @@
#include <MG_Util/Converters/MGToGL/BufferEnumConverter.h>
#include <MG_Util/Converters/MGToStr/BufferEnumConverter.h>
namespace MobileGL::MG_Impl::GLImpl {
namespace BufferImpl {
Bool ValidateBufferTarget(BufferTarget target) {
if (target == BufferTarget::Unknown) {
using namespace MG_Util;
String bufferTargetStr = ConvertBufferTargetToString(target);
String glTargetStr = ConvertGLEnumToString(ConvertBufferTargetToGLEnum(target));
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl/BufferImpl", "ValidateBufferTarget",
std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
return false;
}
if (target == BufferTarget::Index && MG_State::pGLContext->GetBoundVertexArray() == nullptr) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl",
"ValidateBufferTarget",
"No vertex array object is bound."));
return false;
}
return true;
}
Bool ValidateBufferBindingPointTarget(BufferTarget target) {
if (target != BufferTarget::Uniform && target != BufferTarget::AtomicCounter &&
target != BufferTarget::TransformFeedback && target != BufferTarget::ShaderStorage) {
using namespace MG_Util;
String bufferTargetStr = ConvertBufferTargetToString(target);
String glTargetStr = ConvertGLEnumToString(ConvertBufferTargetToGLEnum(target));
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl/BufferImpl", "ValidateBufferTarget",
std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
return false;
}
return true;
}
Bool ValidateBufferName(Uint index, Bool allowZero) {
if (index == 0) {
if (allowZero) return true;
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl",
"ValidateBufferName",
"Buffer name 0 is not valid."));
return false;
}
Bool isValid = MG_State::pGLContext->ValidateBufferName(index);
if (isValid) return true;
namespace MobileGL::MG_Impl::GLImpl::BufferImpl {
Bool ValidateBufferTarget(BufferTarget target) {
if (target == BufferTarget::Unknown) {
using namespace MG_Util;
String bufferTargetStr = ConvertBufferTargetToString(target);
String glTargetStr = ConvertGLEnumToString(ConvertBufferTargetToGLEnum(target));
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferName",
std::format("Buffer name {} is not valid.", index)));
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl/BufferImpl", "ValidateBufferTarget",
std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
return false;
}
Bool ValidateBufferUsage(BufferUsage usage) {
if (usage != BufferUsage::Unknown) {
return true;
}
if (target == BufferTarget::Index && MG_State::pGLContext->GetBoundVertexArray() == nullptr) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl",
"ValidateBufferTarget",
"No vertex array object is bound."));
return false;
}
return true;
}
Bool ValidateBufferBindingPointTarget(BufferTarget target) {
if (target != BufferTarget::Uniform && target != BufferTarget::AtomicCounter &&
target != BufferTarget::TransformFeedback && target != BufferTarget::ShaderStorage) {
using namespace MG_Util;
String bufferUsageStr = ConvertBufferUsageToString(usage);
String glUsageStr = ConvertGLEnumToString(ConvertBufferUsageToGLEnum(usage));
String bufferTargetStr = ConvertBufferTargetToString(target);
String glTargetStr = ConvertGLEnumToString(ConvertBufferTargetToGLEnum(target));
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl/BufferImpl", "ValidateBufferTarget",
std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
return false;
}
return true;
}
Bool ValidateBufferName(Uint index, Bool allowZero) {
if (index == 0) {
if (allowZero) return true;
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferName",
"Buffer name 0 is not valid."));
return false;
}
Bool isValid = MG_State::pGLContext->ValidateBufferName(index);
if (isValid) return true;
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferName",
std::format("Buffer name {} is not valid.", index)));
return false;
}
Bool ValidateBufferUsage(BufferUsage usage) {
if (usage != BufferUsage::Unknown) {
return true;
}
using namespace MG_Util;
String bufferUsageStr = ConvertBufferUsageToString(usage);
String glUsageStr = ConvertGLEnumToString(ConvertBufferUsageToGLEnum(usage));
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl/BufferImpl", "ValidateBufferUsage",
std::format("Usage {} ({}) is not one of the allowable values.", bufferUsageStr, glUsageStr)));
return false;
}
Bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits) {
if (accessBits == BufferMappingAccessBit::Null) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl",
"ValidateBufferMappingAccess",
"Access bits cannot be null."));
return false;
}
const auto validBits = BufferMappingAccessBit::Read | BufferMappingAccessBit::Write |
BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer |
BufferMappingAccessBit::FlushExplicit | BufferMappingAccessBit::Unsynchronized |
BufferMappingAccessBit::Persistent | BufferMappingAccessBit::Coherent;
if ((accessBits & validBits) != accessBits) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl/BufferImpl", "ValidateBufferUsage",
std::format("Usage {} ({}) is not one of the allowable values.", bufferUsageStr, glUsageStr)));
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferMappingAccess",
"Access bits cannot contain invalid flags."));
return false;
}
Bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits) {
if (accessBits == BufferMappingAccessBit::Null) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl",
"ValidateBufferMappingAccess",
"Access bits cannot be null."));
return false;
}
const auto validBits = BufferMappingAccessBit::Read | BufferMappingAccessBit::Write |
BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer |
BufferMappingAccessBit::FlushExplicit | BufferMappingAccessBit::Unsynchronized |
BufferMappingAccessBit::Persistent | BufferMappingAccessBit::Coherent;
if ((accessBits & validBits) != accessBits) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferMappingAccess",
"Access bits cannot contain invalid flags."));
return false;
}
return true;
}
} // namespace BufferImpl
} // namespace MobileGL::MG_Impl::GLImpl
return true;
}
} // namespace MobileGL::MG_Impl::GLImpl::BufferImpl
+7 -9
View File
@@ -10,12 +10,10 @@
#include <Includes.h>
#include <MG_State/GLState/BufferState/BufferObject.h>
namespace MobileGL::MG_Impl::GLImpl {
namespace BufferImpl {
Bool ValidateBufferTarget(BufferTarget target);
Bool ValidateBufferName(Uint index, Bool allowZero = false);
Bool ValidateBufferUsage(BufferUsage usage);
Bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits);
Bool ValidateBufferBindingPointTarget(BufferTarget target);
} // namespace BufferImpl
} // namespace MobileGL::MG_Impl::GLImpl
namespace MobileGL::MG_Impl::GLImpl::BufferImpl {
Bool ValidateBufferTarget(BufferTarget target);
Bool ValidateBufferName(Uint index, Bool allowZero = false);
Bool ValidateBufferUsage(BufferUsage usage);
Bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits);
Bool ValidateBufferBindingPointTarget(BufferTarget target);
} // namespace MobileGL::MG_Impl::GLImpl::BufferImpl
+28 -31
View File
@@ -9,34 +9,31 @@
#pragma once
#include <Includes.h>
namespace MobileGL {
namespace MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount,
GLsizei stride);
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const void* indices, GLint basevertex);
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex, GLuint baseinstance);
void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex);
void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLuint baseinstance);
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount);
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect);
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
GLuint baseinstance);
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
void DrawArraysIndirect(GLenum mode, const void* indirect);
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex);
void DrawArrays(GLenum mode, GLint first, GLsizei count);
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
GLsizei drawcount);
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
GLsizei drawcount, const GLint* basevertex);
void Clear(GLbitfield mask);
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
} // namespace MG_Impl::GLImpl
} // namespace MobileGL
namespace MobileGL::MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride);
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const void* indices, GLint basevertex);
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex, GLuint baseinstance);
void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex);
void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLuint baseinstance);
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount);
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect);
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
GLuint baseinstance);
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
void DrawArraysIndirect(GLenum mode, const void* indirect);
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex);
void DrawArrays(GLenum mode, GLint first, GLsizei count);
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
GLsizei drawcount);
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
GLsizei drawcount, const GLint* basevertex);
void Clear(GLbitfield mask);
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
} // namespace MobileGL::MG_Impl::GLImpl
@@ -38,11 +38,11 @@ namespace MobileGL::MG_Impl::GLImpl {
RenderbufferTarget rbTarget = MG_Util::ConvertGLEnumToRenderbufferTarget(target);
if (!FramebufferImpl::ValidateRenderbufferTarget(rbTarget)) return;
auto& bindingSlot = MG_State::pGLContext->GetRenderbufferBindingSlot(rbTarget);
auto renderbufferObject = bindingSlot.GetBoundObject();
auto& renderbufferObject = bindingSlot.GetBoundObject();
if (!renderbufferObject) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "RenderbufferStorage_State",
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "RenderbufferStorage_State",
"Renderbuffer target is bound to no renderbuffer object."));
return;
}
@@ -50,7 +50,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!TextureImpl::ValidateTextureInternalFormat(format)) return;
if (width < 0 || height < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "RenderbufferStorage_State",
ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "RenderbufferStorage_State",
"Width and height must be non-negative."));
return;
}
@@ -74,10 +74,11 @@ namespace MobileGL::MG_Impl::GLImpl {
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GenRenderbuffers_State", "n must be non-negative"));
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenRenderbuffers_State", "n must be non-negative"));
return;
}
auto renderbufferNames = MG_State::pGLContext->GenRenderbufferNames(n);
static thread_local Vector<GLuint> renderbufferNames;
MG_State::pGLContext->GenRenderbufferNames(n, renderbufferNames);
Memcpy(renderbuffers, renderbufferNames.data(), sizeof(GLuint) * static_cast<SizeT>(n));
}
@@ -85,10 +86,11 @@ namespace MobileGL::MG_Impl::GLImpl {
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GenFramebuffers_State", "n must be non-negative"));
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenFramebuffers_State", "n must be non-negative"));
return;
}
auto framebuffersNames = MG_State::pGLContext->GenFramebufferNames(n);
static thread_local Vector<GLuint> framebuffersNames;
MG_State::pGLContext->GenFramebufferNames(n, framebuffersNames);
Memcpy(framebuffers, framebuffersNames.data(), sizeof(GLuint) * static_cast<SizeT>(n));
}
@@ -119,11 +121,11 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!TextureImpl::ValidateTextureName(texture, true)) return;
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(framebufferTarget);
auto framebufferObject = bindingSlot.GetBoundObject();
auto& framebufferObject = bindingSlot.GetBoundObject();
if (!framebufferObject) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "FramebufferTexture2D_State",
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "FramebufferTexture2D_State",
"Framebuffer target is bound to no framebuffer object."));
return;
}
@@ -133,11 +135,11 @@ namespace MobileGL::MG_Impl::GLImpl {
return;
}
auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
auto& textureObject = MG_State::pGLContext->GetTextureObject(texture);
if (!textureObject) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "FramebufferTexture2D_State",
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "FramebufferTexture2D_State",
std::format("Texture object {} is not valid.", texture)));
return;
}
@@ -166,11 +168,11 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!FramebufferImpl::ValidateFramebufferTarget(framebufferTarget)) return;
if (!FramebufferImpl::ValidateRenderbufferName(renderbuffer)) return;
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(framebufferTarget);
auto framebufferObject = bindingSlot.GetBoundObject();
auto& framebufferObject = bindingSlot.GetBoundObject();
if (!framebufferObject) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "FramebufferRenderbuffer_State",
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "FramebufferRenderbuffer_State",
"Framebuffer target is bound to no framebuffer object."));
return;
}
@@ -180,11 +182,11 @@ namespace MobileGL::MG_Impl::GLImpl {
return;
}
auto renderbufferObject = MG_State::pGLContext->GetRenderbufferObject(renderbuffer);
auto& renderbufferObject = MG_State::pGLContext->GetRenderbufferObject(renderbuffer);
if (!renderbufferObject) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "FramebufferRenderbuffer_State",
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "FramebufferRenderbuffer_State",
std::format("Renderbuffer object {} is not valid.", renderbuffer)));
return;
}
@@ -196,18 +198,18 @@ namespace MobileGL::MG_Impl::GLImpl {
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`n` is less than 0."));
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`n` is less than 0."));
return;
} else if (n > MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`n` is greater than `GL_MAX_DRAW_BUFFERS`."));
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`n` is greater than `GL_MAX_DRAW_BUFFERS`."));
return;
}
// Get bound framebuffer
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw);
auto fbo = bindingSlot.GetBoundObject();
auto& fbo = bindingSlot.GetBoundObject();
bool isDefaultFBO = (fbo == FramebufferImpl::pDefaultFramebufferInfo->defaultFBO);
static int existenceMap[(SizeT)FramebufferAttachmentType::FramebufferAttachmentTypeCount] = {-1};
@@ -220,7 +222,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (attType == FramebufferAttachmentType::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::format("bufs[{}] = {} is not an accepted value.", i,
MG_Util::ConvertGLEnumToString(bufs[i]))));
return;
@@ -230,7 +232,7 @@ namespace MobileGL::MG_Impl::GLImpl {
attType <= FramebufferAttachmentType::Color31) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>(
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", __func__,
std::format(
"FBO is default FBO, but bufs[{}] = {} is one of the `GL_COLOR_ATTACHMENTn` tokens.", i,
@@ -242,7 +244,7 @@ namespace MobileGL::MG_Impl::GLImpl {
attType <= FramebufferAttachmentType::BackRight) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>(
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", __func__,
std::format("FBO is not default FBO, but bufs[{}] = {} is anything other than `GL_NONE` or "
"one of the `GL_COLOR_ATTACHMENTn` tokens.",
@@ -253,7 +255,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (attType != FramebufferAttachmentType::None && existenceMap[(SizeT)attType] >= 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::format("a symbolic constant other than `GL_NONE` appears "
"more than once in bufs. bufs[{}] == bufs[{}] == {}.",
i, existenceMap[(SizeT)attType],
@@ -267,7 +269,7 @@ namespace MobileGL::MG_Impl::GLImpl {
(SizeT)FramebufferAttachmentType::Color0 + MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::format("bufs[{}] == {} indicates a color buffer that does "
"not exist in the current GL context.",
i, MG_Util::ConvertGLEnumToString(bufs[i]))));
@@ -297,7 +299,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (attType == FramebufferAttachmentType::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>(
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", __func__,
std::format("`mode` = {} is not an accepted value.", MG_Util::ConvertGLEnumToString(mode))));
return;
@@ -305,7 +307,7 @@ namespace MobileGL::MG_Impl::GLImpl {
// Get bound framebuffer
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read);
auto fbo = bindingSlot.GetBoundObject();
auto& fbo = bindingSlot.GetBoundObject();
fbo->SetReadBuffer(attType);
}
@@ -313,13 +315,13 @@ namespace MobileGL::MG_Impl::GLImpl {
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteRenderbuffers_State", "n must be non-negative."));
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteRenderbuffers_State", "n must be non-negative."));
return;
}
if (!renderbuffers) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteRenderbuffers_State",
ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteRenderbuffers_State",
"Renderbuffer names array cannot be null."));
return;
}
@@ -336,13 +338,13 @@ namespace MobileGL::MG_Impl::GLImpl {
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteFramebuffers_State", "n must be non-negative."));
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteFramebuffers_State", "n must be non-negative."));
return;
}
if (!framebuffers) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteFramebuffers_State",
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteFramebuffers_State",
"Framebuffer names array cannot be null."));
return;
}
@@ -360,11 +362,11 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!FramebufferImpl::ValidateFramebufferTarget(framebufferTarget)) return GL_FRAMEBUFFER_UNDEFINED;
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(framebufferTarget);
auto framebufferObject = bindingSlot.GetBoundObject();
auto& framebufferObject = bindingSlot.GetBoundObject();
if (!framebufferObject) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "CheckFramebufferStatus_State",
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CheckFramebufferStatus_State",
"Framebuffer target is bound to no framebuffer object."));
return GL_FRAMEBUFFER_UNDEFINED;
}
@@ -382,11 +384,11 @@ namespace MobileGL::MG_Impl::GLImpl {
RenderbufferTarget renderbufferTarget = MG_Util::ConvertGLEnumToRenderbufferTarget(target);
if (!FramebufferImpl::ValidateRenderbufferTarget(renderbufferTarget)) return;
auto renderbufferObject = MG_State::pGLContext->GetRenderbufferObject(renderbuffer);
if (!renderbufferObject) {
Bool doesRenderbufferCreated = MG_State::pGLContext->ValidateRenderbufferObject(renderbuffer);
if (!doesRenderbufferCreated) {
MG_State::pGLContext->CreateRenderbufferObject(renderbuffer);
renderbufferObject = MG_State::pGLContext->GetRenderbufferObject(renderbuffer);
}
auto& renderbufferObject = MG_State::pGLContext->GetRenderbufferObject(renderbuffer);
auto& bindingSlot = MG_State::pGLContext->GetRenderbufferBindingSlot(renderbufferTarget);
bindingSlot.Bind(renderbufferObject);
@@ -403,11 +405,11 @@ namespace MobileGL::MG_Impl::GLImpl {
FramebufferTarget framebufferTarget = MG_Util::ConvertGLEnumToFramebufferTarget(target);
if (!FramebufferImpl::ValidateFramebufferTarget(framebufferTarget)) return;
auto framebufferObject = MG_State::pGLContext->GetFramebufferObject(framebuffer);
if (!framebufferObject) {
Bool doesFramebufferCreated = MG_State::pGLContext->ValidateFramebufferObject(framebuffer);
if (!doesFramebufferCreated) {
MG_State::pGLContext->CreateFramebufferObject(framebuffer);
framebufferObject = MG_State::pGLContext->GetFramebufferObject(framebuffer);
}
auto& framebufferObject = MG_State::pGLContext->GetFramebufferObject(framebuffer);
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(framebufferTarget);
bindingSlot.Bind(framebufferObject);
@@ -419,11 +421,11 @@ namespace MobileGL::MG_Impl::GLImpl {
RenderbufferTarget renderbufferTarget = MG_Util::ConvertGLEnumToRenderbufferTarget(target);
if (!FramebufferImpl::ValidateRenderbufferTarget(renderbufferTarget)) return;
auto& bindingSlot = MG_State::pGLContext->GetRenderbufferBindingSlot(renderbufferTarget);
auto renderbufferObject = bindingSlot.GetBoundObject();
auto& renderbufferObject = bindingSlot.GetBoundObject();
if (!renderbufferObject) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetRenderbufferParameteriv_State",
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetRenderbufferParameteriv_State",
"Renderbuffer target is bound to no renderbuffer object."));
return;
}
@@ -462,7 +464,7 @@ namespace MobileGL::MG_Impl::GLImpl {
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>(
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", "GetRenderbufferParameteriv_State",
std::format("pname {} is not an accepted value.", MG_Util::ConvertGLEnumToString(pname))));
return;
@@ -492,7 +494,7 @@ namespace MobileGL::MG_Impl::GLImpl {
// Check width/height
if (width < 0 || height < 0) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"Width and height must be non-negative"));
return;
}
@@ -501,7 +503,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!TextureImpl::ValidateTextureInputFormat(textureInputFormat)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Invalid format"));
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Invalid format"));
return;
}
@@ -509,17 +511,17 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!TextureImpl::ValidateTexturePixelDataType(texturePixelDataType)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Invalid pixel data type"));
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Invalid pixel data type"));
return;
}
// Get bound framebuffer
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read);
auto framebufferObject = bindingSlot.GetBoundObject();
auto& framebufferObject = bindingSlot.GetBoundObject();
if (!framebufferObject) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"No framebuffer bound to read target"));
return;
}
@@ -528,7 +530,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!framebufferObject->CheckCompleteness()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidFramebufferOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Framebuffer is incomplete"));
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Framebuffer is incomplete"));
return;
}
@@ -537,7 +539,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!framebufferObject->GetAttachment(FramebufferAttachmentType::Stencil).IsValid()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"No stencil buffer for stencil index format"));
return;
}
@@ -545,7 +547,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!framebufferObject->GetAttachment(FramebufferAttachmentType::Depth).IsValid()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"No depth buffer for depth component format"));
return;
}
@@ -554,7 +556,7 @@ namespace MobileGL::MG_Impl::GLImpl {
!framebufferObject->GetAttachment(FramebufferAttachmentType::Stencil).IsValid()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"No depth/stencil buffer for depth-stencil format"));
return;
}
@@ -563,7 +565,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (texturePixelDataType != TexturePixelDataType::UnsignedInt248 &&
texturePixelDataType != TexturePixelDataType::Float32UnsignedInt248Rev) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"Invalid type for depth-stencil format"));
return;
}
@@ -577,7 +579,7 @@ namespace MobileGL::MG_Impl::GLImpl {
// Check if PBO is mapped
if (pixelPackBufferObject->IsMapped()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"Pixel pack buffer is currently mapped"));
return;
}
@@ -587,7 +589,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (reinterpret_cast<uintptr_t>(pixels) % typeSize != 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"Pixel data not aligned for pixel pack buffer"));
return;
}
@@ -595,11 +597,11 @@ namespace MobileGL::MG_Impl::GLImpl {
// Check multisampling
if (framebufferObject->GetAttachment(FramebufferAttachmentType::Color0).IsRenderbuffer()) {
auto rbo = framebufferObject->GetAttachment(FramebufferAttachmentType::Color0).GetRenderbuffer();
auto& rbo = framebufferObject->GetAttachment(FramebufferAttachmentType::Color0).GetRenderbuffer();
if (rbo && rbo->GetSamples() > 1) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"ReadPixels not supported for multisampled framebuffers"));
return;
}
@@ -732,6 +734,6 @@ namespace MobileGL::MG_Impl::GLImpl {
}
namespace FramebufferImpl {
DefaultFramebufferInfo* pDefaultFramebufferInfo;
UniquePtr<DefaultFramebufferInfo> pDefaultFramebufferInfo;
} // namespace FramebufferImpl
} // namespace MobileGL::MG_Impl::GLImpl
@@ -11,51 +11,49 @@
#include <Includes.h>
#include <MG_State/GLState/Core.h>
namespace MobileGL {
namespace MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
void RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
GLsizei height);
void RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GLboolean IsRenderbuffer(GLuint renderbuffer);
void GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
void GenRenderbuffers(GLsizei n, GLuint* renderbuffers);
void FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
void BindRenderbuffer(GLenum target, GLuint renderbuffer);
void SampleMaski(GLuint maskNumber, GLbitfield mask);
GLboolean IsFramebuffer(GLuint framebuffer);
void GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
void GenFramebuffers(GLsizei n, GLuint* framebuffers);
void FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
void FramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level,
GLint zoffset);
void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void FramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void FramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
void DrawBuffer(GLenum buf);
void DrawBuffers(GLsizei n, const GLenum* bufs);
void ReadBuffer(GLenum src);
void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
GLenum CheckFramebufferStatus(GLenum target);
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
GLint dstY1, GLbitfield mask, GLenum filter);
void BindFramebuffer(GLenum target, GLuint framebuffer);
namespace MobileGL::MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
void RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
GLsizei height);
void RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GLboolean IsRenderbuffer(GLuint renderbuffer);
void GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
void GenRenderbuffers(GLsizei n, GLuint* renderbuffers);
void FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
void BindRenderbuffer(GLenum target, GLuint renderbuffer);
void SampleMaski(GLuint maskNumber, GLbitfield mask);
GLboolean IsFramebuffer(GLuint framebuffer);
void GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
void GenFramebuffers(GLsizei n, GLuint* framebuffers);
void FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
void FramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level,
GLint zoffset);
void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void FramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void FramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
void DrawBuffer(GLenum buf);
void DrawBuffers(GLsizei n, const GLenum* bufs);
void ReadBuffer(GLenum src);
void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
GLenum CheckFramebufferStatus(GLenum target);
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
GLint dstY1, GLbitfield mask, GLenum filter);
void BindFramebuffer(GLenum target, GLuint framebuffer);
namespace FramebufferImpl {
struct DefaultFramebufferInfo {
SharedPtr<MG_State::GLState::FramebufferObject> defaultFBO;
SharedPtr<MG_State::GLState::ITextureObject> colorAttachment;
SharedPtr<MG_State::GLState::ITextureObject> depthAttachment;
SharedPtr<MG_State::GLState::ITextureObject> stencilAttachment;
};
namespace FramebufferImpl {
struct DefaultFramebufferInfo {
SharedPtr<MG_State::GLState::FramebufferObject> defaultFBO;
SharedPtr<MG_State::GLState::ITextureObject> colorAttachment;
SharedPtr<MG_State::GLState::ITextureObject> depthAttachment;
SharedPtr<MG_State::GLState::ITextureObject> stencilAttachment;
};
extern DefaultFramebufferInfo* pDefaultFramebufferInfo;
} // namespace FramebufferImpl
} // namespace MG_Impl::GLImpl
} // namespace MobileGL
extern UniquePtr<DefaultFramebufferInfo> pDefaultFramebufferInfo;
} // namespace FramebufferImpl
} // namespace MobileGL::MG_Impl::GLImpl
@@ -13,85 +13,82 @@
#include <MG_Util/Converters/MGToGL/FramebufferEnumConverter.h>
#include <MG_Util/Converters/MGToStr/FramebufferEnumConverter.h>
namespace MobileGL::MG_Impl::GLImpl {
namespace FramebufferImpl {
Bool ValidateFramebufferTarget(FramebufferTarget target) {
if (target == FramebufferTarget::Unknown) {
using namespace MG_Util;
String bufferTargetStr = ConvertFramebufferTargetToString(target);
String glTargetStr = ConvertGLEnumToString(ConvertFramebufferTargetToGLEnum(target));
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferTarget",
std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
return false;
}
return true;
}
Bool ValidateFramebufferName(Uint index, Bool allowZero) {
if (index == 0 && !allowZero) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferName",
"Framebuffer name 0 is not valid in this situation."));
return false;
}
Bool isValid = MG_State::pGLContext->ValidateFramebufferName(index);
if (isValid) return true;
namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl {
Bool ValidateFramebufferTarget(FramebufferTarget target) {
if (target == FramebufferTarget::Unknown) {
using namespace MG_Util;
String bufferTargetStr = ConvertFramebufferTargetToString(target);
String glTargetStr = ConvertGLEnumToString(ConvertFramebufferTargetToGLEnum(target));
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferName",
std::format("Framebuffer name {} is not valid.", index)));
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferTarget",
std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
return false;
}
return true;
}
Bool ValidateFramebufferAttachmentType(FramebufferAttachmentType attachment) {
if (attachment == FramebufferAttachmentType::Unknown) {
using namespace MG_Util;
String attachmentStr = ConvertFramebufferAttachmentTypeToString(attachment);
String glAttachmentStr = ConvertGLEnumToString(ConvertFramebufferAttachmentTypeToGLEnum(attachment));
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferAttachmentType",
std::format("Attachment type {} ({}) is not valid.", attachmentStr, glAttachmentStr)));
return false;
}
return true;
}
Bool ValidateRenderbufferTarget(RenderbufferTarget target) {
if (target == RenderbufferTarget::Unknown) {
using namespace MG_Util;
String renderbufferTargetStr = ConvertRenderbufferTargetToString(target);
String glTargetStr = ConvertGLEnumToString(ConvertRenderbufferTargetToGLEnum(target));
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferTarget",
std::format("Target {} ({}) is not valid.", renderbufferTargetStr, glTargetStr)));
return false;
}
return true;
}
Bool ValidateRenderbufferName(Uint index, Bool allowZero) {
if (index == 0 && !allowZero) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferName",
"Renderbuffer name 0 is not valid in this situation."));
return false;
}
Bool isValid = MG_State::pGLContext->ValidateRenderbufferName(index);
if (isValid) return true;
Bool ValidateFramebufferName(Uint index, Bool allowZero) {
if (index == 0 && !allowZero) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferName",
std::format("Renderbuffer name {} is not valid.", index)));
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferName",
"Framebuffer name 0 is not valid in this situation."));
return false;
}
} // namespace FramebufferImpl
} // namespace MobileGL::MG_Impl::GLImpl
Bool isValid = MG_State::pGLContext->ValidateFramebufferName(index);
if (isValid) return true;
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferName",
std::format("Framebuffer name {} is not valid.", index)));
return false;
}
Bool ValidateFramebufferAttachmentType(FramebufferAttachmentType attachment) {
if (attachment == FramebufferAttachmentType::Unknown) {
using namespace MG_Util;
String attachmentStr = ConvertFramebufferAttachmentTypeToString(attachment);
String glAttachmentStr = ConvertGLEnumToString(ConvertFramebufferAttachmentTypeToGLEnum(attachment));
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferAttachmentType",
std::format("Attachment type {} ({}) is not valid.", attachmentStr, glAttachmentStr)));
return false;
}
return true;
}
Bool ValidateRenderbufferTarget(RenderbufferTarget target) {
if (target == RenderbufferTarget::Unknown) {
using namespace MG_Util;
String renderbufferTargetStr = ConvertRenderbufferTargetToString(target);
String glTargetStr = ConvertGLEnumToString(ConvertRenderbufferTargetToGLEnum(target));
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferTarget",
std::format("Target {} ({}) is not valid.", renderbufferTargetStr, glTargetStr)));
return false;
}
return true;
}
Bool ValidateRenderbufferName(Uint index, Bool allowZero) {
if (index == 0 && !allowZero) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferName",
"Renderbuffer name 0 is not valid in this situation."));
return false;
}
Bool isValid = MG_State::pGLContext->ValidateRenderbufferName(index);
if (isValid) return true;
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferName",
std::format("Renderbuffer name {} is not valid.", index)));
return false;
}
} // namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl
@@ -10,12 +10,10 @@
#include <Includes.h>
#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
namespace MobileGL::MG_Impl::GLImpl {
namespace FramebufferImpl {
Bool ValidateFramebufferTarget(FramebufferTarget target);
Bool ValidateFramebufferName(Uint index, Bool allowZero = true);
Bool ValidateFramebufferAttachmentType(FramebufferAttachmentType attachment);
Bool ValidateRenderbufferTarget(RenderbufferTarget target);
Bool ValidateRenderbufferName(Uint index, Bool allowZero = true);
} // namespace FramebufferImpl
} // namespace MobileGL::MG_Impl::GLImpl
namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl {
Bool ValidateFramebufferTarget(FramebufferTarget target);
Bool ValidateFramebufferName(Uint index, Bool allowZero = true);
Bool ValidateFramebufferAttachmentType(FramebufferAttachmentType attachment);
Bool ValidateRenderbufferTarget(RenderbufferTarget target);
Bool ValidateRenderbufferName(Uint index, Bool allowZero = true);
} // namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl
+15 -14
View File
@@ -7,8 +7,6 @@
// End of Source File Header
#include "GL_Getter.h"
#include "GL/gl.h"
#include "MG_Util/Debug/Log.h"
#include <Config.h>
#include <MGGitHash.h>
#include <MG_State/GLState/Core.h>
@@ -127,7 +125,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!params) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetIntegerv", "params pointer cannot be null"));
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetIntegerv", "params pointer cannot be null"));
return;
}
@@ -146,9 +144,9 @@ namespace MobileGL::MG_Impl::GLImpl {
*params = 0; // TODO
break;
case GL_ARRAY_BUFFER_BINDING: {
auto obj = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex).GetBoundObject();
auto& obj = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex).GetBoundObject();
if (obj)
*params = obj->GetExternalIndex();
*params = (GLint)obj->GetExternalIndex();
else
*params = 0;
break;
@@ -256,14 +254,14 @@ namespace MobileGL::MG_Impl::GLImpl {
break;
case GL_CURRENT_PROGRAM: {
const auto& currentProgram = MG_State::pGLContext->GetCurrentProgram();
*params = currentProgram ? currentProgram->GetExternalIndex() : 0;
*params = currentProgram ? (GLint)currentProgram->GetExternalIndex() : 0;
break;
}
case GL_DEPTH_CLEAR_VALUE:
*params = MG_State::pGLContext->GetClearDepth();
*params = (GLint)MG_State::pGLContext->GetClearDepth();
break;
case GL_DEPTH_FUNC:
*params = MG_Util::ConvertDepthTestFuncToGLEnum(MG_State::pGLContext->GetDepthFunc());
*params = (GLint)MG_Util::ConvertDepthTestFuncToGLEnum(MG_State::pGLContext->GetDepthFunc());
break;
case GL_DEPTH_RANGE:
*params = 0; // TODO
@@ -288,12 +286,12 @@ namespace MobileGL::MG_Impl::GLImpl {
break;
case GL_DRAW_FRAMEBUFFER_BINDING: {
const auto& FBO = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
*params = FBO ? FBO->GetExternalIndex() : 0;
*params = FBO ? (GLint)FBO->GetExternalIndex() : 0;
break;
}
case GL_READ_FRAMEBUFFER_BINDING: {
const auto& FBO = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
*params = FBO ? FBO->GetExternalIndex() : 0;
*params = FBO ? (GLint)FBO->GetExternalIndex() : 0;
break;
}
case GL_ELEMENT_ARRAY_BUFFER_BINDING: {
@@ -302,7 +300,7 @@ namespace MobileGL::MG_Impl::GLImpl {
