mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
[Fix] (MG_Backend/DirectGLES): fix Complementary shaders on Mali
- emulate RGBA8 SNORM fallback writes
This commit is contained in:
@@ -184,6 +184,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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Flags<PixelFormatNormalizeOptionBit> GetDriverPixelFormatNormalizeOptions() {
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Flags<PixelFormatNormalizeOptionBit> options = PixelFormatNormalizeOptionBit::NoDepthComponent32;
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options |= PixelFormatNormalizeOptionBit::NoRGBA8Snorm;
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if (!g_GLESCapabilities.SupportsNorm16Texture) {
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options |= PixelFormatNormalizeOptionBit::NoNorm16;
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}
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@@ -207,6 +208,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
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reasons.push_back(forced ? "SNORM8 fallback forced by backend policy"
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: "SNORM8 native path is not supported");
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}
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if (options & PixelFormatNormalizeOptionBit::NoRGBA8Snorm) {
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reasons.push_back(forced ? "RGBA8_SNORM fallback forced by backend policy"
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: "RGBA8_SNORM render target path is not supported");
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}
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if (options & PixelFormatNormalizeOptionBit::NoDepthComponent32) {
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reasons.push_back("GL_DEPTH_COMPONENT32 native probe failed on OpenGL ES");
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}
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@@ -711,7 +711,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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backendObj = MakeShared<BackendProgramObjectImpl>();
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backendObj->SyncToBackend(currentProgram);
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} else {
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if (!backendObj->GetBackendProgramId()) {
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if (!backendObj->GetBackendProgramId() ||
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backendObj->GetRGBA8SnormClampOutputMask() != g_rgba8SnormClampOutputMask) {
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backendObj->SyncToBackend(currentProgram);
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}
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}
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@@ -1316,6 +1316,22 @@ namespace MobileGL::MG_Backend::DirectGLES {
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return true;
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}
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static Bool IsRGBA8SnormFallbackAttachment(
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const MG_State::GLState::FramebufferAttachmentObject& attachmentObject) {
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if (attachmentObject.IsTexture()) {
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const auto& textureObject = attachmentObject.GetTexture();
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return textureObject && textureObject->GetFormat() == TextureInternalFormat::RGBA8Snorm &&
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TextureImpl::ShouldUseCaveatTextureFormat(textureObject->GetFormat(), textureObject->GetTarget());
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}
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if (attachmentObject.IsRenderbuffer()) {
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const auto& renderbufferObject = attachmentObject.GetRenderbuffer();
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return renderbufferObject &&
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renderbufferObject->GetInternalFormat() == TextureInternalFormat::RGBA8Snorm &&
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TextureImpl::ShouldUseCaveatRenderbufferFormat(renderbufferObject->GetInternalFormat());
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}
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return false;
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}
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void BackendFramebufferObject::SyncToBackend(
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const SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject, FramebufferTarget asTarget) {
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#ifdef TRACY_ENABLE
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@@ -1366,6 +1382,22 @@ namespace MobileGL::MG_Backend::DirectGLES {
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g_GLESFuncs.glDrawBuffers(nEffectiveBuffers, m_backendDrawBuffers);
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}
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if (asTarget == FramebufferTarget::Draw) {
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Uint32 clampOutputMask = 0;
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for (Uint i = 0; i < FramebufferObject::MAX_DRAW_BUFFERS && i < 32; ++i) {
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const auto frontendBuf = stateDrawBuffers[i];
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if (frontendBuf < FramebufferAttachmentType::Color0 ||
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frontendBuf > FramebufferAttachmentType::Color31) {
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continue;
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}
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const auto& attachmentObject = stateFBOObject->GetAttachment(frontendBuf);
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if (IsRGBA8SnormFallbackAttachment(attachmentObject)) {
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clampOutputMask |= (1u << i);
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}
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}
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PrgramImpl::g_rgba8SnormClampOutputMask = clampOutputMask;
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}
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// 2. Remap read buffer
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auto frontendReadBuf = stateFBOObject->GetReadBuffer();
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if (frontendReadBuf != m_frontendReadBuffer) {
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@@ -1478,6 +1510,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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} // namespace FramebufferImpl
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namespace PrgramImpl {
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Uint32 g_rgba8SnormClampOutputMask = 0;
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StateBackendObjectRegistry<MG_State::GLState::ProgramObject, BackendProgramObjectImpl> g_backendProgramObjects;
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BackendProgramObjectImpl::BackendProgramObjectImpl() {
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@@ -1522,6 +1555,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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MGLOG_D("Syncing program to backend. State program ID: %u, Backend ID: %u",
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stateProgramObject->GetExternalIndex(), m_backendProgramId);
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m_rgba8SnormClampOutputMask = g_rgba8SnormClampOutputMask;
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// Detach all existing shaders
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GLint attachedCount = 0;
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@@ -1597,6 +1631,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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source = ForceFlatIntegerVaryings(source, glShaderType);
