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[Fix] (MG_Backend/DirectGLES): fix Complementary shaders on Mali
- emulate RGBA8 SNORM fallback writes
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@@ -39,6 +39,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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TextureTarget target = TextureTarget::Unknown);
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void GenerateRenderbufferFormatInfo(TextureInternalFormat internalFormat, GLenum* outInternalFormat,
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GLenum* outFormat, GLenum* outType);
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Bool ShouldUseCaveatTextureFormat(TextureInternalFormat internalFormat, TextureTarget target);
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Bool ShouldUseCaveatRenderbufferFormat(TextureInternalFormat internalFormat);
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} // namespace TextureImpl
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namespace FramebufferImpl {} // namespace FramebufferImpl
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@@ -46,6 +48,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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namespace PrgramImpl {
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String ProcessOutColorLocations(const String& glslCode);
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String ForceSupporterOutput(const String& glslCode);
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String ClampRGBA8SnormFallbackOutputs(String glslCode, GLenum shaderType, Uint32 outputMask);
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String ForceFlatIntegerVaryings(const String& glslCode, GLenum shaderType);
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String RemoveLayoutBinding(const String& glslCode);
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} // namespace PrgramImpl
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