mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
[Fix, Test] (ShaderTranspiler, DirectGLES): widen the offset and gradients of a 1D sampler lookup for ESSL
This commit is contained in:
@@ -293,6 +293,7 @@ set(SOURCE_FILES
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/EmulateSubgroupsPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/NormalizeRectCoordinatesPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/Lower1DArrayImagesPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/Lower1DSampledImagesPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/BakeImageFormatsPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/WidenImageFormatsPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/ClampMultisampleFetchPass.cpp
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@@ -5665,6 +5665,27 @@ namespace MobileGL::MG_Backend::DirectGLES {
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effectiveSpirv = &arrayImageSpirv;
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}
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// The SAMPLER half of the same 1D story, and a defect one layer deeper than the one
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// above. SPIRV-Cross DOES widen a 1D sampler's coordinate for ES - it just prints the
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// OFFSET and the two GRADIENT operands with the arity the desktop shader spelled, so
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// textureLodOffset(sampler1DArray, vec2, float, int) is emitted against a
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// sampler2DArray and the driver answers "no matching overloaded function found",
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// losing the stage and silently no-oping every dispatch that used it. Widening the
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// operands alone would be an INVALID module (the validator derives the required arity
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// from the image's own Dim), so the pass moves the type to 2D and widens coordinate,
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// offset and gradients together.
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//
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// NO KEY MATERIAL, by the same test LegalizeStorageBlockArrayIndexingForEssl passes:
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// it takes the module and nothing else, no capability bit arms it, and it self-gates
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// on the module's own content (BinaryHasOffsetOrGrad1DSampledImage). The module is
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// already the largest thing in the L2 key, so it is covered completely.
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Vector<unsigned int> sampled1DSpirv;
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if (MG_Util::ShaderTranspiler::ShaderCompiler::Lower1DSampledImagesForEssl(
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*effectiveSpirv, sampled1DSpirv, enableSpirvValidation) &&
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!sampled1DSpirv.empty()) {
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effectiveSpirv = &sampled1DSpirv;
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}
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// GLSL ES has no format-less image: `writeonly uniform uimage2D` is legal desktop
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// GLSL 4.2 and an Adreno ES compile error ("all images have to define layout
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// format"), which loses the whole program. Give each such image the format the
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@@ -22,6 +22,7 @@
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#include <MG_Util/ShaderTranspiler/ShaderSourceProcessor.h>
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#include <MG_Util/ShaderTranspiler/SpirvPasses/LegalizeFragmentOutputIndexPass.h>
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#include <MG_Util/ShaderTranspiler/SpirvPasses/Lower1DArrayImagesPass.h>
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#include <MG_Util/ShaderTranspiler/SpirvPasses/Lower1DSampledImagesPass.h>
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#include <MG_Util/ShaderTranspiler/SpirvPasses/RenameSamplerFunctionParameterPass.h>
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#include <MG_Util/ShaderTranspiler/Types.h>
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#include <MG_Util/ShaderTranspiler/glslang/UniformTraverser.h>
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@@ -3651,6 +3652,290 @@ void main() { ssb.sum = uint(imageSize(i0).x) + imageLoad(i0, ivec2(0, 0)).r; }
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<< "declining means the 1D-array type is still there for the driver to reject";
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}
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// --- 1D SAMPLED images (Lower1DSampledImagesPass) ----------------------------------------------
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//
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// The other half of the 1D story. SPIRV-Cross DOES widen a 1D sampler's coordinate for ES - the
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// test above pins that - but it prints the OFFSET and the two GRADIENT operands with the arity the
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// desktop shader spelled, against a sampler it has just declared 2D. The result has no ESSL
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// overload, the driver says "no matching overloaded function found", and the stage is lost.
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namespace {
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// Same word walk as the storage-image counters, for Sampled == 1.
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SizeT Count1DSampledImageTypes(const Vector<Uint32>& spirv) {
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constexpr unsigned kOpTypeImage = 25, kDim1D = 0;
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SizeT count = 0;
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for (SizeT i = 5; i < spirv.size();) {
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const unsigned wordCount = spirv[i] >> 16;
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const unsigned opcode = spirv[i] & 0xFFFFu;
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if (wordCount == 0 || i + wordCount > spirv.size()) break;
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if (opcode == kOpTypeImage && wordCount >= 8 && spirv[i + 3] == kDim1D &&
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spirv[i + 7] == 1u) {
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++count;
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}
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i += wordCount;
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}
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return count;
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}
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// KHR-GL43.compute_shader.resource-texture's own sampler1DArray lookup, minus the other eight
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// samplers: a textureLodOffset whose offset is the scalar GL gives a 1D array.
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const char* k1DArraySamplerOffsetCompute = R"(#version 440 core
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layout (local_size_x = 1) in;
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uniform sampler1DArray g_sampler4;
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layout (std430, binding = 0) buffer SSB { vec4 data; } ssb;
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void main() { ssb.data = textureLodOffset(g_sampler4, vec2(0.5, 1.0), 0.0, 0); }
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)";
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} // namespace
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// The negative control, and the whole reason the pass exists: SPIRV-Cross emits the sampler as 2D
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// and widens the coordinate, then hands the scalar offset straight through. Pinning the upstream
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// behaviour here means that if a future SPIRV-Cross bump fixes it, this test fails and says so,
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// rather than the pass quietly becoming dead weight.
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TEST_F(ProgramUtilTest, SpirvCrossEmitsAScalarOffsetFor1DSamplers) {
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using namespace MG_Util::ShaderTranspiler;
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const Vector<Uint32> spirv = BuildSpirvForStage(k1DArraySamplerOffsetCompute, GL_COMPUTE_SHADER);
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ASSERT_FALSE(spirv.empty());
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ASSERT_EQ(Count1DSampledImageTypes(spirv), 1u)
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<< "glslang no longer emits a Dim1D/Sampled=1 image for sampler1DArray";
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const String essl = DecompileToEssl(spirv);
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ASSERT_FALSE(essl.empty());
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EXPECT_NE(essl.find("sampler2DArray"), String::npos)
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<< "SPIRV-Cross declares the 1D array sampler as 2D on ES; that half it does do:\n" << essl;
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EXPECT_EQ(essl.find("ivec2"), String::npos)
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<< "SPIRV-Cross is expected to pass the SCALAR offset straight through, so nothing in this "
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"fixture builds an ivec2 - its absence IS the defect, because ESSL has no "
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"textureLodOffset(sampler2DArray, vec3, float, int). If this no longer happens, "
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"Lower1DSampledImagesForEssl may no longer be needed:\n"
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<< essl;
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}
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// The fix: the type becomes a 2D array and the offset becomes two components, so the call
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// type-checks against the declaration SPIRV-Cross was already emitting.
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TEST_F(ProgramUtilTest, Lower1DSampledImagesWidensTheOffsetOfA1DArrayLookup) {
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using namespace MG_Util::ShaderTranspiler;
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const Vector<Uint32> raw = BuildSpirvForStage(k1DArraySamplerOffsetCompute, GL_COMPUTE_SHADER);
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ASSERT_FALSE(raw.empty());
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// Through the shared chain first, exactly as the DirectGLES transpile path does - the same
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// reason the storage-image tests above do it: the pass runs on sanitized bytes, and validating
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// raw glslang output would latch pre-existing properties against this pass.
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Vector<Uint32> spirv;
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ASSERT_TRUE(ShaderCompiler::SanitizeAndOptimizeBinary(raw, spirv));
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ASSERT_TRUE(Lower1DSampledImagesPass::BinaryHasOffsetOrGrad1DSampledImage(spirv))
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<< "the fixture must reproduce the defect before the fix is asked to remove it:\n"
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<< DisassembleSpirv(spirv);
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const Uint64 failuresBefore = ShaderCompiler::SpirvValidationFailureCount();
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Vector<Uint32> lowered;
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ASSERT_TRUE(ShaderCompiler::Lower1DSampledImagesForEssl(spirv, lowered, true));
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ASSERT_FALSE(lowered.empty());
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EXPECT_EQ(Count1DSampledImageTypes(lowered), 0u)
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<< "no 1D sampled image type may survive the pass:\n"
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<< DisassembleSpirv(lowered);
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// The point of moving the TYPE rather than only the operand: an ivec2 offset against a type
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// still declared Dim1D is an invalid module, and the validator would say so.