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source = EmulateBaseInstanceInVertexShader(std::move(source), glShaderType);
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source = ForceSupporterOutput(source);
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source = ClampRGBA8SnormFallbackOutputs(std::move(source), glShaderType,
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m_rgba8SnormClampOutputMask);
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// Patch for Photon compiler precision issue
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String findStr = "1000000.0";
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@@ -284,14 +284,17 @@ namespace MobileGL::MG_Backend::DirectGLES {
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void SetBaseInstance(Uint32 baseInstance) const;
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Uint GetBackendProgramId() const { return m_backendProgramId; }
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Uint GetBackendGlobalUBOId() const { return m_backendGlobalUBOId; }
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Uint32 GetRGBA8SnormClampOutputMask() const { return m_rgba8SnormClampOutputMask; }
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private:
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Uint m_backendProgramId = 0;
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Uint m_backendGlobalUBOId = 0;
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Int m_baseInstanceUniformLocation = -1;
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Uint32 m_rgba8SnormClampOutputMask = 0;
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Bool m_isInitialized = false;
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};
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extern Uint32 g_rgba8SnormClampOutputMask;
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extern StateBackendObjectRegistry<MG_State::GLState::ProgramObject, BackendProgramObjectImpl>
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g_backendProgramObjects;
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} // namespace PrgramImpl
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@@ -33,6 +33,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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Flags<PixelFormatNormalizeOptionBit> GetDriverPixelFormatNormalizeOptions() {
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Flags<PixelFormatNormalizeOptionBit> options = PixelFormatNormalizeOptionBit::NoDepthComponent32;
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options |= PixelFormatNormalizeOptionBit::NoRGBA8Snorm;
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if (!g_GLESCapabilities.SupportsNorm16Texture) {
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options |= PixelFormatNormalizeOptionBit::NoNorm16;
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}
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@@ -81,10 +82,15 @@ namespace MobileGL::MG_Backend::DirectGLES {
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Bool ShouldUseCaveatFormat(TextureInternalFormat internalFormat, SizeT targetIndex) {
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if (targetIndex < kFormatCapabilityTargetCount) {
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if (HasCachedFormatCapability(internalFormat, targetIndex, false, FormatCapability::Creatable)) {
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return false;
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}
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return HasCachedFormatCapability(internalFormat, targetIndex, true, FormatCapability::Creatable);
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const Bool fullCreatable =
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HasCachedFormatCapability(internalFormat, targetIndex, false, FormatCapability::Creatable);
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const Bool caveatCreatable =
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HasCachedFormatCapability(internalFormat, targetIndex, true, FormatCapability::Creatable);
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const Bool fullRenderable =
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HasCachedFormatCapability(internalFormat, targetIndex, false, FormatCapability::FramebufferRenderable);
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const Bool caveatRenderable =
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HasCachedFormatCapability(internalFormat, targetIndex, true, FormatCapability::FramebufferRenderable);
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return (!fullCreatable && caveatCreatable) || (!fullRenderable && caveatRenderable);
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}
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if (HasAnyCachedFormatCapability(internalFormat, false, FormatCapability::Creatable)) {
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@@ -127,6 +133,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
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GenerateFormatInfo(internalFormat, GetRenderbufferFormatCapabilityTargetIndex(), outInternalFormat,
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outFormat, outType);
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}
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Bool ShouldUseCaveatTextureFormat(TextureInternalFormat internalFormat, TextureTarget target) {
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const SizeT targetIndex =
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target == TextureTarget::Unknown ? kFormatCapabilityTargetCount : GetFormatCapabilityTargetIndex(target);
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return ShouldUseCaveatFormat(internalFormat, targetIndex);
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}
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Bool ShouldUseCaveatRenderbufferFormat(TextureInternalFormat internalFormat) {
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return ShouldUseCaveatFormat(internalFormat, GetRenderbufferFormatCapabilityTargetIndex());
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}
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} // namespace TextureImpl
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namespace PrgramImpl {
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String ProcessOutColorLocations(const String& glslCode) {
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@@ -197,6 +213,57 @@ namespace MobileGL::MG_Backend::DirectGLES {
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return result;
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}
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String ClampRGBA8SnormFallbackOutputs(String glslCode, GLenum shaderType, Uint32 outputMask) {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (shaderType != GL_FRAGMENT_SHADER || outputMask == 0) {
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return glslCode;
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}
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const std::regex outputPattern(
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R"(layout\s*\(\s*location\s*=\s*([0-9]+)\s*\)\s*out\s+(?:(?:lowp|mediump|highp)\s+)?vec4\s+([A-Za-z_][A-Za-z0-9_]*)\s*;)");
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std::sregex_iterator outputIt(glslCode.begin(), glslCode.end(), outputPattern);
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std::sregex_iterator outputEnd;
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Vector<String> outputNames;
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for (; outputIt != outputEnd; ++outputIt) {
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const Uint location = static_cast<Uint>(std::stoul((*outputIt)[1].str()));
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if (location < 32 && (outputMask & (1u << location))) {
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outputNames.push_back((*outputIt)[2].str());
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}
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}
