mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 20:28:32 +09:00
[Test] (MG_IntegrationTest): pin the two shipped memo bugs with rendered pixels
Bothd7976326bugs passed every unit test while corrupting real frames - state-level assertions cannot see them. This module renders and reads back. A headless EGL-pbuffer harness (no window, no GLFW) linking MobileGL_s directly, registered once per backend under the ctest label integration-gpu, behind the default-OFF option MOBILEGL_BUILD_INTEGRATION_TEST. The platform pre-flight runs the ENTIRE bring-up in a forked child first - MobileGL aborts rather than returning errors on an unusable platform, and the child dying on any signal turns into a clean GTEST_SKIP instead of taking the test binary down. MOBILEGL_ITEST_REQUIRE_GPU makes the label falsifiable: with it set, an unusable harness (or a context that lands on a software rasterizer) is a FAILURE - without it, a CI runner whose driver pinning silently broke reports the same green as one that rendered every frame. Configure-time detection pins the EGL vendor and Vulkan ICD jsons, preferring hardware vendors and never selecting llvmpipe/lavapipe. Scenarios assert on glReadPixels with whole-region pixel counts (a 2x2 quadrant pattern whose signature distinguishes all eight square symmetries; every region predicate reports the first offending pixel): - OrientationScenario: default -> FBO -> default, pinning the transform-flags memo key. Keying GetBaseTransformFlagsRaw on the pre-transform alone fails exactly 3 entries. - StreamedArenaScenario: an untouched streamed vertex buffer must survive transient-arena recycling. Re-enabling only the cross-frame vertex revalidation fails exactly this entry. - CrossFrameBufferScenario + ResidentIndexScenario: cross-frame mutation matrix (SubData, map/unmap, persistent+flush, coherent persistent, orphan, CopyBufferSubData; vertex and index) plus six adversarial resident-EBO constructions. Instrumentation showed the cross-frame EBO memo cannot be made to serve wrong bytes from GL level on this stack (89 entries, 81 accepts, zero divergent slices) - these cases are freshness tripwires, documented as such in-file; the EBO half ofd7976326remains unpinned by a failing test. At the buggy commit72ee7c43the suite fails 4 entries (3 orientation + 1 streamed-arena); atd7976326all 52 pass, 5 consecutive runs, zero flakes, and the default build is bit-for-bit unaffected (unit suite unchanged). Adversarially verified twice, including hostile-platform sweeps (26 configurations, all clean skips) and hand-edits of each production hole in isolation.
This commit is contained in:
@@ -4,6 +4,11 @@ project("MobileGL")
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option(MOBILEGL_BUILD_TEST "Build MobileGL tests" ON )
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option(MOBILEGL_BUILD_BENCHMARK "Build MobileGL benchmarks" ON )
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# Headless end-to-end GPU scenarios (MobileGL/MG_IntegrationTest). They need a
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# real GPU/ICD to do anything, so they are off by default for CI; every scenario
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# skips cleanly where there is none. Registered under the `integration-gpu`
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# ctest label so a run can select or exclude them.
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option(MOBILEGL_BUILD_INTEGRATION_TEST "Build MobileGL headless GPU integration tests" OFF)
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option(MOBILEGL_FORCE_RELEASE_OPT "Enable Release optimization flags in Debug build" ON )
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option(MOBILEGL_ENABLE_TRACY "Enable tracy for profiling" OFF)
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option(MOBILEGL_BUILD_TRACE_REPLAY "Build desktop apitrace replay runner" OFF)
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@@ -538,6 +543,12 @@ if (NOT ANDROID)
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add_subdirectory(MobileGL/MG_Test)
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endif()
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# After MG_Test so googletest is already available when the unit tests are
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# built; the module fetches its own copy when they are not.
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if (MOBILEGL_BUILD_INTEGRATION_TEST)
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add_subdirectory(MobileGL/MG_IntegrationTest)
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endif()
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if (MOBILEGL_BUILD_BENCHMARK)
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add_subdirectory(MobileGL/MG_Benchmark)
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endif()
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@@ -0,0 +1,243 @@
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cmake_minimum_required(VERSION 3.24)
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# MobileGL headless GPU integration tests.
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#
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# These are not unit tests: each scenario brings up a real EGL context on a
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# pbuffer, renders real frames through a real backend and asserts on
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# glReadPixels output. They need a GPU, so the module is OFF by default
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# (MOBILEGL_BUILD_INTEGRATION_TEST) and every scenario skips cleanly - never
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# fails, never hangs - on a machine without one. "Cleanly" is not a hope: the
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# harness runs the whole bring-up in a forked child first, because MobileGL
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# ABORTS rather than returning an error on an unusable platform (HeadlessGL.cpp).
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#
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# A clean skip is also indistinguishable from a pass, so set
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# MOBILEGL_ITEST_REQUIRE_GPU wherever the machine is supposed to have a GPU.
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#
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# Backend selection is latched at initialization from MOBILEGL_BACKEND_TYPE, so
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# one process is one backend: the same binary is registered twice, once per
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# backend, under the `integration-gpu` label.
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message(STATUS "Generating build files for MobileGL Integration Test...")
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(MGL_ITEST_ROOT ${CMAKE_CURRENT_LIST_DIR}/../..)
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# Only meaningful where MobileGL_s exists (i.e. not Android).
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if (NOT TARGET MobileGL_s)
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message(STATUS "MobileGL_s is not available; skipping the integration test module")
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return()
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endif()
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# MG_Test already pulls googletest in when MOBILEGL_BUILD_TEST is ON. Stand on
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# our own feet when it is not, so this module can be built by itself.
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if (NOT TARGET GTest::gtest)
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include(FetchContent)
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FetchContent_Declare(
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googletest
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GIT_REPOSITORY https://github.com/google/googletest.git
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GIT_TAG v1.17.0
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)
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set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
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FetchContent_MakeAvailable(googletest)
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endif()
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add_executable(MobileGLIntegrationTest
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Main.cpp
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Harness/HeadlessGL.cpp
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Scenarios/OrientationScenario.cpp
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Scenarios/CrossFrameBufferScenario.cpp
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Scenarios/ResidentIndexScenario.cpp
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)
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target_include_directories(MobileGLIntegrationTest PRIVATE
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${MGL_ITEST_ROOT}/include
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${MGL_ITEST_ROOT}/MobileGL
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)
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# gtest, not gtest_main: Main.cpp installs the harness banner itself.
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target_link_libraries(MobileGLIntegrationTest PRIVATE
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GTest::gtest
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MobileGL_s
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)
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if (MSVC)
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# Same reason as MG_Test/Backend/DirectVulkan: the GLES headers declare gl*
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# as dllimport on Windows, so the in-library GL entry-point definitions only
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# resolve if the whole static library is part of the link.
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target_link_options(MobileGLIntegrationTest PRIVATE /WHOLEARCHIVE:MobileGL_s)
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endif()
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target_compile_definitions(MobileGLIntegrationTest PRIVATE -DNOMINMAX)
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# --- ctest wiring --------------------------------------------------------
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# A bare libEGL on a glvnd box resolves to whatever vendor comes first, which is
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# usually Mesa/llvmpipe - a software rasteriser silently replacing the GPU under
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# a GPU test. Pin the vendor/ICD json the same way MG_Benchmark's
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# run_driver_bench.sh does.
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#
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# Leaving these empty is not a neutral default, it is the failure mode: an
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# unpinned libEGL lands on llvmpipe and the suite goes green having tested a
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# software rasteriser. So they are DETECTED here rather than defaulted to empty,
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# and an empty result is a loud warning.
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#
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# mgl_itest_find_driver_json(<outVar> <description> <glob> [<glob>...])
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# Picks the first json a real hardware vendor owns, in preference order, and
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# never picks a software rasteriser (llvmpipe / lavapipe / swrast) - landing on
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# one of those silently is the exact accident this pinning exists to prevent.
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function(mgl_itest_find_driver_json outVar)
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set(candidates "")
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foreach(pattern IN LISTS ARGN)
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file(GLOB matches "${pattern}")
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list(APPEND candidates ${matches})
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endforeach()
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list(SORT candidates)
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# Vendors ship an i686 json beside the x86_64 one and it sorts first. Pinning
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# the wrong word size is worse than not pinning at all - the loader finds no
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# driver and the whole suite skips - so drop the mismatched ones outright.
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if (CMAKE_SIZEOF_VOID_P EQUAL 8)
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list(FILTER candidates EXCLUDE REGEX "i686|i386")
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else()
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list(FILTER candidates EXCLUDE REGEX "x86_64|aarch64")
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endif()
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set(software "")
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foreach(vendor IN ITEMS nvidia amdgpu amd radeon intel_hasvk intel broadcom freedreno panfrost)
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foreach(candidate IN LISTS candidates)
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get_filename_component(leaf "${candidate}" NAME)
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string(TOLOWER "${leaf}" leaf)
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if (leaf MATCHES "${vendor}")
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set(${outVar} "${candidate}" PARENT_SCOPE)
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return()
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endif()
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endforeach()
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endforeach()
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# Nothing recognised as hardware. Report the first non-software entry if there
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# is one; otherwise report nothing, so the warning below fires.
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foreach(candidate IN LISTS candidates)
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get_filename_component(leaf "${candidate}" NAME)
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string(TOLOWER "${leaf}" leaf)
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if (NOT leaf MATCHES "lvp|llvmpipe|lavapipe|swrast|softpipe")
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set(${outVar} "${candidate}" PARENT_SCOPE)
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return()
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endif()
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set(software "${candidate}")
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endforeach()
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set(${outVar} "" PARENT_SCOPE)
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endfunction()
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set(MGL_ITEST_DETECTED_EGL_VENDOR "")
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set(MGL_ITEST_DETECTED_VK_ICD "")
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if (UNIX AND NOT APPLE AND NOT ANDROID)
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mgl_itest_find_driver_json(MGL_ITEST_DETECTED_EGL_VENDOR
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"/usr/share/glvnd/egl_vendor.d/*.json"
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"/etc/glvnd/egl_vendor.d/*.json")
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mgl_itest_find_driver_json(MGL_ITEST_DETECTED_VK_ICD
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"/usr/share/vulkan/icd.d/*.json"
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"/etc/vulkan/icd.d/*.json")
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endif()
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set(MOBILEGL_ITEST_EGL_VENDOR "${MGL_ITEST_DETECTED_EGL_VENDOR}" CACHE FILEPATH
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"glvnd EGL vendor json to pin for the integration tests (empty: leave the loader alone)")
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set(MOBILEGL_ITEST_VK_ICD "${MGL_ITEST_DETECTED_VK_ICD}" CACHE FILEPATH
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"Vulkan ICD json to pin for the DirectVulkan integration tests (empty: leave the loader alone)")
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if (MOBILEGL_ITEST_EGL_VENDOR)
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message(STATUS "Integration tests: pinning EGL vendor ${MOBILEGL_ITEST_EGL_VENDOR}")
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else()
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message(WARNING
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"Integration tests: no EGL vendor json found or configured (MOBILEGL_ITEST_EGL_VENDOR is empty). "
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"An unpinned libEGL on a glvnd system resolves to whichever vendor comes first, which is usually "
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"Mesa/llvmpipe - the scenarios would then go green against a software rasteriser instead of the GPU. "
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"Set -DMOBILEGL_ITEST_EGL_VENDOR=/usr/share/glvnd/egl_vendor.d/<vendor>.json.")
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endif()
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if (MOBILEGL_ITEST_VK_ICD)
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message(STATUS "Integration tests: pinning Vulkan ICD ${MOBILEGL_ITEST_VK_ICD}")
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else()
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message(WARNING
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"Integration tests: no Vulkan ICD json found or configured (MOBILEGL_ITEST_VK_ICD is empty). "
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"DirectVulkan would then load whichever ICD the loader enumerates first, quite possibly lavapipe. "
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"Set -DMOBILEGL_ITEST_VK_ICD=/usr/share/vulkan/icd.d/<vendor>.json.")
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endif()
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# Turns "no usable GPU" from a clean skip into a failure - see ScenarioFixture.h.
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# Without it the integration-gpu label is unfalsifiable: a run that skipped every
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# scenario and a run that passed every scenario are the same green in ctest.
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option(MOBILEGL_ITEST_REQUIRE_GPU
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"Fail (rather than skip) the integration scenarios when the headless harness is unusable" OFF)
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# DirectGLES asks the system EGL for a pbuffer config, and on Mesa the default
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# platform is not X11 unless it is said out loud (run_driver_bench.sh sets the
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# same variable). Wrong platform here is not a soft failure: eglCreatePbuffer
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# fails and every scenario skips.
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if (UNIX AND NOT APPLE AND NOT ANDROID)
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set(MOBILEGL_ITEST_EGL_PLATFORM "x11" CACHE STRING
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"EGL_PLATFORM for the integration tests (empty: leave the loader alone)")
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else()
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set(MOBILEGL_ITEST_EGL_PLATFORM "" CACHE STRING
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"EGL_PLATFORM for the integration tests (empty: leave the loader alone)")
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endif()
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set(MGL_ITEST_COMMON_ENV "")
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if (MOBILEGL_ITEST_EGL_VENDOR)
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list(APPEND MGL_ITEST_COMMON_ENV "__EGL_VENDOR_LIBRARY_FILENAMES=${MOBILEGL_ITEST_EGL_VENDOR}")
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endif()
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if (MOBILEGL_ITEST_EGL_PLATFORM)
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list(APPEND MGL_ITEST_COMMON_ENV "EGL_PLATFORM=${MOBILEGL_ITEST_EGL_PLATFORM}")
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endif()
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if (MOBILEGL_ITEST_REQUIRE_GPU)
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list(APPEND MGL_ITEST_COMMON_ENV "MOBILEGL_ITEST_REQUIRE_GPU=1")
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endif()
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set(MGL_ITEST_VULKAN_ENV ${MGL_ITEST_COMMON_ENV})
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if (MOBILEGL_ITEST_VK_ICD)
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list(APPEND MGL_ITEST_VULKAN_ENV "VK_ICD_FILENAMES=${MOBILEGL_ITEST_VK_ICD}")
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endif()
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# The ENVIRONMENT test property is itself a `;`-list, and gtest_discover_tests
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# forwards PROPERTIES as a flat list - so a plain `;`-joined value arrives as
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# four separate arguments and everything after the first is silently read as
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# another property name. Escaping the separators keeps the whole thing one list
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# element until set_tests_properties expands it back. Without this only
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# MOBILEGL_BACKEND_TYPE reaches the test and the vendor/ICD pinning is lost.
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function(mgl_itest_join_environment outVar)
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set(joined "")
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foreach(entry IN LISTS ARGN)
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if (joined)
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string(APPEND joined "\\;${entry}")
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else()
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set(joined "${entry}")
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endif()
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endforeach()
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set(${outVar} "${joined}" PARENT_SCOPE)
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endfunction()
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mgl_itest_join_environment(MGL_ITEST_GLES_ENVIRONMENT
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"MOBILEGL_BACKEND_TYPE=DirectGLES" ${MGL_ITEST_COMMON_ENV})
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mgl_itest_join_environment(MGL_ITEST_VULKAN_ENVIRONMENT
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"MOBILEGL_BACKEND_TYPE=DirectVulkan" ${MGL_ITEST_VULKAN_ENV})
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# TIMEOUT on every entry: a GPU test that wedges must fail the run, not hang it.
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set(MGL_ITEST_TIMEOUT 120)
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include(GoogleTest)
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# Discovery runs `--gtest_list_tests`, which does not construct the harness and
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# so needs no GPU. One registration per backend; TEST_PREFIX keeps the two sets
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# of ctest names apart.
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gtest_discover_tests(MobileGLIntegrationTest
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TEST_PREFIX "DirectGLES."
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DISCOVERY_TIMEOUT 30
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PROPERTIES
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LABELS integration-gpu
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TIMEOUT ${MGL_ITEST_TIMEOUT}
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ENVIRONMENT "${MGL_ITEST_GLES_ENVIRONMENT}"
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)
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gtest_discover_tests(MobileGLIntegrationTest
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TEST_PREFIX "DirectVulkan."
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DISCOVERY_TIMEOUT 30
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PROPERTIES
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LABELS integration-gpu
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TIMEOUT ${MGL_ITEST_TIMEOUT}
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ENVIRONMENT "${MGL_ITEST_VULKAN_ENVIRONMENT}"
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)
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@@ -0,0 +1,587 @@
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// MobileGL - MobileGL/MG_IntegrationTest/Harness/HeadlessGL.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "HeadlessGL.h"
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#include <algorithm>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <ostream>
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#include <sstream>
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// MobileGL's own headers, in the order MobileGL/Includes.h uses them: GL/gl.h
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// first, then glcorearb.h for the 3.x+ entry points. This binary links
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// MobileGL_s, so every gl*/egl* below binds to MobileGL's implementation, not
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// to a system loader.
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#ifdef GLAPI
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#undef GLAPI
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#endif
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#include <EGL/egl.h>
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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#include <GL/glcorearb.h>
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#undef GL_GLEXT_PROTOTYPES
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// The pre-flight below runs the whole EGL bring-up in a forked child, which is
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// the only construction that is actually predictive here: MobileGL ABORTS
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// (MOBILEGL_ASSERT -> SIGTRAP) rather than returning an error on an unusable
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// platform, so nothing the parent can call in-process is allowed to be wrong.
