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https://github.com/MobileGL-Dev/MobileGL
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[Build] (Android): keep the embedded-FCL arm64 pin beside the disaggregated wiring
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+9
-4
@@ -42,14 +42,19 @@ android {
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defaultConfig {
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minSdk 26
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if (standalonePluginBuild) {
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ndk {
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testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
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// One ndk block for both shapes: a standalone plugin build follows the caller's
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// ABI set, while the FCL-embedded library pins arm64-v8a - FCL packages that ABI
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// alone, so the wider default set would only build libraries nothing loads.
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ndk {
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if (standalonePluginBuild) {
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abiFilters.addAll(mobileGlAbiFilters())
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} else {
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abiFilters.add('arm64-v8a')
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}
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}
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testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
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externalNativeBuild {
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cmake {
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arguments "-DMOBILEGL_LOG_ACTIVE_LEVEL=${mobileGlLogActiveLevel()}"
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@@ -1,5 +1,8 @@
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# P5f 交接:已全部收官
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> **后续 CI / 全量 inproc 工作尚未完成,已按用户要求停止(2026-09-20)。**
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> 最新接续点见 [CI / inproc 交接](HANDOFF-CI-INPROC-20260920.md):实现树停在 `70c8230b`,尚未合并或 push;完整 inproc retrace 为 67/77,另有一个新增 GLES view mip 回归未解决。下文“已收官”仅指此前 P5f 范围,不能作为本轮 CI 全绿证明。
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> 2026-09-20。交付 worktree:
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> `C:/Users/geekerwan/AndroidStudioProjects/FoldCraftLauncher/MobileGL-disagg`,分支 `feat/disaggregated`。
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> 完整结果见 [close-report.md](close-report.md),设备见 [device-report.md](device-report.md),
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