[Feat] (MG_Benchmark/BufferBench): Implement BufferBench.

This commit is contained in:
BZLZHH
2025-09-06 13:10:44 +08:00
parent 6d6bec3d3e
commit 32f2b1fbb6
3 changed files with 212 additions and 1 deletions
@@ -0,0 +1,191 @@
#include <cstring>
#include <vector>
#include <benchmark/benchmark.h>
#include "MG_Impl/GLImpl/Buffer/GL_Buffer.h"
#include "MG_State/GLState/Core.h"
using namespace MobileGL;
using namespace MobileGL::MG_Impl::GLImpl;
constexpr GLuint BUFFER_COUNT = 32;
constexpr GLsizeiptr BUFFER_SIZE = 1024 * 1024;
static void BM_GenerateAndDeleteBuffers(benchmark::State& state) {
MG_State::pGLContext = new MG_State::GLState::GLContext();
GLuint n = static_cast<GLuint>(state.range(0));
int repeat = static_cast<int>(state.range(1));
std::vector<GLuint> buffers(n);
for (auto _ : state) {
for (int i = 0; i < repeat; i++) {
GenBuffers(n, buffers.data());
DeleteBuffers(n, buffers.data());
}
}
state.SetItemsProcessed(state.iterations() * repeat * n);
delete MG_State::pGLContext;
}
BENCHMARK(BM_GenerateAndDeleteBuffers)
->Args({128, 5})
->Args({1024, 10})
->Args({1536, 16})
->Args({2048, 32})
->Unit(benchmark::kMillisecond)
->UseRealTime();
static void BM_CreateBufferObjectsAndBindBuffer(benchmark::State& state) {
MG_State::pGLContext = new MG_State::GLState::GLContext();
GLuint buffers[BUFFER_COUNT];
GenBuffers(BUFFER_COUNT, buffers);
for (auto _ : state) {
for (GLuint i = 0; i < BUFFER_COUNT; i++) {
GLenum target = (i % 2 == 0) ? GL_ARRAY_BUFFER : GL_UNIFORM_BUFFER;
BindBuffer(target, buffers[i]);
}
}
state.SetItemsProcessed(state.iterations() * BUFFER_COUNT);
DeleteBuffers(BUFFER_COUNT, buffers);
delete MG_State::pGLContext;
}
BENCHMARK(BM_CreateBufferObjectsAndBindBuffer)->Unit(benchmark::kMillisecond)->UseRealTime();
static void BM_DeleteBufferObjects(benchmark::State& state) {
MG_State::pGLContext = new MG_State::GLState::GLContext();
std::vector<GLuint> buffers(BUFFER_COUNT);
for (auto _ : state) {
state.PauseTiming();
GenBuffers(BUFFER_COUNT, buffers.data());
for (GLuint i = 0; i < BUFFER_COUNT; i++) {
GLenum target = (i % 2 == 0) ? GL_ARRAY_BUFFER : GL_UNIFORM_BUFFER;
BindBuffer(target, buffers[i]);
}
state.ResumeTiming();
DeleteBuffers(BUFFER_COUNT, buffers.data());
}
state.SetItemsProcessed(state.iterations() * BUFFER_COUNT);
delete MG_State::pGLContext;
}
BENCHMARK(BM_DeleteBufferObjects)->Unit(benchmark::kMillisecond)->UseRealTime();
static void BM_UpdateData(benchmark::State& state) {
MG_State::pGLContext = new MG_State::GLState::GLContext();
GLuint buffers[BUFFER_COUNT];
GenBuffers(BUFFER_COUNT, buffers);
for (GLuint i = 0; i < BUFFER_COUNT; i++)
BindBuffer(GL_ARRAY_BUFFER, buffers[i]);
std::vector<char> data(BUFFER_SIZE, 0);
for (auto _ : state) {
for (GLuint i = 0; i < BUFFER_COUNT; i++) {
BindBuffer(GL_ARRAY_BUFFER, buffers[i]);
BufferData(GL_ARRAY_BUFFER, BUFFER_SIZE, data.data(), GL_STATIC_DRAW);
}
}
state.SetItemsProcessed(state.iterations() * BUFFER_COUNT);
DeleteBuffers(BUFFER_COUNT, buffers);
delete MG_State::pGLContext;
}
BENCHMARK(BM_UpdateData)->Unit(benchmark::kMillisecond)->UseRealTime();