break;
}
const auto& bufferObject = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Index).GetBoundObject();
*params = bufferObject ? bufferObject->GetExternalIndex() : 0;
*params = bufferObject ? (GLint)bufferObject->GetExternalIndex() : 0;
break;
}
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
@@ -886,7 +884,7 @@ namespace MobileGL::MG_Impl::GLImpl {
default:
MGLOG_E("glGetIntegerv: Invalid enum %s (0x%X)", MG_Util::ConvertGLEnumToString(pname).c_str(), pname);
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetIntegerv",
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetIntegerv",
std::format("Invalid enum: 0x{:X}", pname)));
break;
@@ -894,7 +892,10 @@ namespace MobileGL::MG_Impl::GLImpl {
}
GLenum GetError() {
ErrorCode errorCode = MG_State::pGLContext->PopGLError().value_or(Error{ErrorCode::NoError, nullptr}).code;
return MG_Util::ConvertErrorCodeToGLEnum(errorCode);
auto error = MG_State::pGLContext->PopGLError();
if (!error || !error->get()) {
return GL_NO_ERROR;
}
return MG_Util::ConvertErrorCodeToGLEnum(error->get()->code);
}
} // namespace MobileGL::MG_Impl::GLImpl
File diff suppressed because it is too large Load Diff
+56 -58
View File
@@ -9,61 +9,59 @@
#pragma once
#include <Includes.h>
namespace MobileGL {
namespace MG_Impl::GLImpl {
void AttachShader(GLuint program, GLuint shader);
void BindAttribLocation(GLuint program, GLuint index, const GLchar* name);
void CompileShader(GLuint shader);
GLuint CreateProgram(void);
GLuint CreateShader(GLenum type);
void DeleteProgram(GLuint program);
void DeleteShader(GLuint shader);
void DetachShader(GLuint program, GLuint shader);
void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type,
GLchar* name);
void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type,
GLchar* name);
void GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
GLint GetAttribLocation(GLuint program, const GLchar* name);
void GetProgramiv(GLuint program, GLenum pname, GLint* params);
void GetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
void GetShaderiv(GLuint shader, GLenum pname, GLint* params);
void GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
void GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
GLint GetUniformLocation(GLuint program, const GLchar* name);
void GetUniformfv(GLuint program, GLint location, GLfloat* params);
void GetUniformiv(GLuint program, GLint location, GLint* params);
GLboolean IsProgram(GLuint program);
GLboolean IsShader(GLuint shader);
void LinkProgram(GLuint program);
void ShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
void UseProgram(GLuint program);
void Uniform1f(GLint location, GLfloat v0);
void Uniform2f(GLint location, GLfloat v0, GLfloat v1);
void Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
void Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
void Uniform1i(GLint location, GLint v0);
void Uniform2i(GLint location, GLint v0, GLint v1);
void Uniform3i(GLint location, GLint v0, GLint v1, GLint v2);
void Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
void Uniform1fv(GLint location, GLsizei count, const GLfloat* value);
void Uniform2fv(GLint location, GLsizei count, const GLfloat* value);
void Uniform3fv(GLint location, GLsizei count, const GLfloat* value);
void Uniform4fv(GLint location, GLsizei count, const GLfloat* value);
void Uniform1iv(GLint location, GLsizei count, const GLint* value);
void Uniform2iv(GLint location, GLsizei count, const GLint* value);
void Uniform3iv(GLint location, GLsizei count, const GLint* value);
void Uniform4iv(GLint location, GLsizei count, const GLint* value);
void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GLuint GetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName);
void UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
void GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
void GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
GLchar* uniformBlockName);
void BindFragDataLocation(GLuint program, GLuint colorNumber, const char* name);
GLint GetFragDataLocation(GLuint program, const char* name);
void ValidateProgram(GLuint program);
} // namespace MG_Impl::GLImpl
} // namespace MobileGL
namespace MobileGL::MG_Impl::GLImpl {
void AttachShader(GLuint program, GLuint shader);
void BindAttribLocation(GLuint program, GLuint index, const GLchar* name);
void CompileShader(GLuint shader);
GLuint CreateProgram(void);
GLuint CreateShader(GLenum type);
void DeleteProgram(GLuint program);
void DeleteShader(GLuint shader);
void DetachShader(GLuint program, GLuint shader);
void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type,
GLchar* name);
void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type,
GLchar* name);
void GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
GLint GetAttribLocation(GLuint program, const GLchar* name);
void GetProgramiv(GLuint program, GLenum pname, GLint* params);
void GetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
void GetShaderiv(GLuint shader, GLenum pname, GLint* params);
void GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
void GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
GLint GetUniformLocation(GLuint program, const GLchar* name);
void GetUniformfv(GLuint program, GLint location, GLfloat* params);
void GetUniformiv(GLuint program, GLint location, GLint* params);
GLboolean IsProgram(GLuint program);
GLboolean IsShader(GLuint shader);
void LinkProgram(GLuint program);
void ShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
void UseProgram(GLuint program);
void Uniform1f(GLint location, GLfloat v0);
void Uniform2f(GLint location, GLfloat v0, GLfloat v1);
void Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
void Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
void Uniform1i(GLint location, GLint v0);
void Uniform2i(GLint location, GLint v0, GLint v1);
void Uniform3i(GLint location, GLint v0, GLint v1, GLint v2);
void Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
void Uniform1fv(GLint location, GLsizei count, const GLfloat* value);
void Uniform2fv(GLint location, GLsizei count, const GLfloat* value);
void Uniform3fv(GLint location, GLsizei count, const GLfloat* value);
void Uniform4fv(GLint location, GLsizei count, const GLfloat* value);
void Uniform1iv(GLint location, GLsizei count, const GLint* value);
void Uniform2iv(GLint location, GLsizei count, const GLint* value);
void Uniform3iv(GLint location, GLsizei count, const GLint* value);
void Uniform4iv(GLint location, GLsizei count, const GLint* value);
void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GLuint GetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName);
void UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
void GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
void GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
GLchar* uniformBlockName);
void BindFragDataLocation(GLuint program, GLuint colorNumber, const char* name);
GLint GetFragDataLocation(GLuint program, const char* name);
void ValidateProgram(GLuint program);
} // namespace MobileGL::MG_Impl::GLImpl
@@ -7,474 +7,467 @@
// End of Source File Header
#include "GL_RenderState.h"
#include "MG_State/GLState/RenderState/RenderState.h"
#include "MG_Util/Converters/GLToStr/GLEnumConverter.h"
#include <MG_State/GLState/Core.h>
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
#include <MG_Util/Converters/GLToMG/RenderStateEnumConverter.h>
#include <MG_Util/Converters/MGToGL/RenderStateEnumConverter.h>
#include <MG_Util/Converters/MGToStr/RenderStateEnumConverter.h>
namespace MobileGL {
namespace MG_Impl::GLImpl {
void Viewport_State(GLint x, GLint y, GLsizei width, GLsizei height) {
if (width < 0 || height < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "Viewport_State",
"Width abd height must be non-negative."));
return;
}
MG_State::pGLContext->SetViewport(IntVec4(x, y, width, height));
}
void StencilOpSeparate_State(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
// TODO: implement
}
void StencilOp_State(GLenum fail, GLenum zfail, GLenum zpass) {
// TODO: implement
}
void StencilMaskSeparate_State(GLenum face, GLuint mask) {
// TODO: implement
}
void StencilMask_State(GLuint mask) {
// TODO: implement
}
void StencilFuncSeparate_State(GLenum face, GLenum func, GLint ref, GLuint mask) {
// TODO: implement
}
void StencilFunc_State(GLenum func, GLint ref, GLuint mask) {
// TODO: implement
}
void Scissor_State(GLint x, GLint y, GLsizei width, GLsizei height) {
if (width < 0 || height < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "Scissor_State",
"Width abd height must be non-negative."));
return;
}
MG_State::pGLContext->SetScissorBox(IntVec4(x, y, width, height));
}
void SampleCoverage_State(GLfloat value, GLboolean invert) {
// TODO: implement
}
void PolygonOffset_State(GLfloat factor, GLfloat units) {
// TODO: implement
}
void PolygonMode_State(GLenum face, GLenum mode) {
// TODO: implement
}
void PointSize_State(GLfloat size) {
// TODO: implement
}
void PointParameterf_State(GLenum pname, GLfloat param) {
// TODO: implement
}
void PointParameteri_State(GLenum pname, GLint param) {
// TODO: implement
}
void PixelStorei_State(GLenum pname, GLint param) {
MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), param);
PixelStoreParam pixelStoreParam = MG_Util::ConvertGLEnumToPixelStoreParam(pname);
if (pixelStoreParam == PixelStoreParam::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "PixelStorei_State",
"Pixel store param enum " +
MG_Util::ConvertPixelStoreParamToString(pixelStoreParam) + "(" +
MG_Util::ConvertGLEnumToString(pname) + ") is not supported."));
return;
}
MG_State::pGLContext->SetPixelStoreParam(pixelStoreParam, param);
}
void LogicOp_State(GLenum opcode) {
// TODO: implement
}
void LineWidth_State(GLfloat width) {
// TODO: implement
}
GLboolean IsEnabledi_State(GLenum target, GLuint index) {
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(target);
if (capInput == CapabilityInput::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "IsEnabledi_State",
"Capability enum " +
MG_Util::ConvertCapabilityInputToString(capInput) + "(" +
MG_Util::ConvertGLEnumToString(target) + ") is not supported."));
return GL_FALSE;
}
return MG_State::pGLContext->IsCapabilityEnabledIndexed(capInput, index) ? GL_TRUE : GL_FALSE;
}
GLboolean IsEnabled_State(GLenum cap) {
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap);
if (capInput == CapabilityInput::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl", "IsEnabled_State",
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
"(" + MG_Util::ConvertGLEnumToString(cap) + ") is not supported."));
return GL_FALSE;
}
return MG_State::pGLContext->IsCapabilityEnabled(capInput) ? GL_TRUE : GL_FALSE;
}
void Hint_State(GLenum target, GLenum mode) {
// TODO: implement
}
void FrontFace_State(GLenum mode) {
// TODO: implement
}
void Enable_State(GLenum cap) {
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap);
if (capInput == CapabilityInput::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl", "Enable_State",
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
"(" + MG_Util::ConvertGLEnumToString(cap) + ") is not supported."));
return;
}
MG_State::pGLContext->SetCapability(capInput, true);
}
void Disable_State(GLenum cap) {
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap);
if (capInput == CapabilityInput::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl", "Disable_State",
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
"(" + MG_Util::ConvertGLEnumToString(cap) + ") is not supported."));
return;
}
MG_State::pGLContext->SetCapability(capInput, false);
}
void DepthRange_State(GLclampd near_val, GLclampd far_val) {
// TODO: implement
}
void DepthMask_State(GLboolean flag) {
MG_State::pGLContext->SetDepthMask(flag == GL_TRUE);
}
void DepthFunc_State(GLenum func) {
DepthTestFunc depthFunc = MG_Util::ConvertGLEnumToDepthTestFunc(func);
if (depthFunc == DepthTestFunc::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DepthFunc_State",
"Depth function enum " +
MG_Util::ConvertDepthTestFuncToString(depthFunc) + "(" +
MG_Util::ConvertGLEnumToString(func) + ") is not supported."));
return;
}
MG_State::pGLContext->SetDepthFunc(depthFunc);
}
void CullFace_State(GLenum mode) {
CullFaceMode cullFaceMode = MG_Util::ConvertGLEnumToCullFaceMode(mode);
if (cullFaceMode == CullFaceMode::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "CullFace_State",
"Cull face mode enum " +
MG_Util::ConvertCullFaceModeToString(cullFaceMode) + "(" +
MG_Util::ConvertGLEnumToString(mode) + ") is not supported."));
return;
}
MG_State::pGLContext->SetCullFaceMode(cullFaceMode);
}
void ColorMask_State(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
MG_State::pGLContext->SetColorMask(
BoolVec4(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE));
}
void ClampColor_State(GLenum target, GLenum clamp) {
// TODO: implement
}
void BlendFuncSeparate_State(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
BlendFactor srcRGB = MG_Util::ConvertGLEnumToBlendFactor(sfactorRGB);
BlendFactor dstRGB = MG_Util::ConvertGLEnumToBlendFactor(dfactorRGB);
BlendFactor srcAlpha = MG_Util::ConvertGLEnumToBlendFactor(sfactorAlpha);
BlendFactor dstAlpha = MG_Util::ConvertGLEnumToBlendFactor(dfactorAlpha);
if (srcRGB == BlendFactor::Unknown || dstRGB == BlendFactor::Unknown || srcAlpha == BlendFactor::Unknown ||
dstAlpha == BlendFactor::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BlendFuncSeparate_State",
"One of the blend factor enums is not supported: srcRGB " +
MG_Util::ConvertBlendFactorToString(srcRGB) + "(" +
MG_Util::ConvertGLEnumToString(sfactorRGB) + "), dstRGB " +
MG_Util::ConvertBlendFactorToString(dstRGB) + "(" +
MG_Util::ConvertGLEnumToString(dfactorRGB) + "), srcAlpha " +
MG_Util::ConvertBlendFactorToString(srcAlpha) + "(" +
MG_Util::ConvertGLEnumToString(sfactorAlpha) + "), dstAlpha " +
MG_Util::ConvertBlendFactorToString(dstAlpha) + "(" +
MG_Util::ConvertGLEnumToString(dfactorAlpha) + ")."));
return;
}
MG_State::pGLContext->SetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void BlendFunc_State(GLenum sfactor, GLenum dfactor) {
BlendFuncSeparate_State(sfactor, dfactor, sfactor, dfactor);
}
void BlendEquation_State(GLenum mode) {
// TODO: implement
}
void BlendColor_State(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
// TODO: implement
}
void ClearStencil_State(GLint s) {
MG_State::pGLContext->SetClearStencil(static_cast<Int>(s));
}
void ClearDepth_State(GLclampd depth) {
MG_State::pGLContext->SetClearDepth(static_cast<Float>(depth));
}
namespace MobileGL::MG_Impl::GLImpl {
void Viewport_State(GLint x, GLint y, GLsizei width, GLsizei height) {
if (width < 0 || height < 0) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "Viewport_State",
"Width abd height must be non-negative."));
return;
}
MG_State::pGLContext->SetViewport(IntVec4(x, y, width, height));
}
void StencilOpSeparate_State(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
// TODO: implement
}
void StencilOp_State(GLenum fail, GLenum zfail, GLenum zpass) {
// TODO: implement
}
void StencilMaskSeparate_State(GLenum face, GLuint mask) {
// TODO: implement
}
void StencilMask_State(GLuint mask) {
// TODO: implement
}
void StencilFuncSeparate_State(GLenum face, GLenum func, GLint ref, GLuint mask) {
// TODO: implement
}
void StencilFunc_State(GLenum func, GLint ref, GLuint mask) {
// TODO: implement
}
void Scissor_State(GLint x, GLint y, GLsizei width, GLsizei height) {
if (width < 0 || height < 0) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "Scissor_State",
"Width abd height must be non-negative."));
return;
}
MG_State::pGLContext->SetScissorBox(IntVec4(x, y, width, height));
}
void SampleCoverage_State(GLfloat value, GLboolean invert) {
// TODO: implement
}
void PolygonOffset_State(GLfloat factor, GLfloat units) {
// TODO: implement
}
void PolygonMode_State(GLenum face, GLenum mode) {
// TODO: implement
}
void PointSize_State(GLfloat size) {
// TODO: implement
}
void PointParameterf_State(GLenum pname, GLfloat param) {
// TODO: implement
}
void PointParameteri_State(GLenum pname, GLint param) {
// TODO: implement
}
void PixelStorei_State(GLenum pname, GLint param) {
MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), param);
PixelStoreParam pixelStoreParam = MG_Util::ConvertGLEnumToPixelStoreParam(pname);
if (pixelStoreParam == PixelStoreParam::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "PixelStorei_State",
"Pixel store param enum " +
MG_Util::ConvertPixelStoreParamToString(pixelStoreParam) + "(" +
MG_Util::ConvertGLEnumToString(pname) + ") is not supported."));
return;
}
MG_State::pGLContext->SetPixelStoreParam(pixelStoreParam, param);
}
void LogicOp_State(GLenum opcode) {
// TODO: implement
}
void LineWidth_State(GLfloat width) {
// TODO: implement
}
GLboolean IsEnabledi_State(GLenum target, GLuint index) {
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(target);
if (capInput == CapabilityInput::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "IsEnabledi_State",
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
"(" + MG_Util::ConvertGLEnumToString(target) + ") is not supported."));
return GL_FALSE;
}
return MG_State::pGLContext->IsCapabilityEnabledIndexed(capInput, index) ? GL_TRUE : GL_FALSE;
}
GLboolean IsEnabled_State(GLenum cap) {
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap);
if (capInput == CapabilityInput::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "IsEnabled_State",
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
"(" + MG_Util::ConvertGLEnumToString(cap) + ") is not supported."));
return GL_FALSE;
}
return MG_State::pGLContext->IsCapabilityEnabled(capInput) ? GL_TRUE : GL_FALSE;
}
void Hint_State(GLenum target, GLenum mode) {
// TODO: implement
}
void FrontFace_State(GLenum mode) {
// TODO: implement
}
void Enable_State(GLenum cap) {
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap);
if (capInput == CapabilityInput::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "Enable_State",
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
"(" + MG_Util::ConvertGLEnumToString(cap) + ") is not supported."));
return;
}
MG_State::pGLContext->SetCapability(capInput, true);
}
void Disable_State(GLenum cap) {
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap);
if (capInput == CapabilityInput::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "Disable_State",
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
"(" + MG_Util::ConvertGLEnumToString(cap) + ") is not supported."));
return;
}
MG_State::pGLContext->SetCapability(capInput, false);
}
void DepthRange_State(GLclampd near_val, GLclampd far_val) {
// TODO: implement
}
void DepthMask_State(GLboolean flag) {
MG_State::pGLContext->SetDepthMask(flag == GL_TRUE);
}
void DepthFunc_State(GLenum func) {
DepthTestFunc depthFunc = MG_Util::ConvertGLEnumToDepthTestFunc(func);
if (depthFunc == DepthTestFunc::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DepthFunc_State",
"Depth function enum " + MG_Util::ConvertDepthTestFuncToString(depthFunc) +
"(" + MG_Util::ConvertGLEnumToString(func) + ") is not supported."));
return;
}
MG_State::pGLContext->SetDepthFunc(depthFunc);
}
void CullFace_State(GLenum mode) {
CullFaceMode cullFaceMode = MG_Util::ConvertGLEnumToCullFaceMode(mode);
if (cullFaceMode == CullFaceMode::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CullFace_State",
"Cull face mode enum " +
MG_Util::ConvertCullFaceModeToString(cullFaceMode) + "(" +
MG_Util::ConvertGLEnumToString(mode) + ") is not supported."));
return;
}
MG_State::pGLContext->SetCullFaceMode(cullFaceMode);
}
void ColorMask_State(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
MG_State::pGLContext->SetColorMask(
BoolVec4(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE));
}
void ClampColor_State(GLenum target, GLenum clamp) {
// TODO: implement
}
void BlendFuncSeparate_State(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
BlendFactor srcRGB = MG_Util::ConvertGLEnumToBlendFactor(sfactorRGB);
BlendFactor dstRGB = MG_Util::ConvertGLEnumToBlendFactor(dfactorRGB);
BlendFactor srcAlpha = MG_Util::ConvertGLEnumToBlendFactor(sfactorAlpha);
BlendFactor dstAlpha = MG_Util::ConvertGLEnumToBlendFactor(dfactorAlpha);
if (srcRGB == BlendFactor::Unknown || dstRGB == BlendFactor::Unknown || srcAlpha == BlendFactor::Unknown ||
dstAlpha == BlendFactor::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BlendFuncSeparate_State",
"One of the blend factor enums is not supported: srcRGB " +
MG_Util::ConvertBlendFactorToString(srcRGB) + "(" +
MG_Util::ConvertGLEnumToString(sfactorRGB) + "), dstRGB " +
MG_Util::ConvertBlendFactorToString(dstRGB) + "(" +
MG_Util::ConvertGLEnumToString(dfactorRGB) + "), srcAlpha " +
MG_Util::ConvertBlendFactorToString(srcAlpha) + "(" +
MG_Util::ConvertGLEnumToString(sfactorAlpha) + "), dstAlpha " +
MG_Util::ConvertBlendFactorToString(dstAlpha) + "(" +
MG_Util::ConvertGLEnumToString(dfactorAlpha) + ")."));
return;
}
MG_State::pGLContext->SetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void BlendFunc_State(GLenum sfactor, GLenum dfactor) {
BlendFuncSeparate_State(sfactor, dfactor, sfactor, dfactor);
}
void BlendEquation_State(GLenum mode) {
// TODO: implement
}
void BlendColor_State(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
// TODO: implement
}
void ClearStencil_State(GLint s) {
MG_State::pGLContext->SetClearStencil(static_cast<Int>(s));
}
void ClearDepth_State(GLclampd depth) {
MG_State::pGLContext->SetClearDepth(static_cast<Float>(depth));
}
void ClearColor_State(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
MG_State::pGLContext->SetClearColor(FloatVec4(red, green, blue, alpha));
}
void BlendFuncSeparatei_State(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
if (buf >= MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", "BlendFuncSeparatei_State",
"Buffer index " + std::to_string(buf) + " is out of range. Max supported is " +
std::to_string(MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS - 1) + "."));
return;
}
BlendFactor srcRGBM = MG_Util::ConvertGLEnumToBlendFactor(srcRGB);
BlendFactor dstRGBM = MG_Util::ConvertGLEnumToBlendFactor(dstRGB);
BlendFactor srcAlphaM = MG_Util::ConvertGLEnumToBlendFactor(srcAlpha);
BlendFactor dstAlphaM = MG_Util::ConvertGLEnumToBlendFactor(dstAlpha);
MG_State::pGLContext->SetBlendFuncIndexed(buf, srcRGBM, dstRGBM, srcAlphaM, dstAlphaM);
}
void Disablei_State(GLenum target, GLuint index) {
auto capInput = MG_Util::ConvertGLEnumToCapabilityInput(target);
if (capInput == CapabilityInput::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "Disablei_State",
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
"(" + MG_Util::ConvertGLEnumToString(target) + ") is not supported."));
return;
}
MG_State::pGLContext->SetCapabilityIndexed(capInput, index, false);
}
void Enablei_State(GLenum target, GLuint index) {
auto capInput = MG_Util::ConvertGLEnumToCapabilityInput(target);
if (capInput == CapabilityInput::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "Enablei_State",
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
"(" + MG_Util::ConvertGLEnumToString(target) + ") is not supported."));
return;
}
MG_State::pGLContext->SetCapabilityIndexed(capInput, index, true);
}
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
void BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
BlendFuncSeparatei_State(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void Disablei(GLenum target, GLuint index) {
Disablei_State(target, index);
}
void Enablei(GLenum target, GLuint index) {
Enablei_State(target, index);
}
void BlendFunc(GLenum sfactor, GLenum dfactor) {
BlendFunc_State(sfactor, dfactor);
}
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) {
Viewport_State(x, y, width, height);
}
void StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
StencilOpSeparate_State(face, sfail, dpfail, dppass);
}
void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
StencilOp_State(fail, zfail, zpass);
}
void StencilMaskSeparate(GLenum face, GLuint mask) {
StencilMaskSeparate_State(face, mask);
}
void StencilMask(GLuint mask) {
StencilMask_State(mask);
}
void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) {
StencilFuncSeparate_State(face, func, ref, mask);
}
void StencilFunc(GLenum func, GLint ref, GLuint mask) {
StencilFunc_State(func, ref, mask);
}
void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) {
Scissor_State(x, y, width, height);
}
void SampleCoverage(GLfloat value, GLboolean invert) {
SampleCoverage_State(value, invert);
}
void PolygonOffset(GLfloat factor, GLfloat units) {
PolygonOffset_State(factor, units);
}
void PolygonMode(GLenum face, GLenum mode) {
PolygonMode_State(face, mode);
}
void PointSize(GLfloat size) {
PointSize_State(size);
}
void PointParameterf(GLenum pname, GLfloat param) {
PointParameterf_State(pname, param);
}
void PointParameteri(GLenum pname, GLint param) {
PointParameteri_State(pname, param);
}
void PixelStorei(GLenum pname, GLint param) {
PixelStorei_State(pname, param);
}
void LogicOp(GLenum opcode) {
LogicOp_State(opcode);
}
void ClearColor_State(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
MG_State::pGLContext->SetClearColor(FloatVec4(red, green, blue, alpha));
}
void BlendFuncSeparatei_State(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
if (buf >= MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl", "BlendFuncSeparatei_State",
"Buffer index " + std::to_string(buf) + " is out of range. Max supported is " +
std::to_string(MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS - 1) + "."));
return;
}
BlendFactor srcRGBM = MG_Util::ConvertGLEnumToBlendFactor(srcRGB);
BlendFactor dstRGBM = MG_Util::ConvertGLEnumToBlendFactor(dstRGB);
BlendFactor srcAlphaM = MG_Util::ConvertGLEnumToBlendFactor(srcAlpha);
BlendFactor dstAlphaM = MG_Util::ConvertGLEnumToBlendFactor(dstAlpha);
MG_State::pGLContext->SetBlendFuncIndexed(buf, srcRGBM, dstRGBM, srcAlphaM, dstAlphaM);
}
void Disablei_State(GLenum target, GLuint index) {
auto capInput = MG_Util::ConvertGLEnumToCapabilityInput(target);
if (capInput == CapabilityInput::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "Disablei_State",
"Capability enum " +
MG_Util::ConvertCapabilityInputToString(capInput) + "(" +
MG_Util::ConvertGLEnumToString(target) + ") is not supported."));
return;
}
MG_State::pGLContext->SetCapabilityIndexed(capInput, index, false);
}
void Enablei_State(GLenum target, GLuint index) {
auto capInput = MG_Util::ConvertGLEnumToCapabilityInput(target);
if (capInput == CapabilityInput::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "Enablei_State",
"Capability enum " +
MG_Util::ConvertCapabilityInputToString(capInput) + "(" +
MG_Util::ConvertGLEnumToString(target) + ") is not supported."));
return;
}
MG_State::pGLContext->SetCapabilityIndexed(capInput, index, true);
}
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
void BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
BlendFuncSeparatei_State(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void Disablei(GLenum target, GLuint index) {
Disablei_State(target, index);
}
void Enablei(GLenum target, GLuint index) {
Enablei_State(target, index);
}
void BlendFunc(GLenum sfactor, GLenum dfactor) {
BlendFunc_State(sfactor, dfactor);
}
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) {
Viewport_State(x, y, width, height);
}
void StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
StencilOpSeparate_State(face, sfail, dpfail, dppass);
}
void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
StencilOp_State(fail, zfail, zpass);
}
void StencilMaskSeparate(GLenum face, GLuint mask) {
StencilMaskSeparate_State(face, mask);
}
void StencilMask(GLuint mask) {
StencilMask_State(mask);
}
void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) {
StencilFuncSeparate_State(face, func, ref, mask);
}
void StencilFunc(GLenum func, GLint ref, GLuint mask) {
StencilFunc_State(func, ref, mask);
}
void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) {
Scissor_State(x, y, width, height);
}
void SampleCoverage(GLfloat value, GLboolean invert) {
SampleCoverage_State(value, invert);
}
void PolygonOffset(GLfloat factor, GLfloat units) {
PolygonOffset_State(factor, units);
}
void LineWidth(GLfloat width) {
LineWidth_State(width);
}
GLboolean IsEnabledi(GLenum target, GLuint index) {
return IsEnabledi_State(target, index);
}
GLboolean IsEnabled(GLenum cap) {
return IsEnabled_State(cap);
}
void PolygonMode(GLenum face, GLenum mode) {
PolygonMode_State(face, mode);
}
void Hint(GLenum target, GLenum mode) {
Hint_State(target, mode);
}
void PointSize(GLfloat size) {
PointSize_State(size);
}
void FrontFace(GLenum mode) {
FrontFace_State(mode);
}
void Enable(GLenum cap) {
Enable_State(cap);
}
void PointParameterf(GLenum pname, GLfloat param) {
PointParameterf_State(pname, param);
}
void Disable(GLenum cap) {
Disable_State(cap);
}
void PointParameteri(GLenum pname, GLint param) {
PointParameteri_State(pname, param);
}
void DepthRange(GLclampd near_val, GLclampd far_val) {
DepthRange_State(near_val, far_val);
}
void PixelStorei(GLenum pname, GLint param) {
PixelStorei_State(pname, param);
}
void LogicOp(GLenum opcode) {
LogicOp_State(opcode);
}
void LineWidth(GLfloat width) {
LineWidth_State(width);
}
void DepthMask(GLboolean flag) {
DepthMask_State(flag);
}
GLboolean IsEnabledi(GLenum target, GLuint index) {
return IsEnabledi_State(target, index);
}
void DepthFunc(GLenum func) {
DepthFunc_State(func);
}
GLboolean IsEnabled(GLenum cap) {
return IsEnabled_State(cap);
}
void CullFace(GLenum mode) {
CullFace_State(mode);
}
void Hint(GLenum target, GLenum mode) {
Hint_State(target, mode);
}
void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
ColorMask_State(red, green, blue, alpha);
}
void FrontFace(GLenum mode) {
FrontFace_State(mode);
}
void ClampColor(GLenum target, GLenum clamp) {
ClampColor_State(target, clamp);
}
void Enable(GLenum cap) {
Enable_State(cap);
}
void BlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
BlendFuncSeparate_State(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
void Disable(GLenum cap) {
Disable_State(cap);
}
void BlendEquation(GLenum mode) {
BlendEquation_State(mode);
}
void DepthRange(GLclampd near_val, GLclampd far_val) {
DepthRange_State(near_val, far_val);
}
void BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
BlendColor_State(red, green, blue, alpha);
}
void DepthMask(GLboolean flag) {
DepthMask_State(flag);
}
void ClearStencil(GLint s) {
ClearStencil_State(s);
}
void DepthFunc(GLenum func) {
DepthFunc_State(func);
}
void ClearDepth(GLclampd depth) {
ClearDepth_State(depth);
}
void CullFace(GLenum mode) {
CullFace_State(mode);
}
void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
ColorMask_State(red, green, blue, alpha);
}
void ClampColor(GLenum target, GLenum clamp) {
ClampColor_State(target, clamp);
}
void BlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
BlendFuncSeparate_State(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
void BlendEquation(GLenum mode) {
BlendEquation_State(mode);
}
void BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
BlendColor_State(red, green, blue, alpha);
}
void ClearStencil(GLint s) {
ClearStencil_State(s);
}
void ClearDepth(GLclampd depth) {
ClearDepth_State(depth);
}
void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
ClearColor_State(red, green, blue, alpha);
}
} // namespace MG_Impl::GLImpl
} // namespace MobileGL
void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
ClearColor_State(red, green, blue, alpha);
}
} // namespace MobileGL::MG_Impl::GLImpl
@@ -9,47 +9,45 @@
#pragma once
#include <Includes.h>
namespace MobileGL {
namespace MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
void Disablei(GLenum target, GLuint index);
void Enablei(GLenum target, GLuint index);
void BlendFunc(GLenum sfactor, GLenum dfactor);
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
void StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
void StencilOp(GLenum fail, GLenum zfail, GLenum zpass);
void StencilMaskSeparate(GLenum face, GLuint mask);
void StencilMask(GLuint mask);
void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
void StencilFunc(GLenum func, GLint ref, GLuint mask);
void Scissor(GLint x, GLint y, GLsizei width, GLsizei height);
void SampleCoverage(GLfloat value, GLboolean invert);
void PolygonOffset(GLfloat factor, GLfloat units);
void PolygonMode(GLenum face, GLenum mode);
void PointSize(GLfloat size);
void PointParameterf(GLenum pname, GLfloat param);
void PointParameteri(GLenum pname, GLint param);
void PixelStorei(GLenum pname, GLint param);
void LogicOp(GLenum opcode);
void LineWidth(GLfloat width);
GLboolean IsEnabledi(GLenum target, GLuint index);
GLboolean IsEnabled(GLenum cap);
void Hint(GLenum target, GLenum mode);
void FrontFace(GLenum mode);
void Enable(GLenum cap);
void Disable(GLenum cap);
void DepthRange(GLclampd near_val, GLclampd far_val);
void DepthMask(GLboolean flag);
void DepthFunc(GLenum func);
void CullFace(GLenum mode);
void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void ClampColor(GLenum target, GLenum clamp);
void BlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
void BlendEquation(GLenum mode);
void BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void ClearStencil(GLint s);
void ClearDepth(GLclampd depth);
void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
} // namespace MG_Impl::GLImpl
} // namespace MobileGL
namespace MobileGL::MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
void Disablei(GLenum target, GLuint index);
void Enablei(GLenum target, GLuint index);
void BlendFunc(GLenum sfactor, GLenum dfactor);
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
void StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
void StencilOp(GLenum fail, GLenum zfail, GLenum zpass);
void StencilMaskSeparate(GLenum face, GLuint mask);
void StencilMask(GLuint mask);
void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
void StencilFunc(GLenum func, GLint ref, GLuint mask);
void Scissor(GLint x, GLint y, GLsizei width, GLsizei height);
void SampleCoverage(GLfloat value, GLboolean invert);
void PolygonOffset(GLfloat factor, GLfloat units);
void PolygonMode(GLenum face, GLenum mode);
void PointSize(GLfloat size);
void PointParameterf(GLenum pname, GLfloat param);
void PointParameteri(GLenum pname, GLint param);
void PixelStorei(GLenum pname, GLint param);
void LogicOp(GLenum opcode);
void LineWidth(GLfloat width);
GLboolean IsEnabledi(GLenum target, GLuint index);
GLboolean IsEnabled(GLenum cap);
void Hint(GLenum target, GLenum mode);
void FrontFace(GLenum mode);
void Enable(GLenum cap);
void Disable(GLenum cap);
void DepthRange(GLclampd near_val, GLclampd far_val);
void DepthMask(GLboolean flag);
void DepthFunc(GLenum func);
void CullFace(GLenum mode);
void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void ClampColor(GLenum target, GLenum clamp);
void BlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
void BlendEquation(GLenum mode);
void BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void ClearStencil(GLint s);
void ClearDepth(GLclampd depth);
void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
} // namespace MobileGL::MG_Impl::GLImpl
+233 -229
View File
@@ -12,254 +12,258 @@
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
namespace MobileGL {
namespace MG_Impl::GLImpl {
void SetSamplerParam_State(GLuint sampler, GLenum pname, const void* param, bool isFloat, bool isInteger) {
namespace MobileGL::MG_Impl::GLImpl {
void SetSamplerParam_State(GLuint sampler, GLenum pname, const void* param, bool isFloat, bool isInteger) {
if (!SamplerImpl::ValidateSamplerName(sampler)) return;
Bool doesSamplerObjectCreated = MG_State::pGLContext->ValidateSamplerObject(sampler);
if (!doesSamplerObjectCreated) {
// Create one for compatibility
MG_State::pGLContext->CreateSamplerObject(sampler);
}
auto& samplerObj = MG_State::pGLContext->GetSamplerObject(sampler);
if (!SamplerImpl::ValidateSamplerObject(sampler)) return;
using namespace MG_Util;
switch (pname) {
case GL_TEXTURE_WRAP_S:
samplerObj->SetWrapS(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param));
break;
case GL_TEXTURE_WRAP_T:
samplerObj->SetWrapT(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param));
break;
case GL_TEXTURE_WRAP_R:
samplerObj->SetWrapR(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param));
break;
case GL_TEXTURE_MIN_FILTER:
samplerObj->SetMinFilter(MG_Util::ConvertGLEnumToSamplerFilterMode(*(const GLint*)param));
samplerObj->SetMipmapMode(MG_Util::ConvertGLEnumToSamplerMipmapMode(*(const GLint*)param));
break;
case GL_TEXTURE_MAG_FILTER:
samplerObj->SetMagFilter(MG_Util::ConvertGLEnumToSamplerFilterMode(*(const GLint*)param));
break;
case GL_TEXTURE_MIN_LOD:
samplerObj->SetLodRange(*(const GLfloat*)param, samplerObj->GetMaxLod());
break;
case GL_TEXTURE_MAX_LOD:
samplerObj->SetLodRange(samplerObj->GetMinLod(), *(const GLfloat*)param);
break;
case GL_TEXTURE_LOD_BIAS:
samplerObj->SetLodBias(*(const GLfloat*)param);
break;
case GL_TEXTURE_COMPARE_MODE:
samplerObj->SetCompareMode(MG_Util::ConvertGLEnumToSamplerCompareMode(*(const GLint*)param));
break;
case GL_TEXTURE_COMPARE_FUNC:
samplerObj->SetSamplerCompareFunc(MG_Util::ConvertGLEnumToSamplerCompareFunc(*(const GLint*)param));
break;
default:
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "SetSamplerParam_State",
"Invalid pname for sampler parameter"));
}
}
void GetSamplerParam_State(GLuint sampler, GLenum pname, void* params, bool isFloat, bool isInteger) {
if (!SamplerImpl::ValidateSamplerName(sampler)) return;
Bool doesSamplerObjectCreated = MG_State::pGLContext->ValidateSamplerObject(sampler);
if (!doesSamplerObjectCreated) {
// Create one for compatibility
MG_State::pGLContext->CreateSamplerObject(sampler);
}
auto& samplerObj = MG_State::pGLContext->GetSamplerObject(sampler);
if (!SamplerImpl::ValidateSamplerObject(sampler)) return;
using namespace MG_Util;
switch (pname) {
case GL_TEXTURE_WRAP_S:
*(GLuint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapS());
break;
case GL_TEXTURE_WRAP_T:
*(GLuint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapT());
break;
case GL_TEXTURE_WRAP_R:
*(GLuint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapR());
break;
case GL_TEXTURE_MIN_FILTER:
*(GLuint*)params =
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerObj->GetMinFilter(), samplerObj->GetMipmapMode());
break;
case GL_TEXTURE_MAG_FILTER:
*(GLuint*)params =
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerObj->GetMagFilter(), SamplerMipmapMode::None);
break;
case GL_TEXTURE_MIN_LOD:
*(GLfloat*)params = samplerObj->GetMinLod();
break;
case GL_TEXTURE_MAX_LOD:
*(GLfloat*)params = samplerObj->GetMaxLod();
break;
case GL_TEXTURE_LOD_BIAS:
*(GLfloat*)params = samplerObj->GetLodBias();
break;
case GL_TEXTURE_COMPARE_MODE:
*(GLuint*)params = MG_Util::ConvertSamplerCompareModeToGLEnum(samplerObj->GetCompareMode());
break;
case GL_TEXTURE_COMPARE_FUNC:
*(GLuint*)params = MG_Util::ConvertSamplerCompareFuncToGLEnum(samplerObj->GetSamplerCompareFunc());
break;
default:
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetSamplerParam_State",
"Invalid pname for sampler parameter"));
}
}
GLboolean IsSampler_State(GLuint sampler) {
return MG_State::pGLContext->ValidateSamplerObject(sampler) ? GL_TRUE : GL_FALSE;
}
// migrate below functions without "_State" into this section
void GenSamplers_State(GLsizei count, GLuint* samplers) {
if (count < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenSamplers", "count must be non-negative"));
return;
}
static thread_local Vector<GLuint> names;
MG_State::pGLContext->GenSamplerNames(count, names);
Memcpy(samplers, names.data(), count * sizeof(GLuint));
}
void DeleteSamplers_State(GLsizei count, const GLuint* samplers) {
if (count < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteSamplers", "count must be non-negative"));
return;
}
for (GLsizei i = 0; i < count; ++i) {
if (samplers[i] != 0) {
MG_State::pGLContext->MarkSamplerObjectForDeletion(samplers[i]);
}
}
}
void CreateSamplers_State(GLsizei n, GLuint* samplers) {
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenSamplers", "count must be non-negative"));
return;
}
static thread_local Vector<GLuint> names;
MG_State::pGLContext->GenSamplerNames(n, names);
Memcpy(samplers, names.data(), n * sizeof(GLuint));
for (GLsizei i = 0; i < n; ++i) {
samplers[i] = names[i];
MG_State::pGLContext->CreateSamplerObject(names[i]);
}
}
void BindSampler_State(GLuint unit, GLuint sampler) {
if (unit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BindSampler", "texture unit out of range"));
return;
}
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject((Int)unit);
if (sampler == 0) {
textureUnit.SetSamplerObject(nullptr);
} else {
if (!SamplerImpl::ValidateSamplerName(sampler)) return;
auto samplerObj = MG_State::pGLContext->GetSamplerObject(sampler);
if (!samplerObj) {
samplerObj = MG_State::pGLContext->CreateSamplerObject(sampler); // for compatibility
Bool doesSamplerObjectCreated = MG_State::pGLContext->ValidateSamplerObject(sampler);
if (!doesSamplerObjectCreated) {
MG_State::pGLContext->CreateSamplerObject(sampler);
}
if (!SamplerImpl::ValidateSamplerObject(sampler)) return;
auto& samplerObject = MG_State::pGLContext->GetSamplerObject(sampler);
using namespace MG_Util;
switch (pname) {
case GL_TEXTURE_WRAP_S:
samplerObj->SetWrapS(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param));
break;
case GL_TEXTURE_WRAP_T:
samplerObj->SetWrapT(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param));
break;
case GL_TEXTURE_WRAP_R:
samplerObj->SetWrapR(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param));
break;
case GL_TEXTURE_MIN_FILTER:
samplerObj->SetMinFilter(MG_Util::ConvertGLEnumToSamplerFilterMode(*(const GLint*)param));
samplerObj->SetMipmapMode(MG_Util::ConvertGLEnumToSamplerMipmapMode(*(const GLint*)param));
break;
case GL_TEXTURE_MAG_FILTER:
samplerObj->SetMagFilter(MG_Util::ConvertGLEnumToSamplerFilterMode(*(const GLint*)param));
break;
case GL_TEXTURE_MIN_LOD:
samplerObj->SetLodRange(*(const GLfloat*)param, samplerObj->GetMaxLod());
break;
case GL_TEXTURE_MAX_LOD:
samplerObj->SetLodRange(samplerObj->GetMinLod(), *(const GLfloat*)param);
break;
case GL_TEXTURE_LOD_BIAS:
samplerObj->SetLodBias(*(const GLfloat*)param);
break;
case GL_TEXTURE_COMPARE_MODE:
samplerObj->SetCompareMode(MG_Util::ConvertGLEnumToSamplerCompareMode(*(const GLint*)param));
break;
case GL_TEXTURE_COMPARE_FUNC:
samplerObj->SetSamplerCompareFunc(MG_Util::ConvertGLEnumToSamplerCompareFunc(*(const GLint*)param));
break;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "SetSamplerParam_State",
"Invalid pname for sampler parameter"));
}
textureUnit.SetSamplerObject(MG_State::pGLContext->GetSamplerObject(sampler));
}
}
void BindSamplers_State(GLuint first, GLsizei count, const GLuint* samplers) {
if (count < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BindSamplers", "count must be non-negative"));
return;
}
void GetSamplerParam_State(GLuint sampler, GLenum pname, void* params, bool isFloat, bool isInteger) {
if (!SamplerImpl::ValidateSamplerName(sampler)) return;
auto samplerObj = MG_State::pGLContext->GetSamplerObject(sampler);
if (!samplerObj) {
samplerObj = MG_State::pGLContext->CreateSamplerObject(sampler); // for compatibility
}
if (!SamplerImpl::ValidateSamplerObject(sampler)) return;
using namespace MG_Util;
switch (pname) {
case GL_TEXTURE_WRAP_S:
*(GLint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapS());
break;
case GL_TEXTURE_WRAP_T:
*(GLint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapT());
break;
case GL_TEXTURE_WRAP_R:
*(GLint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapR());
break;
case GL_TEXTURE_MIN_FILTER:
*(GLint*)params =
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerObj->GetMinFilter(), samplerObj->GetMipmapMode());
break;
case GL_TEXTURE_MAG_FILTER:
*(GLint*)params =
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerObj->GetMagFilter(), SamplerMipmapMode::None);
break;
case GL_TEXTURE_MIN_LOD:
*(GLfloat*)params = samplerObj->GetMinLod();
break;
case GL_TEXTURE_MAX_LOD:
*(GLfloat*)params = samplerObj->GetMaxLod();
break;
case GL_TEXTURE_LOD_BIAS:
*(GLfloat*)params = samplerObj->GetLodBias();
break;
case GL_TEXTURE_COMPARE_MODE:
*(GLint*)params = MG_Util::ConvertSamplerCompareModeToGLEnum(samplerObj->GetCompareMode());
break;
case GL_TEXTURE_COMPARE_FUNC:
*(GLint*)params = MG_Util::ConvertSamplerCompareFuncToGLEnum(samplerObj->GetSamplerCompareFunc());
break;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetSamplerParam_State",
"Invalid pname for sampler parameter"));
}
for (GLsizei i = 0; i < count; ++i) {
BindSampler_State(first + i, samplers ? samplers[i] : 0);
}
}
GLboolean IsSampler_State(GLuint sampler) {
return MG_State::pGLContext->ValidateSamplerObject(sampler) ? GL_TRUE : GL_FALSE;
}
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) {
GetSamplerParam_State(sampler, pname, params, false, false);
}
// migrate below functions without "_State" into this section
void GenSamplers_State(GLsizei count, GLuint* samplers) {
if (count < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GenSamplers", "count must be non-negative"));
return;
}
void SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint* param) {
SetSamplerParam_State(sampler, pname, param, false, true);
}
auto names = MG_State::pGLContext->GenSamplerNames(count);
for (GLsizei i = 0; i < count; ++i) {
samplers[i] = names[i];
}
}
void SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint* param) {
SetSamplerParam_State(sampler, pname, param, false, true);
}
void DeleteSamplers_State(GLsizei count, const GLuint* samplers) {
if (count < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteSamplers", "count must be non-negative"));
return;
}
void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param) {
SetSamplerParam_State(sampler, pname, param, false, false);
}
for (GLsizei i = 0; i < count; ++i) {
if (samplers[i] != 0) {
MG_State::pGLContext->MarkSamplerObjectForDeletion(samplers[i]);
}
}
}
void SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param) {
SetSamplerParam_State(sampler, pname, param, true, false);
}
void CreateSamplers_State(GLsizei n, GLuint* samplers) {
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GenSamplers", "count must be non-negative"));
return;
}
void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) {
SamplerParameteriv(sampler, pname, &param);
}
auto names = MG_State::pGLContext->GenSamplerNames(n);
for (GLsizei i = 0; i < n; ++i) {
samplers[i] = names[i];
MG_State::pGLContext->CreateSamplerObject(names[i]);
}
}
void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) {
SamplerParameterfv(sampler, pname, &param);
}
void BindSampler_State(GLuint unit, GLuint sampler) {
if (unit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BindSampler", "texture unit out of range"));
return;
}
GLboolean IsSampler(GLuint sampler) {
return IsSampler_State(sampler);
}
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
if (sampler == 0) {
textureUnit.SetSamplerObject(nullptr);
} else {
if (!SamplerImpl::ValidateSamplerName(sampler)) return;
auto samplerObject = MG_State::pGLContext->GetSamplerObject(sampler);
if (!samplerObject) {
samplerObject = MG_State::pGLContext->CreateSamplerObject(sampler);
}
void GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint* params) {
GetSamplerParam_State(sampler, pname, params, false, true);
}
textureUnit.SetSamplerObject(MG_State::pGLContext->GetSamplerObject(sampler));
}
}
void GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint* params) {
GetSamplerParam_State(sampler, pname, params, false, true);
}
void BindSamplers_State(GLuint first, GLsizei count, const GLuint* samplers) {
if (count < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BindSamplers", "count must be non-negative"));
return;
}
void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) {
GetSamplerParam_State(sampler, pname, params, true, false);
}
for (GLsizei i = 0; i < count; ++i) {
BindSampler_State(first + i, samplers ? samplers[i] : 0);
}
}
void GenSamplers(GLsizei count, GLuint* samplers) {
GenSamplers_State(count, samplers);
}
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) {
GetSamplerParam_State(sampler, pname, params, false, false);
}
void DeleteSamplers(GLsizei count, const GLuint* samplers) {
DeleteSamplers_State(count, samplers);
}
void SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint* param) {
SetSamplerParam_State(sampler, pname, param, false, true);
}
void CreateSamplers(GLsizei n, GLuint* samplers) {
CreateSamplers_State(n, samplers);
}
void SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint* param) {
SetSamplerParam_State(sampler, pname, param, false, true);
}
void BindSamplers(GLuint first, GLsizei count, const GLuint* samplers) {
BindSamplers_State(first, count, samplers);
}
void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param) {
SetSamplerParam_State(sampler, pname, param, false, false);
}
void SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param) {
SetSamplerParam_State(sampler, pname, param, true, false);
}
void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) {
SamplerParameteriv(sampler, pname, &param);
}
void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) {
SamplerParameterfv(sampler, pname, &param);
}
GLboolean IsSampler(GLuint sampler) {
return IsSampler_State(sampler);
}
void GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint* params) {
GetSamplerParam_State(sampler, pname, params, false, true);
}
void GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint* params) {
GetSamplerParam_State(sampler, pname, params, false, true);
}
void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) {
GetSamplerParam_State(sampler, pname, params, true, false);
}
void GenSamplers(GLsizei count, GLuint* samplers) {
GenSamplers_State(count, samplers);
}
void DeleteSamplers(GLsizei count, const GLuint* samplers) {
DeleteSamplers_State(count, samplers);
}
void CreateSamplers(GLsizei n, GLuint* samplers) {
CreateSamplers_State(n, samplers);
}
void BindSamplers(GLuint first, GLsizei count, const GLuint* samplers) {
BindSamplers_State(first, count, samplers);
}
void BindSampler(GLuint unit, GLuint sampler) {
BindSampler_State(unit, sampler);
}
} // namespace MG_Impl::GLImpl
} // namespace MobileGL
void BindSampler(GLuint unit, GLuint sampler) {
BindSampler_State(unit, sampler);
}
} // namespace MobileGL::MG_Impl::GLImpl
+19 -21
View File
@@ -9,24 +9,22 @@
#pragma once
#include <Includes.h>
namespace MobileGL {
namespace MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params);
void SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint* param);
void SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint* param);
void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param);
void SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param);
void SamplerParameteri(GLuint sampler, GLenum pname, GLint param);
void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
GLboolean IsSampler(GLuint sampler);
void GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint* params);
void GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint* params);
void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params);
void GenSamplers(GLsizei count, GLuint* samplers);
void DeleteSamplers(GLsizei count, const GLuint* samplers);
void CreateSamplers(GLsizei n, GLuint* samplers);
void BindSamplers(GLuint first, GLsizei count, const GLuint* samplers);
void BindSampler(GLuint unit, GLuint sampler);
} // namespace MG_Impl::GLImpl
} // namespace MobileGL
namespace MobileGL::MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params);
void SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint* param);
void SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint* param);
void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param);
void SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param);
void SamplerParameteri(GLuint sampler, GLenum pname, GLint param);
void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
GLboolean IsSampler(GLuint sampler);
void GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint* params);
void GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint* params);
void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params);
void GenSamplers(GLsizei count, GLuint* samplers);
void DeleteSamplers(GLsizei count, const GLuint* samplers);
void CreateSamplers(GLsizei n, GLuint* samplers);
void BindSamplers(GLuint first, GLsizei count, const GLuint* samplers);
void BindSampler(GLuint unit, GLuint sampler);
} // namespace MobileGL::MG_Impl::GLImpl
+113 -117
View File
@@ -11,126 +11,122 @@
#include <MG_State/GLState/ErrorState/Error.h>
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
namespace MobileGL::MG_Impl::GLImpl {
namespace SamplerImpl {
Bool ValidateSamplerName(GLuint sampler) {
if (!MG_State::pGLContext->ValidateSamplerName(sampler)) {
namespace MobileGL::MG_Impl::GLImpl::SamplerImpl {
Bool ValidateSamplerName(GLuint sampler) {
if (!MG_State::pGLContext->ValidateSamplerName(sampler)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerName",
std::format("Invalid sampler name {}", sampler)));
return false;
}
return true;
}
Bool ValidateSamplerObject(GLuint sampler) {
if (!MG_State::pGLContext->ValidateSamplerObject(sampler)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerObject",
std::format("Sampler object {} does not exist", sampler)));
return false;
}
return true;
}
Bool ValidateSamplerParam(GLenum pname, GLenum param) {
using namespace MG_Util;
switch (pname) {
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
case GL_TEXTURE_WRAP_R:
if (MG_Util::ConvertGLEnumToSamplerWrapMode(param) == SamplerWrapMode::Unknown) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
"Invalid wrap mode parameter"));
return false;
}
break;
case GL_TEXTURE_MIN_FILTER:
if (MG_Util::ConvertGLEnumToSamplerFilterMode(param) == SamplerFilterMode::Unknown) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
"Invalid min filter parameter"));
return false;
}
break;
case GL_TEXTURE_MAG_FILTER:
if (param != GL_NEAREST && param != GL_LINEAR) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
"Invalid mag filter parameter"));
return false;
}
break;
case GL_TEXTURE_COMPARE_MODE:
if (param != GL_NONE && param != GL_COMPARE_REF_TO_TEXTURE) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
"Invalid compare mode parameter"));
return false;
}
break;
case GL_TEXTURE_COMPARE_FUNC:
if (param < GL_LEQUAL || param > GL_ALWAYS) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
"Invalid compare function parameter"));
return false;
}
break;
default:
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
"Invalid pname for sampler parameter"));
return false;
}
return true;
}
Bool ValidateSamplerFloatParam(GLenum pname, GLfloat param) {
switch (pname) {
case GL_TEXTURE_MIN_LOD:
case GL_TEXTURE_MAX_LOD:
case GL_TEXTURE_LOD_BIAS:
return true;
case GL_TEXTURE_BORDER_COLOR:
if (param < 0.0f || param > 1.0f) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerFloatParam",
"Border color component out of [0,1] range"));
return false;
}
return true;
default:
return ValidateSamplerParam(pname, static_cast<GLenum>(param));
}
}
Bool ValidateSamplerIntParam(GLenum pname, GLint param) {
switch (pname) {
case GL_TEXTURE_BORDER_COLOR:
if (param < 0 || param > 255) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerName",
std::format("Invalid sampler name {}", sampler)));
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerIntParam",
"Border color component out of [0,255] range"));
return false;
}
return true;
default:
return ValidateSamplerParam(pname, static_cast<GLenum>(param));
}
Bool ValidateSamplerObject(GLuint sampler) {
if (!MG_State::pGLContext->ValidateSamplerObject(sampler)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerObject",
std::format("Sampler object {} does not exist", sampler)));
return false;
}
return true;
}
Bool ValidateSamplerParam(GLenum pname, GLenum param) {
using namespace MG_Util;
switch (pname) {
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
case GL_TEXTURE_WRAP_R:
if (MG_Util::ConvertGLEnumToSamplerWrapMode(param) == SamplerWrapMode::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
"Invalid wrap mode parameter"));
return false;
}
break;
case GL_TEXTURE_MIN_FILTER:
if (MG_Util::ConvertGLEnumToSamplerFilterMode(param) == SamplerFilterMode::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
"Invalid min filter parameter"));
return false;
}
break;
case GL_TEXTURE_MAG_FILTER:
if (param != GL_NEAREST && param != GL_LINEAR) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
"Invalid mag filter parameter"));
return false;
}
break;
case GL_TEXTURE_COMPARE_MODE:
if (param != GL_NONE && param != GL_COMPARE_REF_TO_TEXTURE) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
"Invalid compare mode parameter"));
return false;
}
break;
case GL_TEXTURE_COMPARE_FUNC:
if (param < GL_LEQUAL || param > GL_ALWAYS) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
"Invalid compare function parameter"));
return false;
}
break;
default:
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
"Invalid pname for sampler parameter"));
return false;
}
return true;
}
Bool ValidateSamplerFloatParam(GLenum pname, GLfloat param) {
switch (pname) {
case GL_TEXTURE_MIN_LOD:
case GL_TEXTURE_MAX_LOD:
case GL_TEXTURE_LOD_BIAS:
return true;
case GL_TEXTURE_BORDER_COLOR:
if (param < 0.0f || param > 1.0f) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerFloatParam",
"Border color component out of [0,1] range"));
return false;
}
return true;
default:
return ValidateSamplerParam(pname, static_cast<GLenum>(param));
}
}
Bool ValidateSamplerIntParam(GLenum pname, GLint param) {
switch (pname) {
case GL_TEXTURE_BORDER_COLOR:
if (param < 0 || param > 255) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerIntParam",
"Border color component out of [0,255] range"));
return false;
}
return true;
default:
return ValidateSamplerParam(pname, static_cast<GLenum>(param));
}
}
} // namespace SamplerImpl
} // namespace MobileGL::MG_Impl::GLImpl
}
} // namespace MobileGL::MG_Impl::GLImpl::SamplerImpl
+7 -9
View File
@@ -10,12 +10,10 @@
#include <Includes.h>
#include <MG_State/GLState/SamplerState/SamplerObject.h>
namespace MobileGL::MG_Impl::GLImpl {
namespace SamplerImpl {
Bool ValidateSamplerName(GLuint sampler);
Bool ValidateSamplerObject(GLuint sampler);
Bool ValidateSamplerParam(GLenum pname, GLenum param);
Bool ValidateSamplerFloatParam(GLenum pname, GLfloat param);
Bool ValidateSamplerIntParam(GLenum pname, GLint param);
} // namespace SamplerImpl
} // namespace MobileGL::MG_Impl::GLImpl
namespace MobileGL::MG_Impl::GLImpl::SamplerImpl {
Bool ValidateSamplerName(GLuint sampler);
Bool ValidateSamplerObject(GLuint sampler);
Bool ValidateSamplerParam(GLenum pname, GLenum param);
Bool ValidateSamplerFloatParam(GLenum pname, GLfloat param);
Bool ValidateSamplerIntParam(GLenum pname, GLint param);
} // namespace MobileGL::MG_Impl::GLImpl::SamplerImpl
+23 -25
View File
@@ -10,36 +10,34 @@
#include "MG_State/GLState/Core.h"
namespace MobileGL {
namespace MG_Impl::GLImpl {
GLsync FenceSync_Backend(GLenum condition, GLbitfield flags) {
return 0;
}
namespace MobileGL::MG_Impl::GLImpl {
GLsync FenceSync_Backend(GLenum condition, GLbitfield flags) {
return 0;
}
GLenum ClientWaitSync_Backend(GLsync sync, GLbitfield flags, GLuint64 timeout) {
return 0;
}
GLenum ClientWaitSync_Backend(GLsync sync, GLbitfield flags, GLuint64 timeout) {
return 0;
}
void DeleteSync_Backend(GLsync sync) {}
void DeleteSync_Backend(GLsync sync) {}
GLsync FenceSync_State(GLenum condition, GLbitfield flags) {
return 0;
}
GLsync FenceSync_State(GLenum condition, GLbitfield flags) {
return 0;
}
GLenum ClientWaitSync_State(GLsync sync, GLbitfield flags, GLuint64 timeout) {
return 0;
}
GLenum ClientWaitSync_State(GLsync sync, GLbitfield flags, GLuint64 timeout) {
return 0;
}
void DeleteSync_State(GLsync sync) {}
void DeleteSync_State(GLsync sync) {}
GLsync FenceSync(GLenum condition, GLbitfield flags) {
return 0;
}
GLsync FenceSync(GLenum condition, GLbitfield flags) {
return 0;
}
GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
return 0;
}
GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
return 0;
}
void DeleteSync(GLsync sync) {}
} // namespace MG_Impl::GLImpl
} // namespace MobileGL
void DeleteSync(GLsync sync) {}
} // namespace MobileGL::MG_Impl::GLImpl
+5 -7
View File
@@ -9,10 +9,8 @@
#pragma once
#include <Includes.h>
namespace MobileGL {
namespace MG_Impl::GLImpl {
GLsync FenceSync(GLenum condition, GLbitfield flags);
GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
void DeleteSync(GLsync sync);
} // namespace MG_Impl::GLImpl
} // namespace MobileGL
namespace MobileGL::MG_Impl::GLImpl {
GLsync FenceSync(GLenum condition, GLbitfield flags);
GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
void DeleteSync(GLsync sync);
} // namespace MobileGL::MG_Impl::GLImpl
File diff suppressed because it is too large Load Diff
@@ -7,48 +7,47 @@
// End of Source File Header
#include "ProxyTexture.h"
#include "MG_State/GLState/TextureState/TextureObject2D.h"
#include "MG_Util/Types.h"
#include <MG_State/GLState/TextureState/TextureObject2D.h>
namespace MobileGL::MG_Impl::GLImpl {
namespace TextureImpl {
ProxyTextureManager* pProxyTextureManager;
namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
UniquePtr<ProxyTextureManager> pProxyTextureManager;
Bool IsProxyTextureTarget(TextureUploadTarget target) {
switch (target) {
case TextureUploadTarget::ProxyCubeMap:
case TextureUploadTarget::ProxyTexture1DArray:
case TextureUploadTarget::ProxyTexture2DArray:
case TextureUploadTarget::ProxyTexture1D:
case TextureUploadTarget::ProxyTexture2D:
case TextureUploadTarget::ProxyTexture3D:
case TextureUploadTarget::ProxyTexture2DMultisample:
case TextureUploadTarget::ProxyTexture2DMultisampleArray:
case TextureUploadTarget::ProxyTextureRectangle:
case TextureUploadTarget::ProxyCubeMapArray:
return true;
default:
return false;
}
Bool IsProxyTextureTarget(TextureUploadTarget target) {
switch (target) {
case TextureUploadTarget::ProxyCubeMap:
case TextureUploadTarget::ProxyTexture1DArray:
case TextureUploadTarget::ProxyTexture2DArray:
case TextureUploadTarget::ProxyTexture1D:
case TextureUploadTarget::ProxyTexture2D:
case TextureUploadTarget::ProxyTexture3D:
case TextureUploadTarget::ProxyTexture2DMultisample:
case TextureUploadTarget::ProxyTexture2DMultisampleArray:
case TextureUploadTarget::ProxyTextureRectangle:
case TextureUploadTarget::ProxyCubeMapArray:
return true;
default:
return false;
}
}
SharedPtr<MG_State::GLState::ITextureObject> ProxyTextureManager::CreateOrReplaceProxyTextureObject(
TextureUploadTarget target) {
auto it = m_proxyTexturesMap.find(target);
if (it != m_proxyTexturesMap.end()) {
m_proxyTexturesMap.erase(it);
}
m_proxyTexturesMap[target] = MakeShared<MG_State::GLState::TextureObject2D>(0);
return m_proxyTexturesMap[target];
const SharedPtr<MG_State::GLState::ITextureObject>& ProxyTextureManager::CreateOrReplaceProxyTextureObject(
TextureUploadTarget target) {
auto it = m_proxyTexturesMap.find(target);
if (it != m_proxyTexturesMap.end()) {
m_proxyTexturesMap.erase(it);
}
auto& obj = m_proxyTexturesMap[target];
obj = MakeShared<MG_State::GLState::TextureObject2D>(0);
return obj;
}
SharedPtr<MG_State::GLState::ITextureObject> ProxyTextureManager::GetProxyTextureObject(
TextureUploadTarget target) {
auto it = m_proxyTexturesMap.find(target);
if (it != m_proxyTexturesMap.end()) {
return it->second;
}
return nullptr;
const SharedPtr<MG_State::GLState::ITextureObject>& ProxyTextureManager::GetProxyTextureObject(
TextureUploadTarget target) {
auto it = m_proxyTexturesMap.find(target);
if (it != m_proxyTexturesMap.end()) {
return it->second;
}
} // namespace TextureImpl
} // namespace MobileGL::MG_Impl::GLImpl
static SharedPtr<MG_State::GLState::ITextureObject> nullTextureObject = nullptr;
return nullTextureObject;
}
} // namespace MobileGL::MG_Impl::GLImpl::TextureImpl
+12 -13
View File
@@ -10,19 +10,18 @@
#include <Includes.h>
#include <MG_State/GLState/Core.h>
namespace MobileGL::MG_Impl::GLImpl {
namespace TextureImpl {
Bool IsProxyTextureTarget(TextureUploadTarget target);
namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
Bool IsProxyTextureTarget(TextureUploadTarget target);
class ProxyTextureManager {
public:
SharedPtr<MG_State::GLState::ITextureObject> CreateOrReplaceProxyTextureObject(TextureUploadTarget target);
SharedPtr<MG_State::GLState::ITextureObject> GetProxyTextureObject(TextureUploadTarget target);
class ProxyTextureManager {
public:
const SharedPtr<MG_State::GLState::ITextureObject>& CreateOrReplaceProxyTextureObject(
TextureUploadTarget target);
const SharedPtr<MG_State::GLState::ITextureObject>& GetProxyTextureObject(TextureUploadTarget target);
private:
UnorderedMap<TextureUploadTarget, SharedPtr<MG_State::GLState::ITextureObject>> m_proxyTexturesMap;
};
private:
UnorderedMap<TextureUploadTarget, SharedPtr<MG_State::GLState::ITextureObject>> m_proxyTexturesMap;
};
extern ProxyTextureManager* pProxyTextureManager;
} // namespace TextureImpl
} // namespace MobileGL::MG_Impl::GLImpl
extern UniquePtr<ProxyTextureManager> pProxyTextureManager;
} // namespace MobileGL::MG_Impl::GLImpl::TextureImpl
+240 -254
View File
@@ -15,309 +15,295 @@
#include <MG_Util/Converters/MGToMG/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToStr/TextureEnumConverter.h>
namespace MobileGL::MG_Impl::GLImpl {
namespace TextureImpl {
Bool ValidateTextureTarget(TextureTarget target) {
if (target == TextureTarget::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureTarget", "Invalid texture target"));
return false;
}
return true;
namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
Bool ValidateTextureTarget(TextureTarget target) {
if (target == TextureTarget::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureTarget", "Invalid texture target"));
return false;
}
return true;
}
Bool ValidateTextureUploadTarget(TextureUploadTarget textureUploadTarget) {
if (textureUploadTarget == TextureUploadTarget::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureUploadTarget",
"Invalid texture upload target"));
return false;
}
return true;
}
Bool ValidateTextureName(Uint texture, Bool allowZero) {
if (texture == 0) {
if (allowZero) return true;
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureName", "Texture name cannot be zero"));
return false;
}
Bool ValidateTextureUploadTarget(TextureUploadTarget textureUploadTarget) {
if (textureUploadTarget == TextureUploadTarget::Unknown) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
"ValidateTextureUploadTarget",
"Invalid texture upload target"));
return false;
}
return true;
if (!MG_State::pGLContext->ValidateTextureName(texture)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureName", "Invalid texture name"));
return false;
}
return true;
}
Bool ValidateTextureInputFormat(TextureInputFormat format) {
if (format == TextureInputFormat::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInputFormat",
"Invalid texture input format"));
return false;
}
return true;
}
Bool ValidateTexturePixelDataType(TexturePixelDataType texturePixelDataType) {
if (texturePixelDataType == TexturePixelDataType::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTexturePixelDataType",
"Invalid texture pixel data type"));
return false;
}
return true;
}
Bool ValidateTextureLevelNumber(GLint level) {
if (level < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureLevelNumber",
"Texture level must be non-negative"));
return false;
}
Bool ValidateTextureName(Uint texture, Bool allowZero) {
if (texture == 0) {
if (allowZero) return true;
// TODO: GL_INVALID_VALUE may be generated if level is greater than log2(max), where max is the returned
// value of GL_MAX_TEXTURE_SIZE.
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureName",
"Texture name cannot be zero"));
return false;
}
return true;
}
if (!MG_State::pGLContext->ValidateTextureName(texture)) {
Bool ValidateTextureSizeWithTextureUploadTarget(TextureUploadTarget target, GLsizei width, GLsizei height) {
if (target == TextureUploadTarget::CubeMapPositiveX || target == TextureUploadTarget::CubeMapNegativeX ||
target == TextureUploadTarget::CubeMapPositiveY || target == TextureUploadTarget::CubeMapNegativeY ||
target == TextureUploadTarget::CubeMapPositiveZ || target == TextureUploadTarget::CubeMapNegativeZ) {
if (width != height) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureName", "Invalid texture name"));
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget",
"Width and height must be equal for cube map textures"));
return false;
}
return true;
}
Bool ValidateTextureInputFormat(TextureInputFormat format) {
if (format == TextureInputFormat::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInputFormat",
"Invalid texture input format"));
return false;
}
return true;
}
Bool ValidateTexturePixelDataType(TexturePixelDataType texturePixelDataType) {
if (texturePixelDataType == TexturePixelDataType::Unknown) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
"ValidateTexturePixelDataType",
"Invalid texture pixel data type"));
return false;
}
return true;
}
Bool ValidateTextureLevelNumber(GLint level) {
if (level < 0) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
"ValidateTextureLevelNumber",
"Texture level must be non-negative"));
return false;
}
// TODO: GL_INVALID_VALUE may be generated if level is greater than log2(max), where max is the returned
// value of GL_MAX_TEXTURE_SIZE.
return true;
}
Bool ValidateTextureSizeWithTextureUploadTarget(TextureUploadTarget target, GLsizei width, GLsizei height) {
if (target == TextureUploadTarget::CubeMapPositiveX || target == TextureUploadTarget::CubeMapNegativeX ||
target == TextureUploadTarget::CubeMapPositiveY || target == TextureUploadTarget::CubeMapNegativeY ||
target == TextureUploadTarget::CubeMapPositiveZ || target == TextureUploadTarget::CubeMapNegativeZ) {
if (width != height) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget",
"Width and height must be equal for cube map textures"));
return false;
}
}
if (!(target == TextureUploadTarget::Texture1DArray ||
target == TextureUploadTarget::ProxyTexture1DArray)) {
if (height < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget",
"Height must be greater than or equal to zero"));
return false;
}
// TODO: GL_INVALID_VALUE is generated if target is not GL_TEXTURE_1D_ARRAY or GL_PROXY_TEXTURE_1D_ARRAY
// and height is greater than GL_MAX_TEXTURE_SIZE.
}
if (target == TextureUploadTarget::Texture1DArray || target == TextureUploadTarget::ProxyTexture1DArray) {
if (height < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget",
"Height must be greater than or equal to zero"));
return false;
}
// TODO: GL_INVALID_VALUE is generated if target is GL_TEXTURE_1D_ARRAY or GL_PROXY_TEXTURE_1D_ARRAY and
// height is greater than GL_MAX_ARRAY_TEXTURE_LAYERS.
}
return true;
}
Bool ValidateTextureSizeRange(SizeT width, SizeT height, SizeT depth) {
if (width < 0 || height < 0 || depth < 0) {
if (!(target == TextureUploadTarget::Texture1DArray || target == TextureUploadTarget::ProxyTexture1DArray)) {
if (height < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeRange",
"Width and height must be greater than zero"));
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget",
"Height must be greater than or equal to zero"));
return false;
}
// TODO: GL_INVALID_VALUE is generated if width is greater than GL_MAX_TEXTURE_SIZE.
return true;
// TODO: GL_INVALID_VALUE is generated if target is not GL_TEXTURE_1D_ARRAY or GL_PROXY_TEXTURE_1D_ARRAY
// and height is greater than GL_MAX_TEXTURE_SIZE.
}
Bool ValidateTextureInternalFormat(TextureInternalFormat format) {
if (format == TextureInternalFormat::Unknown) {
if (target == TextureUploadTarget::Texture1DArray || target == TextureUploadTarget::ProxyTexture1DArray) {
if (height < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormat",
"Invalid texture sized internal format"));
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget",
"Height must be greater than or equal to zero"));
return false;
}
return true;
// TODO: GL_INVALID_VALUE is generated if target is GL_TEXTURE_1D_ARRAY or GL_PROXY_TEXTURE_1D_ARRAY and
// height is greater than GL_MAX_ARRAY_TEXTURE_LAYERS.
}
Bool ValidateTextureBorderNumber(Int border) {
if (border != 0) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
"ValidateTextureBorderNumber",
"Border must be zero"));
return false;
}
return true;
return true;
}
Bool ValidateTextureSizeRange(SizeT width, SizeT height, SizeT depth) {
if (width < 0 || height < 0 || depth < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeRange",
"Width and height must be greater than zero"));
return false;
}
Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format,
TextureInternalFormat internalFormat,
TexturePixelDataType type) {
if (type == TexturePixelDataType::UnsignedByte332 || type == TexturePixelDataType::UnsignedByte233Rev ||
type == TexturePixelDataType::UnsignedShort565 || type == TexturePixelDataType::UnsignedShort565Rev ||
type == TexturePixelDataType::UnsignedInt101111Rev) {
if (format != TextureInputFormat::RGB) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
"ValidateTextureInternalFormatCompatibleWithInput",
"Invalid format for the given type"));
return false;
}
}
// TODO: GL_INVALID_VALUE is generated if width is greater than GL_MAX_TEXTURE_SIZE.
