[Feat] (MG_Backend/DirectVulkan): vertex input state factory

This commit is contained in:
2026-02-17 10:24:01 +08:00
parent 206d8ab36a
commit 324498ccac
8 changed files with 250 additions and 0 deletions
+1
View File
@@ -215,6 +215,7 @@ set(SOURCE_FILES
MobileGL/MG_Backend/DirectVulkan/Renderer/FrameContext.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/ProgramFactory.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateBuilder.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateFactory.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferObject.cpp
MobileGL/MG_State/GLState/Core.cpp
@@ -112,6 +112,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
payload.count = count;
const auto vao = MG_State::pGLContext->GetBoundVertexArray();
payload.vertexArray = vao ? vao.get() : nullptr;
if (vao) {
const auto& attr0 = vao->GetAttribute(0);
if (attr0.Enabled && attr0.Buffer) {
@@ -53,4 +53,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_state.pVertexAttributeDescriptions = m_attributes.empty() ? nullptr : m_attributes.data();
return m_state;
}
const Vector<VkVertexInputBindingDescription>& VertexInputStateBuilder::GetBindings() const {
return m_bindings;
}
const Vector<VkVertexInputAttributeDescription>& VertexInputStateBuilder::GetAttributes() const {
return m_attributes;
}
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -20,6 +20,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VertexInputStateBuilder& AddAttribute(Uint32 location, Uint32 binding, VkFormat format, Uint32 offset);
const VkPipelineVertexInputStateCreateInfo& Build();
const Vector<VkVertexInputBindingDescription>& GetBindings() const;
const Vector<VkVertexInputAttributeDescription>& GetAttributes() const;
private:
VkPipelineVertexInputStateCreateInfo m_state{};
@@ -0,0 +1,176 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateFactory.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "VertexInputStateFactory.h"
namespace MobileGL::MG_Backend::DirectVulkan {
VertexInputStateFactory::HashType VertexInputStateFactory::ComputeHash(
const MG_State::GLState::VertexArrayObject& vao) const {
XXHASH_VERIFY(XXH64_reset(m_hashState, m_config.CacheVersion));
for (Int i = 0; i < MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS; ++i) {
const auto& attr = vao.GetAttribute(i);
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Enabled, sizeof(attr.Enabled)));
if (!attr.Enabled) {
continue;
}
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Size, sizeof(attr.Size)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Type, sizeof(attr.Type)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Normalized, sizeof(attr.Normalized)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Stride, sizeof(attr.Stride)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Offset, sizeof(attr.Offset)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.IsInteger, sizeof(attr.IsInteger)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Divisor, sizeof(attr.Divisor)));
const Uint bufferIndex = attr.Buffer ? attr.Buffer->GetExternalIndex() : 0;
XXHASH_VERIFY(XXH64_update(m_hashState, &bufferIndex, sizeof(bufferIndex)));
}
return XXH64_digest(m_hashState);
}
const VertexInputStateFactory::BackendVertexInputState& VertexInputStateFactory::GetOrCreateVertexInputState(
const MG_State::GLState::VertexArrayObject& vao) {
const HashType hash = ComputeHash(vao);
auto it = m_cache.find(hash);
if (it != m_cache.end()) {
return it->second;
}
VertexInputStateBuilder builder;
for (Uint32 location = 0; location < MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS; ++location) {
const auto& attr = vao.GetAttribute(location);
if (!attr.Enabled || !attr.Buffer) {
continue;
}
const auto vkFormat = ToVkVertexFormat(attr.Type, attr.Size, attr.Normalized, attr.IsInteger);
