[Fix] (MG_Backend/DirectGLES): re-implement FBO sync, attachment remapping

This commit is contained in:
2026-02-04 14:42:48 +08:00
parent f4ce17af51
commit 1b47f1bb92
3 changed files with 114 additions and 105 deletions
+60 -78
View File
@@ -998,44 +998,26 @@ namespace MobileGL::MG_Backend::DirectGLES {
RenderStateImpl::SyncRenderState();
BindCurrentFBO(FramebufferTarget::Draw);
auto backendFBOIt = FramebufferImpl::g_backendFramebufferObjects.find(
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject());
if (backendFBOIt == FramebufferImpl::g_backendFramebufferObjects.end()) {
MGLOG_E("No backend FBO found for current draw FBO, cannot clear buffer.");
return;
}
auto backendFBO = backendFBOIt->second;
// auto backendFBOIt = FramebufferImpl::g_backendFramebufferObjects.find(
// MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject());
// if (backendFBOIt == FramebufferImpl::g_backendFramebufferObjects.end()) {
// MGLOG_E("No backend FBO found for current draw FBO, cannot clear buffer.");
// return;
// }
// auto backendFBO = backendFBOIt->second;
GLint realDrawbuffer = drawbuffer;
if (buffer == GL_COLOR) {
auto& stateDrawBuffers = backendFBOIt->first->GetDrawBuffers();
// auto& stateDrawBuffers = backendFBOIt->first->GetDrawBuffers();
if (drawbuffer < 0 || drawbuffer >= MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
MGLOG_E("Invalid drawbuffer index: %d", drawbuffer);
return;
}
FramebufferAttachmentType attachmentType = stateDrawBuffers[drawbuffer];
if (attachmentType == FramebufferAttachmentType::None) {
MGLOG_D("Drawbuffer %d has no attachment, skipping clear", drawbuffer);
return;
}
Bool found = false;
for (int i = 0; i < MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS; i++) {
if (backendFBO->GetCompactedAttachmentTypeAtDrawBufferIndex(i) == attachmentType) {
realDrawbuffer = i;
found = true;
break;
}
}
if (!found) {
MGLOG_E("Failed to find backend drawbuffer for attachment type: %d", static_cast<int>(attachmentType));
return;
}
// since `drawbuffer` indicates an index into draw buffer array,
// using GL value directly is OK.
} else if (buffer == GL_DEPTH || buffer == GL_STENCIL) {
if (drawbuffer != 0) {
MGLOG_W("Depth/stencil clear buffer index must be 0, got %d. Using 0.", drawbuffer);
@@ -1051,44 +1033,44 @@ namespace MobileGL::MG_Backend::DirectGLES {
RenderStateImpl::SyncRenderState();
BindCurrentFBO(FramebufferTarget::Draw);
auto backendFBOIt = FramebufferImpl::g_backendFramebufferObjects.find(
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject());
if (backendFBOIt == FramebufferImpl::g_backendFramebufferObjects.end()) {
MGLOG_E("No backend FBO found for current draw FBO, cannot clear buffer.");
return;
}
auto backendFBO = backendFBOIt->second;
// auto backendFBOIt = FramebufferImpl::g_backendFramebufferObjects.find(
// MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject());
// if (backendFBOIt == FramebufferImpl::g_backendFramebufferObjects.end()) {
// MGLOG_E("No backend FBO found for current draw FBO, cannot clear buffer.");
// return;
// }
// auto backendFBO = backendFBOIt->second;
GLint realDrawbuffer = drawbuffer;
if (buffer == GL_COLOR) {
auto& stateDrawBuffers = backendFBOIt->first->GetDrawBuffers();
// auto& stateDrawBuffers = backendFBOIt->first->GetDrawBuffers();
if (drawbuffer < 0 || drawbuffer >= MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
MGLOG_E("Invalid drawbuffer index: %d", drawbuffer);
return;
}
FramebufferAttachmentType attachmentType = stateDrawBuffers[drawbuffer];
// FramebufferAttachmentType attachmentType = stateDrawBuffers[drawbuffer];
if (attachmentType == FramebufferAttachmentType::None) {
MGLOG_D("Drawbuffer %d has no attachment, skipping clear", drawbuffer);
return;
}
// if (attachmentType == FramebufferAttachmentType::None) {
// MGLOG_D("Drawbuffer %d has no attachment, skipping clear", drawbuffer);
// return;
// }
Bool found = false;
for (int i = 0; i < MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS; i++) {
if (backendFBO->GetCompactedAttachmentTypeAtDrawBufferIndex(i) == attachmentType) {
realDrawbuffer = i;
found = true;
break;
}
}
// Bool found = false;
// for (int i = 0; i < MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS; i++) {
