[Fix]: fix BSL

- keep ANGLE RGBA16 textures on the native norm16 path

- add separate RGB16 and SNORM16 fallback controls for DirectGLES format normalization

- convert RGB16 fallback uploads to float when using RGB32F storage
This commit is contained in:
2026-06-22 23:00:15 +08:00
parent c08ac7db72
commit 3f53041ed2
3 changed files with 47 additions and 12 deletions
+7 -4
View File
@@ -26,10 +26,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
using namespace MobileGL::MG_Util::TextureFormatProcessor;
const Bool useNorm16Texture = g_GLESCapabilities.SupportsNorm16Texture &&
g_GLESCapabilities.GLESRendererString.find("ANGLE") == String::npos;
auto options =
useNorm16Texture ? PixelFormatNormalizeOptionBit::None : PixelFormatNormalizeOptionBit::NoNorm16;
Flags<PixelFormatNormalizeOptionBit> options =
(g_GLESCapabilities.SupportsNorm16Texture) ? PixelFormatNormalizeOptionBit::None
: PixelFormatNormalizeOptionBit::NoNorm16;
if (g_GLESCapabilities.GLESRendererString.find("ANGLE") != String::npos) {
options |= PixelFormatNormalizeOptionBit::NoRgb16;
options |= PixelFormatNormalizeOptionBit::NoSnorm16;
}
NormalizePixelFormat(MG_Util::ConvertTextureInternalFormatToGLEnum(internalFormat), options,
outInternalFormat, outFormat, outType);
}
@@ -26,41 +26,62 @@ namespace MobileGL::MG_Util::TextureFormatProcessor {
*outInternalFormat = GL_RGBA32F;
break;
}
*outInternalFormat = internalFormat;
break;
case GL_RGB16:
if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
if ((options & PixelFormatNormalizeOptionBit::NoNorm16) ||
(options & PixelFormatNormalizeOptionBit::NoRgb16)) {
*outInternalFormat = GL_RGB32F;
break;
}
*outInternalFormat = internalFormat;
break;
case GL_RG16:
if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
*outInternalFormat = GL_RG32F;
break;
}
*outInternalFormat = internalFormat;
break;
case GL_R16:
if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
*outInternalFormat = GL_R32F;
break;
}
*outInternalFormat = internalFormat;
break;
case GL_RGBA16_SNORM:
if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
if ((options & PixelFormatNormalizeOptionBit::NoNorm16) ||
(options & PixelFormatNormalizeOptionBit::NoSnorm16)) {
*outInternalFormat = GL_RGBA16F;
break;
}
*outInternalFormat = internalFormat;
break;
case GL_RGB16_SNORM:
if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
if ((options & PixelFormatNormalizeOptionBit::NoNorm16) ||
(options & PixelFormatNormalizeOptionBit::NoSnorm16)) {
*outInternalFormat = GL_RGB16F;
break;
}
*outInternalFormat = internalFormat;
break;
case GL_RG16_SNORM:
if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
if ((options & PixelFormatNormalizeOptionBit::NoNorm16) ||
(options & PixelFormatNormalizeOptionBit::NoSnorm16)) {
*outInternalFormat = GL_RG16F;
break;
}
*outInternalFormat = internalFormat;
break;
case GL_R16_SNORM:
if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
if ((options & PixelFormatNormalizeOptionBit::NoNorm16) ||
(options & PixelFormatNormalizeOptionBit::NoSnorm16)) {
*outInternalFormat = GL_R16F;
break;
}
*outInternalFormat = internalFormat;
break;
default:
*outInternalFormat = internalFormat;
break;
@@ -232,7 +253,6 @@ namespace MobileGL::MG_Util::TextureFormatProcessor {
switch (internalFormat) {
// Color Unsigned Normalized
case GL_RGBA16:
case GL_RGB16:
case GL_RG16:
case GL_R16:
if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
@@ -243,6 +263,15 @@ namespace MobileGL::MG_Util::TextureFormatProcessor {
*outType = GL_UNSIGNED_SHORT;
break;
}
case GL_RGB16:
if ((options & PixelFormatNormalizeOptionBit::NoNorm16) ||
(options & PixelFormatNormalizeOptionBit::NoRgb16)) {
*outType = GL_FLOAT;
break;
} else {
*outType = GL_UNSIGNED_SHORT;
break;
}
case GL_RGBA8:
case GL_RGB8:
case GL_RG8:
@@ -255,7 +284,8 @@ namespace MobileGL::MG_Util::TextureFormatProcessor {
case GL_RGB16_SNORM:
case GL_RG16_SNORM:
case GL_R16_SNORM:
if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
if ((options & PixelFormatNormalizeOptionBit::NoNorm16) ||
(options & PixelFormatNormalizeOptionBit::NoSnorm16)) {
*outType = GL_FLOAT;
break;
} else {
@@ -12,10 +12,12 @@
namespace MobileGL {
enum class PixelFormatNormalizeOptionBit : Uint {
NoNorm16 = 1 << 0,
NoSnorm16 = 1 << 1,
NoRgb16 = 1 << 2,
None = 0,
};
namespace MG_Util::TextureFormatProcessor {
void NormalizePixelFormat(GLenum internalFormat, Flags<PixelFormatNormalizeOptionBit> options,
GLenum* outInternalFormat, GLenum* outFormat, GLenum* outType);
} // namespace MG_Util::TextureFormatProcessor
} // namespace MobileGL
} // namespace MobileGL