if (vkFormat != VK_FORMAT_UNDEFINED) {
MGLOG_W("Skipping unsupported vertex attribute layout (location=%u, type=%d, size=%d)",
location, static_cast<Int>(attr.Type), attr.Size);
continue;
}
const SizeT componentSize = GetComponentSize(attr.Type);
if (componentSize == 0) {
MGLOG_W("Skipping vertex attribute with unknown component size (location=%u, type=%d)",
location, static_cast<Int>(attr.Type));
continue;
}
const Uint32 stride = attr.Stride > 0
? static_cast<Uint32>(attr.Stride)
: static_cast<Uint32>(componentSize * static_cast<SizeT>(attr.Size));
const VkVertexInputRate inputRate =
(attr.Divisor == 0) ? VK_VERTEX_INPUT_RATE_VERTEX : VK_VERTEX_INPUT_RATE_INSTANCE;
builder
.AddBinding(location, stride, inputRate)
.AddAttribute(location, location, vkFormat, 0);
}
const auto& state = builder.Build();
auto& entry = m_cache[hash];
entry.hash = hash;
entry.bindings = builder.GetBindings();
entry.attributes = builder.GetAttributes();
entry.state = state;
entry.state.pVertexBindingDescriptions = entry.bindings.empty() ? nullptr : entry.bindings.data();
entry.state.pVertexAttributeDescriptions = entry.attributes.empty() ? nullptr : entry.attributes.data();
return entry;
}
VkFormat VertexInputStateFactory::ToVkVertexFormat(DataType type, Int size, Bool normalized, Bool isInteger) {
switch (type) {
case DataType::Float32:
switch (size) {
case 1: return VK_FORMAT_R32_SFLOAT;
case 2: return VK_FORMAT_R32G32_SFLOAT;
case 3: return VK_FORMAT_R32G32B32_SFLOAT;
case 4: return VK_FORMAT_R32G32B32A32_SFLOAT;
default: return VK_FORMAT_UNDEFINED;
}
case DataType::Int32:
if (!isInteger || normalized) return VK_FORMAT_UNDEFINED;
switch (size) {
case 1: return VK_FORMAT_R32_SINT;
case 2: return VK_FORMAT_R32G32_SINT;
case 3: return VK_FORMAT_R32G32B32_SINT;
case 4: return VK_FORMAT_R32G32B32A32_SINT;
default: return VK_FORMAT_UNDEFINED;
}
case DataType::Uint32:
if (!isInteger || normalized) return VK_FORMAT_UNDEFINED;
switch (size) {
case 1: return VK_FORMAT_R32_UINT;
case 2: return VK_FORMAT_R32G32_UINT;
case 3: return VK_FORMAT_R32G32B32_UINT;
case 4: return VK_FORMAT_R32G32B32A32_UINT;
default: return VK_FORMAT_UNDEFINED;
}
case DataType::Int16:
switch (size) {
case 1: return normalized ? VK_FORMAT_R16_SNORM : (isInteger ? VK_FORMAT_R16_SINT : VK_FORMAT_UNDEFINED);
case 2: return normalized ? VK_FORMAT_R16G16_SNORM : (isInteger ? VK_FORMAT_R16G16_SINT : VK_FORMAT_UNDEFINED);
case 3: return VK_FORMAT_UNDEFINED;
case 4: return normalized ? VK_FORMAT_R16G16B16A16_SNORM : (isInteger ? VK_FORMAT_R16G16B16A16_SINT : VK_FORMAT_UNDEFINED);
default: return VK_FORMAT_UNDEFINED;
}
case DataType::Uint16:
switch (size) {
case 1: return normalized ? VK_FORMAT_R16_UNORM : (isInteger ? VK_FORMAT_R16_UINT : VK_FORMAT_UNDEFINED);
case 2: return normalized ? VK_FORMAT_R16G16_UNORM : (isInteger ? VK_FORMAT_R16G16_UINT : VK_FORMAT_UNDEFINED);
case 3: return VK_FORMAT_UNDEFINED;
case 4: return normalized ? VK_FORMAT_R16G16B16A16_UNORM : (isInteger ? VK_FORMAT_R16G16B16A16_UINT : VK_FORMAT_UNDEFINED);
default: return VK_FORMAT_UNDEFINED;
}
case DataType::Int8:
switch (size) {
case 1: return normalized ? VK_FORMAT_R8_SNORM : (isInteger ? VK_FORMAT_R8_SINT : VK_FORMAT_UNDEFINED);
case 2: return normalized ? VK_FORMAT_R8G8_SNORM : (isInteger ? VK_FORMAT_R8G8_SINT : VK_FORMAT_UNDEFINED);
case 3: return VK_FORMAT_UNDEFINED;
case 4: return normalized ? VK_FORMAT_R8G8B8A8_SNORM : (isInteger ? VK_FORMAT_R8G8B8A8_SINT : VK_FORMAT_UNDEFINED);
default: return VK_FORMAT_UNDEFINED;
}
case DataType::Uint8:
switch (size) {
case 1: return normalized ? VK_FORMAT_R8_UNORM : (isInteger ? VK_FORMAT_R8_UINT : VK_FORMAT_UNDEFINED);
case 2: return normalized ? VK_FORMAT_R8G8_UNORM : (isInteger ? VK_FORMAT_R8G8_UINT : VK_FORMAT_UNDEFINED);
case 3: return VK_FORMAT_UNDEFINED;