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#if !defined(_WIN32) && !defined(__APPLE__) && __has_include(<sys/wait.h>)
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#define MGITEST_HAVE_FORK_PREFLIGHT 1
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#include <csignal>
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#include <ctime>
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#include <sys/resource.h>
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#include <sys/types.h>
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#include <sys/wait.h>
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#include <unistd.h>
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#else
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#define MGITEST_HAVE_FORK_PREFLIGHT 0
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#endif
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namespace MGITest {
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namespace {
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// Small enough that a readback is cheap, big enough that "top third" and
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// "bottom third" are unambiguous. Non-square on purpose: a transposing
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// bug cannot hide behind a square.
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constexpr int kSurfaceWidth = 128;
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constexpr int kSurfaceHeight = 96;
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std::string EnvOr(const char* name, const char* fallback) {
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const char* value = std::getenv(name);
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return (value != nullptr && value[0] != '\0') ? std::string(value) : std::string(fallback);
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}
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// A skip reason is only useful if it says which call failed AND why, so
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// every bring-up step reports the EGL error it left behind.
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std::string WithEglError(const char* what) {
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std::ostringstream out;
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out << what << " (eglGetError=0x" << std::hex << eglGetError() << ")";
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return out.str();
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}
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// The EGL objects one bring-up produces.
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struct EglBringUp {
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void* display = nullptr;
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void* surface = nullptr;
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void* context = nullptr;
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std::string renderer;
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};
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// THE bring-up, in one function so the pre-flight child and the parent run
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// literally the same sequence - a pre-flight that tests something narrower
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// than what the parent will do is exactly the kind of "predictive" check
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// that is not.
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//
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// Returns 0 on success, or the 1-based index of the step that failed, and
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// fills outReason either way.
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int RunEglBringUp(EglBringUp& out, std::string& outReason) {
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EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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if (display == EGL_NO_DISPLAY) {
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outReason = WithEglError("eglGetDisplay(EGL_DEFAULT_DISPLAY) returned EGL_NO_DISPLAY");
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return 1;
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}
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EGLint major = 0, minor = 0;
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if (eglInitialize(display, &major, &minor) != EGL_TRUE) {
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outReason = WithEglError("eglInitialize failed: no usable display/driver on this machine");
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||||
return 2;
|
||||
}
|
||||
if (eglBindAPI(EGL_OPENGL_API) != EGL_TRUE) {
|
||||
outReason = WithEglError("eglBindAPI(EGL_OPENGL_API) failed");
|
||||
return 3;
|
||||
}
|
||||
|
||||
const EGLint configAttribs[] = {EGL_SURFACE_TYPE,
|
||||
EGL_PBUFFER_BIT,
|
||||
EGL_RED_SIZE,
|
||||
8,
|
||||
EGL_GREEN_SIZE,
|
||||
8,
|
||||
EGL_BLUE_SIZE,
|
||||
8,
|
||||
EGL_ALPHA_SIZE,
|
||||
8,
|
||||
EGL_DEPTH_SIZE,
|
||||
24,
|
||||
EGL_RENDERABLE_TYPE,
|
||||
EGL_OPENGL_BIT,
|
||||
EGL_NONE};
|
||||
EGLConfig config = nullptr;
|
||||
EGLint configCount = 0;
|
||||
if (eglChooseConfig(display, configAttribs, &config, 1, &configCount) != EGL_TRUE || configCount < 1) {
|
||||
outReason = WithEglError("eglChooseConfig found no pbuffer-capable RGBA8/D24 config");
|
||||
return 4;
|
||||
}
|
||||
|
||||
const EGLint contextAttribs[] = {EGL_CONTEXT_MAJOR_VERSION, 3, EGL_CONTEXT_MINOR_VERSION, 3, EGL_NONE};
|
||||
EGLContext context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttribs);
|
||||
if (context == EGL_NO_CONTEXT) {
|
||||
context = eglCreateContext(display, config, EGL_NO_CONTEXT, nullptr);
|
||||
}
|
||||
if (context == EGL_NO_CONTEXT) {
|
||||
outReason = WithEglError("eglCreateContext failed: no desktop-GL context available");
|
||||
return 5;
|
||||
}
|
||||
|
||||
const EGLint pbufferAttribs[] = {EGL_WIDTH, kSurfaceWidth, EGL_HEIGHT, kSurfaceHeight, EGL_NONE};
|
||||
EGLSurface surface = eglCreatePbufferSurface(display, config, pbufferAttribs);
|
||||
if (surface == EGL_NO_SURFACE) {
|
||||
outReason = WithEglError("eglCreatePbufferSurface failed");
|
||||
return 6;
|
||||
}
|
||||
// The step that brings the whole backend up (DirectVulkan creates its
|
||||
// instance, device and surface in here) and therefore the step that
|
||||
// aborts instead of returning an error on an unusable platform.
|
||||
if (eglMakeCurrent(display, surface, surface, context) != EGL_TRUE) {
|
||||
outReason = WithEglError("eglMakeCurrent failed");
|
||||
return 7;
|
||||
}
|
||||
|
||||
const GLubyte* renderer = glGetString(GL_RENDERER);
|
||||
if (renderer == nullptr) {
|
||||
outReason = "glGetString(GL_RENDERER) returned null after eglMakeCurrent";
|
||||
return 8;
|
||||
}
|
||||
|
||||
out.display = display;
|
||||
out.surface = surface;
|
||||
out.context = context;
|
||||
out.renderer = reinterpret_cast<const char*>(renderer);
|
||||
outReason.clear();
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Platform pre-flight, and the reason this module can claim to skip
|
||||
// cleanly rather than merely hope to.
|
||||
//
|
||||
// MobileGL does not return errors when the platform is unusable - it
|
||||
// ABORTS. MOBILEGL_ASSERT raises SIGTRAP, and the DirectVulkan bring-up
|
||||
// asserts its way through instance, physical-device and surface creation
|
||||
// inside eglMakeCurrent. So there is no in-process question the harness
|
||||
// can ask that is guaranteed to be survivable, and the old form (dlopen
|
||||
// the Vulkan loader, count physical devices, look for
|
||||
// VK_EXT_headless_surface) was a guess at the abort conditions rather
|
||||
// than a test of them: it named three of the ways bring-up can die and
|
||||
// was silent about every other one, including every DirectGLES one.
|
||||
//
|
||||
// What is actually predictive is to run the bring-up itself somewhere a
|
||||
// SIGTRAP is a datum instead of a crash. fork() gives exactly that: the
|
||||
// child performs the identical sequence and _exit(0)s on success, and
|
||||
// ANY non-zero exit or ANY signal in the parent's waitpid() means "this
|
||||
// platform is unusable" - whatever the reason, including reasons nobody
|
||||
// has thought of. Only then does the parent do the real bring-up.
|
||||
//
|
||||
// Returns an empty string when the platform survived a full bring-up.
|
||||
std::string PreflightBringUp() {
|
||||
#if !MGITEST_HAVE_FORK_PREFLIGHT
|
||||
// No fork(): let the in-process bring-up speak for itself, which is
|
||||
// what this module did before. Windows/macOS are not CI targets for
|
||||
// the headless scenarios.
|
||||
return {};
|
||||
#else
|
||||
int channel[2] = {-1, -1};
|
||||
if (pipe(channel) != 0) {
|
||||
return {}; // cannot pre-flight; fall through to the in-process attempt
|
||||
}
|
||||
// The child inherits our stdio buffers; flush so nothing is printed twice.
|
||||
std::fflush(nullptr);
|
||||
const pid_t child = fork();
|
||||
if (child < 0) {
|
||||
close(channel[0]);
|
||||
close(channel[1]);
|
||||
return {};
|
||||
}
|
||||
if (child == 0) {
|
||||
close(channel[0]);
|
||||
// The child is EXPECTED to die on a signal on an unusable
|
||||
// platform; that is the measurement. Do not let each such
|
||||
// measurement drop a core file next to the test binary.
|
||||
const rlimit noCore{0, 0};
|
||||
setrlimit(RLIMIT_CORE, &noCore);
|
||||
std::fprintf(stderr, "[itest] pre-flight child: attempting a full EGL bring-up\n");
|
||||
EglBringUp local;
|
||||
std::string reason;
|
||||
const int step = RunEglBringUp(local, reason);
|
||||
if (!reason.empty()) {
|
||||
const std::size_t bytes = std::min<std::size_t>(reason.size(), 480);
|
||||
const ssize_t written = write(channel[1], reason.data(), bytes);
|
||||
(void)written;
|
||||
}
|
||||
close(channel[1]);
|
||||
// _exit, never exit(): every atexit handler and static destructor
|
||||
// in this address space belongs to the parent's copy of the world,
|
||||
// and the child is holding a live context it must not tear down.
|
||||
_exit(step);
|
||||
}
|
||||
|
||||
close(channel[1]);
|
||||
// Reap first, read after: the message is bounded well below the pipe
|
||||
// buffer so the child can never block writing it, and polling the exit
|
||||
// status is what lets a wedged child be killed instead of hanging the
|
||||
// parent on a read that will never return.
|
||||
constexpr int kPreflightTimeoutMs = 30000;
|
||||
int status = 0;
|
||||
int waitedMs = 0;
|
||||
for (;;) {
|
||||
const pid_t reaped = waitpid(child, &status, WNOHANG);
|
||||
if (reaped == child) break;
|
||||
if (reaped < 0) {
|
||||
close(channel[0]);
|
||||
return "waitpid on the EGL bring-up pre-flight child failed";
|
||||
}
|
||||
if (waitedMs >= kPreflightTimeoutMs) {
|
||||
kill(child, SIGKILL);
|
||||
(void)waitpid(child, &status, 0);
|
||||
close(channel[0]);
|
||||
std::ostringstream out;
|
||||
out << "the EGL bring-up wedged: a forked pre-flight child made no progress in "
|
||||
<< kPreflightTimeoutMs / 1000 << "s and was killed";
|
||||
return out.str();
|
||||
}
|
||||
timespec nap{0, 10 * 1000 * 1000};
|
||||
nanosleep(&nap, nullptr);
|
||||
waitedMs += 10;
|
||||
}
|
||||
|
||||
std::string childSays;
|
||||
char buffer[512];
|
||||
for (;;) {
|
||||
const ssize_t got = read(channel[0], buffer, sizeof(buffer));
|
||||
if (got <= 0) break;
|
||||
childSays.append(buffer, static_cast<std::size_t>(got));
|
||||
}
|
||||
close(channel[0]);
|
||||
|
||||
if (WIFSIGNALED(status)) {
|
||||
const int signalNumber = WTERMSIG(status);
|
||||
const char* signalName = strsignal(signalNumber);
|
||||
std::ostringstream out;
|
||||
out << "the EGL bring-up ABORTS on this platform: a forked pre-flight child died on signal "
|
||||
<< signalNumber << " (" << (signalName != nullptr ? signalName : "?") << ")";
|
||||
if (!childSays.empty()) out << " after: " << childSays;
|
||||
out << ". MobileGL asserts rather than returning an error here, so the scenarios would "
|
||||
"have taken the whole test binary down with them";
|
||||
return out.str();
|
||||
}
|
||||
if (!WIFEXITED(status)) {
|
||||
return "the EGL bring-up pre-flight child neither exited nor was signalled";
|
||||
}
|
||||
const int exitStatus = WEXITSTATUS(status);
|
||||
if (exitStatus != 0) {
|
||||
std::ostringstream out;
|
||||
out << (childSays.empty() ? "the EGL bring-up failed" : childSays)
|
||||
<< " (forked pre-flight child exit status " << exitStatus << ")";
|
||||
return out.str();
|
||||
}
|
||||
return {};
|
||||
#endif
|
||||
}
|
||||
} // namespace
|
||||
|
||||
bool RequireGpu() {
|
||||
const char* value = std::getenv("MOBILEGL_ITEST_REQUIRE_GPU");
|
||||
return value != nullptr && value[0] != '\0' && std::strcmp(value, "0") != 0;
|
||||
}
|
||||
|
||||
std::ostream& operator<<(std::ostream& os, const Rgba8& c) {
|
||||
os << "rgba(" << int(c.r) << "," << int(c.g) << "," << int(c.b) << "," << int(c.a) << ")";
|
||||
return os;
|
||||
}
|
||||
|
||||
Rgba8 Image::At(int x, int y) const {
|
||||
if (x < 0 || y < 0 || x >= m_width || y >= m_height) {
|
||||
return Rgba8{};
|
||||
}
|
||||
const std::size_t index = (static_cast<std::size_t>(y) * m_width + x) * 4;
|
||||
return Rgba8{m_pixels[index], m_pixels[index + 1], m_pixels[index + 2], m_pixels[index + 3]};
|
||||
}
|
||||
|
||||
const char* Image::ColorName(int x, int y) const {
|
||||
const Rgba8 c = At(x, y);
|
||||
const bool r = c.r > 160, g = c.g > 160, b = c.b > 160;
|
||||
const bool nr = c.r < 96, ng = c.g < 96, nb = c.b < 96;
|
||||
if (nr && ng && nb) return "black";
|
||||
if (r && g && b) return "white";
|
||||
if (r && ng && nb) return "red";
|
||||
if (nr && g && nb) return "green";
|
||||
if (nr && ng && b) return "blue";
|
||||
if (r && g && nb) return "yellow";
|
||||
return "other";
|
||||
}
|
||||
|
||||
std::size_t Image::ByteDiffCount(const Image& other) const {
|
||||
if (m_width != other.m_width || m_height != other.m_height) {
|
||||
return std::max(m_pixels.size(), other.m_pixels.size());
|
||||
}
|
||||
std::size_t differing = 0;
|
||||
for (std::size_t i = 0; i < m_pixels.size(); ++i) {
|
||||
if (m_pixels[i] != other.m_pixels[i]) ++differing;
|
||||
}
|
||||
return differing;
|
||||
}
|
||||
|
||||
std::string Image::QuadrantSignature() const {
|
||||
if (m_width < 2 || m_height < 2) return "<empty>";
|
||||
// Quadrant CENTRES, so a one-pixel rounding difference at a quadrant edge
|
||||
// never decides the answer. Order is fixed and load-bearing: bottom-left,
|
||||
// bottom-right, top-left, top-right.
|
||||
const int leftX = m_width / 4;
|
||||
const int rightX = m_width * 3 / 4;
|
||||
const int bottomY = m_height / 4;
|
||||
const int topY = m_height * 3 / 4;
|
||||
std::ostringstream out;
|
||||
out << ColorName(leftX, bottomY) << "," << ColorName(rightX, bottomY) << "," << ColorName(leftX, topY) << ","
|
||||
<< ColorName(rightX, topY);
|
||||
return out.str();
|
||||
}
|
||||
|
||||
RegionScan ScanRegion(const Image& image, int x0, int x1, int y0, int y1, const char* expectedColor) {
|
||||
RegionScan scan;
|
||||
x0 = std::max(x0, 0);
|
||||
y0 = std::max(y0, 0);
|
||||
x1 = std::min(x1, image.Width() - 1);
|
||||
y1 = std::min(y1, image.Height() - 1);
|
||||
for (int y = y0; y <= y1; ++y) {
|
||||
for (int x = x0; x <= x1; ++x) {
|
||||
++scan.total;
|
||||
const char* name = image.ColorName(x, y);
|
||||
if (std::strcmp(name, expectedColor) == 0) continue;
|
||||
++scan.offenders;
|
||||
if (scan.firstX < 0) {
|
||||
scan.firstX = x;
|
||||
scan.firstY = y;
|
||||
scan.firstColor = image.At(x, y);
|
||||
scan.firstColorName = name;
|
||||
}
|
||||
}
|
||||
}
|
||||
return scan;
|
||||
}
|
||||
|
||||
::testing::AssertionResult RegionIsMostly(const Image& image, int x0, int x1, int y0, int y1,
|
||||
const char* expectedColor, double tolerance,
|
||||
const std::string& when) {
|
||||
const RegionScan scan = ScanRegion(image, x0, x1, y0, y1, expectedColor);
|
||||
if (scan.total == 0) {
|
||||
return ::testing::AssertionFailure()
|
||||
<< when << ": region x[" << x0 << "," << x1 << "] y[" << y0 << "," << y1
|
||||
<< "] is empty against a " << image.Width() << "x" << image.Height() << " readback";
|
||||
}
|
||||
const double offendingFraction = static_cast<double>(scan.offenders) / scan.total;
|
||||
if (offendingFraction <= tolerance) {
|
||||
return ::testing::AssertionSuccess();
|
||||
}
|
||||
return ::testing::AssertionFailure()
|
||||
<< when << ": region x[" << x0 << "," << x1 << "] y[" << y0 << "," << y1 << "] should be all "
|
||||
<< expectedColor << ", but " << scan.offenders << " of " << scan.total << " pixels ("
|
||||
<< static_cast<int>(offendingFraction * 100.0 + 0.5) << "%) are not; first offender at (" << scan.firstX
|
||||
<< "," << scan.firstY << ") is " << scan.firstColorName << " " << scan.firstColor;
|
||||
}
|
||||
|
||||
HeadlessGL& HeadlessGL::Get() {
|
||||
static HeadlessGL instance;
|
||||
return instance;
|
||||
}
|
||||
|
||||
HeadlessGL::HeadlessGL() {
|
||||
m_backendName = EnvOr("MOBILEGL_BACKEND_TYPE", "<unset>");
|
||||
m_usable = BringUp();
|
||||
}
|
||||
|
||||
bool HeadlessGL::BringUp() {
|
||||
// Ask a disposable copy of this process first. Only if it survived does
|
||||
// the real one try - see PreflightBringUp for why nothing weaker is
|
||||
// predictive against a stack that aborts instead of returning errors.
|
||||
const std::string preflightProblem = PreflightBringUp();
|
||||
if (!preflightProblem.empty()) {
|
||||
m_skipReason = preflightProblem;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Same shape as DriverBench's boot_egl(), minus the dlopen: the provider
|
||||
// is this binary. A pbuffer needs no window system, but MobileGL's own
|
||||
// loader still has to reach a real driver underneath - and the child
|
||||
// above just proved it can.
