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[Feat] (...): Add BufferState and VertexBufferState while implementing these gl functions.
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@@ -8,7 +8,11 @@
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#include "../../../../Includes.h"
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namespace MG_GL::GL {
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void GenVertexArrays(GLsizei n, GLuint* arrays);
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void BindVertexArray(GLuint array);
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void EnableVertexAttribArray(GLuint index);
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void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
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void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
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}
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#endif //MOBILEGL_GL_VERTEXARRAY_H
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