case 4: return normalized ? VK_FORMAT_R8G8B8A8_UNORM : (isInteger ? VK_FORMAT_R8G8B8A8_UINT : VK_FORMAT_UNDEFINED);
default: return VK_FORMAT_UNDEFINED;
}
default:
return VK_FORMAT_UNDEFINED;
}
}
SizeT VertexInputStateFactory::GetComponentSize(DataType type) {
switch (type) {
case DataType::Int8:
case DataType::Uint8:
return 1;
case DataType::Int16:
case DataType::Uint16:
case DataType::Float16:
return 2;
case DataType::Int32:
case DataType::Uint32:
case DataType::Float32:
case DataType::Fixed32:
return 4;
case DataType::Float64:
return 8;
default:
return 0;
}
}
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -0,0 +1,47 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateFactory.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include "Config.h"
#include "VertexInputStateBuilder.h"
#include "MG_State/GLState/VertexArrayState/VertexArrayObject.h"
#include <Includes.h>
#include "../VkIncludes.h"
namespace MobileGL::MG_Backend::DirectVulkan {
class VertexInputStateFactory {
public:
using HashType = Uint64;
struct BackendVertexInputState {
HashType hash = 0;
Vector<VkVertexInputBindingDescription> bindings;
Vector<VkVertexInputAttributeDescription> attributes;
VkPipelineVertexInputStateCreateInfo state{
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
};
};
explicit VertexInputStateFactory(const VulkanRendererConfig& config):
m_config(config) {}
~VertexInputStateFactory() = default;
VertexInputStateFactory(const VertexInputStateFactory&) = delete;
HashType ComputeHash(const MG_State::GLState::VertexArrayObject& vao) const;
const BackendVertexInputState& GetOrCreateVertexInputState(const MG_State::GLState::VertexArrayObject& vao);
private:
static VkFormat ToVkVertexFormat(DataType type, Int size, Bool normalized, Bool isInteger);
static SizeT GetComponentSize(DataType type);
const VulkanRendererConfig& m_config;
UnorderedMap<HashType, BackendVertexInputState> m_cache;
static inline XXH64_state_t* m_hashState = XXH64_createState();
};
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -7,6 +7,7 @@
// End of Source File Header
#include "VulkanRenderer.h"
#include "VertexInputStateFactory.h"
#include "VertexInputStateBuilder.h"
#include "MG_State/GLState/ProgramState/ProgramObject.h"
@@ -201,6 +202,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
RecreateSwapchain();
m_programFactory = MakeUnique<ProgramFactory>(m_device, m_config);
m_vertexInputStateFactory = MakeUnique<VertexInputStateFactory>(m_config);
PrepareDemoPipeline();
CreateFrameContexts();
@@ -216,6 +218,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VK_VERIFY(vkDeviceWaitIdle(m_device));
m_programFactory.reset();
m_vertexInputStateFactory.reset();
m_indexBuffer.Destroy();
m_frameContext.Destroy(m_device, m_commandPool);
@@ -450,6 +453,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return;
}
if (payload.vertexArray && m_vertexInputStateFactory) {
(void)m_vertexInputStateFactory->GetOrCreateVertexInputState(*payload.vertexArray);
}
EnsureFrameRecordingStarted();
auto& frame = m_frameContext.GetCurrent();
if (!frame.isCommandRecording || !m_isMainRenderPassActive) {
@@ -18,11 +18,18 @@
#include "../VkIncludes.h"
namespace MobileGL::MG_State::GLState {
class VertexArrayObject;
}
namespace MobileGL::MG_Backend::DirectVulkan {
class VertexInputStateFactory;
struct DrawArrayPayload {
GLenum mode = GL_TRIANGLES;
GLint first = 0;
GLsizei count = 0;
const MG_State::GLState::VertexArrayObject* vertexArray = nullptr;
Bool hasPositionStream = false;
const void* positionData = nullptr;
SizeT positionDataSizeBytes = 0;
@@ -114,6 +121,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Bool m_isMainRenderPassActive = false;
UniquePtr<ProgramFactory> m_programFactory;
UniquePtr<VertexInputStateFactory> m_vertexInputStateFactory;
void CreateInstance();
VkResult SetupDebugMessenger();