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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-10 05:08:31 +09:00
[Feat] (MG_Benchmark/BufferBench): Implement BufferBench.
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#include <cstring>
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#include <vector>
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#include <benchmark/benchmark.h>
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#include "MG_Impl/GLImpl/Buffer/GL_Buffer.h"
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#include "MG_State/GLState/Core.h"
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using namespace MobileGL;
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using namespace MobileGL::MG_Impl::GLImpl;
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constexpr GLuint BUFFER_COUNT = 32;
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constexpr GLsizeiptr BUFFER_SIZE = 1024 * 1024;
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static void BM_GenerateAndDeleteBuffers(benchmark::State& state) {
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MG_State::pGLContext = new MG_State::GLState::GLContext();
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GLuint n = static_cast<GLuint>(state.range(0));
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int repeat = static_cast<int>(state.range(1));
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std::vector<GLuint> buffers(n);
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for (auto _ : state) {
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for (int i = 0; i < repeat; i++) {
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GenBuffers(n, buffers.data());
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DeleteBuffers(n, buffers.data());
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}
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}
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state.SetItemsProcessed(state.iterations() * repeat * n);
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delete MG_State::pGLContext;
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}
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BENCHMARK(BM_GenerateAndDeleteBuffers)
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->Args({128, 5})
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->Args({1024, 10})
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->Args({1536, 16})
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->Args({2048, 32})
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->Unit(benchmark::kMillisecond)
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->UseRealTime();
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static void BM_CreateBufferObjectsAndBindBuffer(benchmark::State& state) {
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MG_State::pGLContext = new MG_State::GLState::GLContext();
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GLuint buffers[BUFFER_COUNT];
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GenBuffers(BUFFER_COUNT, buffers);
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for (auto _ : state) {
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for (GLuint i = 0; i < BUFFER_COUNT; i++) {
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GLenum target = (i % 2 == 0) ? GL_ARRAY_BUFFER : GL_UNIFORM_BUFFER;
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BindBuffer(target, buffers[i]);
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}
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}
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state.SetItemsProcessed(state.iterations() * BUFFER_COUNT);
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DeleteBuffers(BUFFER_COUNT, buffers);
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delete MG_State::pGLContext;
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}
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BENCHMARK(BM_CreateBufferObjectsAndBindBuffer)->Unit(benchmark::kMillisecond)->UseRealTime();
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static void BM_DeleteBufferObjects(benchmark::State& state) {
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MG_State::pGLContext = new MG_State::GLState::GLContext();
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std::vector<GLuint> buffers(BUFFER_COUNT);
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for (auto _ : state) {
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state.PauseTiming();
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GenBuffers(BUFFER_COUNT, buffers.data());
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for (GLuint i = 0; i < BUFFER_COUNT; i++) {
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GLenum target = (i % 2 == 0) ? GL_ARRAY_BUFFER : GL_UNIFORM_BUFFER;
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BindBuffer(target, buffers[i]);
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}
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state.ResumeTiming();
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DeleteBuffers(BUFFER_COUNT, buffers.data());
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}
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state.SetItemsProcessed(state.iterations() * BUFFER_COUNT);
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delete MG_State::pGLContext;
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}
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BENCHMARK(BM_DeleteBufferObjects)->Unit(benchmark::kMillisecond)->UseRealTime();
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static void BM_UpdateData(benchmark::State& state) {
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MG_State::pGLContext = new MG_State::GLState::GLContext();
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GLuint buffers[BUFFER_COUNT];
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GenBuffers(BUFFER_COUNT, buffers);
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for (GLuint i = 0; i < BUFFER_COUNT; i++)
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BindBuffer(GL_ARRAY_BUFFER, buffers[i]);
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std::vector<char> data(BUFFER_SIZE, 0);
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for (auto _ : state) {
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for (GLuint i = 0; i < BUFFER_COUNT; i++) {
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BindBuffer(GL_ARRAY_BUFFER, buffers[i]);
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BufferData(GL_ARRAY_BUFFER, BUFFER_SIZE, data.data(), GL_STATIC_DRAW);
