[Fix, Test] (ShaderTranspiler): route every sub-array of an array-of-arrays uniform to its own UBO offset

This commit is contained in:
2026-08-21 00:02:30 -04:00
parent 7aa91e8024
commit 325ba07776
2 changed files with 136 additions and 6 deletions
+63
View File
@@ -2162,6 +2162,69 @@ void main() {
EXPECT_EQ(GetError(), GL_NO_ERROR);
}
// Repro for KHR-GLES31.explicit_uniform_location.uniform-loc-arrays-of-arrays: an
// array-of-arrays uniform reaches the GL surface as one entry PER SUB-ARRAY ("u0[0]",
// "u0[1]" - glslang stops expanding at reflection granularity), while SPIRV-Reflect keeps
// it as a single leaf carrying every dimension. Routing the single leaf only ever covered
// the first sub-array, so every element from u0[1][0] on found no UBO offset and fell
// through to the fallback scratch at the tail of the shadow - storage the GPU never reads,
// which made those glUniform writes silently vanish.
TEST_F(ProgramTest, ArrayOfArraysUniformElementOffsets) {
// Arrays of arrays need GLSL 4.30; both stages take the same version.
const char* vsSource = R"(#version 430 core
in vec4 a_position;
void main() {
gl_Position = a_position;
})";
const char* fsSource = R"(#version 430 core
uniform float u0[2][3];
uniform vec3 u1[2][2];
out vec4 o_color;
void main() {
float s = 0.0;
for (int i = 0; i < 2; ++i) {
for (int j = 0; j < 3; ++j) s += u0[i][j];
}
vec3 v = vec3(0.0);
for (int i = 0; i < 2; ++i) {
for (int j = 0; j < 2; ++j) v += u1[i][j];
}
o_color = vec4(v, s);
})";
GLuint program = LinkVsFsProgram(vsSource, fsSource);
UseProgram(program);
auto programObject = MG_State::pGLContext->GetProgramObject(program);
ASSERT_NE(programObject, nullptr);
// std140 gives a float array element and a vec3 array element the same 16-byte slot,
// and a flattened array-of-arrays is one contiguous run of those slots.
constexpr Uint kStd140ElementStride = 16u;
const auto checkFlattenedRun = [&](const char* base, int outer, int inner) {
Uint firstOffset = MG_State::GLState::ProgramObject::kInvalidUniformOffset;
for (int i = 0; i < outer; ++i) {
for (int j = 0; j < inner; ++j) {
const std::string name =
std::string(base) + "[" + std::to_string(i) + "][" + std::to_string(j) + "]";
const GLint location = GetUniformLocation(program, name.c_str());
ASSERT_GE(location, 0) << name;
const Uint offset = programObject->GetUniformOffset(static_cast<Uint>(location));
ASSERT_NE(offset, MG_State::GLState::ProgramObject::kInvalidUniformOffset) << name;
const Uint element = static_cast<Uint>(i * inner + j);
if (element == 0) {
firstOffset = offset;
} else {
EXPECT_EQ(offset, firstOffset + element * kStd140ElementStride) << name;
}
}
}
};
checkFlattenedRun("u0", 2, 3);
checkFlattenedRun("u1", 2, 2);
EXPECT_EQ(GetError(), GL_NO_ERROR);
}
// ---------------------------------------------------------------------------
// GL CTS KHR-GL33.shaders.uniform_block regression pack. MobileGL's SPIR-V
// pipeline lays every uniform block out as std140; the frontend implements the
@@ -48,13 +48,16 @@ namespace MobileGL {
return SPVC_BASETYPE_UNKNOWN;
}
// Record one flattened leaf uniform of the global UBO into the metadata maps.
static void RecordGlobalUboLeaf(const SpvReflectBlockVariable& member, const String& name,
Uint32 offsetInUBO, SpvcMetadata& metadata) {
// Write one metadata entry. `name` is already the glslang-reflection spelling the
// GL uniform locations are keyed on, and `arrayStride`/`sizeInBytes` describe the
// entry rather than the whole declaration (they differ for a sub-array of an
// array-of-arrays - see RecordGlobalUboLeaf).