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EXPECT_EQ(ShaderCompiler::SpirvValidationFailureCount(), failuresBefore)
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<< "the lowered module must stay validator-clean:\n"
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<< DisassembleSpirv(lowered);
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const String essl = DecompileToEssl(lowered);
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ASSERT_FALSE(essl.empty());
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EXPECT_NE(essl.find("sampler2DArray"), String::npos)
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<< "the sampler must still be declared as the 2D array the texture is stored as:\n" << essl;
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EXPECT_NE(essl.find("ivec2"), String::npos)
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<< "the offset must now be the two-component one ESSL's sampler2DArray overload takes:\n"
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<< essl;
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}
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// The gradients take the identical repair, and through a different SPIRV-Cross branch - the offset
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// is emitted at `if (args.offset)` and the gradients at `if (args.grad_x || args.grad_y)`, so one
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// fixture cannot cover both.
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TEST_F(ProgramUtilTest, Lower1DSampledImagesWidensTheGradientsOfA1DLookup) {
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using namespace MG_Util::ShaderTranspiler;
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const Vector<Uint32> raw = BuildSpirvForStage(R"(#version 440 core
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layout (local_size_x = 1) in;
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uniform sampler1D g_sampler0;
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layout (std430, binding = 0) buffer SSB { vec4 data; } ssb;
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void main() { ssb.data = textureGrad(g_sampler0, 0.5, 0.25, 0.125); }
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)",
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GL_COMPUTE_SHADER);
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ASSERT_FALSE(raw.empty());
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Vector<Uint32> spirv;
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ASSERT_TRUE(ShaderCompiler::SanitizeAndOptimizeBinary(raw, spirv));
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ASSERT_TRUE(Lower1DSampledImagesPass::BinaryHasOffsetOrGrad1DSampledImage(spirv))
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<< DisassembleSpirv(spirv);
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const Uint64 failuresBefore = ShaderCompiler::SpirvValidationFailureCount();
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Vector<Uint32> lowered;
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ASSERT_TRUE(ShaderCompiler::Lower1DSampledImagesForEssl(spirv, lowered, true));
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ASSERT_FALSE(lowered.empty());
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EXPECT_EQ(Count1DSampledImageTypes(lowered), 0u) << DisassembleSpirv(lowered);
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EXPECT_EQ(ShaderCompiler::SpirvValidationFailureCount(), failuresBefore)
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<< "the lowered module must stay validator-clean:\n"
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<< DisassembleSpirv(lowered);
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const String essl = DecompileToEssl(lowered);
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ASSERT_FALSE(essl.empty());
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EXPECT_NE(essl.find("textureGrad"), String::npos) << essl;
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// Both derivatives have to be widened, not just the first: ESSL's overload takes two vec2s.
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EXPECT_NE(essl.find("vec2(0.25, 0.0)"), String::npos)
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<< "dPdx must be widened to two components:\n" << essl;
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EXPECT_NE(essl.find("vec2(0.125, 0.0)"), String::npos)
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<< "dPdy must be widened too:\n" << essl;
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}
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// Scope: a 1D sampler that is only SAMPLED or FETCHED is emitted correctly by the very same
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// SPIRV-Cross code, so the pass must not touch it. Replacing working emission with our own buys
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// nothing and risks everything - the same rule the storage-image sibling applies to a 1D image
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// with no atomic on it. resource-texture's own sampler1D is exactly this shape (it only calls
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// texelFetch), so this is not a hypothetical.
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TEST_F(ProgramUtilTest, Lower1DSampledImagesLeavesPlainLookupsToSpirvCross) {
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using namespace MG_Util::ShaderTranspiler;
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const Vector<Uint32> spirv = BuildSpirvForStage(R"(#version 440 core
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layout (local_size_x = 1) in;
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uniform sampler1D g_sampler0;
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uniform sampler1DArray g_sampler4;
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layout (std430, binding = 0) buffer SSB { vec4 data; } ssb;
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void main() {
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ssb.data = texelFetch(g_sampler0, 2, 0) + texture(g_sampler4, vec2(0.5, 1.0));
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}
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)",
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GL_COMPUTE_SHADER);
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ASSERT_FALSE(spirv.empty());
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ASSERT_EQ(Count1DSampledImageTypes(spirv), 2u);
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EXPECT_FALSE(Lower1DSampledImagesPass::BinaryHasOffsetOrGrad1DSampledImage(spirv))
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<< "no offset and no gradient here, so the probe must say there is nothing to do";
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Vector<Uint32> lowered;
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ASSERT_TRUE(ShaderCompiler::Lower1DSampledImagesForEssl(spirv, lowered, true));
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EXPECT_EQ(lowered, spirv) << "a 1D sampler with no offset or gradient must pass through byte "
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"for byte";
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}
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// The gate is per arrayed-ness, matching the two distinct OpTypeImage declarations glslang emits:
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// the sampler1DArray carries the offset and is rewritten, while the sampler1D in the same module
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// is left to SPIRV-Cross. This is resource-texture's own shape.
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TEST_F(ProgramUtilTest, Lower1DSampledImagesRewritesOnlyTheArrayednessThatCarriesTheOffset) {
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using namespace MG_Util::ShaderTranspiler;
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const Vector<Uint32> raw = BuildSpirvForStage(R"(#version 440 core
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layout (local_size_x = 1) in;
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uniform sampler1D g_sampler0;
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uniform sampler1DArray g_sampler4;
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layout (std430, binding = 0) buffer SSB { vec4 data; } ssb;
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void main() {
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ssb.data = texelFetch(g_sampler0, 2, 0) +
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textureLodOffset(g_sampler4, vec2(0.5, 1.0), 0.0, 0);
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}
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)",
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GL_COMPUTE_SHADER);
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ASSERT_FALSE(raw.empty());
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Vector<Uint32> spirv;
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ASSERT_TRUE(ShaderCompiler::SanitizeAndOptimizeBinary(raw, spirv));
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ASSERT_EQ(Count1DSampledImageTypes(spirv), 2u);
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const Uint64 failuresBefore = ShaderCompiler::SpirvValidationFailureCount();
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Vector<Uint32> lowered;
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ASSERT_TRUE(ShaderCompiler::Lower1DSampledImagesForEssl(spirv, lowered, true));
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ASSERT_FALSE(lowered.empty());
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EXPECT_EQ(Count1DSampledImageTypes(lowered), 1u)
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<< "the arrayed sampler must be rewritten and the non-arrayed one left alone:\n"
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<< DisassembleSpirv(lowered);
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EXPECT_EQ(ShaderCompiler::SpirvValidationFailureCount(), failuresBefore)
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<< "the lowered module must stay validator-clean:\n"
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<< DisassembleSpirv(lowered);
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// Both spellings coincide on ES, which is why a partial rewrite is safe here and is NOT safe
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// for the storage-image sibling: SPIRV-Cross prints Dim1D as "2D" already, so the stage that
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// was rewritten and the stage that was not declare the same ESSL type.
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const String essl = DecompileToEssl(lowered);
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ASSERT_FALSE(essl.empty());
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EXPECT_EQ(essl.find("sampler1D"), String::npos)
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<< "nothing may reach the driver still spelled 1D:\n" << essl;
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}
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// The shape that would emit INVALID SPIR-V without the deduplication, and the shape the
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// conformance case actually has: a 1D sampler and a real 2D sampler of the same sampled type in
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// one module. Rewriting the first one's Dim in place makes the two OpTypeImage declarations
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// structurally identical, and SPIR-V forbids duplicate non-aggregate types.
