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[Fix, Test] (ShaderTranspiler): keep a storage block with doubles at the byte layout it was bound with
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@@ -279,6 +279,7 @@ set(SOURCE_FILES
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/DecomposeWorkgroupVec3Pass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/DecoratePositionInvariantPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/DemoteFloat64Pass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/FlattenFloat64StorageBlockPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/LowerDrawParametersPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/LowerViewportIndexPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/PackDoubleVertexInputsPass.cpp
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