mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 12:18:30 +09:00
[Fix] (MG_Test|MG_Bench): Fix compilation.
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@@ -61,7 +61,7 @@ static void BM_CreateBufferObjectsAndBindBuffer(benchmark::State& state) {
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BENCHMARK(BM_CreateBufferObjectsAndBindBuffer)->Unit(benchmark::kMillisecond)->UseRealTime();
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static void BM_DeleteBufferObjects(benchmark::State& state) {
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MG_Initialize();
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Initialize();
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std::vector<GLuint> buffers(BUFFER_COUNT);
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for (auto _ : state) {
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@@ -179,7 +179,7 @@ static void BM_UpdateDataPartially(benchmark::State& state) {
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BENCHMARK(BM_UpdateDataPartially)->Unit(benchmark::kMillisecond)->UseRealTime();
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int main(int argc, char** argv) {
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MG_Initialize();
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Initialize();
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benchmark ::MaybeReenterWithoutASLR(argc, argv);
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char arg0_default[] = "benchmark";
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char* args_default = reinterpret_cast<char*>(arg0_default);
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@@ -43,7 +43,7 @@ void main(){
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// Use TestMat2 and TestMat3 to prevent optimization
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vec2 dummy2 = TestMat2[0];
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vec3 dummy3 = TestMat3[0];
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oneTexel = (1.0 * (fIn1 * fIn2 * fIn3 * fIn4 * fIn5 * fIn6)) / InSize;
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texCoord = Position.xy / OutSize;
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@@ -221,7 +221,7 @@ static void BM_CompileAndLink(benchmark::State& state) {
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BENCHMARK(BM_CompileAndLink)->Unit(benchmark::kMillisecond);
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int main(int argc, char** argv) {
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MG_Initialize();
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Initialize();
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benchmark ::MaybeReenterWithoutASLR(argc, argv);
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char arg0_default[] = "benchmark";
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char* args_default = reinterpret_cast<char*>(arg0_default);
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@@ -234,4 +234,4 @@ int main(int argc, char** argv) {
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::benchmark ::RunSpecifiedBenchmarks();
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::benchmark ::Shutdown();
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return 0;
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}
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}
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@@ -27,9 +27,9 @@
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#endif
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#include <EGL/egl.h>
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#ifdef _WIN32
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#define GLFW_EXPOSE_NATIVE_WIN32
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#define GLFW_EXPOSE_NATIVE_WIN32
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#elif defined(__APPLE__)
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#define GLFW_EXPOSE_NATIVE_COCOA
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#define GLFW_EXPOSE_NATIVE_COCOA
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#endif
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#include <GLFW/glfw3native.h>
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@@ -44,8 +44,8 @@
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#undef NO_GL_H
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namespace MobileGL {
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void MG_Initialize();
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}
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void Initialize();
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} // namespace MobileGL
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static bool CheckShaderCompile(GLuint shader, const char* label) {
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GLint status = GL_FALSE;
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@@ -94,12 +94,7 @@ static bool CheckProgramLink(GLuint program) {
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int main() {
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glfwInit();
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static EGLint const attribute_list[] = {
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_NONE
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};
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static EGLint const attribute_list[] = {EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_NONE};
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EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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eglInitialize(display, nullptr, nullptr);
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@@ -134,7 +129,7 @@ int main() {
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EGLSurface surface = eglCreateWindowSurface(display, config, nativewindow, nullptr);
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eglMakeCurrent(display, surface, surface, context);
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MobileGL::MG_Initialize();
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MobileGL::Initialize();
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GLuint offscreenTex = 0;
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GLuint offscreenFbo = 0;
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@@ -166,12 +161,8 @@ int main() {
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GLuint shapeVbo = 0;
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glGenBuffers(1, &shapeVbo);
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glBindBuffer(GL_ARRAY_BUFFER, shapeVbo);
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glBufferData(
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GL_ARRAY_BUFFER,
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static_cast<GLsizeiptr>((kMaxSegments + 1) * 5 * sizeof(GLfloat)),
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nullptr,
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GL_DYNAMIC_DRAW
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);
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glBufferData(GL_ARRAY_BUFFER, static_cast<GLsizeiptr>((kMaxSegments + 1) * 5 * sizeof(GLfloat)), nullptr,
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GL_DYNAMIC_DRAW);
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, static_cast<GLsizei>(5 * sizeof(GLfloat)), nullptr);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, static_cast<GLsizei>(5 * sizeof(GLfloat)),
