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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-09 20:58:31 +09:00
[Perf|Improvement] (All): Improve performance & optimize code.
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@@ -14,113 +14,107 @@
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#include <Includes.h>
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#include <MG_Util/Math/VectorTypes.h>
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namespace MobileGL {
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namespace MG_State {
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namespace GLState {
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class ITextureObject {
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public:
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using TargetEnum = TextureTarget;
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virtual ~ITextureObject() = default;
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namespace MobileGL::MG_State::GLState {
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class ITextureObject {
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public:
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using TargetEnum = TextureTarget;
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virtual ~ITextureObject() = default;
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virtual TextureStorageType GetStorageType() const = 0;
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virtual TextureStorageType GetStorageType() const = 0;
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virtual TextureInternalFormat GetFormat() const = 0;
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virtual TextureTarget GetTarget() const = 0;
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virtual const Vector<TextureUploadTarget>& GetUploadTargets() const = 0;
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virtual IntVec3 GetBaseSize() const = 0;
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virtual SharedPtr<SamplerObject> GetSamplerObject() const = 0;
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virtual void SetInternalFormat(TextureInternalFormat format) = 0;
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virtual Bool IsComplete() const = 0;
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virtual Uint GetExternalIndex() const = 0;
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virtual const FloatVec4& GetBorderColor() const = 0;
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virtual void SetBorderColor(const FloatVec4& color) = 0;
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virtual TextureSwizzleParam GetSwizzleParam(TextureSwizzleParam param) const = 0;
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virtual void SetSwizzleParam(TextureSwizzleParam param, TextureSwizzleParam value) = 0;
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virtual void SetSwizzleParamRGBA(const Vec4<TextureSwizzleParam>& values) = 0;
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virtual const Vec4<TextureSwizzleParam>& GetAllSwizzleParams() const = 0;
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virtual const UintVec2& GetLevelRange() const = 0;
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virtual void SetBaseLevel(Uint baseLevel) = 0;
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virtual void SetMaxLevel(Uint maxLevel) = 0;
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virtual Uint16 GetTextureParamsVersion() const = 0;
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virtual TextureInternalFormat GetFormat() const = 0;
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virtual TextureTarget GetTarget() const = 0;
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virtual const Vector<TextureUploadTarget>& GetUploadTargets() const = 0;
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virtual IntVec3 GetBaseSize() const = 0;
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virtual const SharedPtr<SamplerObject>& GetSamplerObject() const = 0;
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virtual void SetInternalFormat(TextureInternalFormat format) = 0;
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virtual Bool IsComplete() const = 0;
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virtual Uint GetExternalIndex() const = 0;
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virtual const FloatVec4& GetBorderColor() const = 0;
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virtual void SetBorderColor(const FloatVec4& color) = 0;
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virtual TextureSwizzleParam GetSwizzleParam(TextureSwizzleParam param) const = 0;
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virtual void SetSwizzleParam(TextureSwizzleParam param, TextureSwizzleParam value) = 0;
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virtual void SetSwizzleParamRGBA(const Vec4<TextureSwizzleParam>& values) = 0;
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virtual const Vec4<TextureSwizzleParam>& GetAllSwizzleParams() const = 0;
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virtual const UintVec2& GetLevelRange() const = 0;
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virtual void SetBaseLevel(Uint baseLevel) = 0;
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virtual void SetMaxLevel(Uint maxLevel) = 0;
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virtual Uint16 GetTextureParamsVersion() const = 0;
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protected:
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virtual Uint GetIndexOfTextureUploadTarget(TextureUploadTarget target) const = 0;
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};
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protected:
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virtual Uint GetIndexOfTextureUploadTarget(TextureUploadTarget target) const = 0;
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};
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class TextureObjectBase : public ITextureObject {
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public:
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TextureObjectBase(TextureTarget target, Uint externalIndex);
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virtual ~TextureObjectBase() = default;
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class TextureObjectBase : public ITextureObject {
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public:
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TextureObjectBase(TextureTarget target, Uint externalIndex);
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virtual ~TextureObjectBase() = default;
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TextureInternalFormat GetFormat() const override;
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TextureTarget GetTarget() const override;
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IntVec3 GetBaseSize() const override;
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SharedPtr<SamplerObject> GetSamplerObject() const override;
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void SetInternalFormat(TextureInternalFormat format) override;
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Bool IsComplete() const override;
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Uint GetExternalIndex() const override;
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const FloatVec4& GetBorderColor() const override;
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void SetBorderColor(const FloatVec4& color) override;
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TextureSwizzleParam GetSwizzleParam(TextureSwizzleParam param) const override;
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const Vec4<TextureSwizzleParam>& GetAllSwizzleParams() const override;
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void SetSwizzleParam(TextureSwizzleParam param, TextureSwizzleParam value) override;
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void SetSwizzleParamRGBA(const Vec4<TextureSwizzleParam>& values) override;
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const UintVec2& GetLevelRange() const override;
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void SetBaseLevel(Uint baseLevel) override;
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void SetMaxLevel(Uint maxLevel) override;
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Uint16 GetTextureParamsVersion() const override;
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TextureInternalFormat GetFormat() const override;
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TextureTarget GetTarget() const override;
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IntVec3 GetBaseSize() const override;
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const SharedPtr<SamplerObject>& GetSamplerObject() const override;
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void SetInternalFormat(TextureInternalFormat format) override;
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Bool IsComplete() const override;
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Uint GetExternalIndex() const override;
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const FloatVec4& GetBorderColor() const override;
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void SetBorderColor(const FloatVec4& color) override;
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TextureSwizzleParam GetSwizzleParam(TextureSwizzleParam param) const override;
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const Vec4<TextureSwizzleParam>& GetAllSwizzleParams() const override;
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void SetSwizzleParam(TextureSwizzleParam param, TextureSwizzleParam value) override;
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void SetSwizzleParamRGBA(const Vec4<TextureSwizzleParam>& values) override;
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const UintVec2& GetLevelRange() const override;
