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[Fix] (Diligent/PSO): Try to bind input layout locations for GLSL.
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@@ -182,6 +182,9 @@ namespace MG_Util::Program {
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std::string>& glslSources);
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void GenerateDefaultUBOForGLSL_Multi(
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MG_Global::unordered_map<GLuint, std::string> &shaderSources, std::vector<std::string>& outUniformBufferNames);
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std::string BindInputLayoutLocationsForGLSL(const std::vector<uint32_t>& spirv,
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const MG_Global::unordered_map<std::string, GLint>&
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name_location_map);
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}
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#endif //MOBILEGL_GLSLTOOL_H
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