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if (outputNames.empty()) {
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return glslCode;
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}
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const std::regex mainPattern(R"(void\s+main\s*\([^)]*\)\s*\{)");
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std::smatch mainMatch;
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if (!std::regex_search(glslCode, mainMatch, mainPattern)) {
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return glslCode;
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}
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SizeT bracePos = static_cast<SizeT>(mainMatch.position(0) + mainMatch.length(0) - 1);
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Int depth = 0;
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for (SizeT pos = bracePos; pos < glslCode.size(); ++pos) {
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if (glslCode[pos] == '{') {
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++depth;
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} else if (glslCode[pos] == '}') {
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--depth;
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if (depth == 0) {
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String clampLine;
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for (const String& outputName : outputNames) {
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clampLine += "\n " + outputName + " = clamp(" + outputName +
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", vec4(-1.0), vec4(1.0));";
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}
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clampLine += "\n";
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glslCode.insert(pos, clampLine);
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return glslCode;
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}
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}
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}
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return glslCode;
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}
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String ForceFlatIntegerVaryings(const String& glslCode, GLenum shaderType) {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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@@ -39,6 +39,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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TextureTarget target = TextureTarget::Unknown);
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void GenerateRenderbufferFormatInfo(TextureInternalFormat internalFormat, GLenum* outInternalFormat,
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GLenum* outFormat, GLenum* outType);
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Bool ShouldUseCaveatTextureFormat(TextureInternalFormat internalFormat, TextureTarget target);
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Bool ShouldUseCaveatRenderbufferFormat(TextureInternalFormat internalFormat);
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} // namespace TextureImpl
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namespace FramebufferImpl {} // namespace FramebufferImpl
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@@ -46,6 +48,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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namespace PrgramImpl {
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String ProcessOutColorLocations(const String& glslCode);
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String ForceSupporterOutput(const String& glslCode);
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String ClampRGBA8SnormFallbackOutputs(String glslCode, GLenum shaderType, Uint32 outputMask);
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String ForceFlatIntegerVaryings(const String& glslCode, GLenum shaderType);
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String RemoveLayoutBinding(const String& glslCode);
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} // namespace PrgramImpl
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@@ -35,6 +35,9 @@ namespace MobileGL::MG_Util::TextureFormatProcessor {
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applicableOptions |= options & PixelFormatNormalizeOptionBit::NoSnorm16;
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break;
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case GL_RGBA8_SNORM:
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applicableOptions |= options & PixelFormatNormalizeOptionBit::NoSnorm8;
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applicableOptions |= options & PixelFormatNormalizeOptionBit::NoRGBA8Snorm;
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break;
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case GL_RGB8_SNORM:
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case GL_RG8_SNORM:
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case GL_R8_SNORM:
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@@ -123,7 +126,8 @@ namespace MobileGL::MG_Util::TextureFormatProcessor {
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*outInternalFormat = internalFormat;
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break;
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case GL_RGBA8_SNORM:
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if (options & PixelFormatNormalizeOptionBit::NoSnorm8) {
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if ((options & PixelFormatNormalizeOptionBit::NoSnorm8) ||
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(options & PixelFormatNormalizeOptionBit::NoRGBA8Snorm)) {
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*outInternalFormat = GL_RGBA16F;
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break;
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}
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@@ -360,7 +364,6 @@ namespace MobileGL::MG_Util::TextureFormatProcessor {
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*outType = GL_SHORT;
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break;
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}
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case GL_RGBA8_SNORM:
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case GL_RGB8_SNORM:
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case GL_RG8_SNORM:
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case GL_R8_SNORM:
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@@ -370,6 +373,14 @@ namespace MobileGL::MG_Util::TextureFormatProcessor {
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}
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*outType = GL_BYTE;
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break;
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case GL_RGBA8_SNORM:
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if ((options & PixelFormatNormalizeOptionBit::NoSnorm8) ||
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(options & PixelFormatNormalizeOptionBit::NoRGBA8Snorm)) {
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*outType = GL_FLOAT;
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break;
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}
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*outType = GL_BYTE;
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break;
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// Color Unsigned Integer
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case GL_RGBA32UI:
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@@ -16,6 +16,7 @@ namespace MobileGL {
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NoRgb16 = 1 << 2,
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NoSnorm8 = 1 << 3,
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NoDepthComponent32 = 1 << 4,
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NoRGBA8Snorm = 1 << 5,
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None = 0,
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};
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namespace MG_Util::TextureFormatProcessor {
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