// if (backendFBO->GetCompactedAttachmentTypeAtDrawBufferIndex(i) == attachmentType) {
// realDrawbuffer = i;
// found = true;
// break;
// }
// }
if (!found) {
MGLOG_E("Failed to find backend drawbuffer for attachment type: %d", static_cast<int>(attachmentType));
return;
}
// if (!found) {
// MGLOG_E("Failed to find backend drawbuffer for attachment type: %d", static_cast<int>(attachmentType));
// return;
// }
} else if (buffer == GL_STENCIL) {
if (drawbuffer != 0) {
MGLOG_W("Stencil clear buffer index must be 0, got %d. Using 0.", drawbuffer);
@@ -1105,44 +1087,44 @@ namespace MobileGL::MG_Backend::DirectGLES {
RenderStateImpl::SyncRenderState();
BindCurrentFBO(FramebufferTarget::Draw);
auto backendFBOIt = FramebufferImpl::g_backendFramebufferObjects.find(
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject());
if (backendFBOIt == FramebufferImpl::g_backendFramebufferObjects.end()) {
MGLOG_E("No backend FBO found for current draw FBO, cannot clear buffer.");
return;
}
auto backendFBO = backendFBOIt->second;
// auto backendFBOIt = FramebufferImpl::g_backendFramebufferObjects.find(
// MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject());
// if (backendFBOIt == FramebufferImpl::g_backendFramebufferObjects.end()) {
// MGLOG_E("No backend FBO found for current draw FBO, cannot clear buffer.");
// return;
// }
// auto backendFBO = backendFBOIt->second;
GLint realDrawbuffer = drawbuffer;
if (buffer == GL_COLOR) {
auto& stateDrawBuffers = backendFBOIt->first->GetDrawBuffers();
// auto& stateDrawBuffers = backendFBOIt->first->GetDrawBuffers();
if (drawbuffer < 0 || drawbuffer >= MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
MGLOG_E("Invalid drawbuffer index: %d", drawbuffer);
return;
}
FramebufferAttachmentType attachmentType = stateDrawBuffers[drawbuffer];
// FramebufferAttachmentType attachmentType = stateDrawBuffers[drawbuffer];
if (attachmentType == FramebufferAttachmentType::None) {
MGLOG_D("Drawbuffer %d has no attachment, skipping clear", drawbuffer);
return;
}
// if (attachmentType == FramebufferAttachmentType::None) {
// MGLOG_D("Drawbuffer %d has no attachment, skipping clear", drawbuffer);
// return;
// }
Bool found = false;
for (int i = 0; i < MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS; i++) {
if (backendFBO->GetCompactedAttachmentTypeAtDrawBufferIndex(i) == attachmentType) {
realDrawbuffer = i;
found = true;
break;
}
}
// Bool found = false;
// for (int i = 0; i < MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS; i++) {
// if (backendFBO->GetCompactedAttachmentTypeAtDrawBufferIndex(i) == attachmentType) {
// realDrawbuffer = i;
// found = true;
// break;
// }
// }
if (!found) {
MGLOG_E("Failed to find backend drawbuffer for attachment type: %d", static_cast<int>(attachmentType));
return;
}
// if (!found) {
// MGLOG_E("Failed to find backend drawbuffer for attachment type: %d", static_cast<int>(attachmentType));
// return;
// }
} else {
MGLOG_E("ClearBufferuiv can only be used with GL_COLOR buffer, got %s",
MG_Util::ConvertGLEnumToString(buffer).c_str());
+51 -16
View File
@@ -850,24 +850,47 @@ namespace MobileGL::MG_Backend::DirectGLES {
GLenum glFBOTarget = MG_Util::ConvertFramebufferTargetToGLEnum(asTarget);
Bind(asTarget);
// connect attachments (set buffers)
// TODO: remapping
// -------------------- Connect attachments (set buffers) -----------------------
// 1. Remap draw buffers
auto& stateDrawBuffers = stateFBOObject->GetDrawBuffers();
Bool drawBufferDirty = false;
for (GLint i = 0; i < MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS; ++i) {
auto currentBuf = MG_Util::ConvertFramebufferAttachmentTypeToGLEnum(stateDrawBuffers[i]);
if (m_backendDrawBuffers[i] != currentBuf)
drawBufferDirty = true;
m_backendDrawBuffers[i] = currentBuf;
Bool drawBufferClean = false;
if (memcmp(m_frontendDrawBuffers, stateDrawBuffers.data(),
FramebufferObject::MAX_DRAW_BUFFERS * sizeof(FramebufferAttachmentType)) == 0) {
drawBufferClean = true;
}
if (drawBufferDirty)
MG_External::GLES::glDrawBuffers(MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS, m_backendDrawBuffers);