if (type == TexturePixelDataType::UnsignedShort4444 || type == TexturePixelDataType::UnsignedShort4444Rev ||
type == TexturePixelDataType::UnsignedShort5551 || type == TexturePixelDataType::UnsignedShort1555Rev ||
type == TexturePixelDataType::UnsignedInt8888 || type == TexturePixelDataType::UnsignedInt8888Rev ||
type == TexturePixelDataType::UnsignedInt1010102 ||
type == TexturePixelDataType::UnsignedInt2101010Rev ||
type == TexturePixelDataType::UnsignedInt5999Rev) {
if (format != TextureInputFormat::RGBA && format != TextureInputFormat::BGRA) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
"ValidateTextureInternalFormatCompatibleWithInput",
"Invalid format for the given type"));
return false;
}
}
return true;
}
if (internalFormat == TextureInternalFormat::DepthComponent ||
internalFormat == TextureInternalFormat::DepthComponent16 ||
internalFormat == TextureInternalFormat::DepthComponent24 ||
internalFormat == TextureInternalFormat::DepthComponent32F) {
if (format != TextureInputFormat::DepthComponent) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
"ValidateTextureInternalFormatCompatibleWithInput",
"Invalid format for depth component internal format"));
return false;
}
}
Bool ValidateTextureInternalFormat(TextureInternalFormat format) {
if (format == TextureInternalFormat::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormat",
"Invalid texture sized internal format"));
return false;
}
return true;
}
if (format == TextureInputFormat::DepthComponent &&
(internalFormat != TextureInternalFormat::DepthComponent &&
internalFormat != TextureInternalFormat::DepthComponent16 &&
internalFormat != TextureInternalFormat::DepthComponent24 &&
internalFormat != TextureInternalFormat::DepthComponent32F &&
internalFormat != TextureInternalFormat::DepthComponent32 // workaround for Minecraft 1.21.5+
)) {
Bool ValidateTextureBorderNumber(Int border) {
if (border != 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureBorderNumber", "Border must be zero"));
return false;
}
return true;
}
Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format,
TextureInternalFormat internalFormat,
TexturePixelDataType type) {
if (type == TexturePixelDataType::UnsignedByte332 || type == TexturePixelDataType::UnsignedByte233Rev ||
type == TexturePixelDataType::UnsignedShort565 || type == TexturePixelDataType::UnsignedShort565Rev ||
type == TexturePixelDataType::UnsignedInt101111Rev) {
if (format != TextureInputFormat::RGB) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
"Invalid internal format for depth component format"));
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
"Invalid format for the given type"));
return false;
}
return true;
}
Bool ValidateTextureLevelWithUploadTarget(TextureUploadTarget target, Int level) {
if (target == TextureUploadTarget::TextureRectangle ||
target == TextureUploadTarget::ProxyTextureRectangle) {
if (level != 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureLevelWithUploadTarget",
"Level must be zero for rectangle textures"));
return false;
}
}
return true;
}
Bool ValidateTextureObject(SharedPtr<MG_State::GLState::ITextureObject> textureObject) {
if (!textureObject) {
if (type == TexturePixelDataType::UnsignedShort4444 || type == TexturePixelDataType::UnsignedShort4444Rev ||
type == TexturePixelDataType::UnsignedShort5551 || type == TexturePixelDataType::UnsignedShort1555Rev ||
type == TexturePixelDataType::UnsignedInt8888 || type == TexturePixelDataType::UnsignedInt8888Rev ||
type == TexturePixelDataType::UnsignedInt1010102 || type == TexturePixelDataType::UnsignedInt2101010Rev ||
type == TexturePixelDataType::UnsignedInt5999Rev) {
if (format != TextureInputFormat::RGBA && format != TextureInputFormat::BGRA) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureObject", "Texture object is null"));
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
"Invalid format for the given type"));
return false;
}
return true;
}
Bool ValidateTextureTargetUniformity(SharedPtr<MG_State::GLState::ITextureObject> textureObject,
TextureTarget target) {
if (!textureObject) return true; // should be created later
TextureTarget prevTarget = textureObject->GetTarget();
if (prevTarget != target) {
if (internalFormat == TextureInternalFormat::DepthComponent ||
internalFormat == TextureInternalFormat::DepthComponent16 ||
internalFormat == TextureInternalFormat::DepthComponent24 ||
internalFormat == TextureInternalFormat::DepthComponent32F) {
if (format != TextureInputFormat::DepthComponent) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureTargetUniformity",
"Texture target does not match the previously created texture"));
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
"Invalid format for depth component internal format"));
return false;
}
return true;
}
Bool ValidateTextureSubImageOffsets(SharedPtr<MG_State::GLState::ITextureObject> textureObject, Int xoffset,
Int width, Int yoffset, Int height, Int zoffset, Int depth) {
auto baseSize = textureObject->GetBaseSize();
if (xoffset < 0 || (xoffset + width) > baseSize.x()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets",
"xoffset must be non-negative and (xoffset + width) must not exceed "
"the texture width."));
return false;
}
if (baseSize.y() == 0) return true;
if (yoffset < 0 || (yoffset + height) > baseSize.y()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets",
"yoffset must be non-negative and (yoffset + height) must not exceed "
"the texture height."));
return false;
}
if (baseSize.z() == 0) return true;
if (zoffset < 0 || (zoffset + depth) > baseSize.z()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets",
"zoffset must be non-negative and (zoffset + depth) must not exceed "
"the texture depth."));
return false;
}
return true;
if (format == TextureInputFormat::DepthComponent &&
(internalFormat != TextureInternalFormat::DepthComponent &&
internalFormat != TextureInternalFormat::DepthComponent16 &&
internalFormat != TextureInternalFormat::DepthComponent24 &&
internalFormat != TextureInternalFormat::DepthComponent32F &&
internalFormat != TextureInternalFormat::DepthComponent32 // workaround for Minecraft 1.21.5+
)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
"Invalid internal format for depth component format"));
return false;
}
return true;
}
Bool ValidateBaseInternalFormatMatch(TextureInternalFormat format1, TextureInternalFormat format2) {
auto unsizedFormat1 = MG_Util::ConvertInternalFormatToUnsized(format1);
auto unsizedFormat2 = MG_Util::ConvertInternalFormatToUnsized(format2);
if (unsizedFormat1 != unsizedFormat2) {
Bool ValidateTextureLevelWithUploadTarget(TextureUploadTarget target, Int level) {
if (target == TextureUploadTarget::TextureRectangle || target == TextureUploadTarget::ProxyTextureRectangle) {
if (level != 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>(
std::format("MG_Impl/GLImpl", "ValidateBaseInternalFormatMatch",
"The base internal format of the two formats do not match ({} vs. {})",
MG_Util::ConvertTextureInternalFormatToString(unsizedFormat1).c_str(),
MG_Util::ConvertTextureInternalFormatToString(unsizedFormat2).c_str())));
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureLevelWithUploadTarget",
"Level must be zero for rectangle textures"));
return false;
}
return true;
} // namespace TextureImpl
}
return true;
}
Bool ValidateTextureObject(SharedPtr<MG_State::GLState::ITextureObject> textureObject) {
if (!textureObject) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureObject", "Texture object is null"));
return false;
}
return true;
}
Bool ValidateTextureTargetUniformity(SharedPtr<MG_State::GLState::ITextureObject> textureObject,
TextureTarget target) {
if (!textureObject) return true; // should be created later
TextureTarget prevTarget = textureObject->GetTarget();
if (prevTarget != target) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureTargetUniformity",
"Texture target does not match the previously created texture"));
return false;
}
return true;
}
Bool ValidateTextureSubImageOffsets(SharedPtr<MG_State::GLState::ITextureObject> textureObject, Int xoffset,
Int width, Int yoffset, Int height, Int zoffset, Int depth) {
auto baseSize = textureObject->GetBaseSize();
if (xoffset < 0 || (xoffset + width) > baseSize.x()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets",
"xoffset must be non-negative and (xoffset + width) must not exceed "
"the texture width."));
return false;
}
if (baseSize.y() == 0) return true;
if (yoffset < 0 || (yoffset + height) > baseSize.y()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets",
"yoffset must be non-negative and (yoffset + height) must not exceed "
"the texture height."));
return false;
}
if (baseSize.z() == 0) return true;
if (zoffset < 0 || (zoffset + depth) > baseSize.z()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets",
"zoffset must be non-negative and (zoffset + depth) must not exceed "
"the texture depth."));
return false;
}
return true;
}
Bool ValidateBaseInternalFormatMatch(TextureInternalFormat format1, TextureInternalFormat format2) {
auto unsizedFormat1 = MG_Util::ConvertInternalFormatToUnsized(format1);
auto unsizedFormat2 = MG_Util::ConvertInternalFormatToUnsized(format2);
if (unsizedFormat1 != unsizedFormat2) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
std::format("MG_Impl/GLImpl", "ValidateBaseInternalFormatMatch",
"The base internal format of the two formats do not match ({} vs. {})",
MG_Util::ConvertTextureInternalFormatToString(unsizedFormat1).c_str(),
MG_Util::ConvertTextureInternalFormatToString(unsizedFormat2).c_str())));
return false;
}
return true;
} // namespace TextureImpl
} // namespace MobileGL::MG_Impl::GLImpl
} // namespace MobileGL::MG_Impl::GLImpl::TextureImpl
+22 -24
View File
@@ -12,27 +12,25 @@
#include <Includes.h>
#include <MG_State/GLState/TextureState/TextureObject.h>
namespace MobileGL::MG_Impl::GLImpl {
namespace TextureImpl {
Bool ValidateTextureTarget(TextureTarget target);
Bool ValidateTextureUploadTarget(TextureUploadTarget textureUploadTarget);
Bool ValidateTextureName(Uint texture, Bool allowZero = false);
Bool ValidateTextureInputFormat(TextureInputFormat format);
Bool ValidateTexturePixelDataType(TexturePixelDataType texturePixelDataType);
Bool ValidateTextureLevelNumber(Int level);
Bool ValidateTextureSizeWithTextureUploadTarget(TextureUploadTarget target, GLsizei width, GLsizei height);
Bool ValidateTextureSizeRange(SizeT width, SizeT height, SizeT depth);
Bool ValidateTextureInternalFormat(TextureInternalFormat format);
Bool ValidateTextureBorderNumber(Int border);
Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format,
TextureInternalFormat internalFormat,
TexturePixelDataType type);
Bool ValidateTextureLevelWithUploadTarget(TextureUploadTarget target, Int level);
Bool ValidateTextureObject(SharedPtr<MG_State::GLState::ITextureObject> textureObject);
Bool ValidateTextureTargetUniformity(SharedPtr<MG_State::GLState::ITextureObject> textureObject,
TextureTarget target);
Bool ValidateTextureSubImageOffsets(SharedPtr<MG_State::GLState::ITextureObject> textureObject, Int xoffset,
Int width, Int yoffset = 0, Int height = 0, Int zoffset = 0, Int depth = 0);
Bool ValidateBaseInternalFormatMatch(TextureInternalFormat format1, TextureInternalFormat format2);
} // namespace TextureImpl
} // namespace MobileGL::MG_Impl::GLImpl
namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
Bool ValidateTextureTarget(TextureTarget target);
Bool ValidateTextureUploadTarget(TextureUploadTarget textureUploadTarget);
Bool ValidateTextureName(Uint texture, Bool allowZero = false);
Bool ValidateTextureInputFormat(TextureInputFormat format);
Bool ValidateTexturePixelDataType(TexturePixelDataType texturePixelDataType);
Bool ValidateTextureLevelNumber(Int level);
Bool ValidateTextureSizeWithTextureUploadTarget(TextureUploadTarget target, GLsizei width, GLsizei height);
Bool ValidateTextureSizeRange(SizeT width, SizeT height, SizeT depth);
Bool ValidateTextureInternalFormat(TextureInternalFormat format);
Bool ValidateTextureBorderNumber(Int border);
Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format,
TextureInternalFormat internalFormat,
TexturePixelDataType type);
Bool ValidateTextureLevelWithUploadTarget(TextureUploadTarget target, Int level);
Bool ValidateTextureObject(SharedPtr<MG_State::GLState::ITextureObject> textureObject);
Bool ValidateTextureTargetUniformity(SharedPtr<MG_State::GLState::ITextureObject> textureObject,
TextureTarget target);
Bool ValidateTextureSubImageOffsets(SharedPtr<MG_State::GLState::ITextureObject> textureObject, Int xoffset,
Int width, Int yoffset = 0, Int height = 0, Int zoffset = 0, Int depth = 0);
Bool ValidateBaseInternalFormatMatch(TextureInternalFormat format1, TextureInternalFormat format2);
} // namespace MobileGL::MG_Impl::GLImpl::TextureImpl
@@ -12,222 +12,216 @@
#include <MG_State/GLState/ErrorState/Error.h>
#include <MG_Util/Converters/GLToMG/DataTypeConverter.h>
namespace MobileGL {
namespace MG_Impl::GLImpl {
void DisableVertexAttribArray_State(GLuint index) {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
namespace MobileGL::MG_Impl::GLImpl {
void DisableVertexAttribArray_State(GLuint index) {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
auto vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
"EnableVertexAttribArray_State",
"No vertex array object is bound."));
return;
}
vao->DisableAttribute(index);
auto& vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl",
"EnableVertexAttribArray_State",
"No vertex array object is bound."));
return;
}
void EnableVertexAttribArray_State(GLuint index) {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
vao->DisableAttribute(index);
}
auto vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
"EnableVertexAttribArray_State",
"No vertex array object is bound."));
return;
}
void EnableVertexAttribArray_State(GLuint index) {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
vao->EnableAttribute(index);
auto& vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl",
"EnableVertexAttribArray_State",
"No vertex array object is bound."));
return;
}
// TODO: implement GL_BGRA support
void VertexAttribIPointer_State(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
vao->EnableAttribute(index);
}
DataType dataType = MG_Util::ConvertGLEnumToDataType(type);
if (!VertexArrayImpl::ValidateVertexAttribPointerParams(index, size, dataType, stride)) return;
// TODO: implement GL_BGRA support
void VertexAttribIPointer_State(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
auto vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
"VertexAttribPointer_State",
"No vertex array object is bound."));
return;
}
DataType dataType = MG_Util::ConvertGLEnumToDataType(type);
if (!VertexArrayImpl::ValidateVertexAttribPointerParams(index, size, dataType, stride)) return;
auto& vboSlot = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex);
auto vbo = vboSlot.GetBoundObject();
if (!vbo) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State",
"No buffer is bound to GL_ARRAY_BUFFER."));
return;
}
SizeT offset = reinterpret_cast<SizeT>(pointer);
vao->SetAttributeFormat(index, size, dataType, false, stride, offset, true);
vao->BindAttributeBuffer(index, vbo);
auto& vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State",
"No vertex array object is bound."));
return;
}
// TODO: implement GL_BGRA support
void VertexAttribPointer_State(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
const void* pointer) {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
DataType dataType = MG_Util::ConvertGLEnumToDataType(type);
if (!VertexArrayImpl::ValidateVertexAttribPointerParams(index, size, dataType, stride)) return;
auto vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
"VertexAttribPointer_State",
"No vertex array object is bound."));
return;
}
auto& vboSlot = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex);
auto vbo = vboSlot.GetBoundObject();
if (!vbo) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State",
"No buffer is bound to GL_ARRAY_BUFFER."));
return;
}
SizeT offset = reinterpret_cast<SizeT>(pointer);
vao->SetAttributeFormat(index, size, dataType, normalized, stride, offset, false);
vao->BindAttributeBuffer(index, vbo);
auto& vboSlot = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex);
auto& vbo = vboSlot.GetBoundObject();
if (!vbo) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State",
"No buffer is bound to GL_ARRAY_BUFFER."));
return;
}
void BindVertexArray_State(GLuint array) {
if (array == 0) {
auto offset = reinterpret_cast<SizeT>(pointer);
vao->SetAttributeFormat(index, size, dataType, false, stride, offset, true);
vao->BindAttributeBuffer(index, vbo);
}
// TODO: implement GL_BGRA support
void VertexAttribPointer_State(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
const void* pointer) {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
DataType dataType = MG_Util::ConvertGLEnumToDataType(type);
if (!VertexArrayImpl::ValidateVertexAttribPointerParams(index, size, dataType, stride)) return;
auto& vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State",
"No vertex array object is bound."));
return;
}
auto& vboSlot = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex);
auto& vbo = vboSlot.GetBoundObject();
if (!vbo) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State",
"No buffer is bound to GL_ARRAY_BUFFER."));
return;
}
SizeT offset = reinterpret_cast<SizeT>(pointer);
vao->SetAttributeFormat(index, size, dataType, normalized, stride, offset, false);
vao->BindAttributeBuffer(index, vbo);
}
void BindVertexArray_State(GLuint array) {
if (array == 0) {
MG_State::pGLContext->BindVertexArray(0);
return;
}
if (!VertexArrayImpl::ValidateVertexArrayName(array)) return;
if (!MG_State::pGLContext->ValidateVertexArrayObject(array)) {
MG_State::pGLContext->CreateVertexArrayObject(array);
}
MG_State::pGLContext->BindVertexArray(array);
}
void DeleteVertexArrays_State(GLsizei n, const GLuint* arrays) {
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteVertexArrays_State", "n must be non-negative."));
return;
}
for (GLsizei i = 0; i < n; ++i) {
GLuint vao = arrays[i];
if (vao == 0) continue;
if (!VertexArrayImpl::ValidateVertexArrayName(vao)) continue;
if (MG_State::pGLContext->GetBoundVertexArray() &&
MG_State::pGLContext->GetBoundVertexArray() == MG_State::pGLContext->GetVertexArrayObject(vao)) {
MG_State::pGLContext->BindVertexArray(0);
return;
}
if (!VertexArrayImpl::ValidateVertexArrayName(array)) return;
MG_State::pGLContext->MarkVertexArrayForDeletion(vao);
}
}
if (!MG_State::pGLContext->ValidateVertexArrayObject(array)) {
MG_State::pGLContext->CreateVertexArrayObject(array);
}
MG_State::pGLContext->BindVertexArray(array);
void GenVertexArrays_State(GLsizei n, GLuint* arrays) {
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenVertexArrays_State", "n must be non-negative."));
return;
}
void DeleteVertexArrays_State(GLsizei n, const GLuint* arrays) {
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteVertexArrays_State",
"n must be non-negative."));
return;
}
static thread_local Vector<Uint> vaos;
MG_State::pGLContext->GenVertexArrayNames(n, vaos);
Memcpy(arrays, vaos.data(), n * sizeof(GLuint));
}
for (GLsizei i = 0; i < n; ++i) {
GLuint vao = arrays[i];
if (vao == 0) continue;
GLboolean IsVertexArray_State(GLuint array) {
if (array == 0) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "IsVertexArray_State",
"Vertex array name 0 is not supported."));
return GL_FALSE;
}
if (!VertexArrayImpl::ValidateVertexArrayName(array)) return GL_FALSE;
if (!MG_State::pGLContext->ValidateVertexArrayObject(array)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "IsVertexArray_State",
std::format("Vertex array object {} does not exist.", array)));
return GL_FALSE;
}
return GL_TRUE;
}
if (!VertexArrayImpl::ValidateVertexArrayName(vao)) continue;
void VertexAttribDivisor_State(GLuint index, GLuint divisor) {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
if (MG_State::pGLContext->GetBoundVertexArray() &&
MG_State::pGLContext->GetBoundVertexArray() == MG_State::pGLContext->GetVertexArrayObject(vao)) {
MG_State::pGLContext->BindVertexArray(0);
}
MG_State::pGLContext->MarkVertexArrayForDeletion(vao);
}
auto& vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribDivisor_State",
"No vertex array object is bound."));
return;
}
void GenVertexArrays_State(GLsizei n, GLuint* arrays) {
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GenVertexArrays_State", "n must be non-negative."));
return;
}
vao->SetAttributeDivisor(index, divisor);
}
auto vaoNames = MG_State::pGLContext->GenVertexArrayNames(n);
Copy(vaoNames.data(), arrays, vaoNames.size());
}
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
void VertexAttribDivisor(GLuint index, GLuint divisor) {
VertexAttribDivisor_State(index, divisor);
}
GLboolean IsVertexArray_State(GLuint array) {
if (array == 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "IsVertexArray_State",
"Vertex array name 0 is not supported."));
return GL_FALSE;
}
if (!VertexArrayImpl::ValidateVertexArrayName(array)) return GL_FALSE;
if (!MG_State::pGLContext->ValidateVertexArrayObject(array)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "IsVertexArray_State",
std::format("Vertex array object {} does not exist.", array)));
return GL_FALSE;
}
return GL_TRUE;
}
GLboolean IsVertexArray(GLuint array) {
return IsVertexArray_State(array);
}
void VertexAttribDivisor_State(GLuint index, GLuint divisor) {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
void DisableVertexAttribArray(GLuint index) {
DisableVertexAttribArray_State(index);
}
auto vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
"VertexAttribDivisor_State",
"No vertex array object is bound."));
return;
}
void EnableVertexAttribArray(GLuint index) {
EnableVertexAttribArray_State(index);
}
vao->SetAttributeDivisor(index, divisor);
}
void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) {
VertexAttribIPointer_State(index, size, type, stride, pointer);
}
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
void VertexAttribDivisor(GLuint index, GLuint divisor) {
VertexAttribDivisor_State(index, divisor);
}
void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
const void* pointer) {
VertexAttribPointer_State(index, size, type, normalized, stride, pointer);
}
GLboolean IsVertexArray(GLuint array) {
return IsVertexArray_State(array);
}
void BindVertexArray(GLuint array) {
BindVertexArray_State(array);
}
void DisableVertexAttribArray(GLuint index) {
DisableVertexAttribArray_State(index);
}
void DeleteVertexArrays(GLsizei n, const GLuint* arrays) {
DeleteVertexArrays_State(n, arrays);
}
void EnableVertexAttribArray(GLuint index) {
EnableVertexAttribArray_State(index);
}
void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) {
VertexAttribIPointer_State(index, size, type, stride, pointer);
}
void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
const void* pointer) {
VertexAttribPointer_State(index, size, type, normalized, stride, pointer);
}
void BindVertexArray(GLuint array) {
BindVertexArray_State(array);
}
void DeleteVertexArrays(GLsizei n, const GLuint* arrays) {
DeleteVertexArrays_State(n, arrays);
}
void GenVertexArrays(GLsizei n, GLuint* arrays) {
GenVertexArrays_State(n, arrays);
}
} // namespace MG_Impl::GLImpl
} // namespace MobileGL
void GenVertexArrays(GLsizei n, GLuint* arrays) {
GenVertexArrays_State(n, arrays);
}
} // namespace MobileGL::MG_Impl::GLImpl
@@ -9,18 +9,16 @@
#pragma once
#include <Includes.h>
namespace MobileGL {
namespace MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void VertexAttribDivisor(GLuint index, GLuint divisor);
GLboolean IsVertexArray(GLuint array);
void DisableVertexAttribArray(GLuint index);
void EnableVertexAttribArray(GLuint index);
void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
const void* pointer);
void BindVertexArray(GLuint array);
void DeleteVertexArrays(GLsizei n, const GLuint* arrays);
void GenVertexArrays(GLsizei n, GLuint* arrays);
} // namespace MG_Impl::GLImpl
} // namespace MobileGL
namespace MobileGL::MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void VertexAttribDivisor(GLuint index, GLuint divisor);
GLboolean IsVertexArray(GLuint array);
void DisableVertexAttribArray(GLuint index);
void EnableVertexAttribArray(GLuint index);
void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
const void* pointer);
void BindVertexArray(GLuint array);
void DeleteVertexArrays(GLsizei n, const GLuint* arrays);
void GenVertexArrays(GLsizei n, GLuint* arrays);
} // namespace MobileGL::MG_Impl::GLImpl
@@ -12,74 +12,71 @@
#include <MG_Util/Converters/MGToGL/DataTypeConverter.h>
#include <MG_Util/Converters/MGToStr/DataTypeConverter.h>
namespace MobileGL::MG_Impl::GLImpl {
namespace VertexArrayImpl {
namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl {
Bool ValidateVertexArrayName(Uint index) {
Bool isValid = MG_State::pGLContext->ValidateVertexArrayName(index);
if (!isValid) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexArrayName",
std::format("Vertex array name {} is not valid.", index)));
return false;
}
return true;
}
Bool ValidateVertexArrayName(Uint index) {
Bool isValid = MG_State::pGLContext->ValidateVertexArrayName(index);
if (!isValid) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexArrayName",
std::format("Vertex array name {} is not valid.", index)));
return false;
}
return true;
Bool ValidateVertexArrayObject(Uint index) {
if (!MG_State::pGLContext->ValidateVertexArrayObject(index)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexArrayObject",
std::format("Vertex array object {} does not exist.", index)));
return false;
}
return true;
}
Bool ValidateVertexAttributeIndex(Uint index) {
if (index >= MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", "ValidateVertexAttributeIndex",
std::format("Attribute index {} exceeds maximum of {}.", index,
MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS - 1)));
return false;
}
return true;
}
Bool ValidateVertexAttribPointerParams(Uint index, SizeT size, DataType type, Int stride) {
if (size < 1 || size > 4) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", "ValidateVertexAttribPointerParams",
std::format("Invalid size {} for attribute {}. Must be 1-4.", size, index)));
return false;
}
Bool ValidateVertexArrayObject(Uint index) {
if (!MG_State::pGLContext->ValidateVertexArrayObject(index)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexArrayObject",
std::format("Vertex array object {} does not exist.", index)));
return false;
}
return true;
if (type == DataType::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", "ValidateVertexAttribPointerParams",
std::format("Invalid type {} for attribute {}.", MG_Util::ConvertDataTypeToString(type), index)));
return false;
}
Bool ValidateVertexAttributeIndex(Uint index) {
if (index >= MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl", "ValidateVertexAttributeIndex",
std::format("Attribute index {} exceeds maximum of {}.", index,
MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS - 1)));
return false;
}
return true;
if (stride < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", "ValidateVertexAttribPointerParams",
std::format("Negative stride {} is not allowed for attribute {}.", stride, index)));
return false;
}
Bool ValidateVertexAttribPointerParams(Uint index, SizeT size, DataType type, Int stride) {
if (size < 1 || size > 4) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl", "ValidateVertexAttribPointerParams",
std::format("Invalid size {} for attribute {}. Must be 1-4.", size, index)));
return false;
}
if (type == DataType::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexAttribPointerParams",
std::format("Invalid type {} for attribute {}.",
MG_Util::ConvertDataTypeToString(type).c_str(), index)));
return false;
}
if (stride < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl", "ValidateVertexAttribPointerParams",
std::format("Negative stride {} is not allowed for attribute {}.", stride, index)));
return false;
}
return true;
}
} // namespace VertexArrayImpl
} // namespace MobileGL::MG_Impl::GLImpl
return true;
}
} // namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl
@@ -10,11 +10,9 @@
#include <Includes.h>
#include <MG_State/GLState/VertexArrayState/VertexArrayObject.h>
namespace MobileGL::MG_Impl::GLImpl {
namespace VertexArrayImpl {
Bool ValidateVertexArrayName(Uint index);
Bool ValidateVertexArrayObject(Uint index);
Bool ValidateVertexAttributeIndex(Uint index);
Bool ValidateVertexAttribPointerParams(Uint index, SizeT size, DataType type, Int stride);
} // namespace VertexArrayImpl
} // namespace MobileGL::MG_Impl::GLImpl
namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl {
Bool ValidateVertexArrayName(Uint index);
Bool ValidateVertexArrayObject(Uint index);
Bool ValidateVertexAttributeIndex(Uint index);
Bool ValidateVertexAttribPointerParams(Uint index, SizeT size, DataType type, Int stride);
} // namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl
+4 -6
View File
@@ -10,9 +10,7 @@
#include <Includes.h>
#include "MG_Impl/GetProcAddress.h"
namespace MG_Impl {
namespace GLXImpl {
void* GetProcAddress(const char* name);
void* GetProcAddressARB(const char* name);
} // namespace GLXImpl
} // namespace MG_Impl
namespace MG_Impl::GLXImpl {
void* GetProcAddress(const char* name);
void* GetProcAddressARB(const char* name);
} // namespace MG_Impl::GLXImpl
File diff suppressed because it is too large Load Diff
+3 -5
View File
@@ -9,8 +9,6 @@
#pragma once
#include <Includes.h>
namespace MobileGL {
namespace MG_Impl {
void* GetProcAddress(const char* name);
} // namespace MG_Impl
} // namespace MobileGL
namespace MobileGL::MG_Impl {
void* GetProcAddress(const char* name);
} // namespace MobileGL::MG_Impl
+3 -3
View File
@@ -18,10 +18,10 @@
namespace MobileGL::MG_Impl {
void Init() {
MGLOG_D("Initializing MobileGL Implementation...");
GLImpl::TextureImpl::pProxyTextureManager = new GLImpl::TextureImpl::ProxyTextureManager();
GLImpl::TextureImpl::pProxyTextureManager = MakeUnique<GLImpl::TextureImpl::ProxyTextureManager>();
// TODO: get real info in EGL
auto fbo0 = MG_State::pGLContext->CreateFramebufferObject(0);
auto& fbo0 = MG_State::pGLContext->CreateFramebufferObject(0);
auto colorTex = MakeShared<MG_State::GLState::TextureObject2D>(0);
colorTex->SetInternalFormat(TextureInternalFormat::RGBA8);
colorTex->AllocateStorage(TextureUploadTarget::Texture2D, 0, {{512, 512, 1}, 0});
@@ -38,6 +38,6 @@ namespace MobileGL::MG_Impl {
fbo0->AttachTexture(FramebufferAttachmentType::Depth, depthTex);
fbo0->AttachTexture(FramebufferAttachmentType::Stencil, stencilTex);
GLImpl::FramebufferImpl::pDefaultFramebufferInfo =
new GLImpl::FramebufferImpl::DefaultFramebufferInfo(fbo0, colorTex, depthTex, stencilTex);
MakeUnique<GLImpl::FramebufferImpl::DefaultFramebufferInfo>(fbo0, colorTex, depthTex, stencilTex);
}
} // namespace MobileGL::MG_Impl
+3 -5
View File
@@ -388,8 +388,6 @@ namespace MobileGL {
*value = cfg->SurfaceType;
return true;
case EGL_RENDERABLE_TYPE:
*value = cfg->RenderableType;
return true;
case EGL_CONFORMANT:
*value = cfg->RenderableType;
return true;
@@ -878,8 +876,8 @@ namespace MobileGL {
Bool EGLContext::MakeCurrent(EGLDisplayHandle display, EGLSurfaceHandle draw, EGLSurfaceHandle read,
EGLContextHandle context) {
const std::lock_guard<std::recursive_mutex> lock(m_mutex);
const Bool releaseCurrentRequest = display == EGL_NO_DISPLAY && draw == EGL_NO_SURFACE &&
read == EGL_NO_SURFACE && context == nullptr;
const Bool releaseCurrentRequest =
display == EGL_NO_DISPLAY && draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE && context == nullptr;
const auto threadKey = CurrentThreadKey();
if (releaseCurrentRequest) {
ReleaseThreadUnlocked(threadKey);
@@ -1130,6 +1128,6 @@ namespace MobileGL {
}
} // namespace EGLState
EGLState::EGLContext* pEGLContext;
UniquePtr<EGLState::EGLContext> pEGLContext;
} // namespace MG_State
} // namespace MobileGL
+1 -1
View File
@@ -253,6 +253,6 @@ namespace MobileGL {
};
} // namespace EGLState
extern EGLState::EGLContext* pEGLContext;
extern UniquePtr<EGLState::EGLContext> pEGLContext;
} // namespace MG_State
} // namespace MobileGL
@@ -7,210 +7,203 @@
// End of Source File Header
#include "BufferObject.h"
#include "MG_Util/Types.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
BufferObject::BufferObject(Uint externalIndex)
: m_externalIndex(externalIndex), m_size(0), m_usage(BufferUsage::StaticDraw), m_isMapped(false),
m_mappingAccess(BufferMappingAccessBit::Null),
m_change(BufferChangeBits::DirtyBit | BufferChangeBits::PreferReallocationBit), m_mappedRange({0, 0}),
m_dataPtr(MakeShared<Data>()) {
m_change.DirtyRanges.reserve(BufferChange::DEFAULT_RESERVED_DIRTY_RANGES_COUNT);
}
namespace MobileGL::MG_State::GLState {
BufferObject::BufferObject(Uint externalIndex)
: m_externalIndex(externalIndex), m_size(0), m_usage(BufferUsage::StaticDraw), m_isMapped(false),
m_mappingAccess(BufferMappingAccessBit::Null),
m_change(BufferChangeBits::DirtyBit | BufferChangeBits::PreferReallocationBit), m_mappedRange({0, 0}),
m_dataPtr(MakeShared<Data>()), m_ownsStagingData{} {
m_change.DirtyRanges.reserve(BufferChange::DEFAULT_RESERVED_DIRTY_RANGES_COUNT);
}
void BufferObject::Resize(SizeT size) {
m_size = size;
m_dataPtr->reserve(std::bit_ceil(size)); // power-of-2 reserve
m_dataPtr->resize(size);
void BufferObject::Resize(SizeT size) {
m_size = size;
m_dataPtr->reserve(std::bit_ceil(size)); // power-of-2 reserve
m_dataPtr->resize(size);
m_change.Bits |= BufferChangeBits::DirtyBit;
m_change.Bits |= BufferChangeBits::PreferReallocationBit;
}
void BufferObject::UploadData(DataPtr data, SizeT atOffset) {
MOBILEGL_ASSERT(atOffset + data.size <= m_size,
"UploadData out of bounds: atOffset (%zu) + data.size (%zu) > m_size (%zu)", atOffset,
data.size, m_size);
MOBILEGL_ASSERT(!m_isMapped, "Cannot upload data while buffer is mapped.");
Memcpy(m_dataPtr->data() + atOffset, data.data, data.size);
m_change.DirtyRanges.Add({atOffset, atOffset + data.size});
m_change.Bits |= BufferChangeBits::DirtyBit;
m_change.Bits |= BufferChangeBits::ForbidInvalidationBit;
m_change.Bits |= BufferChangeBits::ForbidUnsynchronizationBit;
// This function may be called by `glBufferData`, but we still set the forbid bits above,
// because when `PreferReallocationBit` is set, those bits are ignored anyway.
// The bits can fit the `glBufferSubData` semantics
// (though `glBufferSubData` calls `UploadSubData` instead).
}
void BufferObject::SetUsage(BufferUsage usage) {
m_usage = usage;
}
void BufferObject::ReleaseMemory() {
if (!m_isMapped) return;
if (m_mappingAccess & BufferMappingAccessBit::Write) { // if we wrote to the buffer
if (!(m_mappingAccess & BufferMappingAccessBit::FlushExplicit)) { // if we didn't flush explicitly
Memcpy(m_dataPtr->data() + m_mappedRange.start, m_stagingData.data(),
m_mappedRange.end - m_mappedRange.start);
m_change.DirtyRanges.Add({m_mappedRange.start, m_mappedRange.end});
m_change.Bits |= BufferChangeBits::DirtyBit;
m_change.Bits |= BufferChangeBits::PreferReallocationBit;
}
void BufferObject::UploadData(DataPtr data, SizeT atOffset) {
MOBILEGL_ASSERT(atOffset + data.size <= m_size,
"UploadData out of bounds: atOffset (%zu) + data.size (%zu) > m_size (%zu)", atOffset,
data.size, m_size);
MOBILEGL_ASSERT(!m_isMapped, "Cannot upload data while buffer is mapped.");
Memcpy(m_dataPtr->data() + atOffset, data.data, data.size);
m_change.DirtyRanges.Add({atOffset, atOffset + data.size});
m_change.Bits |= BufferChangeBits::DirtyBit;
m_change.Bits |= BufferChangeBits::ForbidInvalidationBit;
m_change.Bits |= BufferChangeBits::ForbidUnsynchronizationBit;
// This function may be called by `glBufferData`, but we still set the forbid bits above,
// because when `PreferReallocationBit` is set, those bits are ignored anyway.
// The bits can fit the `glBufferSubData` semantics
// (though `glBufferSubData` calls `UploadSubData` instead).
}
m_stagingData.clear();
}
void BufferObject::SetUsage(BufferUsage usage) {
m_usage = usage;
}
m_isMapped = false;
m_mappingAccess = BufferMappingAccessBit::Null;
m_mappedRange = {0, 0};
m_ownsStagingData = false;
}
void BufferObject::ReleaseMemory() {
if (!m_isMapped) return;
void BufferObject::FlushMemoryRange(SizeT offset, SizeT length) {
MOBILEGL_ASSERT(m_isMapped, "Buffer must be mapped to flush memory range.");
MOBILEGL_ASSERT((m_mappingAccess & BufferMappingAccessBit::FlushExplicit),
"Buffer must be mapped with FlushExplicit access to flush memory range.");
MOBILEGL_ASSERT((m_mappingAccess & BufferMappingAccessBit::Write),
"Buffer must be mapped with Write access to flush memory range.");
if (m_mappingAccess & BufferMappingAccessBit::Write) { // if we wrote to the buffer
if (!(m_mappingAccess & BufferMappingAccessBit::FlushExplicit)) { // if we didn't flush explicitly
Memcpy(m_dataPtr->data() + m_mappedRange.start, m_stagingData.data(),
m_mappedRange.end - m_mappedRange.start);
m_change.DirtyRanges.Add({m_mappedRange.start, m_mappedRange.end});
m_change.Bits |= BufferChangeBits::DirtyBit;
}
SizeT start = m_mappedRange.start + offset;
SizeT end = start + length;
MOBILEGL_ASSERT(end <= m_mappedRange.end, "Flush range out of bounds: mappedRange.end (%zu) < end (%zu)",
m_mappedRange.end, end);
m_stagingData.clear();
Memcpy(m_dataPtr->data() + start, m_stagingData.data() + offset, length);
m_change.DirtyRanges.Add({start, end});
m_change.Bits |= BufferChangeBits::DirtyBit;
}
void BufferObject::UploadSubData(DataPtr data, SizeT atOffset) {
MOBILEGL_ASSERT(!m_isMapped, "Cannot upload sub data while buffer is mapped.");
MOBILEGL_ASSERT(atOffset + data.size <= m_size,
"UploadSubData out of bounds: atOffset (%zu) + data.size (%zu) > m_size (%zu)", atOffset,
data.size, m_size);
Memcpy(m_dataPtr->data() + atOffset, data.data, data.size);
m_change.DirtyRanges.Add({atOffset, atOffset + data.size});
m_change.Bits |= BufferChangeBits::DirtyBit;
m_change.Bits |= BufferChangeBits::ForbidInvalidationBit;
m_change.Bits |= BufferChangeBits::ForbidUnsynchronizationBit;
}
void BufferObject::CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset, SizeT size) {
MOBILEGL_ASSERT(!m_isMapped, "Cannot copy data while buffer is mapped.");
MOBILEGL_ASSERT(!src->IsMapped(), "Cannot copy data from a buffer that is mapped.");
MOBILEGL_ASSERT(srcOffset + size <= src->GetSize(),
"Source buffer copy out of bounds: srcOffset (%zu) + size (%zu) > src->GetSize() (%zu)",
srcOffset, size, src->GetSize());
MOBILEGL_ASSERT(dstOffset + size <= m_size,
"Destination buffer copy out of bounds: dstOffset (%zu) + size (%zu) > m_size (%zu)", dstOffset,
size, m_size);
const Uint8* srcData = src->m_dataPtr->data() + srcOffset;
Memcpy(m_dataPtr->data() + dstOffset, srcData, size);
m_change.DirtyRanges.Add({dstOffset, dstOffset + size});
m_change.Bits |= BufferChangeBits::DirtyBit;
}
void* BufferObject::AcquireMemory(Bool markMapped, Bool read, Bool write) {
if (markMapped) {
m_isMapped = true;
auto a = BufferMappingAccessBit::Coherent | BufferMappingAccessBit::Read;
m_mappingAccess = (read ? BufferMappingAccessBit::Read : BufferMappingAccessBit::Null) |
(write ? BufferMappingAccessBit::Write : BufferMappingAccessBit::Null);
m_mappedRange = {0, m_size};
if (m_mappingAccess & BufferMappingAccessBit::Write) {
m_stagingData.resize(m_size);
m_ownsStagingData = true;
if (!(m_mappingAccess &
(BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer))) {
Memcpy(m_stagingData.data(), m_dataPtr->data(), m_size);
}
m_isMapped = false;
m_mappingAccess = BufferMappingAccessBit::Null;
m_mappedRange = {0, 0};
m_ownsStagingData = false;
return m_stagingData.data();
}
}
return m_dataPtr->data();
}
void* BufferObject::AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access) {
MOBILEGL_ASSERT(range.end <= m_size && range.start <= range.end,
"AcquireMemoryRange out of bounds: range (%zu, %zu) exceeds m_size (%zu)", range.start,
range.end, m_size);
m_isMapped = true;
m_mappingAccess = access;
m_mappedRange = range;
if (access & BufferMappingAccessBit::Write) {
m_stagingData.resize(range.end - range.start);
m_ownsStagingData = true;
if (!(access & (BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer))) {
Memcpy(m_stagingData.data(), m_dataPtr->data() + range.start, m_stagingData.size());
}
void BufferObject::FlushMemoryRange(SizeT offset, SizeT length) {
MOBILEGL_ASSERT(m_isMapped, "Buffer must be mapped to flush memory range.");
MOBILEGL_ASSERT((m_mappingAccess & BufferMappingAccessBit::FlushExplicit),
"Buffer must be mapped with FlushExplicit access to flush memory range.");
MOBILEGL_ASSERT((m_mappingAccess & BufferMappingAccessBit::Write),
"Buffer must be mapped with Write access to flush memory range.");
return m_stagingData.data();
} else {
m_ownsStagingData = false;
return m_dataPtr->data() + range.start;
}
SizeT start = m_mappedRange.start + offset;
SizeT end = start + length;
MOBILEGL_ASSERT(end <= m_mappedRange.end,
"Flush range out of bounds: mappedRange.end (%zu) < end (%zu)", m_mappedRange.end, end);
m_change.Bits |=
!(access & BufferMappingAccessBit::InvalidateBuffer || access & BufferMappingAccessBit::InvalidateRange)
? BufferChangeBits::ForbidInvalidationBit
: BufferChangeBits::None;
m_change.Bits |= !(access & BufferMappingAccessBit::Unsynchronized)
? BufferChangeBits::ForbidUnsynchronizationBit
: BufferChangeBits::None;
}
Memcpy(m_dataPtr->data() + start, m_stagingData.data() + offset, length);
m_change.DirtyRanges.Add({start, end});
m_change.Bits |= BufferChangeBits::DirtyBit;
}
const SharedPtr<Data>& BufferObject::GetDataReadOnly() const {
return m_dataPtr;
}
void BufferObject::UploadSubData(DataPtr data, SizeT atOffset) {
MOBILEGL_ASSERT(!m_isMapped, "Cannot upload sub data while buffer is mapped.");
MOBILEGL_ASSERT(atOffset + data.size <= m_size,
"UploadSubData out of bounds: atOffset (%zu) + data.size (%zu) > m_size (%zu)",
atOffset, data.size, m_size);
void BufferObject::ClearDirty() {
m_change.DirtyRanges.clear();
m_change.Bits = BufferChangeBits::None;
}
Memcpy(m_dataPtr->data() + atOffset, data.data, data.size);
m_change.DirtyRanges.Add({atOffset, atOffset + data.size});
m_change.Bits |= BufferChangeBits::DirtyBit;
m_change.Bits |= BufferChangeBits::ForbidInvalidationBit;
m_change.Bits |= BufferChangeBits::ForbidUnsynchronizationBit;
}
SizeT BufferObject::GetSize() const {
return m_size;
}
void BufferObject::CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset,
SizeT size) {
MOBILEGL_ASSERT(!m_isMapped, "Cannot copy data while buffer is mapped.");
MOBILEGL_ASSERT(!src->IsMapped(), "Cannot copy data from a buffer that is mapped.");
MOBILEGL_ASSERT(srcOffset + size <= src->GetSize(),
"Source buffer copy out of bounds: srcOffset (%zu) + size (%zu) > src->GetSize() (%zu)",
srcOffset, size, src->GetSize());
MOBILEGL_ASSERT(dstOffset + size <= m_size,
"Destination buffer copy out of bounds: dstOffset (%zu) + size (%zu) > m_size (%zu)",
dstOffset, size, m_size);
BufferUsage BufferObject::GetUsage() const {
return m_usage;
}
const Uint8* srcData = src->m_dataPtr->data() + srcOffset;
Memcpy(m_dataPtr->data() + dstOffset, srcData, size);
m_change.DirtyRanges.Add({dstOffset, dstOffset + size});
m_change.Bits |= BufferChangeBits::DirtyBit;
}
const VecRange1D& BufferObject::GetDirtyRanges() const {
return m_change.DirtyRanges;
}
void* BufferObject::AcquireMemory(Bool markMapped, Bool read, Bool write) {
if (markMapped) {
m_isMapped = true;
auto a = BufferMappingAccessBit::Coherent | BufferMappingAccessBit::Read;
m_mappingAccess = (read ? BufferMappingAccessBit::Read : BufferMappingAccessBit::Null) |
(write ? BufferMappingAccessBit::Write : BufferMappingAccessBit::Null);
m_mappedRange = {0, m_size};
Flags<BufferChangeBits> BufferObject::GetChangeBits() const {
return m_change.Bits;
}
if (m_mappingAccess & BufferMappingAccessBit::Write) {
m_stagingData.resize(m_size);
m_ownsStagingData = true;
Bool BufferObject::IsMapped() const {
return m_isMapped;
}
if (!(m_mappingAccess &
(BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer))) {
Memcpy(m_stagingData.data(), m_dataPtr->data(), m_size);
}
Range1D BufferObject::GetMappedRange() const {
return m_isMapped ? m_mappedRange : Range1D{0, 0};
}
return m_stagingData.data();
}
}
Flags<BufferMappingAccessBit> BufferObject::GetMappingAccess() const {
return m_isMapped ? m_mappingAccess : BufferMappingAccessBit::Null;
}
return m_dataPtr->data();
}
void* BufferObject::AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access) {
MOBILEGL_ASSERT(range.end <= m_size && range.start <= range.end,
"AcquireMemoryRange out of bounds: range (%zu, %zu) exceeds m_size (%zu)", range.start,
range.end, m_size);
m_isMapped = true;
m_mappingAccess = access;
m_mappedRange = range;
if (access & BufferMappingAccessBit::Write) {
m_stagingData.resize(range.end - range.start);
m_ownsStagingData = true;
if (!(access &
(BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer))) {
Memcpy(m_stagingData.data(), m_dataPtr->data() + range.start, m_stagingData.size());
}
return m_stagingData.data();
} else {
m_ownsStagingData = false;
return m_dataPtr->data() + range.start;
}
m_change.Bits |= !(access & BufferMappingAccessBit::InvalidateBuffer ||
access & BufferMappingAccessBit::InvalidateRange)
? BufferChangeBits::ForbidInvalidationBit
: BufferChangeBits::None;
m_change.Bits |= !(access & BufferMappingAccessBit::Unsynchronized)
? BufferChangeBits::ForbidUnsynchronizationBit
: BufferChangeBits::None;
}
const SharedPtr<Data> BufferObject::GetDataReadOnly() const {
return m_dataPtr;
}
void BufferObject::ClearDirty() {
m_change.DirtyRanges.clear();
m_change.Bits = BufferChangeBits::None;
}
SizeT BufferObject::GetSize() const {
return m_size;
}
BufferUsage BufferObject::GetUsage() const {
return m_usage;
}
const VecRange1D& BufferObject::GetDirtyRanges() const {
return m_change.DirtyRanges;
}
Flags<BufferChangeBits> BufferObject::GetChangeBits() const {
return m_change.Bits;
}
Bool BufferObject::IsMapped() const {
return m_isMapped;
}
Range1D BufferObject::GetMappedRange() const {
return m_isMapped ? m_mappedRange : Range1D{0, 0};
}
Flags<BufferMappingAccessBit> BufferObject::GetMappingAccess() const {
return m_isMapped ? m_mappingAccess : BufferMappingAccessBit::Null;
}
Uint BufferObject::GetExternalIndex() const {
return m_externalIndex;
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
Uint BufferObject::GetExternalIndex() const {
return m_externalIndex;
}
} // namespace MobileGL::MG_State::GLState
@@ -7,7 +7,6 @@
// End of Source File Header
#pragma once
#include "MG_Util/Types.h"
#include <Includes.h>
#include <MG_Util/Math/VectorTypes.h>
@@ -73,47 +72,45 @@ namespace MobileGL {
VecRange1D DirtyRanges;
};
namespace MG_State {
namespace GLState {
class BufferObject {
public:
using TargetEnum = BufferTarget;
namespace MG_State::GLState {
class BufferObject {
public:
using TargetEnum = BufferTarget;
BufferObject(Uint externalIndex);
BufferObject(Uint externalIndex);
void Resize(SizeT size);
void UploadData(DataPtr data, SizeT atOffset);
void SetUsage(BufferUsage usage);
void* AcquireMemory(Bool markMapped, Bool read, Bool write);
void* AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access);
void ReleaseMemory();
void FlushMemoryRange(SizeT offset, SizeT length);
void UploadSubData(DataPtr data, SizeT atOffset);
void CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset, SizeT size);
void ClearDirty();
void Resize(SizeT size);
void UploadData(DataPtr data, SizeT atOffset);
void SetUsage(BufferUsage usage);
void* AcquireMemory(Bool markMapped, Bool read, Bool write);
void* AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access);
void ReleaseMemory();
void FlushMemoryRange(SizeT offset, SizeT length);
void UploadSubData(DataPtr data, SizeT atOffset);
void CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset, SizeT size);
void ClearDirty();
Bool IsMapped() const;
SizeT GetSize() const;
BufferUsage GetUsage() const;
Range1D GetMappedRange() const;
const SharedPtr<Data> GetDataReadOnly() const;
Flags<BufferMappingAccessBit> GetMappingAccess() const;
Uint GetExternalIndex() const;
const VecRange1D& GetDirtyRanges() const;
Flags<BufferChangeBits> GetChangeBits() const;
Bool IsMapped() const;
SizeT GetSize() const;
BufferUsage GetUsage() const;
Range1D GetMappedRange() const;
const SharedPtr<Data>& GetDataReadOnly() const;
Flags<BufferMappingAccessBit> GetMappingAccess() const;
Uint GetExternalIndex() const;
const VecRange1D& GetDirtyRanges() const;
Flags<BufferChangeBits> GetChangeBits() const;
private:
const Uint m_externalIndex = 0;
SizeT m_size = 0;
BufferUsage m_usage = BufferUsage::StaticDraw;
SharedPtr<Data> m_dataPtr;
Bool m_isMapped;
Flags<BufferMappingAccessBit> m_mappingAccess;
BufferChange m_change;
Range1D m_mappedRange;
Vector<Uint8> m_stagingData;
Bool m_ownsStagingData;
};
} // namespace GLState
} // namespace MG_State
private:
const Uint m_externalIndex = 0;
SizeT m_size = 0;
BufferUsage m_usage = BufferUsage::StaticDraw;
SharedPtr<Data> m_dataPtr;
Bool m_isMapped;
Flags<BufferMappingAccessBit> m_mappingAccess;
BufferChange m_change;
Range1D m_mappedRange;
Vector<Uint8> m_stagingData;
Bool m_ownsStagingData;
};
} // namespace MG_State::GLState
} // namespace MobileGL
@@ -8,78 +8,75 @@
#include "BufferState.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
BufferState::BufferState() : m_indexGenerator(1024, 1) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
m_bindingSlots[i] = BindingSlot<BufferObject>(GlobalBufferTargets[i]);
}
}
namespace MobileGL::MG_State::GLState {
BufferState::BufferState() : m_indexGenerator(1024, 1) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
m_bindingSlots[i] = BindingSlot<BufferObject>(GlobalBufferTargets[i]);
}
}
SharedPtr<BufferObject> BufferState::GetBufferObject(Uint index) {
auto it = m_bufferObjects.find(index);
if (it != m_bufferObjects.end()) {
return it->second;
}
return nullptr;
}
const SharedPtr<BufferObject>& BufferState::GetBufferObject(Uint index) {
auto it = m_bufferObjects.find(index);
if (it != m_bufferObjects.end()) {
return it->second;
}
static SharedPtr<BufferObject> nullBufferObject = nullptr;
return nullBufferObject;
}
Vector<Uint> BufferState::GenerateNames(Uint number) {
Vector<Uint> buffers(number);
m_indexGenerator.Generate(number, buffers.data());
return buffers;
}
void BufferState::GenerateNames(Uint number, Vector<Uint>& buffers) {
buffers.resize(number);
m_indexGenerator.Generate(number, buffers.data());
}
SharedPtr<BufferObject> BufferState::CreateBufferObject(Uint index) {
auto bufferObject = MakeShared<BufferObject>(index);
m_bufferObjects[index] = bufferObject;
return bufferObject;
}
const SharedPtr<BufferObject>& BufferState::CreateBufferObject(Uint index) {
auto& bufferObj = m_bufferObjects[index];
if (!bufferObj) {
bufferObj = MakeShared<BufferObject>(index);
}
return bufferObj;
}
BindingSlot<BufferObject>& BufferState::GetBindingSlot(BufferTarget target) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
if (m_bindingSlots[i].GetTarget() == target) {
return m_bindingSlots[i];
BindingSlot<BufferObject>& BufferState::GetBindingSlot(BufferTarget target) {
for (auto& bindingSlot : m_bindingSlots) {
if (bindingSlot.GetTarget() == target) {
return bindingSlot;
}
}
MOBILEGL_ASSERT(false, "Invalid BufferTarget enum value: %d", static_cast<int>(target));
return m_bindingSlots[0];
}
void BufferState::MarkBufferObjectForDeletion(Uint index) {
if (m_indexGenerator.IsValid(index)) {
auto it = m_bufferObjects.find(index);
if (it != m_bufferObjects.end()) {
for (auto& bindingSlot : m_bindingSlots) {
if (bindingSlot.GetBoundObject() == it->second) {
bindingSlot.Bind(nullptr);
}
}
MOBILEGL_ASSERT(false, "Invalid BufferTarget enum value: %d", static_cast<int>(target));
return m_bindingSlots[0];
m_bufferObjects.erase(it);
}
m_indexGenerator.Delete(index);
}
}
void BufferState::MarkBufferObjectForDeletion(Uint index) {
if (m_indexGenerator.IsValid(index)) {
auto it = m_bufferObjects.find(index);
if (it != m_bufferObjects.end()) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
if (m_bindingSlots[i].GetBoundObject() == it->second) {
m_bindingSlots[i].Bind(nullptr);
}
}
m_bufferObjects.erase(it);
}
m_indexGenerator.Delete(index);
}
}
Bool BufferState::ValidateName(Uint index) const {
return m_indexGenerator.IsValid(index);
}
Bool BufferState::ValidateName(Uint index) const {
return m_indexGenerator.IsValid(index);
}
Bool BufferState::ValidateBufferObject(Uint index) const {
return m_bufferObjects.find(index) != m_bufferObjects.end();
}
Bool BufferState::ValidateBufferObject(Uint index) const {
return m_bufferObjects.find(index) != m_bufferObjects.end();
BindingSlotRange1D<BufferObject>& BufferState::GetBindingPoint(BufferTarget target, Uint index) {
for (SizeT i = 0; i < BufferBindPointTargets.size(); ++i) {
if (BufferBindPointTargets[i] == target) {
return m_bufferBindPointTargets[i][index];
}
BindingSlotRange1D<BufferObject>& BufferState::GetBindingPoint(BufferTarget target, Uint index) {
for (SizeT i = 0; i < BufferBindPointTargets.size(); ++i) {
if (BufferBindPointTargets[i] == target) {
return m_bufferBindPointTargets[i][index];
}
}
MOBILEGL_ASSERT(false, "Invalid BufferTarget enum value for binding point: %d",
static_cast<int>(target));
return m_bufferBindPointTargets[0][index];
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
}
MOBILEGL_ASSERT(false, "Invalid BufferTarget enum value for binding point: %d", static_cast<int>(target));
return m_bufferBindPointTargets[0][index];
}
} // namespace MobileGL::MG_State::GLState
@@ -11,46 +11,40 @@
#include <MG_Util/Miscellany/IndexGenerator.h>
#include "BufferObject.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
constexpr const auto GlobalBufferTargets =
ToArray(BufferTarget::Vertex, BufferTarget::Uniform, BufferTarget::CopyRead, BufferTarget::CopyWrite,
BufferTarget::PixelPack, BufferTarget::PixelUnpack, BufferTarget::Query, BufferTarget::Texture,
BufferTarget::TransformFeedback, BufferTarget::AtomicCounter, BufferTarget::DispatchIndirect,
BufferTarget::DrawIndirect, BufferTarget::ShaderStorage);
constexpr const auto BufferBindPointTargets =
ToArray(BufferTarget::Uniform, BufferTarget::TransformFeedback, BufferTarget::AtomicCounter,
BufferTarget::ShaderStorage);
namespace MobileGL::MG_State::GLState {
constexpr const auto GlobalBufferTargets =
ToArray(BufferTarget::Vertex, BufferTarget::Uniform, BufferTarget::CopyRead, BufferTarget::CopyWrite,
BufferTarget::PixelPack, BufferTarget::PixelUnpack, BufferTarget::Query, BufferTarget::Texture,
BufferTarget::TransformFeedback, BufferTarget::AtomicCounter, BufferTarget::DispatchIndirect,
BufferTarget::DrawIndirect, BufferTarget::ShaderStorage);
constexpr const auto BufferBindPointTargets = ToArray(BufferTarget::Uniform, BufferTarget::TransformFeedback,
BufferTarget::AtomicCounter, BufferTarget::ShaderStorage);
class BufferState {
public:
BufferState();
class BufferState {
public:
BufferState();
SharedPtr<BufferObject> GetBufferObject(Uint index);
Vector<Uint> GenerateNames(Uint number);
SharedPtr<BufferObject> CreateBufferObject(Uint index);
BindingSlot<BufferObject>& GetBindingSlot(BufferTarget target);
// For glBindBufferBase / glBindBufferRange
BindingSlotRange1D<BufferObject>& GetBindingPoint(BufferTarget target, Uint index);
constexpr SizeT GetBindingPointCount(const BufferTarget target) const {
auto it = std::find(BufferBindPointTargets.begin(), BufferBindPointTargets.end(), target);
auto index = std::distance(BufferBindPointTargets.begin(), it);
return m_bufferBindPointTargets[index].size();
}
void MarkBufferObjectForDeletion(Uint index);
Bool ValidateName(Uint index) const;
Bool ValidateBufferObject(Uint index) const;
const SharedPtr<BufferObject>& GetBufferObject(Uint index);
void GenerateNames(Uint number, Vector<Uint>& buffers);
const SharedPtr<BufferObject>& CreateBufferObject(Uint index);
BindingSlot<BufferObject>& GetBindingSlot(BufferTarget target);
// For glBindBufferBase / glBindBufferRange
BindingSlotRange1D<BufferObject>& GetBindingPoint(BufferTarget target, Uint index);
constexpr SizeT GetBindingPointCount(const BufferTarget target) const {
auto it = std::find(BufferBindPointTargets.begin(), BufferBindPointTargets.end(), target);
auto index = std::distance(BufferBindPointTargets.begin(), it);
return m_bufferBindPointTargets[index].size();
}
void MarkBufferObjectForDeletion(Uint index);
Bool ValidateName(Uint index) const;
Bool ValidateBufferObject(Uint index) const;
private:
UnorderedMap<Uint, SharedPtr<BufferObject>> m_bufferObjects;
IndexGenerator<Uint> m_indexGenerator;
Array<BindingSlot<BufferObject>, GlobalBufferTargets.size()> m_bindingSlots;
// TODO: query the count somewhere globally?
