mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-09 04:38:30 +09:00
[Fix] (Diligent/Texture): Make multi-level textures correct.
This commit is contained in:
@@ -140,10 +140,23 @@ namespace MG_GL::GL {
|
||||
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
|
||||
}
|
||||
|
||||
Diligent::Uint32 CalculateMipLevels(GLsizei width, GLsizei height) {
|
||||
Diligent::Uint32 levels = 1;
|
||||
GLsizei size = std::max(width, height);
|
||||
|
||||
while (size > 1) {
|
||||
size >>= 1;
|
||||
levels++;
|
||||
}
|
||||
|
||||
return levels;
|
||||
}
|
||||
|
||||
void TexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border,
|
||||
GLenum format, GLenum type, const void* data) {
|
||||
MG_Util::Debug::LogD("glTexImage2D, target: %d, level: %d, internalFormat: %d, width: %d, height: %d, format: %d, type: %d, data: %p",
|
||||
target, level, internalFormat, width, height, format, type, data);
|
||||
|
||||
GLenum result = MG_State::UploadTexture2D(target, level, internalFormat, width, height,
|
||||
border, format, type, data);
|
||||
if (result != GL_NO_ERROR) {
|
||||
@@ -181,82 +194,60 @@ namespace MG_GL::GL {
|
||||
internalFormat, newFormat);
|
||||
|
||||
bool needCreateTexture = false;
|
||||
bool isBaseLevel = (level == 0);
|
||||
|
||||
if (!pTexture) {
|
||||
MG_Util::Debug::LogD("TexImage2D: No existing Diligent texture found for GL name %u. Creating new.", boundTextureID);
|
||||
needCreateTexture = true;
|
||||
// Create a placeholder texture if none exists
|
||||
if (width == 0 || height == 0) {
|
||||
Diligent::TextureDesc PlaceholderTexDesc;
|
||||
PlaceholderTexDesc.Type = (target == GL_TEXTURE_2D) ?
|
||||
Diligent::RESOURCE_DIM_TEX_2D : Diligent::RESOURCE_DIM_UNDEFINED;
|
||||
PlaceholderTexDesc.Format = Diligent::TEX_FORMAT_RGBA8_UNORM;
|
||||
PlaceholderTexDesc.Width = 1;
|
||||
PlaceholderTexDesc.Height = 1;
|
||||
bool isDepth = false;
|
||||
switch (newFormat) {
|
||||
case Diligent::TEX_FORMAT_D16_UNORM:
|
||||
case Diligent::TEX_FORMAT_D32_FLOAT:
|
||||
case Diligent::TEX_FORMAT_D24_UNORM_S8_UINT:
|
||||
case Diligent::TEX_FORMAT_D32_FLOAT_S8X24_UINT:
|
||||
isDepth = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
PlaceholderTexDesc.BindFlags = Diligent::BIND_SHADER_RESOURCE | (isDepth ? Diligent::BIND_DEPTH_STENCIL : Diligent::BIND_RENDER_TARGET);
|
||||
|
||||
Diligent::ITexture* pPlaceholderTexture = nullptr;
|
||||
MG_Diligent::g_pDevice->CreateTexture(PlaceholderTexDesc, nullptr, &pPlaceholderTexture);
|
||||
|
||||
Diligent::ITextureView* pPlaceholderSRV = nullptr;
|
||||
if (pPlaceholderTexture) {
|
||||
Diligent::TextureViewDesc SRVDesc;
|
||||
SRVDesc.ViewType = data == nullptr ? Diligent::TEXTURE_VIEW_RENDER_TARGET : Diligent::TEXTURE_VIEW_SHADER_RESOURCE;
|
||||
SRVDesc.TextureDim = Diligent::RESOURCE_DIM_TEX_2D;
|
||||
pPlaceholderTexture->CreateView(SRVDesc, &pPlaceholderSRV);
|
||||
}
|
||||
MG_Diligent::g_TextureMap[boundTextureID] = pPlaceholderTexture;
|
||||
MG_Diligent::g_TextureViewMap[boundTextureID] = pPlaceholderSRV;
|
||||
MG_Util::Debug::LogD("Created placeholder Diligent texture for GL name %u", boundTextureID);
|
||||
}
|
||||
} else {
|
||||
Diligent::TextureDesc existingDesc = pTexture->GetDesc();
|
||||
if (existingDesc.Width != static_cast<Diligent::Uint32>(width) ||
|
||||
existingDesc.Height != static_cast<Diligent::Uint32>(height) ||
|
||||
existingDesc.Format != newFormat) {
|
||||
MG_Util::Debug::LogD("TexImage2D: Texture properties changed. Recreating texture.");
|
||||
|
||||
if (isBaseLevel &&
|
||||
(existingDesc.Width != static_cast<Diligent::Uint32>(width) ||
|
||||
existingDesc.Height != static_cast<Diligent::Uint32>(height) ||
|
||||
existingDesc.Format != newFormat)) {
|
||||
|
||||
MG_Util::Debug::LogD("TexImage2D: Base level properties changed. Recreating texture.");
|
||||
MG_Util::Debug::LogD("TexImage2D: Old (W:%u, H:%u, F:%d), New (W:%d, H:%d, F:%d)",
|
||||
existingDesc.Width, existingDesc.Height, existingDesc.Format,
|
||||
width, height, newFormat);
|
||||
|
||||
if (pSRV) {
|
||||
MG_Util::Debug::LogD("TexImage2D: Releasing existing SRV %p", (void*)pSRV);
|
||||
pSRV->Release();
|
||||