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TEST_F(ProgramUtilTest, Lower1DSampledImagesDeduplicatesAgainstAnExisting2DSampler) {
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using namespace MG_Util::ShaderTranspiler;
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const Vector<Uint32> raw = BuildSpirvForStage(R"(#version 440 core
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layout (local_size_x = 1) in;
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uniform sampler1D g_sampler0;
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uniform sampler2D g_sampler1;
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layout (std430, binding = 0) buffer SSB { vec4 data; } ssb;
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void main() {
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ssb.data = textureLodOffset(g_sampler0, 0.5, 0.0, 1) +
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textureLod(g_sampler1, vec2(0.5), 0.0);
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}
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)",
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GL_COMPUTE_SHADER);
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ASSERT_FALSE(raw.empty());
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Vector<Uint32> spirv;
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ASSERT_TRUE(ShaderCompiler::SanitizeAndOptimizeBinary(raw, spirv));
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ASSERT_EQ(Count1DSampledImageTypes(spirv), 1u);
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const Uint64 failuresBefore = ShaderCompiler::SpirvValidationFailureCount();
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Vector<Uint32> lowered;
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ASSERT_TRUE(ShaderCompiler::Lower1DSampledImagesForEssl(spirv, lowered, true));
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ASSERT_FALSE(lowered.empty());
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EXPECT_EQ(Count1DSampledImageTypes(lowered), 0u) << DisassembleSpirv(lowered);
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EXPECT_EQ(ShaderCompiler::SpirvValidationFailureCount(), failuresBefore)
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<< "the rewritten 1D sampler collided with the module's own 2D sampler and left a "
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"duplicate type declaration behind:\n"
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<< DisassembleSpirv(lowered);
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}
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// The declined shape, for the sibling's reason: textureSize(sampler1D) yields an int and
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// textureSize(sampler2D) an ivec2, so rewriting the type while leaving the query would hand the
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// shader a value of the wrong shape. The module is returned untouched rather than half-translated.
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TEST_F(ProgramUtilTest, Lower1DSampledImagesDeclinesAModuleThatQueriesTheTextureSize) {
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using namespace MG_Util::ShaderTranspiler;
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const Vector<Uint32> raw = BuildSpirvForStage(R"(#version 440 core
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layout (local_size_x = 1) in;
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uniform sampler1D g_sampler0;
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layout (std430, binding = 0) buffer SSB { vec4 data; } ssb;
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void main() {
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ssb.data = textureLodOffset(g_sampler0, 0.5, 0.0, 1) + float(textureSize(g_sampler0, 0));
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}
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)",
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GL_COMPUTE_SHADER);
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ASSERT_FALSE(raw.empty());
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Vector<Uint32> spirv;
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ASSERT_TRUE(ShaderCompiler::SanitizeAndOptimizeBinary(raw, spirv));
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ASSERT_TRUE(Lower1DSampledImagesPass::BinaryHasOffsetOrGrad1DSampledImage(spirv))
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<< "the fixture must still carry the offset that arms the pass, so that the decline is "
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"what leaves the module alone rather than the gate:\n"
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<< DisassembleSpirv(spirv);
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Vector<Uint32> lowered;
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ASSERT_TRUE(ShaderCompiler::Lower1DSampledImagesForEssl(spirv, lowered, true));
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EXPECT_EQ(lowered, spirv)
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<< "a declined module must be handed back untouched, not partly rewritten";
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EXPECT_EQ(Count1DSampledImageTypes(lowered), 1u)
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<< "declining means the 1D type is still there for the driver to reject";
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}
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// --- image format qualifier bake (BakeImageFormatsPass) ---------------------------------------
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//
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// Desktop GLSL 4.2 lets a writeonly image declaration omit its format layout qualifier; GLSL ES
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@@ -33,6 +33,7 @@
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#include "SpirvPasses/FixIterationRPSubgroupScratchPass.h"
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#include "SpirvPasses/NormalizeRectCoordinatesPass.h"
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#include "SpirvPasses/Lower1DArrayImagesPass.h"
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#include "SpirvPasses/Lower1DSampledImagesPass.h"
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#include "SpirvPasses/BakeImageFormatsPass.h"
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#include "SpirvPasses/WidenImageFormatsPass.h"
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#include "SpirvPasses/ClampMultisampleFetchPass.h"
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@@ -1128,6 +1129,39 @@ namespace MobileGL {
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return RunOptimizerChecked("Lower1DArrayImagesForEssl", optimizer, inputBinary, outputBinary, true, enableSpirvValidation);
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}
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|
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bool ShaderCompiler::Lower1DSampledImagesForEssl(const Vector<Uint32>& inputBinary,
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Vector<uint32_t>& outputBinary,
|
||||
const bool enableSpirvValidation) {
|
||||
using namespace spvtools;
|
||||
|
||||
// The overwhelmingly common answer, and the reason the probe exists: no 1D sampler
|
||||
// is reached by an offset or a gradient, so the module is handed back byte for
|
||||
// byte without an Optimizer ever being built. Every ESSL shader in the process
|
||||
// passes through here, so the cost of the case with nothing to do is the cost of
|
||||
// this pass. Note the probe is deliberately NARROWER than "declares a 1D sampler":
|
||||
// SPIRV-Cross emits the plain sample and fetch forms correctly, and taking those
|
||||
// over would be a regression looking for somewhere to happen.
|
||||
if (!Lower1DSampledImagesPass::BinaryHasOffsetOrGrad1DSampledImage(inputBinary)) {
|
||||
outputBinary = inputBinary;
|
||||
return true;
|
||||
}
|
||||
|
||||
Optimizer optimizer(SPV_ENV_VULKAN_1_1);
|
||||
optimizer.RegisterPass(Lower1DSampledImagesPass::CreateLower1DSampledImagesPass());
|
||||
// Mandatory, not tidying - the same collision Lower1DArrayImagesForEssl documents
|
||||
// one screen up. Rewriting a 1D sampled image type to the 2D one makes it
|
||||
// structurally IDENTICAL to any real 2D sampled image of the same sampled type the
|
||||
// module already declared, and SPIR-V forbids duplicate non-aggregate type
|
||||
// declarations. That is not exotic here: it is the exact shape of the headline
|
||||
// case, whose compute shader declares sampler1D and sampler2D side by side. The
|
||||
// same applies to the OpTypeSampledImage and OpTypePointer instructions above
|
||||
// them, and to the Sampled1D capability the rewrite turns into a second Shader.
|
||||
optimizer.RegisterPass(CreateRemoveDuplicatesPass());
|
||||
|
||||
return RunOptimizerChecked("Lower1DSampledImagesForEssl", optimizer, inputBinary,
|
||||
outputBinary, true, enableSpirvValidation);
|
||||
}
|
||||
|
||||
bool ShaderCompiler::RebaseInstanceIndexForVulkan(const Vector<Uint32>& inputBinary,
|
||||
Vector<uint32_t>& outputBinary, const bool enableSpirvValidation) {
|
||||
using namespace spvtools;
|
||||
|
||||
@@ -209,6 +209,19 @@ namespace MobileGL {
|
||||
static bool Lower1DArrayImagesForEssl(const Vector<Uint32>& inputBinary,
|
||||
Vector<uint32_t>& outputBinary,
|
||||
bool enableSpirvValidation = false);
|
||||
// The SAMPLED-image counterpart. SPIRV-Cross widens a 1D sampler's COORDINATE for
|
||||
// ES and prints the OFFSET and GRADIENT operands with their original 1D arity, so
|
||||
// textureOffset / textureLodOffset / texelFetchOffset / textureGrad on a
|
||||
// sampler1D(Array) come out with no ESSL overload ("no matching overloaded
|
||||
// function found") and the stage is lost. Rewrites the type to 2D and widens
|
||||
// coordinate, offset and gradients together. DirectGLES transpile path only -
|
||||
// Vulkan has 1D images natively. Copies the input through untouched unless the
|
||||
// module actually carries such an operand on a 1D sampler, so a shader that only
|
||||
// samples or fetches keeps SPIRV-Cross's own correct emission. See
|
||||
// Lower1DSampledImagesPass for what it declines and why.
