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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-09 12:48:32 +09:00
[Fix, Test] (ShaderTranspiler): route every sub-array of an array-of-arrays uniform to its own UBO offset
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@@ -2162,6 +2162,69 @@ void main() {
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EXPECT_EQ(GetError(), GL_NO_ERROR);
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}
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// Repro for KHR-GLES31.explicit_uniform_location.uniform-loc-arrays-of-arrays: an
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// array-of-arrays uniform reaches the GL surface as one entry PER SUB-ARRAY ("u0[0]",
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// "u0[1]" - glslang stops expanding at reflection granularity), while SPIRV-Reflect keeps
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// it as a single leaf carrying every dimension. Routing the single leaf only ever covered
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// the first sub-array, so every element from u0[1][0] on found no UBO offset and fell
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// through to the fallback scratch at the tail of the shadow - storage the GPU never reads,
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// which made those glUniform writes silently vanish.
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TEST_F(ProgramTest, ArrayOfArraysUniformElementOffsets) {
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// Arrays of arrays need GLSL 4.30; both stages take the same version.
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const char* vsSource = R"(#version 430 core
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in vec4 a_position;
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void main() {
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gl_Position = a_position;
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})";
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const char* fsSource = R"(#version 430 core
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uniform float u0[2][3];
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uniform vec3 u1[2][2];
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out vec4 o_color;
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void main() {
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float s = 0.0;
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for (int i = 0; i < 2; ++i) {
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for (int j = 0; j < 3; ++j) s += u0[i][j];
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}
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vec3 v = vec3(0.0);
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for (int i = 0; i < 2; ++i) {
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for (int j = 0; j < 2; ++j) v += u1[i][j];
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}
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o_color = vec4(v, s);
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})";
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GLuint program = LinkVsFsProgram(vsSource, fsSource);
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UseProgram(program);
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auto programObject = MG_State::pGLContext->GetProgramObject(program);
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ASSERT_NE(programObject, nullptr);
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// std140 gives a float array element and a vec3 array element the same 16-byte slot,
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// and a flattened array-of-arrays is one contiguous run of those slots.
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constexpr Uint kStd140ElementStride = 16u;
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const auto checkFlattenedRun = [&](const char* base, int outer, int inner) {
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Uint firstOffset = MG_State::GLState::ProgramObject::kInvalidUniformOffset;
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for (int i = 0; i < outer; ++i) {
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for (int j = 0; j < inner; ++j) {
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const std::string name =
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std::string(base) + "[" + std::to_string(i) + "][" + std::to_string(j) + "]";
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const GLint location = GetUniformLocation(program, name.c_str());
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ASSERT_GE(location, 0) << name;
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const Uint offset = programObject->GetUniformOffset(static_cast<Uint>(location));
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ASSERT_NE(offset, MG_State::GLState::ProgramObject::kInvalidUniformOffset) << name;
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const Uint element = static_cast<Uint>(i * inner + j);
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if (element == 0) {
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firstOffset = offset;
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} else {
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EXPECT_EQ(offset, firstOffset + element * kStd140ElementStride) << name;
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}
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}
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}
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};
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checkFlattenedRun("u0", 2, 3);
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checkFlattenedRun("u1", 2, 2);
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EXPECT_EQ(GetError(), GL_NO_ERROR);
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}
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// ---------------------------------------------------------------------------
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// GL CTS KHR-GL33.shaders.uniform_block regression pack. MobileGL's SPIR-V
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// pipeline lays every uniform block out as std140; the frontend implements the
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@@ -48,13 +48,16 @@ namespace MobileGL {
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return SPVC_BASETYPE_UNKNOWN;
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}
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// Record one flattened leaf uniform of the global UBO into the metadata maps.
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static void RecordGlobalUboLeaf(const SpvReflectBlockVariable& member, const String& name,
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Uint32 offsetInUBO, SpvcMetadata& metadata) {
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// Write one metadata entry. `name` is already the glslang-reflection spelling the
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// GL uniform locations are keyed on, and `arrayStride`/`sizeInBytes` describe the
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// entry rather than the whole declaration (they differ for a sub-array of an
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// array-of-arrays - see RecordGlobalUboLeaf).
