[Fix] (Diligent/Texture): Make multi-level textures correct.

This commit is contained in:
BZLZHH
2025-06-09 01:54:11 +08:00
parent 44e787c56a
commit 30b7f4d69d
@@ -140,10 +140,23 @@ namespace MG_GL::GL {
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
Diligent::Uint32 CalculateMipLevels(GLsizei width, GLsizei height) {
Diligent::Uint32 levels = 1;
GLsizei size = std::max(width, height);
while (size > 1) {
size >>= 1;
levels++;
}
return levels;
}
void TexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border,
GLenum format, GLenum type, const void* data) {
MG_Util::Debug::LogD("glTexImage2D, target: %d, level: %d, internalFormat: %d, width: %d, height: %d, format: %d, type: %d, data: %p",
target, level, internalFormat, width, height, format, type, data);
GLenum result = MG_State::UploadTexture2D(target, level, internalFormat, width, height,
border, format, type, data);
if (result != GL_NO_ERROR) {
@@ -181,82 +194,60 @@ namespace MG_GL::GL {
internalFormat, newFormat);
bool needCreateTexture = false;
bool isBaseLevel = (level == 0);
if (!pTexture) {
MG_Util::Debug::LogD("TexImage2D: No existing Diligent texture found for GL name %u. Creating new.", boundTextureID);
needCreateTexture = true;
// Create a placeholder texture if none exists
if (width == 0 || height == 0) {
Diligent::TextureDesc PlaceholderTexDesc;
PlaceholderTexDesc.Type = (target == GL_TEXTURE_2D) ?
Diligent::RESOURCE_DIM_TEX_2D : Diligent::RESOURCE_DIM_UNDEFINED;
PlaceholderTexDesc.Format = Diligent::TEX_FORMAT_RGBA8_UNORM;
PlaceholderTexDesc.Width = 1;
PlaceholderTexDesc.Height = 1;
bool isDepth = false;
switch (newFormat) {
case Diligent::TEX_FORMAT_D16_UNORM:
case Diligent::TEX_FORMAT_D32_FLOAT:
case Diligent::TEX_FORMAT_D24_UNORM_S8_UINT:
case Diligent::TEX_FORMAT_D32_FLOAT_S8X24_UINT:
isDepth = true;
break;
default:
break;
}
PlaceholderTexDesc.BindFlags = Diligent::BIND_SHADER_RESOURCE | (isDepth ? Diligent::BIND_DEPTH_STENCIL : Diligent::BIND_RENDER_TARGET);
Diligent::ITexture* pPlaceholderTexture = nullptr;
MG_Diligent::g_pDevice->CreateTexture(PlaceholderTexDesc, nullptr, &pPlaceholderTexture);
Diligent::ITextureView* pPlaceholderSRV = nullptr;
if (pPlaceholderTexture) {
Diligent::TextureViewDesc SRVDesc;
SRVDesc.ViewType = data == nullptr ? Diligent::TEXTURE_VIEW_RENDER_TARGET : Diligent::TEXTURE_VIEW_SHADER_RESOURCE;
SRVDesc.TextureDim = Diligent::RESOURCE_DIM_TEX_2D;
pPlaceholderTexture->CreateView(SRVDesc, &pPlaceholderSRV);
}
MG_Diligent::g_TextureMap[boundTextureID] = pPlaceholderTexture;
MG_Diligent::g_TextureViewMap[boundTextureID] = pPlaceholderSRV;
MG_Util::Debug::LogD("Created placeholder Diligent texture for GL name %u", boundTextureID);
}
} else {
Diligent::TextureDesc existingDesc = pTexture->GetDesc();
if (existingDesc.Width != static_cast<Diligent::Uint32>(width) ||
existingDesc.Height != static_cast<Diligent::Uint32>(height) ||
existingDesc.Format != newFormat) {
MG_Util::Debug::LogD("TexImage2D: Texture properties changed. Recreating texture.");
if (isBaseLevel &&
(existingDesc.Width != static_cast<Diligent::Uint32>(width) ||
existingDesc.Height != static_cast<Diligent::Uint32>(height) ||
existingDesc.Format != newFormat)) {
MG_Util::Debug::LogD("TexImage2D: Base level properties changed. Recreating texture.");
MG_Util::Debug::LogD("TexImage2D: Old (W:%u, H:%u, F:%d), New (W:%d, H:%d, F:%d)",
existingDesc.Width, existingDesc.Height, existingDesc.Format,
width, height, newFormat);
