[Chore] (MG_Backend/DirectVulkan): move enum conversion to MG_Utils

This commit is contained in:
2026-03-03 14:17:28 +08:00
parent 00c8b5ae3a
commit 20e2768f27
3 changed files with 117 additions and 82 deletions
@@ -13,6 +13,7 @@
#include "MG_State/GLState/Core.h"
#include "MG_State/GLState/ProgramState/ProgramObject.h"
#include "MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h"
#include "MG_Util/Converters/MGToVk/RenderStateEnumConverter.h"
#include <vulkan/vulkan_core.h>
namespace MobileGL::MG_Backend::DirectVulkan {
@@ -335,82 +336,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const MG_State::GLState::ProgramObject& program,
const MG_State::GLState::VertexArrayObject& vao,
const MG_State::GLState::FramebufferObject& drawFbo) {
auto toVkTopology = [](GLenum mode) -> VkPrimitiveTopology {
switch (mode) {
case GL_POINTS:
return VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
case GL_LINES:
return VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
case GL_LINE_STRIP:
return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;
case GL_TRIANGLES:
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
case GL_TRIANGLE_STRIP:
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
case GL_TRIANGLE_FAN:
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN;
case GL_LINE_LOOP:
default:
MGLOG_W("Unrecognized primitive topology");
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
}
};
auto toVkCompareOp = [](DepthTestFunc func) -> VkCompareOp {
switch (func) {
case DepthTestFunc::Never:
return VK_COMPARE_OP_NEVER;
case DepthTestFunc::Less:
return VK_COMPARE_OP_LESS;
case DepthTestFunc::Equal:
return VK_COMPARE_OP_EQUAL;
case DepthTestFunc::LessEqual:
return VK_COMPARE_OP_LESS_OR_EQUAL;
case DepthTestFunc::Greater:
return VK_COMPARE_OP_GREATER;
case DepthTestFunc::NotEqual:
return VK_COMPARE_OP_NOT_EQUAL;
case DepthTestFunc::GreaterEqual:
return VK_COMPARE_OP_GREATER_OR_EQUAL;
case DepthTestFunc::Always:
default:
return VK_COMPARE_OP_ALWAYS;
}
};
auto toVkBlendFactor = [](BlendFactor factor) -> VkBlendFactor {
switch (factor) {
case BlendFactor::Zero:
return VK_BLEND_FACTOR_ZERO;
case BlendFactor::One:
return VK_BLEND_FACTOR_ONE;
case BlendFactor::SrcColor:
return VK_BLEND_FACTOR_SRC_COLOR;
case BlendFactor::OneMinusSrcColor:
return VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
case BlendFactor::DstColor:
return VK_BLEND_FACTOR_DST_COLOR;
case BlendFactor::OneMinusDstColor:
return VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
case BlendFactor::SrcAlpha:
return VK_BLEND_FACTOR_SRC_ALPHA;
case BlendFactor::OneMinusSrcAlpha:
return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
case BlendFactor::DstAlpha:
return VK_BLEND_FACTOR_DST_ALPHA;
case BlendFactor::OneMinusDstAlpha:
return VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
case BlendFactor::ConstantColor:
return VK_BLEND_FACTOR_CONSTANT_COLOR;
case BlendFactor::OneMinusConstantColor:
return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR;
case BlendFactor::ConstantAlpha:
return VK_BLEND_FACTOR_CONSTANT_ALPHA;
case BlendFactor::OneMinusConstantAlpha:
return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA;
default:
return VK_BLEND_FACTOR_ONE;
}
};
ProgramFactory::CompileOptionFlags transformFlags = GetShaderTransformFlags(m_swapchainObject.GetPreTransform());
auto& stages = m_programFactory->GetOrCreatePipelineShaderStages(program, transformFlags);
if (stages.empty()) {
@@ -437,15 +362,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
.pipelineLayout = pipelineLayout,
.renderPass = renderPassEntry.renderPass,
.subpass = 0,
.topology = toVkTopology(mode),
.topology = MG_Util::ConvertPrimitiveModeToVkEnum(mode),
.depthTestEnable = depthTestEnabled,
.depthWriteEnable = depthTestEnabled && MG_State::pGLContext->GetDepthMask(),
.depthCompareOp = toVkCompareOp(MG_State::pGLContext->GetDepthFunc()),
