[Feat] (MG_Impl/RenderState): implement some blend related states

This commit is contained in:
2026-05-24 17:38:44 +08:00
parent e63bfbabf0
commit 27a8aa057c
5 changed files with 87 additions and 16 deletions
@@ -12,8 +12,16 @@
#include "MG_State/GLState/TextureState/TextureObject2D.h"
#include "MG_Util/Converters/MGToStr/FramebufferEnumConverter.h"
#include "MG_Util/Converters/MGToVk/TextureEnumConverter.h"
#include "MG_Util/Metrics/TextureMetrics.h"
namespace MobileGL::MG_Backend::DirectVulkan {
static Float ResolveColorClearAlpha(const MG_State::GLState::ITextureObject* texture, Float requestedAlpha) {
if (texture != nullptr && MG_Util::GetBaseInternalFormatComponentCount(texture->GetFormat()) == 3) {
return 1.0f;
}
return requestedAlpha;
}
static MG_State::GLState::ITextureObject* ResolveCompleteColorAttachmentTexture(
const MG_State::GLState::FramebufferObject& fbo,
FramebufferAttachmentType attachmentType,
@@ -516,7 +524,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
clearPayload.color.x(),
clearPayload.color.y(),
clearPayload.color.z(),
clearPayload.color.w()
ResolveColorClearAlpha(pending.texture, clearPayload.color.w())
};
}
if ((clearPayload.mask & GL_DEPTH_BUFFER_BIT) != 0) {
@@ -336,13 +336,22 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
}
static VkComponentMapping ResolveSampledViewComponents(const MG_State::GLState::ITextureObject& texture) {
static VkComponentSwizzle ToVkSampledComponentSwizzle(TextureSwizzleParam swizzle, Bool alphaIsImplicitOne) {
if (alphaIsImplicitOne && swizzle == TextureSwizzleParam::Alpha) {
return VK_COMPONENT_SWIZZLE_ONE;
}
return ToVkComponentSwizzle(swizzle);
}
static VkComponentMapping ResolveSampledViewComponents(const MG_State::GLState::ITextureObject& texture,
const TextureFormatInfo& formatInfo) {
const auto& swizzles = texture.GetAllSwizzleParams();
const Bool alphaIsImplicitOne = formatInfo.expandRgbToRgba;
VkComponentMapping components{
ToVkComponentSwizzle(swizzles.x()),
ToVkComponentSwizzle(swizzles.y()),
ToVkComponentSwizzle(swizzles.z()),
ToVkComponentSwizzle(swizzles.w()),
ToVkSampledComponentSwizzle(swizzles.x(), alphaIsImplicitOne),
ToVkSampledComponentSwizzle(swizzles.y(), alphaIsImplicitOne),
ToVkSampledComponentSwizzle(swizzles.z(), alphaIsImplicitOne),
ToVkSampledComponentSwizzle(swizzles.w(), alphaIsImplicitOne),
};
return components;
}
@@ -514,7 +523,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return perMipSampledView;
}
const VkComponentMapping sampledComponents = ResolveSampledViewComponents(texture);
const TextureFormatInfo formatInfo = ResolveTextureFormatInfo(texture.GetFormat());
const VkComponentMapping sampledComponents = ResolveSampledViewComponents(texture, formatInfo);
perMipSampledView = CreateImageView(resource->image, resource->format, resource->aspect, resource->viewType,
mipLevel, 1, resource->arrayLayers, &sampledComponents);
if (perMipSampledView == VK_NULL_HANDLE) {
@@ -962,7 +972,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
resource.fullView = VK_NULL_HANDLE;
}
const VkComponentMapping sampledComponents = ResolveSampledViewComponents(texture);
const TextureFormatInfo formatInfo = ResolveTextureFormatInfo(texture.GetFormat());
const VkComponentMapping sampledComponents = ResolveSampledViewComponents(texture, formatInfo);
resource.fullView = CreateImageView(resource.image, resource.format, resource.aspect, resource.viewType,
baseMipLevel, levelCount, resource.arrayLayers, &sampledComponents);
if (resource.fullView == VK_NULL_HANDLE) {
@@ -1143,8 +1154,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
1, &copy);
}
VkImageLayout uploadLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
ok = TransitionImageLayout(commandBuffer, outResource.image,
outResource.layout,
uploadLayout,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_PIPELINE_STAGE_TRANSFER_BIT,
kGraphicsSampledReadStages,
@@ -387,14 +387,14 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, GetObjectPtrLabel, const void* ptr, GLsizei
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPointerv, GLenum pname, void** params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPointerv, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, Enablei, GLenum target, GLuint index) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Enablei, target, index)
DECLARE_GL_FUNCTION_HEAD(void, Disablei, GLenum target, GLuint index) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Disablei, target, index)
DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendEquationi, GLuint buf, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendEquationi, buf, mode)
DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendEquationiARB, GLuint buf, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendEquationi, buf, mode)
DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendEquationSeparatei, GLuint buf, GLenum modeRGB, GLenum modeAlpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendEquationSeparatei, buf, modeRGB, modeAlpha)
DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendEquationSeparateiARB, GLuint buf, GLenum modeRGB, GLenum modeAlpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendEquationSeparatei, buf, modeRGB, modeAlpha)
DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendFunci, GLuint buf, GLenum src, GLenum dst) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendFunci, buf, src, dst)
DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendFunciARB, GLuint buf, GLenum src, GLenum dst) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendFunci, buf, src, dst)
DECLARE_GL_FUNCTION_HEAD(void, BlendEquationi, GLuint buf, GLenum mode) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlendEquationi, buf, mode)
DECLARE_GL_FUNCTION_HEAD(void, BlendEquationiARB, GLuint buf, GLenum mode) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlendEquationi, buf, mode)
DECLARE_GL_FUNCTION_HEAD(void, BlendEquationSeparatei, GLuint buf, GLenum modeRGB, GLenum modeAlpha) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlendEquationSeparatei, buf, modeRGB, modeAlpha)
DECLARE_GL_FUNCTION_HEAD(void, BlendEquationSeparateiARB, GLuint buf, GLenum modeRGB, GLenum modeAlpha) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlendEquationSeparatei, buf, modeRGB, modeAlpha)
DECLARE_GL_FUNCTION_HEAD(void, BlendFunci, GLuint buf, GLenum src, GLenum dst) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlendFunci, buf, src, dst)
DECLARE_GL_FUNCTION_HEAD(void, BlendFunciARB, GLuint buf, GLenum src, GLenum dst) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlendFunci, buf, src, dst)
DECLARE_GL_FUNCTION_HEAD(void, BlendFuncSeparatei, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlendFuncSeparatei, buf, srcRGB, dstRGB, srcAlpha, dstAlpha)
DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendFuncSeparateiARB, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendFuncSeparatei, buf, srcRGB, dstRGB, srcAlpha, dstAlpha)
DECLARE_GL_FUNCTION_HEAD(void, BlendFuncSeparateiARB, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlendFuncSeparatei, buf, srcRGB, dstRGB, srcAlpha, dstAlpha)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorMaski, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorMaski, index, r, g, b, a)
DECLARE_GL_FUNCTION_HEAD(GLboolean, IsEnabledi, GLenum target, GLuint index) DECLARE_GL_FUNCTION_END(GLboolean, IsEnabledi, target, index)
DECLARE_GL_FUNCTION_HEAD(void, DrawElementsBaseVertex, GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawElementsBaseVertex, mode, count, type, indices, basevertex)
@@ -308,9 +308,45 @@ namespace MobileGL::MG_Impl::GLImpl {
BlendFactor dstRGBM = MG_Util::ConvertGLEnumToBlendFactor(dstRGB);
BlendFactor srcAlphaM = MG_Util::ConvertGLEnumToBlendFactor(srcAlpha);
BlendFactor dstAlphaM = MG_Util::ConvertGLEnumToBlendFactor(dstAlpha);
if (srcRGBM == BlendFactor::Unknown || dstRGBM == BlendFactor::Unknown ||
srcAlphaM == BlendFactor::Unknown || dstAlphaM == BlendFactor::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BlendFuncSeparatei_State",
"One of the indexed blend factor enums is not supported."));
return;
}
MG_State::pGLContext->SetBlendFuncIndexed(buf, srcRGBM, dstRGBM, srcAlphaM, dstAlphaM);
}
void BlendFunci_State(GLuint buf, GLenum src, GLenum dst) {
BlendFuncSeparatei_State(buf, src, dst, src, dst);
}
void BlendEquationSeparatei_State(GLuint buf, GLenum modeRGB, GLenum modeAlpha) {
if (buf >= MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", "BlendEquationSeparatei_State",
"Buffer index " + std::to_string(buf) + " is out of range. Max supported is " +
std::to_string(MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS - 1) + "."));
return;
}
::MobileGL::BlendEquation colorEquation = ::MobileGL::BlendEquation::Unknown;
if (!TryConvertBlendEquation(modeRGB, "BlendEquationSeparatei_State", colorEquation)) return;
::MobileGL::BlendEquation alphaEquation = ::MobileGL::BlendEquation::Unknown;
if (!TryConvertBlendEquation(modeAlpha, "BlendEquationSeparatei_State", alphaEquation)) return;
MG_State::pGLContext->SetBlendEquationIndexed(buf, colorEquation, alphaEquation);
}
void BlendEquationi_State(GLuint buf, GLenum mode) {
BlendEquationSeparatei_State(buf, mode, mode);
}
void Disablei_State(GLenum target, GLuint index) {
auto capInput = MG_Util::ConvertGLEnumToCapabilityInput(target);
if (capInput == CapabilityInput::Unknown) {
@@ -340,6 +376,18 @@ namespace MobileGL::MG_Impl::GLImpl {
}
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
void BlendEquationi(GLuint buf, GLenum mode) {
BlendEquationi_State(buf, mode);
}
void BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) {
BlendEquationSeparatei_State(buf, modeRGB, modeAlpha);
}
void BlendFunci(GLuint buf, GLenum src, GLenum dst) {
BlendFunci_State(buf, src, dst);
}
void BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
BlendFuncSeparatei_State(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
@@ -11,6 +11,9 @@
namespace MobileGL::MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void BlendEquationi(GLuint buf, GLenum mode);
void BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
void BlendFunci(GLuint buf, GLenum src, GLenum dst);
void BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
void Disablei(GLenum target, GLuint index);
void Enablei(GLenum target, GLuint index);