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@@ -181,12 +172,8 @@ int main() {
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GLuint shapeIbo = 0;
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glGenBuffers(1, &shapeIbo);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, shapeIbo);
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glBufferData(
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GL_ELEMENT_ARRAY_BUFFER,
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static_cast<GLsizeiptr>(kMaxSegments * 3 * sizeof(GLushort)),
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nullptr,
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GL_DYNAMIC_DRAW
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);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, static_cast<GLsizeiptr>(kMaxSegments * 3 * sizeof(GLushort)), nullptr,
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GL_DYNAMIC_DRAW);
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static constexpr const char* kVertexShaderSource = R"(#version 330 core
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layout(location = 0) in vec2 aPos;
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@@ -231,7 +218,7 @@ void main() {
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std::vector<GLfloat> dynamicVertices(static_cast<size_t>((kMaxSegments + 1) * 5));
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std::vector<GLushort> dynamicIndices(static_cast<size_t>(kMaxSegments * 3));
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int i = 0;
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while(!glfwWindowShouldClose(window)) {
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while (!glfwWindowShouldClose(window)) {
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glfwPollEvents();
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GLint framebufferWidth = kWindowWidth;
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@@ -247,7 +234,8 @@ void main() {
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glBindFramebuffer(GL_READ_FRAMEBUFFER, offscreenFbo);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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glBlitFramebuffer(0, 0, 256, 256, 0, 0, framebufferWidth, framebufferHeight, GL_COLOR_BUFFER_BIT, GL_NEAREST);
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glBlitFramebuffer(0, 0, 256, 256, 0, 0, framebufferWidth, framebufferHeight, GL_COLOR_BUFFER_BIT,
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GL_NEAREST);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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} else {
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const int segmentCount = std::min(kMaxSegments, 3 + (i / 100));
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@@ -287,9 +275,11 @@ void main() {
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glUseProgram(program);
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glBindVertexArray(vao);
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glBindBuffer(GL_ARRAY_BUFFER, shapeVbo);
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glBufferSubData(GL_ARRAY_BUFFER, 0, static_cast<GLsizeiptr>(vertexFloatCount * sizeof(GLfloat)), dynamicVertices.data());
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glBufferSubData(GL_ARRAY_BUFFER, 0, static_cast<GLsizeiptr>(vertexFloatCount * sizeof(GLfloat)),
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dynamicVertices.data());
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, shapeIbo);
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glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, static_cast<GLsizeiptr>(indexCount * sizeof(GLushort)), dynamicIndices.data());
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glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, static_cast<GLsizeiptr>(indexCount * sizeof(GLushort)),
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dynamicIndices.data());
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glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(indexCount), GL_UNSIGNED_SHORT, nullptr);
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}
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@@ -19,7 +19,7 @@ using namespace MobileGL;
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class BufferTest : public ::testing::Test {
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protected:
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void SetUp() override { MobileGL::MG_Initialize(); }
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void SetUp() override { MobileGL::Initialize(); }
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void TearDown() override {}
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};
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@@ -543,4 +543,4 @@ TEST_F(GeneralBufferTest, General_GeneralTest_1) {
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DeleteBuffers(2, toDelete);
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EXPECT_EQ(GetError(), GL_NO_ERROR);
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}
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}
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@@ -18,7 +18,7 @@ using namespace MobileGL::MG_Impl::GLImpl;
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class ProgramTest : public ::testing::Test {
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protected:
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void SetUp() override { MobileGL::MG_Initialize(); }
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void SetUp() override { MobileGL::Initialize(); }
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void TearDown() override {}
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};
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@@ -54,7 +54,7 @@ void main(){
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// Use TestMat2 and TestMat3 to prevent optimization
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vec2 dummy2 = TestMat2[0];
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vec3 dummy3 = TestMat3[0];
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oneTexel = (1.0 * (fIn1 * fIn2 * fIn3 * fIn4 * fIn5 * fIn6 * fIn0)) / InSize;
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texCoord = Position.xy / OutSize;
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@@ -19,7 +19,7 @@ using namespace MobileGL;
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class ProgramUtilTest : public ::testing::Test {
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protected:
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void SetUp() override { MobileGL::MG_Initialize(); }
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void SetUp() override { MobileGL::Initialize(); }
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void TearDown() override {}
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};
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@@ -33,7 +33,7 @@ protected:
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return vbo;
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}
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void SetUp() override { MobileGL::MG_Initialize(); }
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void SetUp() override { MobileGL::Initialize(); }
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void TearDown() override {}
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};
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