MG_Diligent::g_TextureViewMap[boundTextureID] = nullptr;
|
||||
pSRV = nullptr;
|
||||
}
|
||||
|
||||
if (pTexture) {
|
||||
MG_Util::Debug::LogD("TexImage2D: Releasing existing texture %p", (void*)pTexture);
|
||||
pTexture->Release();
|
||||
MG_Diligent::g_TextureMap[boundTextureID] = nullptr;
|
||||
pTexture = nullptr;
|
||||
}
|
||||
|
||||
needCreateTexture = true;
|
||||
} else if (level >= static_cast<GLint>(existingDesc.MipLevels)) {
|
||||
MG_Util::Debug::LogD("TexImage2D: Level %d exceeds current mip levels (%d). Recreating texture.",
|
||||
level, existingDesc.MipLevels);
|
||||
needCreateTexture = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (needCreateTexture) {
|
||||
Diligent::ITexture* newTexture = nullptr;
|
||||
Diligent::ITextureView* newSRV = nullptr;
|
||||
if (pSRV) {
|
||||
MG_Util::Debug::LogD("TexImage2D: Releasing existing SRV %p", (void*)pSRV);
|
||||
pSRV->Release();
|
||||
MG_Diligent::g_TextureViewMap[boundTextureID] = nullptr;
|
||||
pSRV = nullptr;
|
||||
}
|
||||
|
||||
if (pTexture) {
|
||||
MG_Util::Debug::LogD("TexImage2D: Releasing existing texture %p", (void*)pTexture);
|
||||
pTexture->Release();
|
||||
MG_Diligent::g_TextureMap[boundTextureID] = nullptr;
|
||||
pTexture = nullptr;
|
||||
}
|
||||
|
||||
Diligent::Uint32 mipLevels = 1;
|
||||
if (isBaseLevel) {
|
||||
mipLevels = CalculateMipLevels(width, height);
|
||||
} else if (pTexture) {
|
||||
mipLevels = pTexture->GetDesc().MipLevels;
|
||||
}
|
||||
|
||||
Diligent::TextureDesc TexDesc;
|
||||
TexDesc.Type = Diligent::RESOURCE_DIM_TEX_2D;
|
||||
TexDesc.Width = width;
|
||||
TexDesc.Height = height;
|
||||
TexDesc.Format = newFormat;
|
||||
TexDesc.MipLevels = mipLevels;
|
||||
|
||||
bool isDepthStencil = false;
|
||||
switch (internalFormat) {
|
||||
@@ -279,14 +270,11 @@ namespace MG_GL::GL {
|
||||
} else {
|
||||
TexDesc.BindFlags = Diligent::BIND_SHADER_RESOURCE | Diligent::BIND_RENDER_TARGET;
|
||||
}
|
||||
|
||||
if (level > 0) {
|
||||
TexDesc.MipLevels = level + 1;
|
||||
}
|
||||
|
||||
MG_Util::Debug::LogD("TexImage2D: Creating new Diligent texture with Width: %d, Height: %d, Format: %d",
|
||||
width, height, newFormat);
|
||||
MG_Util::Debug::LogD("TexImage2D: Creating new Diligent texture with Width: %d, Height: %d, Format: %d, MipLevels: %u",
|
||||
width, height, newFormat, mipLevels);
|
||||
|
||||
Diligent::ITexture* newTexture = nullptr;
|
||||
MG_Diligent::g_pDevice->CreateTexture(TexDesc, nullptr, &newTexture);
|
||||
|
||||
if (newTexture) {
|
||||
@@ -299,6 +287,7 @@ namespace MG_GL::GL {
|
||||
SRVDesc.MostDetailedMip = 0;
|
||||
SRVDesc.NumMipLevels = TexDesc.MipLevels;
|
||||
|
||||
Diligent::ITextureView* newSRV = nullptr;
|
||||
newTexture->CreateView(SRVDesc, &newSRV);
|
||||
MG_Util::Debug::LogD("TexImage2D: Created new SRV %p for texture.", (void*)newSRV);
|
||||
|
||||
@@ -309,6 +298,7 @@ namespace MG_GL::GL {
|
||||
pSRV = newSRV;
|
||||
} else {
|
||||
MG_Util::Debug::LogE("TexImage2D: Failed to create new texture!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -322,6 +312,8 @@ namespace MG_GL::GL {
|
||||
UpdateBox.MaxX = width;
|
||||
UpdateBox.MinY = 0;
|
||||
UpdateBox.MaxY = height;
|
||||
UpdateBox.MinZ = 0;
|
||||
UpdateBox.MaxZ = 1;
|
||||
|
||||
MG_Util::Debug::LogD("TexImage2D: Updating texture. Level: %d, Box: [%u,%u]x[%u,%u], Stride: %llu",
|
||||
level, UpdateBox.MinX, UpdateBox.MaxX, UpdateBox.MinY, UpdateBox.MaxY, SubResData.Stride);
|
||||
@@ -335,11 +327,10 @@ namespace MG_GL::GL {
|
||||
Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION,
|
||||
Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION
|
||||
);
|
||||
MG_Util::Debug::LogD("TexImage2D: UpdateTexture completed.");
|
||||
MG_Util::Debug::LogD("TexImage2D: UpdateTexture completed for level %d.", level);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void TexParameterf(GLenum target, GLenum pname, GLfloat param) {
|
||||
MG_Util::Debug::LogD("glTexParameterf, target: %d, pname: %d, param: %f", target, pname, param);
|
||||
GLenum result = MG_State::SetTexturePropertyFloat(target, pname, param);
|
||||
|
||||
Reference in New Issue
Block a user