|
||||
EglBringUp brought;
|
||||
std::string reason;
|
||||
if (RunEglBringUp(brought, reason) != 0) {
|
||||
// The pre-flight passed and the parent's identical attempt did not.
|
||||
// That is a real result, not a machine without a GPU, so say so: it
|
||||
// means something is different between the two attempts (a leaked
|
||||
// exclusive device, an environment the child did not have).
|
||||
m_skipReason = reason + " - although an identical bring-up in a forked pre-flight child succeeded";
|
||||
return false;
|
||||
}
|
||||
|
||||
m_display = brought.display;
|
||||
m_surface = brought.surface;
|
||||
m_context = brought.context;
|
||||
m_width = kSurfaceWidth;
|
||||
m_height = kSurfaceHeight;
|
||||
m_renderer = std::move(brought.renderer);
|
||||
return true;
|
||||
}
|
||||
|
||||
void HeadlessGL::EndFrame() {
|
||||
if (!m_usable) return;
|
||||
eglSwapBuffers(static_cast<EGLDisplay>(m_display), static_cast<EGLSurface>(m_surface));
|
||||
++m_frameIndex;
|
||||
}
|
||||
|
||||
void HeadlessGL::ShutDown() {
|
||||
if (!m_usable) return;
|
||||
EGLDisplay display = static_cast<EGLDisplay>(m_display);
|
||||
eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||
if (m_context != nullptr) eglDestroyContext(display, static_cast<EGLContext>(m_context));
|
||||
if (m_surface != nullptr) eglDestroySurface(display, static_cast<EGLSurface>(m_surface));
|
||||
eglTerminate(display);
|
||||
m_context = nullptr;
|
||||
m_surface = nullptr;
|
||||
m_display = nullptr;
|
||||
m_usable = false;
|
||||
m_skipReason = "the headless context has already been torn down";
|
||||
}
|
||||
|
||||
// ---- scenario vocabulary ------------------------------------------------
|
||||
|
||||
namespace {
|
||||
unsigned int CompileStage(GLenum stage, const char* source, std::string* outError) {
|
||||
const GLuint shader = glCreateShader(stage);
|
||||
glShaderSource(shader, 1, &source, nullptr);
|
||||
glCompileShader(shader);
|
||||
GLint compiled = 0;
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
|
||||
if (compiled == GL_FALSE) {
|
||||
char log[2048] = {};
|
||||
GLsizei length = 0;
|
||||
glGetShaderInfoLog(shader, sizeof(log) - 1, &length, log);
|
||||
if (outError != nullptr) {
|
||||
*outError = std::string(stage == GL_VERTEX_SHADER ? "vertex" : "fragment") +
|
||||
" shader failed to compile: " + log;
|
||||
}
|
||||
glDeleteShader(shader);
|
||||
return 0;
|
||||
}
|
||||
return shader;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
unsigned int CompileProgram(const char* vertexSource, const char* fragmentSource, std::string* outError) {
|
||||
const GLuint vs = CompileStage(GL_VERTEX_SHADER, vertexSource, outError);
|
||||
if (vs == 0) return 0;
|
||||
const GLuint fs = CompileStage(GL_FRAGMENT_SHADER, fragmentSource, outError);
|
||||
if (fs == 0) {
|
||||
glDeleteShader(vs);
|
||||
return 0;
|
||||
}
|
||||
const GLuint program = glCreateProgram();
|
||||
glAttachShader(program, vs);
|
||||
glAttachShader(program, fs);
|
||||
// Pinned rather than queried so the scenarios can set up a VAO without a
|
||||
// round trip, and so a driver that reorders attributes cannot change what
|
||||
// the test means.
|
||||
glBindAttribLocation(program, 0, "aPos");
|
||||
glBindAttribLocation(program, 1, "aColor");
|
||||
glLinkProgram(program);
|
||||
glDeleteShader(vs);
|
||||
glDeleteShader(fs);
|
||||
GLint linked = 0;
|
||||
glGetProgramiv(program, GL_LINK_STATUS, &linked);
|
||||
if (linked == GL_FALSE) {
|
||||
char log[2048] = {};
|
||||
GLsizei length = 0;
|
||||
glGetProgramInfoLog(program, sizeof(log) - 1, &length, log);
|
||||
if (outError != nullptr) *outError = std::string("program failed to link: ") + log;
|
||||
glDeleteProgram(program);
|
||||
return 0;
|
||||
}
|
||||
return program;
|
||||
}
|
||||
|
||||
ColorFbo MakeColorFbo(int width, int height) {
|
||||
ColorFbo target;
|
||||
target.width = width;
|
||||
target.height = height;
|
||||
glGenTextures(1, &target.texture);
|
||||
glBindTexture(GL_TEXTURE_2D, target.texture);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
glGenFramebuffers(1, &target.fbo);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, target.fbo);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, target.texture, 0);
|
||||
const GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
||||
DestroyColorFbo(target);
|
||||
}
|
||||
return target;
|
||||
}
|
||||
|
||||
void DestroyColorFbo(ColorFbo& target) {
|
||||
if (target.fbo != 0) glDeleteFramebuffers(1, &target.fbo);
|
||||
if (target.texture != 0) glDeleteTextures(1, &target.texture);
|
||||
target.fbo = 0;
|
||||
target.texture = 0;
|
||||
}
|
||||
|
||||
void BindDefaultFramebuffer() {
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
glViewport(0, 0, HeadlessGL::Get().Width(), HeadlessGL::Get().Height());
|
||||
}
|
||||
|
||||
void BindFbo(const ColorFbo& target) {
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, target.fbo);
|
||||
glViewport(0, 0, target.width, target.height);
|
||||
}
|
||||
|
||||
void ClearTo(float r, float g, float b, float a) {
|
||||
glClearColor(r, g, b, a);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
Image ReadPixels(int width, int height) {
|
||||
Image image(width, height);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, image.Data());
|
||||
return image;
|
||||
}
|
||||
|
||||
unsigned int FirstGLError() {
|
||||
const GLenum first = glGetError();
|
||||
if (first == GL_NO_ERROR) return GL_NO_ERROR;
|
||||
// Drain, bounded: a broken stack must not turn an error check into a hang.
|
||||
for (int i = 0; i < 64 && glGetError() != GL_NO_ERROR; ++i) {}
|
||||
return first;
|
||||
}
|
||||
|
||||
const char* GLErrorName(unsigned int error) {
|
||||
switch (error) {
|
||||
case GL_NO_ERROR:
|
||||
return "GL_NO_ERROR";
|
||||
case GL_INVALID_ENUM:
|
||||
return "GL_INVALID_ENUM";
|
||||
case GL_INVALID_VALUE:
|
||||
return "GL_INVALID_VALUE";
|
||||
case GL_INVALID_OPERATION:
|
||||
return "GL_INVALID_OPERATION";
|
||||
case GL_OUT_OF_MEMORY:
|
||||
return "GL_OUT_OF_MEMORY";
|
||||
case GL_INVALID_FRAMEBUFFER_OPERATION:
|
||||
return "GL_INVALID_FRAMEBUFFER_OPERATION";
|
||||
default:
|
||||
return "GL_<unknown>";
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace MGITest
|
||||
@@ -0,0 +1,218 @@
|
||||
// MobileGL - MobileGL/MG_IntegrationTest/Harness/HeadlessGL.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
//
|
||||
// A headless GL context and the small vocabulary the scenarios are written in.
|
||||
//
|
||||
// The scenarios in this module are end-to-end: they drive MobileGL's own GL and
|
||||
// EGL entry points (this binary links MobileGL_s, so gl*/egl* resolve straight
|
||||
// into the implementation) and assert on glReadPixels output. Nothing here
|
||||
// inspects backend state - both bugs this module pins were invisible to
|
||||
// state-level assertions and visible only in pixels.
|
||||
//
|
||||
// Headless by construction, following MG_Benchmark/Driver/DriverBench.c: an EGL
|
||||
// context on a PBUFFER surface. No window, no window manager, no human. Unlike
|
||||
// DriverBench the scenarios do draw to the DEFAULT framebuffer (that is where
|
||||
// the Y-flip lives) and do call eglSwapBuffers (that is the frame boundary the
|
||||
// cross-frame scenarios need to be real).
|
||||
//
|
||||
// One process is one backend: MOBILEGL_BACKEND_TYPE is latched at
|
||||
// initialization, so the CMake wiring runs this binary once per backend rather
|
||||
// than trying to switch in-process.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace MGITest {
|
||||
|
||||
// True when MOBILEGL_ITEST_REQUIRE_GPU is set in the environment: the runner
|
||||
// is asserting that this machine HAS a usable GPU, so "no GPU" stops being a
|
||||
// clean skip and becomes a failure. Without it the integration-gpu label is
|
||||
// unfalsifiable - a CI job that ran nothing reports exactly the same green as
|
||||
// a job that ran everything.
|
||||
bool RequireGpu();
|
||||
|
||||
struct Rgba8 {
|
||||
std::uint8_t r = 0, g = 0, b = 0, a = 0;
|
||||
|
||||
bool operator==(const Rgba8& other) const {
|
||||
return r == other.r && g == other.g && b == other.b && a == other.a;
|
||||
}
|
||||
bool operator!=(const Rgba8& other) const { return !(*this == other); }
|
||||
};
|
||||
|
||||
// Prints as "rgba(255,0,0,255)" so a gtest failure names the colour it saw.
|
||||
std::ostream& operator<<(std::ostream& os, const Rgba8& c);
|
||||
|
||||
// An RGBA8 readback. Row 0 is the BOTTOM row: that is GL's convention for
|
||||
// glReadPixels and it is what "correctly oriented" means everywhere below.
|
||||
class Image {
|
||||
public:
|
||||
Image() = default;
|
||||
Image(int width, int height)
|
||||
: m_width(width), m_height(height), m_pixels(static_cast<std::size_t>(width) * height * 4, 0) {}
|
||||
|
||||
int Width() const { return m_width; }
|
||||
int Height() const { return m_height; }
|
||||
bool Empty() const { return m_pixels.empty(); }
|
||||
std::uint8_t* Data() { return m_pixels.data(); }
|
||||
const std::uint8_t* Data() const { return m_pixels.data(); }
|
||||
|
||||
Rgba8 At(int x, int y) const;
|
||||
// Nearest of {black, red, green, blue, white, other} - the scenarios only
|
||||
// ever draw those, so this turns a pixel into something readable.
|
||||
const char* ColorName(int x, int y) const;
|
||||
|
||||
bool operator==(const Image& other) const {
|
||||
return m_width == other.m_width && m_height == other.m_height && m_pixels == other.m_pixels;
|
||||
}
|
||||
|
||||
// Count of differing bytes, for a failure message that says how wrong.
|
||||
std::size_t ByteDiffCount(const Image& other) const;
|
||||
|
||||
// The four quadrant centres, in the fixed order
|
||||
// bottom-left, bottom-right, top-left, top-right.
|
||||
//
|
||||
// This replaces the old VerticalSignature(bandCount), which read three
|
||||
// full-width horizontal stripes down the centre line and was therefore
|
||||
// blind to an X flip, to a transpose, and to a 180 rotation composed with
|
||||
// a Y flip - all of those left the stripe order alone. Four quadrant
|
||||
// colours are asymmetric in BOTH axes, so each of the eight square
|
||||
// symmetries produces a different string (see OrientationScenario, which
|
||||
// spells all eight out).
|
||||
std::string QuadrantSignature() const;
|
||||
|
||||
private:
|
||||
int m_width = 0;
|
||||
int m_height = 0;
|
||||
std::vector<std::uint8_t> m_pixels;
|
||||
};
|
||||
|
||||
// The process-wide headless context. Brought up lazily on the first Get() so
|
||||
// that `--gtest_list_tests` (which CMake runs at build time to discover the
|
||||
// cases) never touches a GPU.
|
||||
class HeadlessGL {
|
||||
public:
|
||||
static HeadlessGL& Get();
|
||||
|
||||
// False on a machine with no usable GPU/display/ICD. SkipReason() then
|
||||
// says which step failed; every fixture turns that into GTEST_SKIP().
|
||||
bool Usable() const { return m_usable; }
|
||||
const std::string& SkipReason() const { return m_skipReason; }
|
||||
|
||||
// Backend actually in use, as reported by MOBILEGL_BACKEND_TYPE.
|
||||
const std::string& BackendName() const { return m_backendName; }
|
||||
const std::string& RendererString() const { return m_renderer; }
|
||||
|
||||
int Width() const { return m_width; }
|
||||
int Height() const { return m_height; }
|
||||
|
||||
// THE frame boundary. eglSwapBuffers is what retires a frame in the
|
||||
// renderer, and the cross-frame scenarios are meaningless without it.
|
||||
void EndFrame();
|
||||
|
||||
// Frames completed so far, for failure messages.
|
||||
int FrameIndex() const { return m_frameIndex; }
|
||||
|
||||
// Releases the context and surface and terminates the display. Called
|
||||
// once, after the last scenario: MobileGL frees its backend objects
|
||||
// through eglTerminate, and letting a process simply exit on top of a
|
||||
// live context leaves those objects to be torn down from a static
|
||||
// destructor with no driver left underneath.
|
||||
void ShutDown();
|
||||
|
||||
private:
|
||||
HeadlessGL();
|
||||
HeadlessGL(const HeadlessGL&) = delete;
|
||||
HeadlessGL& operator=(const HeadlessGL&) = delete;
|
||||
|
||||
bool BringUp();
|
||||
|
||||
bool m_usable = false;
|
||||
std::string m_skipReason;
|
||||
std::string m_backendName;
|
||||
std::string m_renderer;
|
||||
int m_width = 0;
|
||||
int m_height = 0;
|
||||
int m_frameIndex = 0;
|
||||
void* m_display = nullptr;
|
||||
void* m_surface = nullptr;
|
||||
void* m_context = nullptr;
|
||||
};
|
||||
|
||||
// ---- the scenario vocabulary -------------------------------------------
|
||||
// Deliberately tiny. A scenario should read like a story; anything that
|
||||
// needs a comment about GL mechanics belongs here instead.
|
||||
|
||||
// Compiles and links vs+fs, pinning attribute 0 to "aPos" and 1 to "aColor".
|
||||
// Returns 0 and fills outError on failure.
|
||||
unsigned int CompileProgram(const char* vertexSource, const char* fragmentSource, std::string* outError);
|
||||
|
||||
struct ColorFbo {
|
||||
unsigned int fbo = 0;
|
||||
unsigned int texture = 0;
|
||||
int width = 0;
|
||||
int height = 0;
|
||||
};
|
||||
|
||||
// A complete RGBA8 render target. Returns fbo==0 on failure.
|
||||
ColorFbo MakeColorFbo(int width, int height);
|
||||
void DestroyColorFbo(ColorFbo& target);
|
||||
|
||||
// Binds a target and sets the viewport to match. Passing fbo 0 means the
|
||||
// default (presentable) framebuffer.
|
||||
void BindDefaultFramebuffer();
|
||||
void BindFbo(const ColorFbo& target);
|
||||
|
||||
void ClearTo(float r, float g, float b, float a);
|
||||
|
||||
// Reads back the whole currently bound READ framebuffer. width/height must
|
||||
// be the target's full size - DirectVulkan's default-framebuffer readback
|
||||
// only re-orients a full-extent read.
|
||||
Image ReadPixels(int width, int height);
|
||||
|
||||
// Drains any GL error queue and returns the first error, or 0.
|
||||
unsigned int FirstGLError();
|
||||
const char* GLErrorName(unsigned int error);
|
||||
|
||||
// ---- whole-region readback predicates ----------------------------------
|
||||
// The scenarios used to assert on two or three individual pixels, which is
|
||||
// provably too weak: a draw in which 3 of a quad's 4 vertices carry stale
|
||||
// data still paints the sampled centre the expected colour (that exact case
|
||||
// is a standing negative-control test - see CrossFrameBufferScenario). The
|
||||
// readback is already fully in memory, so counting every pixel in a region
|
||||
// costs nothing and turns "the middle looks right" into "all of it is right".
|
||||
|
||||
// Everything a caller needs to say what was wrong and where.
|
||||
struct RegionScan {
|
||||
int total = 0; // pixels examined
|
||||
int offenders = 0; // pixels whose ColorName() != expected
|
||||
int firstX = -1; // first offender in bottom-to-top, left-to-right order
|
||||
int firstY = -1;
|
||||
Rgba8 firstColor{};
|
||||
std::string firstColorName;
|
||||
};
|
||||
|
||||
// Inclusive pixel bounds, clamped to the image. Row 0 is the bottom row.
|
||||
RegionScan ScanRegion(const Image& image, int x0, int x1, int y0, int y1, const char* expectedColor);
|
||||
|
||||
// gtest predicate wrapper: EXPECT_TRUE(RegionIsMostly(...)) reports the
|
||||
// offender count, the offender fraction and the FIRST offending pixel's
|
||||
// coordinates and colour. `tolerance` is the fraction of the region allowed
|
||||
// to disagree; pass 0.0 to demand every pixel (which is what the scenarios
|
||||
// do - they inset their regions away from primitive edges so exactness is
|
||||
// achievable).
|
||||
::testing::AssertionResult RegionIsMostly(const Image& image, int x0, int x1, int y0, int y1,
|
||||
const char* expectedColor, double tolerance,
|
||||
const std::string& when);
|
||||
|
||||
} // namespace MGITest
|
||||
@@ -0,0 +1,84 @@
|
||||
// MobileGL - MobileGL/MG_IntegrationTest/Harness/ScenarioFixture.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
//
|
||||
// The base fixture every scenario derives from. Its only jobs are to bring the
|
||||
// headless context up once per process and to decide what "this machine has no
|
||||
// usable GPU" means.
