mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-12 06:08:30 +09:00
[Fix, Test] (ShaderTranspiler): route every sub-array of an array-of-arrays uniform to its own UBO offset
This commit is contained in:
@@ -48,13 +48,16 @@ namespace MobileGL {
|
||||
return SPVC_BASETYPE_UNKNOWN;
|
||||
}
|
||||
|
||||
// Record one flattened leaf uniform of the global UBO into the metadata maps.
|
||||
static void RecordGlobalUboLeaf(const SpvReflectBlockVariable& member, const String& name,
|
||||
Uint32 offsetInUBO, SpvcMetadata& metadata) {
|
||||
// Write one metadata entry. `name` is already the glslang-reflection spelling the
|
||||
// GL uniform locations are keyed on, and `arrayStride`/`sizeInBytes` describe the
|
||||
// entry rather than the whole declaration (they differ for a sub-array of an
|
||||
// array-of-arrays - see RecordGlobalUboLeaf).
|
||||
static void RecordGlobalUboLeafEntry(const SpvReflectBlockVariable& member, const String& name,
|
||||
Uint32 offsetInUBO, Uint32 arrayStride, SizeT sizeInBytes,
|
||||
SpvcMetadata& metadata) {
|
||||
metadata.plainUniformOffsetsInUBO[name] = offsetInUBO;
|
||||
metadata.plainUniformMemberSizesInBytes[name] = member.size;
|
||||
metadata.plainUniformArrayStridesInUBO[name] =
|
||||
member.array.dims_count > 0 ? member.array.stride : 0;
|
||||
metadata.plainUniformMemberSizesInBytes[name] = sizeInBytes;
|
||||
metadata.plainUniformArrayStridesInUBO[name] = arrayStride;
|
||||
|
||||
Uint32 vectorSize = member.numeric.vector.component_count;
|
||||
if (vectorSize == 0) vectorSize = 1;
|
||||
@@ -67,6 +70,70 @@ namespace MobileGL {
|
||||
};
|
||||
}
|
||||
|
||||
// Record one flattened leaf uniform of the global UBO into the metadata maps.
|
||||
//
|
||||
// SPIRV-Reflect keeps `float u[2][3]` as ONE leaf carrying every dimension in
|
||||
// array.dims[] and the INNERMOST element stride in array.stride (the outer
|
||||
// ArrayStride decoration is overwritten as ParseType recurses into the element
|
||||
// type, which is also why array.size == product(dims) * stride). glslang's
|
||||
// reflection - which owns the names GL uniform locations are keyed on - stops at
|
||||
// "reflection granularity" instead (reflection.cpp: !type.isArrayOfArrays()), so
|
||||
// the same declaration arrives on the GL side as "u[0]" and "u[1]", each a
|
||||
// `float[3]` holding its own three locations.
|
||||
//
|
||||
// Emitting a single "u" leaf here therefore only ever routes the FIRST sub-array:
|
||||
// the routing loop stops as soon as a location belongs to a different uniform, and
|
||||
// every element from "u[1][0]" on finds no offset and falls through to the fallback
|
||||
// scratch storage at the tail of the shadow - bytes the GPU never reads, so those
|
||||
// glUniform writes are silently lost
|
||||
// (KHR-GLES31.explicit_uniform_location.uniform-loc-arrays-of-arrays). Expand every
|
||||
// dimension but the last, exactly as glslang does, and give each sub-array its own
|
||||
// byte offset.
|
||||
static void RecordGlobalUboLeaf(const SpvReflectBlockVariable& member, const String& name,
|
||||
Uint32 offsetInUBO, SpvcMetadata& metadata) {
|
||||
const Uint32 arrayStride = member.array.dims_count > 0 ? member.array.stride : 0;
|
||||
const Bool isArrayOfArrays = member.array.dims_count > 1 && arrayStride > 0;
|
||||
if (!isArrayOfArrays) {
|
||||
RecordGlobalUboLeafEntry(member, name, offsetInUBO, arrayStride, member.size, metadata);
|
||||
return;
|
||||
}
|
||||
|
||||
// Extent 0 is SPIRV-Reflect's OpTypeRuntimeArray marker, which a plain uniform
|
||||
// cannot be - but it must not be expanded (or divided by) if it ever appears.
|
||||
Uint32 subArrayCount = 1;
|
||||
for (Uint32 dim = 0; dim + 1 < member.array.dims_count; ++dim) {
|
||||
const Uint32 extent = member.array.dims[dim];
|
||||
if (extent == 0) {
|
||||
MGLOG_W_ONCE("RecordGlobalUboLeaf: multi-dimensional uniform '%s' has a non-constant "
|
||||
"dimension, recording the base entry only",
|
||||
name.c_str());
|
||||
RecordGlobalUboLeafEntry(member, name, offsetInUBO, arrayStride, member.size, metadata);
|
||||
return;
|
||||
}
|
||||
subArrayCount *= extent;
|
||||
}
|
||||
const Uint32 innerExtent = member.array.dims[member.array.dims_count - 1] > 0
|
||||
? member.array.dims[member.array.dims_count - 1]
|
||||
: 1;
|
||||
const Uint32 subArrayStride = innerExtent * arrayStride;
|
||||
|
||||
// Row-major odometer over dims[0 .. dims_count-2]: the last dimension varies
|
||||
// fastest, so `subArray` counts sub-arrays in exactly memory order.
|
||||
Vector<Uint32> indices(member.array.dims_count - 1, 0);
|
||||
for (Uint32 subArray = 0; subArray < subArrayCount; ++subArray) {
|
||||
String elementName = name;
|
||||
for (const Uint32 index : indices) {
|
||||
elementName += "[" + std::to_string(index) + "]";
|
||||
}
|
||||
RecordGlobalUboLeafEntry(member, elementName, offsetInUBO + subArray * subArrayStride,
|
||||
arrayStride, subArrayStride, metadata);
|
||||
for (SizeT dim = indices.size(); dim-- > 0;) {
|
||||
if (++indices[dim] < member.array.dims[dim]) break;
|
||||
indices[dim] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Flatten a (possibly nested struct / struct array) member of the global UBO
|
||||
// into leaf entries named the way glslang reflection names plain uniforms:
|
||||
// "s[0].b[1].b" for `uniform S s[2]` with `struct T { vec2 b[2]; }` members.
|
||||
|
||||
Reference in New Issue
Block a user