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https://github.com/MobileGL-Dev/MobileGL
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[Chore] (MG_Backend/DirectVulkan): move enum conversion to MG_Utils
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// MobileGL - MobileGL/MG_Util/Converters/MGToVk/RenderStateEnumConverter.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "RenderStateEnumConverter.h"
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namespace MobileGL {
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namespace MG_Util {
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VkPrimitiveTopology ConvertPrimitiveModeToVkEnum(GLenum mode) {
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switch (mode) {
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case GL_POINTS:
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return VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
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case GL_LINES:
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return VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
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case GL_LINE_STRIP:
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return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;
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case GL_TRIANGLES:
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return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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case GL_TRIANGLE_STRIP:
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return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
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case GL_TRIANGLE_FAN:
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return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN;
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case GL_LINE_LOOP:
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default:
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MGLOG_W("Unrecognized primitive topology");
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return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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}
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}
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VkCompareOp ConvertDepthTestFuncToVkEnum(DepthTestFunc v) {
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switch (v) {
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case DepthTestFunc::Never:
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return VK_COMPARE_OP_NEVER;
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case DepthTestFunc::Less:
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return VK_COMPARE_OP_LESS;
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case DepthTestFunc::Equal:
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return VK_COMPARE_OP_EQUAL;
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case DepthTestFunc::LessEqual:
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return VK_COMPARE_OP_LESS_OR_EQUAL;
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case DepthTestFunc::Greater:
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return VK_COMPARE_OP_GREATER;
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case DepthTestFunc::NotEqual:
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return VK_COMPARE_OP_NOT_EQUAL;
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case DepthTestFunc::GreaterEqual:
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return VK_COMPARE_OP_GREATER_OR_EQUAL;
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case DepthTestFunc::Always:
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default:
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return VK_COMPARE_OP_ALWAYS;
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}
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}
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VkBlendFactor ConvertBlendFactorToVkEnum(BlendFactor v) {
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switch (v) {
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case BlendFactor::Zero:
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return VK_BLEND_FACTOR_ZERO;
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case BlendFactor::One:
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return VK_BLEND_FACTOR_ONE;
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case BlendFactor::SrcColor:
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return VK_BLEND_FACTOR_SRC_COLOR;
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case BlendFactor::OneMinusSrcColor:
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return VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
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case BlendFactor::DstColor:
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return VK_BLEND_FACTOR_DST_COLOR;
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case BlendFactor::OneMinusDstColor:
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return VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
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case BlendFactor::SrcAlpha:
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return VK_BLEND_FACTOR_SRC_ALPHA;
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case BlendFactor::OneMinusSrcAlpha:
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return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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case BlendFactor::DstAlpha:
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return VK_BLEND_FACTOR_DST_ALPHA;
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case BlendFactor::OneMinusDstAlpha:
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return VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
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case BlendFactor::ConstantColor:
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return VK_BLEND_FACTOR_CONSTANT_COLOR;
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case BlendFactor::OneMinusConstantColor:
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return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR;
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case BlendFactor::ConstantAlpha:
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return VK_BLEND_FACTOR_CONSTANT_ALPHA;
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case BlendFactor::OneMinusConstantAlpha:
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return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA;
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default:
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return VK_BLEND_FACTOR_ONE;
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}
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}
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} // namespace MG_Util
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} // namespace MobileGL
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@@ -0,0 +1,19 @@
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// MobileGL - MobileGL/MG_Util/Converters/MGToVk/RenderStateEnumConverter.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#include <MG_State/GLState/RenderState/RenderState.h>
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namespace MobileGL {
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namespace MG_Util {
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VkPrimitiveTopology ConvertPrimitiveModeToVkEnum(GLenum mode);
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VkCompareOp ConvertDepthTestFuncToVkEnum(DepthTestFunc value);
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VkBlendFactor ConvertBlendFactorToVkEnum(BlendFactor value);
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} // namespace MG_Util
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} // namespace MobileGL
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