static void BM_MapBuffer(benchmark::State& state) {
MG_State::pGLContext = new MG_State::GLState::GLContext();
GLuint buffers[BUFFER_COUNT];
GenBuffers(BUFFER_COUNT, buffers);
for (GLuint i = 0; i < BUFFER_COUNT; i++)
BindBuffer(GL_ARRAY_BUFFER, buffers[i]);
std::vector<char> data(BUFFER_SIZE, 0);
for (auto _ : state) {
for (GLuint i = 0; i < BUFFER_COUNT; i++) {
BindBuffer(GL_ARRAY_BUFFER, buffers[i]);
BufferData(GL_ARRAY_BUFFER, BUFFER_SIZE, data.data(), GL_DYNAMIC_DRAW);
void* ptr = MapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
if (ptr) {
memset(ptr, 1, BUFFER_SIZE);
UnmapBuffer(GL_ARRAY_BUFFER);
}
}
}
state.SetItemsProcessed(state.iterations() * BUFFER_COUNT);
DeleteBuffers(BUFFER_COUNT, buffers);
delete MG_State::pGLContext;
}
BENCHMARK(BM_MapBuffer)->Unit(benchmark::kMillisecond)->UseRealTime();
static void BM_CopyBufferSubData(benchmark::State& state) {
MG_State::pGLContext = new MG_State::GLState::GLContext();
GLuint buffers[BUFFER_COUNT];
GenBuffers(BUFFER_COUNT, buffers);
std::vector<char> data(BUFFER_SIZE, 0);
for (GLuint i = 0; i < BUFFER_COUNT; i++) {
GLenum target = (i % 2 == 0) ? GL_COPY_READ_BUFFER : GL_COPY_WRITE_BUFFER;
BindBuffer(target, buffers[i]);
BufferData(target, BUFFER_SIZE, data.data(), GL_STATIC_DRAW);
}
for (auto _ : state) {
for (GLuint i = 0; i < BUFFER_COUNT; i += 2) {
BindBuffer(GL_COPY_READ_BUFFER, buffers[i]);
BindBuffer(GL_COPY_WRITE_BUFFER, buffers[i + 1]);
CopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, BUFFER_SIZE);
}
}
state.SetItemsProcessed(state.iterations() * (BUFFER_COUNT / 2));
DeleteBuffers(BUFFER_COUNT, buffers);
delete MG_State::pGLContext;
}
BENCHMARK(BM_CopyBufferSubData)->Unit(benchmark::kMillisecond)->UseRealTime();
static void BM_UpdateDataPartially(benchmark::State& state) {
MG_State::pGLContext = new MG_State::GLState::GLContext();
std::vector<GLuint> buffers(BUFFER_COUNT);
std::vector<char> data(BUFFER_SIZE / 10, 1);
GenBuffers(BUFFER_COUNT, buffers.data());
for (GLuint i = 0; i < BUFFER_COUNT; i++) {
BindBuffer(GL_ARRAY_BUFFER, buffers[i]);
BufferData(GL_ARRAY_BUFFER, BUFFER_SIZE, nullptr, GL_DYNAMIC_DRAW);
}
for (auto _ : state) {
for (GLuint i = 0; i < BUFFER_COUNT; i++) {
BindBuffer(GL_ARRAY_BUFFER, buffers[i]);
BufferSubData(GL_ARRAY_BUFFER, BUFFER_SIZE / 2, data.size(), data.data());
}
}
state.SetItemsProcessed(state.iterations() * BUFFER_COUNT);
DeleteBuffers(BUFFER_COUNT, buffers.data());
delete MG_State::pGLContext;
}
BENCHMARK(BM_UpdateDataPartially)->Unit(benchmark::kMillisecond)->UseRealTime();
BENCHMARK_MAIN();
@@ -0,0 +1,19 @@
cmake_minimum_required(VERSION 3.24)
add_executable(
BufferBench
BufferBench.cpp
)
target_include_directories(BufferBench PRIVATE
${MGL_ROOT}/include
${MGL_ROOT}/MobileGL
)
target_link_libraries(
BufferBench PRIVATE
benchmark::benchmark
${LINK_LIBRARIES}
)
add_test(NAME BufferBench COMMAND BufferBench --benchmark_counters_tabular=true)
+2 -1
View File
@@ -39,4 +39,5 @@ target_link_libraries(
add_test(NAME SanityBench COMMAND SanityBench --benchmark_counters_tabular=true)
add_subdirectory(Program)
add_subdirectory(Program)
add_subdirectory(Buffer)