|
||||
static bool Lower1DSampledImagesForEssl(const Vector<Uint32>& inputBinary,
|
||||
Vector<uint32_t>& outputBinary,
|
||||
bool enableSpirvValidation = false);
|
||||
// Gives each format-less storage image the format bound to its image unit, so
|
||||
// the emitted ESSL can carry the format layout qualifier GLSL ES requires of
|
||||
// every image and desktop GLSL lets a writeonly declaration omit. `glFormatByName`
|
||||
|
||||
@@ -0,0 +1,652 @@
|
||||
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/Lower1DSampledImagesPass.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "Lower1DSampledImagesPass.h"
|
||||
|
||||
#include "spirv.hpp"
|
||||
#include "source/opt/build_module.h"
|
||||
#include "source/opt/constants.h"
|
||||
#include "source/opt/def_use_manager.h"
|
||||
#include "source/opt/instruction.h"
|
||||
#include "source/opt/ir_builder.h"
|
||||
#include "source/opt/ir_context.h"
|
||||
#include "source/opt/module.h"
|
||||
#include "source/opt/type_manager.h"
|
||||
#include "source/opt/types.h"
|
||||
#include "source/util/make_unique.h"
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
namespace ShaderTranspiler {
|
||||
namespace {
|
||||
using spvtools::opt::Instruction;
|
||||
using spvtools::opt::InstructionBuilder;
|
||||
using spvtools::opt::IRContext;
|
||||
namespace analysis = spvtools::opt::analysis;
|
||||
|
||||
// OpTypeImage in-operands: 0 sampled type, 1 Dim, 2 Depth, 3 Arrayed, 4 MS,
|
||||
// 5 Sampled, 6 Format.
|
||||
constexpr uint32_t kDimOperand = 1;
|
||||
constexpr uint32_t kArrayedOperand = 3;
|
||||
constexpr uint32_t kSampledOperand = 5;
|
||||
|
||||
// Sampled == 1 is SPIR-V's "used WITH a sampler", i.e. exactly the sampler
|
||||
// uniforms this pass exists for. Sampled == 2 is the storage image
|
||||
// Lower1DArrayImagesPass owns, and Sampled == 0 ("either") is a shape glslang
|
||||
// never emits from GLSL - left out so an unexpected module is declined rather
|
||||
// than rewritten on a guess.
|
||||
bool Is1DSampledImageType(const Instruction* imageType) {
|
||||
return imageType != nullptr && imageType->opcode() == spv::Op::OpTypeImage &&
|
||||
imageType->NumInOperands() > kSampledOperand &&
|
||||
static_cast<spv::Dim>(imageType->GetSingleWordInOperand(kDimOperand)) ==
|
||||
spv::Dim::Dim1D &&
|
||||
imageType->GetSingleWordInOperand(kSampledOperand) == 1u;
|
||||
}
|
||||
|
||||
bool Is1DSampledImageTypeOfArrayedness(const Instruction* imageType, bool arrayed) {
|
||||
return Is1DSampledImageType(imageType) &&
|
||||
(imageType->GetSingleWordInOperand(kArrayedOperand) == 1u) == arrayed;
|
||||
}
|
||||
|
||||
// Any Dim1D image still declared with Sampled == 1. Used only to decide whether
|
||||
// the Sampled1D capability is still needed after the rewrite.
|
||||
bool AnyDim1DSampledTypeLeft(IRContext* context) {
|
||||
for (const Instruction& type : context->module()->types_values()) {
|
||||
if (Is1DSampledImageType(&type)) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// The OpTypeImage behind whatever an image operation was handed - a bare image, a
|
||||
// sampled image, or a pointer/array of either. Same unwrapping as
|
||||
// Lower1DArrayImagesPass, which needs the identical walk.
|
||||
Instruction* ResolveImageType(IRContext* context, uint32_t objectId) {
|
||||
auto* defUseMgr = context->get_def_use_mgr();
|
||||
Instruction* object = defUseMgr->GetDef(objectId);
|
||||
if (object == nullptr) return nullptr;
|
||||
Instruction* type = defUseMgr->GetDef(object->type_id());
|
||||
while (type != nullptr) {
|
||||
switch (type->opcode()) {
|
||||
case spv::Op::OpTypeImage:
|
||||
return type;
|
||||
case spv::Op::OpTypeSampledImage:
|
||||
case spv::Op::OpTypePointer:
|
||||
case spv::Op::OpTypeArray:
|
||||
case spv::Op::OpTypeRuntimeArray:
|
||||
// Each names its element type in its last in-operand, except arrays,
|
||||
// whose element type is the FIRST. Both are reached here because a
|
||||
// sampler uniform may be declared as an array of samplers.
|
||||
type = defUseMgr->GetDef(
|
||||
type->opcode() == spv::Op::OpTypeArray ||
|
||||
type->opcode() == spv::Op::OpTypeRuntimeArray
|
||||
? type->GetSingleWordInOperand(0)
|
||||
: type->GetSingleWordInOperand(type->NumInOperands() - 1));
|
||||
continue;
|
||||
default:
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// How this pass classifies an opcode that can touch one of these images.
|
||||
enum class OpKind {
|
||||
// Not an image operation at all: it may CARRY the image or sampled-image
|
||||
// value (OpLoad, OpSampledImage, OpCopyObject, ...) but it names no
|
||||
// coordinate, so the rewrite does not reach it.
|
||||
NotImageOp,
|
||||
// Addresses texels: has a coordinate at in-operand 1 and, from
|
||||
// `imageOperandsIndex`, an optional image-operands mask.
|
||||
Texel,
|
||||
// Reads a property whose result does not depend on Dim. Safe to leave.
|
||||
DimIndependentQuery,
|
||||
// Recognised, and refused: rewriting the type would change the shape of what
|
||||
// the shader consumes, or the operation is one this pass has no translation
|
||||
// for.
|
||||
Decline,
|
||||
};
|
||||
|
||||
struct OpClassification {
|
||||
OpKind kind = OpKind::NotImageOp;
|
||||
uint32_t coordinateOperand = 1;
|
||||
// In-operand index of the ImageOperands mask, when the opcode has one. The
|
||||
// mask itself is OPTIONAL for the implicit-Lod, fetch and gather forms, so
|
||||
// this is an index to test against NumInOperands(), not a promise.
|
||||
uint32_t imageOperandsIndex = 0;
|
||||
};
|
||||
|
||||
OpClassification ClassifyOpcode(spv::Op opcode) {
|
||||
switch (opcode) {
|
||||
// (image, coordinate, [operands]) - the mask, when present, is in-operand 2.
|
||||
case spv::Op::OpImageSampleImplicitLod:
|
||||
case spv::Op::OpImageSampleExplicitLod:
|
||||
case spv::Op::OpImageSampleProjImplicitLod:
|
||||
case spv::Op::OpImageSampleProjExplicitLod:
|
||||
case spv::Op::OpImageFetch:
|
||||
case spv::Op::OpImageSparseSampleImplicitLod:
|
||||
case spv::Op::OpImageSparseSampleExplicitLod:
|
||||
case spv::Op::OpImageSparseSampleProjImplicitLod:
|
||||
case spv::Op::OpImageSparseSampleProjExplicitLod:
|
||||
case spv::Op::OpImageSparseFetch:
|
||||
return {OpKind::Texel, 1u, 2u};
|
||||
|
||||
// (image, coordinate, D_ref, [operands]) - one operand more before the mask.
|
||||
case spv::Op::OpImageSampleDrefImplicitLod:
|
||||
case spv::Op::OpImageSampleDrefExplicitLod:
|
||||
case spv::Op::OpImageSampleProjDrefImplicitLod:
|
||||
case spv::Op::OpImageSampleProjDrefExplicitLod:
|
||||
case spv::Op::OpImageSparseSampleDrefImplicitLod:
|
||||
case spv::Op::OpImageSparseSampleDrefExplicitLod:
|
||||
case spv::Op::OpImageSparseSampleProjDrefImplicitLod:
|
||||
case spv::Op::OpImageSparseSampleProjDrefExplicitLod:
|
||||
return {OpKind::Texel, 1u, 3u};
|
||||
|
||||
// OpImageQueryLod names a coordinate and no mask. Its coordinate is the PLANE
|
||||
// components only (no array layer), which the insert-at-1 rule widens just as
|
||||
// correctly as a sampling coordinate.
|
||||
case spv::Op::OpImageQueryLod:
|
||||
return {OpKind::Texel, 1u, /*no mask*/ 0xFFFFFFFFu};
|
||||
|
||||
// Scalar result, identical for Dim1D and Dim2D.
|
||||
case spv::Op::OpImageQueryLevels:
|
||||
return {OpKind::DimIndependentQuery, 0u, 0u};
|
||||
|
||||
// textureSize: int for a sampler1D, ivec2 for the sampler2D it would become.
