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[Fix] (DirectVulkan): advertise GL_ARB_explicit_attrib_location unconditionally
layout(location=N) out qualifiers are fully supported (glslang parses them,
SPIR-V expresses them natively), but the extension string was never
advertised. KHR-GL3{0,1,2}.draw_buffers.draw_buffers_1 builds its MRT
fragment shader with per-attachment layout(location=i) outputs only when
GL_ARB_explicit_attrib_location is reported or the context is >=3.3; below
that it fell back to a single non-indexed `out vec4`, which only ever
targets location 0, leaving every draw buffer past slot 0 unwritten.
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@@ -529,7 +529,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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E_GL_ARB_texture_multisample, E_GL_ARB_clear_texture, E_GL_ARB_direct_state_access,
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E_GL_ARB_shader_draw_parameters, E_GL_ARB_gpu_shader_int64, E_GL_KHR_debug,
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E_GL_ARB_gpu_shader5, E_GL_ARB_multi_bind, E_GL_ARB_shading_language_420pack,
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E_GL_ARB_vertex_attrib_binding, E_GL_ARB_shader_image_size};
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E_GL_ARB_vertex_attrib_binding, E_GL_ARB_shader_image_size,
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E_GL_ARB_explicit_attrib_location};
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if (shaderSubgroupSupported && !MG_Config::Features.DisableSubgroup) {
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extensions.push_back(E_GL_KHR_shader_subgroup);
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}
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