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[Fix]: fix Complementary
- add a DirectGLES ANGLE fallback control for 8-bit SNORM texture formats - normalize SNORM8 textures to float storage so ANGLE can render Complementary intermediate framebuffers - reuse the normalized upload conversion path for SNORM8 and existing norm16 float fallbacks
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@@ -14,6 +14,7 @@ namespace MobileGL {
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NoNorm16 = 1 << 0,
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NoSnorm16 = 1 << 1,
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NoRgb16 = 1 << 2,
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NoSnorm8 = 1 << 3,
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None = 0,
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};
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namespace MG_Util::TextureFormatProcessor {
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