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https://github.com/MobileGL-Dev/MobileGL
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[Docs] (README): Introduce environment variables.
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@@ -103,6 +103,16 @@ If you want to try the project right now, you’ll need to build it yourself:
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* `MG_Test` and `MG_Benchmark` can only be built with Clang, not GCC. To enforce Clang, add `-DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++` to your command.
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* `MG_Test` and `MG_Benchmark` can only be built with Clang, not GCC. To enforce Clang, add `-DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++` to your command.
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* On Android, tests and benchmarks are always disabled.
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* On Android, tests and benchmarks are always disabled.
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## Environment Variables
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MobileGL supports runtime configuration via environment variables.
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### Supported Keys
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| Variable | Description | Allowed Values | Default |
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|-------------------------|--------------------------------------------------|--------------------------------------|----------------|
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| `MOBILEGL_BACKEND_TYPE` | Select active backend implementation at startup. | `DirectGLES`, `DirectVulkan` | `DirectGLES` |
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## Notice
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## Notice
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* MobileGL is **not** production-ready currently.
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* MobileGL is **not** production-ready currently.
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