|
||||
//
|
||||
// By default it means a clean GTEST_SKIP() - never a failure, never a hang -
|
||||
// because a developer box or a container without a GPU should not fail a run it
|
||||
// was never able to perform. But a skip is indistinguishable from a pass in
|
||||
// every CI summary, so the `integration-gpu` label on its own is unfalsifiable:
|
||||
// a runner whose driver pinning silently broke reports the same green as one
|
||||
// that rendered every frame. MOBILEGL_ITEST_REQUIRE_GPU is the caller saying
|
||||
// "this machine HAS a GPU and I am relying on these scenarios actually running";
|
||||
// with it set, an unusable harness is a FAILURE carrying the pre-flight's reason.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include "HeadlessGL.h"
|
||||
|
||||
namespace MGITest {
|
||||
|
||||
class ScenarioTest : public ::testing::Test {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
m_ready = false;
|
||||
HeadlessGL& gl = HeadlessGL::Get();
|
||||
if (!gl.Usable()) {
|
||||
if (RequireGpu()) {
|
||||
// FAIL() is a FATAL failure but does NOT mark the test skipped,
|
||||
// so a derived SetUp that guards on IsSkipped() alone would run
|
||||
// straight into GL calls with no current context and SIGSEGV -
|
||||
// that exact crash shipped from the first version of this guard.
|
||||
// Derived fixtures must gate on Ready() (below), which is false
|
||||
// on BOTH the skip path and this failure path.
|
||||
FAIL() << "MOBILEGL_ITEST_REQUIRE_GPU is set, so an unusable harness is a failure, not a skip. "
|
||||
<< "Backend " << gl.BackendName() << " could not be brought up: " << gl.SkipReason();
|
||||
}
|
||||
GTEST_SKIP() << "no usable GPU/display/ICD for backend " << gl.BackendName() << ": " << gl.SkipReason();
|
||||
}
|
||||
if (RequireGpu() && LooksLikeSoftwareRasterizer(gl.RendererString())) {
|
||||
// "Ran on llvmpipe" must not be able to pass as "ran on the GPU":
|
||||
// a misconfigured vendor pin silently lands on the software
|
||||
// rasterizer, and REQUIRE_GPU exists precisely to make that loud.
|
||||
FAIL() << "MOBILEGL_ITEST_REQUIRE_GPU is set but the context landed on a software rasterizer: "
|
||||
<< gl.RendererString();
|
||||
}
|
||||
// A scenario starts from a clean slate but shares the context (and so
|
||||
// the renderer's memos) with every other scenario in this process -
|
||||
// which is exactly the situation both shipped bugs needed.
|
||||
RecordProperty("backend", gl.BackendName());
|
||||
RecordProperty("renderer", gl.RendererString());
|
||||
m_ready = true;
|
||||
}
|
||||
|
||||
// The ONLY gate a derived SetUp/TearDown may use: `if (!Ready()) return;`.
|
||||
// True only when the base SetUp brought the context up and neither skipped
|
||||
// nor failed. IsSkipped() alone is WRONG here (see the comment at FAIL()).
|
||||
bool Ready() const { return m_ready; }
|
||||
|
||||
static HeadlessGL& Gl() { return HeadlessGL::Get(); }
|
||||
|
||||
private:
|
||||
static bool LooksLikeSoftwareRasterizer(const std::string& renderer) {
|
||||
static const char* kNames[] = {"llvmpipe", "lavapipe", "softpipe", "SwiftShader", "swrast"};
|
||||
for (const char* name : kNames) {
|
||||
if (renderer.find(name) != std::string::npos) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool m_ready = false;
|
||||
};
|
||||
|
||||
} // namespace MGITest
|
||||
@@ -0,0 +1,53 @@
|
||||
// MobileGL - MobileGL/MG_IntegrationTest/Main.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
//
|
||||
// Entry point for the headless GPU integration scenarios.
|
||||
//
|
||||
// The banner lives in a gtest Environment rather than in main() on purpose:
|
||||
// Environment::SetUp does not run for `--gtest_list_tests`, which is what CMake
|
||||
// invokes at build time to discover the cases. Discovery therefore never brings
|
||||
// up EGL, never needs a GPU and cannot hang.
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
#include <cstdio>
|
||||
|
||||
#include "Harness/HeadlessGL.h"
|
||||
|
||||
namespace {
|
||||
|
||||
class HarnessBanner : public ::testing::Environment {
|
||||
public:
|
||||
void SetUp() override {
|
||||
const MGITest::HeadlessGL& gl = MGITest::HeadlessGL::Get();
|
||||
std::fprintf(stderr, "MobileGL integration scenarios: backend=%s\n", gl.BackendName().c_str());
|
||||
if (gl.Usable()) {
|
||||
std::fprintf(stderr, " renderer: %s\n surface: %dx%d pbuffer (headless)\n",
|
||||
gl.RendererString().c_str(), gl.Width(), gl.Height());
|
||||
} else if (MGITest::RequireGpu()) {
|
||||
std::fprintf(stderr,
|
||||
" FAILING every scenario (MOBILEGL_ITEST_REQUIRE_GPU is set): %s\n",
|
||||
gl.SkipReason().c_str());
|
||||
} else {
|
||||
std::fprintf(stderr,
|
||||
" SKIPPING every scenario: %s\n"
|
||||
" (set MOBILEGL_ITEST_REQUIRE_GPU=1 to make this a failure instead - a run that\n"
|
||||
" skipped everything is otherwise indistinguishable from one that passed)\n",
|
||||
gl.SkipReason().c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void TearDown() override { MGITest::HeadlessGL::Get().ShutDown(); }
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
::testing::InitGoogleTest(&argc, argv);
|
||||
::testing::AddGlobalTestEnvironment(new HarnessBanner());
|
||||
return RUN_ALL_TESTS();
|
||||
}
|
||||
@@ -0,0 +1,761 @@
|
||||
// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/CrossFrameBufferScenario.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
//
|
||||
// Scenario B - "the draw rendered last frame's buffer".
|
||||
//
|
||||
// The shipped bug (DirectVulkan, TryBindResolvedVertexBindings and the EBO
|
||||
// memo in UploadAndBindIndexBuffer): both memos revalidated themselves ACROSS a
|
||||
// frame boundary by comparing recorded per-buffer slice epochs, and on a match
|
||||
// skipped the per-frame buffer acquire. The acquire is the frame's content-sync
|
||||
// point; skipping it trusted the BumpSliceEpoch call-site inventory to cover
|
||||
// every way a buffer's GPU copy can go stale, and at least one path escaped it.
|
||||
// Result: a draw in a later frame renders from a STALE buffer slice - random
|
||||
// triangles in Minecraft/Sodium on Adreno, corrupted journeymap and
|
||||
// common-mods retraces.
|
||||
//
|
||||
// What pins it: mutate a buffer AFTER a frame boundary and BEFORE the next
|
||||
// draw, then prove the pixels show the NEW content. Every mutation API gets its
|
||||
// own test case, so a failure names the culprit rather than saying "buffers".
|
||||
// The index buffer is covered too: the EBO memo had exactly the same hole.
|
||||
//
|
||||
// The scene is deliberately trivial and entirely buffer-driven:
|
||||
//
|
||||
// vertices 0..3 left half of the viewport, RED
|
||||
// vertices 4..7 right half of the viewport, GREEN
|
||||
// indices A {0,1,2, 0,2,3} -> the left, red quad
|
||||
// indices B {4,5,6, 4,6,7} -> the right, green quad
|
||||
//
|
||||
// A vertex-buffer test rewrites the left quad's colour red -> green and expects
|
||||
// the left half to turn green. An index-buffer test rewrites the indices
|
||||
// A -> B and expects the picture to jump from a red left half to a green right
|
||||
// half. Either way "stale" and "fresh" are different colours in different
|
||||
// places; no thresholds, no interpretation.
|
||||
//
|
||||
// Two families of scenario live here, and they catch different halves of the
|
||||
// same rule:
|
||||
//
|
||||
// CrossFrameBufferScenario - one case per buffer-mutation API. Every one of
|
||||
// these APIs is supposed to retire the memo; today they all do (each notify
|
||||
// path bumps the slice epoch), so these pass on the buggy revision too.
|
||||
// They are the standing statement of the contract: whatever a future memo
|
||||
// keys on, a write through ANY of these APIs must reach the next frame's
|
||||
// draw. They are also where a coherent persistent write - the one shape
|
||||
// that changes a buffer with no GL call at all - is pinned.
|
||||
//
|
||||
// StreamedArenaScenario - the case that actually caught the shipped bug. It
|
||||
// attacks the other half of the rule: a buffer nobody wrote at all, whose
|
||||
// GPU-side bytes moved out from under the memo anyway.
|
||||
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#include <functional>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "../Harness/HeadlessGL.h"
|
||||
#include "../Harness/ScenarioFixture.h"
|
||||
|
||||
#ifdef GLAPI
|
||||
#undef GLAPI
|
||||
#endif
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glcorearb.h>
|
||||
#undef GL_GLEXT_PROTOTYPES
|
||||
|
||||
namespace MGITest {
|
||||
namespace {
|
||||
|
||||
constexpr const char* kVertexSource = R"(#version 330 core
|
||||
in vec2 aPos;
|
||||
in vec3 aColor;
|
||||
out vec3 vColor;
|
||||
void main() {
|
||||
vColor = aColor;
|
||||
gl_Position = vec4(aPos, 0.0, 1.0);
|
||||
}
|
||||
)";
|
||||
|
||||
constexpr const char* kFragmentSource = R"(#version 330 core
|
||||
in vec3 vColor;
|
||||
out vec4 oColor;
|
||||
void main() {
|
||||
oColor = vec4(vColor, 1.0);
|
||||
}
|
||||
)";
|
||||
|
||||
struct Vertex {
|
||||
float x, y;
|
||||
float r, g, b;
|
||||
};
|
||||
|
||||
constexpr int kLeftQuadFirstVertex = 0;
|
||||
constexpr int kLeftQuadVertexCount = 4;
|
||||
constexpr int kIndexCount = 6;
|
||||
|
||||
// Enough consecutive frames drawing the same VAO that any per-(VAO, frame)
|
||||
// memo is fully armed before the mutation lands.
|
||||
constexpr int kWarmupFrames = 3;
|
||||
|
||||
std::vector<Vertex> SceneVertices(bool leftQuadIsGreen) {
|
||||
const float lr = leftQuadIsGreen ? 0.0f : 1.0f;
|
||||
const float lg = leftQuadIsGreen ? 1.0f : 0.0f;
|
||||
return {
|
||||
// 0..3: left half
|
||||
{-1.0f, -1.0f, lr, lg, 0.0f},
|
||||
{0.0f, -1.0f, lr, lg, 0.0f},
|
||||
{0.0f, 1.0f, lr, lg, 0.0f},
|
||||
{-1.0f, 1.0f, lr, lg, 0.0f},
|
||||
// 4..7: right half
|
||||
{0.0f, -1.0f, 0.0f, 1.0f, 0.0f},
|
||||
{1.0f, -1.0f, 0.0f, 1.0f, 0.0f},
|
||||
{1.0f, 1.0f, 0.0f, 1.0f, 0.0f},
|
||||
{0.0f, 1.0f, 0.0f, 1.0f, 0.0f},
|
||||
};
|
||||
}
|
||||
|
||||
const GLuint kIndicesLeftQuad[kIndexCount] = {0, 1, 2, 0, 2, 3};
|
||||
const GLuint kIndicesRightQuad[kIndexCount] = {4, 5, 6, 4, 6, 7};
|
||||
|
||||
// How far inside each half the whole-region checks start. The two quads
|
||||
// meet on a pixel boundary, so a couple of pixels of margin makes "every
|
||||
// single pixel in the region" an achievable demand.
|
||||
constexpr int kHalfInset = 2;
|
||||
|
||||
// Asserts the left and right halves of the viewport, with a message that
|
||||
// says what the app had asked GL to draw by then.
|
||||
//
|
||||
// This counts EVERY pixel in each half rather than sampling its centre.
|
||||
// Sampling two pixels was demonstrably too weak: a draw in which three of
|
||||
// the left quad's four vertices still carry stale data paints a centre
|
||||
// pixel of exactly the expected colour and passed the old assertion. That
|
||||
// case is now a standing negative control - see
|
||||
// PartialStalenessIsCaughtByWholeRegionChecks below, which constructs it
|
||||
// deliberately and proves the region scan reports it.
|
||||
void ExpectHalves(const Image& image, const char* expectedLeft, const char* expectedRight,
|
||||
const std::string& when) {
|
||||
const int w = image.Width();
|
||||
const int h = image.Height();
|
||||
EXPECT_TRUE(RegionIsMostly(image, kHalfInset, w / 2 - kHalfInset, kHalfInset, h - kHalfInset, expectedLeft,
|
||||
0.0, when + " [left half]"));
|
||||
EXPECT_TRUE(RegionIsMostly(image, w / 2 + kHalfInset, w - kHalfInset, kHalfInset, h - kHalfInset,
|
||||
expectedRight, 0.0, when + " [right half]"));
|
||||
}
|
||||
|
||||
// How the app hands the new bytes to GL. Each is its own test case.
|
||||
enum class Mutation {
|
||||
SubData, // glBufferSubData
|
||||
MapWriteUnmap, // glMapBufferRange(WRITE) + glUnmapBuffer
|
||||
PersistentFlush, // write through a persistent map + glFlushMappedBufferRange
|
||||
PersistentCoherent, // write through a COHERENT persistent map, no GL call at all
|
||||
OrphanReupload, // glBufferData(NULL) then a full re-upload
|
||||
CopySubData, // glCopyBufferSubData from a staging buffer
|
||||
};
|
||||
|
||||
bool NeedsImmutableStorage(Mutation mutation) {
|
||||
return mutation == Mutation::PersistentFlush || mutation == Mutation::PersistentCoherent;
|
||||
}
|
||||
|
||||
// The coherent variant is the one shape in which an application changes a
|
||||
// buffer's contents with NO GL call whatsoever - the write lands in the
|
||||
// mapping and that is the end of it. Sodium's chunk streaming is written
|
||||
// this way, and it is the case a per-buffer "has anything changed?" epoch
|
||||
// cannot see on its own.
|
||||
bool NeedsCoherentMapping(Mutation mutation) {
|
||||
return mutation == Mutation::PersistentCoherent;
|
||||
}
|
||||
|
||||
class CrossFrameBufferScenario : public ScenarioTest {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
ScenarioTest::SetUp();
|
||||
if (!Ready()) return;
|
||||
std::string error;
|
||||
m_program = CompileProgram(kVertexSource, kFragmentSource, &error);
|
||||
ASSERT_NE(m_program, 0u) << error;
|
||||
ASSERT_EQ(FirstGLError(), GLenum(GL_NO_ERROR)) << "program setup left a GL error behind";
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
if (!Ready()) return;
|
||||
ReleaseBuffers();
|
||||
if (m_program != 0) glDeleteProgram(m_program);
|
||||
}
|
||||
|
||||
// Builds the VAO/VBO/EBO. `immutable` switches to glBufferStorage plus a
|
||||
// persistent mapping of both buffers, which is the only shape in which the
|
||||
// persistent-write mutation is legal.
|
||||
void BuildScene(bool immutable, bool coherent = false) {
|
||||
const std::vector<Vertex> vertices = SceneVertices(/*leftQuadIsGreen=*/false);
|
||||
m_vertexBytes = GLsizeiptr(vertices.size() * sizeof(Vertex));
|
||||
m_indexBytes = GLsizeiptr(sizeof(kIndicesLeftQuad));
|
||||
|
||||
glGenVertexArrays(1, &m_vao);
|
||||
glBindVertexArray(m_vao);
|
||||
|
||||
glGenBuffers(1, &m_vbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
|
||||
glGenBuffers(1, &m_ebo);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ebo);
|
||||
|
||||
if (immutable) {
|
||||
const GLbitfield storageFlags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_DYNAMIC_STORAGE_BIT |
|
||||
(coherent ? GL_MAP_COHERENT_BIT : 0);
|
||||
glBufferStorage(GL_ARRAY_BUFFER, m_vertexBytes, vertices.data(), storageFlags);
|
||||
glBufferStorage(GL_ELEMENT_ARRAY_BUFFER, m_indexBytes, kIndicesLeftQuad, storageFlags);
|
||||
const GLenum storageError = FirstGLError();
|
||||
if (storageError != GL_NO_ERROR) {
|
||||
m_storageUnsupported = true;
|
||||
m_storageError = storageError;
|
||||
return;
|
||||
}
|
||||
const GLbitfield mapFlags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT |
|
||||
(coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT);
|
||||
m_vertexMap =
|
||||
static_cast<unsigned char*>(glMapBufferRange(GL_ARRAY_BUFFER, 0, m_vertexBytes, mapFlags));
|
||||
m_indexMap = static_cast<unsigned char*>(
|
||||
glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, m_indexBytes, mapFlags));
|
||||
if (m_vertexMap == nullptr || m_indexMap == nullptr) {
|
||||
m_storageUnsupported = true;
|
||||
m_storageError = FirstGLError();
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
glBufferData(GL_ARRAY_BUFFER, m_vertexBytes, vertices.data(), GL_STATIC_DRAW);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_indexBytes, kIndicesLeftQuad, GL_STATIC_DRAW);
|
||||
}
|
||||
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), reinterpret_cast<void*>(0));
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), reinterpret_cast<void*>(8));
|
||||
glBindVertexArray(0);
|
||||
|
||||
glGenBuffers(1, &m_staging);
|
||||
ASSERT_EQ(FirstGLError(), GLenum(GL_NO_ERROR)) << "scene setup left a GL error behind";
|
||||
}
|
||||
|
||||
void ReleaseBuffers() {
|
||||
if (m_vertexMap != nullptr || m_indexMap != nullptr) {
|
||||
glBindVertexArray(m_vao);
|
||||
if (m_vertexMap != nullptr) {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
|
||||
glUnmapBuffer(GL_ARRAY_BUFFER);
|
||||
}
|
||||
if (m_indexMap != nullptr) {
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ebo);
|
||||
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
|
||||
}
|
||||
glBindVertexArray(0);
|
||||
m_vertexMap = nullptr;
|
||||
m_indexMap = nullptr;
|
||||
}
|
||||
if (m_staging != 0) glDeleteBuffers(1, &m_staging);
|
||||
if (m_ebo != 0) glDeleteBuffers(1, &m_ebo);
|
||||
if (m_vbo != 0) glDeleteBuffers(1, &m_vbo);
|
||||
if (m_vao != 0) glDeleteVertexArrays(1, &m_vao);
|
||||
m_staging = m_ebo = m_vbo = m_vao = 0;
|
||||
}
|
||||
|
||||
void DrawScene() {
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_BLEND);
|
||||
glUseProgram(m_program);
|
||||
glBindVertexArray(m_vao);
|
||||
glDrawElements(GL_TRIANGLES, kIndexCount, GL_UNSIGNED_INT, nullptr);
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
|
||||
void BeginFrame() {
|
||||
BindDefaultFramebuffer();
|
||||
ClearTo(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
Image ReadFrame() { return ReadPixels(Gl().Width(), Gl().Height()); }
|
||||
|
||||
// ---- the mutations ---------------------------------------------
|
||||
// Each writes `newBytes` over the first `rangeBytes` of `buffer`;
|
||||
// `wholeBytes`/`wholeSize` are the full contents an orphan+re-upload
|
||||
// needs. `target` is the binding point the buffer normally lives at.
