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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (EGL_impl.cpp): fix PSO hashing bugs
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@@ -95,13 +95,13 @@ namespace MG_Diligent {
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MG_Global::unordered_map<GLenum, bool> capabilities = commonState.capabilities;
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hash ^= std::hash<int>()(commonState.blendSrcRGB);
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hash ^= std::hash<int>()(commonState.blendDstRGB);
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hash ^= std::hash<int>()(commonState.blendSrcAlpha);
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hash ^= std::hash<int>()(commonState.blendDstAlpha);
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hash ^= std::hash<uint32_t>()(commonState.blendSrcRGB);
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hash ^= std::hash<uint32_t>()(commonState.blendDstRGB);
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hash ^= std::hash<uint32_t>()(commonState.blendSrcAlpha);
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hash ^= std::hash<uint32_t>()(commonState.blendDstAlpha);
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hash ^= std::hash<bool>()(capabilities[GL_BLEND]);
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hash ^= std::hash<int>()(commonState.depthFunc);
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hash ^= std::hash<uint32_t>()(commonState.depthFunc);
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hash ^= std::hash<bool>()(commonState.depthMask);
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hash ^= std::hash<bool>()(capabilities[GL_DEPTH_TEST]);
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@@ -113,9 +113,9 @@ namespace MG_Diligent {
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auto *pVAO = vaState.GetCurrentVAO();
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for (const auto &[index, attrib]: pVAO->attribs) {
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if (attrib.enabled) {
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hash ^= std::hash<int>()(index);
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hash ^= std::hash<uint32_t>()(index);
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hash ^= std::hash<int>()(attrib.size);
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hash ^= std::hash<int>()(attrib.type);
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hash ^= std::hash<uint32_t>()(attrib.type);
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hash ^= std::hash<bool>()(attrib.normalized);
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}
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}
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