mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
[Feat] (MG_Benchmark/BufferBench): Implement BufferBench.
This commit is contained in:
@@ -0,0 +1,191 @@
|
||||
#include <cstring>
|
||||
#include <vector>
|
||||
#include <benchmark/benchmark.h>
|
||||
|
||||
#include "MG_Impl/GLImpl/Buffer/GL_Buffer.h"
|
||||
#include "MG_State/GLState/Core.h"
|
||||
|
||||
using namespace MobileGL;
|
||||
using namespace MobileGL::MG_Impl::GLImpl;
|
||||
|
||||
constexpr GLuint BUFFER_COUNT = 32;
|
||||
constexpr GLsizeiptr BUFFER_SIZE = 1024 * 1024;
|
||||
|
||||
static void BM_GenerateAndDeleteBuffers(benchmark::State& state) {
|
||||
MG_State::pGLContext = new MG_State::GLState::GLContext();
|
||||
|
||||
GLuint n = static_cast<GLuint>(state.range(0));
|
||||
int repeat = static_cast<int>(state.range(1));
|
||||
std::vector<GLuint> buffers(n);
|
||||
|
||||
for (auto _ : state) {
|
||||
for (int i = 0; i < repeat; i++) {
|
||||
GenBuffers(n, buffers.data());
|
||||
DeleteBuffers(n, buffers.data());
|
||||
}
|
||||
}
|
||||
|
||||
state.SetItemsProcessed(state.iterations() * repeat * n);
|
||||
delete MG_State::pGLContext;
|
||||
}
|
||||
|
||||
BENCHMARK(BM_GenerateAndDeleteBuffers)
|
||||
->Args({128, 5})
|
||||
->Args({1024, 10})
|
||||
->Args({1536, 16})
|
||||
->Args({2048, 32})
|
||||
->Unit(benchmark::kMillisecond)
|
||||
->UseRealTime();
|
||||
|
||||
static void BM_CreateBufferObjectsAndBindBuffer(benchmark::State& state) {
|
||||
MG_State::pGLContext = new MG_State::GLState::GLContext();
|
||||
|
||||
GLuint buffers[BUFFER_COUNT];
|
||||
GenBuffers(BUFFER_COUNT, buffers);
|
||||
|
||||
for (auto _ : state) {
|
||||
for (GLuint i = 0; i < BUFFER_COUNT; i++) {
|
||||
GLenum target = (i % 2 == 0) ? GL_ARRAY_BUFFER : GL_UNIFORM_BUFFER;
|
||||
BindBuffer(target, buffers[i]);
|
||||
}
|
||||
}
|
||||
|
||||
state.SetItemsProcessed(state.iterations() * BUFFER_COUNT);
|
||||
|
||||
DeleteBuffers(BUFFER_COUNT, buffers);
|
||||
delete MG_State::pGLContext;
|
||||
}
|
||||
BENCHMARK(BM_CreateBufferObjectsAndBindBuffer)->Unit(benchmark::kMillisecond)->UseRealTime();
|
||||
|
||||
static void BM_DeleteBufferObjects(benchmark::State& state) {
|
||||
MG_State::pGLContext = new MG_State::GLState::GLContext();
|
||||
std::vector<GLuint> buffers(BUFFER_COUNT);
|
||||
|
||||
for (auto _ : state) {
|
||||
state.PauseTiming();
|
||||
GenBuffers(BUFFER_COUNT, buffers.data());
|
||||
for (GLuint i = 0; i < BUFFER_COUNT; i++) {
|
||||
GLenum target = (i % 2 == 0) ? GL_ARRAY_BUFFER : GL_UNIFORM_BUFFER;
|
||||
BindBuffer(target, buffers[i]);
|
||||
}
|
||||
state.ResumeTiming();
|
||||
|
||||
DeleteBuffers(BUFFER_COUNT, buffers.data());
|
||||
}
|
||||
|
||||
state.SetItemsProcessed(state.iterations() * BUFFER_COUNT);
|
||||
delete MG_State::pGLContext;
|
||||
}
|
||||
BENCHMARK(BM_DeleteBufferObjects)->Unit(benchmark::kMillisecond)->UseRealTime();
|
||||
|
||||
static void BM_UpdateData(benchmark::State& state) {
|
||||
MG_State::pGLContext = new MG_State::GLState::GLContext();
|
||||
|
||||
GLuint buffers[BUFFER_COUNT];
|
||||
GenBuffers(BUFFER_COUNT, buffers);
|
||||
|
||||
for (GLuint i = 0; i < BUFFER_COUNT; i++)
|
||||
BindBuffer(GL_ARRAY_BUFFER, buffers[i]);
|
||||
|
||||
std::vector<char> data(BUFFER_SIZE, 0);
|
||||
|
||||
for (auto _ : state) {
|
||||
for (GLuint i = 0; i < BUFFER_COUNT; i++) {
|
||||
BindBuffer(GL_ARRAY_BUFFER, buffers[i]);
|
||||
BufferData(GL_ARRAY_BUFFER, BUFFER_SIZE, data.data(), GL_STATIC_DRAW);
|
||||
}
|
||||
}
|
||||
|
||||
state.SetItemsProcessed(state.iterations() * BUFFER_COUNT);
|
||||
|
||||
DeleteBuffers(BUFFER_COUNT, buffers);
|
||||
delete MG_State::pGLContext;
|
||||
}
|
||||
BENCHMARK(BM_UpdateData)->Unit(benchmark::kMillisecond)->UseRealTime();
|
||||
|
||||
static void BM_MapBuffer(benchmark::State& state) {
|
||||
MG_State::pGLContext = new MG_State::GLState::GLContext();