|
||||
// There is no correct narrower answer to substitute, so the module is left
|
||||
// alone - the sibling pass refuses the same shape for the same reason.
|
||||
case spv::Op::OpImageQuerySize:
|
||||
case spv::Op::OpImageQuerySizeLod:
|
||||
// Gather is not available for 1D samplers in GLSL, so reaching one here means
|
||||
// an input this pass did not anticipate; and its ConstOffsets operand is an
|
||||
// ARRAY of offsets whose widening this pass does not implement.
|
||||
case spv::Op::OpImageGather:
|
||||
case spv::Op::OpImageDrefGather:
|
||||
case spv::Op::OpImageSparseGather:
|
||||
case spv::Op::OpImageSparseDrefGather:
|
||||
// Storage-image traffic has no business reaching a Sampled == 1 image; if it
|
||||
// does, the module is not the shape this pass reasoned about.
|
||||
case spv::Op::OpImageRead:
|
||||
case spv::Op::OpImageWrite:
|
||||
case spv::Op::OpImageSparseRead:
|
||||
case spv::Op::OpImageTexelPointer:
|
||||
case spv::Op::OpImageQuerySamples:
|
||||
return {OpKind::Decline, 0u, 0u};
|
||||
|
||||
default:
|
||||
return {OpKind::NotImageOp, 0u, 0u};
|
||||
}
|
||||
}
|
||||
|
||||
// How many ids each ImageOperands bit contributes, in the bit order SPIR-V lays
|
||||
// them out in. Only the bits that carry ids need an entry; the rest contribute
|
||||
// nothing and are skipped by having a count of zero.
|
||||
struct ImageOperandBit {
|
||||
spv::ImageOperandsMask bit;
|
||||
uint32_t idCount;
|
||||
};
|
||||
constexpr ImageOperandBit kImageOperandBits[] = {
|
||||
{spv::ImageOperandsMask::Bias, 1u},
|
||||
{spv::ImageOperandsMask::Lod, 1u},
|
||||
{spv::ImageOperandsMask::Grad, 2u},
|
||||
{spv::ImageOperandsMask::ConstOffset, 1u},
|
||||
{spv::ImageOperandsMask::Offset, 1u},
|
||||
{spv::ImageOperandsMask::ConstOffsets, 1u},
|
||||
{spv::ImageOperandsMask::Sample, 1u},
|
||||
{spv::ImageOperandsMask::MinLod, 1u},
|
||||
{spv::ImageOperandsMask::MakeTexelAvailable, 1u},
|
||||
{spv::ImageOperandsMask::MakeTexelVisible, 1u},
|
||||
{spv::ImageOperandsMask::NonPrivateTexel, 0u},
|
||||
{spv::ImageOperandsMask::VolatileTexel, 0u},
|
||||
{spv::ImageOperandsMask::SignExtend, 0u},
|
||||
{spv::ImageOperandsMask::ZeroExtend, 0u},
|
||||
{spv::ImageOperandsMask::Nontemporal, 0u},
|
||||
{spv::ImageOperandsMask::Offsets, 1u},
|
||||
};
|
||||
|
||||
// Where each of the operands this pass rewrites sits, for one instruction. An
|
||||
// index of 0 means "not present" - in-operand 0 is always the image, so it can
|
||||
// never be a real position for one of these.
|
||||
struct OperandPositions {
|
||||
uint32_t gradX = 0;
|
||||
uint32_t gradY = 0;
|
||||
uint32_t constOffset = 0;
|
||||
uint32_t offset = 0;
|
||||
// A bit this pass does not know how to widen appeared on a covered image.
|
||||
bool unsupported = false;
|
||||
|
||||
bool Any() const { return gradX != 0 || constOffset != 0 || offset != 0; }
|
||||
};
|
||||
|
||||
OperandPositions LocateOperands(const Instruction& instruction,
|
||||
uint32_t imageOperandsIndex) {
|
||||
OperandPositions positions;
|
||||
if (imageOperandsIndex == 0xFFFFFFFFu ||
|
||||
instruction.NumInOperands() <= imageOperandsIndex) {
|
||||
return positions;
|
||||
}
|
||||
const uint32_t mask = instruction.GetSingleWordInOperand(imageOperandsIndex);
|
||||
uint32_t next = imageOperandsIndex + 1u;
|
||||
for (const ImageOperandBit& entry : kImageOperandBits) {
|
||||
if ((mask & static_cast<uint32_t>(entry.bit)) == 0u) continue;
|
||||
switch (entry.bit) {
|
||||
case spv::ImageOperandsMask::Grad:
|
||||
positions.gradX = next;
|
||||
positions.gradY = next + 1u;
|
||||
break;
|
||||
case spv::ImageOperandsMask::ConstOffset:
|
||||
positions.constOffset = next;
|
||||
break;
|
||||
case spv::ImageOperandsMask::Offset:
|
||||
positions.offset = next;
|
||||
break;
|
||||
case spv::ImageOperandsMask::ConstOffsets:
|
||||
case spv::ImageOperandsMask::Offsets:
|
||||
// An array of offsets, only meaningful for gather - which is declined
|
||||
// above. Refuse rather than translate half of it.
|
||||
positions.unsupported = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
next += entry.idCount;
|
||||
}
|
||||
// Every id the mask claimed has to actually be there; a truncated operand
|
||||
// list means the instruction is not the shape this walk assumed.
|
||||
if (next > instruction.NumInOperands()) {
|
||||
positions.unsupported = true;
|
||||
}
|
||||
return positions;
|
||||
}
|
||||
|
||||
// Whether this instruction so much as mentions a value whose type resolves to a
|
||||
// covered image. Used to make sure nothing reaches these images through an opcode
|
||||
// this pass never considered: the answer decides between rewriting and declining,
|
||||
// never between two different rewrites.
|
||||
template <typename CoveredFn>
|
||||
bool MentionsCoveredImage(IRContext* context, const Instruction& instruction,
|
||||
const CoveredFn& covered) {
|
||||
bool mentions = false;
|
||||
instruction.ForEachInId([&](const uint32_t* id) {
|
||||
if (mentions || id == nullptr) return;
|
||||
if (covered(ResolveImageType(context, *id))) mentions = true;
|
||||
});
|
||||
return mentions;
|
||||
}
|
||||
|
||||
// The component type of a value, and how many of them it has. A scalar reports a
|
||||
// count of 1; anything that is neither an int/float scalar nor a vector of one
|
||||
// reports 0, which every caller treats as "not a shape this pass translates".
|
||||
struct ValueShape {
|
||||
const analysis::Type* componentType = nullptr;
|
||||
uint32_t componentCount = 0;
|
||||
bool IsScalar() const { return componentCount == 1u; }
|
||||
};
|
||||
|
||||
ValueShape DescribeValue(IRContext* context, uint32_t valueId) {
|
||||
ValueShape shape;
|
||||
Instruction* def = context->get_def_use_mgr()->GetDef(valueId);
|
||||
if (def == nullptr) return shape;
|
||||
const analysis::Type* type = context->get_type_mgr()->GetType(def->type_id());
|
||||
if (type == nullptr) return shape;
|
||||
const analysis::Vector* asVector = type->AsVector();
|
||||
const analysis::Type* component =
|
||||
asVector != nullptr ? asVector->element_type() : type;
|
||||
if (component == nullptr) return shape;
|
||||
if (component->AsInteger() == nullptr && component->AsFloat() == nullptr) {
|
||||
return shape;
|
||||
}
|
||||
shape.componentType = component;
|
||||
shape.componentCount = asVector != nullptr ? asVector->element_count() : 1u;
|
||||
return shape;
|
||||
}
|
||||
|
||||
// Which 1D sampled images this module is to be rewritten for, decided per
|
||||
// arrayed-ness because that is the granularity of the OpTypeImage declarations
|
||||
// glslang emits. A category is in scope only when the module actually performs a
|
||||
// lookup on it carrying an Offset, ConstOffset or Grad - the operands SPIRV-Cross
|
||||
// prints with the wrong arity - so a shader that only samples and fetches keeps
|
||||
// SPIRV-Cross's own correct emission untouched.