.depthCompareOp = MG_Util::ConvertDepthTestFuncToVkEnum(MG_State::pGLContext->GetDepthFunc()),
.blendEnable = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::Blend),
.srcColorBlendFactor = toVkBlendFactor(srcRGB),
.dstColorBlendFactor = toVkBlendFactor(dstRGB),
.srcAlphaBlendFactor = toVkBlendFactor(srcAlpha),
.dstAlphaBlendFactor = toVkBlendFactor(dstAlpha),
.srcColorBlendFactor = MG_Util::ConvertBlendFactorToVkEnum(srcRGB),
.dstColorBlendFactor = MG_Util::ConvertBlendFactorToVkEnum(dstRGB),
.srcAlphaBlendFactor = MG_Util::ConvertBlendFactorToVkEnum(srcAlpha),
.dstAlphaBlendFactor = MG_Util::ConvertBlendFactorToVkEnum(dstAlpha),
.colorWriteMask = (
(mask.r() ? VK_COLOR_COMPONENT_R_BIT : 0u) |
(mask.g() ? VK_COLOR_COMPONENT_G_BIT : 0u) |
@@ -0,0 +1,91 @@
// MobileGL - MobileGL/MG_Util/Converters/MGToVk/RenderStateEnumConverter.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "RenderStateEnumConverter.h"
namespace MobileGL {
namespace MG_Util {
VkPrimitiveTopology ConvertPrimitiveModeToVkEnum(GLenum mode) {
switch (mode) {
case GL_POINTS:
return VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
case GL_LINES:
return VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
case GL_LINE_STRIP:
return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;
case GL_TRIANGLES:
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
case GL_TRIANGLE_STRIP:
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
case GL_TRIANGLE_FAN:
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN;
case GL_LINE_LOOP:
default:
MGLOG_W("Unrecognized primitive topology");
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
}
}
VkCompareOp ConvertDepthTestFuncToVkEnum(DepthTestFunc v) {
switch (v) {
case DepthTestFunc::Never:
return VK_COMPARE_OP_NEVER;
case DepthTestFunc::Less:
return VK_COMPARE_OP_LESS;
case DepthTestFunc::Equal:
return VK_COMPARE_OP_EQUAL;
case DepthTestFunc::LessEqual:
return VK_COMPARE_OP_LESS_OR_EQUAL;
case DepthTestFunc::Greater:
return VK_COMPARE_OP_GREATER;
case DepthTestFunc::NotEqual:
return VK_COMPARE_OP_NOT_EQUAL;
case DepthTestFunc::GreaterEqual:
return VK_COMPARE_OP_GREATER_OR_EQUAL;
case DepthTestFunc::Always:
default:
return VK_COMPARE_OP_ALWAYS;
}
}
VkBlendFactor ConvertBlendFactorToVkEnum(BlendFactor v) {
switch (v) {
case BlendFactor::Zero:
return VK_BLEND_FACTOR_ZERO;
case BlendFactor::One:
return VK_BLEND_FACTOR_ONE;
case BlendFactor::SrcColor:
return VK_BLEND_FACTOR_SRC_COLOR;
case BlendFactor::OneMinusSrcColor:
return VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
case BlendFactor::DstColor:
return VK_BLEND_FACTOR_DST_COLOR;
case BlendFactor::OneMinusDstColor:
return VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
case BlendFactor::SrcAlpha:
return VK_BLEND_FACTOR_SRC_ALPHA;
case BlendFactor::OneMinusSrcAlpha:
return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
case BlendFactor::DstAlpha:
return VK_BLEND_FACTOR_DST_ALPHA;
case BlendFactor::OneMinusDstAlpha:
return VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
case BlendFactor::ConstantColor:
return VK_BLEND_FACTOR_CONSTANT_COLOR;
case BlendFactor::OneMinusConstantColor:
return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR;
case BlendFactor::ConstantAlpha:
return VK_BLEND_FACTOR_CONSTANT_ALPHA;
case BlendFactor::OneMinusConstantAlpha:
return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA;
default:
return VK_BLEND_FACTOR_ONE;
}
}
} // namespace MG_Util
} // namespace MobileGL
@@ -0,0 +1,19 @@
// MobileGL - MobileGL/MG_Util/Converters/MGToVk/RenderStateEnumConverter.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
#include <MG_State/GLState/RenderState/RenderState.h>
namespace MobileGL {
namespace MG_Util {
VkPrimitiveTopology ConvertPrimitiveModeToVkEnum(GLenum mode);
VkCompareOp ConvertDepthTestFuncToVkEnum(DepthTestFunc value);
VkBlendFactor ConvertBlendFactorToVkEnum(BlendFactor value);
} // namespace MG_Util
} // namespace MobileGL