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}
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}
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state.SetItemsProcessed(state.iterations() * BUFFER_COUNT);
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DeleteBuffers(BUFFER_COUNT, buffers);
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delete MG_State::pGLContext;
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}
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BENCHMARK(BM_UpdateData)->Unit(benchmark::kMillisecond)->UseRealTime();
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static void BM_MapBuffer(benchmark::State& state) {
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MG_State::pGLContext = new MG_State::GLState::GLContext();
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GLuint buffers[BUFFER_COUNT];
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GenBuffers(BUFFER_COUNT, buffers);
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for (GLuint i = 0; i < BUFFER_COUNT; i++)
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BindBuffer(GL_ARRAY_BUFFER, buffers[i]);
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std::vector<char> data(BUFFER_SIZE, 0);
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for (auto _ : state) {
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for (GLuint i = 0; i < BUFFER_COUNT; i++) {
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BindBuffer(GL_ARRAY_BUFFER, buffers[i]);
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BufferData(GL_ARRAY_BUFFER, BUFFER_SIZE, data.data(), GL_DYNAMIC_DRAW);
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void* ptr = MapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
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if (ptr) {
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memset(ptr, 1, BUFFER_SIZE);
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UnmapBuffer(GL_ARRAY_BUFFER);
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}
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}
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}
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state.SetItemsProcessed(state.iterations() * BUFFER_COUNT);
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DeleteBuffers(BUFFER_COUNT, buffers);
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delete MG_State::pGLContext;
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}
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BENCHMARK(BM_MapBuffer)->Unit(benchmark::kMillisecond)->UseRealTime();
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static void BM_CopyBufferSubData(benchmark::State& state) {
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MG_State::pGLContext = new MG_State::GLState::GLContext();
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GLuint buffers[BUFFER_COUNT];
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GenBuffers(BUFFER_COUNT, buffers);
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std::vector<char> data(BUFFER_SIZE, 0);
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for (GLuint i = 0; i < BUFFER_COUNT; i++) {
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GLenum target = (i % 2 == 0) ? GL_COPY_READ_BUFFER : GL_COPY_WRITE_BUFFER;
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BindBuffer(target, buffers[i]);
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BufferData(target, BUFFER_SIZE, data.data(), GL_STATIC_DRAW);
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}
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for (auto _ : state) {
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for (GLuint i = 0; i < BUFFER_COUNT; i += 2) {
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BindBuffer(GL_COPY_READ_BUFFER, buffers[i]);
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BindBuffer(GL_COPY_WRITE_BUFFER, buffers[i + 1]);
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CopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, BUFFER_SIZE);
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}
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}
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state.SetItemsProcessed(state.iterations() * (BUFFER_COUNT / 2));
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DeleteBuffers(BUFFER_COUNT, buffers);
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delete MG_State::pGLContext;
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}
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BENCHMARK(BM_CopyBufferSubData)->Unit(benchmark::kMillisecond)->UseRealTime();
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static void BM_UpdateDataPartially(benchmark::State& state) {
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MG_State::pGLContext = new MG_State::GLState::GLContext();
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std::vector<GLuint> buffers(BUFFER_COUNT);
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std::vector<char> data(BUFFER_SIZE / 10, 1);
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GenBuffers(BUFFER_COUNT, buffers.data());
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for (GLuint i = 0; i < BUFFER_COUNT; i++) {
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BindBuffer(GL_ARRAY_BUFFER, buffers[i]);
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BufferData(GL_ARRAY_BUFFER, BUFFER_SIZE, nullptr, GL_DYNAMIC_DRAW);
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}
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for (auto _ : state) {
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for (GLuint i = 0; i < BUFFER_COUNT; i++) {
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BindBuffer(GL_ARRAY_BUFFER, buffers[i]);
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BufferSubData(GL_ARRAY_BUFFER, BUFFER_SIZE / 2, data.size(), data.data());
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}
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}
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state.SetItemsProcessed(state.iterations() * BUFFER_COUNT);
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DeleteBuffers(BUFFER_COUNT, buffers.data());
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delete MG_State::pGLContext;
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}
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BENCHMARK(BM_UpdateDataPartially)->Unit(benchmark::kMillisecond)->UseRealTime();
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BENCHMARK_MAIN();
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