|
||||
struct LoweringScope {
|
||||
bool arrayed = false;
|
||||
bool nonArrayed = false;
|
||||
|
||||
bool Any() const { return arrayed || nonArrayed; }
|
||||
bool Covers(const Instruction* imageType) const {
|
||||
return (arrayed && Is1DSampledImageTypeOfArrayedness(imageType, true)) ||
|
||||
(nonArrayed && Is1DSampledImageTypeOfArrayedness(imageType, false));
|
||||
}
|
||||
};
|
||||
|
||||
LoweringScope ResolveLoweringScope(IRContext* context) {
|
||||
LoweringScope scope;
|
||||
// The type table settles the common case, and it is nearly every shader: no
|
||||
// 1D sampled image declared at all, so the code is never walked.
|
||||
bool declared = false;
|
||||
for (const Instruction& type : context->module()->types_values()) {
|
||||
if (Is1DSampledImageType(&type)) {
|
||||
declared = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!declared) return scope;
|
||||
|
||||
for (auto& function : *context->module()) {
|
||||
for (auto& block : function) {
|
||||
for (auto& instruction : block) {
|
||||
const OpClassification classification =
|
||||
ClassifyOpcode(instruction.opcode());
|
||||
if (classification.kind != OpKind::Texel ||
|
||||
instruction.NumInOperands() <= classification.coordinateOperand) {
|
||||
continue;
|
||||
}
|
||||
const Instruction* imageType =
|
||||
ResolveImageType(context, instruction.GetSingleWordInOperand(0));
|
||||
if (!Is1DSampledImageType(imageType)) continue;
|
||||
const OperandPositions positions =
|
||||
LocateOperands(instruction, classification.imageOperandsIndex);
|
||||
if (!positions.Any()) continue;
|
||||
if (imageType->GetSingleWordInOperand(kArrayedOperand) == 1u) {
|
||||
scope.arrayed = true;
|
||||
} else {
|
||||
scope.nonArrayed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return scope;
|
||||
}
|
||||
|
||||
// Everything this pass will touch, collected before a single word is changed.
|
||||
// Planning first is what lets every refusal be a clean "leave the module alone":
|
||||
// there is no point at which the module is half converted and the pass then
|
||||
// discovers it cannot finish.
|
||||
struct RewritePlan {
|
||||
struct Site {
|
||||
Instruction* instruction = nullptr;
|
||||
uint32_t coordinateOperand = 0;
|
||||
OperandPositions operands;
|
||||
};
|
||||
std::vector<Site> sites;
|
||||
bool declined = false;
|
||||
};
|
||||
|
||||
RewritePlan PlanRewrite(IRContext* context, const LoweringScope& scope) {
|
||||
RewritePlan plan;
|
||||
const auto covered = [&scope](const Instruction* type) {
|
||||
return scope.Covers(type);
|
||||
};
|
||||
|
||||
for (auto& function : *context->module()) {
|
||||
for (auto& block : function) {
|
||||
for (auto& instruction : block) {
|
||||
const OpClassification classification =
|
||||
ClassifyOpcode(instruction.opcode());
|
||||
|
||||
if (classification.kind == OpKind::NotImageOp ||
|
||||
classification.kind == OpKind::DimIndependentQuery) {
|
||||
// These name no coordinate, so they need no rewrite - but an
|
||||
// opcode this pass has never classified must not reach one of
|
||||
// these images unnoticed. NotImageOp is the catch-all, so the
|
||||
// check is on it.
|
||||
if (classification.kind == OpKind::NotImageOp &&
|
||||
instruction.opcode() != spv::Op::OpLoad &&
|
||||
instruction.opcode() != spv::Op::OpStore &&
|
||||
instruction.opcode() != spv::Op::OpCopyObject &&
|
||||
instruction.opcode() != spv::Op::OpSampledImage &&
|
||||
instruction.opcode() != spv::Op::OpImage &&
|
||||
instruction.opcode() != spv::Op::OpAccessChain &&
|
||||
instruction.opcode() != spv::Op::OpInBoundsAccessChain &&
|
||||
instruction.opcode() != spv::Op::OpPhi &&
|
||||
instruction.opcode() != spv::Op::OpSelect &&
|
||||
instruction.opcode() != spv::Op::OpFunctionCall &&
|
||||
MentionsCoveredImage(context, instruction, covered)) {
|
||||
plan.declined = true;
|
||||
return plan;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (instruction.NumInOperands() < 1) continue;
|
||||
const Instruction* imageType =
|
||||
ResolveImageType(context, instruction.GetSingleWordInOperand(0));
|
||||
if (!scope.Covers(imageType)) continue;
|
||||
|
||||
if (classification.kind == OpKind::Decline) {
|
||||
plan.declined = true;
|
||||
return plan;
|
||||
}
|
||||
if (instruction.NumInOperands() <= classification.coordinateOperand) {
|
||||
plan.declined = true;
|
||||
return plan;
|
||||
}
|
||||
|
||||
const OperandPositions positions =
|
||||
LocateOperands(instruction, classification.imageOperandsIndex);
|
||||
if (positions.unsupported) {
|
||||
plan.declined = true;
|
||||
return plan;
|
||||
}
|
||||
|
||||
// Confirm here, before anything is written, that every operand
|
||||
// about to be widened has the shape the widening assumes. The
|
||||
// coordinate may be a scalar or a short vector; the offset and
|
||||
// the two gradients must be SCALARS, which for a Dim1D image is
|
||||
// not an assumption but the validator's own rule
|
||||
// (GetPlaneCoordSize(1D) == 1). Checking it up front is what
|
||||
// keeps the apply phase total.
|
||||
const ValueShape coordinate = DescribeValue(
|
||||
context, instruction.GetSingleWordInOperand(
|
||||
classification.coordinateOperand));
|
||||
if (coordinate.componentCount == 0u || coordinate.componentCount > 3u) {
|
||||
plan.declined = true;
|
||||
return plan;
|
||||
}
|
||||
const uint32_t scalarOperands[] = {positions.gradX, positions.gradY,
|
||||
positions.offset,
|
||||
positions.constOffset};
|
||||
for (const uint32_t position : scalarOperands) {
|
||||
if (position == 0u) continue;
|
||||
if (!DescribeValue(context,
|
||||
instruction.GetSingleWordInOperand(position))
|
||||
.IsScalar()) {
|
||||
plan.declined = true;
|
||||
return plan;
|
||||
}
|
||||
}
|
||||
// ConstOffset has to stay a constant expression, so its widened
|
||||
// form is built as a module-scope constant - which is only
|
||||
// possible if the operand really is one.
|
||||
if (positions.constOffset != 0u &&
|
||||
context->get_constant_mgr()->FindDeclaredConstant(
|
||||
instruction.GetSingleWordInOperand(positions.constOffset)) ==
|
||||
nullptr) {
|
||||
plan.declined = true;
|
||||
return plan;
|
||||
}
|
||||
|
||||
plan.sites.push_back(
|
||||
{&instruction, classification.coordinateOperand, positions});
|
||||
}
|
||||
}
|
||||
}
|
||||
return plan;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
bool Lower1DSampledImagesPass::BinaryHasOffsetOrGrad1DSampledImage(
|
||||
const Vector<Uint32>& binary) {
|
||||
if (binary.empty()) {
|
||||
return false;
|
||||
}
|
||||
std::unique_ptr<IRContext> context = spvtools::BuildModule(
|
||||
SPV_ENV_VULKAN_1_1,
|
||||
[](spv_message_level_t, const char*, const spv_position_t&, const char*) {},
|
||||
binary.data(), binary.size());
|
||||
if (!context) {
|
||||
return false;
|
||||
}
|
||||
return ResolveLoweringScope(context.get()).Any();
|
||||
}
|
||||
|
||||
spvtools::opt::Pass::Status Lower1DSampledImagesPass::Process() {
|
||||
auto* irContext = context();
|
||||
auto* typeMgr = irContext->get_type_mgr();
|
||||
auto* constantMgr = irContext->get_constant_mgr();
|
||||
|
||||
const LoweringScope scope = ResolveLoweringScope(irContext);
|
||||
if (!scope.Any()) {
|
||||
return Status::SuccessWithoutChange;
|
||||
}
|
||||
|
||||
RewritePlan plan = PlanRewrite(irContext, scope);
|
||||
if (plan.declined) {
|
||||
return Status::SuccessWithoutChange;
|
||||
}
|
||||
|
||||
// A zero of a given 32-bit scalar type. The literal word is the VALUE's bit
|
||||
// pattern, which for a float zero is 0 as well - so one helper serves the integer
|
||||
// coordinate of a fetch, the float coordinate of a sample and the float gradients
|
||||
// alike, without a second spelling to keep in step.