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static void RecordGlobalUboLeafEntry(const SpvReflectBlockVariable& member, const String& name,
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Uint32 offsetInUBO, Uint32 arrayStride, SizeT sizeInBytes,
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SpvcMetadata& metadata) {
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metadata.plainUniformOffsetsInUBO[name] = offsetInUBO;
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metadata.plainUniformMemberSizesInBytes[name] = member.size;
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metadata.plainUniformArrayStridesInUBO[name] =
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member.array.dims_count > 0 ? member.array.stride : 0;
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metadata.plainUniformMemberSizesInBytes[name] = sizeInBytes;
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metadata.plainUniformArrayStridesInUBO[name] = arrayStride;
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Uint32 vectorSize = member.numeric.vector.component_count;
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if (vectorSize == 0) vectorSize = 1;
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@@ -67,6 +70,70 @@ namespace MobileGL {
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};
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}
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// Record one flattened leaf uniform of the global UBO into the metadata maps.
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//
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// SPIRV-Reflect keeps `float u[2][3]` as ONE leaf carrying every dimension in
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// array.dims[] and the INNERMOST element stride in array.stride (the outer
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// ArrayStride decoration is overwritten as ParseType recurses into the element
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// type, which is also why array.size == product(dims) * stride). glslang's
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// reflection - which owns the names GL uniform locations are keyed on - stops at
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// "reflection granularity" instead (reflection.cpp: !type.isArrayOfArrays()), so
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// the same declaration arrives on the GL side as "u[0]" and "u[1]", each a
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// `float[3]` holding its own three locations.
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//
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// Emitting a single "u" leaf here therefore only ever routes the FIRST sub-array:
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// the routing loop stops as soon as a location belongs to a different uniform, and
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// every element from "u[1][0]" on finds no offset and falls through to the fallback
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// scratch storage at the tail of the shadow - bytes the GPU never reads, so those
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// glUniform writes are silently lost
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// (KHR-GLES31.explicit_uniform_location.uniform-loc-arrays-of-arrays). Expand every
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// dimension but the last, exactly as glslang does, and give each sub-array its own
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// byte offset.
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static void RecordGlobalUboLeaf(const SpvReflectBlockVariable& member, const String& name,
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Uint32 offsetInUBO, SpvcMetadata& metadata) {
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const Uint32 arrayStride = member.array.dims_count > 0 ? member.array.stride : 0;
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const Bool isArrayOfArrays = member.array.dims_count > 1 && arrayStride > 0;
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if (!isArrayOfArrays) {
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RecordGlobalUboLeafEntry(member, name, offsetInUBO, arrayStride, member.size, metadata);
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return;
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}
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// Extent 0 is SPIRV-Reflect's OpTypeRuntimeArray marker, which a plain uniform
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// cannot be - but it must not be expanded (or divided by) if it ever appears.
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Uint32 subArrayCount = 1;
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for (Uint32 dim = 0; dim + 1 < member.array.dims_count; ++dim) {
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const Uint32 extent = member.array.dims[dim];
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if (extent == 0) {
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MGLOG_W_ONCE("RecordGlobalUboLeaf: multi-dimensional uniform '%s' has a non-constant "
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"dimension, recording the base entry only",
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name.c_str());
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RecordGlobalUboLeafEntry(member, name, offsetInUBO, arrayStride, member.size, metadata);
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return;
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}
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subArrayCount *= extent;
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}
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const Uint32 innerExtent = member.array.dims[member.array.dims_count - 1] > 0
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? member.array.dims[member.array.dims_count - 1]
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: 1;
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const Uint32 subArrayStride = innerExtent * arrayStride;
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// Row-major odometer over dims[0 .. dims_count-2]: the last dimension varies
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// fastest, so `subArray` counts sub-arrays in exactly memory order.
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Vector<Uint32> indices(member.array.dims_count - 1, 0);
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for (Uint32 subArray = 0; subArray < subArrayCount; ++subArray) {
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String elementName = name;
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for (const Uint32 index : indices) {
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elementName += "[" + std::to_string(index) + "]";
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}
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RecordGlobalUboLeafEntry(member, elementName, offsetInUBO + subArray * subArrayStride,
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arrayStride, subArrayStride, metadata);
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for (SizeT dim = indices.size(); dim-- > 0;) {
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if (++indices[dim] < member.array.dims[dim]) break;
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indices[dim] = 0;
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}
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}
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}
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// Flatten a (possibly nested struct / struct array) member of the global UBO
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// into leaf entries named the way glslang reflection names plain uniforms:
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// "s[0].b[1].b" for `uniform S s[2]` with `struct T { vec2 b[2]; }` members.
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