[Fix] (Diligent/Texture): Fix the 'Overwriting reference' bug in TexImage2D.

This commit is contained in:
BZLZHH
2025-06-07 20:42:25 +08:00
parent f5a14c20a9
commit 211bf5de39
@@ -186,7 +186,6 @@ namespace MG_GL::GL {
GLenum format, GLenum type, const void* data) {
MG_Util::Debug::LogD("glTexImage2D, target: %d, level: %d, internalFormat: %d, width: %d, height: %d, format: %d, type: %d, data: %p",
target, level, internalFormat, width, height, format, type, data);
GLenum result = MG_State::UploadTexture2D(target, level, internalFormat, width, height,
border, format, type, data);
if (result != GL_NO_ERROR) {
@@ -209,12 +208,12 @@ namespace MG_GL::GL {
Diligent::ITexture* pTexture = nullptr;
Diligent::ITextureView* pSRV = nullptr;
auto texIt = MG_Diligent::g_TextureMap.find(boundTextureID);
auto srvIt = MG_Diligent::g_TextureViewMap.find(boundTextureID);
auto texIt = MG_Diligent::g_TextureMap.find(boundTextureID);
if (texIt != MG_Diligent::g_TextureMap.end()) {
pTexture = texIt->second;
}
auto srvIt = MG_Diligent::g_TextureViewMap.find(boundTextureID);
if (srvIt != MG_Diligent::g_TextureViewMap.end()) {
pSRV = srvIt->second;
}
@@ -239,12 +238,17 @@ namespace MG_GL::GL {
width, height, newFormat);
if (pSRV) {
MG_Util::Debug::LogD("TexImage2D: Releasing existing SRV %p", (void*)pSRV);
pSRV->Release();
MG_Diligent::g_TextureViewMap[boundTextureID] = nullptr;
pSRV = nullptr;
}
if (pTexture) {
MG_Util::Debug::LogD("TexImage2D: Releasing existing texture %p", (void*)pTexture);
pTexture->Release();
MG_Diligent::g_TextureMap[boundTextureID] = nullptr;
pTexture = nullptr;
}
needCreateTexture = true;
@@ -252,6 +256,9 @@ namespace MG_GL::GL {
}
if (needCreateTexture) {
Diligent::ITexture* newTexture = nullptr;
Diligent::ITextureView* newSRV = nullptr;
Diligent::TextureDesc TexDesc;
TexDesc.Type = Diligent::RESOURCE_DIM_TEX_2D;
TexDesc.Width = width;
@@ -265,22 +272,29 @@ namespace MG_GL::GL {
MG_Util::Debug::LogD("TexImage2D: Creating new Diligent texture with Width: %d, Height: %d, Format: %d",
width, height, newFormat);
MG_Diligent::g_pDevice->CreateTexture(TexDesc, nullptr, &pTexture);
MG_Diligent::g_TextureMap[boundTextureID] = pTexture;
MG_Util::Debug::LogD("TexImage2D: Created new Diligent texture %p for GL name %u.",
(void*)pTexture, boundTextureID);
MG_Diligent::g_pDevice->CreateTexture(TexDesc, nullptr, &newTexture);
if (newTexture) {
MG_Util::Debug::LogD("TexImage2D: Created new Diligent texture %p for GL name %u.",
(void*)newTexture, boundTextureID);
if (pTexture) {
Diligent::TextureViewDesc SRVDesc;
SRVDesc.ViewType = Diligent::TEXTURE_VIEW_SHADER_RESOURCE;
SRVDesc.TextureDim = Diligent::RESOURCE_DIM_TEX_2D;
SRVDesc.MostDetailedMip = 0;
SRVDesc.NumMipLevels = TexDesc.MipLevels;
pTexture->CreateView(SRVDesc, &pSRV);
MG_Diligent::g_TextureViewMap[boundTextureID] = pSRV;
MG_Util::Debug::LogD("TexImage2D: Created new SRV %p for texture.", (void*)pSRV);
newTexture->CreateView(SRVDesc, &newSRV);
MG_Util::Debug::LogD("TexImage2D: Created new SRV %p for texture.", (void*)newSRV);
MG_Diligent::g_TextureMap[boundTextureID] = newTexture;
MG_Diligent::g_TextureViewMap[boundTextureID] = newSRV;
pTexture = newTexture;
pSRV = newSRV;
} else {
MG_Util::Debug::LogE("TexImage2D: Failed to create new texture!");
}
}
@@ -311,6 +325,7 @@ namespace MG_GL::GL {
}
}
void TexParameterf(GLenum target, GLenum pname, GLfloat param) {
MG_Util::Debug::LogD("glTexParameterf, target: %d, pname: %d, param: %f", target, pname, param);
GLenum result = MG_State::SetTexturePropertyFloat(target, pname, param);
@@ -414,7 +429,6 @@ namespace MG_GL::GL {
return;
}
// 4. 更新纹理子区域
Diligent::TextureSubResData SubResData;
SubResData.pData = pixels;
SubResData.Stride = width * GetBytesPerPixel(format, type);