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void SetBaseLevel(Uint baseLevel) override;
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void SetMaxLevel(Uint maxLevel) override;
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Uint16 GetTextureParamsVersion() const override;
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protected:
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const Uint m_externalIndex;
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const TextureTarget m_target = TextureTarget::Unknown;
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TextureInternalFormat m_internalFormat = TextureInternalFormat::Unknown;
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SharedPtr<SamplerObject> m_sampler = nullptr;
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FloatVec4 m_borderColor = {0.0f, 0.0f, 0.0f, 0.0f};
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Vec4<TextureSwizzleParam> m_swizzleParams = {TextureSwizzleParam::Red, TextureSwizzleParam::Green,
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TextureSwizzleParam::Blue, TextureSwizzleParam::Alpha};
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UintVec2 m_levelRange = {0, 1000};
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Uint16 m_textureParamsVersion = 0;
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};
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protected:
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const Uint m_externalIndex;
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const TextureTarget m_target = TextureTarget::Unknown;
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TextureInternalFormat m_internalFormat = TextureInternalFormat::Unknown;
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SharedPtr<SamplerObject> m_sampler = nullptr;
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FloatVec4 m_borderColor = {0.0f, 0.0f, 0.0f, 0.0f};
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Vec4<TextureSwizzleParam> m_swizzleParams = {TextureSwizzleParam::Red, TextureSwizzleParam::Green,
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TextureSwizzleParam::Blue, TextureSwizzleParam::Alpha};
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UintVec2 m_levelRange = {0, 1000};
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Uint16 m_textureParamsVersion = 0;
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};
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class TextureObjectMipmap : public TextureObjectBase {
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public:
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TextureObjectMipmap(TextureTarget target, Uint externalIndex)
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: TextureObjectBase(target, externalIndex) {}
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class TextureObjectMipmap : public TextureObjectBase {
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public:
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TextureObjectMipmap(TextureTarget target, Uint externalIndex) : TextureObjectBase(target, externalIndex) {}
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TextureStorageType GetStorageType() const override { return TextureStorageType::Mipmap; }
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TextureStorageType GetStorageType() const override { return TextureStorageType::Mipmap; }
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virtual Uint GetMipmapLevelCount() const = 0;
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virtual const IntVec3 GetMipmapTexelSize(TextureUploadTarget target, Uint mipmapLevel) const = 0;
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virtual const SizeT GetMipmapByteSize(TextureUploadTarget target, Uint mipmapLevel) const = 0;
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virtual void AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel, MipmapInput input) = 0;
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virtual void UpdateMipmapSubData(TextureUploadTarget uploadTarget, Uint mipmapLevel, DataPtr input) = 0;
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virtual void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) = 0;
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virtual void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel,
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Bool dirty = true) = 0;
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virtual Bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const = 0;
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};
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virtual Uint GetMipmapLevelCount() const = 0;
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virtual const IntVec3 GetMipmapTexelSize(TextureUploadTarget target, Uint mipmapLevel) const = 0;
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virtual const SizeT GetMipmapByteSize(TextureUploadTarget target, Uint mipmapLevel) const = 0;
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virtual void AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel, MipmapInput input) = 0;
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virtual void UpdateMipmapSubData(TextureUploadTarget uploadTarget, Uint mipmapLevel, DataPtr input) = 0;
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virtual void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) = 0;
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virtual void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, Bool dirty = true) = 0;
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virtual Bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const = 0;
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};
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class TextureObjectWithOneMipmap : public TextureObjectMipmap {
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public:
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TextureObjectWithOneMipmap(TextureTarget target, Uint externalIndex)
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: TextureObjectMipmap(target, externalIndex) {}
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virtual ~TextureObjectWithOneMipmap() = default;
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class TextureObjectWithOneMipmap : public TextureObjectMipmap {
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public:
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TextureObjectWithOneMipmap(TextureTarget target, Uint externalIndex)
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: TextureObjectMipmap(target, externalIndex) {}
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virtual ~TextureObjectWithOneMipmap() = default;
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Uint GetMipmapLevelCount() const override;
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const IntVec3 GetMipmapTexelSize(TextureUploadTarget target, Uint mipmapLevel) const override;
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const SizeT GetMipmapByteSize(TextureUploadTarget target, Uint mipmapLevel) const override;
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void AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel, MipmapInput input) override;
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void UpdateMipmapSubData(TextureUploadTarget uploadTarget, Uint mipmapLevel, DataPtr input) override;
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void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) override;
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void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, Bool dirty) override;
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bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const override;
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Uint GetMipmapLevelCount() const override;
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const IntVec3 GetMipmapTexelSize(TextureUploadTarget target, Uint mipmapLevel) const override;
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const SizeT GetMipmapByteSize(TextureUploadTarget target, Uint mipmapLevel) const override;
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void AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel, MipmapInput input) override;
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void UpdateMipmapSubData(TextureUploadTarget uploadTarget, Uint mipmapLevel, DataPtr input) override;
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void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) override;
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void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, Bool dirty) override;
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bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const override;
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IntVec3 GetBaseSize() const override;
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Bool IsComplete() const override;
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IntVec3 GetBaseSize() const override;
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Bool IsComplete() const override;
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protected:
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MipmapUploadTargetArray<1> m_textureStorage;
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};
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} // namespace GLState
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} // namespace MG_State
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} // namespace MobileGL
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protected:
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MipmapUploadTargetArray<1> m_textureStorage;
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};
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} // namespace MobileGL::MG_State::GLState
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