static void RecordGlobalUboLeafEntry(const SpvReflectBlockVariable& member, const String& name,
Uint32 offsetInUBO, Uint32 arrayStride, SizeT sizeInBytes,
SpvcMetadata& metadata) {
metadata.plainUniformOffsetsInUBO[name] = offsetInUBO;
metadata.plainUniformMemberSizesInBytes[name] = member.size;
metadata.plainUniformArrayStridesInUBO[name] =
member.array.dims_count > 0 ? member.array.stride : 0;
metadata.plainUniformMemberSizesInBytes[name] = sizeInBytes;
metadata.plainUniformArrayStridesInUBO[name] = arrayStride;
Uint32 vectorSize = member.numeric.vector.component_count;
if (vectorSize == 0) vectorSize = 1;
@@ -67,6 +70,70 @@ namespace MobileGL {
};
}
// Record one flattened leaf uniform of the global UBO into the metadata maps.
//
// SPIRV-Reflect keeps `float u[2][3]` as ONE leaf carrying every dimension in
// array.dims[] and the INNERMOST element stride in array.stride (the outer
// ArrayStride decoration is overwritten as ParseType recurses into the element
// type, which is also why array.size == product(dims) * stride). glslang's
// reflection - which owns the names GL uniform locations are keyed on - stops at
// "reflection granularity" instead (reflection.cpp: !type.isArrayOfArrays()), so
// the same declaration arrives on the GL side as "u[0]" and "u[1]", each a
// `float[3]` holding its own three locations.
//
// Emitting a single "u" leaf here therefore only ever routes the FIRST sub-array:
// the routing loop stops as soon as a location belongs to a different uniform, and
// every element from "u[1][0]" on finds no offset and falls through to the fallback
// scratch storage at the tail of the shadow - bytes the GPU never reads, so those
// glUniform writes are silently lost
// (KHR-GLES31.explicit_uniform_location.uniform-loc-arrays-of-arrays). Expand every
// dimension but the last, exactly as glslang does, and give each sub-array its own
// byte offset.
static void RecordGlobalUboLeaf(const SpvReflectBlockVariable& member, const String& name,
Uint32 offsetInUBO, SpvcMetadata& metadata) {
const Uint32 arrayStride = member.array.dims_count > 0 ? member.array.stride : 0;
const Bool isArrayOfArrays = member.array.dims_count > 1 && arrayStride > 0;
if (!isArrayOfArrays) {
RecordGlobalUboLeafEntry(member, name, offsetInUBO, arrayStride, member.size, metadata);
return;
}
// Extent 0 is SPIRV-Reflect's OpTypeRuntimeArray marker, which a plain uniform
// cannot be - but it must not be expanded (or divided by) if it ever appears.
Uint32 subArrayCount = 1;
for (Uint32 dim = 0; dim + 1 < member.array.dims_count; ++dim) {
const Uint32 extent = member.array.dims[dim];
if (extent == 0) {
MGLOG_W_ONCE("RecordGlobalUboLeaf: multi-dimensional uniform '%s' has a non-constant "
"dimension, recording the base entry only",
name.c_str());
RecordGlobalUboLeafEntry(member, name, offsetInUBO, arrayStride, member.size, metadata);
return;
}
subArrayCount *= extent;
}
const Uint32 innerExtent = member.array.dims[member.array.dims_count - 1] > 0
? member.array.dims[member.array.dims_count - 1]
: 1;
const Uint32 subArrayStride = innerExtent * arrayStride;
// Row-major odometer over dims[0 .. dims_count-2]: the last dimension varies
// fastest, so `subArray` counts sub-arrays in exactly memory order.
Vector<Uint32> indices(member.array.dims_count - 1, 0);
for (Uint32 subArray = 0; subArray < subArrayCount; ++subArray) {
String elementName = name;
for (const Uint32 index : indices) {
elementName += "[" + std::to_string(index) + "]";
}
RecordGlobalUboLeafEntry(member, elementName, offsetInUBO + subArray * subArrayStride,
arrayStride, subArrayStride, metadata);
for (SizeT dim = indices.size(); dim-- > 0;) {
if (++indices[dim] < member.array.dims[dim]) break;
indices[dim] = 0;
}
}
}
// Flatten a (possibly nested struct / struct array) member of the global UBO
// into leaf entries named the way glslang reflection names plain uniforms:
// "s[0].b[1].b" for `uniform S s[2]` with `struct T { vec2 b[2]; }` members.