// For glBindBufferBase / glBindBufferRange
Array<Array<BindingSlotRange1D<BufferObject>, 16>, BufferBindPointTargets.size()>
m_bufferBindPointTargets;
};
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
private:
UnorderedMap<Uint, SharedPtr<BufferObject>> m_bufferObjects;
IndexGenerator<Uint> m_indexGenerator;
Array<BindingSlot<BufferObject>, GlobalBufferTargets.size()> m_bindingSlots;
// TODO: query the count somewhere globally?
// For glBindBufferBase / glBindBufferRange
Array<Array<BindingSlotRange1D<BufferObject>, 16>, BufferBindPointTargets.size()> m_bufferBindPointTargets;
};
} // namespace MobileGL::MG_State::GLState
+388 -388
View File
@@ -10,436 +10,436 @@
#include "MG_State/GLState/RenderbufferState/RenderbufferObject.h"
#include "MG_State/EGLState/Core.h"
namespace MobileGL {
namespace MG_State {
void Init() {
MGLOG_D("Initializing MobileGL State...");
pGLContext = new MG_State::GLState::GLContext();
pEGLContext = new MG_State::EGLState::EGLContext();
namespace MobileGL::MG_State {
void Init() {
MGLOG_D("Initializing MobileGL State...");
pGLContext = MakeUnique<GLState::GLContext>();
pEGLContext = MakeUnique<EGLState::EGLContext>();
}
namespace GLState {
// Error
void GLContext::RecordError(ErrorCode code, UniquePtr<ErrorInfo> info) {
m_errorState.RecordError(code, Move(info));
}
namespace GLState {
// Error
void GLContext::RecordError(ErrorCode code, SharedPtr<ErrorInfo> info) {
m_errorState.RecordError(code, info);
Bool GLContext::HasGLError() const {
return m_errorState.HasGLError();
}
Optional<const Error*> GLContext::PeekGLError() const {
return m_errorState.PeekGLError();
}
Optional<UniquePtr<Error>> GLContext::PopGLError() {
return Move(m_errorState.PopGLError());
}
Bool GLContext::HasNonGLError() const {
return m_errorState.HasNonGLError();
}
Optional<const Error*> GLContext::PeekNonGLError() const {
return m_errorState.PeekNonGLError();
}
Optional<UniquePtr<Error>> GLContext::PopNonGLError() {
return Move(m_errorState.PopNonGLError());
}
void GLContext::ClearErrors() {
m_errorState.Clear();
}
// Buffer
void GLContext::GenBufferNames(Uint number, Vector<Uint>& buffers) {
m_bufferState.GenerateNames(number, buffers);
}
const SharedPtr<BufferObject>& GLContext::GetBufferObject(Uint index) {
return m_bufferState.GetBufferObject(index);
}
BindingSlot<BufferObject>& GLContext::GetBufferBindingSlot(BufferTarget target) {
if (target == BufferTarget::Index) {
const auto& vao = m_vertexArrayState.GetBoundVertexArray();
MOBILEGL_ASSERT(vao != nullptr, "No VAO is currently bound when accessing index buffer binding slot.");
return vao->GetIndexBufferBindingSlot();
}
Bool GLContext::HasGLError() const {
return m_errorState.HasGLError();
}
return m_bufferState.GetBindingSlot(target);
}
Optional<const Error> GLContext::PeekGLError() const {
return m_errorState.PeekGLError();
}
BindingSlotRange1D<BufferObject>& GLContext::GetBufferBindingPoint(BufferTarget target, Uint index) {
return m_bufferState.GetBindingPoint(target, index);
}
Optional<Error> GLContext::PopGLError() {
return m_errorState.PopGLError();
}
const SharedPtr<BufferObject>& GLContext::CreateBufferObject(Uint index) {
return m_bufferState.CreateBufferObject(index);
}
Bool GLContext::HasNonGLError() const {
return m_errorState.HasNonGLError();
}
void GLContext::MarkBufferObjectForDeletion(Uint index) {
if (ValidateBufferObject(index)) {
auto bufferObject = m_bufferState.GetBufferObject(index);
auto& vaos = m_vertexArrayState.GetAllVertexArrays();
for (auto& vao : vaos) {
if (vao == nullptr) continue;
Optional<const Error> GLContext::PeekNonGLError() const {
return m_errorState.PeekNonGLError();
}
Optional<Error> GLContext::PopNonGLError() {
return m_errorState.PopNonGLError();
}
void GLContext::ClearErrors() {
m_errorState.Clear();
}
// Buffer
Vector<Uint> GLContext::GenBufferNames(Uint number) {
return m_bufferState.GenerateNames(number);
}
SharedPtr<BufferObject> GLContext::GetBufferObject(Uint index) {
return m_bufferState.GetBufferObject(index);
}
BindingSlot<BufferObject>& GLContext::GetBufferBindingSlot(BufferTarget target) {
if (target == BufferTarget::Index) {
const auto& vao = m_vertexArrayState.GetBoundVertexArray();
MOBILEGL_ASSERT(vao != nullptr,
"No VAO is currently bound when accessing index buffer binding slot.");
return vao->GetIndexBufferBindingSlot();
}
return m_bufferState.GetBindingSlot(target);
}
BindingSlotRange1D<BufferObject>& GLContext::GetBufferBindingPoint(BufferTarget target, Uint index) {
return m_bufferState.GetBindingPoint(target, index);
}
SharedPtr<BufferObject> GLContext::CreateBufferObject(Uint index) {
return m_bufferState.CreateBufferObject(index);
}
void GLContext::MarkBufferObjectForDeletion(Uint index) {
if (ValidateBufferObject(index)) {
auto bufferObject = m_bufferState.GetBufferObject(index);
auto& vaos = m_vertexArrayState.GetAllVertexArrays();
for (SizeT i = 0; i < vaos.size(); ++i) {
auto vao = vaos[i];
if (vao == nullptr) continue;
if (vao->GetIndexBufferBindingSlot().GetBoundObject() == bufferObject) {
vao->GetIndexBufferBindingSlot().Bind(nullptr);
}
for (SizeT j = 0; j < VertexArrayObject::MAX_VERTEX_ATTRIBS; ++j) {
if (vao->GetAttribute(j).Buffer == bufferObject) {
vao->BindAttributeBuffer(j, nullptr);
}
if (vao->GetIndexBufferBindingSlot().GetBoundObject() == bufferObject) {
vao->GetIndexBufferBindingSlot().Bind(nullptr);
}
for (SizeT j = 0; j < VertexArrayObject::MAX_VERTEX_ATTRIBS; ++j) {
if (vao->GetAttribute(j).Buffer == bufferObject) {
vao->BindAttributeBuffer(j, nullptr);
}
}
}
m_bufferState.MarkBufferObjectForDeletion(index);
}
Bool GLContext::ValidateBufferName(Uint index) const {
return m_bufferState.ValidateName(index);
}
m_bufferState.MarkBufferObjectForDeletion(index);
}
Bool GLContext::ValidateBufferObject(Uint index) const {
return m_bufferState.ValidateBufferObject(index);
}
Bool GLContext::ValidateBufferName(Uint index) const {
return m_bufferState.ValidateName(index);
}
// VertexArray
Vector<Uint> GLContext::GenVertexArrayNames(Uint number) {
return m_vertexArrayState.GenerateNames(number);
}
Bool GLContext::ValidateBufferObject(Uint index) const {
return m_bufferState.ValidateBufferObject(index);
}
SharedPtr<VertexArrayObject> GLContext::GetVertexArrayObject(Uint index) {
return m_vertexArrayState.GetVertexArrayObject(index);
}
// VertexArray
void GLContext::GenVertexArrayNames(Uint number, Vector<Uint>& vertexArrays) {
m_vertexArrayState.GenerateNames(number, vertexArrays);
}
void GLContext::BindVertexArray(Uint index) {
m_vertexArrayState.Bind(index);
}
const SharedPtr<VertexArrayObject>& GLContext::GetVertexArrayObject(Uint index) {
return m_vertexArrayState.GetVertexArrayObject(index);
}
SharedPtr<VertexArrayObject> GLContext::CreateVertexArrayObject(Uint index) {
return m_vertexArrayState.CreateVertexArrayObject(index);
}
void GLContext::BindVertexArray(Uint index) {
m_vertexArrayState.Bind(index);
}
void GLContext::MarkVertexArrayForDeletion(Uint index) {
m_vertexArrayState.MarkVertexArrayForDeletion(index);
}
const SharedPtr<VertexArrayObject>& GLContext::CreateVertexArrayObject(Uint index) {
return m_vertexArrayState.CreateVertexArrayObject(index);
}
Bool GLContext::ValidateVertexArrayName(Uint index) const {
return m_vertexArrayState.ValidateName(index);
}
void GLContext::MarkVertexArrayForDeletion(Uint index) {
m_vertexArrayState.MarkVertexArrayForDeletion(index);
}
Bool GLContext::ValidateVertexArrayObject(Uint index) const {
return m_vertexArrayState.ValidateVertexArrayObject(index);
}
Bool GLContext::ValidateVertexArrayName(Uint index) const {
return m_vertexArrayState.ValidateName(index);
}
SharedPtr<VertexArrayObject> GLContext::GetBoundVertexArray() {
return m_vertexArrayState.GetBoundVertexArray();
}
Bool GLContext::ValidateVertexArrayObject(Uint index) const {
return m_vertexArrayState.ValidateVertexArrayObject(index);
}
// Texture
Vector<Uint> GLContext::GenTextureNames(Uint number) {
return m_textureState.GenerateNames(number);
}
const SharedPtr<VertexArrayObject>& GLContext::GetBoundVertexArray() {
return m_vertexArrayState.GetBoundVertexArray();
}
SharedPtr<ITextureObject> GLContext::GetTextureObject(Uint index) {
return m_textureState.GetTextureObject(index);
}
// Texture
void GLContext::GenTextureNames(Uint number, Vector<Uint>& textures) {
m_textureState.GenerateNames(number, textures);
}
SharedPtr<ITextureObject> GLContext::CreateTextureObject(Uint index, TextureTarget target) {
return m_textureState.CreateTextureObject(index, target);
}
const SharedPtr<ITextureObject>& GLContext::GetTextureObject(Uint index) {
return m_textureState.GetTextureObject(index);
}
void GLContext::MarkTextureObjectForDeletion(Uint index) {
m_textureState.MarkTextureObjectForDeletion(index);
}
const SharedPtr<ITextureObject>& GLContext::CreateTextureObject(Uint index, TextureTarget target) {
return m_textureState.CreateTextureObject(index, target);
}
TextureUnit& GLContext::GetTextureUnitObject(Int unit) {
return m_textureState.GetUnitObject(unit);
}
void GLContext::MarkTextureObjectForDeletion(Uint index) {
m_textureState.MarkTextureObjectForDeletion(index);
}
Bool GLContext::ValidateTextureName(Uint index) const {
return m_textureState.ValidateName(index);
}
Bool GLContext::ValidateTextureObject(Uint index) const {
return m_textureState.ValidateTextureObject(index);
}
Int GLContext::GetActiveTextureUnit() const {
return m_textureState.GetActiveTextureUnit();
}
TextureUnit& GLContext::GetTextureUnitObject(Int unit) {
return m_textureState.GetUnitObject(unit);
}
void GLContext::SetActiveTextureUnit(Int unit) {
m_textureState.SetActiveTextureUnit(unit);
}
Bool GLContext::ValidateTextureName(Uint index) const {
return m_textureState.ValidateName(index);
}
// Program
Uint GLContext::CreateProgram() {
return m_programState.CreateProgram();
}
Bool GLContext::ValidateTextureObject(Uint index) const {
return m_textureState.ValidateTextureObject(index);
}
Uint GLContext::CreateShader(const ShaderStage stage) {
return m_programState.CreateShader(stage);
}
Int GLContext::GetActiveTextureUnit() const {
return m_textureState.GetActiveTextureUnit();
}
void GLContext::MarkProgramForDeletion(const Uint index) {
return m_programState.MarkProgramObjectForDeletion(index);
}
void GLContext::MarkShaderForDeletion(const Uint index) {
return m_programState.MarkShaderObjectForDeletion(index);
}
Bool GLContext::ValidateProgramName(const Uint index) const {
return m_programState.ValidateProgramObject(index);
}
Bool GLContext::ValidateShaderName(const Uint index) const {
return m_programState.ValidateShaderObject(index);
}
SharedPtr<ProgramObject> GLContext::GetProgramObject(const Uint index) {
return m_programState.GetProgramObject(index);
}
SharedPtr<ShaderObject> GLContext::GetShaderObject(const Uint index) {
return m_programState.GetShaderObject(index);
}
void GLContext::UseProgram(Uint program) {
return m_programState.UseProgram(program);
}
SharedPtr<ProgramObject> GLContext::GetCurrentProgram() {
return m_programState.GetCurrentProgram();
}
// RenderState
Uint GLContext::GetRenderStateParametersVersion() const {
return m_renderState.GetVersion();
}
const RenderStateParameters& GLContext::GetRenderStateParameters() const {
return m_renderState.GetAllParameters();
}
void GLContext::SetViewport(IntVec4 viewport) {
m_renderState.SetViewport(viewport);
}
const IntVec4& GLContext::GetViewport() const {
return m_renderState.GetViewport();
}
void GLContext::SetCapability(CapabilityInput cap, Bool enabled) {
m_renderState.SetCapability(cap, enabled);
}
Bool GLContext::IsCapabilityEnabled(CapabilityInput cap) const {
return m_renderState.IsCapabilityEnabled(cap);
}
void GLContext::SetCapabilityIndexed(CapabilityInput cap, Uint index, Bool enabled) {
m_renderState.SetCapabilityIndexed(cap, index, enabled);
}
Bool GLContext::IsCapabilityEnabledIndexed(CapabilityInput cap, Uint index) const {
return m_renderState.IsCapabilityEnabledIndexed(cap, index);
}
void GLContext::SetBlendFunc(BlendFactor srcRGB, BlendFactor dstRGB, BlendFactor srcAlpha,
BlendFactor dstAlpha) {
m_renderState.SetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void GLContext::GetBlendFunc(BlendFactor& srcRGB, BlendFactor& dstRGB, BlendFactor& srcAlpha,
BlendFactor& dstAlpha) const {
m_renderState.GetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void GLContext::SetBlendFuncIndexed(Uint index, BlendFactor srcRGB, BlendFactor dstRGB,
BlendFactor srcAlpha, BlendFactor dstAlpha) {
m_renderState.SetBlendFuncIndexed(index, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void GLContext::GetBlendFuncIndexed(Uint index, BlendFactor& srcRGB, BlendFactor& dstRGB,
BlendFactor& srcAlpha, BlendFactor& dstAlpha) const {
m_renderState.GetBlendFuncIndexed(index, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void GLContext::SetDepthFunc(DepthTestFunc func) {
m_renderState.SetDepthFunc(func);
}
DepthTestFunc GLContext::GetDepthFunc() const {
return m_renderState.GetDepthFunc();
}
void GLContext::SetDepthMask(Bool flag) {
m_renderState.SetDepthMask(flag);
}
Bool GLContext::GetDepthMask() const {
return m_renderState.GetDepthMask();
}
void GLContext::SetColorMask(BoolVec4 mask) {
m_renderState.SetColorMask(mask);
}
const BoolVec4 GLContext::GetColorMask() const {
return m_renderState.GetColorMask();
}
void GLContext::SetClearColor(FloatVec4 color) {
m_renderState.SetClearColor(color);
}
const FloatVec4& GLContext::GetClearColor() const {
return m_renderState.GetClearColor();
}
void GLContext::SetClearDepth(Float depth) {
m_renderState.SetClearDepth(depth);
}
Float GLContext::GetClearDepth() const {
return m_renderState.GetClearDepth();
}
void GLContext::SetClearStencil(Int stencil) {
m_renderState.SetClearStencil(stencil);
}
Int GLContext::GetClearStencil() const {
return m_renderState.GetClearStencil();
}
void GLContext::SetPixelStoreParam(PixelStoreParam param, Int value) {
m_renderState.SetPixelStoreParam(param, value);
}
Int GLContext::GetPixelStoreParam(PixelStoreParam param) const {
return m_renderState.GetPixelStoreParam(param);
}
PixelStoreParameters GLContext::GetPixelStoreParameters(Bool isUnpack) const {
return m_renderState.GetPixelStoreParameters(isUnpack);
}
void GLContext::SetCullFaceMode(CullFaceMode mode) {
m_renderState.SetCullFaceMode(mode);
}
CullFaceMode GLContext::GetCullFaceMode() const {
return m_renderState.GetCullFaceMode();
}
void GLContext::SetScissorBox(IntVec4 box) {
m_renderState.SetScissorBox(box);
}
const IntVec4& GLContext::GetScissorBox() const {
return m_renderState.GetScissorBox();
}
// Framebuffer
Vector<Uint> GLContext::GenFramebufferNames(Uint number) {
return m_framebufferState.GenerateNames(number);
}
SharedPtr<FramebufferObject> GLContext::GetFramebufferObject(Uint index) {
return m_framebufferState.GetFramebufferObject(index);
}
BindingSlot<FramebufferObject>& GLContext::GetFramebufferBindingSlot(FramebufferTarget target) {
return m_framebufferState.GetBindingSlot(target);
}
SharedPtr<FramebufferObject> GLContext::CreateFramebufferObject(Uint index) {
return m_framebufferState.CreateFramebufferObject(index);
}
void GLContext::MarkFramebufferObjectForDeletion(Uint index) {
m_framebufferState.MarkFramebufferObjectForDeletion(index);
}
Bool GLContext::ValidateFramebufferName(Uint index) const {
return m_framebufferState.ValidateName(index);
}
Bool GLContext::ValidateFramebufferObject(Uint index) const {
return m_framebufferState.ValidateFramebufferObject(index);
}
// Sampler
Vector<Uint> GLContext::GenSamplerNames(Uint number) {
return m_samplerState.GenerateNames(number);
}
SharedPtr<SamplerObject> GLContext::GetSamplerObject(Uint index) {
return m_samplerState.GetSamplerObject(index);
}
SharedPtr<SamplerObject> GLContext::CreateSamplerObject(Uint index) {
return m_samplerState.CreateSamplerObject(index);
}
void GLContext::SetActiveTextureUnit(Int unit) {
m_textureState.SetActiveTextureUnit(unit);
}
void GLContext::MarkSamplerObjectForDeletion(Uint index) {
// Unbind the sampler from all texture units
if (ValidateSamplerObject(index)) {
auto sampler = m_samplerState.GetSamplerObject(index);
for (Int unit = 0; unit < TextureState::MAX_TEXTURE_IMAGE_UNITS; ++unit) {
auto& textureUnit = m_textureState.GetUnitObject(unit);
if (textureUnit.GetSamplerObject() == sampler) {
textureUnit.SetSamplerObject(nullptr);
}
// Program
Uint GLContext::CreateProgram() {
return m_programState.CreateProgram();
}
Uint GLContext::CreateShader(const ShaderStage stage) {
return m_programState.CreateShader(stage);
}
void GLContext::MarkProgramForDeletion(const Uint index) {
return m_programState.MarkProgramObjectForDeletion(index);
}
void GLContext::MarkShaderForDeletion(const Uint index) {
return m_programState.MarkShaderObjectForDeletion(index);
}
Bool GLContext::ValidateProgramName(const Uint index) const {
return m_programState.ValidateProgramObject(index);
}
Bool GLContext::ValidateShaderName(const Uint index) const {
return m_programState.ValidateShaderObject(index);
}
const SharedPtr<ProgramObject>& GLContext::GetProgramObject(const Uint index) {
return m_programState.GetProgramObject(index);
}
const SharedPtr<ShaderObject>& GLContext::GetShaderObject(const Uint index) {
return m_programState.GetShaderObject(index);
}
void GLContext::UseProgram(Uint program) {
return m_programState.UseProgram(program);
}
const SharedPtr<ProgramObject>& GLContext::GetCurrentProgram() {
return m_programState.GetCurrentProgram();
}
// RenderState
Uint GLContext::GetRenderStateParametersVersion() const {
return m_renderState.GetVersion();
}
const RenderStateParameters& GLContext::GetRenderStateParameters() const {
return m_renderState.GetAllParameters();
}
void GLContext::SetViewport(IntVec4 viewport) {
m_renderState.SetViewport(viewport);
}
const IntVec4& GLContext::GetViewport() const {
return m_renderState.GetViewport();
}
void GLContext::SetCapability(CapabilityInput cap, Bool enabled) {
m_renderState.SetCapability(cap, enabled);
}
Bool GLContext::IsCapabilityEnabled(CapabilityInput cap) const {
return m_renderState.IsCapabilityEnabled(cap);
}
void GLContext::SetCapabilityIndexed(CapabilityInput cap, Uint index, Bool enabled) {
m_renderState.SetCapabilityIndexed(cap, index, enabled);
}
Bool GLContext::IsCapabilityEnabledIndexed(CapabilityInput cap, Uint index) const {
return m_renderState.IsCapabilityEnabledIndexed(cap, index);
}
void GLContext::SetBlendFunc(BlendFactor srcRGB, BlendFactor dstRGB, BlendFactor srcAlpha,
BlendFactor dstAlpha) {
m_renderState.SetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void GLContext::GetBlendFunc(BlendFactor& srcRGB, BlendFactor& dstRGB, BlendFactor& srcAlpha,
BlendFactor& dstAlpha) const {
m_renderState.GetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void GLContext::SetBlendFuncIndexed(Uint index, BlendFactor srcRGB, BlendFactor dstRGB, BlendFactor srcAlpha,
BlendFactor dstAlpha) {
m_renderState.SetBlendFuncIndexed(index, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void GLContext::GetBlendFuncIndexed(Uint index, BlendFactor& srcRGB, BlendFactor& dstRGB, BlendFactor& srcAlpha,
BlendFactor& dstAlpha) const {
m_renderState.GetBlendFuncIndexed(index, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void GLContext::SetDepthFunc(DepthTestFunc func) {
m_renderState.SetDepthFunc(func);
}
DepthTestFunc GLContext::GetDepthFunc() const {
return m_renderState.GetDepthFunc();
}
void GLContext::SetDepthMask(Bool flag) {
m_renderState.SetDepthMask(flag);
}
Bool GLContext::GetDepthMask() const {
return m_renderState.GetDepthMask();
}
void GLContext::SetColorMask(BoolVec4 mask) {
m_renderState.SetColorMask(mask);
}
BoolVec4 GLContext::GetColorMask() const {
return m_renderState.GetColorMask();
}
void GLContext::SetClearColor(FloatVec4 color) {
m_renderState.SetClearColor(color);
}
const FloatVec4& GLContext::GetClearColor() const {
return m_renderState.GetClearColor();
}
void GLContext::SetClearDepth(Float depth) {
m_renderState.SetClearDepth(depth);
}
Float GLContext::GetClearDepth() const {
return m_renderState.GetClearDepth();
}
void GLContext::SetClearStencil(Int stencil) {
m_renderState.SetClearStencil(stencil);
}
Int GLContext::GetClearStencil() const {
return m_renderState.GetClearStencil();
}
void GLContext::SetPixelStoreParam(PixelStoreParam param, Int value) {
m_renderState.SetPixelStoreParam(param, value);
}
Int GLContext::GetPixelStoreParam(PixelStoreParam param) const {
return m_renderState.GetPixelStoreParam(param);
}
PixelStoreParameters GLContext::GetPixelStoreParameters(Bool isUnpack) const {
return m_renderState.GetPixelStoreParameters(isUnpack);
}
void GLContext::SetCullFaceMode(CullFaceMode mode) {
m_renderState.SetCullFaceMode(mode);
}
CullFaceMode GLContext::GetCullFaceMode() const {
return m_renderState.GetCullFaceMode();
}
void GLContext::SetScissorBox(IntVec4 box) {
m_renderState.SetScissorBox(box);
}
const IntVec4& GLContext::GetScissorBox() const {
return m_renderState.GetScissorBox();
}
// Framebuffer
void GLContext::GenFramebufferNames(Uint number, Vector<Uint>& framebuffers) {
m_framebufferState.GenerateNames(number, framebuffers);
}
const SharedPtr<FramebufferObject>& GLContext::GetFramebufferObject(Uint index) {
return m_framebufferState.GetFramebufferObject(index);
}
BindingSlot<FramebufferObject>& GLContext::GetFramebufferBindingSlot(FramebufferTarget target) {
return m_framebufferState.GetBindingSlot(target);
}
const SharedPtr<FramebufferObject>& GLContext::CreateFramebufferObject(Uint index) {
return m_framebufferState.CreateFramebufferObject(index);
}
void GLContext::MarkFramebufferObjectForDeletion(Uint index) {
m_framebufferState.MarkFramebufferObjectForDeletion(index);
}
Bool GLContext::ValidateFramebufferName(Uint index) const {
return m_framebufferState.ValidateName(index);
}
Bool GLContext::ValidateFramebufferObject(Uint index) const {
return m_framebufferState.ValidateFramebufferObject(index);
}
// Sampler
void GLContext::GenSamplerNames(Uint number, Vector<Uint>& samplers) {
m_samplerState.GenerateNames(number, samplers);
}
const SharedPtr<SamplerObject>& GLContext::GetSamplerObject(Uint index) {
return m_samplerState.GetSamplerObject(index);
}
const SharedPtr<SamplerObject>& GLContext::CreateSamplerObject(Uint index) {
return m_samplerState.CreateSamplerObject(index);
}
void GLContext::MarkSamplerObjectForDeletion(Uint index) {
// Unbind the sampler from all texture units
if (ValidateSamplerObject(index)) {
auto sampler = m_samplerState.GetSamplerObject(index);
for (Int unit = 0; unit < TextureState::MAX_TEXTURE_IMAGE_UNITS; ++unit) {
auto& textureUnit = m_textureState.GetUnitObject(unit);
if (textureUnit.GetSamplerObject() == sampler) {
textureUnit.SetSamplerObject(nullptr);
}
}
m_samplerState.MarkSamplerObjectForDeletion(index);
}
m_samplerState.MarkSamplerObjectForDeletion(index);
}
Bool GLContext::ValidateSamplerName(Uint index) const {
return m_samplerState.ValidateName(index);
}
Bool GLContext::ValidateSamplerName(Uint index) const {
return m_samplerState.ValidateName(index);
}
Bool GLContext::ValidateSamplerObject(Uint index) const {
return m_samplerState.ValidateSamplerObject(index);
}
Bool GLContext::ValidateSamplerObject(Uint index) const {
return m_samplerState.ValidateSamplerObject(index);
}
// Renderbuffer
Vector<Uint> GLContext::GenRenderbufferNames(Uint number) {
return m_renderbufferState.GenerateNames(number);
}
// Renderbuffer
void GLContext::GenRenderbufferNames(Uint number, Vector<Uint>& renderbuffers) {
m_renderbufferState.GenerateNames(number, renderbuffers);
}
SharedPtr<RenderbufferObject> GLContext::GetRenderbufferObject(Uint index) {
return m_renderbufferState.GetRenderbufferObject(index);
}
const SharedPtr<RenderbufferObject>& GLContext::GetRenderbufferObject(Uint index) {
return m_renderbufferState.GetRenderbufferObject(index);
}
BindingSlot<RenderbufferObject>& GLContext::GetRenderbufferBindingSlot(RenderbufferTarget target) {
return m_renderbufferState.GetBindingSlot(target);
}
BindingSlot<RenderbufferObject>& GLContext::GetRenderbufferBindingSlot(RenderbufferTarget target) {
return m_renderbufferState.GetBindingSlot(target);
}
SharedPtr<RenderbufferObject> GLContext::CreateRenderbufferObject(Uint index) {
return m_renderbufferState.CreateRenderbufferObject(index);
}
const SharedPtr<RenderbufferObject>& GLContext::CreateRenderbufferObject(Uint index) {
return m_renderbufferState.CreateRenderbufferObject(index);
}
void GLContext::MarkRenderbufferObjectForDeletion(Uint index) {
m_renderbufferState.MarkRenderbufferObjectForDeletion(index);
}
void GLContext::MarkRenderbufferObjectForDeletion(Uint index) {
m_renderbufferState.MarkRenderbufferObjectForDeletion(index);
}
Bool GLContext::ValidateRenderbufferName(Uint index) const {
return m_renderbufferState.ValidateName(index);
}
} // namespace GLState
Bool GLContext::ValidateRenderbufferName(Uint index) const {
return m_renderbufferState.ValidateName(index);
}
GLState::GLContext* pGLContext;
} // namespace MG_State
} // namespace MobileGL
Bool GLContext::ValidateRenderbufferObject(Uint index) const {
return m_renderbufferState.ValidateRenderbufferObject(index);
}
} // namespace GLState
UniquePtr<GLState::GLContext> pGLContext;
} // namespace MobileGL::MG_State
+29 -29
View File
@@ -30,42 +30,42 @@ namespace MobileGL {
GLContext() = default;
// Error
void RecordError(ErrorCode code, SharedPtr<ErrorInfo> info = nullptr);
void RecordError(ErrorCode code, UniquePtr<ErrorInfo> info);
Bool HasGLError() const;
Optional<const Error> PeekGLError() const;
Optional<Error> PopGLError();
Optional<const Error*> PeekNonGLError() const;
Optional<UniquePtr<Error>> PopNonGLError();
Bool HasNonGLError() const;
Optional<const Error> PeekNonGLError() const;
Optional<Error> PopNonGLError();
Optional<const Error*> PeekGLError() const;
Optional<UniquePtr<Error>> PopGLError();
void ClearErrors();
// Buffer
Vector<Uint> GenBufferNames(Uint number);
SharedPtr<BufferObject> GetBufferObject(Uint index);
void GenBufferNames(Uint number, Vector<Uint>& buffers);
const SharedPtr<BufferObject>& GetBufferObject(Uint index);
BindingSlot<BufferObject>& GetBufferBindingSlot(BufferTarget target);
BindingSlotRange1D<BufferObject>& GetBufferBindingPoint(BufferTarget target, Uint index);
constexpr SizeT GetBufferBindingPointCount(BufferTarget target) const {
return m_bufferState.GetBindingPointCount(target);
}
SharedPtr<BufferObject> CreateBufferObject(Uint index);
const SharedPtr<BufferObject>& CreateBufferObject(Uint index);
void MarkBufferObjectForDeletion(Uint index);
Bool ValidateBufferName(Uint index) const;
Bool ValidateBufferObject(Uint index) const;
// VertexArray
Vector<Uint> GenVertexArrayNames(Uint number);
SharedPtr<VertexArrayObject> GetVertexArrayObject(Uint index);
void GenVertexArrayNames(Uint number, Vector<Uint>& vertexArrays);
const SharedPtr<VertexArrayObject>& GetVertexArrayObject(Uint index);
void BindVertexArray(Uint index);
SharedPtr<VertexArrayObject> CreateVertexArrayObject(Uint index);
const SharedPtr<VertexArrayObject>& CreateVertexArrayObject(Uint index);
void MarkVertexArrayForDeletion(Uint index);
Bool ValidateVertexArrayName(Uint index) const;
Bool ValidateVertexArrayObject(Uint index) const;
SharedPtr<VertexArrayObject> GetBoundVertexArray();
const SharedPtr<VertexArrayObject>& GetBoundVertexArray();
// Texture
Vector<Uint> GenTextureNames(Uint number);
SharedPtr<ITextureObject> GetTextureObject(Uint index);
SharedPtr<ITextureObject> CreateTextureObject(Uint index, TextureTarget target);
void GenTextureNames(Uint number, Vector<Uint>& textures);
const SharedPtr<ITextureObject>& GetTextureObject(Uint index);
const SharedPtr<ITextureObject>& CreateTextureObject(Uint index, TextureTarget target);
void MarkTextureObjectForDeletion(Uint index);
TextureUnit& GetTextureUnitObject(Int unit);
Bool ValidateTextureName(Uint index) const;
@@ -80,10 +80,10 @@ namespace MobileGL {
void MarkShaderForDeletion(Uint index);
Bool ValidateProgramName(Uint index) const;
Bool ValidateShaderName(Uint index) const;
SharedPtr<ProgramObject> GetProgramObject(Uint index);
SharedPtr<ShaderObject> GetShaderObject(Uint index);
const SharedPtr<ProgramObject>& GetProgramObject(Uint index);
const SharedPtr<ShaderObject>& GetShaderObject(Uint index);
void UseProgram(Uint program);
SharedPtr<ProgramObject> GetCurrentProgram();
const SharedPtr<ProgramObject>& GetCurrentProgram();
// RenderState
Uint GetRenderStateParametersVersion() const;
@@ -106,7 +106,7 @@ namespace MobileGL {
void SetDepthMask(Bool flag);
Bool GetDepthMask() const;
void SetColorMask(BoolVec4 mask);
const BoolVec4 GetColorMask() const;
BoolVec4 GetColorMask() const;
void SetClearColor(FloatVec4 color);
const FloatVec4& GetClearColor() const;
void SetClearDepth(Float depth);
@@ -122,27 +122,27 @@ namespace MobileGL {
const IntVec4& GetScissorBox() const; // x, y, width, height
// Framebuffer
Vector<Uint> GenFramebufferNames(Uint number);
SharedPtr<FramebufferObject> GetFramebufferObject(Uint index);
void GenFramebufferNames(Uint number, Vector<Uint>& framebuffers);
const SharedPtr<FramebufferObject>& GetFramebufferObject(Uint index);
BindingSlot<FramebufferObject>& GetFramebufferBindingSlot(FramebufferTarget target);
SharedPtr<FramebufferObject> CreateFramebufferObject(Uint index);
const SharedPtr<FramebufferObject>& CreateFramebufferObject(Uint index);
void MarkFramebufferObjectForDeletion(Uint index);
Bool ValidateFramebufferName(Uint index) const;
Bool ValidateFramebufferObject(Uint index) const;
// Sampler
Vector<Uint> GenSamplerNames(Uint number);
SharedPtr<SamplerObject> GetSamplerObject(Uint index);
SharedPtr<SamplerObject> CreateSamplerObject(Uint index);
void GenSamplerNames(Uint number, Vector<Uint>& samplers);
const SharedPtr<SamplerObject>& GetSamplerObject(Uint index);
const SharedPtr<SamplerObject>& CreateSamplerObject(Uint index);
void MarkSamplerObjectForDeletion(Uint index);
Bool ValidateSamplerName(Uint index) const;
Bool ValidateSamplerObject(Uint index) const;
// Renderbuffer
Vector<Uint> GenRenderbufferNames(Uint number);
SharedPtr<RenderbufferObject> GetRenderbufferObject(Uint index);
void GenRenderbufferNames(Uint number, Vector<Uint>& renderbuffers);
const SharedPtr<RenderbufferObject>& GetRenderbufferObject(Uint index);
BindingSlot<RenderbufferObject>& GetRenderbufferBindingSlot(RenderbufferTarget target);
SharedPtr<RenderbufferObject> CreateRenderbufferObject(Uint index);
const SharedPtr<RenderbufferObject>& CreateRenderbufferObject(Uint index);
void MarkRenderbufferObjectForDeletion(Uint index);
Bool ValidateRenderbufferName(Uint index) const;
Bool ValidateRenderbufferObject(Uint index) const;
@@ -161,6 +161,6 @@ namespace MobileGL {
};
} // namespace GLState
extern GLState::GLContext* pGLContext;
extern UniquePtr<GLState::GLContext> pGLContext;
} // namespace MG_State
} // namespace MobileGL
+43 -47
View File
@@ -10,57 +10,53 @@
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
#include <MG_Util/Converters/MGToGL/ErrorCodeConverter.h>
namespace MobileGL {
namespace MG_State {
namespace GLState {
void ErrorState::RecordError(ErrorCode code, SharedPtr<ErrorInfo> info) {
if (code == ErrorCode::NoError) {
MGLOG_E("Recording Non-OpenGL error:\n%s", info->ToString().c_str());
m_nonGLErrors.push_back(Error{code, info});
} else {
MGLOG_E("Recording OpenGL error (%s):\n%s",
MG_Util::ConvertGLEnumToString(MG_Util::ConvertErrorCodeToGLEnum(code)).c_str(),
info->ToString().c_str());
m_errors.push_back(Error{code, info});
}
}
namespace MobileGL::MG_State::GLState {
void ErrorState::RecordError(ErrorCode code, UniquePtr<ErrorInfo> info) {
if (code == ErrorCode::NoError) {
MGLOG_E("Recording Non-OpenGL error:\n%s", info->toString().c_str());
m_nonGLErrors.push_back(MakeUnique<Error>(code, Move(info)));
} else {
