[Fix, Test] (ShaderTranspiler, DirectGLES): widen the offset and gradients of a 1D sampler lookup for ESSL

This commit is contained in:
2026-08-21 04:57:52 -04:00
parent 6317066add
commit 21a4c8aa95
8 changed files with 1125 additions and 3 deletions
+1
View File
@@ -293,6 +293,7 @@ set(SOURCE_FILES
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/EmulateSubgroupsPass.cpp
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/NormalizeRectCoordinatesPass.cpp
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/Lower1DArrayImagesPass.cpp
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/Lower1DSampledImagesPass.cpp
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/BakeImageFormatsPass.cpp
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/WidenImageFormatsPass.cpp
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/ClampMultisampleFetchPass.cpp