|
||||
const auto zeroOf = [&](const analysis::Type* componentType,
|
||||
uint32_t componentTypeId) -> uint32_t {
|
||||
const analysis::Constant* constant =
|
||||
constantMgr->GetConstant(componentType, {0u});
|
||||
if (constant == nullptr) return 0u;
|
||||
const Instruction* defining =
|
||||
constantMgr->GetDefiningInstruction(constant, componentTypeId);
|
||||
return defining != nullptr ? defining->result_id() : 0u;
|
||||
};
|
||||
|
||||
// The whole of the arity repair, in one place: insert a zero at component 1.
|
||||
// Scalar u becomes (u, 0); (u, layer) becomes (u, 0, layer); (u, q) becomes
|
||||
// (u, 0, q). See the header for why one rule covers every shape.
|
||||
const auto widen = [&](uint32_t valueId, Instruction* before,
|
||||
bool mustBeConstant) -> uint32_t {
|
||||
const ValueShape shape = DescribeValue(irContext, valueId);
|
||||
if (shape.componentCount == 0u) return 0u;
|
||||
|
||||
const uint32_t componentTypeId = typeMgr->GetTypeInstruction(shape.componentType);
|
||||
if (componentTypeId == 0u) return 0u;
|
||||
analysis::Vector widenedCandidate(shape.componentType, shape.componentCount + 1u);
|
||||
const uint32_t widenedTypeId = typeMgr->GetTypeInstruction(&widenedCandidate);
|
||||
const uint32_t zeroId = zeroOf(shape.componentType, componentTypeId);
|
||||
if (widenedTypeId == 0u || zeroId == 0u) return 0u;
|
||||
|
||||
// ConstOffset must remain a constant expression - the validator says so
|
||||
// outright ("Expected Image Operand ConstOffset to be a const object") - so
|
||||
// for it the widened value is built as a module-scope OpConstantComposite
|
||||
// rather than as an instruction in the block. Only the scalar shape is
|
||||
// reachable: the plan phase refuses anything else, because a Dim1D image's
|
||||
// offset has exactly one component by the validator's own arity rule.
|
||||
if (mustBeConstant) {
|
||||
if (!shape.IsScalar()) return 0u;
|
||||
const analysis::Type* widenedType = typeMgr->GetType(widenedTypeId);
|
||||
const analysis::Constant* widenedConstant =
|
||||
widenedType != nullptr
|
||||
? constantMgr->GetConstant(widenedType, {valueId, zeroId})
|
||||
: nullptr;
|
||||
if (widenedConstant == nullptr) return 0u;
|
||||
const Instruction* defining =
|
||||
constantMgr->GetDefiningInstruction(widenedConstant, widenedTypeId);
|
||||
return defining != nullptr ? defining->result_id() : 0u;
|
||||
}
|
||||
|
||||
InstructionBuilder builder(
|
||||
irContext, before,
|
||||
IRContext::kAnalysisDefUse | IRContext::kAnalysisInstrToBlockMapping);
|
||||
std::vector<uint32_t> componentIds;
|
||||
componentIds.reserve(shape.componentCount + 1u);
|
||||
if (shape.IsScalar()) {
|
||||
componentIds.push_back(valueId);
|
||||
componentIds.push_back(zeroId);
|
||||
} else {
|
||||
for (uint32_t i = 0; i < shape.componentCount; ++i) {
|
||||
Instruction* extracted =
|
||||
builder.AddCompositeExtract(componentTypeId, valueId, {i});
|
||||
if (extracted == nullptr) return 0u;
|
||||
componentIds.push_back(extracted->result_id());
|
||||
if (i == 0u) componentIds.push_back(zeroId);
|
||||
}
|
||||
}
|
||||
Instruction* widened =
|
||||
builder.AddCompositeConstruct(widenedTypeId, componentIds);
|
||||
return widened != nullptr ? widened->result_id() : 0u;
|
||||
};
|
||||
|
||||
for (RewritePlan::Site& site : plan.sites) {
|
||||
Instruction* instruction = site.instruction;
|
||||
|
||||
struct Target {
|
||||
uint32_t position;
|
||||
bool mustBeConstant;
|
||||
};
|
||||
const Target targets[] = {
|
||||
{site.coordinateOperand, false},
|
||||
{site.operands.gradX, false},
|
||||
{site.operands.gradY, false},
|
||||
{site.operands.offset, false},
|
||||
{site.operands.constOffset, true},
|
||||
};
|
||||
for (const Target& target : targets) {
|
||||
// Position 0 is the image operand, so it is this plan's "absent" marker
|
||||
// for everything except the coordinate, which is never 0.
|
||||
if (target.position == 0u) continue;
|
||||
const uint32_t widenedId =
|
||||
widen(instruction->GetSingleWordInOperand(target.position), instruction,
|
||||
target.mustBeConstant);
|
||||
if (widenedId == 0u) {
|
||||
// Reachable only if the module's shapes disagree with what the plan
|
||||
// recorded. Failing here makes the caller keep the input binary,
|
||||
// which is the same outcome as a decline.
|
||||
return Status::Failure;
|
||||
}
|
||||
instruction->SetInOperand(target.position, {widenedId});
|
||||
}
|
||||
irContext->UpdateDefUse(instruction);
|
||||
}
|
||||
|
||||
// Only now, with no lookup still spelling a 1D coordinate, does the type become
|
||||
// the 2D one - which is what ES stores a GL_TEXTURE_1D(_ARRAY) as anyway
|
||||
// (MapToBackendTextureTarget), and what SPIRV-Cross was already PRINTING for it.
|
||||
for (Instruction& type : irContext->types_values()) {
|
||||
if (scope.Covers(&type)) {
|
||||
type.SetInOperand(kDimOperand, {static_cast<uint32_t>(spv::Dim::Dim2D)});
|
||||
}
|
||||
}
|
||||
|
||||
// Sampled1D describes the types just rewritten. Drop it only if no 1D SAMPLED
|
||||
// image is left at all - a module may still hold one this pass left alone (a
|
||||
// category with no offset or gradient on it), and that one still needs the
|
||||
// capability. Image1D is deliberately untouched: it belongs to the storage images
|
||||
// Lower1DArrayImagesPass owns, and they may still be Dim1D here. Shader is
|
||||
// declared by any module reaching this point, so restating it keeps the
|
||||
// instruction valid and RemoveDuplicates collapses the pair.
|
||||
if (!AnyDim1DSampledTypeLeft(irContext)) {
|
||||
for (Instruction& capability : irContext->capabilities()) {
|
||||
const auto value =
|
||||
static_cast<spv::Capability>(capability.GetSingleWordInOperand(0));
|
||||
if (value == spv::Capability::Sampled1D) {
|
||||
capability.SetInOperand(0, {static_cast<uint32_t>(spv::Capability::Shader)});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
irContext->InvalidateAnalysesExceptFor(IRContext::kAnalysisNone);
|
||||
return Status::SuccessWithChange;
|
||||
}
|
||||
|
||||
spvtools::Optimizer::PassToken Lower1DSampledImagesPass::CreateLower1DSampledImagesPass() {
|
||||
return spvtools::Optimizer::PassToken(
|
||||
spvtools::MakeUnique<Lower1DSampledImagesPass>());
|
||||
}
|
||||
} // namespace ShaderTranspiler
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
@@ -0,0 +1,116 @@
|
||||
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/Lower1DSampledImagesPass.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "spirv-tools/optimizer.hpp"
|
||||
#include "source/opt/pass.h"
|
||||
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
namespace ShaderTranspiler {
|
||||
// The SAMPLED-image half of the 1D story. Lower1DArrayImagesPass owns the storage
|
||||
// half and says there, correctly for what it needed, that SPIRV-Cross's SAMPLER path
|
||||
// "already handles the 1D-array shape correctly and must be left to it". That is true
|
||||
// of the COORDINATE and false of everything else the lookup carries.
