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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
[Fix] (MG_Backend/DirectVulkan): honor scissor in glClear
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@@ -3598,6 +3598,117 @@ void main() {
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.depth = MG_State::pGLContext->GetClearDepth(),
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.stencil = MG_State::pGLContext->GetClearStencil()
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};
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// A render-pass loadOp clear always covers the complete attachment, while
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// OpenGL glClear is clipped by GL_SCISSOR_TEST. Blaze3D relies on this for
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// GuiItemAtlas: animated items clear only their atlas slot before being
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// redrawn. Queueing that clear as a loadOp erases every cached static item.
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if (MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::ScissorTest)) {
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auto& frame = m_frameContext.GetCurrent();
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if (!frame.isCommandRecording) {
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m_frameContext.BeginCommandRecording();
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}
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auto* activeRenderPass = VkRenderPassManager::GetActiveRenderPass();
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auto* renderPassEntry = &m_renderPassManager->GetOrCreateRenderPass(*fbo, m_imageIndexAcquired);
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if (activeRenderPass && !activeRenderPass->CompatibleWith(*renderPassEntry)) {
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VkRenderPassManager::EndRenderPass(frame.commandBuffer);
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activeRenderPass = nullptr;
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renderPassEntry = &m_renderPassManager->GetOrCreateRenderPass(*fbo, m_imageIndexAcquired);
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}
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if (renderPassEntry->attachmentCount == 0 ||
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renderPassEntry->extent.x() <= 0 || renderPassEntry->extent.y() <= 0) {
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return;
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}
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if (activeRenderPass && activeRenderPass->CompatibleWith(*renderPassEntry)) {
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// Materialize any older whole-attachment clear before applying this
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// ordered, scissored clear.
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ClearAttachmentsOnActiveRenderPass(frame.commandBuffer, *renderPassEntry);
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} else {
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const Bool began = VkRenderPassManager::BeginRenderPass(frame.commandBuffer, *renderPassEntry);
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MOBILEGL_ASSERT(began, "%s: BeginRenderPass failed", __func__);
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}
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VkClearRect clearRect{};
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clearRect.rect = fbo->IsDefaultFramebuffer()
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? MakeDefaultFramebufferScissorRect(MG_State::pGLContext->GetScissorBox(),
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renderPassEntry->extent,
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m_swapchainObject.GetPreTransform())
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: MakeClampedScissorRect(MG_State::pGLContext->GetScissorBox(), renderPassEntry->extent);
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clearRect.baseArrayLayer = 0;
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clearRect.layerCount = 1;
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if (clearRect.rect.extent.width == 0 || clearRect.rect.extent.height == 0) {
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return;
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}
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Vector<VkClearAttachment> clearAttachments;
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clearAttachments.reserve(fbo->GetDrawBuffers().size() + 1);
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if ((mask & GL_COLOR_BUFFER_BIT) != 0) {
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const auto& drawBuffers = fbo->GetDrawBuffers();
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for (Uint32 drawBufferIndex = 0; drawBufferIndex < drawBuffers.size(); ++drawBufferIndex) {
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const auto attachmentType = drawBuffers[drawBufferIndex];
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if (attachmentType == FramebufferAttachmentType::None) {
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continue;
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}
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const auto& attachment = fbo->GetAttachment(attachmentType);
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if (!attachment.IsComplete()) {
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continue;
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}
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const BoolVec4 colorMask = MG_State::pGLContext->GetColorMaskIndexed(drawBufferIndex);
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if (!colorMask.r() && !colorMask.g() && !colorMask.b() && !colorMask.a()) {
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continue;
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}
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if (!colorMask.r() || !colorMask.g() || !colorMask.b() || !colorMask.a()) {
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MGLOG_W("DirectVulkan: scissored glClear with a partial color mask is not supported");
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continue;
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}
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MG_State::GLState::ITextureObject* colorTexture = nullptr;
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if (attachment.IsTexture()) {
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colorTexture = attachment.GetTexture().get();
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}
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VkClearAttachment clearAttachment{};
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clearAttachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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clearAttachment.colorAttachment = drawBufferIndex;
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clearAttachment.clearValue.color = {
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payload.color.x(), payload.color.y(), payload.color.z(),
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ResolveColorClearAlpha(colorTexture, payload.color.w())
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};
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clearAttachments.push_back(clearAttachment);
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}
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}
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VkImageAspectFlags depthStencilAspects = 0;
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if ((mask & GL_DEPTH_BUFFER_BIT) != 0 && MG_State::pGLContext->GetDepthMask()) {
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const auto& depthAttachment = fbo->GetAttachment(FramebufferAttachmentType::Depth);
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if (depthAttachment.IsComplete()) {
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depthStencilAspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
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}
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}
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if ((mask & GL_STENCIL_BUFFER_BIT) != 0) {
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const auto& stencilAttachment = fbo->GetAttachment(FramebufferAttachmentType::Stencil);
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if (stencilAttachment.IsComplete()) {
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depthStencilAspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
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}
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}
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if (depthStencilAspects != 0) {
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VkClearAttachment clearAttachment{};
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clearAttachment.aspectMask = depthStencilAspects;
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clearAttachment.clearValue.depthStencil = {payload.depth, payload.stencil};
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clearAttachments.push_back(clearAttachment);
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}
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if (!clearAttachments.empty()) {
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vkCmdClearAttachments(frame.commandBuffer,
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static_cast<Uint32>(clearAttachments.size()), clearAttachments.data(),
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1, &clearRect);
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}
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return;
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}
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m_clearManager->QueueClear(mask, payload, *fbo);
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m_renderPassManager->QueueRenderbufferClear(mask, payload, *fbo);
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}
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