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https://github.com/MobileGL-Dev/MobileGL
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[Fix]: (MG_Util/ShaderTranspiler): rename explicitAttribLocations to explicitVertexInLocations in ProgramAttrib
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@@ -86,7 +86,7 @@ namespace MobileGL {
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MG_Util::ShaderTranspiler::ProgramAttrib attrib{
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MG_Util::ShaderTranspiler::ProgramAttrib attrib{
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.shaders = Move(shaders),
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.shaders = Move(shaders),
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.explicitAttribLocations = m_explicitAttribLocations
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.explicitVertexInLocations = m_explicitAttribLocations
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};
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};
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MGLOG_D("ProgramObject %u: Calling ShaderCompiler::LinkProgram", m_externalIndex);
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MGLOG_D("ProgramObject %u: Calling ShaderCompiler::LinkProgram", m_externalIndex);
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@@ -376,7 +376,7 @@ namespace MobileGL {
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ProgramAttrib attrib{
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ProgramAttrib attrib{
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.shaders = Move(shaders),
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.shaders = Move(shaders),
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.explicitAttribLocations = m_explicitAttribLocations
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.explicitVertexInLocations = m_explicitAttribLocations
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};
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};
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MGLOG_D("ProgramObject %u: GenerateBinary - linking program for binary", m_externalIndex);
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MGLOG_D("ProgramObject %u: GenerateBinary - linking program for binary", m_externalIndex);
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auto programResult = ShaderCompiler::LinkProgram(attrib);
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auto programResult = ShaderCompiler::LinkProgram(attrib);
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@@ -396,7 +396,7 @@ TEST_F(ProgramUtilTest, CompileAndLinkBlitProgram) {
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ProgramAttrib programAttrib{// .shaderTypes = { GL_VERTEX_SHADER, GL_FRAGMENT_SHADER },
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ProgramAttrib programAttrib{// .shaderTypes = { GL_VERTEX_SHADER, GL_FRAGMENT_SHADER },
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.shaders = {vs_res.value(), fs_res.value()},
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.shaders = {vs_res.value(), fs_res.value()},
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.explicitAttribLocations = attribLocations
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.explicitVertexInLocations = attribLocations
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};
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};
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auto program_res = ShaderCompiler::LinkProgram(programAttrib);
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auto program_res = ShaderCompiler::LinkProgram(programAttrib);
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