auto currentReadBuf = MG_Util::ConvertFramebufferAttachmentTypeToGLEnum(stateFBOObject->GetReadBuffer());
if (m_backendReadBuffer != currentReadBuf)
MG_External::GLES::glReadBuffer(m_backendReadBuffer);
if (!drawBufferClean) {
memcpy(m_frontendDrawBuffers, stateDrawBuffers.data(),
FramebufferObject::MAX_DRAW_BUFFERS * sizeof(FramebufferAttachmentType));
std::fill(m_backendDrawBuffers, m_backendDrawBuffers + FramebufferObject::MAX_DRAW_BUFFERS, GL_NONE);
int nEffectiveBuffers = 0;
for (GLint i = 0; i < FramebufferObject::MAX_DRAW_BUFFERS; ++i) {
if (stateDrawBuffers[i] == FramebufferAttachmentType::None) {
m_backendDrawBuffers[i] = GL_NONE;
continue;
}
// attach texture to fbo
// Create compacted mapping
m_backendDrawBuffers[i] = GL_COLOR_ATTACHMENT0 + i;
nEffectiveBuffers = i + 1;
}
MG_External::GLES::glDrawBuffers(nEffectiveBuffers, m_backendDrawBuffers);
}
// 2. Remap read buffer
auto frontendReadBuf = stateFBOObject->GetReadBuffer();
if (frontendReadBuf != m_frontendReadBuffer) {
m_frontendReadBuffer = frontendReadBuf;
GLenum glBackendReadBuffer = GetBackendAttachmentType(frontendReadBuf);
if (m_backendReadBuffer != glBackendReadBuffer) {
m_backendReadBuffer = glBackendReadBuffer;
MG_External::GLES::glReadBuffer(glBackendReadBuffer);
}
}
// -------------------- Attach texture to backend FBO -----------------------
// TODO: attach according to remapped
const auto& attachments = stateFBOObject->GetAllAttachmentObjects();
const auto& attachmentVersions = stateFBOObject->GetAllFramebufferAttachmentVersions();
@@ -885,8 +908,20 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
}
FramebufferAttachmentType BackendFramebufferObject::GetCompactedAttachmentTypeAtDrawBufferIndex(Int index) {
return m_compactedFrontendDrawBuffers[index];
GLenum BackendFramebufferObject::GetBackendAttachmentType(FramebufferAttachmentType frontendAtt) const {
GLenum glBackendReadBuffer = GL_NONE;
auto it = std::find(m_frontendDrawBuffers,
m_frontendDrawBuffers + FramebufferObject::MAX_DRAW_BUFFERS, frontendAtt);
Bool notFound = (it == m_frontendDrawBuffers + FramebufferObject::MAX_DRAW_BUFFERS);
if (notFound) {
MGLOG_D("%s: frontendAtt not found in draw buffer (probably not remapped), just use the same as frontend", __func__);
glBackendReadBuffer = MG_Util::ConvertFramebufferAttachmentTypeToGLEnum(frontendAtt);
} else {
MGLOG_D("%s: frontendAtt found in draw buffer, keep it consistent as in read buffers", __func__);
auto index = std::distance(m_frontendDrawBuffers, it);
glBackendReadBuffer = m_backendDrawBuffers[index];
}
return glBackendReadBuffer;
}
UnorderedMap<SharedPtr<MG_State::GLState::FramebufferObject>, SharedPtr<BackendFramebufferObject>>
+3 -11
View File
@@ -133,8 +133,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
bool SyncAttachmentObject(GLenum glFBOTarget,
const MG_State::GLState::FramebufferAttachmentObject& attachmentObject,
GLenum glBackendAttachment);
FramebufferAttachmentType GetCompactedAttachmentTypeAtDrawBufferIndex(Int index);
// FramebufferAttachmentType GetCompactedAttachmentTypeAtDrawBufferIndex(Int index);
GLenum GetBackendAttachmentType(FramebufferAttachmentType frontendAtt) const;
private:
Uint m_backendFBOId = 0;
@@ -146,17 +146,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
*/
FramebufferAttachmentType m_frontendDrawBuffers[MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS] = {
FramebufferAttachmentType::None};
/* this will save buffers in its compacted GL form,
not consecutive is not allowed
i.e. it could be like [COLOR_ATTACHMENT0, COLOR_ATTACHMENT5, COLOR_ATTACHMENT4]
(no GL_NONE among those)
*/
FramebufferAttachmentType
m_compactedFrontendDrawBuffers[MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS] = {
FramebufferAttachmentType::None};
/* this will save buffers in stricter ES rules
reversion, absence or not consecutive are not allowed, according to ES spec
i.e. it could be like [COLOR_ATTACHMENT0, COLOR_ATTACHMENT1, NONE, NONE, ...]
i.e. it could be like [COLOR_ATTACHMENT0, COLOR_ATTACHMENT1, NONE, COLOR_ATTACHMENT3, ...]
this array could be provided as data directly to ES `glDrawBuffers` function
*/
GLenum m_backendDrawBuffers[MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS] = {GL_NONE};