MGLOG_E("Recording OpenGL error (%s):\n%s",
MG_Util::ConvertGLEnumToString(MG_Util::ConvertErrorCodeToGLEnum(code)).c_str(),
info->toString().c_str());
m_errors.push_back(MakeUnique<Error>(code, Move(info)));
}
}
Bool ErrorState::HasNonGLError() const {
return !m_nonGLErrors.empty();
}
Bool ErrorState::HasNonGLError() const {
return !m_nonGLErrors.empty();
}
Optional<const Error> ErrorState::PeekNonGLError() const {
if (m_nonGLErrors.empty()) return Optional<const Error>{};
return Optional<const Error>{m_nonGLErrors.front()};
}
Optional<const Error*> ErrorState::PeekNonGLError() const {
if (m_nonGLErrors.empty()) return Nullopt;
return Optional<const Error*>{m_nonGLErrors.front().get()};
}
Optional<Error> ErrorState::PopNonGLError() {
if (m_nonGLErrors.empty()) return Optional<const Error>{};
auto error = Move(m_nonGLErrors.front());
m_nonGLErrors.erase(m_nonGLErrors.begin());
return Optional<const Error>{error};
}
Optional<UniquePtr<Error>> ErrorState::PopNonGLError() {
if (m_nonGLErrors.empty()) return Nullopt;
auto error = Move(m_nonGLErrors.front());
m_nonGLErrors.erase(m_nonGLErrors.begin());
return Move(error);
}
Bool ErrorState::HasGLError() const {
return !m_errors.empty();
}
Bool ErrorState::HasGLError() const {
return !m_errors.empty();
}
Optional<const Error> ErrorState::PeekGLError() const {
if (m_errors.empty()) return Optional<const Error>{};
return Optional<const Error>{m_errors.front()};
}
Optional<const Error*> ErrorState::PeekGLError() const {
if (m_errors.empty()) return Optional<const Error*>{};
return Optional<const Error*>{m_errors.front().get()};
}
Optional<Error> ErrorState::PopGLError() {
if (m_errors.empty()) return Optional<const Error>{};
auto error = Move(m_errors.front());
m_errors.erase(m_errors.begin());
return Optional<const Error>{error};
}
Optional<UniquePtr<Error>> ErrorState::PopGLError() {
if (m_errors.empty()) return Nullopt;
auto error = Move(m_errors.front());
m_errors.erase(m_errors.begin());
return Move(error);
}
void ErrorState::Clear() {
m_errors.clear();
m_nonGLErrors.clear();
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
void ErrorState::Clear() {
m_errors.clear();
m_nonGLErrors.clear();
}
} // namespace MobileGL::MG_State::GLState
+18 -20
View File
@@ -14,26 +14,24 @@
namespace MobileGL {
struct Error {
ErrorCode code;
SharedPtr<ErrorInfo> info;
UniquePtr<ErrorInfo> info;
};
namespace MG_State {
namespace GLState {
class ErrorState {
public:
void RecordError(ErrorCode code, SharedPtr<ErrorInfo> info = nullptr);
Bool HasNonGLError() const;
Optional<const Error> PeekNonGLError() const;
Optional<Error> PopNonGLError();
Bool HasGLError() const;
Optional<const Error> PeekGLError() const;
Optional<Error> PopGLError();
void Clear();
namespace MG_State::GLState {
class ErrorState {
public:
void RecordError(ErrorCode code, UniquePtr<ErrorInfo> info);
Bool HasNonGLError() const;
Optional<const Error*> PeekNonGLError() const;
Optional<UniquePtr<Error>> PopNonGLError();
Bool HasGLError() const;
Optional<const Error*> PeekGLError() const;
Optional<UniquePtr<Error>> PopGLError();
void Clear();
private:
Vector<Error> m_errors;
Vector<Error> m_nonGLErrors;
};
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
private:
Vector<UniquePtr<Error>> m_errors;
Vector<UniquePtr<Error>> m_nonGLErrors;
};
} // namespace MG_State::GLState
} // namespace MobileGL
@@ -13,7 +13,7 @@ namespace MobileGL {
class ErrorInfo {
public:
virtual ~ErrorInfo() = default;
virtual String ToString() const = 0;
virtual String toString() const = 0;
};
class GenericErrorInfo : public ErrorInfo {
@@ -24,7 +24,7 @@ namespace MobileGL {
explicit GenericErrorInfo(String m_prefix, String m_prefix_2, String message)
: m_message(Move(message)), m_prefix(Move(m_prefix)), m_prefix_2(Move(m_prefix_2)) {}
String ToString() const override {
String toString() const override {
StringStream ss;
if (m_prefix.has_value()) {
ss << "[" << m_prefix.value() << "] ";
@@ -9,157 +9,153 @@
#include "FramebufferObject.h"
#include "MG_Util/Types.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
// FramebufferAttachmentObject
FramebufferAttachmentObject::FramebufferAttachmentObject(
SharedPtr<MG_State::GLState::ITextureObject> texture, Int level)
: m_texture(texture), m_textureLevel(level) {}
FramebufferAttachmentObject::FramebufferAttachmentObject(SharedPtr<RenderbufferObject> renderbuffer)
: m_renderbuffer(renderbuffer) {}
FramebufferAttachmentObject::FramebufferAttachmentObject(Bool IsValid)
: m_texture(nullptr), m_renderbuffer(nullptr) {
m_isValid = IsValid;
}
namespace MobileGL::MG_State::GLState {
// FramebufferAttachmentObject
FramebufferAttachmentObject::FramebufferAttachmentObject(
const SharedPtr<MG_State::GLState::ITextureObject>& texture, Int level)
: m_texture(texture), m_textureLevel(level) {}
FramebufferAttachmentObject::FramebufferAttachmentObject(const SharedPtr<RenderbufferObject>& renderbuffer)
: m_renderbuffer(renderbuffer) {}
FramebufferAttachmentObject::FramebufferAttachmentObject(Bool IsValid)
: m_texture(nullptr), m_renderbuffer(nullptr) {
m_isValid = IsValid;
}
Bool FramebufferAttachmentObject::IsTexture() const {
return m_texture != nullptr;
}
Bool FramebufferAttachmentObject::IsTexture() const {
return m_texture != nullptr;
}
Bool FramebufferAttachmentObject::IsRenderbuffer() const {
return m_renderbuffer != nullptr;
}
Bool FramebufferAttachmentObject::IsRenderbuffer() const {
return m_renderbuffer != nullptr;
}
Bool FramebufferAttachmentObject::IsEmpty() const {
return m_texture == nullptr && m_renderbuffer == nullptr;
}
Bool FramebufferAttachmentObject::IsEmpty() const {
return m_texture == nullptr && m_renderbuffer == nullptr;
}
SharedPtr<MG_State::GLState::ITextureObject> FramebufferAttachmentObject::GetTexture() const {
return m_texture;
}
const SharedPtr<MG_State::GLState::ITextureObject>& FramebufferAttachmentObject::GetTexture() const {
return m_texture;
}
SharedPtr<RenderbufferObject> FramebufferAttachmentObject::GetRenderbuffer() const {
return m_renderbuffer;
}
const SharedPtr<RenderbufferObject>& FramebufferAttachmentObject::GetRenderbuffer() const {
return m_renderbuffer;
}
Int FramebufferAttachmentObject::GetTextureLevel() const {
return m_textureLevel;
}
Int FramebufferAttachmentObject::GetTextureLevel() const {
return m_textureLevel;
}
Bool FramebufferAttachmentObject::IsComplete() const {
if (IsTexture()) {
Bool complete = m_texture->IsComplete();
return complete;
} else if (IsRenderbuffer()) {
Bool complete = m_renderbuffer->IsAllocated();
return complete;
}
Bool FramebufferAttachmentObject::IsComplete() const {
if (IsTexture()) {
Bool complete = m_texture->IsComplete();
return complete;
} else if (IsRenderbuffer()) {
Bool complete = m_renderbuffer->IsAllocated();
return complete;
}
return false;
}
IntVec3 FramebufferAttachmentObject::GetSize() const {
if (IsTexture()) {
// TODO: get correct upload target
MOBILEGL_ASSERT(nullptr != dynamic_cast<MG_State::GLState::TextureObjectMipmap*>(m_texture.get()),
"Texture object here should always be an object with mipmap");
auto textureMipmapObject = dynamic_cast<MG_State::GLState::TextureObjectMipmap*>(m_texture.get());
return textureMipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture2D, m_textureLevel);
} else if (IsRenderbuffer()) {
return {m_renderbuffer->GetWidth(), m_renderbuffer->GetHeight(), 1};
}
return {0, 0, 0};
}
Bool FramebufferAttachmentObject::IsValid() const {
return m_isValid;
}
// FramebufferObject
FramebufferObject::FramebufferObject(Uint externalIndex)
: m_externalIndex(externalIndex), m_attachmentVersions{}, m_drawBuffers{} {
m_attachmentObjects.fill(FramebufferAttachmentObject(false));
m_drawBuffers.fill(FramebufferAttachmentType::None);
m_drawBuffers[0] = FramebufferAttachmentType::Color0;
m_attachmentVersions.fill(0);
}
void FramebufferObject::AttachTexture(FramebufferAttachmentType type, const SharedPtr<ITextureObject>& texture,
int level) {
m_attachmentObjects[static_cast<SizeT>(type)] = FramebufferAttachmentObject(texture, level);
BumpAttachmentVersion(type);
}
void FramebufferObject::AttachRenderbuffer(FramebufferAttachmentType type,
const SharedPtr<RenderbufferObject>& renderbuffer) {
m_attachmentObjects[static_cast<SizeT>(type)] = FramebufferAttachmentObject(renderbuffer);
BumpAttachmentVersion(type);
}
void FramebufferObject::Detach(FramebufferAttachmentType type) {
m_attachmentObjects[static_cast<SizeT>(type)] = FramebufferAttachmentObject(false);
BumpAttachmentVersion(type);
}
const FramebufferAttachmentObject& FramebufferObject::GetAttachment(FramebufferAttachmentType type) const {
return m_attachmentObjects[static_cast<SizeT>(type)];
}
const FramebufferObject::FramebufferAttachmentObjectArray& FramebufferObject::GetAllAttachmentObjects() const {
return m_attachmentObjects;
}
Bool FramebufferObject::CheckCompleteness() const {
if (m_attachmentObjects.empty()) {
return false;
}
Int width = -1, height = -1;
Int validAttachmentCount = 0;
for (const auto& attachmentObject : m_attachmentObjects) {
if (!attachmentObject.IsValid()) continue;
++validAttachmentCount;
const auto& attachment = attachmentObject;
auto attachmentSize = attachment.GetSize();
Int w = attachmentSize.x();
Int h = attachmentSize.y();
if (width == -1) {
width = w;
height = h;
} else if (width != w || height != h) {
return false;
}
IntVec3 FramebufferAttachmentObject::GetSize() const {
if (IsTexture()) {
// TODO: get correct upload target
MOBILEGL_ASSERT(nullptr != dynamic_cast<MG_State::GLState::TextureObjectMipmap*>(m_texture.get()),
"Texture object here should always be an object with mipmap");
auto textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(m_texture.get());
return textureMipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture2D, m_textureLevel);
} else if (IsRenderbuffer()) {
return IntVec3(m_renderbuffer->GetWidth(), m_renderbuffer->GetHeight(), 1);
}
return {0, 0, 0};
if (!attachment.IsComplete()) {
return false;
}
}
Bool FramebufferAttachmentObject::IsValid() const {
return m_isValid;
}
if (validAttachmentCount == 0) return false;
return true;
}
// FramebufferObject
FramebufferObject::FramebufferObject(Uint externalIndex) : m_externalIndex(externalIndex) {
m_attachmentObjects.fill(FramebufferAttachmentObject(false));
m_drawBuffers.fill(FramebufferAttachmentType::None);
m_drawBuffers[0] = FramebufferAttachmentType::Color0;
m_attachmentVersions.fill(0);
}
void FramebufferObject::SetDrawBuffer(Uint index, FramebufferAttachmentType buffer) {
if (m_drawBuffers[index] == buffer) return;
m_drawBuffers[index] = buffer;
BumpAttachmentVersion(buffer);
}
void FramebufferObject::AttachTexture(FramebufferAttachmentType type, SharedPtr<ITextureObject> texture,
int level) {
m_attachmentObjects[static_cast<SizeT>(type)] = FramebufferAttachmentObject(std::move(texture), level);
BumpAttachmentVersion(type);
}
const FramebufferObject::FramebufferAttachmentArray& FramebufferObject::GetDrawBuffers() const {
return m_drawBuffers;
}
void FramebufferObject::AttachRenderbuffer(FramebufferAttachmentType type,
std::shared_ptr<RenderbufferObject> renderbuffer) {
m_attachmentObjects[static_cast<SizeT>(type)] = FramebufferAttachmentObject(renderbuffer);
BumpAttachmentVersion(type);
}
Uint FramebufferObject::GetExternalIndex() const {
return m_externalIndex;
}
void FramebufferObject::Detach(FramebufferAttachmentType type) {
m_attachmentObjects[static_cast<SizeT>(type)] = FramebufferAttachmentObject(false);
BumpAttachmentVersion(type);
}
const FramebufferAttachmentObject& FramebufferObject::GetAttachment(FramebufferAttachmentType type) const {
return m_attachmentObjects[static_cast<SizeT>(type)];
}
const FramebufferObject::FramebufferAttachmentObjectArray& FramebufferObject::GetAllAttachmentObjects()
const {
return m_attachmentObjects;
}
Bool FramebufferObject::CheckCompleteness() const {
if (m_attachmentObjects.empty()) {
return false;
}
Int width = -1, height = -1;
Int validAttachmentCount = 0;
for (SizeT i = 0; i < m_attachmentObjects.size(); ++i) {
if (!m_attachmentObjects[i].IsValid()) continue;
++validAttachmentCount;
const auto& attachment = m_attachmentObjects[i];
auto attachmentSize = attachment.GetSize();
Int w = attachmentSize.x();
Int h = attachmentSize.y();
if (width == -1) {
width = w;
height = h;
} else if (width != w || height != h) {
return false;
}
if (!attachment.IsComplete()) {
return false;
}
}
if (validAttachmentCount == 0) return false;
return true;
}
void FramebufferObject::SetDrawBuffer(Uint index, FramebufferAttachmentType buffer) {
if (m_drawBuffers[index] == buffer) return;
m_drawBuffers[index] = buffer;
BumpAttachmentVersion(buffer);
}
const FramebufferObject::FramebufferAttachmentArray& FramebufferObject::GetDrawBuffers() const {
return m_drawBuffers;
}
Uint FramebufferObject::GetExternalIndex() const {
return m_externalIndex;
}
void FramebufferObject::BumpAttachmentVersion(FramebufferAttachmentType type) {
++m_attachmentVersions[static_cast<SizeT>(type)];
++m_objectVersion;
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
void FramebufferObject::BumpAttachmentVersion(FramebufferAttachmentType type) {
++m_attachmentVersions[static_cast<SizeT>(type)];
++m_objectVersion;
}
} // namespace MobileGL::MG_State::GLState
@@ -7,6 +7,7 @@
// End of Source File Header
#pragma once
#include "MG_Util/Types.h"
#include <Includes.h>
#include <MG_State/GLState/TextureState/TextureObject.h>
#include <MG_State/GLState/RenderbufferState/RenderbufferObject.h>
@@ -67,81 +68,78 @@ namespace MobileGL {
Unknown = -1
};
namespace MG_State {
namespace GLState {
class FramebufferAttachmentObject {
public:
explicit FramebufferAttachmentObject(SharedPtr<MG_State::GLState::ITextureObject> texture,
Int level = 0);
explicit FramebufferAttachmentObject(SharedPtr<RenderbufferObject> renderbuffer);
explicit FramebufferAttachmentObject(Bool IsValid = true);
namespace MG_State::GLState {
class FramebufferAttachmentObject {
public:
explicit FramebufferAttachmentObject(const SharedPtr<MG_State::GLState::ITextureObject>& texture,
Int level = 0);
explicit FramebufferAttachmentObject(const SharedPtr<RenderbufferObject>& renderbuffer);
explicit FramebufferAttachmentObject(Bool IsValid = true);
Bool IsTexture() const;
Bool IsRenderbuffer() const;
Bool IsEmpty() const;
SharedPtr<MG_State::GLState::ITextureObject> GetTexture() const;
SharedPtr<RenderbufferObject> GetRenderbuffer() const;
Int GetTextureLevel() const;
Bool IsComplete() const;
IntVec3 GetSize() const;
Bool IsValid() const;
Bool IsTexture() const;
Bool IsRenderbuffer() const;
Bool IsEmpty() const;
const SharedPtr<MG_State::GLState::ITextureObject>& GetTexture() const;
const SharedPtr<RenderbufferObject>& GetRenderbuffer() const;
Int GetTextureLevel() const;
Bool IsComplete() const;
IntVec3 GetSize() const;
Bool IsValid() const;
private:
SharedPtr<MG_State::GLState::ITextureObject> m_texture = nullptr;
SharedPtr<RenderbufferObject> m_renderbuffer = nullptr;
Int m_textureLevel = 0;
Bool m_isValid = true;
};
private:
SharedPtr<MG_State::GLState::ITextureObject> m_texture = nullptr;
SharedPtr<RenderbufferObject> m_renderbuffer = nullptr;
Int m_textureLevel = 0;
Bool m_isValid = true;
};
class FramebufferObject {
public:
static constexpr Uint MAX_DRAW_BUFFERS = 8;
class FramebufferObject {
public:
static constexpr Uint MAX_DRAW_BUFFERS = 8;
using TargetEnum = FramebufferTarget;
using FramebufferAttachmentObjectArray =
Array<FramebufferAttachmentObject,
static_cast<SizeT>(FramebufferAttachmentType::FramebufferAttachmentTypeCount)>;
using FramebufferAttachmentArray = Array<FramebufferAttachmentType, MAX_DRAW_BUFFERS>;
using FramebufferAttachmentVersionArray =
Array<Uint16, static_cast<SizeT>(FramebufferAttachmentType::FramebufferAttachmentTypeCount)>;
using TargetEnum = FramebufferTarget;
using FramebufferAttachmentObjectArray =
Array<FramebufferAttachmentObject,
static_cast<SizeT>(FramebufferAttachmentType::FramebufferAttachmentTypeCount)>;
using FramebufferAttachmentArray = Array<FramebufferAttachmentType, MAX_DRAW_BUFFERS>;
using FramebufferAttachmentVersionArray =
Array<Uint16, static_cast<SizeT>(FramebufferAttachmentType::FramebufferAttachmentTypeCount)>;
FramebufferObject(Uint externalIndex);
FramebufferObject(Uint externalIndex);
void AttachTexture(FramebufferAttachmentType type, SharedPtr<ITextureObject> texture, int level = 0);
void AttachRenderbuffer(FramebufferAttachmentType type,
std::shared_ptr<RenderbufferObject> renderbuffer);
void Detach(FramebufferAttachmentType type);
const FramebufferAttachmentObject& GetAttachment(FramebufferAttachmentType type) const;
const FramebufferAttachmentObjectArray& GetAllAttachmentObjects() const;
Bool CheckCompleteness() const;
// aka. `buffer` as in glDrawBuffers/glReadBuffers
void SetDrawBuffer(Uint index, FramebufferAttachmentType buffer);
const FramebufferAttachmentArray& GetDrawBuffers() const;
void SetReadBuffer(FramebufferAttachmentType buf) { m_readBuffer = buf; }
FramebufferAttachmentType GetReadBuffer() const { return m_readBuffer; }
void AttachTexture(FramebufferAttachmentType type, const SharedPtr<ITextureObject>& texture, int level = 0);
void AttachRenderbuffer(FramebufferAttachmentType type, const SharedPtr<RenderbufferObject>& renderbuffer);
void Detach(FramebufferAttachmentType type);
const FramebufferAttachmentObject& GetAttachment(FramebufferAttachmentType type) const;
const FramebufferAttachmentObjectArray& GetAllAttachmentObjects() const;
Bool CheckCompleteness() const;
// aka. `buffer` as in glDrawBuffers/glReadBuffers
void SetDrawBuffer(Uint index, FramebufferAttachmentType buffer);
const FramebufferAttachmentArray& GetDrawBuffers() const;
void SetReadBuffer(FramebufferAttachmentType buf) { m_readBuffer = buf; }
FramebufferAttachmentType GetReadBuffer() const { return m_readBuffer; }
const FramebufferAttachmentVersionArray GetAllFramebufferAttachmentVersions() const {
return m_attachmentVersions;
}
FramebufferAttachmentVersionArray GetAllFramebufferAttachmentVersions() const {
return m_attachmentVersions;
}
Uint16 GetObjectVersion() const { return m_objectVersion; }
Uint16 GetObjectVersion() const { return m_objectVersion; }
Uint GetExternalIndex() const;
Uint GetExternalIndex() const;
private:
void BumpAttachmentVersion(FramebufferAttachmentType type);
private:
void BumpAttachmentVersion(FramebufferAttachmentType type);
const Uint m_externalIndex = 0;
FramebufferAttachmentObjectArray m_attachmentObjects;
FramebufferAttachmentVersionArray m_attachmentVersions;
const Uint m_externalIndex = 0;
FramebufferAttachmentObjectArray m_attachmentObjects;
FramebufferAttachmentVersionArray m_attachmentVersions;
FramebufferAttachmentArray m_drawBuffers; // Probably no versioning needed for this, just check equality
FramebufferAttachmentType m_readBuffer = FramebufferAttachmentType::Color0; // ditto
FramebufferAttachmentArray m_drawBuffers; // Probably no versioning needed for this, just check equality
FramebufferAttachmentType m_readBuffer = FramebufferAttachmentType::Color0; // ditto
// This version will bump when draw/read buffer changes (by `glDrawBuffer(s)`/`glReadBuffer`)
Uint16 m_objectVersion = 0;
};
// This version will bump when draw/read buffer changes (by `glDrawBuffer(s)`/`glReadBuffer`)
Uint16 m_objectVersion = 0;
};
} // namespace GLState
} // namespace MG_State
} // namespace MG_State::GLState
} // namespace MobileGL
@@ -9,74 +9,73 @@
#include "FramebufferState.h"
#include "MG_State/GLState/FramebufferState/FramebufferObject.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
FramebufferState::FramebufferState() {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
m_bindingSlots[i] = BindingSlot<FramebufferObject>(static_cast<FramebufferTarget>(i));
}
}
namespace MobileGL::MG_State::GLState {
FramebufferState::FramebufferState() {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
m_bindingSlots[i] = BindingSlot<FramebufferObject>(static_cast<FramebufferTarget>(i));
}
}
SharedPtr<FramebufferObject> FramebufferState::GetFramebufferObject(Uint index) {
auto it = m_framebufferObjects.find(index);
if (it != m_framebufferObjects.end()) {
return it->second;
}
return nullptr;
}
const SharedPtr<FramebufferObject>& FramebufferState::GetFramebufferObject(Uint index) {
auto it = m_framebufferObjects.find(index);
if (it != m_framebufferObjects.end()) {
return it->second;
}
static SharedPtr<FramebufferObject> nullFramebufferObject = nullptr;
return nullFramebufferObject;
}
Vector<Uint> FramebufferState::GenerateNames(Uint number) {
Vector<Uint> buffers(number);
m_indexGenerator.Generate(number, buffers.data());
return buffers;
}
void FramebufferState::GenerateNames(Uint number, Vector<Uint>& buffers) {
buffers.resize(number);
m_indexGenerator.Generate(number, buffers.data());
}
SharedPtr<FramebufferObject> FramebufferState::CreateFramebufferObject(Uint index) {
if (index == 0) {
if (!m_indexGenerator.IsValid(0)) {
m_indexGenerator.Insert(0);
} else {
return nullptr;
const SharedPtr<FramebufferObject>& FramebufferState::CreateFramebufferObject(Uint index) {
if (index == 0) {
if (!m_indexGenerator.IsValid(0)) {
m_indexGenerator.Insert(0);
} else {
static SharedPtr<FramebufferObject> nullFramebufferObject = nullptr;
return nullFramebufferObject;
}
}
auto& framebufferObject = m_framebufferObjects[index];
if (!framebufferObject) {
framebufferObject = MakeShared<FramebufferObject>(index);
}
return framebufferObject;
}
BindingSlot<FramebufferObject>& FramebufferState::GetBindingSlot(FramebufferTarget target) {
for (auto& bindingSlot : m_bindingSlots) {
if (bindingSlot.GetTarget() == target) {
return bindingSlot;
}
}
MOBILEGL_ASSERT(false, "Invalid FramebufferTarget enum value: %d", static_cast<int>(target));
return m_bindingSlots[0];
}
void FramebufferState::MarkFramebufferObjectForDeletion(Uint index) {
if (m_indexGenerator.IsValid(index)) {
auto it = m_framebufferObjects.find(index);
if (it != m_framebufferObjects.end()) {
for (auto& bindingSlot : m_bindingSlots) {
if (bindingSlot.GetBoundObject() == it->second) {
bindingSlot.Bind(nullptr);
}
}
auto bufferObject = MakeShared<FramebufferObject>(index);
m_framebufferObjects[index] = bufferObject;
return bufferObject;
m_framebufferObjects.erase(it);
}
m_indexGenerator.Delete(index);
}
}
BindingSlot<FramebufferObject>& FramebufferState::GetBindingSlot(FramebufferTarget target) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
if (m_bindingSlots[i].GetTarget() == target) {
return m_bindingSlots[i];
}
}
MOBILEGL_ASSERT(false, "Invalid FramebufferTarget enum value: %d", static_cast<int>(target));
return m_bindingSlots[0];
}
Bool FramebufferState::ValidateName(Uint index) const {
return m_indexGenerator.IsValid(index);
}
void FramebufferState::MarkFramebufferObjectForDeletion(Uint index) {
if (m_indexGenerator.IsValid(index)) {
auto it = m_framebufferObjects.find(index);
if (it != m_framebufferObjects.end()) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
if (m_bindingSlots[i].GetBoundObject() == it->second) {
m_bindingSlots[i].Bind(nullptr);
}
}
m_framebufferObjects.erase(it);
}
m_indexGenerator.Delete(index);
}
}
Bool FramebufferState::ValidateName(Uint index) const {
return m_indexGenerator.IsValid(index);
}
Bool FramebufferState::ValidateFramebufferObject(Uint index) const {
return m_framebufferObjects.find(index) != m_framebufferObjects.end();
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
Bool FramebufferState::ValidateFramebufferObject(Uint index) const {
return m_framebufferObjects.find(index) != m_framebufferObjects.end();
}
} // namespace MobileGL::MG_State::GLState
@@ -11,28 +11,24 @@
#include <MG_Util/Miscellany/IndexGenerator.h>
#include "FramebufferObject.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
class FramebufferState {
public:
FramebufferState();
namespace MobileGL::MG_State::GLState {
class FramebufferState {
public:
FramebufferState();
// FBO 0 should be created by MG_Backend when initializing the context
SharedPtr<FramebufferObject> GetFramebufferObject(Uint index);
Vector<Uint> GenerateNames(Uint number);
SharedPtr<FramebufferObject> CreateFramebufferObject(Uint index);
BindingSlot<FramebufferObject>& GetBindingSlot(FramebufferTarget target);
void MarkFramebufferObjectForDeletion(Uint index);
Bool ValidateName(Uint index) const;
Bool ValidateFramebufferObject(Uint index) const;
// FBO 0 should be created by MG_Backend when initializing the context
const SharedPtr<FramebufferObject>& GetFramebufferObject(Uint index);
void GenerateNames(Uint number, Vector<Uint>& framebuffers);
const SharedPtr<FramebufferObject>& CreateFramebufferObject(Uint index);
BindingSlot<FramebufferObject>& GetBindingSlot(FramebufferTarget target);
void MarkFramebufferObjectForDeletion(Uint index);
Bool ValidateName(Uint index) const;
Bool ValidateFramebufferObject(Uint index) const;
private:
UnorderedMap<Uint, SharedPtr<FramebufferObject>> m_framebufferObjects;
IndexGenerator<Uint> m_indexGenerator;
Array<BindingSlot<FramebufferObject>, static_cast<SizeT>(FramebufferTarget::FramebufferTargetCount)>
m_bindingSlots;
};
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
private:
UnorderedMap<Uint, SharedPtr<FramebufferObject>> m_framebufferObjects;
IndexGenerator<Uint> m_indexGenerator;
Array<BindingSlot<FramebufferObject>, static_cast<SizeT>(FramebufferTarget::FramebufferTargetCount)>
m_bindingSlots;
};
} // namespace MobileGL::MG_State::GLState
File diff suppressed because it is too large Load Diff
@@ -9,180 +9,176 @@
#pragma once
#include <Includes.h>
#include "ShaderObject.h"
#include "MG_Util/Metrics/BufferMetrics.h"
#include "MG_Util/ShaderTranspiler/SpvcSession.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
class ProgramObject {
public:
ProgramObject(Uint externalIndex) : m_externalIndex(externalIndex) {}
bool ShaderIsAttached(SharedPtr<ShaderObject> shader);
bool AttachShader(SharedPtr<ShaderObject> shader);
SizeT DetachShader(SharedPtr<ShaderObject> shader);
SizeT RemoveShader(SharedPtr<ShaderObject> shader);
void Link(Bool addDefaultFSIfMissingForRenderingPipelineProgram = false);
void MarkAsDeleted();
#include <MG_Util/Metrics/BufferMetrics.h>
#include <MG_Util/ShaderTranspiler/SpvcSession.h>
void SetExplicitVertexInLocation(Uint index, const char* name);
void SetExplicitFragmentOutLocation(Uint index, const char* name);
Int GetFragmentDataLocation(const char* name);
namespace MobileGL::MG_State::GLState {
class ProgramObject {
public:
ProgramObject(Uint externalIndex) : m_externalIndex(externalIndex) {}
bool ShaderIsAttached(const SharedPtr<ShaderObject>& shader);
bool AttachShader(const SharedPtr<ShaderObject>& shader);
SizeT DetachShader(const SharedPtr<ShaderObject>& shader);
SizeT RemoveShader(const SharedPtr<ShaderObject>& shader);
void Link(Bool addDefaultFSIfMissingForRenderingPipelineProgram = false);
void MarkAsDeleted();
Vector<SharedPtr<ShaderObject>>& GetAttachedShaders();
const Vector<SharedPtr<ShaderObject>>& GetAttachedShaders() const;
const String& GetInfoLog() const { return m_infoLog; }
Int GetUniformMaxLength() const { return m_uniformNameMaxLength; }
Uint GetUniformCount() { return m_activeUniformCount; }
Uint GetMaxUniformLocation() const { return m_maxUniformLocation; }
Int GetUniformLocation(const String& name) const {
const auto it = m_uniformLocations.find(name);
if (it == m_uniformLocations.end()) return -1;
return (Int)it->second;
}
void SetExplicitVertexInLocation(Uint index, const char* name);
void SetExplicitFragmentOutLocation(Uint index, const char* name);
Int GetFragmentDataLocation(const char* name);
GLenum GetUniformType(Uint location) const {
auto& uniform = m_program->getUniform(m_uniformIndexInTProgram[location]);
return uniform.glDefineType;
}
Vector<SharedPtr<ShaderObject>>& GetAttachedShaders();
const Vector<SharedPtr<ShaderObject>>& GetAttachedShaders() const;
const String& GetInfoLog() const { return m_infoLog; }
Int GetUniformMaxLength() const { return m_uniformNameMaxLength; }
Uint GetUniformCount() const { return m_activeUniformCount; }
Uint GetMaxUniformLocation() const { return m_maxUniformLocation; }
Int GetUniformLocation(const String& name) const {
const auto it = m_uniformLocations.find(name);
if (it == m_uniformLocations.end()) return -1;
return (Int)it->second;
}
const glslang::TType* GetUniformTType(Uint location) const {
auto& uniform = m_program->getUniform(m_uniformIndexInTProgram[location]);
return uniform.getType();
}
GLenum GetUniformType(Uint location) const {
auto& uniform = m_program->getUniform(m_uniformIndexInTProgram[location]);
return uniform.glDefineType;
}
Bool IsUniformOpaqueAtLocation(Uint location) const { return GetUniformTType(location)->isOpaque(); }
const glslang::TType* GetUniformTType(Uint location) const {
auto& uniform = m_program->getUniform(m_uniformIndexInTProgram[location]);
return uniform.getType();
}
const String& GetUniformName(Uint location) const {
auto& uniform = m_program->getUniform(m_uniformIndexInTProgram[location]);
return uniform.name;
}
Uint GetUniformOffset(Uint location) const { return m_uniformOffsets[location]; }
Uint GetUniformSizesInBytes(Uint location) const {
return MG_Util::GetGLTypeSize(GetUniformType(location));
}
Bool IsUniformOpaqueAtLocation(Uint location) const { return GetUniformTType(location)->isOpaque(); }
Int GetAttributeLocation(const String& name) {
const auto it = std::find(m_attribs.begin(), m_attribs.end(), name);
return (it == m_attribs.end()) ? -1 : std::distance(m_attribs.begin(), it);
}
GLenum GetAttribType(Uint index) const { return m_attribTypes[index]; }
const String& GetAttribName(Uint index) const { return m_attribs[index]; }
void* MapUBO() { return m_uboScratch.data(); }
const void* GetUBOData() const { return m_uboScratch.data(); }
Uint GetUBOSize() const { return static_cast<Uint>(m_uboScratch.size()); }
const String& GetUniformName(Uint location) const {
auto& uniform = m_program->getUniform(m_uniformIndexInTProgram[location]);
return uniform.name;
}
Uint GetUniformOffset(Uint location) const { return m_uniformOffsets[location]; }
Uint GetUniformSizesInBytes(Uint location) const { return MG_Util::GetGLTypeSize(GetUniformType(location)); }
void SetUniformSamplerOrImageUnitIndex(Uint location, Int unit) {
m_uniformSamplerOrImageUnitIndex[location] = unit;
}
Int GetAttributeLocation(const String& name) {
const auto it = std::find(m_attribs.begin(), m_attribs.end(), name);
return (it == m_attribs.end()) ? -1 : (Int)std::distance(m_attribs.begin(), it);
}
GLenum GetAttribType(Uint index) const { return m_attribTypes[index]; }
const String& GetAttribName(Uint index) const { return m_attribs[index]; }
void* MapUBO() { return m_uboScratch.data(); }
const void* GetUBOData() const { return m_uboScratch.data(); }
Uint GetUBOSize() const { return static_cast<Uint>(m_uboScratch.size()); }
Int GetUniformSamplerOrImageUnitIndex(Uint location) const {
return m_uniformSamplerOrImageUnitIndex[location];
}
void SetUniformSamplerOrImageUnitIndex(Uint location, Int unit) {
m_uniformSamplerOrImageUnitIndex[location] = unit;
}
Bool GetDeleteStatus() const { return m_deleteStatus; }
Bool GetLinkStatus() const { return m_linkStatus; }
Bool GetValidateStatus() const { return m_validateStatus; }
Int GetActiveAtomicCounterCount() const { return m_program->getNumAtomicCounters(); }
Int GetActiveAttributesCount() const { return m_program->getNumPipeInputs(); }
Int GetActiveUniformBlocksCount() const { return m_program->getNumUniformBlocks(); }
Int GetActiveAttributesMaxLength() const { return m_attribInNameMaxLength; }
Int GetActiveUniformBlocksMaxNameLength() const { return m_uniformBlockNameMaxLength; }
Uint GetUniformBlockIndex(const char* name) const {
auto it = m_uniformBlockIndexByName.find(name);
if (it != m_uniformBlockIndexByName.end()) return it->second;
