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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-09 12:48:32 +09:00
[Fix] (MG_Backend/DirectGLES): re-implement FBO sync, attachment remapping
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@@ -850,24 +850,47 @@ namespace MobileGL::MG_Backend::DirectGLES {
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GLenum glFBOTarget = MG_Util::ConvertFramebufferTargetToGLEnum(asTarget);
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Bind(asTarget);
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// connect attachments (set buffers)
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// TODO: remapping
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// -------------------- Connect attachments (set buffers) -----------------------
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// 1. Remap draw buffers
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auto& stateDrawBuffers = stateFBOObject->GetDrawBuffers();
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Bool drawBufferDirty = false;
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for (GLint i = 0; i < MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS; ++i) {
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auto currentBuf = MG_Util::ConvertFramebufferAttachmentTypeToGLEnum(stateDrawBuffers[i]);
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if (m_backendDrawBuffers[i] != currentBuf)
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drawBufferDirty = true;
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m_backendDrawBuffers[i] = currentBuf;
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Bool drawBufferClean = false;
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if (memcmp(m_frontendDrawBuffers, stateDrawBuffers.data(),
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FramebufferObject::MAX_DRAW_BUFFERS * sizeof(FramebufferAttachmentType)) == 0) {
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drawBufferClean = true;
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}
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if (drawBufferDirty)
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MG_External::GLES::glDrawBuffers(MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS, m_backendDrawBuffers);
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auto currentReadBuf = MG_Util::ConvertFramebufferAttachmentTypeToGLEnum(stateFBOObject->GetReadBuffer());
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if (m_backendReadBuffer != currentReadBuf)
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MG_External::GLES::glReadBuffer(m_backendReadBuffer);
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if (!drawBufferClean) {
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memcpy(m_frontendDrawBuffers, stateDrawBuffers.data(),
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FramebufferObject::MAX_DRAW_BUFFERS * sizeof(FramebufferAttachmentType));
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std::fill(m_backendDrawBuffers, m_backendDrawBuffers + FramebufferObject::MAX_DRAW_BUFFERS, GL_NONE);
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int nEffectiveBuffers = 0;
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for (GLint i = 0; i < FramebufferObject::MAX_DRAW_BUFFERS; ++i) {
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if (stateDrawBuffers[i] == FramebufferAttachmentType::None) {
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m_backendDrawBuffers[i] = GL_NONE;
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continue;
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}
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// attach texture to fbo
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// Create compacted mapping
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m_backendDrawBuffers[i] = GL_COLOR_ATTACHMENT0 + i;
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nEffectiveBuffers = i + 1;
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}
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MG_External::GLES::glDrawBuffers(nEffectiveBuffers, m_backendDrawBuffers);
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}
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// 2. Remap read buffer
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auto frontendReadBuf = stateFBOObject->GetReadBuffer();
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if (frontendReadBuf != m_frontendReadBuffer) {
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m_frontendReadBuffer = frontendReadBuf;
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GLenum glBackendReadBuffer = GetBackendAttachmentType(frontendReadBuf);
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if (m_backendReadBuffer != glBackendReadBuffer) {
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m_backendReadBuffer = glBackendReadBuffer;
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MG_External::GLES::glReadBuffer(glBackendReadBuffer);
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}
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}
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// -------------------- Attach texture to backend FBO -----------------------
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// TODO: attach according to remapped
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const auto& attachments = stateFBOObject->GetAllAttachmentObjects();
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const auto& attachmentVersions = stateFBOObject->GetAllFramebufferAttachmentVersions();
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@@ -885,8 +908,20 @@ namespace MobileGL::MG_Backend::DirectGLES {
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}
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}
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FramebufferAttachmentType BackendFramebufferObject::GetCompactedAttachmentTypeAtDrawBufferIndex(Int index) {
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return m_compactedFrontendDrawBuffers[index];
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GLenum BackendFramebufferObject::GetBackendAttachmentType(FramebufferAttachmentType frontendAtt) const {
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GLenum glBackendReadBuffer = GL_NONE;
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auto it = std::find(m_frontendDrawBuffers,
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m_frontendDrawBuffers + FramebufferObject::MAX_DRAW_BUFFERS, frontendAtt);
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Bool notFound = (it == m_frontendDrawBuffers + FramebufferObject::MAX_DRAW_BUFFERS);
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if (notFound) {
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MGLOG_D("%s: frontendAtt not found in draw buffer (probably not remapped), just use the same as frontend", __func__);
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glBackendReadBuffer = MG_Util::ConvertFramebufferAttachmentTypeToGLEnum(frontendAtt);
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} else {
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MGLOG_D("%s: frontendAtt found in draw buffer, keep it consistent as in read buffers", __func__);
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auto index = std::distance(m_frontendDrawBuffers, it);
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glBackendReadBuffer = m_backendDrawBuffers[index];
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}
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return glBackendReadBuffer;
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}
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UnorderedMap<SharedPtr<MG_State::GLState::FramebufferObject>, SharedPtr<BackendFramebufferObject>>
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