|
||||
//
|
||||
// ES has no 1D texture, so SPIRV-Cross emits a 1D sampler as a 2D one - `case Dim1D:
|
||||
// res += options.es ? "2D" : "1D"` - and fakes the missing coordinate component at
|
||||
// each call site (spirv_glsl.cpp, the `imgtype.image.dim == Dim1D && options.es`
|
||||
// branches: `vec2(coord, 0.0)` non-arrayed, `vec3(coord.x, 0.0, coord.y)` arrayed,
|
||||
// which is the same (u, 0, layer) the 2D-array texture actually stores). But the
|
||||
// OFFSET operand and the two GRADIENT operands are printed straight through with
|
||||
// their original 1D arity:
|
||||
//
|
||||
// if (args.offset) { ...; farg_str += bitcast_expression(SPIRType::Int, args.offset); }
|
||||
// if (args.grad_x || args.grad_y) { ...; farg_str += to_expression(args.grad_x); ... }
|
||||
//
|
||||
// So a `textureLodOffset(sampler1DArray, vec2, float, int)` comes out as
|
||||
// `textureLodOffset(sampler2DArray, vec3, float, int)`, for which ESSL has no
|
||||
// overload, and the driver answers "'textureLodOffset' : no matching overloaded
|
||||
// function found". That loses the stage, and with it the program - which is how ONE
|
||||
// sampler1DArray lookup took down the nine-sampler compute shader of
|
||||
// KHR-GL43.compute_shader.resource-texture, whose dispatch then silently did nothing
|
||||
// and left the SSBO reading back the zeros the test uploaded.
|
||||
//
|
||||
// Observed failing on an Adreno 830 by isolating each form: textureOffset,
|
||||
// textureLodOffset and texelFetchOffset on both sampler1D and sampler1DArray, and
|
||||
// textureGrad on sampler1DArray. The same shaders with a 2D sampler compile, so the
|
||||
// functions exist - only the argument arity is wrong.
|
||||
//
|
||||
// WHY NOT PATCH SPIRV-CROSS. 3rdparty/SPIRV-Cross is a submodule pinned to KhronosGroup
|
||||
// upstream, not to a MobileGL fork (contrast 3rdparty/glslang), so an in-tree edit
|
||||
// would live outside this repository's history.
|
||||
//
|
||||
// WHY NOT WIDEN JUST THE OPERANDS. Emitting an ivec2 offset against a type still
|
||||
// declared Dim1D is an INVALID module, not a clever shortcut: the validator computes
|
||||
// the required arity from the image's own Dim (validate_image.cpp, GetPlaneCoordSize
|
||||
// -> "Expected Image Operand Offset to have 1 component") and would latch a failure on
|
||||
// every validating lane. So the type has to move too, and once it does the coordinate
|
||||
// has to move with it - which is what this pass does, in the module, before
|
||||
// SPIRV-Cross ever applies its own emulation.
|
||||
//
|
||||
// The rewrite is exactly SPIRV-Cross's own, restated on the SPIR-V side so that
|
||||
// coordinate, offset and gradient are all widened by one piece of code: a zero is
|
||||
// INSERTED AT COMPONENT 1 of each. That single rule is right for every shape, because
|
||||
// a 1D coordinate lays out as [u][array layer][proj q] and the plane occupies index 0
|
||||
// alone - so (u) -> (u, 0), (u, layer) -> (u, 0, layer) and (u, q) -> (u, 0, q) all
|
||||
// fall out of it, and so do the scalar offset -> ivec2 and the scalar gradients ->
|
||||
// vec2. The Dref value is a separate SPIR-V operand rather than a coordinate
|
||||
// component, so the shadow forms need nothing extra.
|
||||
//
|
||||
// NO CROSS-STAGE HAZARD, and this is the one place this pass is on firmer ground than
|
||||
// its storage-image sibling, whose header records the opposite as a known limitation.
|
||||
// That pass can rewrite uimage1DArray to uimage2DArray in one stage and decline in
|
||||
// another, and the two then spell the SAME uniform `uimage2D` and `uimage2DArray` and
|
||||
// the ES link fails on a type mismatch. Here the two spellings COINCIDE: SPIRV-Cross
|
||||
// prints Dim1D as "2D" on ES already, so a stage this pass rewrote and a stage it left
|
||||
// alone both declare `sampler2D` / `sampler2DArray`. Partial application across a
|
||||
// program's stages is therefore invisible at the interface.
|
||||
//
|
||||
// Deliberately narrow, on three axes - the sibling's reasoning, applied to this
|
||||
// resource:
|
||||
//
|
||||
// * SAMPLED images only (Sampled == 1). Storage images are the sibling's.
|
||||
// * Only when the module actually carries an Offset, ConstOffset or Grad operand on
|
||||
// a 1D sampled image, i.e. only where SPIRV-Cross's emission is ALREADY broken.
|
||||
// A shader that only calls texture()/textureLod()/texelFetch() on a sampler1D
|
||||
// keeps taking SPIRV-Cross's own (correct) output byte for byte, so this pass has
|
||||
// no way to regress it. The gate is decided per arrayed-ness, matching the two
|
||||
// distinct OpTypeImage declarations glslang emits.
|
||||
// * ESSL only. Vulkan has VK_IMAGE_VIEW_TYPE_1D natively and the offset and gradient
|
||||
// arities are the ones the module already spells, so DirectVulkan must see the
|
||||
// module unchanged.
|
||||
//
|
||||
// A size query on a covered image is DECLINED rather than half-translated, for the
|
||||
// sibling's reason: textureSize(sampler1D) yields an int and textureSize(sampler2D) an
|
||||
// ivec2, so rewriting the type while leaving the query would hand the shader a value of
|
||||
// the wrong shape. Refusing leaves the module byte for byte and is no worse than today.
|
||||
//
|
||||
// Every decline is decided BEFORE anything is rewritten - the pass plans the whole
|
||||
// edit, and only then applies it - so there is no state in which it has half-converted
|
||||
// a module and then given up. Anything it does not recognise reaching one of these
|
||||
// images (a gather, an unexpected image opcode) is a decline, not a guess.
|
||||
class Lower1DSampledImagesPass final : public spvtools::opt::Pass {
|
||||
public:
|
||||
const char* name() const override { return "mobilegl-lower-1d-sampled-images"; }
|
||||
Status Process() override;
|
||||
|
||||
// Whether a module carries the shape this pass exists for: a 1D SAMPLED image
|
||||
// reached by a lookup with an Offset, ConstOffset or Grad operand. One parse
|
||||
// answers it, and the answer is no for very nearly every shader - the common path
|
||||
// must not build an Optimizer at all.
|
||||
static bool BinaryHasOffsetOrGrad1DSampledImage(const Vector<Uint32>& binary);
|
||||
|
||||
static spvtools::Optimizer::PassToken CreateLower1DSampledImagesPass();
|
||||
};
|
||||
} // namespace ShaderTranspiler
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
@@ -566,9 +566,9 @@ namespace MobileGL::MG_Util::ShaderTranspiler {
|
||||
//
|
||||
// Unconditional passes take no input but the module and so need no key material:
|
||||
// StripUboMemberRelaxedPrecision, LowerRectImages, Lower1DArrayImages,
|
||||
// LegalizeStorageBlockArrayIndexing and FlattenAtomicCounterBlockOffsets. Each self-gates
|
||||
// on the module's own content and is armed by nothing, so the SPIR-V already in this key
|
||||
// covers them completely.
|
||||
// Lower1DSampledImages, LegalizeStorageBlockArrayIndexing and
|
||||
// FlattenAtomicCounterBlockOffsets. Each self-gates on the module's own content and is
|
||||
// armed by nothing, so the SPIR-V already in this key covers them completely.
|
||||
//
|
||||
// THE TEST FOR THAT CLAIM IS NOT THE SIGNATURE. LowerViewportIndexForEssl is equally
|
||||
// module-only to look at, yet SupportsViewportArray is in this key because that bit ARMS
|
||||
|
||||
Reference in New Issue
Block a user