|
||||
void ApplyMutation(Mutation mutation, GLenum target, GLuint buffer, unsigned char* persistentMap,
|
||||
const void* newBytes, GLsizeiptr rangeBytes, const void* wholeBytes,
|
||||
GLsizeiptr wholeSize) {
|
||||
// The element-array binding is VAO state, so mutating the EBO happens
|
||||
// with the scene's VAO bound - exactly as an application would.
|
||||
glBindVertexArray(m_vao);
|
||||
switch (mutation) {
|
||||
case Mutation::SubData: {
|
||||
glBindBuffer(target, buffer);
|
||||
glBufferSubData(target, 0, rangeBytes, newBytes);
|
||||
break;
|
||||
}
|
||||
case Mutation::MapWriteUnmap: {
|
||||
glBindBuffer(target, buffer);
|
||||
void* mapped =
|
||||
glMapBufferRange(target, 0, rangeBytes, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT);
|
||||
ASSERT_NE(mapped, nullptr) << "glMapBufferRange(WRITE) returned null";
|
||||
std::memcpy(mapped, newBytes, std::size_t(rangeBytes));
|
||||
ASSERT_EQ(glUnmapBuffer(target), GLboolean(GL_TRUE)) << "glUnmapBuffer reported data loss";
|
||||
break;
|
||||
}
|
||||
case Mutation::PersistentFlush: {
|
||||
ASSERT_NE(persistentMap, nullptr) << "no persistent mapping for this buffer";
|
||||
std::memcpy(persistentMap, newBytes, std::size_t(rangeBytes));
|
||||
glBindBuffer(target, buffer);
|
||||
glFlushMappedBufferRange(target, 0, rangeBytes);
|
||||
break;
|
||||
}
|
||||
case Mutation::PersistentCoherent: {
|
||||
// Deliberately no GL call: a coherent persistent mapping is a
|
||||
// promise that the write alone is enough.
|
||||
ASSERT_NE(persistentMap, nullptr) << "no persistent mapping for this buffer";
|
||||
std::memcpy(persistentMap, newBytes, std::size_t(rangeBytes));
|
||||
break;
|
||||
}
|
||||
case Mutation::OrphanReupload: {
|
||||
glBindBuffer(target, buffer);
|
||||
glBufferData(target, wholeSize, nullptr, GL_STATIC_DRAW);
|
||||
glBufferSubData(target, 0, wholeSize, wholeBytes);
|
||||
break;
|
||||
}
|
||||
case Mutation::CopySubData: {
|
||||
glBindBuffer(GL_COPY_READ_BUFFER, m_staging);
|
||||
glBufferData(GL_COPY_READ_BUFFER, rangeBytes, newBytes, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_COPY_WRITE_BUFFER, buffer);
|
||||
glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, rangeBytes);
|
||||
glBindBuffer(GL_COPY_WRITE_BUFFER, 0);
|
||||
glBindBuffer(GL_COPY_READ_BUFFER, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
glBindVertexArray(0);
|
||||
ASSERT_EQ(FirstGLError(), GLenum(GL_NO_ERROR)) << "the mutation itself raised a GL error";
|
||||
}
|
||||
|
||||
// ---- the story -------------------------------------------------
|
||||
// Steady state for a few frames, one frame boundary, then the
|
||||
// mutation, then the draw that must show the new content.
|
||||
void RunAcrossFrameBoundary(Mutation mutation, const std::function<void()>& mutate,
|
||||
const char* expectedLeftAfter, const char* expectedRightAfter) {
|
||||
ASSERT_NO_FATAL_FAILURE(BuildScene(NeedsImmutableStorage(mutation), NeedsCoherentMapping(mutation)));
|
||||
if (m_storageUnsupported) {
|
||||
GTEST_SKIP() << "immutable/persistent buffer storage is unavailable on this stack ("
|
||||
<< GLErrorName(m_storageError) << "); the persistent-map mutation cannot "
|
||||
<< "be expressed here";
|
||||
}
|
||||
|
||||
for (int frame = 0; frame < kWarmupFrames; ++frame) {
|
||||
BeginFrame();
|
||||
DrawScene();
|
||||
Gl().EndFrame();
|
||||
}
|
||||
|
||||
BeginFrame();
|
||||
DrawScene();
|
||||
const Image before = ReadFrame();
|
||||
ExpectHalves(before, "red", "black", "steady state before the mutation");
|
||||
ASSERT_FALSE(::testing::Test::HasFailure())
|
||||
<< "the scenario never reached its steady state, so nothing after this means anything";
|
||||
|
||||
// >>> a genuine frame boundary. Everything below happens in the NEXT
|
||||
// frame, which is the whole point: a mutation inside one frame proves
|
||||
// nothing about a memo that revalidates itself across frames.
|
||||
Gl().EndFrame();
|
||||
|
||||
BeginFrame();
|
||||
ASSERT_NO_FATAL_FAILURE(mutate());
|
||||
DrawScene();
|
||||
const Image after = ReadFrame();
|
||||
Gl().EndFrame();
|
||||
|
||||
ExpectHalves(after, expectedLeftAfter, expectedRightAfter,
|
||||
"the draw after the mutation drew STALE buffer content");
|
||||
EXPECT_EQ(FirstGLError(), GLenum(GL_NO_ERROR));
|
||||
}
|
||||
|
||||
// The two things a scenario mutates.
|
||||
void MutateVertexColorsToGreen(Mutation mutation) {
|
||||
const std::vector<Vertex> updated = SceneVertices(/*leftQuadIsGreen=*/true);
|
||||
const GLsizeiptr leftQuadBytes = GLsizeiptr(kLeftQuadVertexCount * sizeof(Vertex));
|
||||
ApplyMutation(mutation, GL_ARRAY_BUFFER, m_vbo, m_vertexMap, updated.data() + kLeftQuadFirstVertex,
|
||||
leftQuadBytes, updated.data(), m_vertexBytes);
|
||||
}
|
||||
|
||||
void MutateIndicesToRightQuad(Mutation mutation) {
|
||||
ApplyMutation(mutation, GL_ELEMENT_ARRAY_BUFFER, m_ebo, m_indexMap, kIndicesRightQuad, m_indexBytes,
|
||||
kIndicesRightQuad, m_indexBytes);
|
||||
}
|
||||
|
||||
unsigned int m_program = 0;
|
||||
unsigned int m_vao = 0;
|
||||
unsigned int m_vbo = 0;
|
||||
unsigned int m_ebo = 0;
|
||||
unsigned int m_staging = 0;
|
||||
GLsizeiptr m_vertexBytes = 0;
|
||||
GLsizeiptr m_indexBytes = 0;
|
||||
unsigned char* m_vertexMap = nullptr;
|
||||
unsigned char* m_indexMap = nullptr;
|
||||
bool m_storageUnsupported = false;
|
||||
unsigned int m_storageError = 0;
|
||||
};
|
||||
|
||||
// ---- vertex buffer: the left quad must turn green ------------------
|
||||
|
||||
TEST_F(CrossFrameBufferScenario, VertexBufferSubData) {
|
||||
RunAcrossFrameBoundary(
|
||||
Mutation::SubData, [&] { MutateVertexColorsToGreen(Mutation::SubData); }, "green", "black");
|
||||
}
|
||||
|
||||
TEST_F(CrossFrameBufferScenario, VertexMapWriteUnmap) {
|
||||
RunAcrossFrameBoundary(
|
||||
Mutation::MapWriteUnmap, [&] { MutateVertexColorsToGreen(Mutation::MapWriteUnmap); }, "green", "black");
|
||||
}
|
||||
|
||||
TEST_F(CrossFrameBufferScenario, VertexPersistentMapFlush) {
|
||||
RunAcrossFrameBoundary(
|
||||
Mutation::PersistentFlush, [&] { MutateVertexColorsToGreen(Mutation::PersistentFlush); }, "green",
|
||||
"black");
|
||||
}
|
||||
|
||||
TEST_F(CrossFrameBufferScenario, VertexPersistentCoherentWrite) {
|
||||
RunAcrossFrameBoundary(
|
||||
Mutation::PersistentCoherent, [&] { MutateVertexColorsToGreen(Mutation::PersistentCoherent); }, "green",
|
||||
"black");
|
||||
}
|
||||
|
||||
TEST_F(CrossFrameBufferScenario, VertexOrphanAndReupload) {
|
||||
RunAcrossFrameBoundary(
|
||||
Mutation::OrphanReupload, [&] { MutateVertexColorsToGreen(Mutation::OrphanReupload); }, "green",
|
||||
"black");
|
||||
}
|
||||
|
||||
TEST_F(CrossFrameBufferScenario, VertexCopyBufferSubData) {
|
||||
RunAcrossFrameBoundary(
|
||||
Mutation::CopySubData, [&] { MutateVertexColorsToGreen(Mutation::CopySubData); }, "green", "black");
|
||||
}
|
||||
|
||||
// ---- index buffer: the picture must jump to the right, green quad --
|
||||
// The EBO memo had the same cross-frame hole as the vertex one, and no
|
||||
// vertex-only test can see it.
|
||||
|
||||
TEST_F(CrossFrameBufferScenario, IndexBufferSubData) {
|
||||
RunAcrossFrameBoundary(
|
||||
Mutation::SubData, [&] { MutateIndicesToRightQuad(Mutation::SubData); }, "black", "green");
|
||||
}
|
||||
|
||||
TEST_F(CrossFrameBufferScenario, IndexMapWriteUnmap) {
|
||||
RunAcrossFrameBoundary(
|
||||
Mutation::MapWriteUnmap, [&] { MutateIndicesToRightQuad(Mutation::MapWriteUnmap); }, "black", "green");
|
||||
}
|
||||
|
||||
TEST_F(CrossFrameBufferScenario, IndexPersistentMapFlush) {
|
||||
RunAcrossFrameBoundary(
|
||||
Mutation::PersistentFlush, [&] { MutateIndicesToRightQuad(Mutation::PersistentFlush); }, "black",
|
||||
"green");
|
||||
}
|
||||
|
||||
// Kept, with its coverage stated exactly, because it is the one case in
|
||||
// this file that is served a stale slice by the buggy revision and passes
|
||||
// anyway - and a test that reads as coverage without being coverage is
|
||||
// worse than no test.
|
||||
//
|
||||
// COVERS: the coherent-persistent index contract - a write into a coherent
|
||||
// persistent mapping, with no GL call at all, must reach the next frame's
|
||||
// draw. That is a real contract and this is the only case that states it
|
||||
// for indices.
|
||||
//
|
||||
// DOES NOT COVER: the EBO cross-frame memo. Instrumented against the
|
||||
// re-enabled buggy path, it enters the cross-frame branch 4 times and is
|
||||
// served its recorded slice all 4 times - and still passes, because the
|
||||
// backend adopted the persistent map into that very storage
|
||||
// (AcquirePersistentMap succeeded), so the application's writes landed in
|
||||
// the bytes the "stale" slice names. It would only discriminate on a stack
|
||||
// where that adoption is declined and the CPU shadow stays authoritative;
|
||||
// measured over this whole module, 50 of 50 coherent persistent write maps
|
||||
// were adopted. See ResidentIndexScenario.cpp for the full account.
|
||||
TEST_F(CrossFrameBufferScenario, IndexPersistentCoherentWrite) {
|
||||
RunAcrossFrameBoundary(
|
||||
Mutation::PersistentCoherent, [&] { MutateIndicesToRightQuad(Mutation::PersistentCoherent); }, "black",
|
||||
"green");
|
||||
}
|
||||
|
||||
TEST_F(CrossFrameBufferScenario, IndexOrphanAndReupload) {
|
||||
RunAcrossFrameBoundary(
|
||||
Mutation::OrphanReupload, [&] { MutateIndicesToRightQuad(Mutation::OrphanReupload); }, "black",
|
||||
"green");
|
||||
}
|
||||
|
||||
TEST_F(CrossFrameBufferScenario, IndexCopyBufferSubData) {
|
||||
RunAcrossFrameBoundary(
|
||||
Mutation::CopySubData, [&] { MutateIndicesToRightQuad(Mutation::CopySubData); }, "black", "green");
|
||||
}
|
||||
|
||||
// ---- a self-test of the assertions, not of MobileGL ------------------
|
||||
//
|
||||
// Every case above leans on ExpectHalves. ExpectHalves used to sample the
|
||||
// centre pixel of each half - two pixels for a 12288-pixel readback - and
|
||||
// that is measurably too weak to stand behind a claim about buffer
|
||||
// freshness: a quad whose four vertices are only PARTLY updated still
|
||||
// paints a sampled centre the expected colour, because the centre is a
|
||||
// barycentric blend dominated by the vertices that DID update.
|
||||
//
|
||||
// So construct that case on purpose. Update the left quad's colour to
|
||||
// green in the buffer but leave exactly one of its four vertices holding
|
||||
// the old red, once for each vertex, and check two things:
|
||||
//
|
||||
// - the whole-region scan reports every one of the four (the tightening
|
||||
// is real, and this test fails the moment someone loosens it back to
|
||||
// sampling);
|
||||
// - at least one of the four is invisible to a single centre sample
|
||||
// (the blind spot was real, and this records which vertices it hid).
|
||||
//
|
||||
// Nothing here calls a memo path; it is the assertion itself under test.
|
||||
TEST_F(CrossFrameBufferScenario, PartialStalenessIsCaughtByWholeRegionChecks) {
|
||||
ASSERT_NO_FATAL_FAILURE(BuildScene(/*immutable=*/false));
|
||||
|
||||
const std::vector<Vertex> allGreen = SceneVertices(/*leftQuadIsGreen=*/true);
|
||||
const std::vector<Vertex> allRed = SceneVertices(/*leftQuadIsGreen=*/false);
|
||||
const GLsizeiptr leftQuadBytes = GLsizeiptr(kLeftQuadVertexCount * sizeof(Vertex));
|
||||
|
||||
int centreSampleMissed = 0;
|
||||
std::string missedVertices;
|
||||
for (int staleVertex = 0; staleVertex < kLeftQuadVertexCount; ++staleVertex) {
|
||||
// Every left-quad vertex turns green except this one.
|
||||
std::vector<Vertex> partial(allGreen.begin(), allGreen.begin() + kLeftQuadVertexCount);
|
||||
partial[std::size_t(staleVertex)] = allRed[std::size_t(staleVertex)];
|
||||
|
||||
glBindVertexArray(m_vao);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, leftQuadBytes, partial.data());
|
||||
glBindVertexArray(0);
|
||||
ASSERT_EQ(FirstGLError(), GLenum(GL_NO_ERROR)) << "the partial update itself raised a GL error";
|
||||
|
||||
BeginFrame();
|
||||
DrawScene();
|
||||
const Image image = ReadFrame();
|
||||
Gl().EndFrame();
|
||||
|
||||
const int w = image.Width();
|
||||
const int h = image.Height();
|
||||
const RegionScan scan =
|
||||
ScanRegion(image, kHalfInset, w / 2 - kHalfInset, kHalfInset, h - kHalfInset, "green");
|
||||
EXPECT_GT(scan.offenders, 0)
|
||||
<< "vertex " << staleVertex << " of the left quad kept its stale red colour and the "
|
||||
<< "whole-region scan saw nothing wrong across " << scan.total << " pixels - the assertion "
|
||||
<< "is not tight enough to stand behind any freshness claim in this file";
|
||||
|
||||
// What the old two-pixel form of ExpectHalves would have concluded.
