mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 05:38:31 +09:00
[Fix] (MG_Backend/DirectGLES): fix Complementary shaders on Mali
- emulate RGBA8 SNORM fallback writes
This commit is contained in:
@@ -1316,6 +1316,22 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
return true;
|
||||
}
|
||||
|
||||
static Bool IsRGBA8SnormFallbackAttachment(
|
||||
const MG_State::GLState::FramebufferAttachmentObject& attachmentObject) {
|
||||
if (attachmentObject.IsTexture()) {
|
||||
const auto& textureObject = attachmentObject.GetTexture();
|
||||
return textureObject && textureObject->GetFormat() == TextureInternalFormat::RGBA8Snorm &&
|
||||
TextureImpl::ShouldUseCaveatTextureFormat(textureObject->GetFormat(), textureObject->GetTarget());
|
||||
}
|
||||
if (attachmentObject.IsRenderbuffer()) {
|
||||
const auto& renderbufferObject = attachmentObject.GetRenderbuffer();
|
||||
return renderbufferObject &&
|
||||
renderbufferObject->GetInternalFormat() == TextureInternalFormat::RGBA8Snorm &&
|
||||
TextureImpl::ShouldUseCaveatRenderbufferFormat(renderbufferObject->GetInternalFormat());
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void BackendFramebufferObject::SyncToBackend(
|
||||
const SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject, FramebufferTarget asTarget) {
|
||||
#ifdef TRACY_ENABLE
|
||||
@@ -1366,6 +1382,22 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
g_GLESFuncs.glDrawBuffers(nEffectiveBuffers, m_backendDrawBuffers);
|
||||
}
|
||||
|
||||
if (asTarget == FramebufferTarget::Draw) {
|
||||
Uint32 clampOutputMask = 0;
|
||||
for (Uint i = 0; i < FramebufferObject::MAX_DRAW_BUFFERS && i < 32; ++i) {
|
||||
const auto frontendBuf = stateDrawBuffers[i];
|
||||
if (frontendBuf < FramebufferAttachmentType::Color0 ||
|
||||
frontendBuf > FramebufferAttachmentType::Color31) {
|
||||
continue;
|
||||
}
|
||||
const auto& attachmentObject = stateFBOObject->GetAttachment(frontendBuf);
|
||||
if (IsRGBA8SnormFallbackAttachment(attachmentObject)) {
|
||||
clampOutputMask |= (1u << i);
|
||||
}
|
||||
}
|
||||
PrgramImpl::g_rgba8SnormClampOutputMask = clampOutputMask;
|
||||
}
|
||||
|
||||
// 2. Remap read buffer
|
||||
auto frontendReadBuf = stateFBOObject->GetReadBuffer();
|
||||
if (frontendReadBuf != m_frontendReadBuffer) {
|
||||
@@ -1478,6 +1510,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
} // namespace FramebufferImpl
|
||||
|
||||
namespace PrgramImpl {
|
||||
Uint32 g_rgba8SnormClampOutputMask = 0;
|
||||
StateBackendObjectRegistry<MG_State::GLState::ProgramObject, BackendProgramObjectImpl> g_backendProgramObjects;
|
||||
|
||||
BackendProgramObjectImpl::BackendProgramObjectImpl() {
|
||||
@@ -1522,6 +1555,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
MGLOG_D("Syncing program to backend. State program ID: %u, Backend ID: %u",
|
||||
stateProgramObject->GetExternalIndex(), m_backendProgramId);
|
||||
m_rgba8SnormClampOutputMask = g_rgba8SnormClampOutputMask;
|
||||
|
||||
// Detach all existing shaders
|
||||
GLint attachedCount = 0;
|
||||
@@ -1597,6 +1631,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
source = ForceFlatIntegerVaryings(source, glShaderType);
|
||||
source = EmulateBaseInstanceInVertexShader(std::move(source), glShaderType);
|
||||
source = ForceSupporterOutput(source);
|
||||
source = ClampRGBA8SnormFallbackOutputs(std::move(source), glShaderType,
|
||||
m_rgba8SnormClampOutputMask);
|
||||
|
||||
// Patch for Photon compiler precision issue
|
||||
String findStr = "1000000.0";
|
||||
|
||||
Reference in New Issue
Block a user