[Fix] (MG_Impl, DirectGLES): correct ARB_clear_texture error codes, reject cube maps in CopyTextureSubImage2D, advertise the extension on Espryt, and pin the error contracts with tests

This commit is contained in:
2026-07-20 02:36:25 -04:00
parent f0cc07c937
commit 293f64b3c2
3 changed files with 73 additions and 4 deletions
@@ -826,7 +826,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
E_GL_ARB_program_interface_query, E_GL_ARB_framebuffer_object,
E_GL_EXT_framebuffer_object, E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage,
E_GL_ARB_texture_storage, E_GL_ARB_texture_storage_multisample,
E_GL_ARB_direct_state_access,
E_GL_ARB_clear_texture, E_GL_ARB_direct_state_access,
E_GL_ARB_multi_draw_indirect, E_GL_ARB_indirect_parameters,
E_GL_ARB_shader_draw_parameters, E_GL_ARB_gpu_shader5, E_GL_ARB_multi_bind,
E_GL_ARB_shading_language_420pack, E_GL_ARB_vertex_attrib_binding,
+29 -3
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@@ -493,8 +493,15 @@ namespace MobileGL::MG_Impl::GLImpl {
}
auto mipmapTexture = std::static_pointer_cast<MG_State::GLState::TextureObjectMipmap>(textureObject);
if (level < 0 || static_cast<Uint>(level) >= mipmapTexture->GetMipmapLevelCount()) {
if (level < 0) {
RecordClearTextureError(caller, ErrorCode::InvalidValue,
std::format("Texture level {} is negative.", level));
return nullptr;
}
// ARB_clear_texture: clearing an image that was never defined by TexImage*/
// TexStorage* is INVALID_OPERATION, not INVALID_VALUE.
if (static_cast<Uint>(level) >= mipmapTexture->GetMipmapLevelCount()) {
RecordClearTextureError(caller, ErrorCode::InvalidOperation,
std::format("Texture level {} is not defined.", level));
return nullptr;
}
@@ -536,6 +543,12 @@ namespace MobileGL::MG_Impl::GLImpl {
return true;
}
// Writes the clear into the CPU shadow and marks the whole level dirty, exactly like
// TexSubImage*_State does. Shared limitation of the level-granular shadow sync: the
// shadow does not reflect GPU-side writes (FBO rendering, imageStore), so a PARTIAL
// clear of a GPU-written level re-uploads stale shadow bytes outside the region on
// the next sync. Full-level clears (glClearTexImage, or a sub-clear covering the
// level) rewrite the entire shadow and are always correct.
Bool ClearMipmapRegion(const SharedPtr<MG_State::GLState::TextureObjectMipmap>& textureObject,
TextureUploadTarget uploadTarget, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
@@ -4025,8 +4038,21 @@ namespace MobileGL::MG_Impl::GLImpl {
void CopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
GLsizei width, GLsizei height) {
auto textureObject = GetTextureObjectByName(texture, __func__);
WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) {
CopyTexSubImage2D_Backend(target, level, xoffset, yoffset, x, y, width, height);
if (!textureObject) return;
// GL 4.6 sec. 8.8: the 2D form only accepts these effective targets; cube maps must
// go through CopyTextureSubImage3D with the face as a layer.
const auto target = textureObject->GetTarget();
if (target != TextureTarget::Texture2D && target != TextureTarget::Texture1DArray &&
target != TextureTarget::TextureRectangle) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"CopyTextureSubImage2D requires a 2D, 1D-array, or "
"rectangle texture."));
return;
}
WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum glTarget) {
CopyTexSubImage2D_Backend(glTarget, level, xoffset, yoffset, x, y, width, height);
});
}
+43
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@@ -318,6 +318,49 @@ TEST_F(TextureTest, CopyTextureSubImage2DUsesNamedObjectAndRestoresBinding) {
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, CopyTextureSubImage2DRejectsCubeMapTargets) {
const ScopedTextureBackendFunctionsOverride backendGuard;
MG_Backend::gBackendFunctionsTable.GL.CopyTexSubImage2D = RecordCopyTexSubImage2D;
g_copyTexSubImage2DCall = {};
GLuint cubeTexture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_CUBE_MAP, 1, &cubeTexture);
MG_Impl::GLImpl::CopyTextureSubImage2D(cubeTexture, 0, 0, 0, 0, 0, 1, 1);
// GL 4.6 sec. 8.8: the 2D form only accepts 2D/1D-array/rectangle effective targets.
EXPECT_FALSE(g_copyTexSubImage2DCall.Called);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), static_cast<GLenum>(GL_INVALID_OPERATION));
}
TEST_F(TextureTest, ClearTexImageErrorContracts) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0,
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
// Zero texture name is INVALID_OPERATION (ARB_clear_texture).
MG_Impl::GLImpl::ClearTexImage(0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), static_cast<GLenum>(GL_INVALID_OPERATION));
// A negative level is INVALID_VALUE...
MG_Impl::GLImpl::ClearTexImage(texture, -1, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), static_cast<GLenum>(GL_INVALID_VALUE));
// ...but clearing a level that was never defined is INVALID_OPERATION.
MG_Impl::GLImpl::ClearTexImage(texture, 5, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), static_cast<GLenum>(GL_INVALID_OPERATION));
// A clear region outside the level is INVALID_VALUE.
MG_Impl::GLImpl::ClearTexSubImage(texture, 0, 1, 1, 0, 4, 4, 1,
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), static_cast<GLenum>(GL_INVALID_VALUE));
// An invalid pixel-transfer format is INVALID_ENUM from the shared validators.
MG_Impl::GLImpl::ClearTexImage(texture, 0, GL_NONE, GL_UNSIGNED_BYTE, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), static_cast<GLenum>(GL_INVALID_ENUM));
}
// GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT is float state that must answer every numeric query: GetFloatv
// is authoritative and GetIntegerv would otherwise fall through to its INVALID_ENUM default.
TEST_F(TextureTest, MaxTextureMaxAnisotropyIsAnsweredFromTheBackendLimit) {