if (pSRV) {
MG_Util::Debug::LogD("TexImage2D: Releasing existing SRV %p", (void*)pSRV);
pSRV->Release();
MG_Diligent::g_TextureViewMap[boundTextureID] = nullptr;
pSRV = nullptr;
}
if (pTexture) {
MG_Util::Debug::LogD("TexImage2D: Releasing existing texture %p", (void*)pTexture);
pTexture->Release();
MG_Diligent::g_TextureMap[boundTextureID] = nullptr;
pTexture = nullptr;
}
needCreateTexture = true;
} else if (level >= static_cast<GLint>(existingDesc.MipLevels)) {
MG_Util::Debug::LogD("TexImage2D: Level %d exceeds current mip levels (%d). Recreating texture.",
level, existingDesc.MipLevels);
needCreateTexture = true;
}
}
if (needCreateTexture) {
Diligent::ITexture* newTexture = nullptr;
Diligent::ITextureView* newSRV = nullptr;
if (pSRV) {
MG_Util::Debug::LogD("TexImage2D: Releasing existing SRV %p", (void*)pSRV);
pSRV->Release();
MG_Diligent::g_TextureViewMap[boundTextureID] = nullptr;
pSRV = nullptr;
}
if (pTexture) {
MG_Util::Debug::LogD("TexImage2D: Releasing existing texture %p", (void*)pTexture);
pTexture->Release();
MG_Diligent::g_TextureMap[boundTextureID] = nullptr;
pTexture = nullptr;
}
Diligent::Uint32 mipLevels = 1;
if (isBaseLevel) {
mipLevels = CalculateMipLevels(width, height);
} else if (pTexture) {
mipLevels = pTexture->GetDesc().MipLevels;
}
Diligent::TextureDesc TexDesc;
TexDesc.Type = Diligent::RESOURCE_DIM_TEX_2D;
TexDesc.Width = width;
TexDesc.Height = height;
TexDesc.Format = newFormat;
TexDesc.MipLevels = mipLevels;
bool isDepthStencil = false;
switch (internalFormat) {
@@ -279,14 +270,11 @@ namespace MG_GL::GL {
} else {
TexDesc.BindFlags = Diligent::BIND_SHADER_RESOURCE | Diligent::BIND_RENDER_TARGET;
}
if (level > 0) {
TexDesc.MipLevels = level + 1;
}
MG_Util::Debug::LogD("TexImage2D: Creating new Diligent texture with Width: %d, Height: %d, Format: %d",
width, height, newFormat);
MG_Util::Debug::LogD("TexImage2D: Creating new Diligent texture with Width: %d, Height: %d, Format: %d, MipLevels: %u",
width, height, newFormat, mipLevels);
Diligent::ITexture* newTexture = nullptr;
MG_Diligent::g_pDevice->CreateTexture(TexDesc, nullptr, &newTexture);
if (newTexture) {
@@ -299,6 +287,7 @@ namespace MG_GL::GL {
SRVDesc.MostDetailedMip = 0;
SRVDesc.NumMipLevels = TexDesc.MipLevels;
Diligent::ITextureView* newSRV = nullptr;
newTexture->CreateView(SRVDesc, &newSRV);
MG_Util::Debug::LogD("TexImage2D: Created new SRV %p for texture.", (void*)newSRV);
@@ -309,6 +298,7 @@ namespace MG_GL::GL {
pSRV = newSRV;
} else {
MG_Util::Debug::LogE("TexImage2D: Failed to create new texture!");
return;
}
}
@@ -322,6 +312,8 @@ namespace MG_GL::GL {
UpdateBox.MaxX = width;
UpdateBox.MinY = 0;
UpdateBox.MaxY = height;
UpdateBox.MinZ = 0;
UpdateBox.MaxZ = 1;
MG_Util::Debug::LogD("TexImage2D: Updating texture. Level: %d, Box: [%u,%u]x[%u,%u], Stride: %llu",
level, UpdateBox.MinX, UpdateBox.MaxX, UpdateBox.MinY, UpdateBox.MaxY, SubResData.Stride);
@@ -335,11 +327,10 @@ namespace MG_GL::GL {
Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION,
Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION
);
MG_Util::Debug::LogD("TexImage2D: UpdateTexture completed.");
MG_Util::Debug::LogD("TexImage2D: UpdateTexture completed for level %d.", level);
}
}
void TexParameterf(GLenum target, GLenum pname, GLfloat param) {
MG_Util::Debug::LogD("glTexParameterf, target: %d, pname: %d, param: %f", target, pname, param);
GLenum result = MG_State::SetTexturePropertyFloat(target, pname, param);