|
||||
if (std::strcmp(image.ColorName(w / 4, h / 2), "green") == 0) {
|
||||
++centreSampleMissed;
|
||||
if (!missedVertices.empty()) missedVertices += ",";
|
||||
missedVertices += std::to_string(staleVertex);
|
||||
}
|
||||
}
|
||||
|
||||
EXPECT_GT(centreSampleMissed, 0)
|
||||
<< "no single-vertex staleness was invisible to a centre sample, so this negative control "
|
||||
<< "is no longer demonstrating anything - re-derive it before trusting it";
|
||||
if (centreSampleMissed > 0) {
|
||||
RecordProperty("centre_sample_blind_to_stale_vertices", missedVertices);
|
||||
std::fprintf(stderr,
|
||||
"[itest] whole-region scan caught all %d single-stale-vertex cases; a centre "
|
||||
"sample alone was blind to %d of them (vertices %s)\n",
|
||||
kLeftQuadVertexCount, centreSampleMissed, missedVertices.c_str());
|
||||
}
|
||||
EXPECT_EQ(FirstGLError(), GLenum(GL_NO_ERROR));
|
||||
}
|
||||
|
||||
// ---- the same bug, seen from the other side --------------------------
|
||||
//
|
||||
// The mutation cases above ask "did the new bytes reach the GPU?". This
|
||||
// one asks the question a STREAMED buffer forces: "do the old bytes even
|
||||
// still exist?".
|
||||
//
|
||||
// A GL_STREAM_DRAW / GL_DYNAMIC_DRAW buffer is not given permanent GPU
|
||||
// storage. Every frame its contents are copied into that frame's
|
||||
// transient upload arena, which is a bump allocator reset at the start of
|
||||
// each frame slot - so a slice handed out in frame N names bytes that
|
||||
// frame N+frames-in-flight hands to whoever uploads first. A memo that
|
||||
// revalidates across a frame boundary and skips the acquire never
|
||||
// re-uploads, so it keeps binding an offset the arena has since given
|
||||
// away: the draw reads whatever the next tenant put there. That is the
|
||||
// "random triangles" shape of this bug - the buffer nobody touched is the
|
||||
// one that renders wrong.
|
||||
//
|
||||
// The scene makes the next tenant deterministic instead of arbitrary: a
|
||||
// second streamed object of exactly the same size is uploaded and drawn
|
||||
// FIRST in every frame, so it lands on precisely the bytes the memo still
|
||||
// points at. A draw that renders the decoy's geometry instead of its own
|
||||
// is unmissable.
|
||||
|
||||
class StreamedArenaScenario : public ScenarioTest {
|
||||
protected:
|
||||
static constexpr int kQuietFrames = 2; // frames in which only the subject draws
|
||||
static constexpr int kChurnFrames = 8; // > frames-in-flight, so the ring wraps
|
||||
|
||||
struct StreamedObject {
|
||||
unsigned int vao = 0;
|
||||
unsigned int vbo = 0;
|
||||
unsigned int ebo = 0;
|
||||
};
|
||||
|
||||
void SetUp() override {
|
||||
ScenarioTest::SetUp();
|
||||
if (!Ready()) return;
|
||||
std::string error;
|
||||
m_program = CompileProgram(kVertexSource, kFragmentSource, &error);
|
||||
ASSERT_NE(m_program, 0u) << error;
|
||||
ASSERT_EQ(FirstGLError(), GLenum(GL_NO_ERROR));
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
if (!Ready()) return;
|
||||
for (StreamedObject* object : {&m_subject, &m_decoy}) {
|
||||
if (object->ebo != 0) glDeleteBuffers(1, &object->ebo);
|
||||
if (object->vbo != 0) glDeleteBuffers(1, &object->vbo);
|
||||
if (object->vao != 0) glDeleteVertexArrays(1, &object->vao);
|
||||
*object = StreamedObject{};
|
||||
}
|
||||
if (m_program != 0) glDeleteProgram(m_program);
|
||||
}
|
||||
|
||||
// GL_STREAM_DRAW is what puts a buffer on the transient arena
|
||||
// (ShouldUseTransientVertexIndexBuffer) - and what Minecraft uses for
|
||||
// exactly this kind of geometry.
|
||||
void BuildStreamedObject(StreamedObject& object, const std::vector<Vertex>& vertices,
|
||||
const GLuint (&indices)[kIndexCount]) {
|
||||
glGenVertexArrays(1, &object.vao);
|
||||
glBindVertexArray(object.vao);
|
||||
glGenBuffers(1, &object.vbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, object.vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, GLsizeiptr(vertices.size() * sizeof(Vertex)), vertices.data(),
|
||||
GL_STREAM_DRAW);
|
||||
glGenBuffers(1, &object.ebo);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, object.ebo);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, GLsizeiptr(sizeof(indices)), indices, GL_STREAM_DRAW);
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), reinterpret_cast<void*>(0));
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), reinterpret_cast<void*>(8));
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
|
||||
void Draw(const StreamedObject& object) {
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_BLEND);
|
||||
glUseProgram(m_program);
|
||||
glBindVertexArray(object.vao);
|
||||
glDrawElements(GL_TRIANGLES, kIndexCount, GL_UNSIGNED_INT, nullptr);
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
|
||||
// Re-uploading the decoy is what forces it onto a fresh arena slice
|
||||
// this frame - i.e. what makes it the arena's next tenant.
|
||||
void RestreamDecoy(const std::vector<Vertex>& vertices, const GLuint (&indices)[kIndexCount]) {
|
||||
glBindVertexArray(m_decoy.vao);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_decoy.vbo);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, GLsizeiptr(vertices.size() * sizeof(Vertex)), vertices.data());
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_decoy.ebo);
|
||||
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, GLsizeiptr(sizeof(indices)), indices);
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
|
||||
unsigned int m_program = 0;
|
||||
StreamedObject m_subject;
|
||||
StreamedObject m_decoy;
|
||||
};
|
||||
|
||||
// Vertex data. Subject and decoy differ in geometry AND colour, so a
|
||||
// subject draw that reads the decoy's arena bytes paints the decoy's quad.
|
||||
TEST_F(StreamedArenaScenario, StreamedVertexDataSurvivesArenaRecycling) {
|
||||
const std::vector<Vertex> full = SceneVertices(/*leftQuadIsGreen=*/false);
|
||||
const std::vector<Vertex> subjectVertices(full.begin(), full.begin() + 4); // left, red
|
||||
const std::vector<Vertex> decoyVertices(full.begin() + 4, full.begin() + 8); // right, green
|
||||
ASSERT_EQ(subjectVertices.size(), decoyVertices.size()); // same arena footprint
|
||||
|
||||
BuildStreamedObject(m_subject, subjectVertices, kIndicesLeftQuad);
|
||||
BuildStreamedObject(m_decoy, decoyVertices, kIndicesLeftQuad);
|
||||
ASSERT_EQ(FirstGLError(), GLenum(GL_NO_ERROR)) << "scene setup left a GL error behind";
|
||||
|
||||
// Quiet frames: the subject is the only thing uploading, so its data
|
||||
// sits at the head of the arena and its memo records that offset.
|
||||
for (int frame = 0; frame < kQuietFrames; ++frame) {
|
||||
BindDefaultFramebuffer();
|
||||
ClearTo(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
Draw(m_subject);
|
||||
Gl().EndFrame();
|
||||
}
|
||||
|
||||
// Churn frames: the decoy re-streams and draws first every frame. The
|
||||
// subject is never touched again - it must still render itself.
|
||||
for (int frame = 0; frame < kChurnFrames; ++frame) {
|
||||
BindDefaultFramebuffer();
|
||||
ClearTo(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
RestreamDecoy(decoyVertices, kIndicesLeftQuad);
|
||||
Draw(m_decoy);
|
||||
Draw(m_subject);
|
||||
const Image image = ReadPixels(Gl().Width(), Gl().Height());
|
||||
ExpectHalves(image, "red", "green",
|
||||
"churn frame " + std::to_string(frame) +
|
||||
": the untouched streamed vertex buffer rendered someone else's arena bytes");
|
||||
Gl().EndFrame();
|
||||
}
|
||||
EXPECT_EQ(FirstGLError(), GLenum(GL_NO_ERROR));
|
||||
}
|
||||
|
||||
// Index data. Both objects carry the SAME eight vertices, so only the
|
||||
// element buffer can decide which half is drawn - this isolates the EBO
|
||||
// memo, which had its own copy of the cross-frame hole.
|
||||
//
|
||||
// COVERS: that an untouched streamed index buffer still renders its own
|
||||
// geometry after the arena it lives in has been recycled by another
|
||||
// object - the index-side statement of the invariant the vertex case
|
||||
// above actually catches.
|
||||
//
|
||||
// DOES NOT COVER: the EBO cross-frame memo. Instrumented against the
|
||||
// re-enabled buggy path this case reaches that branch ZERO times: the memo
|
||||
// is recorded only on the RESIDENT index path (UploadAndBindIndexBuffer
|
||||
// stores it in the arm after AcquireResidentSlice), and a streamed EBO
|
||||
// never gets there. So it passes on the buggy revision exactly as it does
|
||||
// on the fixed one, and it is not evidence about the fix.
|
||||
//
|
||||
// It stays because it is the tripwire for the change that would make the
|
||||
// EBO memo dangerous: memoise the streamed index path - the obvious next
|
||||
// step for the same optimisation - and the reach stops being zero and this
|
||||
// test fails on the first churn frame. See ResidentIndexScenario.cpp.
|
||||
TEST_F(StreamedArenaScenario, StreamedIndexDataSurvivesArenaRecycling) {
|
||||
const std::vector<Vertex> shared = SceneVertices(/*leftQuadIsGreen=*/false);
|
||||
|
||||
BuildStreamedObject(m_subject, shared, kIndicesLeftQuad); // draws the left, red quad
|
||||
BuildStreamedObject(m_decoy, shared, kIndicesRightQuad); // draws the right, green quad
|
||||
ASSERT_EQ(FirstGLError(), GLenum(GL_NO_ERROR)) << "scene setup left a GL error behind";
|
||||
|
||||
for (int frame = 0; frame < kQuietFrames; ++frame) {
|
||||
BindDefaultFramebuffer();
|
||||
ClearTo(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
Draw(m_subject);
|
||||
Gl().EndFrame();
|
||||
}
|
||||
|
||||
for (int frame = 0; frame < kChurnFrames; ++frame) {
|
||||
BindDefaultFramebuffer();
|
||||
ClearTo(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
RestreamDecoy(shared, kIndicesRightQuad);
|
||||
Draw(m_decoy);
|
||||
Draw(m_subject);
|
||||
const Image image = ReadPixels(Gl().Width(), Gl().Height());
|
||||
ExpectHalves(image, "red", "green",
|
||||
"churn frame " + std::to_string(frame) +
|
||||
": the untouched streamed index buffer rendered someone else's arena bytes");
|
||||
Gl().EndFrame();
|
||||
}
|
||||
EXPECT_EQ(FirstGLError(), GLenum(GL_NO_ERROR));
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace MGITest
|
||||
@@ -0,0 +1,381 @@
|
||||
// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/OrientationScenario.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
//
|
||||
// Scenario A - "the frame came out upside down".
|
||||
//
|
||||
// The shipped bug (DirectVulkan, GetBaseTransformFlagsRaw): the shader
|
||||
// transform flags - the Y-flip and surface-rotation bits that apply ONLY when
|
||||
// the bound draw framebuffer is the default one - were memoized on the
|
||||
// swapchain pre-transform alone. The is-default-framebuffer input was not part
|
||||
// of the key, so whichever kind of pass evaluated the memo first decided the
|
||||
// orientation of every pass after it. In a real frame that meant: after any
|
||||
// render-to-texture pass, the next default-framebuffer pass inherited the FBO's
|
||||
// unflipped flags and the whole frame rendered upside down (retrace SSIM 0.052,
|
||||
// deterministic; flickering clouds on device).
|
||||
//
|
||||
// What pins it: a pattern asymmetric in BOTH axes - four quadrants, coloured
|
||||
//
|
||||
// top-left RED | WHITE top-right
|
||||
// bottom-left BLUE | GREEN bottom-right
|
||||
//
|
||||
// - drawn to a target, read back with glReadPixels, and reduced to the four
|
||||
// quadrant-centre colours in the fixed order bottom-left, bottom-right,
|
||||
// top-left, top-right.
|
||||
//
|
||||
// Four quadrants rather than the three horizontal stripes this scenario used to
|
||||
// draw, because stripes only pin ONE axis. Stripes read down the centre line
|
||||
// are unchanged by an X flip, by a transpose, and by a 180 rotation composed
|
||||
// with a Y flip: all three of those bugs would have rendered a green stripe
|
||||
// between a blue one and a red one and passed. Every one of the eight
|
||||
// symmetries of the square now produces a different string:
|
||||
//
|
||||
// identity blue,green,red,white <- correct
|
||||
// Y flip red,white,blue,green <- the shipped bug
|
||||
// X flip green,blue,white,red
|
||||
// 180 rotation white,red,green,blue
|
||||
// transpose blue,red,green,white
|
||||
// anti-transpose white,green,red,blue
|
||||
// rotate 90 CCW red,blue,white,green
|
||||
// rotate 90 CW green,white,blue,red
|
||||
//
|
||||
// The assertions then go further than the signature: every quadrant is checked
|
||||
// pixel by pixel over its whole area (RegionIsMostly), so a partial or torn
|
||||
// draw cannot pass by having the four sampled centres come out right.
|
||||
//
|
||||
// Both orderings are covered, because the memo is poisoned by whichever pass
|
||||
// runs first and these tests share one process:
|
||||
// - default -> FBO -> default (the FBO pass inherits the default's flip)
|
||||
// - FBO -> default (the shipped symptom: the default pass
|
||||
// inherits the FBO's lack of flip)
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "../Harness/HeadlessGL.h"
|
||||
#include "../Harness/ScenarioFixture.h"
|
||||
|
||||
#ifdef GLAPI
|
||||
#undef GLAPI
|
||||
#endif
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glcorearb.h>
|
||||
#undef GL_GLEXT_PROTOTYPES
|
||||
|
||||
namespace MGITest {
|
||||
namespace {
|
||||
|
||||
constexpr const char* kVertexSource = R"(#version 330 core
|
||||
in vec2 aPos;
|
||||
in vec3 aColor;
|
||||
out vec3 vColor;
|
||||
void main() {
|
||||
vColor = aColor;
|
||||
gl_Position = vec4(aPos, 0.0, 1.0);
|
||||
}
|
||||
)";
|
||||
|
||||
constexpr const char* kFragmentSource = R"(#version 330 core
|
||||
in vec3 vColor;
|
||||
out vec4 oColor;
|
||||
void main() {
|
||||
oColor = vec4(vColor, 1.0);
|
||||
}
|
||||
)";
|
||||
|
||||
// The correctly-oriented answer, in glReadPixels order (row 0 is the
|
||||
// bottom row) and in QuadrantSignature's order: bottom-left, bottom-right,
|
||||
// top-left, top-right. Plain GL semantics; holds for every framebuffer,
|
||||
// default or not.
|
||||
constexpr const char* kUprightSignature = "blue,green,red,white";
|
||||
|
||||
// How far inside each quadrant the whole-region checks start. The quadrant
|
||||
// seam sits on a pixel boundary, so one pixel of margin is enough to make
|
||||
// "every single pixel" an achievable (and therefore useful) demand.
|
||||
constexpr int kQuadrantInset = 2;
|
||||
|
||||
struct Vertex {
|
||||
float x, y;
|
||||
float r, g, b;
|
||||
};
|
||||
|
||||
void AppendQuad(std::vector<Vertex>& out, float x0, float x1, float y0, float y1, float r, float g, float b) {
|
||||
const Vertex bl{x0, y0, r, g, b};
|
||||
const Vertex br{x1, y0, r, g, b};
|
||||
const Vertex tr{x1, y1, r, g, b};
|
||||
const Vertex tl{x0, y1, r, g, b};
|
||||
out.insert(out.end(), {bl, br, tr, bl, tr, tl});
|
||||
}
|
||||
|
||||
std::vector<Vertex> QuadrantGeometry() {
|
||||
std::vector<Vertex> vertices;
|
||||
vertices.reserve(24);
|
||||
AppendQuad(vertices, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f); // bottom-left: blue
|
||||
AppendQuad(vertices, 0.0f, 1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f); // bottom-right: green
|
||||
AppendQuad(vertices, -1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f); // top-left: red
|
||||
AppendQuad(vertices, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f); // top-right: white
|
||||
return vertices;
|
||||
}
|
||||
|
||||
class OrientationScenario : public ScenarioTest {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
ScenarioTest::SetUp();
|
||||
if (!Ready()) return;
|
||||
|
||||
std::string error;
|
||||
m_program = CompileProgram(kVertexSource, kFragmentSource, &error);
|
||||
ASSERT_NE(m_program, 0u) << error;
|
||||
|
||||
const std::vector<Vertex> vertices = QuadrantGeometry();
|
||||
m_vertexCount = static_cast<int>(vertices.size());
|
||||
glGenVertexArrays(1, &m_vao);
|
||||
glBindVertexArray(m_vao);
|
||||
glGenBuffers(1, &m_vbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, GLsizeiptr(vertices.size() * sizeof(Vertex)), vertices.data(),
|
||||
GL_STATIC_DRAW);
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), reinterpret_cast<void*>(0));
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), reinterpret_cast<void*>(8));
|
||||
glBindVertexArray(0);
|
||||
|
||||
m_offscreen = MakeColorFbo(Gl().Width(), Gl().Height());
|
||||
ASSERT_NE(m_offscreen.fbo, 0u) << "offscreen FBO is not framebuffer-complete";
|
||||
|
||||
ASSERT_EQ(FirstGLError(), GLenum(GL_NO_ERROR)) << "setup left a GL error behind";
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
if (!Ready()) return;
|
||||
DestroyColorFbo(m_offscreen);
|
||||
if (m_vbo != 0) glDeleteBuffers(1, &m_vbo);
|
||||
if (m_vao != 0) glDeleteVertexArrays(1, &m_vao);
|
||||
if (m_program != 0) glDeleteProgram(m_program);
|
||||
}
|
||||
|
||||
void DrawQuadrants() {
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_BLEND);
|
||||
glUseProgram(m_program);
|
||||
glBindVertexArray(m_vao);
|
||||
glDrawArrays(GL_TRIANGLES, 0, m_vertexCount);
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
|
||||
// One pass to the default (presentable) framebuffer.
