[Fix]: (MG_Util/ShaderTranspiler): rename explicitAttribLocations to explicitVertexInLocations in ProgramAttrib

This commit is contained in:
2025-11-13 12:46:18 +08:00
parent 2878939712
commit 1c3a3455ab
2 changed files with 3 additions and 3 deletions
@@ -86,7 +86,7 @@ namespace MobileGL {
MG_Util::ShaderTranspiler::ProgramAttrib attrib{
.shaders = Move(shaders),
.explicitAttribLocations = m_explicitAttribLocations
.explicitVertexInLocations = m_explicitAttribLocations
};
MGLOG_D("ProgramObject %u: Calling ShaderCompiler::LinkProgram", m_externalIndex);
@@ -376,7 +376,7 @@ namespace MobileGL {
ProgramAttrib attrib{
.shaders = Move(shaders),
.explicitAttribLocations = m_explicitAttribLocations
.explicitVertexInLocations = m_explicitAttribLocations
};
MGLOG_D("ProgramObject %u: GenerateBinary - linking program for binary", m_externalIndex);
auto programResult = ShaderCompiler::LinkProgram(attrib);
+1 -1
View File
@@ -396,7 +396,7 @@ TEST_F(ProgramUtilTest, CompileAndLinkBlitProgram) {
ProgramAttrib programAttrib{// .shaderTypes = { GL_VERTEX_SHADER, GL_FRAGMENT_SHADER },
.shaders = {vs_res.value(), fs_res.value()},
.explicitAttribLocations = attribLocations
.explicitVertexInLocations = attribLocations
};
auto program_res = ShaderCompiler::LinkProgram(programAttrib);