|
||||
|
||||
GLuint buffers[BUFFER_COUNT];
|
||||
GenBuffers(BUFFER_COUNT, buffers);
|
||||
for (GLuint i = 0; i < BUFFER_COUNT; i++)
|
||||
BindBuffer(GL_ARRAY_BUFFER, buffers[i]);
|
||||
|
||||
std::vector<char> data(BUFFER_SIZE, 0);
|
||||
|
||||
for (auto _ : state) {
|
||||
for (GLuint i = 0; i < BUFFER_COUNT; i++) {
|
||||
BindBuffer(GL_ARRAY_BUFFER, buffers[i]);
|
||||
BufferData(GL_ARRAY_BUFFER, BUFFER_SIZE, data.data(), GL_DYNAMIC_DRAW);
|
||||
|
||||
void* ptr = MapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
|
||||
if (ptr) {
|
||||
memset(ptr, 1, BUFFER_SIZE);
|
||||
UnmapBuffer(GL_ARRAY_BUFFER);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
state.SetItemsProcessed(state.iterations() * BUFFER_COUNT);
|
||||
|
||||
DeleteBuffers(BUFFER_COUNT, buffers);
|
||||
delete MG_State::pGLContext;
|
||||
}
|
||||
BENCHMARK(BM_MapBuffer)->Unit(benchmark::kMillisecond)->UseRealTime();
|
||||
|
||||
static void BM_CopyBufferSubData(benchmark::State& state) {
|
||||
MG_State::pGLContext = new MG_State::GLState::GLContext();
|
||||
|
||||
GLuint buffers[BUFFER_COUNT];
|
||||
GenBuffers(BUFFER_COUNT, buffers);
|
||||
|
||||
std::vector<char> data(BUFFER_SIZE, 0);
|
||||
|
||||
for (GLuint i = 0; i < BUFFER_COUNT; i++) {
|
||||
GLenum target = (i % 2 == 0) ? GL_COPY_READ_BUFFER : GL_COPY_WRITE_BUFFER;
|
||||
BindBuffer(target, buffers[i]);
|
||||
BufferData(target, BUFFER_SIZE, data.data(), GL_STATIC_DRAW);
|
||||
}
|
||||
|
||||
for (auto _ : state) {
|
||||
for (GLuint i = 0; i < BUFFER_COUNT; i += 2) {
|
||||
BindBuffer(GL_COPY_READ_BUFFER, buffers[i]);
|
||||
BindBuffer(GL_COPY_WRITE_BUFFER, buffers[i + 1]);
|
||||
CopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, BUFFER_SIZE);
|
||||
}
|
||||
}
|
||||
|
||||
state.SetItemsProcessed(state.iterations() * (BUFFER_COUNT / 2));
|
||||
|
||||
DeleteBuffers(BUFFER_COUNT, buffers);
|
||||
delete MG_State::pGLContext;
|
||||
}
|
||||
BENCHMARK(BM_CopyBufferSubData)->Unit(benchmark::kMillisecond)->UseRealTime();
|
||||
|
||||
static void BM_UpdateDataPartially(benchmark::State& state) {
|
||||
MG_State::pGLContext = new MG_State::GLState::GLContext();
|
||||
|
||||
std::vector<GLuint> buffers(BUFFER_COUNT);
|
||||
std::vector<char> data(BUFFER_SIZE / 10, 1);
|
||||
|
||||
GenBuffers(BUFFER_COUNT, buffers.data());
|
||||
for (GLuint i = 0; i < BUFFER_COUNT; i++) {
|
||||
BindBuffer(GL_ARRAY_BUFFER, buffers[i]);
|
||||
BufferData(GL_ARRAY_BUFFER, BUFFER_SIZE, nullptr, GL_DYNAMIC_DRAW);
|
||||
}
|
||||
|
||||
for (auto _ : state) {
|
||||
for (GLuint i = 0; i < BUFFER_COUNT; i++) {
|
||||
BindBuffer(GL_ARRAY_BUFFER, buffers[i]);
|
||||
BufferSubData(GL_ARRAY_BUFFER, BUFFER_SIZE / 2, data.size(), data.data());
|
||||
}
|
||||
}
|
||||
|
||||
state.SetItemsProcessed(state.iterations() * BUFFER_COUNT);
|
||||
|
||||
DeleteBuffers(BUFFER_COUNT, buffers.data());
|
||||
delete MG_State::pGLContext;
|
||||
}
|
||||
BENCHMARK(BM_UpdateDataPartially)->Unit(benchmark::kMillisecond)->UseRealTime();
|
||||
|
||||
BENCHMARK_MAIN();
|
||||
@@ -0,0 +1,19 @@
|
||||
cmake_minimum_required(VERSION 3.24)
|
||||
|
||||
add_executable(
|
||||
BufferBench
|
||||
BufferBench.cpp
|
||||
)
|
||||
|
||||
target_include_directories(BufferBench PRIVATE
|
||||
${MGL_ROOT}/include
|
||||
${MGL_ROOT}/MobileGL
|
||||
)
|
||||
|
||||
target_link_libraries(
|
||||
BufferBench PRIVATE
|
||||
benchmark::benchmark
|
||||
${LINK_LIBRARIES}
|
||||
)
|
||||
|
||||
add_test(NAME BufferBench COMMAND BufferBench --benchmark_counters_tabular=true)
|
||||
@@ -39,4 +39,5 @@ target_link_libraries(
|
||||
|
||||
add_test(NAME SanityBench COMMAND SanityBench --benchmark_counters_tabular=true)
|
||||
|
||||
add_subdirectory(Program)
|
||||
add_subdirectory(Program)
|
||||
add_subdirectory(Buffer)
|
||||
Reference in New Issue
Block a user