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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_Backend/DirectGLES): fix Complementary shaders on Mali
- emulate RGBA8 SNORM fallback writes
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@@ -35,6 +35,9 @@ namespace MobileGL::MG_Util::TextureFormatProcessor {
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applicableOptions |= options & PixelFormatNormalizeOptionBit::NoSnorm16;
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break;
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case GL_RGBA8_SNORM:
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applicableOptions |= options & PixelFormatNormalizeOptionBit::NoSnorm8;
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applicableOptions |= options & PixelFormatNormalizeOptionBit::NoRGBA8Snorm;
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break;
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case GL_RGB8_SNORM:
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case GL_RG8_SNORM:
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case GL_R8_SNORM:
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@@ -123,7 +126,8 @@ namespace MobileGL::MG_Util::TextureFormatProcessor {
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*outInternalFormat = internalFormat;
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break;
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case GL_RGBA8_SNORM:
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if (options & PixelFormatNormalizeOptionBit::NoSnorm8) {
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if ((options & PixelFormatNormalizeOptionBit::NoSnorm8) ||
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(options & PixelFormatNormalizeOptionBit::NoRGBA8Snorm)) {
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*outInternalFormat = GL_RGBA16F;
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break;
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}
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@@ -360,7 +364,6 @@ namespace MobileGL::MG_Util::TextureFormatProcessor {
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*outType = GL_SHORT;
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break;
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}
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case GL_RGBA8_SNORM:
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case GL_RGB8_SNORM:
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case GL_RG8_SNORM:
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case GL_R8_SNORM:
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@@ -370,6 +373,14 @@ namespace MobileGL::MG_Util::TextureFormatProcessor {
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}
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*outType = GL_BYTE;
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break;
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case GL_RGBA8_SNORM:
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if ((options & PixelFormatNormalizeOptionBit::NoSnorm8) ||
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(options & PixelFormatNormalizeOptionBit::NoRGBA8Snorm)) {
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*outType = GL_FLOAT;
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break;
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}
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*outType = GL_BYTE;
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break;
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// Color Unsigned Integer
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case GL_RGBA32UI:
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