|
||||
Image DefaultFramebufferPass() {
|
||||
BindDefaultFramebuffer();
|
||||
ClearTo(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
DrawQuadrants();
|
||||
return ReadPixels(Gl().Width(), Gl().Height());
|
||||
}
|
||||
|
||||
// One render-to-texture pass. Real frames do this constantly
|
||||
// (shadow maps, post-processing, Minecraft's main render target).
|
||||
Image OffscreenPass() {
|
||||
BindFbo(m_offscreen);
|
||||
ClearTo(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
DrawQuadrants();
|
||||
return ReadPixels(m_offscreen.width, m_offscreen.height);
|
||||
}
|
||||
|
||||
// The signature says WHICH transform went wrong; this says the whole
|
||||
// image is right, not merely its four sampled centres.
|
||||
void ExpectUprightQuadrants(const Image& image, const std::string& when) {
|
||||
const int w = image.Width();
|
||||
const int h = image.Height();
|
||||
const int inset = kQuadrantInset;
|
||||
EXPECT_TRUE(RegionIsMostly(image, inset, w / 2 - inset, inset, h / 2 - inset, "blue", 0.0, when));
|
||||
EXPECT_TRUE(RegionIsMostly(image, w / 2 + inset, w - inset, inset, h / 2 - inset, "green", 0.0, when));
|
||||
EXPECT_TRUE(RegionIsMostly(image, inset, w / 2 - inset, h / 2 + inset, h - inset, "red", 0.0, when));
|
||||
EXPECT_TRUE(RegionIsMostly(image, w / 2 + inset, w - inset, h / 2 + inset, h - inset, "white", 0.0,
|
||||
when));
|
||||
}
|
||||
|
||||
unsigned int m_program = 0;
|
||||
unsigned int m_vao = 0;
|
||||
unsigned int m_vbo = 0;
|
||||
int m_vertexCount = 0;
|
||||
ColorFbo m_offscreen;
|
||||
};
|
||||
|
||||
// The plain statement of GL semantics that everything else leans on: an
|
||||
// FBO pass is never flipped.
|
||||
TEST_F(OrientationScenario, OffscreenPassRendersUpright) {
|
||||
const Image offscreen = OffscreenPass();
|
||||
EXPECT_EQ(offscreen.QuadrantSignature(), kUprightSignature)
|
||||
<< "a render-to-texture pass must render unflipped";
|
||||
ExpectUprightQuadrants(offscreen, "render-to-texture pass");
|
||||
EXPECT_EQ(FirstGLError(), GLenum(GL_NO_ERROR));
|
||||
}
|
||||
|
||||
// The same for the default framebuffer: whatever the backend does with
|
||||
// the swapchain internally, glReadPixels owes the caller GL orientation.
|
||||
TEST_F(OrientationScenario, DefaultFramebufferPassRendersUpright) {
|
||||
const Image presented = DefaultFramebufferPass();
|
||||
EXPECT_EQ(presented.QuadrantSignature(), kUprightSignature)
|
||||
<< "a default-framebuffer pass must read back in GL orientation";
|
||||
ExpectUprightQuadrants(presented, "default-framebuffer pass");
|
||||
EXPECT_EQ(FirstGLError(), GLenum(GL_NO_ERROR));
|
||||
}
|
||||
|
||||
// Scenario A proper: default -> FBO -> default in one frame. The third
|
||||
// pass must be pixel-identical to the first; the FBO pass in between
|
||||
// must not have moved anything.
|
||||
TEST_F(OrientationScenario, DefaultFramebufferSurvivesAnOffscreenPass) {
|
||||
const Image before = DefaultFramebufferPass();
|
||||
const Image offscreen = OffscreenPass();
|
||||
const Image after = DefaultFramebufferPass();
|
||||
|
||||
EXPECT_EQ(before.QuadrantSignature(), kUprightSignature)
|
||||
<< "first default-framebuffer pass is already misoriented";
|
||||
EXPECT_EQ(offscreen.QuadrantSignature(), kUprightSignature)
|
||||
<< "the render-to-texture pass in the middle rendered flipped - the "
|
||||
"default framebuffer's transform flags leaked into it";
|
||||
EXPECT_EQ(after.QuadrantSignature(), kUprightSignature)
|
||||
<< "the default-framebuffer pass AFTER a render-to-texture pass is "
|
||||
"misoriented - it inherited the FBO's transform flags";
|
||||
ExpectUprightQuadrants(after, "default-framebuffer pass after a render-to-texture pass");
|
||||
EXPECT_TRUE(after == before) << "the third pass differs from the first in " << after.ByteDiffCount(before)
|
||||
<< " bytes; first=" << before.QuadrantSignature()
|
||||
<< " third=" << after.QuadrantSignature();
|
||||
EXPECT_EQ(FirstGLError(), GLenum(GL_NO_ERROR));
|
||||
}
|
||||
|
||||
// The shipped symptom, in its shipped order: an FBO pass, then the
|
||||
// default framebuffer. This is the one that flipped whole Minecraft
|
||||
// frames.
|
||||
TEST_F(OrientationScenario, DefaultFramebufferAfterOffscreenIsNotFlipped) {
|
||||
const Image offscreen = OffscreenPass();
|
||||
const Image presented = DefaultFramebufferPass();
|
||||
|
||||
EXPECT_EQ(offscreen.QuadrantSignature(), kUprightSignature)
|
||||
<< "render-to-texture pass rendered flipped";
|
||||
EXPECT_EQ(presented.QuadrantSignature(), kUprightSignature)
|
||||
<< "the default-framebuffer pass that follows a render-to-texture pass "
|
||||
"rendered upside down";
|
||||
ExpectUprightQuadrants(presented, "default-framebuffer pass following a render-to-texture pass");
|
||||
EXPECT_EQ(FirstGLError(), GLenum(GL_NO_ERROR));
|
||||
}
|
||||
|
||||
// And across a real frame boundary, which is how a game actually
|
||||
// alternates the two kinds of pass.
|
||||
TEST_F(OrientationScenario, OrientationIsStableAcrossFrames) {
|
||||
const Image firstFrame = DefaultFramebufferPass();
|
||||
ExpectUprightQuadrants(firstFrame, "frame 0");
|
||||
Gl().EndFrame();
|
||||
|
||||
for (int frame = 0; frame < 3; ++frame) {
|
||||
const Image offscreen = OffscreenPass();
|
||||
EXPECT_EQ(offscreen.QuadrantSignature(), kUprightSignature)
|
||||
<< "frame " << frame + 1 << "'s render-to-texture pass is misoriented";
|
||||
const Image presented = DefaultFramebufferPass();
|
||||
EXPECT_EQ(presented.QuadrantSignature(), kUprightSignature)
|
||||
<< "frame " << frame + 1 << " of the alternating FBO/default loop is misoriented";
|
||||
ExpectUprightQuadrants(presented, "frame " + std::to_string(frame + 1));
|
||||
EXPECT_TRUE(presented == firstFrame) << "frame " << frame + 1 << " differs from frame 0 in "
|
||||
<< presented.ByteDiffCount(firstFrame) << " bytes";
|
||||
Gl().EndFrame();
|
||||
}
|
||||
EXPECT_EQ(FirstGLError(), GLenum(GL_NO_ERROR));
|
||||
}
|
||||
|
||||
// A standing self-test of the signature, not of MobileGL: it proves the
|
||||
// four-quadrant reduction really does separate all eight symmetries of
|
||||
// the square, so a future "simplify the pattern" change cannot quietly
|
||||
// reintroduce the blind spot the three-stripe version had (X flip,
|
||||
// transpose and 180+Y-flip all left the stripe signature alone).
|
||||
TEST_F(OrientationScenario, QuadrantSignatureSeparatesEverySquareSymmetry) {
|
||||
const Image upright = OffscreenPass();
|
||||
ASSERT_EQ(upright.QuadrantSignature(), kUprightSignature) << "the reference image is not upright";
|
||||
|
||||
const int w = upright.Width();
|
||||
const int h = upright.Height();
|
||||
// Transposes are expressed on the largest centred square the readback
|
||||
// contains, which is enough for the four quadrant centres to move.
|
||||
const int side = std::min(w, h);
|
||||
const int ox = (w - side) / 2;
|
||||
const int oy = (h - side) / 2;
|
||||
|
||||
struct Symmetry {
|
||||
const char* name;
|
||||
const char* expected;
|
||||
int (*mapX)(int x, int y, int w, int h);
|
||||
int (*mapY)(int x, int y, int w, int h);
|
||||
};
|
||||
const Symmetry symmetries[] = {
|
||||
{"Y flip", "red,white,blue,green", [](int x, int, int, int) { return x; },
|
||||
[](int, int y, int, int hh) { return hh - 1 - y; }},
|
||||
{"X flip", "green,blue,white,red", [](int x, int, int ww, int) { return ww - 1 - x; },
|
||||
[](int, int y, int, int) { return y; }},
|
||||
{"180 rotation", "white,red,green,blue", [](int x, int, int ww, int) { return ww - 1 - x; },
|
||||
[](int, int y, int, int hh) { return hh - 1 - y; }},
|
||||
};
|
||||
|
||||
for (const Symmetry& symmetry : symmetries) {
|
||||
Image transformed(w, h);
|
||||
for (int y = 0; y < h; ++y) {
|
||||
for (int x = 0; x < w; ++x) {
|
||||
const Rgba8 source = upright.At(symmetry.mapX(x, y, w, h), symmetry.mapY(x, y, w, h));
|
||||
std::uint8_t* out = transformed.Data() + (std::size_t(y) * w + x) * 4;
|
||||
out[0] = source.r;
|
||||
out[1] = source.g;
|
||||
out[2] = source.b;
|
||||
out[3] = source.a;
|
||||
}
|
||||
}
|
||||
EXPECT_EQ(transformed.QuadrantSignature(), symmetry.expected)
|
||||
<< symmetry.name << " must produce its own signature, or the pattern cannot see it";
|
||||
EXPECT_NE(transformed.QuadrantSignature(), kUprightSignature)
|
||||
<< symmetry.name << " is INDISTINGUISHABLE from an upright frame - the pattern is too symmetric";
|
||||
}
|
||||
|
||||
// The four symmetries that move the axes into each other. They only
|
||||
// make sense on a square, so they run on the largest centred one.
|
||||
struct SquareSymmetry {
|
||||
const char* name;
|
||||
const char* expected;
|
||||
int (*sourceX)(int x, int y, int side);
|
||||
int (*sourceY)(int x, int y, int side);
|
||||
};
|
||||
const SquareSymmetry squareSymmetries[] = {
|
||||
{"transpose", "blue,red,green,white", [](int, int y, int) { return y; },
|
||||
[](int x, int, int) { return x; }},
|
||||
{"anti-transpose", "white,green,red,blue", [](int, int y, int s) { return s - 1 - y; },
|
||||
[](int x, int, int s) { return s - 1 - x; }},
|
||||
{"rotate 90 CCW", "red,blue,white,green", [](int, int y, int) { return y; },
|
||||
[](int x, int, int s) { return s - 1 - x; }},
|
||||
{"rotate 90 CW", "green,white,blue,red", [](int, int y, int s) { return s - 1 - y; },
|
||||
[](int x, int, int) { return x; }},
|
||||
};
|
||||
for (const SquareSymmetry& symmetry : squareSymmetries) {
|
||||
Image square(side, side);
|
||||
for (int y = 0; y < side; ++y) {
|
||||
for (int x = 0; x < side; ++x) {
|
||||
const Rgba8 source =
|
||||
upright.At(ox + symmetry.sourceX(x, y, side), oy + symmetry.sourceY(x, y, side));
|
||||
std::uint8_t* out = square.Data() + (std::size_t(y) * side + x) * 4;
|
||||
out[0] = source.r;
|
||||
out[1] = source.g;
|
||||
out[2] = source.b;
|
||||
out[3] = source.a;
|
||||
}
|
||||
}
|
||||
EXPECT_EQ(square.QuadrantSignature(), symmetry.expected)
|
||||
<< symmetry.name << " must produce its own signature, or the pattern cannot see it";
|
||||
EXPECT_NE(square.QuadrantSignature(), kUprightSignature)
|
||||
<< symmetry.name << " is INDISTINGUISHABLE from an upright frame";
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace MGITest
|
||||
@@ -0,0 +1,383 @@
|
||||
// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/ResidentIndexScenario.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
//
|
||||
// Scenario C - RESIDENT index buffers across frame boundaries.
|
||||
//
|
||||
// WHAT THIS FILE DOES AND DOES NOT COVER, stated plainly because the answer is
|
||||
// not the one it was written to find.
|
||||
//
|
||||
// The shipped fix (d7976326) removed cross-frame slice trust from TWO memos: the
|
||||
// vertex-binding one and the EBO one. StreamedArenaScenario pins the vertex
|
||||
// half - re-enable that half alone and it fails. Nothing pinned the EBO half,
|
||||
// and these cases are the result of trying to build something that does.
|
||||
//
|
||||
// The EBO memo lives in UploadAndBindIndexBuffer and is recorded ONLY on the
|
||||
// resident branch, keyed on (BufferObject*, VkBufferResource::sliceEpoch,
|
||||
// frame serial). To fail with only the EBO revalidation re-enabled, a scenario
|
||||
// needs a RESIDENT index buffer whose recorded slice stops describing the right
|
||||
// bytes while the pointer and the epoch still match. Every case below is an
|
||||
// attempt at that, run against the re-enabled buggy path with the branch
|
||||
// instrumented to count reaches, acceptances, and - critically - what the
|
||||
// skipped AcquireResidentSlice WOULD have done. The measurement, over this file
|
||||
// plus every other scenario in the module:
|
||||
//
|
||||
// reached=89 accepted=81 sliceMoved=0 bytesChanged=0 epochBumped=0
|
||||
//
|
||||
// The buggy branch is entered 89 times and serves its recorded slice 81 times,
|
||||
// and in NOT ONE of those 81 would the acquire have moved the slice, changed a
|
||||
// byte of it, or bumped the epoch. The skipped work was a no-op every time.
|
||||
//
|
||||
// That is not luck, it is the shape of the code. A resident slice is
|
||||
// `resource->buffer.GetSlice(0, size)` of a dedicated VkBuffer, so it can only
|
||||
// move when CreateResidentStorage mints new storage - which bumps the epoch. Its
|
||||
// bytes can only change through Respecify / SubData / FlushMappedRange - each of
|
||||
// which bumps the epoch as its first act - or through
|
||||
// BufferObject::SyncPersistentMappedRange, which the acquire calls and the memo
|
||||
// skips. That last one is the real escape, and it is dead here: it early-outs
|
||||
// when the backend has adopted the map into coherent GPU storage, and
|
||||
// AcquirePersistentMap only declines when a host-visible coherent allocation
|
||||
// FAILS. Instrumented across the whole module: 50 persistent coherent write
|
||||
// maps, 50 adopted, 0 dispatches. A 96 MiB EBO did not change that either.
|
||||
//
|
||||
// So on DirectVulkan as it stands, the EBO half of the fix is not reachable from
|
||||
// a GL-level test - not because the guard is sound in principle (it is the same
|
||||
// unsound idea the vertex half shipped corruption with) but because the two
|
||||
// mechanisms that made the vertex half observable are both absent for indices:
|
||||
//
|
||||
// 1. ARENA RELOCATION. The vertex memo records STREAMED slices too, and a
|
||||
// streamed slice moves to a new arena block every frame BY DESIGN - the
|
||||
// epoch that catches it is bumped inside the very acquire the memo skips.
|
||||
// That is what StreamedVertexDataSurvivesArenaRecycling exploits. The index
|
||||
// memo is never recorded on the streamed branch, so no index memo ever
|
||||
// names an arena offset. Measured: StreamedIndexDataSurvivesArenaRecycling
|
||||
// reaches the branch 0 times, and so does PromotedDynamicEbo below (a
|
||||
// promoted DYNAMIC_DRAW buffer is SERVED by AcquireResidentSlice but still
|
||||
// ROUTED as streamed, so it is not memoised either).
|
||||
// 2. HOST-MAP SYNC. Dead, as above.
|
||||
//
|
||||
// These cases therefore stay as what they honestly are: end-to-end regression
|
||||
// tests for resident index-buffer freshness across frame boundaries, and the
|
||||
// standing tripwire for change (1). The moment anyone memoises the streamed or
|
||||
// promoted index path - the natural next step for the same optimisation - these
|
||||
// stop being redundant and start failing. Each case says below what it covers.
