mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-10 05:08:31 +09:00
[Perf|Improvement] (All): Improve performance & optimize code.
This commit is contained in:
@@ -13,105 +13,100 @@
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#include <MG_Util/Converters/MGToGL/BufferEnumConverter.h>
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#include <MG_Util/Converters/MGToStr/BufferEnumConverter.h>
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namespace MobileGL::MG_Impl::GLImpl {
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namespace BufferImpl {
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Bool ValidateBufferTarget(BufferTarget target) {
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if (target == BufferTarget::Unknown) {
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using namespace MG_Util;
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String bufferTargetStr = ConvertBufferTargetToString(target);
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String glTargetStr = ConvertGLEnumToString(ConvertBufferTargetToGLEnum(target));
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum,
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MakeShared<GenericErrorInfo>(
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"MG_Impl/GLImpl/BufferImpl", "ValidateBufferTarget",
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std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
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return false;
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}
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if (target == BufferTarget::Index && MG_State::pGLContext->GetBoundVertexArray() == nullptr) {
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MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl",
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"ValidateBufferTarget",
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"No vertex array object is bound."));
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return false;
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}
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return true;
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}
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Bool ValidateBufferBindingPointTarget(BufferTarget target) {
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if (target != BufferTarget::Uniform && target != BufferTarget::AtomicCounter &&
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target != BufferTarget::TransformFeedback && target != BufferTarget::ShaderStorage) {
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using namespace MG_Util;
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String bufferTargetStr = ConvertBufferTargetToString(target);
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String glTargetStr = ConvertGLEnumToString(ConvertBufferTargetToGLEnum(target));
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum,
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MakeShared<GenericErrorInfo>(
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"MG_Impl/GLImpl/BufferImpl", "ValidateBufferTarget",
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std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
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return false;
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}
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return true;
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}
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Bool ValidateBufferName(Uint index, Bool allowZero) {
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if (index == 0) {
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if (allowZero) return true;
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MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl",
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"ValidateBufferName",
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"Buffer name 0 is not valid."));
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return false;
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}
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Bool isValid = MG_State::pGLContext->ValidateBufferName(index);
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if (isValid) return true;
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namespace MobileGL::MG_Impl::GLImpl::BufferImpl {
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Bool ValidateBufferTarget(BufferTarget target) {
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if (target == BufferTarget::Unknown) {
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using namespace MG_Util;
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String bufferTargetStr = ConvertBufferTargetToString(target);
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String glTargetStr = ConvertGLEnumToString(ConvertBufferTargetToGLEnum(target));
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferName",
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std::format("Buffer name {} is not valid.", index)));
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ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>(
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"MG_Impl/GLImpl/BufferImpl", "ValidateBufferTarget",
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std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
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return false;
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}
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Bool ValidateBufferUsage(BufferUsage usage) {
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if (usage != BufferUsage::Unknown) {
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return true;
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}
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if (target == BufferTarget::Index && MG_State::pGLContext->GetBoundVertexArray() == nullptr) {
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MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl",
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"ValidateBufferTarget",
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"No vertex array object is bound."));
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return false;
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}
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return true;
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}
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Bool ValidateBufferBindingPointTarget(BufferTarget target) {
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if (target != BufferTarget::Uniform && target != BufferTarget::AtomicCounter &&
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target != BufferTarget::TransformFeedback && target != BufferTarget::ShaderStorage) {
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using namespace MG_Util;
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String bufferUsageStr = ConvertBufferUsageToString(usage);
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String glUsageStr = ConvertGLEnumToString(ConvertBufferUsageToGLEnum(usage));
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String bufferTargetStr = ConvertBufferTargetToString(target);
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String glTargetStr = ConvertGLEnumToString(ConvertBufferTargetToGLEnum(target));
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>(
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"MG_Impl/GLImpl/BufferImpl", "ValidateBufferTarget",
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std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
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return false;
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}
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return true;
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}
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Bool ValidateBufferName(Uint index, Bool allowZero) {
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if (index == 0) {
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if (allowZero) return true;
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferName",
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"Buffer name 0 is not valid."));
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return false;
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}
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Bool isValid = MG_State::pGLContext->ValidateBufferName(index);
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if (isValid) return true;
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferName",
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std::format("Buffer name {} is not valid.", index)));
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return false;
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}
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Bool ValidateBufferUsage(BufferUsage usage) {
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if (usage != BufferUsage::Unknown) {
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return true;
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}
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using namespace MG_Util;
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String bufferUsageStr = ConvertBufferUsageToString(usage);
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String glUsageStr = ConvertGLEnumToString(ConvertBufferUsageToGLEnum(usage));
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum,
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MakeUnique<GenericErrorInfo>(
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"MG_Impl/GLImpl/BufferImpl", "ValidateBufferUsage",
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std::format("Usage {} ({}) is not one of the allowable values.", bufferUsageStr, glUsageStr)));
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return false;
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}
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Bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits) {
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if (accessBits == BufferMappingAccessBit::Null) {
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MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl",
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"ValidateBufferMappingAccess",
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"Access bits cannot be null."));
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return false;
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}
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const auto validBits = BufferMappingAccessBit::Read | BufferMappingAccessBit::Write |
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BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer |
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BufferMappingAccessBit::FlushExplicit | BufferMappingAccessBit::Unsynchronized |
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BufferMappingAccessBit::Persistent | BufferMappingAccessBit::Coherent;
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if ((accessBits & validBits) != accessBits) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum,
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MakeShared<GenericErrorInfo>(
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"MG_Impl/GLImpl/BufferImpl", "ValidateBufferUsage",
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std::format("Usage {} ({}) is not one of the allowable values.", bufferUsageStr, glUsageStr)));
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferMappingAccess",
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"Access bits cannot contain invalid flags."));
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return false;
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}
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Bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits) {
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if (accessBits == BufferMappingAccessBit::Null) {
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MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl",
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"ValidateBufferMappingAccess",
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"Access bits cannot be null."));
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return false;
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}
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const auto validBits = BufferMappingAccessBit::Read | BufferMappingAccessBit::Write |
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BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer |
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BufferMappingAccessBit::FlushExplicit | BufferMappingAccessBit::Unsynchronized |
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BufferMappingAccessBit::Persistent | BufferMappingAccessBit::Coherent;
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if ((accessBits & validBits) != accessBits) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferMappingAccess",
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"Access bits cannot contain invalid flags."));
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return false;
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}
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return true;
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}
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} // namespace BufferImpl
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} // namespace MobileGL::MG_Impl::GLImpl
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return true;
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}
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} // namespace MobileGL::MG_Impl::GLImpl::BufferImpl
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