return 0xFFFFFFFFu; // GL_INVALID_INDEX
}
Bool IsActiveUniformBlock(Uint index) const {
if (index >= GetActiveUniformBlocksCount()) return false;
return true;
}
Uint GetUBOSizeAt(Uint index) const {
if (!IsActiveUniformBlock(index)) return 0;
return m_program->getUniformBlock(index).size;
}
Int GetUniformSamplerOrImageUnitIndex(Uint location) const {
return m_uniformSamplerOrImageUnitIndex[location];
}
const String& GetUniformBlockName(Uint index) const {
auto& ubo = m_program->getUniformBlock(index);
return ubo.name;
}
Bool GetDeleteStatus() const { return m_deleteStatus; }
Bool GetLinkStatus() const { return m_linkStatus; }
Bool GetValidateStatus() const { return m_validateStatus; }
Int GetActiveAtomicCounterCount() const { return m_program->getNumAtomicCounters(); }
Int GetActiveAttributesCount() const { return m_program->getNumPipeInputs(); }
Int GetActiveUniformBlocksCount() const { return m_program->getNumUniformBlocks(); }
Int GetActiveAttributesMaxLength() const { return m_attribInNameMaxLength; }
Int GetActiveUniformBlocksMaxNameLength() const { return m_uniformBlockNameMaxLength; }
Uint GetUniformBlockIndex(const char* name) const {
auto it = m_uniformBlockIndexByName.find(name);
if (it != m_uniformBlockIndexByName.end()) return it->second;
return 0xFFFFFFFFu; // GL_INVALID_INDEX
}
Bool IsActiveUniformBlock(Uint index) const {
if (index >= GetActiveUniformBlocksCount()) return false;
return true;
}
Uint GetUBOSizeAt(Uint index) const {
if (!IsActiveUniformBlock(index)) return 0;
return m_program->getUniformBlock((Int)index).size;
}
// Set by glUniformBlockBinding
void SetUniformBlockBinding(Uint index, Uint binding) { m_uniformBlockBinding[index] = binding; }
const String& GetUniformBlockName(Uint index) const {
auto& ubo = m_program->getUniformBlock((Int)index);
return ubo.name;
}
Uint GetUniformBlockBinding(Uint index) const { return m_uniformBlockBinding[index]; }
// Set by glUniformBlockBinding
void SetUniformBlockBinding(Uint index, Uint binding) { m_uniformBlockBinding[index] = (Int)binding; }
Vector<Vector<unsigned>>& GetGeneratedSpirv() { return m_generatedSpirv; }
const Vector<Vector<unsigned>>& GetGeneratedSpirv() const { return m_generatedSpirv; }
Uint GetUniformBlockBinding(Uint index) const { return m_uniformBlockBinding[index]; }
Int GetShaderIndexByStage(ShaderStage stage) const {
auto it = std::find_if(m_shaders.begin(), m_shaders.end(),
[stage](const SharedPtr<ShaderObject>& shader) { return shader->GetShaderStage() == stage; });
return it == m_shaders.end() ? -1 : std::distance(m_shaders.begin(), it);
}
Vector<Vector<unsigned>>& GetGeneratedSpirv() { return m_generatedSpirv; }
const Vector<Vector<unsigned>>& GetGeneratedSpirv() const { return m_generatedSpirv; }
Uint GetExternalIndex() const { return m_externalIndex; }
Int GetShaderIndexByStage(ShaderStage stage) const {
auto it = std::find_if(m_shaders.begin(), m_shaders.end(), [stage](const SharedPtr<ShaderObject>& shader) {
return shader->GetShaderStage() == stage;
});
return it == m_shaders.end() ? -1 : (Int)std::distance(m_shaders.begin(), it);
}
// const UnorderedMap<String, Uint>& GetAttribLocationMap() const { return
// m_attribLocation; }
Uint GetExternalIndex() const { return m_externalIndex; }
private:
void DoReflection();
void GenerateBinary();
void WaitUntilGenerationCompleted();
void AddDefaultFragmentShaderIfMissing();
// const UnorderedMap<String, Uint>& GetAttribLocationMap() const { return
// m_attribLocation; }
const Uint m_externalIndex = 0;
Vector<SharedPtr<ShaderObject>> m_shaders;
Vector<SharedPtr<ShaderObject>> m_detachedShaders; // Store detached shaders and remove on next link
private:
void DoReflection();
void GenerateBinary();
void WaitUntilGenerationCompleted() const;
void AddDefaultFragmentShaderIfMissing();
SharedPtr<glslang::TProgram> m_program;
const Uint m_externalIndex = 0;
Vector<SharedPtr<ShaderObject>> m_shaders;
Vector<SharedPtr<ShaderObject>> m_detachedShaders; // Store detached shaders and remove on next link
Vector<Vector<unsigned>> m_generatedSpirv;
SharedPtr<glslang::TProgram> m_program;
// Attributes (Vertex in)
UnorderedMap<String, Uint> m_explicitAttribLocations;
Vector<String> m_attribs;
Vector<GLenum> m_attribTypes;
// For SpvcSession::SetVertexAttribLocation()
// UnorderedMap<String, Uint> m_attribLocation;
Vector<Vector<unsigned>> m_generatedSpirv;
// FragData (Frag out)
UnorderedMap<String, Uint> m_explicitFragDataLocation;
// Attributes (Vertex in)
UnorderedMap<String, Uint> m_explicitAttribLocations;
Vector<String> m_attribs;
Vector<GLenum> m_attribTypes;
// For SpvcSession::SetVertexAttribLocation()
// UnorderedMap<String, Uint> m_attribLocation;
// Uniforms
UnorderedMap<String, Uint> m_uniformLocations;
// Ordered by location,
// aka. m_uniformIndexInTProgram[loc] == "uniform index of TProgram at location `loc`"
Vector<Int> m_uniformIndexInTProgram;
// ditto. Will be set at glUniform1i
Vector<Int> m_uniformSamplerOrImageUnitIndex;
// FragData (Frag out)
UnorderedMap<String, Uint> m_explicitFragDataLocation;
// Ordered by uniform block index
// index is DIFFERENT from binding!!!
//
// Let's define UniformBlockIndex == the order at glslang getUniformBlock()
// aka `i = glGetUniformBlockIndex(prog, "BlockName")` implies:
// `prog->getUniformBlock(i) == "BlockName"`
UnorderedMap<String, Uint> m_uniformBlockIndexByName;
Vector<Int> m_uniformBlockBinding;
// Uniforms
UnorderedMap<String, Uint> m_uniformLocations;
// Ordered by location,
// aka. m_uniformIndexInTProgram[loc] == "uniform index of TProgram at location `loc`"
Vector<Int> m_uniformIndexInTProgram;
// ditto. Will be set at glUniform1i
Vector<Int> m_uniformSamplerOrImageUnitIndex;
// Need to be reflected after linking of SPIR-V binary
Vector<Uint> m_uniformOffsets;
Vector<Uint> m_uniformSizesInBytes;
Vector<Uint8> m_uboScratch;
// Ordered by uniform block index
// index is DIFFERENT from binding!!!
//
// Let's define UniformBlockIndex == the order at glslang getUniformBlock()
// aka `i = glGetUniformBlockIndex(prog, "BlockName")` implies:
// `prog->getUniformBlock(i) == "BlockName"`
UnorderedMap<String, Uint> m_uniformBlockIndexByName;
Vector<Int> m_uniformBlockBinding;
Uint m_activeUniformCount = 0;
Uint m_maxUniformLocation = 0;
Int m_uniformNameMaxLength = 0;
Int m_attribInNameMaxLength = 0;
Int m_uniformBlockNameMaxLength = 0;
// Need to be reflected after linking of SPIR-V binary
Vector<Uint> m_uniformOffsets;
Vector<Uint> m_uniformSizesInBytes;
Vector<Uint8> m_uboScratch;
String m_infoLog;
Bool m_deleteStatus = false;
Bool m_linkStatus = false;
Bool m_validateStatus = true;
};
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
Uint m_activeUniformCount = 0;
Uint m_maxUniformLocation = 0;
Int m_uniformNameMaxLength = 0;
Int m_attribInNameMaxLength = 0;
Int m_uniformBlockNameMaxLength = 0;
String m_infoLog;
Bool m_deleteStatus = false;
Bool m_linkStatus = false;
Bool m_validateStatus = true;
};
} // namespace MobileGL::MG_State::GLState
@@ -8,73 +8,71 @@
#include "ProgramState.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
Uint ProgramState::CreateProgram() {
Uint programId = 0;
m_programIndexGenerator.Generate(1, &programId);
EnsureIndexAvail(programId, m_programObjects);
auto programObject = MakeShared<ProgramObject>(programId);
if (programObject == nullptr) return 0;
m_programObjects[programId] = programObject;
return programId;
}
namespace MobileGL::MG_State::GLState {
Uint ProgramState::CreateProgram() {
Uint programId = 0;
m_programIndexGenerator.Generate(1, &programId);
EnsureIndexAvail(programId, m_programObjects);
auto programObject = MakeShared<ProgramObject>(programId);
if (programObject == nullptr) return 0;
m_programObjects[programId] = programObject;
return programId;
}
SharedPtr<ProgramObject> ProgramState::GetProgramObject(const Uint id) {
if (!CheckIndexAvail(id, m_programObjects)) return nullptr; // FIXME: add error reporting here
return m_programObjects[id];
}
const SharedPtr<ProgramObject>& ProgramState::GetProgramObject(const Uint id) {
static SharedPtr<ProgramObject> nullProgramObject = nullptr;
if (!CheckIndexAvail(id, m_programObjects)) return nullProgramObject; // FIXME: add error reporting here
return m_programObjects[id];
}
void ProgramState::MarkProgramObjectForDeletion(const Uint program) {
if (!CheckIndexAvail(program, m_programObjects)) return; // FIXME: add error reporting here
auto& programObject = m_programObjects[program];
if (programObject != nullptr) {
programObject->MarkAsDeleted();
programObject.reset();
m_programIndexGenerator.Delete(program);
}
}
void ProgramState::MarkProgramObjectForDeletion(const Uint program) {
if (!CheckIndexAvail(program, m_programObjects)) return; // FIXME: add error reporting here
auto& programObject = m_programObjects[program];
if (programObject != nullptr) {
programObject->MarkAsDeleted();
programObject.reset();
m_programIndexGenerator.Delete(program);
}
}
Bool ProgramState::ValidateProgramObject(const Uint program) const {
return CheckIndexAvail(program, m_programObjects) && m_programObjects[program] != nullptr;
}
Bool ProgramState::ValidateProgramObject(const Uint program) const {
return CheckIndexAvail(program, m_programObjects) && m_programObjects[program] != nullptr;
}
void ProgramState::UseProgram(Uint program) {
if (program == 0) m_currentProgram.reset();
void ProgramState::UseProgram(Uint program) {
if (program == 0) m_currentProgram.reset();
if (!CheckIndexAvail(program, m_programObjects)) return;
m_currentProgram = m_programObjects[program];
}
if (!CheckIndexAvail(program, m_programObjects)) return;
m_currentProgram = m_programObjects[program];
}
Uint ProgramState::CreateShader(ShaderStage stage) {
Uint shaderId = 0;
m_shaderIndexGenerator.Generate(1, &shaderId);
EnsureIndexAvail(shaderId, m_shaderObjects);
auto shaderObject = MakeShared<ShaderObject>(stage, shaderId);
if (shaderObject == nullptr) return 0;
m_shaderObjects[shaderId] = shaderObject;
return shaderId;
}
Uint ProgramState::CreateShader(ShaderStage stage) {
Uint shaderId = 0;
m_shaderIndexGenerator.Generate(1, &shaderId);
EnsureIndexAvail(shaderId, m_shaderObjects);
auto shaderObject = MakeShared<ShaderObject>(stage, shaderId);
if (shaderObject == nullptr) return 0;
m_shaderObjects[shaderId] = shaderObject;
return shaderId;
}
SharedPtr<ShaderObject> ProgramState::GetShaderObject(const Uint shader) {
if (!CheckIndexAvail(shader, m_shaderObjects)) return nullptr;
return m_shaderObjects[shader];
}
const SharedPtr<ShaderObject>& ProgramState::GetShaderObject(const Uint shader) {
static SharedPtr<ShaderObject> nullShaderObject = nullptr;
if (!CheckIndexAvail(shader, m_shaderObjects)) return nullShaderObject;
return m_shaderObjects[shader];
}
void ProgramState::MarkShaderObjectForDeletion(Uint shader) {
if (!CheckIndexAvail(shader, m_shaderObjects)) return;
auto& shaderObject = m_shaderObjects[shader];
if (shaderObject != nullptr) {
m_shaderObjects[shader]->MarkAsDeleted();
m_shaderObjects[shader].reset();
m_shaderIndexGenerator.Delete(shader);
}
}
void ProgramState::MarkShaderObjectForDeletion(Uint shader) {
if (!CheckIndexAvail(shader, m_shaderObjects)) return;
auto& shaderObject = m_shaderObjects[shader];
if (shaderObject != nullptr) {
m_shaderObjects[shader]->MarkAsDeleted();
m_shaderObjects[shader].reset();
m_shaderIndexGenerator.Delete(shader);
}
}
Bool ProgramState::ValidateShaderObject(Uint shader) const {
return CheckIndexAvail(shader, m_shaderObjects) && m_shaderObjects[shader] != nullptr;
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
Bool ProgramState::ValidateShaderObject(Uint shader) const {
return CheckIndexAvail(shader, m_shaderObjects) && m_shaderObjects[shader] != nullptr;
}
} // namespace MobileGL::MG_State::GLState
@@ -11,49 +11,45 @@
#include <MG_Util/Miscellany/IndexGenerator.h>
#include "ProgramObject.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
class ProgramState {
public:
// This function WILL actually create the program object.
// To retrieve created program object, use GetProgramObject()
Uint CreateProgram();
SharedPtr<ProgramObject> GetProgramObject(Uint id);
void MarkProgramObjectForDeletion(Uint program);
Bool ValidateProgramObject(Uint program) const;
namespace MobileGL::MG_State::GLState {
class ProgramState {
public:
// This function WILL actually create the program object.
// To retrieve created program object, use GetProgramObject()
Uint CreateProgram();
const SharedPtr<ProgramObject>& GetProgramObject(Uint id);
void MarkProgramObjectForDeletion(Uint program);
Bool ValidateProgramObject(Uint program) const;
void UseProgram(Uint program);
void UseProgram(Uint program);
Uint CreateShader(ShaderStage stage);
SharedPtr<ShaderObject> GetShaderObject(Uint shader);
void MarkShaderObjectForDeletion(Uint shader);
Bool ValidateShaderObject(Uint shader) const;
Uint CreateShader(ShaderStage stage);
const SharedPtr<ShaderObject>& GetShaderObject(Uint shader);
void MarkShaderObjectForDeletion(Uint shader);
Bool ValidateShaderObject(Uint shader) const;
SharedPtr<ProgramObject> GetCurrentProgram() const { return m_currentProgram; }
const SharedPtr<ProgramObject>& GetCurrentProgram() const { return m_currentProgram; }
private:
template <typename T>
static Bool CheckIndexAvail(const SizeT idx, const Vector<T>& vec) {
return idx < vec.size();
}
private:
template <typename T>
static Bool CheckIndexAvail(const SizeT idx, const Vector<T>& vec) {
return idx < vec.size();
}
template <typename T>
static void EnsureIndexAvail(const SizeT idx, Vector<T>& vec) {
if (CheckIndexAvail(idx, vec)) return;
template <typename T>
static void EnsureIndexAvail(const SizeT idx, Vector<T>& vec) {
if (CheckIndexAvail(idx, vec)) return;
vec.reserve(std::bit_ceil(idx));
vec.resize(idx + 1);
}
vec.reserve(std::bit_ceil(idx));
vec.resize(idx + 1);
}
IndexGenerator<Uint> m_programIndexGenerator;
Vector<SharedPtr<ProgramObject>> m_programObjects;
IndexGenerator<Uint> m_programIndexGenerator;
Vector<SharedPtr<ProgramObject>> m_programObjects;
IndexGenerator<Uint> m_shaderIndexGenerator;
Vector<SharedPtr<ShaderObject>> m_shaderObjects;
IndexGenerator<Uint> m_shaderIndexGenerator;
Vector<SharedPtr<ShaderObject>> m_shaderObjects;
SharedPtr<ProgramObject> m_currentProgram;
};
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
SharedPtr<ProgramObject> m_currentProgram;
};
} // namespace MobileGL::MG_State::GLState
@@ -13,43 +13,40 @@
#include <MG_Util/ShaderTranspiler/ShaderSourceProcessor.h>
#include <MG_Util/ShaderTranspiler/glslang/UniformTraverser.h>
namespace MobileGL {
namespace MG_State {
namespace GLState {
void ShaderObject::SetShaderSource(const String& source) {
m_source = source;
}
namespace MobileGL::MG_State::GLState {
void ShaderObject::SetShaderSource(const String& source) {
m_source = source;
}
void ShaderObject::SetShaderSource(String&& source) {
m_source = Move(source);
}
void ShaderObject::SetShaderSource(String&& source) {
m_source = Move(source);
}
void ShaderObject::Compile() {
using namespace MG_Util::ShaderTranspiler;
MG_Util::ShaderTranspiler::PreprocessShaderSource(m_stage, m_source);
void ShaderObject::Compile() {
using namespace MG_Util::ShaderTranspiler;
MG_Util::ShaderTranspiler::PreprocessShaderSource(m_stage, m_source);
// Compile for OpenGL here, so that we can do validation and link
// like a real OpenGL driver at linking stage
// Will compile for other backends later.
ShaderAttrib attrib{
.shaderType = MG_Util::ConvertShaderStageToGLEnum(m_stage), .sourceStr = m_source, .flags = ShaderCompileBits::CompileForOpenGL};
// Compile for OpenGL here, so that we can do validation and link
// like a real OpenGL driver at linking stage
// Will compile for other backends later.
ShaderAttrib attrib{.shaderType = MG_Util::ConvertShaderStageToGLEnum(m_stage),
.sourceStr = m_source,
.flags = ShaderCompileBits::CompileForOpenGL};
auto result = ShaderCompiler::CompileShader(attrib);
if (result) {
m_compileStatus = true;
m_shader = result.value();
} else {
m_compileStatus = false;
m_infoLog = result.error().log;
MGLOG_D("ShaderObject::Compile: Shader %d compilation failed.\nSource:\n%s\nInfoLog:\n%s\nSetting "
"m_compileStatus = false as a result.",
m_externalIndex, m_source.c_str(), m_infoLog.c_str());
}
}
auto result = ShaderCompiler::CompileShader(attrib);
if (result) {
m_compileStatus = true;
m_shader = result.value();
} else {
m_compileStatus = false;
m_infoLog = result.error().log;
MGLOG_D("ShaderObject::Compile: Shader %d compilation failed.\nSource:\n%s\nInfoLog:\n%s\nSetting "
"m_compileStatus = false as a result.",
m_externalIndex, m_source.c_str(), m_infoLog.c_str());
}
}
void ShaderObject::MarkAsDeleted() {
m_deleteStatus = true;
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
void ShaderObject::MarkAsDeleted() {
m_deleteStatus = true;
}
} // namespace MobileGL::MG_State::GLState
@@ -21,37 +21,35 @@ namespace MobileGL {
Unknown = -1
};
namespace MG_State {
namespace GLState {
class ShaderObject {
public:
ShaderObject(const ShaderStage stage, Uint externalIndex)
: m_stage(stage), m_externalIndex(externalIndex) {}
void SetShaderSource(const String& source);
void SetShaderSource(String&& source);
void Compile();
void MarkAsDeleted();
namespace MG_State::GLState {
class ShaderObject {
public:
ShaderObject(const ShaderStage stage, Uint externalIndex)
: m_stage(stage), m_externalIndex(externalIndex) {}
void SetShaderSource(const String& source);
void SetShaderSource(String&& source);
void Compile();
void MarkAsDeleted();
Uint GetExternalIndex() const { return m_externalIndex; }
ShaderStage GetShaderStage() const { return m_stage; }
const String& GetShaderSource() const { return m_source; }
SharedPtr<glslang::TShader> GetCompiledShader() const { return m_shader; }
const String& GetInfoLog() const { return m_infoLog; }
const UnorderedMap<String, Uint>& GetUniformLocations() const { return m_uniforms; }
Bool GetCompileStatus() const { return m_compileStatus; }
Bool GetDeleteStatus() const { return m_deleteStatus; }
Uint GetExternalIndex() const { return m_externalIndex; }
ShaderStage GetShaderStage() const { return m_stage; }
const String& GetShaderSource() const { return m_source; }
const SharedPtr<glslang::TShader>& GetCompiledShader() const { return m_shader; }
const String& GetInfoLog() const { return m_infoLog; }
const UnorderedMap<String, Uint>& GetUniformLocations() const { return m_uniforms; }
Bool GetCompileStatus() const { return m_compileStatus; }
Bool GetDeleteStatus() const { return m_deleteStatus; }
private:
const Uint m_externalIndex = 0;
const ShaderStage m_stage;
String m_source;
SharedPtr<glslang::TShader> m_shader;
UnorderedMap<String, Uint> m_uniforms;
private:
const Uint m_externalIndex = 0;
const ShaderStage m_stage;
String m_source;
SharedPtr<glslang::TShader> m_shader;
UnorderedMap<String, Uint> m_uniforms;
String m_infoLog;
Bool m_deleteStatus = false;
Bool m_compileStatus = false;
};
} // namespace GLState
} // namespace MG_State
String m_infoLog;
Bool m_deleteStatus = false;
Bool m_compileStatus = false;
};
} // namespace MG_State::GLState
} // namespace MobileGL
@@ -38,8 +38,8 @@ namespace MobileGL {
void RenderState::SetCapability(CapabilityInput cap, Bool enabled) {
#define SET_CAPABILITY(capability, flag) \
case CapabilityInput::capability: \
if (m_parameters.capability##Enabled == flag) break; \
m_parameters.capability##Enabled = flag; \
if (m_parameters.capability##Enabled == (flag)) break; \
m_parameters.capability##Enabled = (flag); \
++m_version; \
break;
@@ -195,7 +195,7 @@ namespace MobileGL {
++m_version;
}
const BoolVec4 RenderState::GetColorMask() const {
BoolVec4 RenderState::GetColorMask() const {
return m_parameters.ColorMask;
}
@@ -237,8 +237,8 @@ namespace MobileGL {
void RenderState::SetPixelStoreParam(PixelStoreParam param, Int value) {
#define SET_PIXEL_STORE_PARAM(paramNameHead, paramNameTail, val) \
case PixelStoreParam::paramNameHead##paramNameTail: \
if (m_pixelStore##paramNameHead##Parameters.paramNameTail == val) break; \
m_pixelStore##paramNameHead##Parameters.paramNameTail = val; \
if (m_pixelStore##paramNameHead##Parameters.paramNameTail == (val)) break; \
m_pixelStore##paramNameHead##Parameters.paramNameTail = (val); \
break;
switch (param) {
@@ -201,7 +201,7 @@ namespace MobileGL {
// Color Mask
void SetColorMask(BoolVec4 mask);
const BoolVec4 GetColorMask() const;
BoolVec4 GetColorMask() const;
// Clear State
void SetClearColor(FloatVec4 color);
@@ -7,68 +7,67 @@
// End of Source File Header
#include "RenderbufferState.h"
#include "MG_Util/Types.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
RenderbufferState::RenderbufferState() : m_indexGenerator(1024, 1) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
m_bindingSlots[i] = BindingSlot<RenderbufferObject>(static_cast<RenderbufferTarget>(i));
}
namespace MobileGL::MG_State::GLState {
RenderbufferState::RenderbufferState() : m_indexGenerator(1024, 1) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
m_bindingSlots[i] = BindingSlot<RenderbufferObject>(static_cast<RenderbufferTarget>(i));
}
}
const SharedPtr<RenderbufferObject>& RenderbufferState::GetRenderbufferObject(Uint index) {
auto it = m_renderbufferObjects.find(index);
if (it != m_renderbufferObjects.end()) {
return it->second;
}
static SharedPtr<RenderbufferObject> nullRenderbufferObject = nullptr;
return nullRenderbufferObject;
}
void RenderbufferState::GenerateNames(Uint number, Vector<Uint>& renderbuffers) {
renderbuffers.resize(number);
m_indexGenerator.Generate(number, renderbuffers.data());
}
const SharedPtr<RenderbufferObject>& RenderbufferState::CreateRenderbufferObject(Uint index) {
auto& bufferObject = m_renderbufferObjects[index];
if (!bufferObject) {
bufferObject = MakeShared<RenderbufferObject>(index);
}
return bufferObject;
}
BindingSlot<RenderbufferObject>& RenderbufferState::GetBindingSlot(RenderbufferTarget target) {
for (auto& bindingSlot : m_bindingSlots) {
if (bindingSlot.GetTarget() == target) {
return bindingSlot;
}
}
MOBILEGL_ASSERT(false, "Invalid RenderbufferTarget enum value: %d", static_cast<int>(target));
return m_bindingSlots[0];
}
SharedPtr<RenderbufferObject> RenderbufferState::GetRenderbufferObject(Uint index) {
auto it = m_renderbufferObjects.find(index);
if (it != m_renderbufferObjects.end()) {
return it->second;
}
return nullptr;
}
Vector<Uint> RenderbufferState::GenerateNames(Uint number) {
Vector<Uint> buffers(number);
m_indexGenerator.Generate(number, buffers.data());
return buffers;
}
SharedPtr<RenderbufferObject> RenderbufferState::CreateRenderbufferObject(Uint index) {
auto bufferObject = MakeShared<RenderbufferObject>(index);
m_renderbufferObjects[index] = bufferObject;
return bufferObject;
}
BindingSlot<RenderbufferObject>& RenderbufferState::GetBindingSlot(RenderbufferTarget target) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
if (m_bindingSlots[i].GetTarget() == target) {
return m_bindingSlots[i];
void RenderbufferState::MarkRenderbufferObjectForDeletion(Uint index) {
if (m_indexGenerator.IsValid(index)) {
auto it = m_renderbufferObjects.find(index);
if (it != m_renderbufferObjects.end()) {
for (auto& bindingSlot : m_bindingSlots) {
if (bindingSlot.GetBoundObject() == it->second) {
bindingSlot.Bind(nullptr);
}
}
MOBILEGL_ASSERT(false, "Invalid RenderbufferTarget enum value: %d", static_cast<int>(target));
return m_bindingSlots[0];
m_renderbufferObjects.erase(it);
}
m_indexGenerator.Delete(index);
}
}
void RenderbufferState::MarkRenderbufferObjectForDeletion(Uint index) {
if (m_indexGenerator.IsValid(index)) {
auto it = m_renderbufferObjects.find(index);
if (it != m_renderbufferObjects.end()) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
if (m_bindingSlots[i].GetBoundObject() == it->second) {
m_bindingSlots[i].Bind(nullptr);
}
}
m_renderbufferObjects.erase(it);
}
m_indexGenerator.Delete(index);
}
}
Bool RenderbufferState::ValidateName(Uint index) const {
return m_indexGenerator.IsValid(index);
}
Bool RenderbufferState::ValidateName(Uint index) const {
return m_indexGenerator.IsValid(index);
}
Bool RenderbufferState::ValidateRenderbufferObject(Uint index) const {
return m_renderbufferObjects.find(index) != m_renderbufferObjects.end();
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
Bool RenderbufferState::ValidateRenderbufferObject(Uint index) const {
return m_renderbufferObjects.find(index) != m_renderbufferObjects.end();
}
} // namespace MobileGL::MG_State::GLState
@@ -11,27 +11,23 @@
#include <MG_Util/Miscellany/IndexGenerator.h>
#include "RenderbufferObject.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
class RenderbufferState {
public:
RenderbufferState();
namespace MobileGL::MG_State::GLState {
class RenderbufferState {
public:
RenderbufferState();
SharedPtr<RenderbufferObject> GetRenderbufferObject(Uint index);
Vector<Uint> GenerateNames(Uint number);
SharedPtr<RenderbufferObject> CreateRenderbufferObject(Uint index);
BindingSlot<RenderbufferObject>& GetBindingSlot(RenderbufferTarget target);
void MarkRenderbufferObjectForDeletion(Uint index);
Bool ValidateName(Uint index) const;
Bool ValidateRenderbufferObject(Uint index) const;
const SharedPtr<RenderbufferObject>& GetRenderbufferObject(Uint index);
void GenerateNames(Uint number, Vector<Uint>& renderbuffers);
const SharedPtr<RenderbufferObject>& CreateRenderbufferObject(Uint index);
BindingSlot<RenderbufferObject>& GetBindingSlot(RenderbufferTarget target);
void MarkRenderbufferObjectForDeletion(Uint index);
Bool ValidateName(Uint index) const;
Bool ValidateRenderbufferObject(Uint index) const;
private:
UnorderedMap<Uint, SharedPtr<RenderbufferObject>> m_renderbufferObjects;
IndexGenerator<Uint> m_indexGenerator;
Array<BindingSlot<RenderbufferObject>, static_cast<SizeT>(RenderbufferTarget::RenderbufferTargetCount)>
m_bindingSlots;
};
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
private:
UnorderedMap<Uint, SharedPtr<RenderbufferObject>> m_renderbufferObjects;
IndexGenerator<Uint> m_indexGenerator;
Array<BindingSlot<RenderbufferObject>, static_cast<SizeT>(RenderbufferTarget::RenderbufferTargetCount)>
m_bindingSlots;
};
} // namespace MobileGL::MG_State::GLState
@@ -8,42 +8,38 @@
#include "SamplerState.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
SamplerState::SamplerState() : m_indexGenerator(1024, 1) {}
namespace MobileGL::MG_State::GLState {
SamplerState::SamplerState() : m_indexGenerator(1024, 1) {}
Vector<Uint> SamplerState::GenerateNames(Uint number) {
Vector<Uint> names(number);
m_indexGenerator.Generate(number, names.data());
return names;
}
void SamplerState::GenerateNames(Uint number, Vector<Uint>& samplers) {
samplers.resize(number);
m_indexGenerator.Generate(number, samplers.data());
}
SharedPtr<SamplerObject> SamplerState::GetSamplerObject(Uint index) {
auto it = m_samplerObjects.find(index);
return it != m_samplerObjects.end() ? it->second : nullptr;
}
const SharedPtr<SamplerObject>& SamplerState::GetSamplerObject(Uint index) {
auto it = m_samplerObjects.find(index);
static SharedPtr<SamplerObject> nullSamplerObject = nullptr;
return it != m_samplerObjects.end() ? it->second : nullSamplerObject;
}
SharedPtr<SamplerObject> SamplerState::CreateSamplerObject(Uint index) {
auto sampler = MakeShared<SamplerObject>(index);
m_samplerObjects[index] = sampler;
return sampler;
}
const SharedPtr<SamplerObject>& SamplerState::CreateSamplerObject(Uint index) {
auto& sampler = m_samplerObjects[index];
sampler = MakeShared<SamplerObject>(index);
return sampler;
}
void SamplerState::MarkSamplerObjectForDeletion(Uint index) {
if (m_indexGenerator.IsValid(index)) {
m_samplerObjects.erase(index);
m_indexGenerator.Delete(index);
}
}
void SamplerState::MarkSamplerObjectForDeletion(Uint index) {
if (m_indexGenerator.IsValid(index)) {
m_samplerObjects.erase(index);
m_indexGenerator.Delete(index);
}
}
Bool SamplerState::ValidateName(Uint index) const {
return m_indexGenerator.IsValid(index);
}
Bool SamplerState::ValidateName(Uint index) const {
return m_indexGenerator.IsValid(index);
}
Bool SamplerState::ValidateSamplerObject(Uint index) const {
return m_samplerObjects.find(index) != m_samplerObjects.end();
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
Bool SamplerState::ValidateSamplerObject(Uint index) const {
return m_samplerObjects.find(index) != m_samplerObjects.end();
}
} // namespace MobileGL::MG_State::GLState
@@ -18,9 +18,9 @@ namespace MobileGL {
public:
SamplerState();
Vector<Uint> GenerateNames(Uint number);
SharedPtr<SamplerObject> GetSamplerObject(Uint index);
SharedPtr<SamplerObject> CreateSamplerObject(Uint index);
void GenerateNames(Uint number, Vector<Uint>& samplers);
const SharedPtr<SamplerObject>& GetSamplerObject(Uint index);
const SharedPtr<SamplerObject>& CreateSamplerObject(Uint index);
void MarkSamplerObjectForDeletion(Uint index);
Bool ValidateName(Uint index) const;
Bool ValidateSamplerObject(Uint index) const;
@@ -31,7 +31,7 @@ namespace MobileGL {
return {0, 0, 0};
}
SharedPtr<SamplerObject> TextureObjectBase::GetSamplerObject() const {
const SharedPtr<SamplerObject>& TextureObjectBase::GetSamplerObject() const {
return m_sampler;
}
@@ -14,113 +14,107 @@
#include <Includes.h>
#include <MG_Util/Math/VectorTypes.h>
namespace MobileGL {
namespace MG_State {
namespace GLState {
class ITextureObject {
public:
using TargetEnum = TextureTarget;
virtual ~ITextureObject() = default;
namespace MobileGL::MG_State::GLState {
class ITextureObject {
public:
using TargetEnum = TextureTarget;
virtual ~ITextureObject() = default;
virtual TextureStorageType GetStorageType() const = 0;
virtual TextureStorageType GetStorageType() const = 0;
virtual TextureInternalFormat GetFormat() const = 0;
virtual TextureTarget GetTarget() const = 0;
virtual const Vector<TextureUploadTarget>& GetUploadTargets() const = 0;
virtual IntVec3 GetBaseSize() const = 0;
virtual SharedPtr<SamplerObject> GetSamplerObject() const = 0;
virtual void SetInternalFormat(TextureInternalFormat format) = 0;
virtual Bool IsComplete() const = 0;
virtual Uint GetExternalIndex() const = 0;
virtual const FloatVec4& GetBorderColor() const = 0;
virtual void SetBorderColor(const FloatVec4& color) = 0;
virtual TextureSwizzleParam GetSwizzleParam(TextureSwizzleParam param) const = 0;
virtual void SetSwizzleParam(TextureSwizzleParam param, TextureSwizzleParam value) = 0;
virtual void SetSwizzleParamRGBA(const Vec4<TextureSwizzleParam>& values) = 0;
virtual const Vec4<TextureSwizzleParam>& GetAllSwizzleParams() const = 0;
virtual const UintVec2& GetLevelRange() const = 0;
virtual void SetBaseLevel(Uint baseLevel) = 0;
virtual void SetMaxLevel(Uint maxLevel) = 0;
virtual Uint16 GetTextureParamsVersion() const = 0;
virtual TextureInternalFormat GetFormat() const = 0;
virtual TextureTarget GetTarget() const = 0;
virtual const Vector<TextureUploadTarget>& GetUploadTargets() const = 0;
virtual IntVec3 GetBaseSize() const = 0;
virtual const SharedPtr<SamplerObject>& GetSamplerObject() const = 0;
virtual void SetInternalFormat(TextureInternalFormat format) = 0;
virtual Bool IsComplete() const = 0;
virtual Uint GetExternalIndex() const = 0;
virtual const FloatVec4& GetBorderColor() const = 0;
virtual void SetBorderColor(const FloatVec4& color) = 0;
virtual TextureSwizzleParam GetSwizzleParam(TextureSwizzleParam param) const = 0;
virtual void SetSwizzleParam(TextureSwizzleParam param, TextureSwizzleParam value) = 0;
virtual void SetSwizzleParamRGBA(const Vec4<TextureSwizzleParam>& values) = 0;
virtual const Vec4<TextureSwizzleParam>& GetAllSwizzleParams() const = 0;
virtual const UintVec2& GetLevelRange() const = 0;
virtual void SetBaseLevel(Uint baseLevel) = 0;
virtual void SetMaxLevel(Uint maxLevel) = 0;
virtual Uint16 GetTextureParamsVersion() const = 0;
protected:
virtual Uint GetIndexOfTextureUploadTarget(TextureUploadTarget target) const = 0;
};
protected:
virtual Uint GetIndexOfTextureUploadTarget(TextureUploadTarget target) const = 0;
};
class TextureObjectBase : public ITextureObject {
public:
TextureObjectBase(TextureTarget target, Uint externalIndex);
virtual ~TextureObjectBase() = default;
class TextureObjectBase : public ITextureObject {
public:
TextureObjectBase(TextureTarget target, Uint externalIndex);
virtual ~TextureObjectBase() = default;
TextureInternalFormat GetFormat() const override;
TextureTarget GetTarget() const override;
IntVec3 GetBaseSize() const override;
SharedPtr<SamplerObject> GetSamplerObject() const override;
void SetInternalFormat(TextureInternalFormat format) override;
Bool IsComplete() const override;
Uint GetExternalIndex() const override;
const FloatVec4& GetBorderColor() const override;
void SetBorderColor(const FloatVec4& color) override;
TextureSwizzleParam GetSwizzleParam(TextureSwizzleParam param) const override;
const Vec4<TextureSwizzleParam>& GetAllSwizzleParams() const override;
void SetSwizzleParam(TextureSwizzleParam param, TextureSwizzleParam value) override;
void SetSwizzleParamRGBA(const Vec4<TextureSwizzleParam>& values) override;
const UintVec2& GetLevelRange() const override;
void SetBaseLevel(Uint baseLevel) override;
void SetMaxLevel(Uint maxLevel) override;
Uint16 GetTextureParamsVersion() const override;
TextureInternalFormat GetFormat() const override;
TextureTarget GetTarget() const override;
IntVec3 GetBaseSize() const override;
const SharedPtr<SamplerObject>& GetSamplerObject() const override;
void SetInternalFormat(TextureInternalFormat format) override;
Bool IsComplete() const override;
Uint GetExternalIndex() const override;
const FloatVec4& GetBorderColor() const override;
void SetBorderColor(const FloatVec4& color) override;
TextureSwizzleParam GetSwizzleParam(TextureSwizzleParam param) const override;
const Vec4<TextureSwizzleParam>& GetAllSwizzleParams() const override;
void SetSwizzleParam(TextureSwizzleParam param, TextureSwizzleParam value) override;
void SetSwizzleParamRGBA(const Vec4<TextureSwizzleParam>& values) override;
const UintVec2& GetLevelRange() const override;
void SetBaseLevel(Uint baseLevel) override;
void SetMaxLevel(Uint maxLevel) override;
Uint16 GetTextureParamsVersion() const override;
protected:
const Uint m_externalIndex;
const TextureTarget m_target = TextureTarget::Unknown;
TextureInternalFormat m_internalFormat = TextureInternalFormat::Unknown;
SharedPtr<SamplerObject> m_sampler = nullptr;
FloatVec4 m_borderColor = {0.0f, 0.0f, 0.0f, 0.0f};
Vec4<TextureSwizzleParam> m_swizzleParams = {TextureSwizzleParam::Red, TextureSwizzleParam::Green,
TextureSwizzleParam::Blue, TextureSwizzleParam::Alpha};
UintVec2 m_levelRange = {0, 1000};
Uint16 m_textureParamsVersion = 0;
};
protected:
const Uint m_externalIndex;
const TextureTarget m_target = TextureTarget::Unknown;
TextureInternalFormat m_internalFormat = TextureInternalFormat::Unknown;
SharedPtr<SamplerObject> m_sampler = nullptr;
FloatVec4 m_borderColor = {0.0f, 0.0f, 0.0f, 0.0f};
Vec4<TextureSwizzleParam> m_swizzleParams = {TextureSwizzleParam::Red, TextureSwizzleParam::Green,
TextureSwizzleParam::Blue, TextureSwizzleParam::Alpha};
UintVec2 m_levelRange = {0, 1000};
Uint16 m_textureParamsVersion = 0;
};
class TextureObjectMipmap : public TextureObjectBase {
public:
TextureObjectMipmap(TextureTarget target, Uint externalIndex)
: TextureObjectBase(target, externalIndex) {}
class TextureObjectMipmap : public TextureObjectBase {
public:
TextureObjectMipmap(TextureTarget target, Uint externalIndex) : TextureObjectBase(target, externalIndex) {}
TextureStorageType GetStorageType() const override { return TextureStorageType::Mipmap; }
TextureStorageType GetStorageType() const override { return TextureStorageType::Mipmap; }
virtual Uint GetMipmapLevelCount() const = 0;
virtual const IntVec3 GetMipmapTexelSize(TextureUploadTarget target, Uint mipmapLevel) const = 0;
virtual const SizeT GetMipmapByteSize(TextureUploadTarget target, Uint mipmapLevel) const = 0;
virtual void AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel, MipmapInput input) = 0;
virtual void UpdateMipmapSubData(TextureUploadTarget uploadTarget, Uint mipmapLevel, DataPtr input) = 0;
virtual void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) = 0;
virtual void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel,
Bool dirty = true) = 0;
virtual Bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const = 0;
};
virtual Uint GetMipmapLevelCount() const = 0;
virtual const IntVec3 GetMipmapTexelSize(TextureUploadTarget target, Uint mipmapLevel) const = 0;
virtual const SizeT GetMipmapByteSize(TextureUploadTarget target, Uint mipmapLevel) const = 0;
virtual void AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel, MipmapInput input) = 0;
virtual void UpdateMipmapSubData(TextureUploadTarget uploadTarget, Uint mipmapLevel, DataPtr input) = 0;
virtual void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) = 0;
virtual void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, Bool dirty = true) = 0;
virtual Bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const = 0;
};
class TextureObjectWithOneMipmap : public TextureObjectMipmap {
public:
TextureObjectWithOneMipmap(TextureTarget target, Uint externalIndex)
: TextureObjectMipmap(target, externalIndex) {}
virtual ~TextureObjectWithOneMipmap() = default;
class TextureObjectWithOneMipmap : public TextureObjectMipmap {
public:
TextureObjectWithOneMipmap(TextureTarget target, Uint externalIndex)
: TextureObjectMipmap(target, externalIndex) {}
virtual ~TextureObjectWithOneMipmap() = default;
Uint GetMipmapLevelCount() const override;
const IntVec3 GetMipmapTexelSize(TextureUploadTarget target, Uint mipmapLevel) const override;
const SizeT GetMipmapByteSize(TextureUploadTarget target, Uint mipmapLevel) const override;
void AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel, MipmapInput input) override;
void UpdateMipmapSubData(TextureUploadTarget uploadTarget, Uint mipmapLevel, DataPtr input) override;
void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) override;
void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, Bool dirty) override;
bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const override;
Uint GetMipmapLevelCount() const override;
const IntVec3 GetMipmapTexelSize(TextureUploadTarget target, Uint mipmapLevel) const override;
const SizeT GetMipmapByteSize(TextureUploadTarget target, Uint mipmapLevel) const override;
void AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel, MipmapInput input) override;
void UpdateMipmapSubData(TextureUploadTarget uploadTarget, Uint mipmapLevel, DataPtr input) override;
void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) override;
void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, Bool dirty) override;
bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const override;
IntVec3 GetBaseSize() const override;
Bool IsComplete() const override;
IntVec3 GetBaseSize() const override;
Bool IsComplete() const override;
protected:
MipmapUploadTargetArray<1> m_textureStorage;
};
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
protected:
MipmapUploadTargetArray<1> m_textureStorage;
};
} // namespace MobileGL::MG_State::GLState
@@ -8,7 +8,7 @@
#pragma once
#include "TextureObject.h"
#include "MG_State/GLState/BufferState/BufferObject.h"
#include <MG_State/GLState/BufferState/BufferObject.h>
namespace MobileGL {
namespace MG_State {
@@ -17,115 +17,111 @@
#include "TextureObjectBuffer.h"
#include "TextureObjectStubs.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
TextureState::TextureState() : m_indexGenerator(1024, 1) {
for (int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i) {
m_textureUnits[i] = TextureUnit();
}
}
namespace MobileGL::MG_State::GLState {
TextureState::TextureState() : m_indexGenerator(1024, 1) {
for (int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i) {
m_textureUnits[i] = TextureUnit();
}
}
SharedPtr<ITextureObject> TextureState::GetTextureObject(Uint index) {
auto it = m_textureObjects.find(index);
if (it != m_textureObjects.end()) {
return it->second;
}
return nullptr;
}
const SharedPtr<ITextureObject>& TextureState::GetTextureObject(Uint index) {
auto it = m_textureObjects.find(index);
if (it != m_textureObjects.end()) {
return it->second;
}
static SharedPtr<ITextureObject> nullTextureObject = nullptr;
return nullTextureObject;
}
Vector<Uint> TextureState::GenerateNames(Uint number) {
Vector<Uint> textures(number);
m_indexGenerator.Generate(number, textures.data());
return textures;
}
void TextureState::GenerateNames(Uint number, Vector<Uint>& textures) {
textures.resize(number);
m_indexGenerator.Generate(number, textures.data());
}
SharedPtr<ITextureObject> TextureState::CreateTextureObject(Uint index, TextureTarget target) {
SharedPtr<ITextureObject> textureObject = nullptr;
switch (target) {
case TextureTarget::Texture1D:
textureObject = MakeShared<TextureObject1D>(index);
break;
case TextureTarget::TextureCubeMap:
textureObject = MakeShared<TextureObject2DCube>(index);
break;
case TextureTarget::Texture2D:
textureObject = MakeShared<TextureObject2D>(index);
break;
case TextureTarget::Texture3D:
textureObject = MakeShared<TextureObject3D>(index);
break;
case TextureTarget::TextureBuffer:
textureObject = MakeShared<TextureObjectBuffer>(index);
break;
const SharedPtr<ITextureObject>& TextureState::CreateTextureObject(Uint index, TextureTarget target) {
auto& textureObject = m_textureObjects[index];
switch (target) {
case TextureTarget::Texture1D:
textureObject = MakeShared<TextureObject1D>(index);
break;
case TextureTarget::TextureCubeMap:
textureObject = MakeShared<TextureObject2DCube>(index);
break;
case TextureTarget::Texture2D:
textureObject = MakeShared<TextureObject2D>(index);
break;
case TextureTarget::Texture3D:
textureObject = MakeShared<TextureObject3D>(index);
break;
case TextureTarget::TextureBuffer:
textureObject = MakeShared<TextureObjectBuffer>(index);
break;
// These texture types are stubbed:
case TextureTarget::TextureRectangle:
textureObject = MakeShared<TextureObjectRectangle>(index);
break;
case TextureTarget::Texture2DMultisample:
textureObject = MakeShared<TextureObject2DMultisample>(index);
break;
case TextureTarget::Texture1DArray:
textureObject = MakeShared<TextureObject1DArray>(index);
break;
case TextureTarget::Texture2DArray:
textureObject = MakeShared<TextureObject2DArray>(index);
break;
case TextureTarget::TextureCubeMapArray:
textureObject = MakeShared<TextureObjectCubeMapArray>(index);
break;
case TextureTarget::Texture2DMultisampleArray:
textureObject = MakeShared<TextureObject2DMultisampleArray>(index);
break;
default:
MOBILEGL_ASSERT(false, "Unimplemented texture type when creating texture object!: %d", (int)target);
return nullptr;
}
// These texture types are stubbed:
case TextureTarget::TextureRectangle:
textureObject = MakeShared<TextureObjectRectangle>(index);
break;
case TextureTarget::Texture2DMultisample:
textureObject = MakeShared<TextureObject2DMultisample>(index);
break;
case TextureTarget::Texture1DArray:
textureObject = MakeShared<TextureObject1DArray>(index);
break;
case TextureTarget::Texture2DArray:
textureObject = MakeShared<TextureObject2DArray>(index);
break;
case TextureTarget::TextureCubeMapArray:
textureObject = MakeShared<TextureObjectCubeMapArray>(index);
break;
case TextureTarget::Texture2DMultisampleArray:
textureObject = MakeShared<TextureObject2DMultisampleArray>(index);
break;
default:
MOBILEGL_ASSERT(false, "Unimplemented texture type when creating texture object!: %d", (int)target);
static SharedPtr<ITextureObject> nullTextureObject = nullptr;
return nullTextureObject;
}
m_textureObjects[index] = textureObject;
return textureObject;
}
return textureObject;
}
void TextureState::MarkTextureObjectForDeletion(Uint index) {
if (m_indexGenerator.IsValid(index)) {
auto it = m_textureObjects.find(index);
if (it != m_textureObjects.end()) {
for (auto& unit : m_textureUnits) {
auto& bindingSlots = unit.GetAllBindingSlots();
for (SizeT i = 0; i < bindingSlots.size(); ++i) {
if (bindingSlots[i].GetBoundObject() == it->second) {
bindingSlots[i].Bind(nullptr);
}
}
void TextureState::MarkTextureObjectForDeletion(Uint index) {
if (m_indexGenerator.IsValid(index)) {
auto it = m_textureObjects.find(index);
if (it != m_textureObjects.end()) {
for (auto& unit : m_textureUnits) {
auto& bindingSlots = unit.GetAllBindingSlots();
for (auto& bindingSlot : bindingSlots) {
if (bindingSlot.GetBoundObject() == it->second) {
bindingSlot.Bind(nullptr);
}
m_textureObjects.erase(it);
}
m_indexGenerator.Delete(index);
}
m_textureObjects.erase(it);
}
m_indexGenerator.Delete(index);
}
}
TextureUnit& TextureState::GetUnitObject(Int unit) {
MOBILEGL_ASSERT(unit >= 0 && unit < MAX_TEXTURE_IMAGE_UNITS, "Texture unit is out of range: %d > %d",
unit, MAX_TEXTURE_IMAGE_UNITS - 1);
return m_textureUnits[unit];
}
TextureUnit& TextureState::GetUnitObject(Int unit) {
MOBILEGL_ASSERT(unit >= 0 && unit < MAX_TEXTURE_IMAGE_UNITS, "Texture unit is out of range: %d > %d", unit,
MAX_TEXTURE_IMAGE_UNITS - 1);
return m_textureUnits[unit];
}
Int TextureState::GetActiveTextureUnit() const {
return m_activeTextureUnit;
}
Int TextureState::GetActiveTextureUnit() const {
return m_activeTextureUnit;
}
void TextureState::SetActiveTextureUnit(Int unit) {
m_activeTextureUnit = unit;
}
void TextureState::SetActiveTextureUnit(Int unit) {
m_activeTextureUnit = unit;
}
Bool TextureState::ValidateName(Uint index) const {
return m_indexGenerator.IsValid(index);
}
Bool TextureState::ValidateName(Uint index) const {
return m_indexGenerator.IsValid(index);
}
Bool TextureState::ValidateTextureObject(Uint index) const {
return m_textureObjects.find(index) != m_textureObjects.end();
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
Bool TextureState::ValidateTextureObject(Uint index) const {
return m_textureObjects.find(index) != m_textureObjects.end();
}
} // namespace MobileGL::MG_State::GLState
@@ -13,30 +13,26 @@
#include "MG_Util/Types.h"
#include "TextureUnit.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
class TextureState {
public:
static constexpr int MAX_TEXTURE_IMAGE_UNITS = 32;
namespace MobileGL::MG_State::GLState {
class TextureState {
public:
static constexpr int MAX_TEXTURE_IMAGE_UNITS = 32;
TextureState();
Vector<Uint> GenerateNames(Uint number);
SharedPtr<ITextureObject> CreateTextureObject(Uint index, TextureTarget target);
SharedPtr<ITextureObject> GetTextureObject(Uint index);
TextureUnit& GetUnitObject(Int unit);
Int GetActiveTextureUnit() const;
void SetActiveTextureUnit(Int unit);
void MarkTextureObjectForDeletion(Uint index);
Bool ValidateName(Uint index) const;
Bool ValidateTextureObject(Uint index) const;
TextureState();
void GenerateNames(Uint number, Vector<Uint>& textures);
const SharedPtr<ITextureObject>& CreateTextureObject(Uint index, TextureTarget target);
const SharedPtr<ITextureObject>& GetTextureObject(Uint index);
TextureUnit& GetUnitObject(Int unit);
Int GetActiveTextureUnit() const;
void SetActiveTextureUnit(Int unit);
void MarkTextureObjectForDeletion(Uint index);
Bool ValidateName(Uint index) const;
Bool ValidateTextureObject(Uint index) const;
private:
Int m_activeTextureUnit = 0;
Array<TextureUnit, MAX_TEXTURE_IMAGE_UNITS> m_textureUnits;
IndexGenerator<Uint> m_indexGenerator;
UnorderedMap<GLuint, SharedPtr<ITextureObject>> m_textureObjects;
};
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
private:
Int m_activeTextureUnit = 0;
Array<TextureUnit, MAX_TEXTURE_IMAGE_UNITS> m_textureUnits;
IndexGenerator<Uint> m_indexGenerator;
UnorderedMap<GLuint, SharedPtr<ITextureObject>> m_textureObjects;
};
} // namespace MobileGL::MG_State::GLState
@@ -8,31 +8,26 @@
#include "TextureUnit.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
TextureUnit::TextureUnit() : m_sampler(nullptr) {
for (int i = 0; i < (int)TextureTarget::TextureTargetCount; ++i) {
m_slots[i] = BindingSlot<ITextureObject>(static_cast<TextureTarget>(i));
}
}
namespace MobileGL::MG_State::GLState {
TextureUnit::TextureUnit() : m_sampler(nullptr) {
for (int i = 0; i < (int)TextureTarget::TextureTargetCount; ++i) {
m_slots[i] = BindingSlot<ITextureObject>(static_cast<TextureTarget>(i));
}
}
BindingSlot<ITextureObject>& TextureUnit::GetBindingSlot(TextureTarget target) {
return m_slots[(int)target];
}
BindingSlot<ITextureObject>& TextureUnit::GetBindingSlot(TextureTarget target) {
return m_slots[(int)target];
}
Array<BindingSlot<ITextureObject>, (int)TextureTarget::TextureTargetCount>& TextureUnit::
GetAllBindingSlots() {
return m_slots;
}
Array<BindingSlot<ITextureObject>, (int)TextureTarget::TextureTargetCount>& TextureUnit::GetAllBindingSlots() {
return m_slots;
}
void TextureUnit::SetSamplerObject(SharedPtr<SamplerObject> sampler) {
m_sampler = sampler;
}
void TextureUnit::SetSamplerObject(const SharedPtr<SamplerObject>& sampler) {
m_sampler = sampler;
}
SharedPtr<SamplerObject> TextureUnit::GetSamplerObject() const {
return m_sampler;
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
const SharedPtr<SamplerObject>& TextureUnit::GetSamplerObject() const {
return m_sampler;
}
} // namespace MobileGL::MG_State::GLState
@@ -11,21 +11,17 @@
#include <MG_State/GLState/SamplerState/SamplerObject.h>
#include "TextureObject.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
class TextureUnit {
public:
TextureUnit();
BindingSlot<ITextureObject>& GetBindingSlot(TextureTarget target);
SharedPtr<SamplerObject> GetSamplerObject() const;
Array<BindingSlot<ITextureObject>, (int)TextureTarget::TextureTargetCount>& GetAllBindingSlots();
void SetSamplerObject(SharedPtr<SamplerObject> sampler);
namespace MobileGL::MG_State::GLState {
class TextureUnit {
public:
TextureUnit();
BindingSlot<ITextureObject>& GetBindingSlot(TextureTarget target);
const SharedPtr<SamplerObject>& GetSamplerObject() const;
Array<BindingSlot<ITextureObject>, (int)TextureTarget::TextureTargetCount>& GetAllBindingSlots();
void SetSamplerObject(const SharedPtr<SamplerObject>& sampler);
private:
Array<BindingSlot<ITextureObject>, (int)TextureTarget::TextureTargetCount> m_slots;
SharedPtr<SamplerObject> m_sampler;
};
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
private:
Array<BindingSlot<ITextureObject>, (int)TextureTarget::TextureTargetCount> m_slots;
SharedPtr<SamplerObject> m_sampler;
};
} // namespace MobileGL::MG_State::GLState
@@ -8,137 +8,132 @@
#include "VertexArrayObject.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
VertexArrayObject::VertexArrayObject(Uint externIndex) : m_externalIndex(externIndex) {
for (int index = 0; index < MAX_VERTEX_ATTRIBS; ++index) {
auto& attr = m_attributes[index];
attr.Enabled = false;
attr.Size = 4;
attr.Type = DataType::Float32;
attr.Normalized = false;
attr.Stride = 0;
attr.Offset = 0;
attr.Buffer = nullptr;
namespace MobileGL::MG_State::GLState {
VertexArrayObject::VertexArrayObject(Uint externIndex) : m_externalIndex(externIndex) {
for (int index = 0; index < MAX_VERTEX_ATTRIBS; ++index) {
auto& attr = m_attributes[index];
attr.Enabled = false;
attr.Size = 4;
attr.Type = DataType::Float32;
attr.Normalized = false;
attr.Stride = 0;
attr.Offset = 0;
attr.Buffer = nullptr;
BumpAttributeFormatVersion(index);
}
}
BumpAttributeFormatVersion(index);
}
}
void VertexArrayObject::EnableAttribute(Uint index) {
if (index >= MAX_VERTEX_ATTRIBS) return;
void VertexArrayObject::EnableAttribute(Uint index) {
if (index >= MAX_VERTEX_ATTRIBS) return;
if (m_attributes[index].Enabled) return;
if (m_attributes[index].Enabled) return;
m_attributes[index].Enabled = true;
BumpAttributeSwitchVersion(index);
}
m_attributes[index].Enabled = true;
BumpAttributeSwitchVersion(index);
}
void VertexArrayObject::DisableAttribute(Uint index) {
if (index >= MAX_VERTEX_ATTRIBS) return;
void VertexArrayObject::DisableAttribute(Uint index) {
if (index >= MAX_VERTEX_ATTRIBS) return;
if (!m_attributes[index].Enabled) return;
if (!m_attributes[index].Enabled) return;
m_attributes[index].Enabled = false;
BumpAttributeSwitchVersion(index);
}
m_attributes[index].Enabled = false;
BumpAttributeSwitchVersion(index);
}
Bool VertexArrayObject::IsAttributeEnabled(Uint index) const {
if (index >= MAX_VERTEX_ATTRIBS) return false;
return m_attributes[index].Enabled;
}
Bool VertexArrayObject::IsAttributeEnabled(Uint index) const {
if (index >= MAX_VERTEX_ATTRIBS) return false;
return m_attributes[index].Enabled;
}
void VertexArrayObject::SetAttributeFormat(Uint index, int size, DataType type, Bool normalized, int stride,
SizeT offset, Bool isInteger) {
if (index >= MAX_VERTEX_ATTRIBS) return;
void VertexArrayObject::SetAttributeFormat(Uint index, int size, DataType type, Bool normalized, int stride,
SizeT offset, Bool isInteger) {
if (index >= MAX_VERTEX_ATTRIBS) return;
if (m_attributes[index].Size == size && m_attributes[index].Type == type &&
m_attributes[index].Normalized == normalized && m_attributes[index].Stride == stride &&
m_attributes[index].Offset == offset && m_attributes[index].IsInteger == isInteger) {
return;
}
if (m_attributes[index].Size == size && m_attributes[index].Type == type &&
m_attributes[index].Normalized == normalized && m_attributes[index].Stride == stride &&
m_attributes[index].Offset == offset && m_attributes[index].IsInteger == isInteger) {
return;
}
if (size < 1 || size > 4) {
return;
}
if (size < 1 || size > 4) {
return;
}
auto& attr = m_attributes[index];
attr.Size = size;
attr.Type = type;
attr.Normalized = normalized;
attr.Stride = stride;
attr.Offset = offset;
attr.IsInteger = isInteger;
auto& attr = m_attributes[index];
attr.Size = size;
attr.Type = type;
attr.Normalized = normalized;
attr.Stride = stride;
attr.Offset = offset;
attr.IsInteger = isInteger;
BumpAttributeFormatVersion(index);
}
BumpAttributeFormatVersion(index);
}
void VertexArrayObject::BindAttributeBuffer(Uint index, const SharedPtr<BufferObject>& buffer) {
if (index >= MAX_VERTEX_ATTRIBS) return;
void VertexArrayObject::BindAttributeBuffer(Uint index, const SharedPtr<BufferObject>& buffer) {
if (index >= MAX_VERTEX_ATTRIBS) return;
if (m_attributes[index].Buffer == buffer) return;
if (m_attributes[index].Buffer == buffer) return;
m_attributes[index].Buffer = buffer;
BumpAttributeBufferVersion(index);
}
m_attributes[index].Buffer = buffer;
BumpAttributeBufferVersion(index);
}
BindingSlot<BufferObject>& VertexArrayObject::GetIndexBufferBindingSlot() {
return m_indexBufferBindingSlot;
}
BindingSlot<BufferObject>& VertexArrayObject::GetIndexBufferBindingSlot() {
return m_indexBufferBindingSlot;
}
const VertexAttribute& VertexArrayObject::GetAttribute(Uint index) const {
static VertexAttribute emptyAttr;
if (index >= MAX_VERTEX_ATTRIBS) return emptyAttr;
return m_attributes[index];
}
const VertexAttribute& VertexArrayObject::GetAttribute(Uint index) const {
static VertexAttribute emptyAttr;
if (index >= MAX_VERTEX_ATTRIBS) return emptyAttr;
return m_attributes[index];
}
const Array<VertexAttribute, VertexArrayObject::MAX_VERTEX_ATTRIBS>& VertexArrayObject::GetAllAttributes()
const {
return m_attributes;
}
const Array<VertexAttribute, VertexArrayObject::MAX_VERTEX_ATTRIBS>& VertexArrayObject::GetAllAttributes() const {
return m_attributes;
}
Uint VertexArrayObject::GetExternalIndex() const {
return m_externalIndex;
}
Uint VertexArrayObject::GetExternalIndex() const {
return m_externalIndex;
}
void VertexArrayObject::SetAttributeDivisor(Uint index, Uint divisor) {
if (index >= MAX_VERTEX_ATTRIBS) return;
if (m_attributes[index].Divisor == divisor) return;
m_attributes[index].Divisor = divisor;
BumpAttributeFormatVersion(index);
}
void VertexArrayObject::SetAttributeDivisor(Uint index, Uint divisor) {
if (index >= MAX_VERTEX_ATTRIBS) return;
if (m_attributes[index].Divisor == divisor) return;
m_attributes[index].Divisor = divisor;
BumpAttributeFormatVersion(index);
}
Uint VertexArrayObject::GetAttributeDivisor(Uint index) const {
if (index >= MAX_VERTEX_ATTRIBS) return 0;
return m_attributes[index].Divisor;
}
Uint VertexArrayObject::GetAttributeDivisor(Uint index) const {
if (index >= MAX_VERTEX_ATTRIBS) return 0;
return m_attributes[index].Divisor;
}
void VertexArrayObject::BumpAttributeFormatVersion(Uint index) {
if (index >= MAX_VERTEX_ATTRIBS) return;
++m_attributeVersions[index].FormatVersion;
}
void VertexArrayObject::BumpAttributeFormatVersion(Uint index) {
if (index >= MAX_VERTEX_ATTRIBS) return;
++m_attributeVersions[index].FormatVersion;
}
void VertexArrayObject::BumpAttributeBufferVersion(Uint index) {
if (index >= MAX_VERTEX_ATTRIBS) return;
++m_attributeVersions[index].BufferVersion;
}
void VertexArrayObject::BumpAttributeBufferVersion(Uint index) {
if (index >= MAX_VERTEX_ATTRIBS) return;
++m_attributeVersions[index].BufferVersion;
}
void VertexArrayObject::BumpAttributeSwitchVersion(Uint index) {
if (index >= MAX_VERTEX_ATTRIBS) return;
++m_attributeVersions[index].SwitchVersion;
}
void VertexArrayObject::BumpAttributeSwitchVersion(Uint index) {
if (index >= MAX_VERTEX_ATTRIBS) return;
++m_attributeVersions[index].SwitchVersion;
}
const VertexAttributeVersion& VertexArrayObject::GetAttributeVersion(Uint index) const {
static VertexAttributeVersion emptyVersion;
if (index >= MAX_VERTEX_ATTRIBS) return emptyVersion;
return m_attributeVersions[index];
}
const VertexAttributeVersion& VertexArrayObject::GetAttributeVersion(Uint index) const {
static VertexAttributeVersion emptyVersion;
if (index >= MAX_VERTEX_ATTRIBS) return emptyVersion;
return m_attributeVersions[index];
}
const Array<VertexAttributeVersion, VertexArrayObject::MAX_VERTEX_ATTRIBS>& VertexArrayObject::
GetAllAttributeVersions() const {
return m_attributeVersions;
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
const Array<VertexAttributeVersion, VertexArrayObject::MAX_VERTEX_ATTRIBS>& VertexArrayObject::
GetAllAttributeVersions() const {
return m_attributeVersions;
}
} // namespace MobileGL::MG_State::GLState
@@ -8,76 +8,74 @@
#include "VertexArrayState.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
VertexArrayState::VertexArrayState() : m_indexGenerator(1024, 1) {
// Generate default VAO at index 0, which is not valid in core profile, but still remains for
// compatibility reasons.
m_indexGenerator.Insert(0);
auto defaultVAO = MakeShared<VertexArrayObject>(0);
m_vertexArrays.push_back(defaultVAO);
m_boundVertexArray = defaultVAO;
namespace MobileGL::MG_State::GLState {
VertexArrayState::VertexArrayState() : m_indexGenerator(1024, 1) {
// Generate default VAO at index 0, which is not valid in core profile, but still remains for
// compatibility reasons.
m_indexGenerator.Insert(0);
auto defaultVAO = MakeShared<VertexArrayObject>(0);
m_vertexArrays.push_back(defaultVAO);
m_boundVertexArray = defaultVAO;
}
const SharedPtr<VertexArrayObject>& VertexArrayState::GetVertexArrayObject(Uint index) {
if (index >= m_vertexArrays.size()) {
// FIXME: report a GL error here
static SharedPtr<VertexArrayObject> nullVertexArrayObject = nullptr;
return nullVertexArrayObject;
}
return m_vertexArrays[index];
}
void VertexArrayState::GenerateNames(Uint number, Vector<Uint>& arrays) {
arrays.resize(number);
m_indexGenerator.Generate(number, arrays.data());
}
void VertexArrayState::Bind(Uint index) {
m_boundVertexArray = GetVertexArrayObject(index);
}
const SharedPtr<VertexArrayObject>& VertexArrayState::CreateVertexArrayObject(Uint index) {
if (index >= m_vertexArrays.size()) {
// power-of-2 reallocation
m_vertexArrays.reserve(std::bit_ceil(index + 1));
m_vertexArrays.resize(index + 1, nullptr);
}
auto& vao = m_vertexArrays[index];
vao = MakeShared<VertexArrayObject>(index);
return vao;
}
void VertexArrayState::MarkVertexArrayForDeletion(Uint index) {
if (m_indexGenerator.IsValid(index)) {
if (m_boundVertexArray) {
m_boundVertexArray = nullptr;
}
SharedPtr<VertexArrayObject> VertexArrayState::GetVertexArrayObject(Uint index) {
if (index >= m_vertexArrays.size())
// FIXME: report a GL error here
return nullptr;
return m_vertexArrays[index];
if (ValidateVertexArrayObject(index)) {
m_vertexArrays[index] = nullptr;
}
Vector<Uint> VertexArrayState::GenerateNames(Uint number) {
Vector<Uint> arrays(number);
m_indexGenerator.Generate(number, arrays.data());
return arrays;
}
m_indexGenerator.Delete(index);
}
// FIXME: report GL error here?
}
void VertexArrayState::Bind(Uint index) {
m_boundVertexArray = GetVertexArrayObject(index);
}
Bool VertexArrayState::ValidateName(Uint index) const {
return m_indexGenerator.IsValid(index);
}
SharedPtr<VertexArrayObject> VertexArrayState::CreateVertexArrayObject(Uint index) {
if (index >= m_vertexArrays.size()) {
// power-of-2 reallocation
m_vertexArrays.reserve(std::bit_ceil(index + 1));
m_vertexArrays.resize(index + 1, nullptr);
}
auto vao = m_vertexArrays[index] = MakeShared<VertexArrayObject>(index);
return vao;
}
Bool VertexArrayState::ValidateVertexArrayObject(Uint index) const {
return index < m_vertexArrays.size() && m_vertexArrays[index] != nullptr;
}
void VertexArrayState::MarkVertexArrayForDeletion(Uint index) {
if (m_indexGenerator.IsValid(index)) {
if (m_boundVertexArray) {
m_boundVertexArray = nullptr;
}
const SharedPtr<VertexArrayObject>& VertexArrayState::GetBoundVertexArray() {
return m_boundVertexArray;
}
if (ValidateVertexArrayObject(index)) {
m_vertexArrays[index] = nullptr;
}
m_indexGenerator.Delete(index);
}
// FIXME: report GL error here?
}
Bool VertexArrayState::ValidateName(Uint index) const {
return m_indexGenerator.IsValid(index);
}
Bool VertexArrayState::ValidateVertexArrayObject(Uint index) const {
return index < m_vertexArrays.size() && m_vertexArrays[index] != nullptr;
}
SharedPtr<VertexArrayObject> VertexArrayState::GetBoundVertexArray() {
return m_boundVertexArray;
}
Vector<SharedPtr<VertexArrayObject>>& VertexArrayState::GetAllVertexArrays() {
return m_vertexArrays;
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
Vector<SharedPtr<VertexArrayObject>>& VertexArrayState::GetAllVertexArrays() {
return m_vertexArrays;
}
} // namespace MobileGL::MG_State::GLState
@@ -18,14 +18,14 @@ namespace MobileGL {
public:
VertexArrayState();
SharedPtr<VertexArrayObject> GetVertexArrayObject(Uint index);
Vector<Uint> GenerateNames(Uint number);
const SharedPtr<VertexArrayObject>& GetVertexArrayObject(Uint index);
void GenerateNames(Uint number, Vector<Uint>& arrays);
void Bind(Uint index);
SharedPtr<VertexArrayObject> CreateVertexArrayObject(Uint index);
const SharedPtr<VertexArrayObject>& CreateVertexArrayObject(Uint index);
void MarkVertexArrayForDeletion(Uint index);
Bool ValidateName(Uint index) const;
Bool ValidateVertexArrayObject(Uint index) const;
SharedPtr<VertexArrayObject> GetBoundVertexArray();
const SharedPtr<VertexArrayObject>& GetBoundVertexArray();
Vector<SharedPtr<VertexArrayObject>>& GetAllVertexArrays();
private:
+4 -4
View File
@@ -148,15 +148,15 @@ namespace MobileGL {
public:
using TargetEnum = typename ObjectType::TargetEnum;
BindingSlot() : m_target((TargetEnum)0), m_boundObject(nullptr) {}
explicit BindingSlot(TargetEnum target) : m_target(target), m_boundObject(nullptr) {}
BindingSlot() : m_target((TargetEnum)0) {}
explicit BindingSlot(TargetEnum target) : m_target(target) {}
void Bind(SharedPtr<ObjectType> object) {
if (m_boundObject == object) return;
m_boundObject = object;
m_boundObject = Move(object);
++m_version;
}
SharedPtr<ObjectType> GetBoundObject() const { return m_boundObject; }
SharedPtr<ObjectType> const& GetBoundObject() const noexcept { return m_boundObject; }
TargetEnum GetTarget() const { return m_target; }
Uint16 GetVersion() const { return m_version; }