mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 21:58:31 +09:00
[Fix] (Diligent/PSO): Try to bind input layout locations for GLSL.
This commit is contained in:
@@ -192,47 +192,7 @@ namespace MG_Diligent {
|
||||
uint64_t CalculateStateHash(
|
||||
CommonState &commonState,
|
||||
VertexArrayState &vaState,
|
||||
GLFramebufferInfo& fbInfo) {
|
||||
uint64_t hash = 0;
|
||||
|
||||
MG_Global::unordered_map<GLenum, bool> capabilities = commonState.capabilities;
|
||||
|
||||
hash ^= std::hash<int>()(commonState.blendSrcRGB);
|
||||
hash ^= std::hash<int>()(commonState.blendDstRGB);
|
||||
hash ^= std::hash<int>()(commonState.blendSrcAlpha);
|
||||
hash ^= std::hash<int>()(commonState.blendDstAlpha);
|
||||
hash ^= std::hash<bool>()(capabilities[GL_BLEND]);
|
||||
|
||||
hash ^= std::hash<int>()(commonState.depthFunc);
|
||||
hash ^= std::hash<bool>()(commonState.depthMask);
|
||||
hash ^= std::hash<bool>()(capabilities[GL_DEPTH_TEST]);
|
||||
|
||||
hash ^= std::hash<int>()(0); // TODO: Cull Face Mode
|
||||
hash ^= std::hash<bool>()(capabilities[GL_CULL_FACE]);
|
||||
|
||||
hash ^= std::hash<bool>()(capabilities[GL_STENCIL_TEST]);
|
||||
|
||||
auto *pVAO = vaState.GetCurrentVAO();
|
||||
for (const auto &[index, attrib]: pVAO->attribs) {
|
||||
if (attrib.enabled) {
|
||||
hash ^= std::hash<int>()(index);
|
||||
hash ^= std::hash<int>()(attrib.size);
|
||||
hash ^= std::hash<int>()(attrib.type);
|
||||
hash ^= std::hash<bool>()(attrib.normalized);
|
||||
}
|
||||
}
|
||||
|
||||
hash ^= std::hash<size_t>()(fbInfo.ColorRTVs.size());
|
||||
for (const auto& rtv : fbInfo.ColorRTVs) {
|
||||
if (rtv) {
|
||||
hash ^= std::hash<uint32_t>()(rtv->GetDesc().Format);
|
||||
}
|
||||
}
|
||||
|
||||
hash ^= std::hash<uint32_t>()(fbInfo.DepthStencilFormat);
|
||||
|
||||
return hash;
|
||||
}
|
||||
GLFramebufferInfo& fbInfo);
|
||||
|
||||
void ConfigurePSO(
|
||||
Diligent::GraphicsPipelineStateCreateInfo &PSOCreateInfo,
|
||||
|
||||
Reference in New Issue
Block a user