mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 13:48:30 +09:00
[Perf|Improvement] (All): Improve performance & optimize code.
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@@ -7,7 +7,6 @@
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// End of Source File Header
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#pragma once
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#include "MG_Util/Types.h"
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#include <Includes.h>
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#include <MG_Util/Math/VectorTypes.h>
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@@ -73,47 +72,45 @@ namespace MobileGL {
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VecRange1D DirtyRanges;
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};
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namespace MG_State {
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namespace GLState {
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class BufferObject {
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public:
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using TargetEnum = BufferTarget;
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namespace MG_State::GLState {
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class BufferObject {
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public:
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using TargetEnum = BufferTarget;
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BufferObject(Uint externalIndex);
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BufferObject(Uint externalIndex);
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void Resize(SizeT size);
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void UploadData(DataPtr data, SizeT atOffset);
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void SetUsage(BufferUsage usage);
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void* AcquireMemory(Bool markMapped, Bool read, Bool write);
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void* AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access);
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void ReleaseMemory();
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void FlushMemoryRange(SizeT offset, SizeT length);
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void UploadSubData(DataPtr data, SizeT atOffset);
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void CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset, SizeT size);
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void ClearDirty();
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void Resize(SizeT size);
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void UploadData(DataPtr data, SizeT atOffset);
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void SetUsage(BufferUsage usage);
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void* AcquireMemory(Bool markMapped, Bool read, Bool write);
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void* AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access);
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void ReleaseMemory();
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void FlushMemoryRange(SizeT offset, SizeT length);
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void UploadSubData(DataPtr data, SizeT atOffset);
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void CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset, SizeT size);
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void ClearDirty();
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Bool IsMapped() const;
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SizeT GetSize() const;
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BufferUsage GetUsage() const;
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Range1D GetMappedRange() const;
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const SharedPtr<Data> GetDataReadOnly() const;
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Flags<BufferMappingAccessBit> GetMappingAccess() const;
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Uint GetExternalIndex() const;
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const VecRange1D& GetDirtyRanges() const;
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Flags<BufferChangeBits> GetChangeBits() const;
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Bool IsMapped() const;
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SizeT GetSize() const;
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BufferUsage GetUsage() const;
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Range1D GetMappedRange() const;
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const SharedPtr<Data>& GetDataReadOnly() const;
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Flags<BufferMappingAccessBit> GetMappingAccess() const;
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Uint GetExternalIndex() const;
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const VecRange1D& GetDirtyRanges() const;
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Flags<BufferChangeBits> GetChangeBits() const;
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private:
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const Uint m_externalIndex = 0;
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SizeT m_size = 0;
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BufferUsage m_usage = BufferUsage::StaticDraw;
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SharedPtr<Data> m_dataPtr;
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Bool m_isMapped;
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Flags<BufferMappingAccessBit> m_mappingAccess;
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BufferChange m_change;
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Range1D m_mappedRange;
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Vector<Uint8> m_stagingData;
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Bool m_ownsStagingData;
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};
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} // namespace GLState
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} // namespace MG_State
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private:
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const Uint m_externalIndex = 0;
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SizeT m_size = 0;
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BufferUsage m_usage = BufferUsage::StaticDraw;
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SharedPtr<Data> m_dataPtr;
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Bool m_isMapped;
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Flags<BufferMappingAccessBit> m_mappingAccess;
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BufferChange m_change;
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Range1D m_mappedRange;
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Vector<Uint8> m_stagingData;
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Bool m_ownsStagingData;
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};
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} // namespace MG_State::GLState
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} // namespace MobileGL
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