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[Fix] (DirectGLES): repair the emulation-guard mask restore and scissor the resolve fallback's staging blit correctly
Final audit round over the DirectGLES scratch/shadow mechanisms; three verified defects fixed: - ~ScopedEmulationDrawState restored the APPLICATION's per-buffer colour masks, not what SyncRenderState actually pushed: a widened attachment's alpha-off doctoring (g_syncedColorMaskAlphaWidenMask) was dropped while the memo still claimed it applied, so the next sync early-outed and draws wrote fragment alpha into the widened buffer - breaking the stored-alpha==1.0 invariant the widen discipline exists to protect. The restore now re-applies the doctoring. - The same restore loop gated on the core glColorMaski name only, while the sync push falls back to glColorMaskiEXT/OES: EXT/OES-only devices were left holding buffer 0's mask broadcast across every draw buffer with the shadow recording the divergent set (never repaired). The restore now uses the same three-way pointer fallback. - ResolveThenBlit ran its resolve-into-scratch staging blit under the application's scissor: a box not covering the scratch-origin rect clipped the resolve silently (no GL error), and the second blit then copied stale scratch renderbuffer texels into the destination. The staging blit now runs scissor-off (shadow-tracked, like ScopedScissorDisable); the caller-visible blit keeps its native scissor semantics.
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@@ -3966,8 +3966,19 @@ namespace MobileGL::MG_Backend::DirectGLES {
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Bool resolved = g_GLESFuncs.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
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if (resolved) {
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DrainBlitErrors();
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// A blit is scissored like a draw (the replicate path's guard documents the
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// same rule): the application's box would clip this resolve into the
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// scratch, and the second blit would then copy never-written scratch texels
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// into the destination - silently, since scissor clipping raises no GL
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// error. Disable for the staging blit only; the caller-visible blit below
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// keeps the blit's native scissor semantics. Tracked via the render-state
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// shadow, exactly like ScopedScissorDisable.
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const Bool scissorWasEnabled =
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(RenderStateImpl::g_syncedRenderStateParameters.ScissorTestEnabledMask & 1u) != 0;
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if (scissorWasEnabled) g_GLESFuncs.glDisable(GL_SCISSOR_TEST);
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g_GLESFuncs.glBlitFramebuffer(left, bottom, right, top, 0, 0, width, height, GL_COLOR_BUFFER_BIT,
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GL_NEAREST);
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if (scissorWasEnabled) g_GLESFuncs.glEnable(GL_SCISSOR_TEST);
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resolved = g_GLESFuncs.glGetError() == GL_NO_ERROR;
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}
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if (resolved) {
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@@ -4113,13 +4124,25 @@ namespace MobileGL::MG_Backend::DirectGLES {
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}
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}
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// The per-draw-buffer colour masks are not covered by the non-indexed
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// glColorMask above.
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for (Uint index = 0; index < MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS; ++index) {
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const BoolVec4& colorMask = RenderStateImpl::g_syncedRenderStateParameters.ColorMasks[index];
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if (g_GLESFuncs.glColorMaski) {
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g_GLESFuncs.glColorMaski(index, colorMask.x() ? GL_TRUE : GL_FALSE,
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colorMask.y() ? GL_TRUE : GL_FALSE, colorMask.z() ? GL_TRUE : GL_FALSE,
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colorMask.w() ? GL_TRUE : GL_FALSE);
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// glColorMask above. Restore what the SYNC actually pushed, not the raw
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// application masks: a widened attachment's alpha write is forced off by
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// SyncRenderState and memoized in g_syncedColorMaskAlphaWidenMask, and the
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// next sync early-outs on an unchanged version - restoring the undoctored
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// mask here would leave alpha writes enabled on the widened buffer with
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// nothing left to repair it. Same three-way pointer fallback as
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// SyncRenderState's push: gating on the core name alone left EXT/OES-only
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// devices holding buffer 0's mask broadcast across every buffer.
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const auto colorMaskiFn = g_GLESFuncs.glColorMaski ? g_GLESFuncs.glColorMaski
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: g_GLESFuncs.glColorMaskiEXT ? g_GLESFuncs.glColorMaskiEXT
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: g_GLESFuncs.glColorMaskiOES;
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if (colorMaskiFn) {
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for (Uint index = 0; index < MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS; ++index) {
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BoolVec4 colorMask = RenderStateImpl::g_syncedRenderStateParameters.ColorMasks[index];
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if (index < 32 && (RenderStateImpl::g_syncedColorMaskAlphaWidenMask & (1u << index)) != 0) {
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colorMask.w() = false;
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}
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colorMaskiFn(index, colorMask.x() ? GL_TRUE : GL_FALSE, colorMask.y() ? GL_TRUE : GL_FALSE,
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colorMask.z() ? GL_TRUE : GL_FALSE, colorMask.w() ? GL_TRUE : GL_FALSE);
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}
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}
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if (m_pausedTransformFeedback && g_GLESFuncs.glResumeTransformFeedback) {
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