|
||||
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "../Harness/HeadlessGL.h"
|
||||
#include "../Harness/ScenarioFixture.h"
|
||||
|
||||
#ifdef GLAPI
|
||||
#undef GLAPI
|
||||
#endif
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glcorearb.h>
|
||||
#undef GL_GLEXT_PROTOTYPES
|
||||
|
||||
namespace MGITest {
|
||||
namespace {
|
||||
|
||||
constexpr const char* kVS = R"(#version 330 core
|
||||
in vec2 aPos;
|
||||
in vec3 aColor;
|
||||
out vec3 vColor;
|
||||
void main() { vColor = aColor; gl_Position = vec4(aPos, 0.0, 1.0); }
|
||||
)";
|
||||
constexpr const char* kFS = R"(#version 330 core
|
||||
in vec3 vColor;
|
||||
out vec4 oColor;
|
||||
void main() { oColor = vec4(vColor, 1.0); }
|
||||
)";
|
||||
|
||||
struct V {
|
||||
float x, y, r, g, b;
|
||||
};
|
||||
constexpr int kIdx = 6;
|
||||
const GLuint kLeft[kIdx] = {0, 1, 2, 0, 2, 3};
|
||||
const GLuint kRight[kIdx] = {4, 5, 6, 4, 6, 7};
|
||||
|
||||
std::vector<V> Scene() {
|
||||
return {{-1, -1, 1, 0, 0}, {0, -1, 1, 0, 0}, {0, 1, 1, 0, 0}, {-1, 1, 1, 0, 0},
|
||||
{0, -1, 0, 1, 0}, {1, -1, 0, 1, 0}, {1, 1, 0, 1, 0}, {0, 1, 0, 1, 0}};
|
||||
}
|
||||
|
||||
class ResidentIndexScenario : public ScenarioTest {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
ScenarioTest::SetUp();
|
||||
if (!Ready()) return;
|
||||
std::string err;
|
||||
m_program = CompileProgram(kVS, kFS, &err);
|
||||
ASSERT_NE(m_program, 0u) << err;
|
||||
}
|
||||
void TearDown() override {
|
||||
if (!Ready()) return;
|
||||
if (m_program != 0) glDeleteProgram(m_program);
|
||||
}
|
||||
|
||||
// A VAO whose VBO is STATIC_DRAW (so it resolves resident and the
|
||||
// vertex memo is recorded) and whose EBO is `eboName`.
|
||||
unsigned int MakeVao(unsigned int vbo, unsigned int ebo) {
|
||||
unsigned int vao = 0;
|
||||
glGenVertexArrays(1, &vao);
|
||||
glBindVertexArray(vao);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(V), reinterpret_cast<void*>(0));
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(V), reinterpret_cast<void*>(8));
|
||||
glBindVertexArray(0);
|
||||
return vao;
|
||||
}
|
||||
|
||||
unsigned int MakeStaticVbo() {
|
||||
const std::vector<V> vertices = Scene();
|
||||
unsigned int vbo = 0;
|
||||
glGenBuffers(1, &vbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, GLsizeiptr(vertices.size() * sizeof(V)), vertices.data(),
|
||||
GL_STATIC_DRAW);
|
||||
return vbo;
|
||||
}
|
||||
|
||||
void Draw(unsigned int vao) {
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_BLEND);
|
||||
glUseProgram(m_program);
|
||||
glBindVertexArray(vao);
|
||||
glDrawElements(GL_TRIANGLES, kIdx, GL_UNSIGNED_INT, nullptr);
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
void Begin() {
|
||||
BindDefaultFramebuffer();
|
||||
ClearTo(0, 0, 0, 1);
|
||||
}
|
||||
Image Read() { return ReadPixels(Gl().Width(), Gl().Height()); }
|
||||
void Halves(const Image& image, const char* left, const char* right, const std::string& when) {
|
||||
const int w = image.Width(), h = image.Height();
|
||||
EXPECT_TRUE(RegionIsMostly(image, 2, w / 2 - 2, 2, h - 2, left, 0.0, when + " [left]"));
|
||||
EXPECT_TRUE(RegionIsMostly(image, w / 2 + 2, w - 2, 2, h - 2, right, 0.0, when + " [right]"));
|
||||
}
|
||||
|
||||
unsigned int m_program = 0;
|
||||
};
|
||||
|
||||
// A: a coherent persistent EBO rewritten on EVERY frame, with no GL call
|
||||
// between the write and the draw. This is the only shape in which an
|
||||
// application changes index data with nothing for the backend to notice.
|
||||
//
|
||||
// COVERS: the coherent-persistent index contract end to end.
|
||||
// DOES NOT COVER: the EBO memo. Instrumented it reaches the cross-frame
|
||||
// branch 11 times and is served its recorded slice all 11 - but the
|
||||
// backend adopted the map into that same storage, so the "stale" slice IS
|
||||
// where the application's writes landed. It would only discriminate on a
|
||||
// stack where AcquirePersistentMap declines (see the file header). A
|
||||
// 96 MiB variant was tried to force that and did not: it cost 40s and
|
||||
// measured the same zero, so it is not kept.
|
||||
TEST_F(ResidentIndexScenario, PersistentCoherentEboWrittenEveryFrame) {
|
||||
const unsigned int vbo = MakeStaticVbo();
|
||||
unsigned int ebo = 0;
|
||||
glGenBuffers(1, &ebo);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
const GLbitfield storageFlags =
|
||||
GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT | GL_DYNAMIC_STORAGE_BIT;
|
||||
glBufferStorage(GL_ELEMENT_ARRAY_BUFFER, GLsizeiptr(sizeof(kLeft)), kLeft, storageFlags);
|
||||
if (FirstGLError() != GL_NO_ERROR) GTEST_SKIP() << "no immutable storage";
|
||||
auto* map = static_cast<unsigned char*>(glMapBufferRange(
|
||||
GL_ELEMENT_ARRAY_BUFFER, 0, GLsizeiptr(sizeof(kLeft)),
|
||||
GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT));
|
||||
ASSERT_NE(map, nullptr);
|
||||
const unsigned int vao = MakeVao(vbo, ebo);
|
||||
|
||||
for (int frame = 0; frame < 12; ++frame) {
|
||||
Begin();
|
||||
const bool wantRight = (frame % 2) == 1;
|
||||
std::memcpy(map, wantRight ? kRight : kLeft, sizeof(kLeft));
|
||||
Draw(vao);
|
||||
const Image image = Read();
|
||||
Halves(image, wantRight ? "black" : "red", wantRight ? "green" : "black",
|
||||
"frame " + std::to_string(frame) + " of a per-frame coherent EBO rewrite");
|
||||
Gl().EndFrame();
|
||||
}
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
|
||||
glDeleteVertexArrays(1, &vao);
|
||||
glDeleteBuffers(1, &ebo);
|
||||
glDeleteBuffers(1, &vbo);
|
||||
}
|
||||
|
||||
// B: usage escalation. The EBO is memoised as an index buffer, then bound
|
||||
// as a VERTEX buffer in a later frame, which forces the backend to
|
||||
// recreate its resident storage carrying the extra usage bit. A memo that
|
||||
// survived that recreate would name a destroyed VkBuffer.
|
||||
//
|
||||
// COVERS: that a storage recreate driven by a DIFFERENT binding point
|
||||
// retires the index memo. Reaches the branch 5 times.
|
||||
TEST_F(ResidentIndexScenario, EboAlsoBoundAsVertexBufferLater) {
|
||||
const unsigned int vbo = MakeStaticVbo();
|
||||
unsigned int ebo = 0;
|
||||
glGenBuffers(1, &ebo);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
// Big enough to be a legal (if nonsensical) vertex source too.
|
||||
std::vector<GLuint> indices(64, 0);
|
||||
std::memcpy(indices.data(), kLeft, sizeof(kLeft));
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, GLsizeiptr(indices.size() * 4), indices.data(), GL_STATIC_DRAW);
|
||||
const unsigned int vao = MakeVao(vbo, ebo);
|
||||
|
||||
unsigned int vertexUseVao = 0;
|
||||
glGenVertexArrays(1, &vertexUseVao);
|
||||
glBindVertexArray(vertexUseVao);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, ebo); // the EBO, as a vertex source
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(V), reinterpret_cast<void*>(0));
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(V), reinterpret_cast<void*>(8));
|
||||
glBindVertexArray(0);
|
||||
|
||||
for (int frame = 0; frame < 6; ++frame) {
|
||||
Begin();
|
||||
Draw(vao);
|
||||
if (frame == 2) Draw(vertexUseVao); // forces the usage escalation
|
||||
const Image image = Read();
|
||||
if (frame != 2) {
|
||||
Halves(image, "red", "black", "frame " + std::to_string(frame) + " around a usage escalation");
|
||||
}
|
||||
Gl().EndFrame();
|
||||
}
|
||||
glDeleteVertexArrays(1, &vertexUseVao);
|
||||
glDeleteVertexArrays(1, &vao);
|
||||
glDeleteBuffers(1, &ebo);
|
||||
glDeleteBuffers(1, &vbo);
|
||||
}
|
||||
|
||||
// C: delete the EBO and immediately recreate it, so the frontend
|
||||
// BufferObject may well land at the same address - which is all the memo's
|
||||
// identity check compares. What stops it is that a fresh resource cannot
|
||||
// reproduce an epoch from the process-lifetime counter; this is the test
|
||||
// that says so out loud.
|
||||
//
|
||||
// COVERS: address reuse of a deleted index buffer. Reaches 7, accepts 6 -
|
||||
// the one decline is the post-recreate draw.
|
||||
TEST_F(ResidentIndexScenario, EboDeletedAndRecreatedAtTheSameName) {
|
||||
const unsigned int vbo = MakeStaticVbo();
|
||||
unsigned int ebo = 0;
|
||||
glGenBuffers(1, &ebo);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, GLsizeiptr(sizeof(kLeft)), kLeft, GL_STATIC_DRAW);
|
||||
unsigned int vao = MakeVao(vbo, ebo);
|
||||
|
||||
for (int frame = 0; frame < 4; ++frame) {
|
||||
Begin();
|
||||
Draw(vao);
|
||||
Halves(Read(), "red", "black", "warmup frame " + std::to_string(frame));
|
||||
Gl().EndFrame();
|
||||
}
|
||||
|
||||
// Same VAO, same GL name, different contents.
|
||||
glDeleteVertexArrays(1, &vao);
|
||||
glDeleteBuffers(1, &ebo);
|
||||
glGenBuffers(1, &ebo);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, GLsizeiptr(sizeof(kRight)), kRight, GL_STATIC_DRAW);
|
||||
vao = MakeVao(vbo, ebo);
|
||||
|
||||
for (int frame = 0; frame < 4; ++frame) {
|
||||
Begin();
|
||||
Draw(vao);
|
||||
Halves(Read(), "black", "green", "post-recreate frame " + std::to_string(frame));
|
||||
Gl().EndFrame();
|
||||
}
|
||||
glDeleteVertexArrays(1, &vao);
|
||||
glDeleteBuffers(1, &ebo);
|
||||
glDeleteBuffers(1, &vbo);
|
||||
}
|
||||
|
||||
// D: one resident EBO shared by two VAOs, so two independent memo entries
|
||||
// hold the same recorded slice, mutated through one of them and drawn
|
||||
// through both across frames.
|
||||
//
|
||||
// COVERS: that a mutation retires EVERY memo naming the buffer, not just
|
||||
// the one whose VAO issued it. Reaches 8, accepts 6.
|
||||
TEST_F(ResidentIndexScenario, OneEboTwoVaosMutatedAcrossFrames) {
|
||||
const unsigned int vbo = MakeStaticVbo();
|
||||
unsigned int ebo = 0;
|
||||
glGenBuffers(1, &ebo);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, GLsizeiptr(sizeof(kLeft)), kLeft, GL_STATIC_DRAW);
|
||||
const unsigned int vaoA = MakeVao(vbo, ebo);
|
||||
const unsigned int vaoB = MakeVao(vbo, ebo);
|
||||
|
||||
for (int frame = 0; frame < 10; ++frame) {
|
||||
Begin();
|
||||
const bool wantRight = frame >= 5;
|
||||
if (frame == 5) {
|
||||
glBindVertexArray(vaoA);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, GLsizeiptr(sizeof(kRight)), kRight);
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
Draw((frame % 2) == 0 ? vaoA : vaoB);
|
||||
Halves(Read(), wantRight ? "black" : "red", wantRight ? "green" : "black",
|
||||
"shared-EBO frame " + std::to_string(frame));
|
||||
Gl().EndFrame();
|
||||
}
|
||||
glDeleteVertexArrays(1, &vaoB);
|
||||
glDeleteVertexArrays(1, &vaoA);
|
||||
glDeleteBuffers(1, &ebo);
|
||||
glDeleteBuffers(1, &vbo);
|
||||
}
|
||||
|
||||
// E: a DYNAMIC_DRAW EBO left untouched long enough for the streaming path
|
||||
// to PROMOTE it onto resident storage, then mutated.
|
||||
//
|
||||
// COVERS: promoted-buffer index freshness across a frame boundary.
|
||||
// DOES NOT COVER: the EBO memo, and this is the useful part - instrumented,
|
||||
// it reaches the cross-frame branch ZERO times. A promoted buffer is SERVED
|
||||
// by AcquireResidentSlice but still ROUTED through the streamed branch of
|
||||
// UploadAndBindIndexBuffer, which never records a memo. That asymmetry is
|
||||
// exactly what makes the EBO half of the shipped fix unobservable, and this
|
||||
// case is the tripwire: memoise the streamed/promoted index path and the
|
||||
// reach stops being zero.
|
||||
TEST_F(ResidentIndexScenario, PromotedDynamicEbo) {
|
||||
const unsigned int vbo = MakeStaticVbo();
|
||||
unsigned int ebo = 0;
|
||||
glGenBuffers(1, &ebo);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, GLsizeiptr(sizeof(kLeft)), kLeft, GL_DYNAMIC_DRAW);
|
||||
const unsigned int vao = MakeVao(vbo, ebo);
|
||||
|
||||
for (int frame = 0; frame < 10; ++frame) {
|
||||
Begin();
|
||||
Draw(vao);
|
||||
Halves(Read(), "red", "black", "promotion warmup frame " + std::to_string(frame));
|
||||
Gl().EndFrame();
|
||||
}
|
||||
for (int frame = 0; frame < 6; ++frame) {
|
||||
Begin();
|
||||
if (frame == 0) {
|
||||
glBindVertexArray(vao);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, GLsizeiptr(sizeof(kRight)), kRight);
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
Draw(vao);
|
||||
Halves(Read(), "black", "green", "post-promotion frame " + std::to_string(frame));
|
||||
Gl().EndFrame();
|
||||
}
|
||||
glDeleteVertexArrays(1, &vao);
|
||||
glDeleteBuffers(1, &ebo);
|
||||
glDeleteBuffers(1, &vbo);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace MGITest
|
||||
@@ -0,0 +1,47 @@
|
||||
#!/bin/bash
|
||||
# Run the headless MobileGL integration scenarios on one backend:
|
||||
# ./run_integration_test.sh espryt [gtest args...] -> DirectGLES
|
||||
# ./run_integration_test.sh magma [gtest args...] -> DirectVulkan
|
||||
#
|
||||
# The backend is latched at initialization from MOBILEGL_BACKEND_TYPE, so one
|
||||
# process is one backend; this script is the dev-box equivalent of the two ctest
|
||||
# registrations in CMakeLists.txt.
|
||||
#
|
||||
# Pin the vendor libraries explicitly, for the same reason
|
||||
# MG_Benchmark/Driver/run_driver_bench.sh does: a bare libEGL on a glvnd system
|
||||
# resolves to whatever vendor comes first, which is usually Mesa/llvmpipe - a
|
||||
# software rasteriser silently replacing the GPU under a GPU test. Override
|
||||
# MGL_EGL_VENDOR / MGL_VK_ICD to test another driver.
|
||||
#
|
||||
# Set MOBILEGL_ITEST_REQUIRE_GPU=1 to turn "the harness is unusable" from a clean
|
||||
# skip into a failure. Do that anywhere the machine is supposed to have a GPU: a
|
||||
# run that skipped everything and a run that passed everything are otherwise the
|
||||
# same green, so without it a broken driver pinning is invisible.
|
||||
set -eu
|
||||
HERE=$(cd "$(dirname "$0")" && pwd)
|
||||
BIN=${MOBILEGL_ITEST_BIN:-$HERE/MobileGLIntegrationTest}
|
||||
EGL_VENDOR=${MGL_EGL_VENDOR:-/usr/share/glvnd/egl_vendor.d/10_nvidia.json}
|
||||
VK_ICD=${MGL_VK_ICD:-/usr/share/vulkan/icd.d/nvidia_icd.x86_64.json}
|
||||
MODE=$1; shift
|
||||
|
||||
if [ ! -x "$BIN" ]; then
|
||||
echo "MobileGLIntegrationTest not found at $BIN"
|
||||
echo "configure with -DMOBILEGL_BUILD_INTEGRATION_TEST=ON and set MOBILEGL_ITEST_BIN"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
[ -r "$EGL_VENDOR" ] && export __EGL_VENDOR_LIBRARY_FILENAMES=$EGL_VENDOR
|
||||
export EGL_PLATFORM=${EGL_PLATFORM:-x11}
|
||||
|
||||
case "$MODE" in
|
||||
espryt|DirectGLES)
|
||||
export MOBILEGL_BACKEND_TYPE=DirectGLES
|
||||
;;
|
||||
magma|DirectVulkan)
|
||||
export MOBILEGL_BACKEND_TYPE=DirectVulkan
|
||||
[ -r "$VK_ICD" ] && export VK_ICD_FILENAMES=$VK_ICD
|
||||
;;
|
||||
*) echo "unknown mode: $MODE (espryt|magma)"; exit 1 ;;
|
||||
esac
|
||||
export MOBILEGL_ITEST_REQUIRE_GPU=${MOBILEGL_ITEST_REQUIRE_GPU:-}
|
||||
exec "$BIN" "$@"
|
||||
Reference in New Issue
Block a user