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[Feat] (MG_Impl/Texture): Implement TexSubImage2D.
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@@ -21,5 +21,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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Bool ValidateTextureObject(SharedPtr<MG_State::GLState::ITextureObject> textureObject);
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Bool ValidateTextureTargetUniformity(SharedPtr<MG_State::GLState::ITextureObject> textureObject,
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TextureTarget target);
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Bool ValidateTextureSubImageOffsets(SharedPtr<MG_State::GLState::ITextureObject> textureObject, Int xoffset,
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Int width, Int yoffset = 0, Int height = 0, Int zoffset = 0, Int depth = 0);
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} // namespace TextureImpl
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} // namespace MobileGL::MG_Impl::GLImpl
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